Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local v3 = Vector3.new
- local cf = CFrame.new
- local deg = math.pi / 180
- local MainTable = setmetatable({},{__index = function(self,req) return game:GetService(req) end})
- local Players = MainTable.Players
- local LPlayer = MainTable.Players.LocalPlayer
- local PlayersI = game:GetService("Players")
- local LPlayerI = PlayersI.LocalPlayer
- local Name = LPlayerI.Name
- local Mouse = LPlayerI:GetMouse()
- local getgc = (getgc or get_gc_objects)
- local getupvalues = (getupvalues or debug.getupvalues)
- local setupvalue = (setupvalue or debug.setupvalue)
- local getreg = (getreg or debug.getregistry)
- local Client = {}
- for i,v in next, getgc() do
- if network and gamelogic and effects and chat then
- break
- end
- if type(v) == "function" then
- for k,x in next, getupvalues(v) do
- if type(x) == "table" then
- for Func, Name in next, x do
- if Func == "loadgrenade" and "loadgun" then
- Client.char = x
- elseif Func == "breakwindows" then
- Client.effects = x
- elseif Func == "add" then
- Client.network = x
- Client.Funcs = x
- elseif Func == 'aim' then
- Client.NetRecv = x
- end
- end
- end
- end
- end
- end
- local function Edit(ModuleName, ModuleValue)
- if Client then
- local GunMod = Client.char.loadgun
- local LoadFrag = Client.char.loadgrenade
- local Character = Client.char
- local Network = Client.network
- do
- Network = function(self, ...)
- local Arguments = {...};
- if #Arguments > 0 then
- local Name = Arguments[1];
- if Name == "changehealththx" and Char_Settings.FallDamage then
- if #Arguments > 4 and Arguments[5] == "Faling" then
- return
- else
- if Arguments[1] == "Equip" then
- openups = Arguments[2]
- end
- end
- end
- return Send(self, ...)
- end
- end
- Character.loadgun = function(...)
- local Arguments = {...}
- local Data = Arguments[2]
- local Data2 = Arguments[1]
- Data[ModuleName] = ModuleValue
- Arguments[2] = Data
- return GunMod(unpack(Arguments))
- end
- end
- end
- end
- Edit("ammotype", "ph4ntom.net - K3K")
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/B50vTzr1", true))()
- library.settings.footer = "ph4ntom.net - K3K"
- local PFHavenWindow = library:Window("PhantomHaven.xxx")
- local MainCheats = PFHavenWindow:Tab("Main Cheats")
- local CharHaxx = PFHavenWindow:LocalTab("Character Cheats")
- local WeaponCheats = MainCheats:LocalTab("Weapon Cheats")
- local function InitGunHaxx()
- WeaponCheats:AddSlider("Ammo", 100000000, 200, function(Value)
- Edit("sparerounds", Value)
- end)
- WeaponCheats:AddSlider("Shotgun Bullets", 300, 40, function(Value)
- Edit("pelletcount", Value)
- end)
- WeaponCheats:AddSlider("Range", 100000000, 2000, function(Value)
- Edit("range", Value)
- end)
- WeaponCheats:AddSlider("Zoom", 100, 2, function(Value)
- Edit("zoom", Value)
- end)
- WeaponCheats:AddSlider("Aim Speed", 100, 10, function(Value)
- Edit("aimspeed", Value)
- end)
- WeaponCheats:AddToggle("Automatic Weapons", function(state)
- while state do wait()
- Edit("firemodes", {true, 2, 1})
- end
- end)
- WeaponCheats:AddToggle("No Recoil", function(state)
- while state do wait()
- Edit("aimrotkickmin", v3(0, -0.0, 0.1))
- Edit("aimrotkickmax", v3(0, -0.0, 0.1))
- Edit("aimtranskickmin", v3(0, -0.0, 0.1))
- Edit("aimtranskickmax", v3(0, -0.0, 0.1))
- Edit("aimcamkickmin", v3(0, -0.0, 0.1))
- Edit("aimcamkickmax", v3(0, -0.0, 0.1))
- Edit("rotkickmin", v3(0, -0.0, 0.1))
- Edit("rotkickmax", v3(0, -0.0, 0.1))
- Edit("transkickmin", v3(0, -0.0, 0.1))
- Edit("transkickmax", v3(0, -0.0, 0.1))
- Edit("camkickmin", v3(0, -0.0, 0.1))
- Edit("camkickmax", v3(0, -0.0, 0.1))
- end
- end)
- WeaponCheats:AddToggle("No Spread", function(state)
- while state do wait()
- Edit("hipfirespread", 0.1)
- Edit("hipfirespreadrecover", 1000)
- Edit("crosssize", 1)
- Edit("crossexpansion", 0)
- end
- end)
- end
- local function InitCharHaxx()
- CharHaxx:AddSlider("Walkspeed", 90, 14, function(Value)
- Edit("walkspeed", Value)
- Edit("sprintspeed", Value)
- end)
- CharHaxx:AddToggle("Low Gravity", function(state)
- if state == false then
- game:GetService("Workspace").Gravity = 196.2
- elseif state == true then
- game:GetService("Workspace").Gravity = 49.2
- end
- end)
- end
- InitCharHaxx()
- InitGunHaxx()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement