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- //yacrosshair
- event DamagedPlayer
- {
- Animate Crosshair FgColor "CrosshairDamage" Linear 0.0 0.00001
- Animate Crosshair FgColor "Crosshair" Linear 0.10 0.10001
- }
- //===========================================
- //Fog's Crosshair
- event DamagedPlayer
- {
- Animate fogCrosshair FgColor "CrosshairDamage" Linear 0.0 0.00001
- Animate fogCrosshair FgColor "Crosshair" Linear 0.10 0.10001
- // Set the second line ("255 255 255 255") to whatever color you have changed
- // your crosshair to be. So if you crosshair is green, the second line should
- // also have that same value.
- // "255 255 255 255" = White
- // "255 255 0 255" = Yellow
- // "145 225 25 255" = Green
- //
- //You can also look into the clientscheme.res file in /resource/,
- //there you can find various colors that are already defined for the HUD
- //such as "Green", "Red", "Gray" and so on
- //
- //
- }
- //===========================================
- //Health Bonus Pulse
- event HudHealthBonusPulse
- {
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.2
- Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.2 0.4
- Animate PlayerStatusHealthValue2 FgColor "255 255 255 255" Linear 0.0 0.2
- Animate PlayerStatusHealthValue2 FgColor "255 255 255 255" Linear 0.2 0.4
- RunEvent HudHealthBonusPulseLoop 0.4
- }
- // call to loop HudHealthBonusPulse
- event HudHealthBonusPulseLoop
- {
- RunEvent HudHealthBonusPulse 0.0
- }
- event HudHealthBonusPulseStop
- {
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "TanLight" Linear 0.0 0.0
- Animate PlayerStatusHealthValue2 FgColor "TanLight" Linear 0.0 0.0
- }
- //===========================================
- //Health Dying Pulse
- event HudHealthDyingPulse
- {
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
- Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.075
- Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.125 0.075
- Animate PlayerStatusHealthValue2 FgColor "255 255 255 255" Linear 0.0 0.075
- Animate PlayerStatusHealthValue2 FgColor "255 255 255 255" Linear 0.125 0.075
- RunEvent HudHealthDyingPulseLoop 0.25
- }
- // call to loop HudHealthDyingPulse
- event HudHealthDyingPulseLoop
- {
- RunEvent HudHealthDyingPulse 0.0
- }
- event HudHealthDyingPulseStop
- {
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "TanLight" Linear 0.0 0.0
- Animate PlayerStatusHealthValue2 FgColor "TanLight" Linear 0.0 0.0
- }
- //===========================================
- event HudLowAmmoPulse
- {
- Animate AmmoInClipShadow Fgcolor "Black" Linear 0.0 0.075
- Animate AmmoInClipShadow Fgcolor "255 0 0 255" Linear 0.125 0.075
- Animate AmmoInReserveShadow Fgcolor "Black" Linear 0.0 0.075
- Animate AmmoInReserveShadow Fgcolor "255 0 0 255" Linear 0.125 0.075
- Animate AmmoNoClipShadow Fgcolor "Black" Linear 0.0 0.075
- Animate AmmoNoClipShadow Fgcolor "255 0 0 255" Linear 0.125 0.075
- RunEvent HudLowAmmoPulseLoop 0.25
- }
- // call to loop HudLowAmmoPulse
- event HudLowAmmoPulseLoop
- {
- RunEvent HudLowAmmoPulse 0.0
- }
- event HudLowAmmoPulseStop
- {
- Animate AmmoInClipShadow Fgcolor "Black" Linear 0.0 0.001
- Animate AmmoInReserveShadow Fgcolor "Black" Linear 0.0 0.001
- Animate AmmoNoClipShadow Fgcolor "Black" Linear 0.0 0.001
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
- }
- //===========================================
- //====================================
- // Flash the medic charge hud when we have full charge
- event HudMedicCharged
- {
- Animate MedicBG BgColor "Blank" linear 0.0 0.0
- Animate ChargeMeter FgColor "UberMeter" linear 0.0 0.0
- Animate ChargeLabel FgColor "Uber" linear 0.0 0.0
- RunEvent HudMedicChargedLoop 0.6
- }
- // call to loop HudHealthBonusPulse
- event HudMedicChargedLoop
- {
- RunEvent HudMedicCharged 0.0
- RunEvent ChargeLabel 0.0
- RunEvent ChargeMeter 0.0
- }
- event HudMedicChargedStop
- {
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicChargedLoop 0.0
- StopEvent ChargeLabel 0.0
- StopEvent ChargeMeter 0.0
- Animate MedicBG BgColor "Blank" linear 0.0 0.0
- Animate ChargeLabel FgColor "White" linear 0.0 0.0001
- Animate ChargeMeter FgColor "White" linear 0.0 0.0001
- }
- //====================================
- //
- //
- //
- // commands:
- // Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
- // variables:
- // FgColor
- // BgColor
- // Position
- // Size
- // Blur (hud panels only)
- // TextColor (hud panels only)
- // Ammo2Color (hud panels only)
- // Alpha (hud weapon selection only)
- // SelectionAlpha (hud weapon selection only)
- // TextScan (hud weapon selection only)
- //
- // interpolator:
- // Linear
- // Accel - starts moving slow, ends fast
- // Deaccel - starts moving fast, ends slow
- // Spline - simple ease in/out curve
- // Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
- // Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
- //
- // RunEvent <event name> <start time>
- // starts another even running at the specified time
- //
- // StopEvent <event name> <start time>
- // stops another event that is current running at the specified time
- //
- // StopAnimation <panel name> <variable> <start time>
- // stops all animations refering to the specified variable in the specified panel
- //
- // StopPanelAnimations <panel name> <start time>
- // stops all active animations operating on the specified panel
- //
- // SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
- //
- // SetTexture <panel name> <textureidname> <texturefilename> <set time>
- //
- // SetString <panel name> <string varname> <stringvalue> <set time>
- event LevelInit
- {
- }
- event OpenWeaponSelectionMenu
- {
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
- }
- event CloseWeaponSelectionMenu
- {
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
- }
- event MenuOpen
- {
- StopEvent MenuClose 0.0
- // fade in
- Animate HudMenu Alpha "255" Linear 0.0 0.1
- Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
- Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
- Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
- Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
- Animate HudMenu TextScan "1" Linear 0.0 0.1
- // Undo any blur
- Animate HudMenu Blur "1" Linear 0.0 0.01
- }
- event MenuClose
- {
- // Hide it
- Animate HudMenu Alpha "0" Linear 0.0 1
- Animate HudMenu SelectionAlpha "0" Linear 0.0 1
- Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
- }
- event MenuPulse
- {
- Animate HudMenu Blur "7" Linear 0.0 0.1
- Animate HudMenu Blur "2" Deaccel 0.1 0.1
- Animate HudMenu Blur "7" Linear 0.2 0.1
- Animate HudMenu Blur "2" Deaccel 0.3 0.1
- Animate HudMenu Blur "7" Linear 0.4 0.1
- Animate HudMenu Blur "2" Deaccel 0.5 0.1
- Animate HudMenu Blur "1" Deaccel 0.6 0.4
- }
- event TimerIncrement
- {
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
- }
- event TimerDecrement
- {
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
- }
- event ResourceIncrement
- {
- Animate HudResources Blur "3" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
- Animate HudResources PulseAmount "0" Linear 2 2
- }
- event ResourceDecrement
- {
- Animate HudResources Blur "7" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
- Animate HudResources PulseAmount "0" Linear 2 2
- }
- event ResourcePickup
- {
- Animate HudResourcesPickup Alpha "255" Linear 0 0
- Animate HudResourcesPickup Position "80 r40" Linear 0 0
- Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
- Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
- Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
- Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
- }
- event HintMessageShow
- {
- Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3
- Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4
- // flash text
- Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2
- // hide the panel after a while
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3
- }
- event HintMessageHide
- {
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3
- }
- event KeyHintMessageShow
- {
- // show the hints
- Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
- // flash text
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2
- // hide the panel after a while
- Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0
- }
- event KeyHintMessageHide
- {
- Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
- }
- event ControlPointIconShrink
- {
- Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
- }
- event ControlPointIconGrow
- {
- Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
- }
- // Metal Account
- //activecolor - instantly turn red, fade back to yellow
- event AccountMoneyRemoved
- {
- Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
- Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
- }
- //activecolor - instantly turn green, fade back to yellow
- event AccountMoneyAdded
- {
- Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
- Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
- }
- event AccountMoneyInvisible
- {
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
- }
- //===========================================
- event FlagOutlineHide
- {
- Animate OutlineImage Alpha "0" Linear 0.0 0.1
- }
- // Local player flag pickup/drop
- event FlagOutline
- {
- RunEvent FlagOutlineHide 0.0
- Animate OutlineImage Alpha "150" Linear 0.1 0.2
- Animate OutlineImage Position "c-80 300" Linear 0.1 0.2
- Animate OutlineImage Size "160 100" Linear 0.1 0.2
- Animate OutlineImage Position "c-40 388" Linear 0.7 0.2
- Animate OutlineImage Size "80 50" Linear 0.7 0.2
- Animate OutlineImage Alpha "0" Linear 0.9 0.1
- }
- //===========================================
- // Spy Disguise
- event HudSpyDisguiseChanged
- {
- Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
- RunEvent HudSpyDisguiseHide 0.7
- }
- event HudSpyDisguiseHide
- {
- Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
- }
- event HudSpyDisguiseFadeIn
- {
- Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
- Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
- }
- event HudSpyDisguiseFadeOut
- {
- Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
- Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
- }
- //===========================================
- // Show the Overtime panel
- event OvertimeShow
- {
- Animate OvertimeLabel Alpha "255" Linear 0.0 0.1
- Animate OvertimeBG Alpha "255" Linear 0.0 0.1
- }
- event HudSnapShotReminderIn
- {
- Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
- Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
- }
- event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
- {
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2
- }
- event HudReplayReminderIn2 // Puts the panel below the snapshot panel
- {
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2
- }
- event HudReplayTipIn
- {
- Animate ReplayTip Position "10 -100" Linear 0.0 0.001
- Animate ReplayTip Position "10 6" Spline 0.001 0.1
- }
- event HudReplayTipOut
- {
- Animate ReplayTip Position "10 6" Linear 0.0 0.001
- Animate ReplayTip Position "10 -100" Spline 0.001 0.1
- }
- event HudTournamentSetupPanelOpen
- {
- Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 47" Spline 0.001 0.2
- }
- event HudTournamentSetupPanelClose
- {
- Animate HudTournamentSetup Position "c-90 47" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
- }
- event VideoCaptionFadeIn
- {
- Animate VideoCaption Alpha "255" Linear 0.0 0.1
- }
- event VideoCaptionFadeOut
- {
- Animate VideoCaption Alpha "0" Linear 0.0 0.1
- }
- //====================================
- // arena
- event ArenaVsPanelOnShow
- {
- Animate bluepanel Position "-200 50" Linear 0.0 0.001
- Animate redpanel Position "r-200 140" Linear 0.0 0.001
- Animate vslabel Alpha "0" Linear 0.0 0.001
- RunEvent ArenaVsPanelSlideIn 1.0
- RunEvent ArenaVsPanelSlideOut 4.8
- }
- event ArenaVsPanelSlideIn
- {
- Animate bluepanel Position "c-100 50" Spline 0.0 0.2
- Animate redpanel Position "c-100 140" Spline 0.0 0.2
- Animate vslabel Alpha "255" Linear 0.15 0.2
- }
- event ArenaVsPanelSlideOut
- {
- Animate bluepanel Position "-200 50" Spline 0.0 0.2
- Animate redpanel Position "r-200 140" Spline 0.0 0.2
- Animate vslabel Alpha "0" Linear 0.0 0.05
- }
- //===========================================
- //Cart Alarm Pulse
- event HudCartAlarmPulse
- {
- Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3
- Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3
- RunEvent HudCartAlarmPulseLoop 1.2
- }
- event HudCartAlarmPulseLoop
- {
- RunEvent HudCartAlarmPulse 0.0
- }
- event HudCartAlarmPulseStop
- {
- StopEvent HudCartAlarmPulse 0.0
- StopEvent HudCartAlarmPulseLoop 0.0
- }
- //===========================================
- // Active Timer BG Pulse
- event ActiveTimerBGPulse
- {
- Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
- Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
- Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1
- Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
- }
- //===========================================
- event TeamsFullArrowAnimate
- {
- Animate TeamsFullArrow Position "c-118 165" Linear 0 0
- Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4
- Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4
- RunEvent TeamsFullArrowAnimateLoop 0.8
- }
- event TeamsFullArrowAnimateLoop
- {
- RunEvent TeamsFullArrowAnimate 0.0
- }
- event TeamsFullArrowAnimateEnd
- {
- StopEvent TeamsFullArrowAnimate 0.0
- StopEvent TeamsFullArrowAnimateLoop 0.0
- }
- //===========================================
- event TrainingHudBounce
- {
- Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0
- Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0
- }
- event TrainingPressSpacebarBlink
- {
- Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1
- Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1
- Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1
- Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1
- RunEvent TrainingPressSpacebarBlinkLoop 3.0
- }
- event TrainingPressSpacebarBlinkLoop
- {
- RunEvent TrainingPressSpacebarBlink 0.0
- }
- event TrainingPressSpacebarBlinkStop
- {
- StopEvent TrainingPressSpacebarBlink 0.0
- StopEvent TrainingPressSpacebarBlinkLoop 0.0
- }
- //===========================================
- event IntroMovieContinueBlink
- {
- Animate continue Alpha "255" Linear 0.0 0.1
- Animate continue Alpha "0" Linear 0.2 0.1
- Animate continue Alpha "255" Linear 0.4 0.1
- Animate continue Alpha "0" Linear 0.6 0.1
- Animate continue Alpha "255" Linear 0.8 0.1
- Animate continue Alpha "0" Linear 1.0 0.1
- Animate continue Alpha "255" Linear 1.2 0.1
- RunEvent IntroMovieContinueBlinkLoop 2.0
- }
- event IntroMovieContinueBlinkLoop
- {
- RunEvent IntroMovieContinueBlink 0.0
- }
- event IntroMovieContinueBlinkStop
- {
- StopEvent IntroMovieContinueBlink 0.0
- StopEvent IntroMovieContinueBlinkLoop 0.0
- }
- //===========================================
- event HasMOTDBlink
- {
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
- RunEvent HasMOTDBlinkLoop 2.0
- }
- event HasMOTDBlinkLoop
- {
- RunEvent HasMOTDBlink 0.0
- }
- event HasMOTDBlinkStop
- {
- StopEvent HasMOTDBlink 0.0
- StopEvent HasMOTDBlinkLoop 0.0
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- }
- //===========================================
- event HasNotificationsBlink
- {
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
- RunEvent HasNotificationsBlinkLoop 2.0
- }
- event HasNotificationsBlinkLoop
- {
- RunEvent HasNotificationsBlink 0.0
- }
- event HasNotificationsBlinkStop
- {
- StopEvent HasNotificationsBlink 0.0
- StopEvent HasNotificationsBlinkLoop 0.0
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- }
- //===========================================
- event AddToCartBlink
- {
- Animate CartButton BgColor "TanDark" Linear 0.0 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01
- Animate CartButton BgColor "TanDark" Linear 0.2 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01
- Animate CartButton BgColor "TanDark" Linear 0.4 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01
- Animate CartButton BgColor "TanDark" Linear 0.6 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01
- Animate CartButton BgColor "TanDark" Linear 0.8 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01
- Animate CartButton BgColor "TanDark" Linear 1.0 0.01
- }
- //===========================================
- event NotificationsPresentBlink
- {
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1
- Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1
- Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1
- Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1
- RunEvent NotificationsPresentBlinkLoop 2.0
- }
- event NotificationsPresentBlinkLoop
- {
- RunEvent NotificationsPresentBlink 0.0
- }
- event NotificationsPresentBlinkStop
- {
- StopEvent NotificationsPresentBlink 0.0
- StopEvent NotificationsPresentBlinkLoop 0.0
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
- }
- //===========================================
- event DamagedPlayer
- {
- // empty
- }
- //===========================================
- event SpyWarningFlash
- {
- Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01
- Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01
- RunEvent SpyWarningFlashLoop 0.42
- }
- event SpyWarningFlashLoop
- {
- RunEvent SpyWarningFlash 0.0
- }
- event SpyWarningFlashEnd
- {
- StopEvent SpyWarningFlash 0.0
- StopEvent SpyWarningFlashLoop 0.0
- }
- event HudReadyPulse
- {
- Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
- Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4
- RunEvent HudReadyPulseLoop 0.5
- }
- event HudReadyPulseLoop
- {
- RunEvent HudReadyPulse 0.0
- }
- event HudReadyPulseEnd
- {
- Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
- StopEvent HudReadyPulse 0.0
- StopEvent HudReadyPulseLoop 0.0
- }
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