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- State* Slotmachine::update(State* currentGame) {
- if(reel[0].getSymbol() == reel[1].getSymbol() && reel[1].getSymbol() == reel[2].getSymbol() && oneTime)
- {
- money += 50;
- setMoney(money);
- oneTime = false;
- }
- return currentGame;
- }
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