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May 16th, 2018
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  1. State* Slotmachine::update(State* currentGame) {
  2.  
  3.  
  4. if(reel[0].getSymbol() == reel[1].getSymbol() && reel[1].getSymbol() == reel[2].getSymbol() && oneTime)
  5. {
  6.  
  7. money += 50;
  8. setMoney(money);
  9. oneTime = false;
  10.  
  11. }
  12.  
  13.  
  14. return currentGame;
  15. }
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