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- Name: Jeffery Mansular
- Homeworld: Forge World
- Career: Guardsman/Inquisitor
- Wounds: 8 +7+6 = 22
- Fate: 1 = 1
- WS 31 +20 = 51
- BS 42 +25 +3 = 70
- S 36 +10 = 46
- T 34 +20 = 54
- Ag 33 +10 = 43
- Int 30+15 = 45
- Per 24+5 = 29
- Wp 34+5(x2) = 39*2
- Fel 29+5 = 34
- Corruption: 0
- Insanity: 0
- Skills:
- Awareness (Per)
- Ciphers (War Cant) (Int)
- Charismatic Mastery (Fel)
- Command +20 (Fel)
- Common Lore (Tech) (Int)
- Common Lore (Machine Cult) (Int)
- Common Lore (War) (Int)
- Interrogation +10 (WP)
- Demolition (Int)
- Drive (Ground Vehicle) +20 (Agi)
- Scrutiny (Per)
- Speak Language (Low Gothic) (Int)
- Talents:
- Air of Authority - Command test effects d10+fel bonus, non servants at -10 penalty
- Ambidextrous - Use either hand without penalty
- Basic Weapon Expertise - Use all Basic Weapon Groups without Penalty
- Bulging Biceps - Don't need to brace heavy weapons
- Frenzy - 1 round psyche up for +10 Str/WP the following turn -10 WS/Int
- Heavy Weapon Training (Launcher) - Use Launchers
- Into the Jaws of Hell - Minions immune to fear/pinning
- Leap Up - Can stand as a Free Action
- Lightning attack - 3 Melee attacks as a full action
- Master Orator - Fel tests can affect 10x normal amount
- Melee Weapons Expertise - Use all Melee Weapon Groups without Penalty
- Nerves of Steel - May re-roll failed WP to avoid pinning
- Quick Draw - Ready as Free action
- Rapid Reload - Reload is Half stated
- Technical Knock - Unjam gun as half action
- Takedown - Half action to stun opponent
- Traits:
- Conviction is Strength - Half insanity points
- Credo Omnissiah: Grants Technical Knock Talent
- Fit for Purpose: +3 BS
- Indominable Will - Pass 1 WP test for free per session
- Stranger to the Cult: -10 to knowledge of Imperial Creed, -5 for Fel tests with Ecclesiarchy
- Gear: Best Quality Grenade Launcher (Krak, Frag, Firebomb), Best Quality Arbites Power Maul, guard flak armour, uniform, Good Quality Rosarius, Good Quality Robolegs (20 to agi for leap/jumping) Photo Visors, Rebreather
- Advances:
- BS advance 100
- Ag advance 250
- T advance 250
- RANK 1: Conscript
- Sound constitution *3 300
- Awareness 100
- RANK 2: Guard
- Drive (Ground Vehicle) +10 100
- Ciphers (War Cant) 100
- Basic Weapon Training (Launcher) 100
- Sound Constitution 100
- Quick Draw 100
- Common Lore (War) 200
- RANK 3: Armsman
- Drive (Ground Vehicle) +20 100
- Rapid Reload 100
- Sound Constitution 100
- Ambidextrous 200
- RANK 4: Sergeant
- Demolitions 100
- Sound Constitution 100
- Takedown 100
- RANK 5: Veteran
- Strength +10 350
- Bulging Biceps 100
- Heavy Weapon Training (Launcher)100
- Sound Constitution 200
- Medicae 200
- Sound Constitution 200
- BS +15 1500
- Command 100
- Int +5 500
- WP +5 500
- RANK 6: Lieutenant
- Interrogation 100
- Melee Weapon Training (power) 100
- Scrutiny 200
- Sound Constitution 200
- Command +10 100
- Agi +5 500
- WS +10 350
- Per + 5 250
- RANK 7: Captain
- Interrogation +10 100
- Fel +5 500
- Air of Authority 100
- Sound constitution *2 400
- Lightning attack 300
- Nerves of Steel 200
- Pistol Training (Melta) 100
- Iron Discipline 200
- RANK 8: Commander
- Command +20 100
- Frenzy 100
- Into the Jaws of Hell 200
- Leap Up 200
- Master Orator 200
- Sound constitution *2 600
- WS +10 1250
- Toughness +15 2250
- Int +5 750
- RANK 9: Inquisitor
- Best Craftsmanship Power Hammer
- Best Craftsmanship Grenade Launcher
- Rosette
- Force Field
- Indominable Will
- Basic Weapon Expertise 500
- Charismatic Mastery 700
- Melee Weapon Expertise 700
- Unnatural Willpower (x2) 1000
- BS +5 1500
- Int +5 1000
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