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  1. Name: Jeffery Mansular
  2. Homeworld: Forge World
  3. Career: Guardsman/Inquisitor
  4. Wounds: 8 +7+6 = 22
  5. Fate: 1 = 1
  6.  
  7. WS 31 +20 = 51
  8. BS 42 +25 +3 = 70
  9. S 36 +10 = 46
  10. T 34 +20 = 54
  11. Ag 33 +10 = 43
  12. Int 30+15 = 45
  13. Per 24+5 = 29
  14. Wp 34+5(x2) = 39*2
  15. Fel 29+5 = 34
  16.  
  17. Corruption: 0
  18. Insanity: 0
  19.  
  20. Skills:
  21. Awareness (Per)
  22. Ciphers (War Cant) (Int)
  23. Charismatic Mastery (Fel)
  24. Command +20 (Fel)
  25. Common Lore (Tech) (Int)
  26. Common Lore (Machine Cult) (Int)
  27. Common Lore (War) (Int)
  28. Interrogation +10 (WP)
  29. Demolition (Int)
  30. Drive (Ground Vehicle) +20 (Agi)
  31. Scrutiny (Per)
  32. Speak Language (Low Gothic) (Int)
  33.  
  34. Talents:
  35. Air of Authority - Command test effects d10+fel bonus, non servants at -10 penalty
  36. Ambidextrous - Use either hand without penalty
  37. Basic Weapon Expertise - Use all Basic Weapon Groups without Penalty
  38. Bulging Biceps - Don't need to brace heavy weapons
  39. Frenzy - 1 round psyche up for +10 Str/WP the following turn -10 WS/Int
  40. Heavy Weapon Training (Launcher) - Use Launchers
  41. Into the Jaws of Hell - Minions immune to fear/pinning
  42. Leap Up - Can stand as a Free Action
  43. Lightning attack - 3 Melee attacks as a full action
  44. Master Orator - Fel tests can affect 10x normal amount
  45. Melee Weapons Expertise - Use all Melee Weapon Groups without Penalty
  46. Nerves of Steel - May re-roll failed WP to avoid pinning
  47. Quick Draw - Ready as Free action
  48. Rapid Reload - Reload is Half stated
  49. Technical Knock - Unjam gun as half action
  50. Takedown - Half action to stun opponent
  51.  
  52. Traits:
  53.  
  54. Conviction is Strength - Half insanity points
  55. Credo Omnissiah: Grants Technical Knock Talent
  56. Fit for Purpose: +3 BS
  57. Indominable Will - Pass 1 WP test for free per session
  58. Stranger to the Cult: -10 to knowledge of Imperial Creed, -5 for Fel tests with Ecclesiarchy
  59.  
  60. Gear: Best Quality Grenade Launcher (Krak, Frag, Firebomb), Best Quality Arbites Power Maul, guard flak armour, uniform, Good Quality Rosarius, Good Quality Robolegs (20 to agi for leap/jumping) Photo Visors, Rebreather
  61.  
  62. Advances:
  63.  
  64. BS advance 100
  65. Ag advance 250
  66. T advance 250
  67.  
  68. RANK 1: Conscript
  69. Sound constitution *3 300
  70. Awareness 100
  71.  
  72. RANK 2: Guard
  73.  
  74. Drive (Ground Vehicle) +10 100
  75. Ciphers (War Cant) 100
  76. Basic Weapon Training (Launcher) 100
  77. Sound Constitution 100
  78. Quick Draw 100
  79. Common Lore (War) 200
  80.  
  81. RANK 3: Armsman
  82.  
  83. Drive (Ground Vehicle) +20 100
  84. Rapid Reload 100
  85. Sound Constitution 100
  86. Ambidextrous 200
  87.  
  88. RANK 4: Sergeant
  89.  
  90. Demolitions 100
  91. Sound Constitution 100
  92. Takedown 100
  93.  
  94. RANK 5: Veteran
  95. Strength +10 350
  96. Bulging Biceps 100
  97. Heavy Weapon Training (Launcher)100
  98. Sound Constitution 200
  99. Medicae 200
  100.  
  101. Sound Constitution 200
  102. BS +15 1500
  103. Command 100
  104. Int +5 500
  105. WP +5 500
  106.  
  107. RANK 6: Lieutenant
  108. Interrogation 100
  109. Melee Weapon Training (power) 100
  110. Scrutiny 200
  111. Sound Constitution 200
  112. Command +10 100
  113. Agi +5 500
  114. WS +10 350
  115. Per + 5 250
  116.  
  117. RANK 7: Captain
  118. Interrogation +10 100
  119. Fel +5 500
  120. Air of Authority 100
  121. Sound constitution *2 400
  122. Lightning attack 300
  123. Nerves of Steel 200
  124. Pistol Training (Melta) 100
  125. Iron Discipline 200
  126.  
  127. RANK 8: Commander
  128. Command +20 100
  129. Frenzy 100
  130. Into the Jaws of Hell 200
  131. Leap Up 200
  132. Master Orator 200
  133. Sound constitution *2 600
  134. WS +10 1250
  135. Toughness +15 2250
  136. Int +5 750
  137.  
  138. RANK 9: Inquisitor
  139. Best Craftsmanship Power Hammer
  140. Best Craftsmanship Grenade Launcher
  141. Rosette
  142. Force Field
  143.  
  144. Indominable Will
  145. Basic Weapon Expertise 500
  146. Charismatic Mastery 700
  147. Melee Weapon Expertise 700
  148. Unnatural Willpower (x2) 1000
  149. BS +5 1500
  150. Int +5 1000
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