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- if config.modules.minimap.enable ~= 1 then
- function GetMinimapShape() return 'ROUND' end
- return end
- local configMain = config
- local config = config.modules.minimap
- SetDimensions(Minimap, 120, 120, 1, 1)
- CreateBackdrop(Minimap)
- Minimap:EnableMouse(true)
- Minimap:SetMaskTexture(media.flat)
- function fixTooltip(self)
- if self ~= MiniMapMailFrame then
- GameTooltip:SetOwner(self, 'ANCHOR_NONE')
- end
- GameTooltip:ClearAllPoints()
- GameTooltip:SetPoint('TOPLEFT', Minimap, 'TOPRIGHT', 2, 0)
- end
- function dropdownOnClick(self)
- GameTooltip:Hide()
- DropDownList1:ClearAllPoints()
- DropDownList1:SetPoint('TOPLEFT', Minimap, 'TOPRIGHT', 2, 0)
- end
- MiniMapBattlefieldFrame:HookScript('OnClick', dropdownOnClick)
- Minimap:SetPoint(unpack(config.spawn))
- ----------------------------------
- -- Hide Shit
- ----------------------------------
- for _, hide in next,{MinimapBorder, MinimapBorderTop, MinimapZoomIn, MinimapZoomOut, MiniMapVoiceChatFrame,
- GameTimeFrame, MinimapZoneTextButton, MiniMapTracking, MiniMapMailBorder, MiniMapBattlefieldBorder, MiniMapWorldMapButton, MiniMapLFGFrameBorder.
- MinimapBackdrop,MinimapCluster,GameTimeFrame} do
- hide:Hide()
- end
- WorldStateAlwaysUpFrame:SetPoint('TOP', Minimap, 'BOTTOM', 0, 10)
- for i = 1, TicketStatusFrameButton:GetNumRegions() do
- select(i, TicketStatusFrameButton:GetRegions()):Hide()
- end
- CreateBackdrop(TicketStatusFrameButton)
- TicketStatusFrame:ClearAllPoints()
- TicketStatusFrame:SetPoint('TOPRIGHT', Minimap, 'TOPRIGHT', 4, 0)
- for i = 1, GhostFrame:GetNumRegions() do
- select(i, GhostFrame:GetRegions()):Hide()
- end
- CreateBackdrop(GhostFrame)
- GhostFrame:ClearAllPoints()
- GhostFrame:SetPoint('BOTTOMLEFT', Minimap, 'TOPLEFT', 0, -4)
- MinimapNorthTag:SetAlpha(0)
- MiniMapMailFrame:ClearAllPoints()
- MiniMapMailFrame:SetPoint("TOPRIGHT", Minimap, 3, 4)
- MiniMapMailIcon:SetTexture('Interface\\Minimap\\TRACKING\\Mailbox')
- MiniMapMailIcon:SetAllPoints(MiniMapMailFrame)
- MiniMapMailIcon:SetRotation(rad(-36))
- MiniMapMailBorder:Hide()
- MiniMapMailFrame:ClearAllPoints()
- MiniMapMailFrame:SetHeight(24)
- MiniMapMailFrame:SetWidth(24)
- MiniMapMailFrame:SetPoint(unpack(config.mailposition))
- MiniMapMailFrame:HookScript('OnEnter', fixTooltip)
- MiniMapBattlefieldFrame:ClearAllPoints()
- MiniMapBattlefieldFrame:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMLEFT", 2, 0)
- MiniMapBattlefieldFrame:HookScript('OnEnter', fixTooltip)
- MiniMapBattlefieldBorder:Hide()
- GuildInstanceDifficulty:ClearAllPoints()
- GuildInstanceDifficulty:SetScale(.5)
- GuildInstanceDifficulty:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT", -2,2)
- GuildInstanceDifficulty:SetFrameStrata("HIGH")
- MiniMapInstanceDifficulty:ClearAllPoints()
- MiniMapInstanceDifficulty:SetParent(Minimap)
- MiniMapInstanceDifficulty:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 0, 0)
- MiniMapLFGFrame:ClearAllPoints()
- MiniMapLFGFrame:SetParent(Minimap)
- MiniMapLFGFrame:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMLEFT", 2, 1)
- MiniMapLFGFrameBorder:Hide()
- MiniMapLFGFrame:HookScript('OnEnter', function(self)
- if GetLFGMode() == 'queued' then
- LFGSearchStatus:Hide()
- -- true, _, 2, 6, 16, _, 6, 17, 1, 3, "Belagerung des Wyrmruhtempels", 147, -1, 22, 646, 646, 15019.273
- local data, _, tank, healer, dps, _, _, _, _, _, instance, _, tankWait, healerWait, damageWait, myWait, queuedTime = GetLFGQueueStats()
- --data, _, tank, healer, dps, _, instance, _, tankWait, healerWait, damageWait = GetLFGQueueStats()
- GameTooltip:SetOwner(self, 'ANCHOR_NONE')
- GameTooltip:ClearLines()
- if data then
- GameTooltip:AddLine('In queue for:')
- GameTooltip:AddLine(instance, 1, 1, 1)
- GameTooltip:AddLine(' ')
- local totalWait = tankWait + healerWait + damageWait
- local dpsNumber = dps > 1 and ' ('..dps..')' or ''
- GameTooltip:AddDoubleLine('Tanking Class', formatTime(tankWait), tank, 1, 0, configMain.API.colorGradient[(1 - (tankWait/totalWait))])
- GameTooltip:AddDoubleLine('Healing Class', formatTime(healerWait), healer, 1, 0, configMain.API.colorGradient[(1 - (healerWait/totalWait))])
- GameTooltip:AddDoubleLine('Damage Class'..dpsNumber, formatTime(damageWait), dps, 1, 0, configMain.API.colorGradient[(1 - (damageWait/totalWait))])
- else
- GameTooltip:AddLine('Acquiring LFG Queue Statistics')
- GameTooltip:AddLine('One Moment Please')
- end
- GameTooltip:Show()
- end
- GameTooltip:ClearAllPoints()
- GameTooltip:SetPoint('TOPLEFT', Minimap, 'TOPRIGHT', 2, 0)
- end)
- MiniMapLFGFrame:HookScript('OnClick', dropdownOnClick)
- Minimap:EnableMouseWheel(true)
- Minimap:SetScript('OnMouseWheel', function(self, delta)
- if delta > 0 then
- MinimapZoomIn:Click()
- elseif delta < 0 then
- MinimapZoomOut:Click()
- end
- end)
- Minimap:SetScript('OnMouseUp', function (self, button)
- if button == 'RightButton' then
- ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, Minimap, (Minimap:GetWidth()+2), (Minimap:GetHeight()))
- GameTooltip:Hide()
- else
- Minimap_OnClick(self)
- end
- end)
- Minimap:SetScript('OnEnter', function(self)
- if InCombatLockdown() then return end
- collectgarbage('collect')
- UpdateAddOnMemoryUsage()
- local memory = {}
- local total = 0
- for i = 1, GetNumAddOns() do
- if IsAddOnLoaded(i) then
- local mem = GetAddOnMemoryUsage(i)
- tinsert (memory, {select(2, GetAddOnInfo(i)), mem})
- total = total + mem
- end
- end
- table.sort(memory, function(a, b)
- return a[2] > b[2]
- end)
- fixTooltip(self)
- GameTooltip:AddDoubleLine('Total Usage', formatMemory(total), 1, 1, 1, 1, 1, 1)
- GameTooltip:AddLine(' ')
- for i = 1, #memory do
- GameTooltip:AddDoubleLine(memory[i][1], formatMemory(memory[i][2]), 1, 1, 1, colorGradient(1 - memory[i][2]/total))
- end
- GameTooltip:Show()
- end)
- Minimap:SetScript('OnLeave', function() GameTooltip:Hide() end)
- local function makeit(frame, txt, posx, posy)
- frame:SetHeight(20)
- frame:SetWidth(40)
- frame:SetPoint("LEFT", Minimap, "TOPRIGHT", posx, posy)
- frame:SetParent(Minimap)
- txt:SetPoint("LEFT", frame, "LEFT", 0,0)
- txt:SetFont(media.font, 11, "OUTLINE")
- end
- local Loc = CreateFrame("Frame", "Location", UIParent)
- local LocText = Loc:CreateFontString(nil)
- makeit(Loc, LocText, 6, -10)
- local SubLoc = CreateFrame("Frame", "Sub Location", UIParent)
- local SubText = SubLoc:CreateFontString(nil)
- makeit(SubLoc, SubText, 6, -90)
- local Lag = CreateFrame("Frame", "Lag", UIParent)
- local LagText = Lag:CreateFontString(nil)
- makeit(Lag, LagText, 6, -30)
- local FPS = CreateFrame("Frame", "FPS", UIParent)
- FPS:EnableMouse(true)
- local FPSText = FPS:CreateFontString(nil)
- makeit(FPS, FPSText, 6, -50)
- LoadAddOn('Blizzard_TimeManager')
- TimeManagerClockTicker:ClearAllPoints()
- TimeManagerClockTicker:SetPoint(unpack(config.clockposition))
- TimeManagerClockTicker:SetFont(media.font, 10)
- TimeManagerClockTicker: SetJustifyH('RIGHT')
- TimeManagerClockButton:ClearAllPoints()
- TimeManagerClockButton:SetPoint("TOPLEFT", TimeManagerClockTicker, -3, 3)
- TimeManagerClockButton:SetPoint("BOTTOMRIGHT", TimeManagerClockTicker, 3, -3)
- select(1, TimeManagerClockButton:GetRegions()):Hide()
- TimeManagerClockButton:HookScript('OnEnter', fixTooltip)
- local colorlag = function(number)
- if number <= 100 then
- return '|cff00ff00'
- elseif number <= 200 then
- return '|cffffff00'
- else
- return '|cffff0000'
- end
- end
- local colorfps = function(number)
- if number >= 30 then
- return '|cff00ff00'
- elseif number < 30 then
- return '|cffffff00'
- elseif number < 15 then
- return '|cffff0000'
- end
- end
- local interval = 0
- FPS:SetScript('OnUpdate', function(self, elapsed)
- interval = interval - elapsed
- hour, minute = GetGameTime()
- if interval <= 0 then
- FPSText:SetText(string.format('%s%d|r fps', colorfps(GetFramerate()), GetFramerate()))
- LagText:SetText(string.format('%s%d|r ms', colorlag(select(3,GetNetStats())), select(3,GetNetStats())))
- LocText:SetText(GetZoneText())
- SubText:SetText(GetSubZoneText())
- interval = .5
- end
- end)
- local FormatMemoryNumber = function(number)
- if number > 1000 then
- return string.format('%.2f mb', number / 1000)
- else
- return string.format('%.1f kb', number)
- end
- end
- function GetMinimapShape() return 'SQUARE' end
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