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Feb 14th, 2020
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  1. Label 1
  2. If $GameMoment > 1119 (else goto label 2) <<<<<<<<<1
  3. If $GameMoment < 1189 (else goto label 2)<<<<<<<<<2
  4. If key [ASSIST|SELECT] pressed (else goto label 3) <<<<<<<<<3
  5. If key [CANCEL|CROSS] pressed (else goto label 3) <<<<<<<<<4
  6. Var[6][172] = 90 (16 bit) <<<<<<<<<5
  7. Var[6][172] = Var[6][172] * SpeedMultiplier (16 bit) <<<<<<<<<6
  8. Var[6][170] = Var[6][170] + 1 (16 bit) <<<<<<<<<7
  9. If Var[6][170] == Var[6][172] (else goto label 2) <<<<<<<<<8
  10. $GameMoment = 1188 (16 bit)
  11. Wait 1 frame
  12. Jump to map life2 (#724) (X=0, Y=0, triangle ID=0, direction=0)
  13. Label 2
  14. Goto label 1 <<<<<<<<< 9 WILL BE EXECUTED ON NEXT FRAME. AND IMMEDIATELY TURN IS LOST [as jump back loses group its turn]. Losing a frame.
  15. Label 3
  16. Var[6][170] = 0 (16 bit)
  17. Goto label 1
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