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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Basykung7845")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(1)
- warn([[SG AWAKEN Loaded.
- The super switcher.
- Velnorum is one of the first wielders.
- Created by Basykung7845
- ]])
- ------------- ORIGINAL WIELDER OC: Velnorum
- warn([[V ? Update Log:
- Its a Reborn, So there is no update.
- --- its obs smooth af do not touch
- ---- Sources and functions might be taken from others]])
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- local createstuff = function()
- local stuff = Instance.new("Model")
- local collar = Instance.new("Part")
- local mesh = Instance.new("FileMesh")
- local part = Instance.new("Part")
- local mesh_2 = Instance.new("CylinderMesh")
- local weld = Instance.new("ManualWeld")
- local eye = Instance.new("Part")
- local mesh_3 = Instance.new("SpecialMesh")
- local decal = Instance.new("Decal")
- local hood = Instance.new("Part")
- local mesh_4 = Instance.new("FileMesh")
- local pillar = Instance.new("Part")
- local rock = Instance.new("Part")
- local core = Instance.new("Attachment")
- local emit = Instance.new("ParticleEmitter")
- local mesh_5 = Instance.new("FileMesh")
- local rockspike = Instance.new("Part")
- local mesh_6 = Instance.new("SpecialMesh")
- local shield = Instance.new("Part")
- local core_2 = Instance.new("Attachment")
- local spinepart = Instance.new("Part")
- local mesh_7 = Instance.new("FileMesh")
- local pants = Instance.new("Pants")
- local shirt = Instance.new("Shirt")
- local emit_2 = Instance.new("ParticleEmitter")
- local vortex = Instance.new("ParticleEmitter")
- local wave = Instance.new("ParticleEmitter")
- stuff.Name = "Stuff"
- stuff.Parent = workspace
- collar.Size = Vector3.new(2.06, 0.2, 2.06)
- collar.Name = "Collar"
- collar.Material = Enum.Material.Metal
- collar.TopSurface = Enum.SurfaceType.Smooth
- collar.BottomSurface = Enum.SurfaceType.Smooth
- collar.Parent = stuff
- collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
- mesh.MeshId = "rbxassetid://1861264141"
- mesh.Parent = collar
- part.Size = Vector3.new(1.3, 0.2, 1.3)
- part.BrickColor = BrickColor.new("Really black")
- part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
- part.Material = Enum.Material.Metal
- part.TopSurface = Enum.SurfaceType.Smooth
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.Parent = collar
- part.CFrame = CFrame.new(5.8, 46.2, -39.9)
- mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
- mesh_2.Parent = part
- weld.Part0 = collar
- weld.Name = "Weld"
- weld.Part1 = part
- weld.Parent = collar
- eye.Anchored = true
- eye.Size = Vector3.new(2, 2, 2)
- eye.BottomSurface = Enum.SurfaceType.Smooth
- eye.Material = Enum.Material.SmoothPlastic
- eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
- eye.Name = "Eye"
- eye.TopSurface = Enum.SurfaceType.Smooth
- eye.BrickColor = BrickColor.new("Institutional white")
- eye.Parent = stuff
- eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
- mesh_3.MeshType = Enum.MeshType.Sphere
- mesh_3.Parent = eye
- decal.Texture = "http://www.roblox.com/asset/?id=743271416"
- decal.Parent = eye
- hood.Size = Vector3.new(2.919, 2.394, 2.891)
- hood.BottomSurface = Enum.SurfaceType.Smooth
- hood.Material = Enum.Material.SmoothPlastic
- hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- hood.BrickColor = BrickColor.new("Really black")
- hood.TopSurface = Enum.SurfaceType.Smooth
- hood.Name = "Hood"
- hood.Parent = stuff
- hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
- mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
- mesh_4.MeshId = "rbxassetid://16952952"
- mesh_4.Parent = hood
- pillar.Size = Vector3.new(1, 1, 1)
- pillar.Name = "Pillar"
- pillar.Material = Enum.Material.Metal
- pillar.TopSurface = Enum.SurfaceType.Smooth
- pillar.BottomSurface = Enum.SurfaceType.Smooth
- pillar.Parent = stuff
- pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
- rock.Size = Vector3.new(2.03, 1.978, 2.057)
- rock.BottomSurface = Enum.SurfaceType.Smooth
- rock.Name = "Rock"
- rock.TopSurface = Enum.SurfaceType.Smooth
- rock.Parent = stuff
- rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
- core.Name = "Core"
- core.Parent = rock
- emit.Enabled = false
- emit.Lifetime = NumberRange.new(1, 4)
- emit.Name = "Emit"
- emit.Speed = NumberRange.new(0, 35)
- emit.Rotation = NumberRange.new(0, 360)
- emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
- emit.VelocitySpread = 360
- emit.Texture = "rbxassetid://281633012"
- emit.Acceleration = Vector3.new(0, -15, 0)
- emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
- emit.RotSpeed = NumberRange.new(-25, 25)
- emit.SpreadAngle = Vector2.new(360, 360)
- emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
- emit.Parent = core
- mesh_5.MeshId = "rbxassetid://1861108040"
- mesh_5.Parent = rock
- rockspike.Anchored = true
- rockspike.Size = Vector3.new(3.364, 20, 3.364)
- rockspike.BottomSurface = Enum.SurfaceType.Smooth
- rockspike.Material = Enum.Material.Grass
- rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
- rockspike.Name = "RockSpike"
- rockspike.TopSurface = Enum.SurfaceType.Smooth
- rockspike.BrickColor = BrickColor.new("Pine Cone")
- rockspike.Parent = stuff
- rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
- mesh_6.TextureId = "rbxassetid://136560096"
- mesh_6.MeshType = Enum.MeshType.FileMesh
- mesh_6.MeshId = "rbxassetid://1861231635"
- mesh_6.Parent = rockspike
- shield.Size = Vector3.new(1, 1, 1)
- shield.Name = "Shield"
- shield.Material = Enum.Material.Metal
- shield.TopSurface = Enum.SurfaceType.Smooth
- shield.BottomSurface = Enum.SurfaceType.Smooth
- shield.Parent = stuff
- shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
- core_2.Name = "Core"
- core_2.Parent = shield
- spinepart.CanCollide = false
- spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
- spinepart.BrickColor = BrickColor.new("Institutional white")
- spinepart.BottomSurface = Enum.SurfaceType.Smooth
- spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
- spinepart.Name = "SpinePart"
- spinepart.TopSurface = Enum.SurfaceType.Smooth
- spinepart.Parent = stuff
- spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
- mesh_7.MeshId = "rbxassetid://1861166416"
- mesh_7.Parent = spinepart
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
- pants.Parent = stuff
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
- shirt.Parent = stuff
- emit_2.Enabled = false
- emit_2.Lifetime = NumberRange.new(1, 4)
- emit_2.Name = "Emit"
- emit_2.Speed = NumberRange.new(0, 35)
- emit_2.Rotation = NumberRange.new(0, 360)
- emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
- emit_2.VelocitySpread = 360
- emit_2.Texture = "rbxassetid://281633012"
- emit_2.Acceleration = Vector3.new(0, -15, 0)
- emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
- emit_2.RotSpeed = NumberRange.new(-25, 25)
- emit_2.SpreadAngle = Vector2.new(360, 360)
- emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
- emit_2.Parent = stuff
- vortex.Enabled = false
- vortex.Name = "Vortex"
- vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
- vortex.Lifetime = NumberRange.new(1)
- vortex.Rate = 0
- vortex.Speed = NumberRange.new(0)
- vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
- vortex.Rotation = NumberRange.new(0, 360)
- vortex.ZOffset = -2
- vortex.RotSpeed = NumberRange.new(360)
- vortex.LightEmission = 1
- vortex.Texture = "rbxassetid://1084969997"
- vortex.LockedToPart = true
- vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
- vortex.Parent = stuff
- wave.Enabled = false
- wave.Lifetime = NumberRange.new(0.3)
- wave.Name = "Wave"
- wave.Speed = NumberRange.new(0)
- wave.LightEmission = 1
- wave.Rate = 1
- wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
- wave.Texture = "rbxassetid://1084991215"
- wave.Rotation = NumberRange.new(-180, 180)
- wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
- wave.ZOffset = 1
- wave.Parent = stuff
- for i,v in pairs(stuff:GetChildren()) do
- v.Parent = script
- end
- end
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- local kan = Instance.new("Sound",char)
- kan.Volume = 2
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://188400306"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- local currentThemePlaying = kan.SoundId
- local currentPitch = kan.Pitch
- local currentVol = kan.Volume
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- currentThemePlaying = kanz.SoundId
- currentVol = kanz.Volume
- currentPitch = kanz.Pitch
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- local mutedtog = false
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- local toThe lastleTag = true
- local bilguit = Instance.new("BillboardGui", hed)
- bilguit.Adornee = nil
- bilguit.Name = "ModeName"
- bilguit.Size = UDim2.new(4, 0, 1.2, 0)
- bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local modet = Instance.new("TextLabel", bilguit)
- modet.Size = UDim2.new(10/2, 0, 7/2, 0)
- modet.FontSize = "Size8"
- modet.TextScaled = true
- modet.TextTransparency = 0
- modet.BackgroundTransparency = 1
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- modet.Font = "SciFi"
- modet.TextStrokeColor3 = Color3.new(0,222,222)
- modet.TextColor3 = Color3.new(222,222,222)
- modet.Text = "asd162430"
- function chatfunc(text,color,typet,font,timeex)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = font
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,222,222)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = font
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- if typet == "Inverted" then
- tecks3.TextColor3 = Color3.new(0,222,222)
- tecks3.TextStrokeColor3 = color
- elseif typet == "Normal" then
- tecks3.TextColor3 = color
- tecks3.TextStrokeColor3 = Color3.new(222,222,222)
- end
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(4)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- modet.TextTransparency = modet.TextTransparency + 1
- modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
- for i = 0, 74*timeex do
- swait(4)
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- tecks2.Text = text
- tecks3.Text = text
- end
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- modet.TextTransparency = modet.TextTransparency - .02
- modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- if toggleTag == false then
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function bosschatfunc(text,color,watval)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Dialog")~= nil then
- v.PlayerGui:FindFirstChild("Dialog"):destroy()
- end
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == false then
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb.Rotation = math.random(-1,1)
- txtlb2.Rotation = math.random(-1,1)
- txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb.TextStrokeColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- local flol = 1.75
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait()
- fval = fval + 0.05
- flol = flol - 0.1
- flil = flil - 0.1
- txtlb.Text = ""
- txtlb.Position = UDim2.new(0,0,flol,0)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- end
- txtlb.Text = text
- wait(watval)
- local valinc = 0
- for i = 0, 99 do
- swait()
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb.Rotation = txtlb.Rotation + valinc*180
- txtlb2.Rotation = txtlb2.Rotation - valinc*180
- txtlb.Position = UDim2.new(5,5,flol,5)
- txtlb2.Position = UDim2.new(0,0,flil,0)
- txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
- txtlb.TextTransparency = txtlb.TextTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(0, 0, 0, 0)
- local imgl2 = Instance.new("ImageLabel",fullscreenz)
- imgl2.BackgroundTransparency = 1
- imgl2.BorderSizePixel = 0
- imgl2.ImageTransparency = 0.5
- imgl2.ImageColor3 = Color3.new(0,1,1)
- imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
- imgl2.Size = UDim2.new(0,1000,0,1000)
- imgl2.Image = "rbxassetid://2325939897"
- local techc = imgl2:Clone()
- techc.Parent = fullscreenz
- techc.ImageTransparency = 0
- techc.Size = UDim2.new(0,900,0,900)
- techc.Position = UDim2.new(0.75,-150,0.55,-150)
- techc.ImageColor3 = Color3.new(0,1,1)
- techc.Image = "rbxassetid://2273224484"
- local circl = imgl2:Clone()
- circl.Parent = fullscreenz
- circl.ImageTransparency = 0
- circl.Size = UDim2.new(0,550,0,550)
- circl.Position = UDim2.new(0.75,25,0.55,25)
- circl.ImageColor3 = Color3.new(0,1,1)
- circl.Image = "rbxassetid://2312119891"
- local circl2 = imgl2:Clone()
- circl2.Parent = fullscreenz
- circl2.ImageTransparency = 0
- circl2.Size = UDim2.new(0,700,0,700)
- circl2.Position = UDim2.new(0.75,-50,0.55,-50)
- circl2.ImageColor3 = Color3.new(0,222,222)
- circl2.Image = "rbxassetid://2312119891"
- local imgl2b = imgl2:Clone()
- imgl2b.Parent = fullscreenz
- imgl2b.ImageTransparency = 0
- imgl2b.Size = UDim2.new(0,800,0,800)
- imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
- imgl2b.ImageColor3 = Color3.new(222,222,222)
- local ned = Instance.new("TextLabel",fullscreenz)
- local ned1 = Instance.new("ImageLabel",fullscreenz)
- ned.ZIndex = 2
- ned.Font = "Arcade"
- ned.BackgroundTransparency = 1
- ned.BorderSizePixel = 0.65
- ned.Size = UDim2.new(0.3,0,0.2,0)
- ned.Position = UDim2.new(0.7,0,3,0)
- ned.TextColor3 = BrickColor.new("Bright blue").Color
- ned.TextStrokeColor3 = BrickColor.new("Dark blue").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned1.Image = "rbxassetid://2325939897"
- ned.Text = "asd162430"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Right"
- ned.TextYAlignment = "Bottom"
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1,0,-0.3,3)
- fullscreenz.Position = UDim2.new(0,0,0.75,-40,0)
- local block1 = Instance.new("TextLabel",fullscreenz)
- block1.Text = "Earthy Glitcher!"
- block1.Font = "Arcade"
- block1.TextColor3 = Color3.new(0,0,0)
- block1.TextStrokeTransparency = 0
- block1.BackgroundTransparency = 0.75
- block1.BackgroundColor3 = Color3.new(0,0,0)
- block1.TextStrokeColor3 = Color3.new (0,0,0)
- block1.TextScaled = true
- block1.Size = UDim2.new(1,0,0.25,0)
- block1.TextXAlignment = "Center"
- block1.Position = UDim2.new(0,0,0.75 + 1,0)
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1,0,-0.3,3)
- fullscreenz.Position = UDim2.new(0,0,0.75,-40,0)
- local block2 = Instance.new("TextLabel",fullscreenz)
- block2.Text = "R E B O R N !"
- block2.Font = "Arcade"
- block2.TextColor3 = Color3.new(0,0,0)
- block2.TextStrokeTransparency = 0
- block2.BackgroundTransparency = 0.75
- block2.BackgroundColor3 = Color3.new(0,0,0)
- block2.TextStrokeColor3 = Color3.new (0,0,0)
- block2.TextScaled = true
- block2.Size = UDim2.new(1,0,0.25,0)
- block2.TextXAlignment = "Center"
- block2.Position = UDim2.new(0,0,0.75 + 1,0)
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1,0,-0.3,3)
- fullscreenz.Position = UDim2.new(0,10,0.40,-40,0)
- local Special = Instance.new("TextLabel",fullscreenz)
- Special.Text = "Special: None"
- Special.Font = "Arcade"
- Special.TextColor3 = Color3.new(0,0,0)
- Special.TextStrokeTransparency = 0
- Special.BackgroundTransparency = 1
- Special.BackgroundColor3 = Color3.new(0,0,0)
- Special.TextStrokeColor3 = Color3.new (0,0,0)
- Special.TextScaled = true
- Special.Size = UDim2.new(1,0,0.25,0)
- Special.TextXAlignment = "Left"
- Special.Position = UDim2.new(0,0,0.75 + 1,0)
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(-0.76, 10, -0.2, 0)
- local img666 = Instance.new("ImageLabel",fullscreenz)
- img666.BackgroundTransparency = 1
- img666.BorderSizePixel = 0
- img666.ImageTransparency = 0
- img666.ImageColor3 = Color3.new(1,1,1)
- img666.Position = UDim2.new(-100,-100,-100,-100)
- img666.Size = UDim2.new(0,300,0,300)
- img666.Image = "rbxassetid://2799035953"
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- local FXFolder = script:FindFirstChild'Effects'
- FXFolder.Parent = nil
- local Alpha = .3
- function CamShakeAll(times,intense,origin)
- for _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
- end
- end
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- -------------- ground effect
- local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(cen,root,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local effar = Instance.new("ParticleEmitter",cen)
- effar.Texture = "rbxassetid://2344870656"
- effar.LightEmission = 1
- effar.Color = ColorSequence.new(Color3.new(1,0,0))
- effar.Rate = 50
- effar.Enabled = false
- effar.EmissionDirection = "Front"
- effar.Lifetime = NumberRange.new(1)
- effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
- effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effar.Speed = NumberRange.new(80,90)
- effar.Acceleration = Vector3.new(0,10,0)
- effar.Drag = 5
- effar.Rotation = NumberRange.new(-500,500)
- effar.SpreadAngle = Vector2.new(0,900)
- effar.RotSpeed = NumberRange.new(-500,500)
- ----
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaw = valuaring + 10
- rn = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.25,0.1,0.1)
- CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- CreateWeld(handlex,tors,handlex,0,-1.5,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.5,0.2,0.2)
- CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- Left wing.
- local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- -- Right wing.
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---- HERES THE RING
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",0.2,0.25,0.7)
- CreateWeld(gan,larm,gan,0.5,1,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.25,0.2)
- CreateWeld(gan,larm,gan,0,1,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",2.2,0.2,0.2)
- CreateWeld(gan,larm,gan,1.5,1,0.1,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gan,"Brick",2,0.1,0.2)
- CreateWeld(gan,larm,gan,1.5,1,-0.1,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gan,"Brick",0.4,0.1,0.2)
- CreateWeld(gan,larm,gan,1.8,1,-1.8,math.rad(0),math.rad(-45),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",0.2,0.25,0.5)
- CreateWeld(gan,larm,gan,-0.5,1,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- second ring
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",0.2,0.25,0.7)
- CreateWeld(gan,rarm,gan,0.5,1,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.25,0.2)
- CreateWeld(gan,rarm,gan,0,1,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",2.2,0.2,0.2)
- CreateWeld(gan,rarm,gan,1.5,1,0.1,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gan,"Brick",2,0.1,0.2)
- CreateWeld(gan,rarm,gan,1.5,1,-0.1,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gan,"Brick",0.4,0.1,0.2)
- CreateWeld(gan,rarm,gan,1.8,1,-1.8,math.rad(0),math.rad(-45),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",0.2,0.25,0.5)
- CreateWeld(gan,rarm,gan,-0.5,1,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("White")
- v.Material = "Neon"
- end
- end
- local MAINRUINCOLOR = BrickColor.new("Cyan")
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=true
- local shoot=true
- local sine = 0
- local change = 1
- function RecolorTextAndRename(name,col1,col2,font)
- modet.TextStrokeColor3 = col2
- modet.TextColor3 = col1
- modet.Font = font
- modet.Text = name
- techc.ImageColor3 = col2
- circl.ImageColor3 = col2
- circl2.ImageColor3 = col1
- imgl2.ImageColor3 = col1
- imgl2b.ImageColor3 = col2
- block1.TextColor3 = col1
- block2.TextColor3 = col2
- Special.TextStrokeColor3 = col1
- Special.TextColor3 = col2
- ned.Text = name
- ned.TextColor3 = col1
- ned.TextStrokeColor3 = col2
- end
- local disably = false
- function warnedpeopleULT(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://99824771"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2344830904"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2344870656"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- function warnedpeopleError(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://303872831"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://303872831"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://303872831"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://303872831"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://303872831"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- function warnedpeople(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("TextLabel",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color2
- frm.BorderSizePixel = 0
- frm.Rotation = 0
- frm.Size = UDim2.new(4,0,0,75)
- frm.Position = UDim2.new(-4,0,0,0)
- frm.Text = text
- frm.Font = represfont
- frm.TextColor3 = color
- frm.TextStrokeColor3 = color
- frm.TextScaled = true
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,22222222,0)
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- function warnedpeopleULTRA(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(1000,0,0,1000)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2325939897"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2344830904"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2344870656"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- function warnedpeopleOOF(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,222)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2325939897"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2344830904"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2344870656"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb4.ImageColor3 = Color3.new(1,1,1)
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Text = text
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- lolwut = {"DIED","DEATh","INsANITY","ChAOS","hAhAhAhAhAhAhA!!!","USELESS","WORThLESS","COMMIT",}
- Sanicz = lolwut[math.random(1,#lolwut)]
- RecolorTextAndRename(Sanicz,BrickColor.Random().Color,BrickColor.Random().Color,"Antique")
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait()
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- txtlb2.Rotation = txtlb2.Rotation - 5.125
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- swait()
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- txtlb2.Rotation = txtlb2.Rotation - 1.125
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- swait()
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- --------- SazEreno's Artificial HB --------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- Frame_Speed = 1 / 60
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- ------------------
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function attackfour()
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",root)
- eff.Texture = "rbxassetid://1175838406"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(30,160)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 100000
- wait(0.25)
- eff.Enabled = false
- wait(4)
- eff:Destroy()
- end))
- CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
- RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
- CameraEnshaking(2,10)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 10)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Cyan")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Cyan")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "rbxassetid://20329976"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- end
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = owner,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.MaxHealth = 100
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- dmg(h.Parent)
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- Controller.Disabled = false
- end
- end
- end
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere3(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = true
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(21, 21, 21)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere4(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = true
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(300, 300, 300)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMK2(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(3, 3, 0)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 0
- local speeder = 0
- if type == "Add" then
- scaler2 = -10*value
- elseif type == "Divide" then
- scaler2 = -10/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local keptcolor = MAINRUINCOLOR
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 0.75
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(keptcolor.Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = keptcolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v:BreakJoints()
- v.Transparency = v.Transparency + 0.02
- end
- v:BreakJoints()
- sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(8)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- local ModeOfGlitch = 1
- -- Functions are ready.
- local storehumanoidWS = 16
- function createBGCircle(size,parent,color)
- local bgui = Instance.new("BillboardGui",parent)
- bgui.Size = UDim2.new(size, 0, size, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 0
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547" --997291547,521073910
- imgc.ImageColor3 = color
- return bgui,imgc
- end
- function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
- local bgui,imgc = createBGCircle(size,guipar,color)
- bgui.AlwaysOnTop = true
- imgc.Image = "rbxassetid://" ..img
- local rrot = math.random(1,2)
- CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
- coroutine.resume(coroutine.create(function()
- for i = 0, 24*delay do
- swait()
- if rotationenabled == true then
- if rrot == 1 then
- imgc.Rotation = imgc.Rotation + rotsp
- elseif rrot == 2 then
- imgc.Rotation = imgc.Rotation - rotsp
- end
- end
- bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
- imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
- end
- bgui:Destroy()
- end))
- end
- function RecolorThing2(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled)
- for i, v in pairs(mw2:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") then
- v.Color = one
- v.Material = "Neon"
- elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
- v.Color = ColorSequence.new(one)
- end
- end
- burstswitch(one,two)
- for i, v in pairs(mw1:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") then
- v.Color = two
- v.Material = "Neon"
- elseif v:IsA("Trail") or v:IsA("ParticleEmitter") then
- v.Color = ColorSequence.new(two)
- end
- end
- end
- stash = Instance.new("Model",workspace)
- function normalmog()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
- for i = 0,6,0.1 do
- swait()
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- slash(math.random(30,60)/10,5,true,"Round","Add","In",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.01,0.5),-0.5,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://153092315", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
- rainbowmode = false
- chaosmode = false
- ModeOfGlitch = 1
- storehumanoidWS = 16
- newThemeCust("rbxassetid://188400306",0,1,2)
- img666.Image = "rbxassetid://2799035953"
- Special.Text = "Special: None"
- RecolorTextAndRename("asd162430",Color3.new(50,50,50),Color3.new(0,222,222),"Antique")
- CameraEnshaking(5,2.5)
- img666.Image = "rbxassetid://2799035953"
- Special.Text = "Special: None"
- disably = false
- MAINRUINCOLOR = BrickColor.new("Cyan")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0, 24 do
- sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,BrickColor.new("White"))
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function attackone()
- attack = true
- local keptcolor = MAINRUINCOLOR
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(-10),math.rad(-20)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(10),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
- end
- local distlook = 5
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- swait(2)
- CameraEnshaking(2,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,-3,-distlook)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0,1,0),0.2,0.001,0.2,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(8,1,8),-0.045,0.15,-0.045,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(4,1,4),-0.025,0.25,-0.025,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(2,1,2),-0.015,0.35,-0.015,keptcolor)
- MagniDamage(hite, 9, 10,25, 0, "Normal")
- for i = 0, 14 do
- local rsiz = math.random(5,20)
- sphereMK(math.random(1,3),0.25,"Add",hite.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://178452221", hite, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1042722746", hite, 0.5, 1)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- end))
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(90)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.5)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",rarm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,keptcolor,0)
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
- end
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 3,1.1)
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.6)
- RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.6)
- end
- local rot = 0
- local dis = CreateParta(char,0.5,1,"Neon",keptcolor)
- CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,1,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',wed)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 33,56, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(keptcolor.Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,keptcolor,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function attackthree()
- local posit = -2
- attack = true
- hum.WalkSpeed = 5
- CFuncs["Sound"].Create("rbxassetid://169380495", sorb2, 1, 1)
- for i = 0,2,0.1 do
- swait()
- sphere2(1,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-30)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(6), math.rad(-30)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(0)),.5)
- end
- for i = 0, 2 do
- CameraEnshaking(1,2)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,posit,-5)
- CFuncs["Sound"].Create("rbxassetid://231917856", hite, 0.5, 0.9)
- CFuncs["Sound"].Create("rbxassetid://231917758", hite, 0.25, 0.8)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1 do
- swait()
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- end
- end))
- sphere2(6,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(2,2,2),0.5,-0.01,-0.01,MAINRUINCOLOR)
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(7,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(110), math.rad(6), math.rad(40)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(0)),.5)
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(7,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0,0,0),-0,0,0,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.2,0)* angles(math.rad(20),math.rad(0),math.rad(60)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(6), math.rad(-50)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(40)),.5)
- end
- posit = -6
- for i = 0, 6 do
- CameraEnshaking(1,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(posit,0,-5)
- CFuncs["Sound"].Create("rbxassetid://231917856", hite, 0.5, 1.2)
- CFuncs["Sound"].Create("rbxassetid://231917758", hite, 0.25, 1)
- sphere2(6,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),-0.01,1,-0.01,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- for i = 0, 2 do
- swait()
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- end
- end))
- MagniDamage(hite, 5, 40,70, 0, "Normal")
- game:GetService("Debris"):AddItem(hite, 5)
- posit = posit + 2
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(7,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.1,1.5)* angles(math.rad(-10),math.rad(0),math.rad(-60)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(6), math.rad(-50)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(10),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(60)),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- ----------------------------------- Abilities
- function ExtinctiveHeartbreak()
- local targetted = nil
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- hum.WalkSpeed = 0
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("YOU WONT BE NECCESSARY.",MAINRUINCOLOR.Color,2)
- elseif radm == 2 then
- bosschatfunc("YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,2)
- elseif radm == 3 then
- bosschatfunc("DIE!",MAINRUINCOLOR.Color,2)
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-10),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
- end
- CFuncs["Sound"].Create("rbxassetid://153092227", root, 5,1)
- CFuncs["EchoSound"].Create("rbxassetid://153092227", root, 10, 1,0,10,0.25,0.5,1)
- for i = 0,2,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
- end
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://153092227", char, 1.5, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["EchoSound"].Create("rbxassetid://1690476035", char, 1.5, 1,0.1,10,0.15,0.5,1)
- end
- CFuncs["EchoSound"].Create("rbxassetid://1690476035", root, 10, 1,0.1,10,0.15,0.5,1)
- chatfunc("S h i n d e i r u . . .",Color3.new(1,0,0),"Inverted","Antique",0.75)
- for i = 0,4,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0,0))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- CFuncs["Sound"].Create("rbxassetid://782353443", targetted.Head, 4,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 6, 1)
- CFuncs["Sound"].Create("rbxassetid://153092227", targetted.Head,6,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://163680447", targetted.Head, 3,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://782354021", targetted.Head, 2.5,0.75)
- sphere2(5,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,3,3),-0.03,15,-0.03,MAINRUINCOLOR)
- targetted:FindFirstChildOfClass("Humanoid").CameraOffset = vt(math.random(-10,10)/5,math.random(-10,10)/5,math.random(-10,10)/5)
- for i = 0, 2 do
- slash(5,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,350)/250,BrickColor.new("Crimson"))
- end
- symbolizeBlink(targetted.Head,0,2092248396,Color3.new(1,0,0),math.random(3,35),0,0,0,targetted.Head,true,math.random(3,9),0.25)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(80)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(40)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(170),math.rad(0),math.rad(-30)),.8)
- end
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 49 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-50000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(50000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0.1,0.1))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- for i = 0, 49 do
- sphere2(math.random(10,75)/10,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,5,5),-0.05,50,-0.05,MAINRUINCOLOR)
- slash(math.random(10,30)/15,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(40,500)/250,BrickColor.new("Cyan"))
- end
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://221920821", targetted.Head, 7.5,0.75)
- end
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://824687369", targetted.Head, 10, 1)
- end
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,1)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,2)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,4)
- dmg(targetted)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function KillEvent()
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",root)
- eff.Texture = "rbxassetid://1175838406"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(30,160)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 100000
- wait(0.25)
- eff.Enabled = false
- wait(4)
- eff:Destroy()
- end))
- CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
- RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
- CameraEnshaking(2,10)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 10)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- end
- function RipSoul()
- local targetted = nil
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://333446256", root, 2,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- hum.WalkSpeed = 0
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("YOU WONT BE NECCESSARY.",MAINRUINCOLOR.Color,2)
- elseif radm == 2 then
- bosschatfunc("YOUR EXISTANCE WILL BE GONE.",MAINRUINCOLOR.Color,2)
- elseif radm == 3 then
- bosschatfunc("DIE!",MAINRUINCOLOR.Color,2)
- end
- for i = 0,2,0.1 do
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- chatfunc("Your soul will be...MINE!!",Color3.new(0,0,0),"Inverted","Antique",0.75)
- swait(8)
- end
- CFuncs["Sound"].Create("rbxassetid://62339698", root, 5,1)
- CFuncs["EchoSound"].Create("rbxassetid://62339698", root, 10, 1,0,10,0.25,0.5,1)
- for i = 0,2,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
- end
- CFuncs["EchoSound"].Create("rbxassetid://62339698", char, 1.5, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://62339698", char, 1.5, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["EchoSound"].Create("rbxassetid://62339698", char, 1.5, 1,0.1,10,0.15,0.5,1)
- end
- CFuncs["EchoSound"].Create("rbxassetid://62339698", root, 10, 1,0.1,10,0.15,0.5,1)
- chatfunc("Your soul will be...MINE!!",Color3.new(1,0,0),"Inverted","Antique",0.75)
- for i = 0,4,0.1 do
- swait()
- coroutine.resume(coroutine.create(function()
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0,0))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- targetted.Head.CFrame = larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),0,0)
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head, 4,1)
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head, 6, 1)
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head,6,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head, 3,math.random(75,150)/150)
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head, 2.5,0.75)
- sphere2(5,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,3,3),-0.03,15,-0.03,MAINRUINCOLOR)
- targetted:FindFirstChildOfClass("Humanoid").CameraOffset = vt(math.random(-10,10)/5,math.random(-10,10)/5,math.random(-10,10)/5)
- for i = 0, 2 do
- slash(5,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,350)/250,BrickColor.new("Crimson"))
- end
- symbolizeBlink(targetted.Head,0,2092248396,Color3.new(1,0,0),math.random(3,35),0,0,0,targetted.Head,true,math.random(3,9),0.25)
- for i,v in pairs(targetted:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Velocity = vt(0,0,0)
- end
- end
- end))
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(40)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(170),math.rad(0),math.rad(-30)),.8)
- end
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 49 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = targetted.Head.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-50000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(50000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(1,0.1,0.1))
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- for i = 0, 49 do
- sphere2(math.random(10,75)/10,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(5,5,5),-0.05,50,-0.05,MAINRUINCOLOR)
- slash(math.random(10,30)/15,5,true,"Round","Add","Out",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(40,500)/250,BrickColor.new("Cyan"))
- end
- CFuncs["EchoSound"].Create("rbxassetid://62339698", char, 2, 0.9,0,10,0.25,0.5,1)
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head, 5,0.9)
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head, 7.5,0.75)
- end
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://62339698", targetted.Head, 10, 1)
- end
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,1)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,2)
- symbolizeBlink(targetted.Head,0,2109052855,Color3.new(1,0,0),30,0,0,0,root,false,0,4)
- dmg(targetted)
- CFuncs["Sound"].Create("rbxassetid://62339698", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Cyan"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Cyan"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function KillEvent()
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",root)
- eff.Texture = "rbxassetid://1175838406"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(30,160)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 100000
- wait(0.25)
- eff.Enabled = false
- wait(4)
- eff:Destroy()
- end))
- CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
- RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
- CameraEnshaking(2,10)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 10)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- end
- function DivineBoom()
- attack = true
- hum.WalkSpeed = 0
- local obj1 = script.chring2:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Size = vt(1,1,1)
- obj1.Color = BrickColor.new("Pink").Color
- local obj2 = script.spball:Clone()
- obj2.Parent = char
- obj2.Transparency = 1
- obj2.Size = vt(1,1,1)
- obj2.Color = MAINRUINCOLOR.Color
- local cfor = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- cfor.Anchored = true
- cfor.CFrame = obj2.CFrame
- local cef = Instance.new("ParticleEmitter",cfor)
- cef.Texture = "rbxassetid://2344870656"
- cef.LightEmission = 1
- cef.Color = ColorSequence.new(obj2.Color)
- cef.Rate = 150
- cef.Lifetime = NumberRange.new(0.25)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,1,0),NumberSequenceKeypoint.new(1,0,0)})
- cef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- cef.Speed = NumberRange.new(0)
- local rval = 0
- local eval = 1
- for i = 0,7,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 0.45
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0.3,0.3,0.1)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- obj2.Transparency = obj2.Transparency - 0.007
- obj2.Size = obj2.Size + vt(0.15,0.15,0.15)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,eval,0),NumberSequenceKeypoint.new(1,0,0)})
- obj2.CFrame = root.CFrame*CFrame.new(0,1,-7)*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- cfor.CFrame = obj2.CFrame
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(10,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.15,-0.01,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2 * math.cos(sine / 37)),math.rad(10 + 1 * math.cos(sine / 58)),math.rad(50 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(10 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(5 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-50 - 4 * math.cos(sine / 45))),.3)
- end
- cef.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.CFrame = obj2.CFrame*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(5,5,5)
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- obj2:Destroy()
- cfor:Destroy()
- end))
- local keptcolor = MAINRUINCOLOR
- coroutine.resume(coroutine.create(function()
- for i = 0, 0 do
- swait(0)
- local orb = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://663361028", orb, 2, 1)
- orb.BrickColor = keptcolor
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(0, 0, 0)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- orb.Anchored = true
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1.25,1.25,1.25)
- orb.CFrame = root.CFrame*CFrame.new(math.random(-0,0),math.random(0,0),math.random(-0,0))
- sphere2(6,"Add",orb.CFrame,vt(1.25,1.25,1.25),0.025,0.025,0.025,keptcolor)
- coroutine.resume(coroutine.create(function()
- wait(0)
- CFuncs["Sound"].Create("rbxassetid://161006182", orb, 2.5, 1.1)
- sphere2(3,"Add",orb.CFrame,vt(1.25,1.25,1.25),0.025,0.025,0.025,keptcolor)
- sphere2(4,"Add",orb.CFrame,vt(1.25,1.25,1.25),0.025,0.025,0.025,keptcolor)
- orb.Transparency = 1
- local a = Instance.new("Part",char)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = keptcolor
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- local ht = Instance.new("Part",char)
- ht.Name = "DirectionHit"
- ht.Anchored = true
- ht.BrickColor = keptcolor
- ht.CanCollide = false
- ht.Size = vt(10,10,10)
- CFuncs["Sound"].Create("rbxassetid://294188875", ht, 20,1)
- swait(1)
- ht.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = char
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance,1,1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ht.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- sphere2(2,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.15,0.15,0.15,keptcolor)
- sphere2(4,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.15,0.15,0.15,keptcolor)
- MagniDamage(ht, 9, 10,15, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- swait(0)
- local eff = Instance.new("ParticleEmitter",ht)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500
- eff.Lifetime = NumberRange.new(0.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(0.2,2.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(10,50)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0)
- eff.Enabled = false
- end))
- for i = 0, 4 do
- sphere2(8,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.005,0.125,-0.005,keptcolor)
- sphere2(4,"Add",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,1,2),-0.01,0.5,-0.01,keptcolor)
- local rsiz = math.random(1,1)
- sphereMK(math.random(2,4),0.25,"Add",ht.CFrame*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://294188875", sorb2, 1, 1)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,40,40)
- for i = 0, 49 do
- swait(2)
- msh.Scale = msh.Scale + vt(0,0.01,0.01)
- a.Transparency = a.Transparency + 0.02
- end
- orb:Destroy()
- a:Destroy()
- ht:Destroy()
- end))
- game:GetService("Debris"):AddItem(orb, 1)
- end
- end))
- for i = 0,1,0.1 do
- swait()
- sphere2(7,"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,keptcolor)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(6), math.rad(20), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(0)),.3)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function MurEvent()
- local posit = -2
- attack = true
- hum.WalkSpeed = 5
- CFuncs["Sound"].Create("rbxassetid://169380495", sorb2, 1, 1)
- for i = 0,2,0.1 do
- swait()
- sphere2(7,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-30)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(6), math.rad(-30)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(0)),.5)
- end
- for i = 0, 2 do
- CameraEnshaking(1,2)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,posit,-5)
- CFuncs["Sound"].Create("rbxassetid://231917856", hite, 0.5, 0.9)
- CFuncs["Sound"].Create("rbxassetid://231917758", hite, 0.25, 0.8)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",hite)
- eff.Texture = "rbxassetid://1175838406"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 1000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,1,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(10,50)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 100000
- wait(0.25)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 1 do
- swait()
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- end
- end))
- sphere2(6,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(2,2,2),0.5,-0.01,-0.01,MAINRUINCOLOR)
- MagniDamage(hite, 3, 30,40, 0, "Normal")
- game:GetService("Debris"):AddItem(hite, 5)
- posit = posit + 2
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(7,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(110), math.rad(6), math.rad(40)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(0)),.5)
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(7,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.2,0)* angles(math.rad(20),math.rad(0),math.rad(60)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(6), math.rad(-50)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(40)),.5)
- end
- posit = -6
- for i = 0, 6 do
- CameraEnshaking(1,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(posit,0,-5)
- CFuncs["Sound"].Create("rbxassetid://231917856", hite, 0.5, 1.2)
- CFuncs["Sound"].Create("rbxassetid://231917758", hite, 0.25, 1)
- sphere2(6,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),-0.01,1,-0.01,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",hite)
- eff.Texture = "rbxassetid://1175838406"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 1000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,1,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,70)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 100000
- wait(0.25)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 2 do
- swait()
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- sphere2(4,"Add",hite.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.25,-0.005,MAINRUINCOLOR)
- end
- end))
- MagniDamage(hite, 5, 40,70, 0, "Normal")
- game:GetService("Debris"):AddItem(hite, 5)
- posit = posit + 2
- end
- for i = 0,1,0.1 do
- swait()
- sphere2(7,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.075,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.1,1.5)* angles(math.rad(-10),math.rad(0),math.rad(-60)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(6), math.rad(-50)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(10),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(60)),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function RAAAAAA()
- hum.WalkSpeed = 0
- attack = true
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 2.5, 1)
- sphere2(8,"Add",tors.CFrame,vt(1,1,1),5,5,5,keptcolor)
- CameraEnshaking(2,5)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2222),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- ModeOfGlitch = 3124343434343
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- img666.Image = "rbxassetid://2799035953"
- Special.Text = "Special: None"
- RecolorTextAndRename("C)-(eat co&e @ek",BrickColor.new("Dark blue").Color,BrickColor.new("Cyan").Color,"Antique")
- newThemeCust("rbxassetid://276771856",0,1,5)
- MAINRUINCOLOR = BrickColor.new("Really blue")
- keptcolor = MAINRUINCOLOR
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Bright blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.75)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Cadet blue"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- eff.Enabled = false
- end))
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 2000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(8,10)
- for i = 0, 99 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- end
- x:Destroy()
- end
- function uWotM1()
- hum.WalkSpeed = 0
- attack = false
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- newThemeCust("rbxassetid://183142252",0,1,15)
- local x = locat
- sphere2(8,"Add",tors.CFrame,vt(1,1,1),5,5,5,keptcolor)
- CameraEnshaking(2,5)
- for i = 0, 49 do
- swait(3)
- chatfunc("Riddle than this....",MAINRUINCOLOR.Color,"Really Black","Arcade",1)
- rotation = rotation + 5
- poste = poste + 1
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-36 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(4 - 3 * math.cos(sine / 58)),math.rad(67 + 4 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-27 - 6 * math.cos(sine / 33))),.1)
- end
- for i = 0, 49 do
- swait(2.85)
- chatfunc("Riddle than that....",MAINRUINCOLOR.Color,"Really Black","Arcade",1)
- rotation = rotation + 5
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(36 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(33 + 10 * math.cos(sine / 73))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(3 - 2 * math.cos(sine / 59)),math.rad(-87 - 2 * math.cos(sine / 45))),.1)
- end
- for i = 0, 49 do
- swait(3)
- chatfunc("Who afraid of the BIG BLACK?!?!",MAINRUINCOLOR.Color,"Really Black","Arcade",1)
- rotation = rotation + 5
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,10+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- end
- ModeOfGlitch = 000
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- img666.Image = "rbxassetid://2805415868"
- Special.Text = "Special: BIG BLACK"
- RecolorTextAndRename("BIG BLACK Earthy",BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,"Arcade")
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.75)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Really black"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- eff.Enabled = false
- end))
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 2000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(8,10)
- for i = 0, 99 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- end
- x:Destroy()
- end
- function uWotM8()
- hum.WalkSpeed = 0
- attack = true
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 2.5, 1)
- sphere2(8,"Add",tors.CFrame,vt(1,1,1),5,5,5,keptcolor)
- CameraEnshaking(2,5)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2222),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- ModeOfGlitch = 900
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- img666.Image = "rbxassetid://2799035953"
- Special.Text = "Special: None"
- RecolorTextAndRename("INFERNO Earthy",BrickColor.new("Neon orange").Color,BrickColor.new("Really red").Color,"Arcade")
- newThemeCust("rbxassetid://291220615",0,1,15)
- MAINRUINCOLOR = BrickColor.new("Neon orange")
- keptcolor = MAINRUINCOLOR
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Neon orange"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.75)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Neon orange"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- eff.Enabled = false
- end))
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 2000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(8,10)
- for i = 0, 99 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- end
- x:Destroy()
- end
- barrier = Instance.new("Part",stash)
- function SOULESSKILL()
- hum.WalkSpeed = 0
- attack = true
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CFuncs["Sound"].Create("rbxassetid://462606062", char, 15, 0.5)
- CFuncs["EchoSound"].Create("rbxassetid://446961725", char, 15, 0.5)
- sphere2(8,"Add",tors.CFrame,vt(1,1,1),5,5,5,keptcolor)
- CameraEnshaking(2,5)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2222),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- ModeOfGlitch = 31238
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10000, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1208650519", char, 10000, 1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10000, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1208650519", char, 10000, 1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10000, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1208650519", char, 10000, 1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10000, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1208650519", char, 10000, 1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(15,50000,15),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(25,50000,25),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(35,50000,35),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(45,50000,45),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(55,50000,55),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(65,50000,65),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(75,50000,75),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(85,50000,75),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(95,50000,75),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(315,50000,315),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(325,50000,325),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(335,50000,335),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(345,50000,345),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(355,50000,355),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(365,50000,365),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(375,50000,375),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(385,50000,375),1.5,1,1.5,BrickColor.new("Really black"))
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(395,50000,375),1.5,1,1.5,BrickColor.new("Really black"))
- attack = false
- attack = false
- hum.WalkSpeed = storehumanoidWS
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- eff.Enabled = false
- end))
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 2000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(8,10)
- for i = 0, 99 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- end
- x:Destroy()
- end
- function uWotM2()
- hum.WalkSpeed = 0
- attack = false
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 2.5, 1)
- sphere2(8,"Add",tors.CFrame,vt(1,1,1),5,5,5,keptcolor)
- CameraEnshaking(2,5)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2222),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- ModeOfGlitch = 900
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- img666.Image = "rbxassetid://2805415868"
- Special.Text = "Special: BIG BLACK XII"
- RecolorTextAndRename("BIG BLACK XII Earthy",BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,"Arcade")
- newThemeCust("rbxassetid://2128137966",120,1,22)
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Really black"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.75)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Really black"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- eff.Enabled = false
- end))
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 2000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(8,10)
- for i = 0, 99 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- end
- x:Destroy()
- end
- function Beams()
- hum.WalkSpeed = 0
- attack = true
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 2.5, 1)
- sphere2(8,"Add",tors.CFrame,vt(1,1,1),5,5,5,keptcolor)
- CameraEnshaking(2,5)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- ModeOfGlitch = 6969
- storehumanoidWS = 300
- hum.WalkSpeed = 300
- rainbowmode = false
- chaosmode = false
- RecolorTextAndRename("bROkEn",BrickColor.new("Cloudy grey").Color,BrickColor.new("Cloudy grey").Color,"Antique")
- newThemeCust("rbxassetid://919231299",0,1,22)
- MAINRUINCOLOR = BrickColor.new("Really blue")
- keptcolor = MAINRUINCOLOR
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Cloudy grey"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.75)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Cloudy grey"))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- eff.Enabled = false
- end))
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 2000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(8,10)
- for i = 0, 99 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- end
- x:Destroy()
- end
- function iNSaNITY()
- local keptcolor = MAINRUINCOLOR
- local locat = Instance.new("Part", char)
- locat.CanCollide = false
- locat.FormFactor = 3
- locat.Name = "Ring"
- locat.Material = "Neon"
- locat.Size = Vector3.new(1, 1, 1)
- locat.Transparency = 1
- locat.TopSurface = 0
- locat.BottomSurface = 0
- locat.Anchored = true
- locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
- local poste = 0
- local rotation = 0
- local upperpos = 0
- local rate = 0
- local x = locat
- newThemeCust("rbxassetid://2525700576",0,1,12)
- bosschatfunc("I am tired of getting killed....",MAINRUINCOLOR.Color,2)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright yellow"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Cloudy grey"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Really black"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Toothpaste"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright red"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright yellow"))
- wait(1)
- bosschatfunc("I am stress of being abused....",MAINRUINCOLOR.Color,2)
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Really black"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Toothpaste"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright red"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("White"))
- wait(1)
- bosschatfunc("Now...It time....",MAINRUINCOLOR.Color,2)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Dark blue"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright yellow"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Cloudy grey"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Really black"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Toothpaste"))
- wait(1)
- bosschatfunc("To make this world into MINE...!",MAINRUINCOLOR.Color,2)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright red"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright yellow"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Cloudy grey"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Really black"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Toothpaste"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Bright red"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("White"))
- wait(1)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,222,0),vt(50,50,50),1.5,1,1.5,BrickColor.new("Dark blue"))
- wait(0.5)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2222),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- wait(0.5)
- ModeOfGlitch = 4
- storehumanoidWS = 9
- hum.WalkSpeed = 9
- rainbowmode = false
- PartyMode = false
- chaosmode = true
- warnedpeople("RAAAAAAAAAAAAA!","Arcade",BrickColor.new("Black").Color,BrickColor.new("Black").Color)
- RecolorTextAndRename("INSANE",BrickColor.Random().Color,BrickColor.Random().Color,"Antique")
- MAINRUINCOLOR = BrickColor.new("Really black")
- RecolorThing(BrickColor.new("Really black"),BrickColor.new("Medium stone grey"),BrickColor.new("Institutional white"),BrickColor.new("Really black"),BrickColor.new("Medium stone grey"),1,MAINRUINCOLOR,1,BrickColor.new("Institutional white"))
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 2.5, 0.75)
- sphere2(1,"Add",x.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Cloudy grey"))
- end
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if chaosmode == true then
- lolwut = {"DIED","DEATh","INsANITY","ChAOS","hAhAhAhAhAhAhA!!!","USELESS","WORThLESS","COMMIT",}
- Sanicz = lolwut[math.random(1,#lolwut)]
- RecolorTextAndRename(Sanicz,BrickColor.Random().Color,BrickColor.Random().Color,"Antique")
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- if math.random(1,10) == 1 and PartyMode == true then
- PartyMode = false
- elseif math.random(1,10) == 10 and PartyMode == true then
- PartyMode = true
- end
- swait()
- if PartyMode == true then
- RecolorThing(BrickColor.new("Dark stone grey"),BrickColor.new("Dark stone grey"),BrickColor.new("Medium stone grey"),BrickColor.new("Dark stone grey"),BrickColor.new("Medium stone grey"),1,MAINRUINCOLOR,1,BrickColor.new("Dark stone grey"))
- wait()
- RecolorThing(BrickColor.new("Institutional white"),BrickColor.new("Institutional white"),BrickColor.new("Really black"),BrickColor.new("Institutional white"),BrickColor.new("Medium stone grey"),1,MAINRUINCOLOR,1,BrickColor.new("Really black"))
- wait()
- RecolorThing(BrickColor.new("Dark stone grey"),BrickColor.new("Dark stone grey"),BrickColor.new("Medium stone grey"),BrickColor.new("Dark stone grey"),BrickColor.new("Medium stone grey"),1,MAINRUINCOLOR,1,BrickColor.new("Dark stone grey"))
- wait()
- RecolorThing(BrickColor.new("Really black"),BrickColor.new("Really black"),BrickColor.new("Institutional white"),BrickColor.new("Really black"),BrickColor.new("Medium stone grey"),1,MAINRUINCOLOR,1,BrickColor.new("Institutional white"))
- wait()
- end
- end
- for i = 0, 49 do
- local rsiz = math.random(150,450)
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",x)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- eff.Rate = 50000
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,75,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250,1000)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- eff.Enabled = false
- end))
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 2000000000)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(8,10)
- for i = 0, 99 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- upperpos = upperpos + rate
- rate = rate + 0.1
- end
- x:Destroy()
- end))
- function BeamOfDeath()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- local orb = Instance.new("Part", char)
- orb.BrickColor = keptcolor
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(22.5,10000,22.5)
- orb.CFrame = mouse.Hit
- orb.Anchored = true
- orb.Orientation = vt(0,0,0)
- orb.CFrame = orb.CFrame*CFrame.new(0,1,0)
- CFuncs["LongSound"].Create("rbxassetid://1545630949", char, 1.5, 1)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i = 0, 399 do
- swait()
- orbm.Scale = orbm.Scale - vt(0.05,0,0.05)
- orb.Transparency = orb.Transparency - 0.0025
- end
- end))
- wait(9)
- coroutine.resume(coroutine.create(function()
- local hfr,pfr=rayCast(orb.Position,(CFrame.new(orb.Position,orb.Position - Vector3.new(0,1,0))).lookVector,4,char)
- if hfr ~= nil then
- for i = 0, 49 do
- local deb = Instance.new("Part", char)
- deb.Anchored = true
- deb.CanCollide = false
- deb.FormFactor = 3
- deb.Name = "Ring"
- deb.Material = hitfloor.Material
- deb.Color = hitfloor.Color
- deb.Size = vt(math.random(50,55),math.random(50,55),math.random(50,55))
- deb.Transparency = 0
- deb.TopSurface = 0
- deb.BottomSurface = 0
- deb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),-5,math.random(-150,150))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local deb2 = Instance.new("Part", char)
- deb2.CanCollide = false
- deb2.FormFactor = 3
- deb2.Name = "Ring"
- deb2.Material = hitfloor.Material
- deb2.Color = hitfloor.Color
- deb2.Size = vt(math.random(34,38),math.random(34,38),math.random(34,38))
- deb2.Transparency = 0
- deb2.TopSurface = 0
- deb2.BottomSurface = 0
- deb2.Velocity = vt(math.random(-150,150),math.random(250,650),math.random(-150,150))
- deb2.CFrame = orb.CFrame*CFrame.new(math.random(-60,60),-5,math.random(-60,60))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local eff = Instance.new("ParticleEmitter",deb)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 100
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,40,0),NumberSequenceKeypoint.new(1,45,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(0,5)
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-10,10)
- local at1 = Instance.new('Attachment',deb2)
- at1.Position = vt(0,15,0)
- local at2 = Instance.new('Attachment',deb2)
- at2.Position = vt(0,-15,0)
- local tl = Instance.new('Trail',deb2)
- tl.Attachment0 = at1
- tl.Attachment1 = at2
- tl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl.Color = ColorSequence.new(BrickColor.new('White').Color)
- tl.Lifetime = 1
- game:GetService("Debris"):AddItem(deb,30)
- game:GetService("Debris"):AddItem(deb2,30)
- coroutine.resume(coroutine.create(function()
- wait(15)
- eff.Enabled = false
- for i = 0, 49 do
- swait()
- deb.Transparency = deb.Transparency + 0.02
- end
- wait(1)
- deb:Destroy()
- end))
- end
- end
- end))
- for i = 0, 199 do
- swait(1.5)
- for i, v in pairs(FindNearestHead(orb.CFrame.p, 175)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere2(5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),5,5,5,keptcolor)
- sphere2(5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),1,35,1,keptcolor)
- sphere2(5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),0,50,0,keptcolor)
- sphere2(5,"Add",orb.CFrame,vt(10,100000,10),2,2,2,keptcolor)
- end
- orb:Destroy()
- end))
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function ChaosGroundStrike()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://2477578166", root, 2222, 1)
- wait(2)
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-180), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-180), math.rad(0), math.rad(-30)), 0.4)
- swait()
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(50, 5, 50), 0.01, BrickColor.random())
- wait(0.1)
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 4, 100), 0.01, BrickColor.random())
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- wait(0.1)
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(150, 3, 150), 0.01, BrickColor.random())
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- wait(0.1)
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(200, 2, 200), 0.01, BrickColor.random())
- wait(0.1)
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(300, 1, 300), 0.01, BrickColor.random())
- wait(0.1)
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(400, 0.1, 400), 0.01, BrickColor.random())
- for i = 0, 2, 0.1 do
- end
- attack = false
- end
- function HolyBarrier2()
- bosschatfunc("AAAAAAAAAAAAAAR!",MAINRUINCOLOR.Color,1)
- attack = true
- Torso.Anchored = true
- shielding = true
- CFuncs["Sound"].Create("rbxassetid://1368583274", root, 7.5, 1)
- for i = 0, 2, 0.1 do
- swait()
- slash(math.random(30,100)/10,5,true,"Round","Add","Out",Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-1, 1)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),vt(0.05,0.01,0.05),math.random(50,60)/250,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(30),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(-230),math.rad(-40)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(120),math.rad(230),math.rad(40)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 222, 1)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 222, 1)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 222, 1)
- sphere4(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- wait(3)
- stash:Destroy()
- barrier.CanCollide = true
- shielding = false
- hum.WalkSpeed = storehumanoidWS
- attack = false
- wait(0.4)
- Torso.Anchored = false
- end
- function HolyBarrier()
- bosschatfunc("STAY AWAY FROM ME!!",MAINRUINCOLOR.Color,1)
- attack = false
- shielding = false
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 2222, 2)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 2222, 2)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 2222, 2)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7, 1)
- sphere3(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- shielding = false
- hum.WalkSpeed = storehumanoidWS
- attack = false
- wait(0.05)
- root.CFrame = root.CFrame + root.CFrame.lookVector*80
- end
- function EndGROUND()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("THIS IS IT!",MAINRUINCOLOR.Color,1)
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", root, 10, 1,0,10,0.15,0.5,1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- block(10,"Add",rarm.CFrame*CFrame.new(0,-6,0),vt(4,4,4),0.05,0.05,0.05,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-6,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Really black"))
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-15),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(30)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(170),math.rad(-5),math.rad(10)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- CamShakeAll(40,100,Character)
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- local xam = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- swait()
- rrot = rrot + 40*xam
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
- CreateMesh(xa,"Sphere",30*bonus,1,30*bonus)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- xc = xc + 0.01
- xa.Color = Color3.new(xc,0,0)
- end
- xa.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://331666100", xa, 5,0.75)
- MagniDamage(xa, 30*bonus, 78*bonus,99*bonus, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01*bonus,0.01,0.01*bonus),math.random(50,125)/250*bonus,BrickColor.new("Really black"))
- end
- CamShakeAll(20,100,xa)
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30*bonus,30*bonus,30*bonus),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25*bonus,1,25*bonus),0.05*bonus,1.5*bonus,0.05*bonus,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30*bonus,1,30*bonus),0.05*bonus,1.5*bonus,0.05*bonus,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- end))
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function Chaos()
- attack = true
- hum.WalkSpeed = 1
- local keptcolor = MRCL
- CFuncs["Sound"].Create("rbxassetid://1042700914", root, 5, 0.25)
- for i = 0,14,0.1 do
- swait()
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,6,1)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.2,0.01,0.2),-0.2,BrickColor.random())
- sphere2(3,"Add",root.CFrame*CFrame.new(0,6,0) + root.CFrame.lookVector*1,vt(3,3,3),0.06,0.06,0.06,MRCL)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-35),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(-20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 1, -0.5) * angles(math.rad(170), math.rad(0), math.rad(20)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- end
- local dis = CreateParta(char,0,1,"Neon",BrickColor.new("Black"))
- for i = 0, 4 do
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 0.5)
- end
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,10,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.FaceCamera = true
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 3
- local efec = Instance.new("ParticleEmitter",dis)
- efec.Texture = "rbxassetid://2109052855"
- efec.LightEmission = 1
- efec.Color = ColorSequence.new(Color3.new(0.5,0,1))
- efec.Rate = 5
- efec.Lifetime = NumberRange.new(3)
- efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(0.2,50,0),NumberSequenceKeypoint.new(0.6,35,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,75,0)})
- efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- efec.Drag = 5
- efec.LockedToPart = true
- efec.Rotation = NumberRange.new(-500,500)
- efec.VelocitySpread = 9000
- efec.RotSpeed = NumberRange.new(-500,500)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*100
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 15)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if hitted == false and dis.Parent ~= nil then
- PixelBlock(3,math.random(0,2),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,5,0.05,BrickColor.random(),0)
- trl.Color = ColorSequence.new(Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)))
- efec.Color = ColorSequence.new(Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)))
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(dis.CFrame.p, 50)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- elseif hitted == true and dis.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- shakes(1,1)
- efec.Enabled = false
- for i = 0, 3 do
- CFuncs["Sound"].Create("rbxassetid://1368637781", dis, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", dis, 10, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://335657174", dis, 10, 1)
- end
- MagniDamage(dis, 125, 82000,345700005, 0, "Normal")
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(FindNearestHead(dis.CFrame.p, 100)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- end))
- sphere2(2,"Add",dis.CFrame,vt(1,1,1),3,3,3,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),3,3,3,BrickColor.random(),keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),keptcolor.Color)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),keptcolor.Color)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-30,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(30,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)))
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(150,350)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)))
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,4,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100,400)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 19 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,800)/250,BrickColor.new("White"))
- end
- for i = 0, 49 do
- PixelBlock(1,math.random(5,40),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,10,0.2,BrickColor.random(),0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.5)* angles(math.rad(30),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.05 * math.cos(sine / 25),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function Fireball()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(6), math.rad(-20), math.rad(12)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(40), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(0)),.3)
- end
- local orb = Instance.new("Part", char)
- orb.BrickColor = keptcolor
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(4,4,4)
- orb.CFrame = root.CFrame + root.CFrame.lookVector*3
- local eff = Instance.new("ParticleEmitter",orb)
- eff.Texture = "rbxassetid://296874871"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(orb.BrickColor.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,7,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(25)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- CFuncs["Sound"].Create("rbxassetid://304448425", orb, 1.5, 0.9)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*75
- bv.Parent = orb
- game:GetService("Debris"):AddItem(orb, 10)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if orb.Parent ~= nil and hitted == false then
- sphere2(4,"Add",orb.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),0) - orb.CFrame.lookVector*1.5,vt(3,3,3),-0.03,-0.03,-0.03,keptcolor)
- elseif orb.Parent == nil and hitted == true then
- break
- end
- end
- end))
- local hit =orb.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- eff.Enabled = false
- CameraEnshaking(4,4)
- CFuncs["Sound"].Create("rbxassetid://1226980789", orb, 4.5, 0.7)
- CFuncs["Sound"].Create("rbxassetid://178452221", orb, 2.5, 0.4)
- MagniDamage(orb, 25, 20,30, 0, "Normal")
- sphere2(4,"Add",orb.CFrame,vt(4,4,4),0.5,0.5,0.5,keptcolor)
- sphere2(3,"Add",orb.CFrame,vt(4,4,4),0.5,0.5,0.5,keptcolor)
- sphere2(2,"Add",orb.CFrame,vt(4,4,4),0.5,0.5,0.5,keptcolor)
- for i = 0, 9 do
- sphere2(4,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1.5,1,1.5),-0.005,4,-0.005,keptcolor)
- end
- for i = 0, 49 do
- local rsiz = math.random(10,30)
- sphereMK(math.random(1,3),1,"Add",orb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- local eff = Instance.new("ParticleEmitter",orb)
- eff.Texture = "rbxassetid://296874871"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(orb.BrickColor.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,15,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- coroutine.resume(coroutine.create(function()
- wait(0.25)
- eff.Enabled = false
- end))
- local hfr,pfr=rayCast(orb.Position,(CFrame.new(orb.Position,orb.Position - Vector3.new(0,1,0))).lookVector,4,char)
- orb.Anchored = true
- orb.Transparency = 1
- coroutine.resume(coroutine.create(function()
- if hfr ~= nil then
- orb.Size = vt(50,1,50)
- orb.Orientation = vt(0,0,0)
- orb.CFrame = orb.CFrame*CFrame.new(0,-5,0)
- orbm:Destroy()
- local firef = eff:Clone()
- firef.Parent = orb
- firef.VelocitySpread = 50
- firef.Rate = 500
- firef.Drag = 3
- firef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.2,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- firef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,3,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- firef.Speed = NumberRange.new(10,30)
- for i = 0, 24 do
- wait(0.25)
- MagniDamage(orb, 25, 3,6, 0, "Normal")
- end
- firef.Enabled = false
- end
- end))
- wait(10)
- orb:Destroy()
- end
- end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(6), math.rad(-20), math.rad(12)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(0)),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function OOOOOOOOFFF()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://176238381", root, 2222, 1)
- wait(2)
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-100, 100), -5, math.random(-100, 100)) * CFrame.Angles(math.rad(100 + math.rad(math.random(-100, 100))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-100, 100), -5, math.random(-100, 100)) * CFrame.Angles(math.rad(100 + math.rad(math.random(-100, 100))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-100, 100), -5, math.random(-100, 100)) * CFrame.Angles(math.rad(100 + math.rad(math.random(-100, 100))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-100, 100), -5, math.random(-100, 100)) * CFrame.Angles(math.rad(100 + math.rad(math.random(-100, 100))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-180), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-180), math.rad(0), math.rad(-30)), 0.4)
- swait()
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(50, 5, 50), 0.01, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 4, 100), 0.01, BrickColor.random())
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- for i = 0, 2, 0.1 do
- end
- attack = false
- end
- function Chaos()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- CFuncs.Sound.Create("rbxassetid://2477578166", root, 2222, 1)
- wait(2)
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- dmg(v)
- end
- end
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-180), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-180), math.rad(0), math.rad(-30)), 0.4)
- swait()
- sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
- sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(2222, 5, 5), 0.01, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(5, 5, 2222), 0.01, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(2222, 5, 5), 0.01, BrickColor.random())
- sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(5, 5, 2222), 0.01, BrickColor.random())
- CFuncs.Sound.Create("rbxassetid://576124533", root, 2222, 1)
- for i = 0, 2, 0.1 do
- end
- attack = false
- end
- function Fireball()
- bosschatfunc("I have enough of you....",MAINRUINCOLOR.Color,1)
- hum.WalkSpeed = 50
- ModeOfGlitch = 8889
- CFuncs["Sound"].Create("rbxassetid://1368583274", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 222, 1)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 222, 1)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 222, 1)
- end
- function BeamOfDeath()
- attack = true
- hum.WalkSpeed = 0
- local keptcolor = MAINRUINCOLOR
- local orb = Instance.new("Part", char)
- orb.BrickColor = keptcolor
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(22.5,10000,22.5)
- orb.CFrame = mouse.Hit
- orb.Anchored = true
- orb.Orientation = vt(0,0,0)
- orb.CFrame = orb.CFrame*CFrame.new(0,1,0)
- CFuncs["LongSound"].Create("rbxassetid://1545630949", char, 1.5, 1)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i = 0, 399 do
- swait()
- orbm.Scale = orbm.Scale - vt(0.05,0,0.05)
- orb.Transparency = orb.Transparency - 0.0025
- end
- end))
- wait(9)
- coroutine.resume(coroutine.create(function()
- local hfr,pfr=rayCast(orb.Position,(CFrame.new(orb.Position,orb.Position - Vector3.new(0,1,0))).lookVector,4,char)
- if hfr ~= nil then
- for i = 0, 49 do
- local deb = Instance.new("Part", char)
- deb.Anchored = true
- deb.CanCollide = false
- deb.FormFactor = 3
- deb.Name = "Ring"
- deb.Material = hitfloor.Material
- deb.Color = hitfloor.Color
- deb.Size = vt(math.random(50,55),math.random(50,55),math.random(50,55))
- deb.Transparency = 0
- deb.TopSurface = 0
- deb.BottomSurface = 0
- deb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),-5,math.random(-150,150))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local deb2 = Instance.new("Part", char)
- deb2.CanCollide = false
- deb2.FormFactor = 3
- deb2.Name = "Ring"
- deb2.Material = hitfloor.Material
- deb2.Color = hitfloor.Color
- deb2.Size = vt(math.random(34,38),math.random(34,38),math.random(34,38))
- deb2.Transparency = 0
- deb2.TopSurface = 0
- deb2.BottomSurface = 0
- deb2.Velocity = vt(math.random(-150,150),math.random(250,650),math.random(-150,150))
- deb2.CFrame = orb.CFrame*CFrame.new(math.random(-60,60),-5,math.random(-60,60))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local eff = Instance.new("ParticleEmitter",deb)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 100
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,40,0),NumberSequenceKeypoint.new(1,45,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(0,5)
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-10,10)
- local at1 = Instance.new('Attachment',deb2)
- at1.Position = vt(0,15,0)
- local at2 = Instance.new('Attachment',deb2)
- at2.Position = vt(0,-15,0)
- local tl = Instance.new('Trail',deb2)
- tl.Attachment0 = at1
- tl.Attachment1 = at2
- tl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl.Color = ColorSequence.new(BrickColor.new('White').Color)
- tl.Lifetime = 1
- game:GetService("Debris"):AddItem(deb,30)
- game:GetService("Debris"):AddItem(deb2,30)
- coroutine.resume(coroutine.create(function()
- wait(15)
- eff.Enabled = false
- for i = 0, 49 do
- swait()
- deb.Transparency = deb.Transparency + 0.02
- end
- wait(1)
- deb:Destroy()
- end))
- end
- end
- end))
- for i = 0, 199 do
- swait(1.5)
- for i, v in pairs(FindNearestHead(orb.CFrame.p, 175)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere2(5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),5,5,5,keptcolor)
- sphere2(5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),1,35,1,keptcolor)
- sphere2(5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),0,50,0,keptcolor)
- sphere2(5,"Add",orb.CFrame,vt(10,100000,10),2,2,2,keptcolor)
- end
- orb:Destroy()
- end))
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function CorruptionSpecial()
- local targetted = nil
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- RootPart.CFrame = FaceMouse()[1]
- attack = true
- hum.WalkSpeed = 0
- coroutine.resume(coroutine.create(function()
- CFuncs["Sound"].Create("rbxassetid://1117054464", targetted.Head, 2, 1)
- sphere2(4,"Add",targetted.Head.CFrame,vt(8,8,8),0.1,0.1,0.1,MAINRUINCOLOR)
- sphere2(4,"Add",targetted.Head.CFrame,vt(8,8,8),0.2,0.2,0.2,MAINRUINCOLOR)
- local vel = Instance.new("BodyPosition", targetted.Head)
- vel.P = 12500
- vel.D = 1000
- vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel.position = targetted.Head.CFrame.p
- end))
- CFuncs["Sound"].Create("rbxassetid://1042700914", sorb2, 2.5, 0.25)
- for i = 0,14,0.1 do
- swait()
- rsiz = math.random(5,15)
- sphereMK(math.random(3,9),0.25,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,-15)
- sphere2(4,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1.5,1.5,1.5),-0.01,0.15,-0.01,MAINRUINCOLOR)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))* angles(math.rad(0),math.rad(0),math.rad(-60)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sine / 28),0)*angles(math.rad(15),math.rad(15),math.rad(-10)),.2)
- LW.C0=clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-40)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-10 + 1 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(5 + 1 * math.cos(sine / 34))),.2)
- end
- coroutine.resume(coroutine.create(function()
- CameraEnshaking(6,5)
- MagniDamage(targetted.Head, 18, 18,30, 0, "Normal")
- MagniDamage(targetted.Head, 9, 18000,30000, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://1042705869", targetted.Head, 5.5, 0.8)
- CFuncs["Sound"].Create("rbxassetid://1042716828", targetted.Head, 5.25, 0.8)
- CFuncs["Sound"].Create("rbxassetid://1117054464", targetted.Head, 4, 0.8)
- sphere2(3,"Add",targetted.Head.CFrame,vt(0,40000,0),0.25,0,0.25,MAINRUINCOLOR)
- sphere2(2,"Add",targetted.Head.CFrame,vt(0,40000,0),0.25,0,0.25,MAINRUINCOLOR)
- sphere2(4,"Add",targetted.Head.CFrame,vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR)
- sphere2(5,"Add",targetted.Head.CFrame,vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",targetted.Head)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(25,150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = targetted.Head
- eff2.Texture = "rbxassetid://284205403"
- eff2.Rate = 10000
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff2.Drag = 5
- eff2.Rotation = NumberRange.new(-500,500)
- eff2.VelocitySpread = 9000
- wait(0.5)
- eff2.Enabled = false
- eff.Enabled = false
- end))
- for i = 0, 9 do
- sphere2(3,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,1,2),-0.02,3,-0.02,MAINRUINCOLOR)
- end
- for i = 0, 49 do
- local rsiz = math.random(10,50)
- sphereMK(math.random(1,4),1,"Add",targetted.Head.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
- end
- wait(0.75)
- CameraEnshaking(6,6)
- MagniDamage(targetted.Head, 20, 25,40, 0, "Normal")
- MagniDamage(targetted.Head, 12, 18000,30000, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://1042705869", targetted.Head, 6.5, 0.7)
- CFuncs["Sound"].Create("rbxassetid://1042716828", targetted.Head, 6.25, 0.7)
- CFuncs["Sound"].Create("rbxassetid://1117054464", targetted.Head, 5, 0.7)
- sphere2(3,"Add",targetted.Head.CFrame,vt(0,40000,0),0.5,0,0.5,MAINRUINCOLOR)
- sphere2(2,"Add",targetted.Head.CFrame,vt(0,40000,0),0.5,0,0.5,MAINRUINCOLOR)
- sphere2(4,"Add",targetted.Head.CFrame,vt(0,0,0),0.75,0.75,0.75,MAINRUINCOLOR)
- sphere2(5,"Add",targetted.Head.CFrame,vt(0,0,0),0.75,0.75,0.75,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",targetted.Head)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.8,35,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(25,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = targetted.Head
- eff2.Texture = "rbxassetid://284205403"
- eff2.Rate = 10000
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff2.Drag = 5
- eff2.Rotation = NumberRange.new(-500,500)
- eff2.VelocitySpread = 9000
- wait(0.5)
- eff2.Enabled = false
- eff.Enabled = false
- end))
- for i = 0, 9 do
- sphere2(3,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,1,2),-0.02,4.5,-0.02,MAINRUINCOLOR)
- end
- for i = 0, 49 do
- local rsiz = math.random(15,55)
- sphereMK(math.random(1,4),1.5,"Add",targetted.Head.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
- end
- wait(0.75)
- CameraEnshaking(6,7)
- MagniDamage(targetted.Head, 23, 40,80, 0, "Normal")
- MagniDamage(targetted.Head, 15, 18000,30000, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://1042705869", targetted.Head, 7.5, 0.6)
- CFuncs["Sound"].Create("rbxassetid://1042716828", targetted.Head, 7.25, 0.6)
- CFuncs["Sound"].Create("rbxassetid://1117054464", targetted.Head, 6, 0.6)
- sphere2(3,"Add",targetted.Head.CFrame,vt(0,40000,0),0.75,0,0.75,MAINRUINCOLOR)
- sphere2(2,"Add",targetted.Head.CFrame,vt(0,40000,0),0.75,0,0.75,MAINRUINCOLOR)
- sphere2(4,"Add",targetted.Head.CFrame,vt(0,0,0),1,1,1,MAINRUINCOLOR)
- sphere2(5,"Add",targetted.Head.CFrame,vt(0,0,0),1,1,1,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",targetted.Head)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = targetted.Head
- eff2.Texture = "rbxassetid://284205403"
- eff2.Rate = 10000
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff2.Drag = 5
- eff2.Rotation = NumberRange.new(-500,500)
- eff2.VelocitySpread = 9000
- wait(0.5)
- eff2.Enabled = false
- eff.Enabled = false
- end))
- for i = 0, 9 do
- sphere2(3,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,1,2),-0.02,6,-0.02,MAINRUINCOLOR)
- end
- for i = 0, 49 do
- local rsiz = math.random(20,60)
- sphereMK(math.random(1,4),2,"Add",targetted.Head.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
- end
- dmg(targetted)
- game:GetService("Debris"):AddItem(vel,1)
- end))
- for i = 0,7,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))* angles(math.rad(0),math.rad(0),math.rad(-80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sine / 28),0)*angles(math.rad(15),math.rad(15),math.rad(-10)),.5)
- LW.C0=clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-60)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-10 + 1 * math.cos(sine / 34))),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(5 + 1 * math.cos(sine / 34))),.5)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function BinaryBLINK()
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",root)
- eff.Texture = "rbxassetid://1175838406"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(30,160)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 100000
- wait(0.25)
- eff.Enabled = false
- wait(4)
- eff:Destroy()
- end))
- CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
- RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
- CameraEnshaking(2,10)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 10)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 0, 9 do
- sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR) sphere2(6,"Add",root.CFrame*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(0.5,0.5,0.5),-0.005,0.5,-0.005,MAINRUINCOLOR)
- end
- sphere(20,"Add",root.CFrame,vt(0,0,0),0.5,MAINRUINCOLOR)
- end
- function CalamityBomb()
- local targetted = nil
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- RootPart.CFrame = FaceMouse()[1]
- attack = true
- hum.WalkSpeed = 0
- coroutine.resume(coroutine.create(function()
- CFuncs["Sound"].Create("rbxassetid://1117054464", targetted.Head, 2, 1)
- sphere2(4,"Add",targetted.Head.CFrame,vt(8,8,8),0.1,0.1,0.1,MAINRUINCOLOR)
- local vel = Instance.new("BodyPosition", targetted.Head)
- vel.P = 12500
- vel.D = 1000
- vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
- vel.position = targetted.Head.CFrame.p
- end))
- CFuncs["Sound"].Create("rbxassetid://671759140", sorb2, 1, 1.2)
- for i = 0,4,0.1 do
- swait()
- sphere2(4,"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.125,-0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sine / 28),0)*angles(math.rad(15),math.rad(15),math.rad(-10)),.2)
- LW.C0=clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-40)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(20),math.rad(5)),.2)
- end
- coroutine.resume(coroutine.create(function()
- CameraEnshaking(6,5)
- MagniDamage(targetted.Head, 18, 18,30, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://1042705869", targetted.Head, 6.5, 0.8)
- CFuncs["Sound"].Create("rbxassetid://1042716828", targetted.Head, 6.25, 0.8)
- CFuncs["Sound"].Create("rbxassetid://1117054464", targetted.Head, 5, 0.8)
- sphere2(3,"Add",targetted.Head.CFrame,vt(0,40000,0),0.25,0,0.25,MAINRUINCOLOR)
- sphere2(2,"Add",targetted.Head.CFrame,vt(0,40000,0),0.25,0,0.25,MAINRUINCOLOR)
- sphere2(4,"Add",targetted.Head.CFrame,vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR)
- sphere2(5,"Add",targetted.Head.CFrame,vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",targetted.Head)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(25,150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = targetted.Head
- eff2.Texture = "rbxassetid://284205403"
- eff2.Rate = 10000
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff2.Drag = 5
- eff2.Rotation = NumberRange.new(-500,500)
- eff2.VelocitySpread = 9000
- wait(0.5)
- eff2.Enabled = false
- eff.Enabled = false
- end))
- for i = 0, 9 do
- sphere2(3,"Add",targetted.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,1,2),-0.02,3,-0.02,MAINRUINCOLOR)
- end
- for i = 0, 49 do
- local rsiz = math.random(10,50)
- sphereMK(math.random(1,4),1,"Add",targetted.Head.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,MAINRUINCOLOR,0)
- end
- game:GetService("Debris"):AddItem(vel,1)
- dmg(targetted)
- end))
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sine / 28),0)*angles(math.rad(15),math.rad(15),math.rad(-10)),.5)
- LW.C0=clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-50)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(20),math.rad(5)),.5)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function MeteorStrike()
- attack = true
- hum.WalkSpeed = 0
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0,0,0)
- local scaled = 0.1
- local posid = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled - 0.001
- posid = posid - scaled
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled)
- SphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10)
- PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 10))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- swait(60)
- for i =1,3 do
- swait(30)
- CFuncs["Sound"].Create("rbxassetid://847061203", orb, 1,0.9)
- Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR)
- end
- swait(30)
- for i = 0, 2, 0.1 do
- swait()
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
- end
- swait(60)
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://151304356", workspace, 5,1)
- Sphere(0.2,"Add",orb.CFrame,vt(10,10,10),5,MAINRUINCOLOR)
- Sphere(0.5,"Add",orb.CFrame,vt(1,1,1),5,MAINRUINCOLOR)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 1,20 do
- SphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,MAINRUINCOLOR,0)
- for i = 0, 10 do
- PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,MAINRUINCOLOR,0)
- end
- end
- orb:Remove()
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- mouse.KeyUp:connect(function(k)
- if k == "f" and ModeOfGlitch == 5 then
- shielding = false
- end
- if k == "z" and ModeOfGlitch == 5 then
- judgement = false
- end
- end)
- function KABOOM()
- attack = true
- judgement = true
- hum.WalkSpeed = 0
- local p = Instance.new("Part",root)
- p.Anchored = true
- p.CanCollide = true
- p.BrickColor = MAINRUINCOLOR
- p.Material = Enum.Material.Neon
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,100,100)
- local targ = Instance.new("Part",root)
- targ.Anchored = true
- targ.Transparency = 1
- targ.CanCollide = true
- targ.Size = Vector3.new(1,1,1)
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- local s = Instance.new("Sound",targ)
- s.SoundId = "https://roblox.com/asset/?id=115327352"
- s.Looped = true
- s.Pitch = 1.2
- s.Volume = 3
- spawn(function()
- swait(15)
- s:Play()
- end)
- CFuncs.Sound.Create("rbxassetid://1208650519", targ, 10, 1)
- for i = 1,15 do
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.05, MAINRUINCOLOR)
- sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 7, -0.005, MAINRUINCOLOR, 0)
- m.Scale = m.Scale+Vector3.new(0,1,1)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- swait()
- end
- sphereMK(3, 0.2, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 15, -0.005, MAINRUINCOLOR, 0)
- sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.15, MAINRUINCOLOR)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- MagniDamage(targ, 25, 5, 8, 0, "Normal")
- swait()
- judgement = false
- for i =1,15 do
- m.Scale = m.Scale-Vector3.new(1,1,1)
- p.Transparency = i / 15
- s.Pitch = s.Pitch - 0.4
- swait()
- end
- p:Destroy()
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function CorruptionEvent()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- block(10,"Add",rleg.CFrame*CFrame.new(0,-1,0),vt(1,1,1),0.01,0.01,0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-10)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-5),math.rad(-10),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,3)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1.1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 1.5, 1.1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- hum.CameraOffset = vt(0,0,0)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- rrot = rrot + 45
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- local xb = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xb.Anchored = true
- local xc = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xc.Anchored = true
- local xd = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xd.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://824687369", xa, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xa, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xa, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xb, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xb, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xb, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xc, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xc, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xc, 3,1)
- CFuncs["Sound"].Create("rbxassetid://824687369", xd, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://822968467", xd, 2,0.95)
- CFuncs["Sound"].Create("rbxassetid://822969951", xd, 3,1)
- xa.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(0,-3,-rrot/1.75)
- xb.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(0,-3,rrot/1.75)
- xc.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(-rrot/1.75,-3,0)
- xd.CFrame = root.CFrame*CFrame.Angles(0,math.rad(rrot),0)*CFrame.new(rrot/1.75,-3,0)
- MagniDamage(xa, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xb, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xc, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- MagniDamage(xd, 30, 39*rrot/5,65*rrot/2.5, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xb.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xc.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xd.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,125)/250,BrickColor.new("Really black"))
- end
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xb.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xc.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- block(1.5,"Add",xd.CFrame*CFrame.new(0,-10,0),vt(30,30,30),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xc.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xd.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25,1,25),0.05,1.5,0.05,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xc.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- sphere2(4,"Add",xd.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30,1,30),0.05,1.5,0.05,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- game:GetService("Debris"):AddItem(xb, 5)
- game:GetService("Debris"):AddItem(xc, 5)
- game:GetService("Debris"):AddItem(xd, 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- swait(9)
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(10)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(10)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(0)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(40),math.rad(0),math.rad(0)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-35),math.rad(-10),math.rad(60)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function EndGROUND()
- attack = true
- hum.WalkSpeed = 0
- bosschatfunc("THIS IS IT!",MAINRUINCOLOR.Color,1)
- --CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1690475123", root, 10, 1,0,10,0.15,0.5,1)
- local keptcolor = MAINRUINCOLOR
- for i = 0,4,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- block(10,"Add",rarm.CFrame*CFrame.new(0,-6,0),vt(4,4,4),0.05,0.05,0.05,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-6,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Really black"))
- RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-15),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(30)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-30)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(170),math.rad(-5),math.rad(10)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,25,0,0,0,root,false,0,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1,0,10,0.25,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 1,0,10,0.25,0.5,1)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cen)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- wait(5)
- eff:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- local shval = 10
- for i = 0, 99 do
- swait()
- shval = shval - 0.1
- hum.CameraOffset = vt(math.random(-shval,shval)/15,math.random(-shval,shval)/15,math.random(-shval,shval)/15)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- for i = 0, 24 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
- end
- local rrot = 0
- local xam = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 14 do
- --swait()
- rrot = rrot + 40*xam
- xam = xam + 0.25
- local bonus = xam
- local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
- xa.Anchored = true
- xa.Color = Color3.new(0,0,0)
- xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
- CreateMesh(xa,"Sphere",30*bonus,1,30*bonus)
- local xc = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- xc = xc + 0.01
- xa.Color = Color3.new(xc,0,0)
- end
- xa.Transparency = 1
- CFuncs["Sound"].Create("rbxassetid://331666100", xa, 5,0.75)
- MagniDamage(xa, 30*bonus, 78*bonus,99*bonus, 0, "Normal")
- for i = 0, 9 do
- slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01*bonus,0.01,0.01*bonus),math.random(50,125)/250*bonus,BrickColor.new("Really black"))
- end
- block(1.5,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30*bonus,30*bonus,30*bonus),0.3,0.3,0.3,keptcolor,keptcolor.Color)
- sphere2(2,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(25*bonus,1,25*bonus),0.05*bonus,1.5*bonus,0.05*bonus,keptcolor,keptcolor.Color)
- sphere2(4,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(30*bonus,1,30*bonus),0.05*bonus,1.5*bonus,0.05*bonus,BrickColor.new("Really black"),Color3.new(0,0,0))
- game:GetService("Debris"):AddItem(xa, 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- end))
- end
- end))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function HeavenlyDisk()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("Take it!",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("Heavenly Disk!",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("RA!!",MAINRUINCOLOR.Color,1)
- end
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1625448638", root, 4, 1,0,10,0.15,0.5,1)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.1,0.1,0.1,keptcolor,keptcolor.Color)
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(1,1,1),0.2,0.2,0.2,keptcolor,keptcolor.Color)
- for i = 0, 14 do
- PixelBlock(1,math.random(1,3),"Add",larm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,BrickColor.new("Toothpaste"),0)
- end
- for i = 0,2,0.1 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://763755889", root, 2.5,1.1)
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- for i = 0,1,0.6 do
- swait()
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0),vt(2.25,0.1,2.25),0.01,0.01,0.01,keptcolor,keptcolor.Color)
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,75)/250,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-5)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(30),math.rad(0)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(30)),.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.6)
- LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(60)),.6)
- end
- local rot = 15
- for i = 0, 2 do
- local dis = CreateParta(char,0.5,1,"Neon",BrickColor.new("Toothpaste"))
- CFuncs["EchoSound"].Create("rbxassetid://763718160", dis, 3, 1.1,0,10,0.15,0.5,1)
- dis.CFrame = root.CFrame*CFrame.new(0,2,-3)
- CreateMesh(dis,"Sphere",10,1,10)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-5,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(5,0,0)
- local trl = Instance.new('Trail',wed)
- trl.Attachment0 = at1
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- dis.CFrame = dis.CFrame*CFrame.Angles(0,math.rad(rot),0)
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*250
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CFuncs["EchoSound"].Create("rbxassetid://782200047", dis, 7, 1.1,0,10,0.15,0.5,1)
- MagniDamage(dis, 30, 82,34575, 0, "Normal")
- sphere2(8,"Add",dis.CFrame,vt(10,1,10),1,0.1,1,keptcolor,keptcolor.Color)
- sphere2(4,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,keptcolor,keptcolor.Color)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(150)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- local disr = CreateParta(char,1,1,"Neon",keptcolor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-2,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(2,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(Color3.new(0.3,1,1))
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(50,200)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(Color3.new(0.3,1,1))
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- for i = 0, 9 do
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- for i = 0, 19 do
- PixelBlock(1,math.random(5,20),"Add",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- rot = rot - 15
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-30),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function METEOR()
- bosschatfunc("STAY AWAY FROM ME!!",MAINRUINCOLOR.Color,1)
- attack = false
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 2222, 2)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 2222, 2)
- CFuncs["Sound"].Create("rbxassetid://840567549", root, 2222, 2)
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7, 1)
- root.CFrame = root.CFrame + root.CFrame.lookVector*30
- attack = false
- wait(0.05)
- hum.WalkSpeed = storehumanoidWS
- sphere2(1,"Add",root.CFrame*CFrame.new(0,0,0),vt(30,140,30),1.5,1,1.5,BrickColor.new("Cyan"))
- MagniDamage(root, 55, 89,219788936, 0, "Normal")
- wait(0.05)
- hum.WalkSpeed = 8
- storehumanoidWS = 8
- ModeOfGlitch = 1
- end
- function RapidBurst()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
- CFuncs["EchoSound"].Create("rbxassetid://1718412034", char, 4, 1,0,10,0.15,0.5,1)
- bosschatfunc("SHATTER!",MAINRUINCOLOR.Color,2)
- local keptcolor = MAINRUINCOLOR
- for i = 0,8,0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,25,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,0.01,2),-2,BrickColor.random())
- block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.5,0.5,0.5,BrickColor.random(),BrickColor.random().Color)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-15 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(-15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-10 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(13 - 3 * math.cos(sine / 45))),.1)
- end
- for i = 0, 99 do
- local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-25000,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(25000,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(BrickColor.random().Color)
- trl.Lifetime = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- end
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,1.5)
- symbolizeBlink(root,0,2109052855,MAINRUINCOLOR.Color,125,0,0,0,root,false,0,3)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),4,4,4,BrickColor.random(),BrickColor.random().Color)
- sphere2(2,"Add",root.CFrame,vt(1,1,1),8,8,8,BrickColor.random(),BrickColor.random().Color)
- CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
- CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
- CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.random())
- end
- local distam = 0
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- wait()
- distam = distam + 1
- local xa = CreateParta(char,1,1,"SmoothPlastic",BrickColor.random())
- xa.Anchored = true
- xa.CFrame = root.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- game:GetService("Debris"):AddItem(xa, 5)
- for i = 0, 4 do
- slash(math.random(25,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.random())
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",xa)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(xa.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- eff.Lifetime = NumberRange.new(2.5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(200)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",xa)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.random().Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(1,3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.25)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
- sphere2(5,"Add",xa.CFrame,vt(1,1,1),1,1,1,BrickColor.random(),BrickColor.random().Color)
- sphere2(5,"Add",xa.CFrame,vt(1,1,1),2,2,2,BrickColor.random(),BrickColor.random().Color)
- MagniDamage(xa, 60, 9999,99999, 0, "Normal")
- end
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function FallenOrbs()
- attack = true
- hum.WalkSpeed = 2
- local keptcolor = MAINRUINCOLOR
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", char, 1.5, 1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://1448033299", root, 10, 1,0,10,0.15,0.5,1)
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("This wont be easy to you.",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("How about this?",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Swarm!",MAINRUINCOLOR.Color,1)
- end
- local obj1 = script.chring:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Color = BrickColor.new("Toothpaste").Color
- local obj2 = script.spball:Clone()
- obj2.Parent = char
- obj2.Transparency = 1
- obj2.Color = MAINRUINCOLOR.Color
- local cfor = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- cfor.Anchored = true
- cfor.CFrame = obj2.CFrame
- local cef = Instance.new("ParticleEmitter",cfor)
- cef.Texture = "rbxassetid://2344870656"
- cef.LightEmission = 1
- cef.Color = ColorSequence.new(obj2.Color)
- cef.Rate = 150
- cef.Lifetime = NumberRange.new(0.25)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,1,0),NumberSequenceKeypoint.new(1,0,0)})
- cef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- cef.Speed = NumberRange.new(0)
- local rval = 0
- local eval = 1
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 10,0.7)
- for i = 0,10,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 1.5
- obj1.Transparency = obj1.Transparency - 0.003
- obj1.Size = obj1.Size + vt(0,1,1)
- obj1.CFrame = root.CFrame*CFrame.new(0,16,0)*CFrame.Angles(math.rad(0),math.rad(rval),math.rad(-90))
- obj2.Transparency = obj2.Transparency - 0.005
- obj2.Size = obj2.Size + vt(0.5,0.5,0.5)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,eval,0),NumberSequenceKeypoint.new(1,0,0)})
- obj2.CFrame = root.CFrame*CFrame.new(0,36,0)*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- cfor.CFrame = obj2.CFrame
- slash(math.random(50,90)/10,5,true,"Round","Add","In",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,0.01,1),math.random(-400,-200)/250,BrickColor.new("Deep orange"))
- slash(math.random(50,90)/10,5,true,"Round","Add","In",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,0.01,1),math.random(-400,-200)/250,BrickColor.new("Toothpaste"))
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),6 + 0.15 * math.cos(sine / 32))*angles(math.rad(-20 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 2 * math.cos(sine / 37)),math.rad(5 + 1 * math.cos(sine / 58)),math.rad(-70 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(170 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(8 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-9 - 4 * math.cos(sine / 45))),.3)
- end
- cef.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.CFrame = obj2.CFrame*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(5,5,5)
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- obj2:Destroy()
- cfor:Destroy()
- end))
- for i = 0, 9 do
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,450)/250,BrickColor.new("Deep orange"))
- slash(math.random(10,40)/10,5,true,"Round","Add","Out",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,450)/250,BrickColor.new("Toothpaste"))
- end
- sphere2(3,"Add",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),1,1,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(3,"Add",obj2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),2,2,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 10, 0.8,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://763717897", root, 7.5, 1.1,0,10,0.15,0.5,1)
- CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 5, 0.7,0,10,0.15,0.5,1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- local custcol = math.random(1,3)
- local dis = CreateParta(char,0.5,1,"Neon",MAINRUINCOLOR)
- if custcol == 1 then
- dis.BrickColor = MAINRUINCOLOR
- elseif custcol == 2 then
- dis.BrickColor = BrickColor.new("Toothpaste")
- elseif custcol == 3 then
- dis.BrickColor = BrickColor.new("Deep orange")
- end
- dis.Anchored = true
- --CFuncs["Sound"].Create("rbxassetid://137463716", dis, 2.5,1.5)
- dis.CFrame = root.CFrame*CFrame.new(math.random(-30,30),math.random(11,51),math.random(-30,30))
- CreateMesh(dis,"Sphere",2,2,2)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- slash(math.random(10,20)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(10,50)/250,BrickColor.new("White"))
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- dis.Anchored = false
- CFuncs["EchoSound"].Create("rbxassetid://1602800656", dis, 5, 1,0,2,0.15,0.1,1)
- local at1 = Instance.new("Attachment",dis)
- at1.Position = vt(-1,0,0)
- local at2 = Instance.new("Attachment",dis)
- at2.Position = vt(1,0,0)
- local trl = Instance.new('Trail',dis)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://1049219073"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(dis.Color)
- trl.Lifetime = 0.6
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- dis.CFrame.p, -- origin
- (mouse.Hit.p - dis.CFrame.p).unit * 500 -- direction
- )
- local ignore = dis
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (dis.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(dis.CFrame.p, position) * CFrame.new(0, 0, 0)
- dis.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = dis.CFrame.lookVector*500
- bv.Parent = dis
- game:GetService("Debris"):AddItem(dis, 5)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- dis.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- CFuncs["EchoSound"].Create("rbxassetid://675172759", dis, 2.5, 0.8,0,10,0.15,0.5,1)
- MagniDamage(dis, 60, 25456,124672, 0, "Normal")
- sphere2(1,"Add",dis.CFrame,vt(1,1,1),1,1,1,dis.BrickColor,dis.Color)
- sphere2(8,"Add",dis.CFrame,vt(1,1,1),1.25,1.25,1.25,BrickColor.new("White"),Color3.new(1,1,1))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 10000000
- eff.Enabled = true
- --eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(3)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,20,0),NumberSequenceKeypoint.new(0.8,40,0),NumberSequenceKeypoint.new(1,60,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- wait(0.2)
- eff.Enabled = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- local disr = CreateParta(char,1,1,"Neon",dis.BrickColor)
- disr.CFrame = dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local at1 = Instance.new("Attachment",disr)
- at1.Position = vt(-10,0,0)
- local at2 = Instance.new("Attachment",disr)
- at2.Position = vt(10,0,0)
- local trl = Instance.new('Trail',disr)
- trl.Attachment0 = at1
- trl.FaceCamera = true
- trl.Attachment1 = at2
- trl.Texture = "rbxassetid://2342682798"
- trl.LightEmission = 1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- trl.Color = ColorSequence.new(disr.Color)
- trl.Lifetime = 0.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = disr.CFrame.lookVector*math.random(125,250)
- bv.Parent = disr
- local val = 0
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 0, 9 do
- swait()
- val = val + 0.1
- trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, val),NumberSequenceKeypoint.new(1, 1)})
- end
- game:GetService("Debris"):AddItem(disr, 3)
- end))
- end
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(20,250)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.5)
- eff.Enabled = false
- end))
- for i = 0, 4 do
- slash(math.random(20,50)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,200)/250,BrickColor.new("White"))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/70,math.random(-10,10)/70,math.random(-10,10)/70)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- dis.Anchored = true
- dis.Transparency = 1
- wait(8)
- dis:Destroy()
- end
- end)
- end))
- end))
- end
- end))
- for i = 0,9,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),6 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(-15 + 1 * math.cos(sine / 58)),math.rad(-90 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(90 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(8 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-9 - 4 * math.cos(sine / 45))),.3)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function Remembrance()
- ModeOfGlitch = 309
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- Special.Text = "Special: None"
- img666.Image = "rbxassetid://2805951110"
- RecolorTextAndRename("Remembrance Earthy",Color3.new(0,0,0),Color3.new(0,0,221),"Antique")
- newThemeCust("rbxassetid://2581163639",58.15,0.98,5)
- bosschatfunc("...",MAINRUINCOLOR.Color,2)
- warnedpeople("Remember This?","Arcade",BrickColor.new("Dark blue").Color,BrickColor.new("Cyan").Color)
- disably = false
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- end
- function EquinoxOrbs()
- hum.WalkSpeed = 0
- attack = true
- for i = 0,1,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(5),math.rad(40)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-40)),.3)
- end
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1.5,1.5,1.5,MAINRUINCOLOR)
- sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,MAINRUINCOLOR)
- for i = 0, 24 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),math.rad(0)),vt(0.01,0.01,0.01),math.random(100,400)/250,BrickColor.new("White"))
- end
- CFuncs["Sound"].Create("rbxassetid://763716870", root, 8,1)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 10,0.8)
- CFuncs["Sound"].Create("rbxassetid://782225570", root, 9,0.5)
- CFuncs["Sound"].Create("rbxassetid://763717569", root, 8,0.9)
- for i = 0,4,0.1 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*7.5
- local dis = CreateParta(char,0.25,1,"Neon",MAINRUINCOLOR)
- CreateMesh(dis,"Sphere",1,1,1)
- dis.Anchored = true
- dis.CFrame = larm.CFrame*CFrame.new(0,-3,0)
- local dis2 = CreateParta(char,0.25,1,"Neon",BrickColor.new("Really black"))
- CreateMesh(dis2,"Sphere",1,1,1)
- dis2.Anchored = true
- dis2.CFrame = rarm.CFrame*CFrame.new(0,-3,0)
- sphere2(5,"Add",dis.CFrame,vt(1,1,1),0.1,0.1,0.1,dis.BrickColor,dis.Color)
- sphere2(5,"Add",dis2.CFrame,vt(1,1,1),0.1,0.1,0.1,dis2.BrickColor,dis2.Color)
- coroutine.resume(coroutine.create(function()
- swait(60)
- dis.Transparency = 1
- dis2.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 19 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/40,math.random(-10,10)/40,math.random(-10,10)/40)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",dis)
- eff.Texture = "rbxassetid://2273224484"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(dis.Color)
- eff.Rate = 500000
- eff.Lifetime = NumberRange.new(0.5,2)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(50,450)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = dis2
- eff2.LightEmission = 0
- eff2.Color = ColorSequence.new(dis2.Color)
- wait(0.25)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- MagniDamage(dis, 55, 89,219788936, 0, "Normal")
- MagniDamage(dis2, 55, 89,219788936, 0, "Normal")
- for i = 0, 2 do
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis.BrickColor)
- slash(math.random(10,80)/10,5,true,"Round","Add","Out",dis2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(100,300)/250,dis2.BrickColor)
- end
- CFuncs["Sound"].Create("rbxassetid://782353117", dis, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://782353117", dis2, 1,0.75)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://1666361078", dis2, 1,1.25)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis, 2,1.15)
- CFuncs["Sound"].Create("rbxassetid://782353443", dis2, 2,1.15)
- sphere2(3,"Add",dis.CFrame,vt(1,1,1),0.8,0.8,0.8,dis.BrickColor,dis.Color)
- sphere2(3,"Add",dis2.CFrame,vt(1,1,1),0.8,0.8,0.8,dis2.BrickColor,dis2.Color)
- end))
- game:GetService("Debris"):AddItem(dis, 5)
- game:GetService("Debris"):AddItem(dis2, 5)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.4,1.5,0)*angles(math.rad(0),math.rad(5),math.rad(210)),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,1.5,0)*angles(math.rad(0),math.rad(-5),math.rad(-210)),.1)
- end
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- function DivineLights()
- attack = true
- local keptcolor = MAINRUINCOLOR
- coroutine.resume(coroutine.create(function()
- for i = 0, 0 do
- swait(10)
- local orb = Instance.new("Part", char)
- CFuncs["Sound"].Create("rbxassetid://663361028", orb, 2, 1)
- orb.BrickColor = keptcolor
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- orb.Anchored = true
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1.25,1.25,1.25)
- orb.CFrame = root.CFrame*CFrame.new(math.random(-25,25),math.random(75,150),math.random(-25,25))
- coroutine.resume(coroutine.create(function()
- orb.Transparency = 1
- local a = Instance.new("Part",char)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = keptcolor
- a.Material = "Neon"
- a.Transparency = 1
- a.Shape = "Cylinder"
- local x = Instance.new("Part",char)
- x.Name = "Direction"
- x.Anchored = true
- x.BrickColor = keptcolor
- x.Material = "Neon"
- x.Transparency = 1
- x.Shape = "Cylinder"
- local ht = Instance.new("Part",char)
- ht.Name = "DirectionHit"
- ht.Anchored = true
- ht.BrickColor = keptcolor
- ht.CanCollide = false
- ht.Transparency = 1
- ht.Size = vt(0.1,0.1,0.1)
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = char
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance,1,1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ht.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- x.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- local poste = 0
- local rotation = 0
- CFuncs["Sound"].Create("rbxassetid://153092315", char, 1.5, 1)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,0),vt(5,5,5),2.5,2.5,0,keptcolor)
- CameraEnshaking(2,2)
- for i = 0, 49 do
- swait()
- rotation = rotation + 5
- poste = poste + 1
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(rotation))*CFrame.new(0,poste,0),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(180 + rotation))*CFrame.new(0,poste,0),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(-rotation))*CFrame.new(0,poste,0),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(180 - rotation))*CFrame.new(0,poste,0),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- end
- local A1 = Instance.new("Attachment",x)
- local A2 = Instance.new("Attachment",ht)
- local Beem = Instance.new("Beam",ht)
- Beem.Attachment0 = A1
- Beem.Attachment1 = A2
- Beem.LightEmission = 1
- Beem.FaceCamera = true
- Beem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.025, 0),NumberSequenceKeypoint.new(0.975, 0),NumberSequenceKeypoint.new(1, 1)})
- Beem.Width0 = 125
- Beem.Width1 = 125
- Beem.Texture = "rbxassetid://1134824633"
- Beem.TextureMode = "Wrap"
- Beem.TextureLength = 200
- Beem.TextureSpeed = 1.5
- Beem.Color = ColorSequence.new(keptcolor.Color)
- CameraEnshaking(3,6)
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 2, 1.5)
- a.Transparency = 0.25
- sphere2(2,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.5,0.5,0.5,keptcolor)
- sphere2(4,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.5,0.5,0.5,keptcolor)
- sphere2(2,"Add",ht.CFrame,vt(1.25,1.25,1.25),1,1,1,keptcolor)
- MagniDamage(ht, 70, 1000,1500, 0, "Normal")
- local eff = Instance.new("ParticleEmitter",ht)
- eff.Texture = "rbxassetid://284205403"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(keptcolor.Color)
- eff.Rate = 500
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.2,35,0),NumberSequenceKeypoint.new(1,0.1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(80,500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-500,500)
- for i = 0, 24 do
- sphere2(6,"Add",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(15,1,15),-0.05,math.random(1,5),-0.05,keptcolor)
- local rsiz = math.random(10,50)
- sphereMK(math.random(3,6),1.25,"Add",ht.CFrame*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,15,15)
- for i = 0, 49 do
- swait()
- CameraEnshaking(1,4)
- MagniDamage(ht, 70, 1000,1500, 0, "Normal")
- rotation = rotation + 5
- sphere2(4,"Add",ht.CFrame,vt(1.25,1.25,1.25),1,1,1,keptcolor)
- sphere2(6,"Add",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(15,1,15),-0.05,math.random(1,5),-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,0),vt(25,25,5),1,1,0,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(rotation))*CFrame.new(0,50,0),vt(5,25,10),-0.05,1.5,-0.1,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(180 + rotation))*CFrame.new(0,50,0),vt(5,25,10),-0.05,1.5,-0.1,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(-rotation))*CFrame.new(0,50,0),vt(5,25,10),-0.05,1.5,-0.1,keptcolor)
- for i = 0, 2 do
- local rsiz = math.random(50,250)
- sphereMK(math.random(3,6),math.random(2,4),"Add",ht.CFrame*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- msh.Scale = msh.Scale + vt(0,0.25,0.25)
- end
- eff.Enabled = false
- local visibility = 0
- for i = 0, 49 do
- swait()
- visibility = visibility + 0.02
- Beem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.025, visibility),NumberSequenceKeypoint.new(0.975, visibility),NumberSequenceKeypoint.new(1, 1)})
- rotation = rotation + 5
- poste = poste - 1
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(rotation))*CFrame.new(0,poste,0),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(180 + rotation))*CFrame.new(0,poste,0),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- sphere2(8,"Add",x.CFrame*CFrame.Angles(0,0,math.rad(-rotation))*CFrame.new(0,poste,0),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
- msh.Scale = msh.Scale + vt(0,-0.5,-0.5)
- a.Transparency = a.Transparency + 0.02
- end
- wait(1)
- orb:Destroy()
- a:Destroy()
- ht:Destroy()
- end))
- game:GetService("Debris"):AddItem(orb, 10)
- end
- end))
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function WarpedDash()
- attack = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1208650519", tors, 5, 1)
- local poste = 3
- local rotation = 0
- local rate = 0
- for i = 0, 124 do
- swait()
- rotation = rotation + rate
- poste = poste + 0.1
- rate = rate + 1
- sphere2(8,"Add",root.CFrame*CFrame.new(0,-3,0),vt(poste,1,poste),0.05*poste/3,0,0.05*poste/3,MAINRUINCOLOR)
- sphere2(8,"Add",root.CFrame*CFrame.new(math.random(-20,20),-3,math.random(-20,20)),vt(1,1,1),-0.01,0.5,-0.01,MAINRUINCOLOR)
- sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,-3,poste)*CFrame.Angles(math.rad(40),0,0),vt(1,1,1),0.025,0.25,0.025,MAINRUINCOLOR)
- sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(90 + rotation),0)*CFrame.new(0,-3,poste)*CFrame.Angles(math.rad(40),0,0),vt(1,1,1),0.025,0.25,0.025,MAINRUINCOLOR)
- sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(180 + rotation),0)*CFrame.new(0,-3,poste)*CFrame.Angles(math.rad(40),0,0),vt(1,1,1),0.025,0.25,0.025,MAINRUINCOLOR)
- sphere2(8,"Add",root.CFrame*CFrame.Angles(0,math.rad(270 + rotation),0)*CFrame.new(0,-3,poste)*CFrame.Angles(math.rad(40),0,0),vt(1,1,1),0.025,0.25,0.025,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.75)*angles(math.rad(30),math.rad(0),math.rad(20)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(-20)),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(40),math.rad(-8),math.rad(-10)),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.5)
- end
- CameraEnshaking(3,7)
- local loc = Instance.new("Part", char)
- loc.BrickColor = MAINRUINCOLOR
- loc.CanCollide = false
- loc.FormFactor = 3
- loc.Name = "Ring"
- loc.Material = "Neon"
- loc.Size = Vector3.new(1, 1, 1)
- loc.Transparency = 1
- loc.TopSurface = 0
- loc.BottomSurface = 0
- loc.Anchored = true
- loc.CFrame = root.CFrame + root.CFrame.lookVector*100
- CFuncs["Sound"].Create("rbxassetid://782353443", loc, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1177785010", loc, 6, 1)
- MagniDamage(loc, 95, 500,6000, 0, "Normal")
- sphere2(10,"Add",loc.CFrame,vt(5,5,5),-0.05,-0.05,5,MAINRUINCOLOR)
- sphere2(8,"Add",loc.CFrame,vt(5,5,5),2.5,2.5,2.5,MAINRUINCOLOR)
- sphere2(4,"Add",loc.CFrame,vt(5,5,5),2.5,2.5,2.5,MAINRUINCOLOR)
- sphere2(2,"Add",loc.CFrame,vt(5,5,5),2.5,2.5,2.5,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",loc)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,75,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(100,500)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- wait(0.5)
- eff.Enabled = false
- end))
- for i = 0, 49 do
- sphere2(math.random(100,300)/100,"Add",loc.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,5),-0.01,-0.01,5,MAINRUINCOLOR)
- end
- for i = 0, 9 do
- sphere2(3,"Add",loc.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),0),vt(1,1,5),-0.01,-0.01,5,MAINRUINCOLOR)
- end
- game:GetService("Debris"):AddItem(loc, 5)
- root.CFrame = root.CFrame + root.CFrame.lookVector*0
- hum.WalkSpeed = storehumanoidWS
- hum.JumpPower = 50
- attack = false
- end
- function LocoSoulKill()
- attack = true
- hum.WalkSpeed = 0
- local rd = math.random(1,5)
- if rd == 1 then
- chatfunc("Do you wanna play hide and seek?",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 2 then
- chatfunc("Wanna Die?",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 3 then
- chatfunc("=)",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 4 then
- chatfunc("hehehehehehe....",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 5 then
- chatfunc("I will kill you...",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- end
- for i = 0, 8, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) + kan.PlaybackLoudness/5000,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 56) + kan.PlaybackLoudness/450)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/6500,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(5),math.rad(0 + 2 * math.cos(sine / 56) + kan.PlaybackLoudness/500)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 56) ,0 + 0.05 * math.cos(sine / 28) + kan.PlaybackLoudness/7000)*angles(math.rad(0 - 2 * math.cos(sine / 56)),math.rad(0),math.rad(60)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2 * math.cos(sine / 28) - kan.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-60)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(90 + 5 * math.cos(sine / 34) + kan.PlaybackLoudness/7.5),math.rad(0),math.rad(60 - 2 * math.cos(sine / 38))),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(10),math.rad(5),math.rad(7.5)),.4)
- end
- attack = false
- end
- function BallRamp()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.15,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.3)
- end
- CameraEnshaking(3,4)
- MagniDamage(root, 12, 15,30, 0, "Normal")
- sphere2(5,"Add",root.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- sphere2(7.5,"Add",root.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- sphere2(10,"Add",root.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.35,0.35,0.35,MAINRUINCOLOR)
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",root)
- eff.Texture = "rbxassetid://363275192"
- eff.LightEmission = 0.95
- eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- eff.Rate = 10000
- eff.Lifetime = NumberRange.new(1)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(10,125)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.VelocitySpread = 9000
- eff.RotSpeed = NumberRange.new(-50,50)
- local eff2 = eff:Clone()
- eff2.Parent = root
- eff2.Texture = "rbxassetid://284205403"
- eff2.Rate = 10000
- eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,25,0),NumberSequenceKeypoint.new(1,0,0)})
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- eff2.Drag = 5
- eff2.Speed = NumberRange.new(10,50)
- eff2.Rotation = NumberRange.new(-500,500)
- eff2.VelocitySpread = 9000
- wait(0.25)
- eff2.Enabled = false
- eff.Enabled = false
- wait(3)
- eff2:Destroy()
- eff:Destroy()
- end))
- for i = 0, 9 do
- sphere2(7.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.0025,1,-0.0025,MAINRUINCOLOR)
- end
- for i = 0, 24 do
- local rsiz = math.random(5,20)
- sphereMK(math.random(1,5),0.75,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/8,rsiz/8,rsiz/8,0,MAINRUINCOLOR,0)
- end
- CFuncs["Sound"].Create("rbxassetid://1042705869", root, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2.25, 1)
- CFuncs["Sound"].Create("rbxassetid://1117054464", root, 1, 1)
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-120)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.3)
- end
- attack = false
- end
- function CORE()
- attack = true
- local keptcolor = MAINRUINCOLOR
- for i = 0,1,0.01 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(-10),math.rad(-20)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(10),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
- end
- local distlook = 5
- coroutine.resume(coroutine.create(function()
- for i = 0, 5 do
- swait(2)
- CameraEnshaking(2,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,0,-distlook)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(50,1,200),0.2,0.001,0.2,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(50,200,200),-0.045,0.15,-0.045,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(50,200,200),-0.025,0.25,-0.025,keptcolor)
- sphere2(4,"Add",hite.CFrame*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),vt(50,200,200),-0.015,0.35,-0.015,keptcolor)
- MagniDamage(hite, 1000, 1000,1000, 1000, "Normal")
- for i = 0, 1 do
- local rsiz = math.random(2,2)
- sphereMK(math.random(1,3),0.25,"Add",hite.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://178452221", hite, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1042722746", hite, 0.5, 1)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 9
- end
- end))
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(90)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-10)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.5)
- end
- attack = false
- end
- function ExplosionRamp()
- attack = true
- local keptcolor = MAINRUINCOLOR
- CFuncs["Sound"].Create("rbxassetid://1042700914", root, 2, 1.75)
- for i = 0,1,0.1 do
- swait()
- sphere2(6,"Add",root.CFrame + root.CFrame.lookVector*2.5,vt(3,3,3),0.01,0.01,0.01,MAINRUINCOLOR)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-40)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(40)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
- end
- CFuncs["Sound"].Create("rbxassetid://1042705869", root, 1.5, 0.9)
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 0.9)
- local angle = -25
- coroutine.resume(coroutine.create(function()
- for i = 0, 2 do
- local orb = Instance.new("Part", char)
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0.5
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(3,3,3)
- orb.CFrame = root.CFrame*CFrame.Angles(0,math.rad(angle),0) + root.CFrame.lookVector*2.5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*100
- bv.Parent = orb
- game:GetService("Debris"):AddItem(orb, 10)
- sphere2(6,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.15,0.15,0.15,keptcolor)
- sphere2(9,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.15,0.15,0.15,keptcolor)
- coroutine.resume(coroutine.create(function()
- MagniDamage(orb, 6, 8,15, 0, "Normal")
- for i = 0, 7 do
- swait(2.5)
- CameraEnshaking(1,2)
- MagniDamage(orb, 6, 8,15, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://1042693018", orb, 1.5, 1.5)
- for i = 0, 4 do
- local rsiz = math.random(5,10)
- sphere2(4,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,1,0.5),-0.0025,0.25,-0.0025,keptcolor)
- sphereMK(math.random(2,6),0.15,"Add",orb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,keptcolor,0)
- end
- sphere2(4,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.1,0.1,0.1,keptcolor)
- sphere2(8,"Add",orb.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),vt(1,1,1),0.1,0.1,0.1,keptcolor)
- end
- orb.Transparency = 1
- orb.Anchored = false
- wait(10)
- orb:Destroy()
- end))
- angle = angle + 25
- end
- end))
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.3)
- end
- attack = false
- end
- function SHDTwist()
- attack = true
- hum.WalkSpeed = 2
- local radm = math.random(1,3)
- if radm == 1 then
- bosschatfunc("Plasmatic Burst!",MAINRUINCOLOR.Color,1)
- elseif radm == 2 then
- bosschatfunc("How cute.",MAINRUINCOLOR.Color,1)
- elseif radm == 3 then
- bosschatfunc("Suffer to the brightness.",MAINRUINCOLOR.Color,1)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", rarm, 1.5,1.25)
- local obj1 = script.chring2:Clone()
- obj1.Parent = char
- obj1.Transparency = 1
- obj1.Size = vt(1,1,1)
- obj1.Color = BrickColor.new("Pink").Color
- local obj2 = script.spball:Clone()
- obj2.Parent = char
- obj2.Transparency = 1
- obj2.Size = vt(1,1,1)
- obj2.Color = MAINRUINCOLOR.Color
- local cfor = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- cfor.Anchored = true
- cfor.CFrame = obj2.CFrame
- local cef = Instance.new("ParticleEmitter",cfor)
- cef.Texture = "rbxassetid://2344870656"
- cef.LightEmission = 1
- cef.Color = ColorSequence.new(obj2.Color)
- cef.Rate = 150
- cef.Lifetime = NumberRange.new(0.25)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,1,0),NumberSequenceKeypoint.new(1,0,0)})
- cef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
- cef.Speed = NumberRange.new(0)
- local rval = 0
- local eval = 1
- for i = 0,7,0.1 do
- swait()
- rval = rval + math.random(30,40)
- eval = eval + 0.45
- obj1.Transparency = obj1.Transparency - 0.005
- obj1.Size = obj1.Size + vt(0.3,0.3,0.1)
- obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
- obj2.Transparency = obj2.Transparency - 0.007
- obj2.Size = obj2.Size + vt(0.15,0.15,0.15)
- cef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,eval,0),NumberSequenceKeypoint.new(1,0,0)})
- obj2.CFrame = root.CFrame*CFrame.new(0,1,-7)*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- cfor.CFrame = obj2.CFrame
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(10,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.15,-0.01,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2 * math.cos(sine / 37)),math.rad(10 + 1 * math.cos(sine / 58)),math.rad(50 + 2 * math.cos(sine / 53))),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(10 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(5 + 2 * math.cos(sine / 45))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-50 - 4 * math.cos(sine / 45))),.3)
- end
- cef.Enabled = false
- coroutine.resume(coroutine.create(function()
- for i = 0,49 do
- swait()
- rval = rval + 100
- obj2.CFrame = obj2.CFrame*CFrame.Angles(math.rad(rval),math.rad(rval),math.rad(-rval))
- obj2.Transparency = obj2.Transparency + 0.02
- obj2.Size = obj2.Size + vt(5,5,5)
- obj1.Transparency = obj1.Transparency + 0.02
- obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
- end
- obj1:Destroy()
- obj2:Destroy()
- cfor:Destroy()
- end))
- local lva = 1
- local ica = 0
- local cent = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", cent, 10, 1)
- cent.CFrame = root.CFrame*CFrame.Angles(0,0,0) + root.CFrame.lookVector*5
- sphere2(2,"Add",cent.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(3,"Add",cent.CFrame,vt(1,1,1),0.5,0.5,0.5,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- cent.CFrame.p, -- origin
- (mouse.Hit.p - cent.CFrame.p).unit * 500 -- direction
- )
- local ignore = cent
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (cent.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(cent.CFrame.p, position) * CFrame.new(0, 0, 0)
- cent.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = cent.CFrame.lookVector*0
- bv.Parent = cent
- game:GetService("Debris"):AddItem(cent, 20)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if hitted == false and cent.Parent ~= nil then
- ica = ica + 4*lva
- lva = lva + 0.1
- bv.velocity = cent.CFrame.lookVector*ica
- sphere2(3,"Add",cent.CFrame,vt(5,5,5),-0.05,-0.05,-0.05,BrickColor.new("Pastel light blue"))
- sphere2(5,"Add",cent.CFrame*CFrame.Angles(0,0,math.rad(ica))*CFrame.new(0,-5,0),vt(4,4,4),-0.04,-0.04,-0.04,BrickColor.new("Pink"))
- sphere2(5,"Add",cent.CFrame*CFrame.Angles(0,0,math.rad(ica))*CFrame.new(0,5,0),vt(4,4,4),-0.04,-0.04,-0.04,BrickColor.new("Pastel light blue"))
- elseif hitted == true or cent.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- cent.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- cent.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://782353443", cent, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", cent, 8, 1)
- CFuncs["Sound"].Create("rbxassetid://763717897", cent, 5, 1)
- CFuncs["EchoSound"].Create("rbxassetid://1177785010", cent, 8, 1.1,0,10,0.15,0.5,1)
- MagniDamage(cent, 50, 50,99999, 0, "Normal")
- sphere2(2,"Add",cent.CFrame,vt(1,1,1),1,1,1,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(3,"Add",cent.CFrame,vt(1,1,1),1.2,1.2,1.2,BrickColor.new("Pink"),BrickColor.new("Pink").Color)
- for i = 0, 19 do
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",cent.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(200,400)/250,BrickColor.new("Pink"))
- slash(math.random(10,50)/10,5,true,"Round","Add","Out",cent.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,300)/250,BrickColor.new("Pastel light blue"))
- end
- coroutine.resume(coroutine.create(function()
- local eff = Instance.new("ParticleEmitter",cent)
- eff.Texture = "rbxassetid://2344870656"
- eff.LightEmission = 1
- eff.Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color)
- eff.Rate = 10000000
- eff.Enabled = true
- --eff.EmissionDirection = "Front"
- eff.Lifetime = NumberRange.new(5)
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,75,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,60,0),NumberSequenceKeypoint.new(1,80,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
- eff.Speed = NumberRange.new(350)
- eff.Drag = 5
- eff.Rotation = NumberRange.new(-500,500)
- eff.SpreadAngle = Vector2.new(0,900)
- eff.RotSpeed = NumberRange.new(-500,500)
- local eff2 = eff:Clone()
- eff2.Parent = cent
- eff2.Speed = NumberRange.new(250)
- eff2.Color = ColorSequence.new(BrickColor.new("Pink").Color)
- wait(0.2)
- eff.Enabled = false
- eff2.Enabled = false
- end))
- end
- end)
- end))
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- -------------------------------------
- Humanoid.Animator.Parent = nil
- -------------------------------------
- function burstswitch(col1,col2)
- local effx = Instance.new("ParticleEmitter",root)
- effx.Texture = "rbxassetid://144580273" -- 144580273 74564879
- effx.LightEmission = 1
- effx.Color = ColorSequence.new(col1)
- effx.Rate = 500000
- effx.Lifetime = NumberRange.new(0.25,0.75)
- effx.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,200,0)})
- effx.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.8,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effx.Speed = NumberRange.new(0,10)
- effx.Drag = 5
- effx.Rotation = NumberRange.new(-500,500)
- effx.VelocitySpread = 9000
- effx.RotSpeed = NumberRange.new(-50,50)
- local effx2 = effx:Clone()
- effx2.Parent = root
- effx2.Color = ColorSequence.new(col2)
- effx2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,150,0)})
- --CFuncs["Sound"].Create("rbxassetid://2095993595", root, 10, 1)
- for i = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://1042716828", root, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1042693018", root, 5, 0.8)
- CFuncs["Sound"].Create("rbxassetid://1192402877", root, 4,0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", root, 4,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 0.75)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 8, 0.9)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 0.8)
- CFuncs["Sound"].Create("rbxassetid://782353443", root, 4, 0.7)
- end
- spherec(1,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(0,0,0),1,1,1,col2)
- spherec(2,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(0,0,0),1.5,1.5,1.5,col1)
- spherec(3,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(0,0,0),2,2,2,col2)
- spherec(4,"Add",root.CFrame*CFrame.Angles(0,0,0),vt(0,0,0),2.5,2.5,2.5,col1)
- symbolizeBlink(root,0,144580273,col1,25,0,0,0,root,true,-5,2)
- symbolizeBlink(root,0,144580273,col2,20,0,0,0,root,true,-5,1)
- symbolizeBlink(root,0,144580273,col2,22.5,0,0,0,root,true,-5,1.5)
- symbolizeBlink(root,0,348103573,col2,22.5,0,0,0,root,true,-5,1.5)
- symbolizeBlink(root,0,348103573,col2,30,0,0,0,root,true,-25,1)
- symbolizeBlink(root,0,348103573,col1,40,0,0,0,root,true,-25,1)
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- effx.Enabled = false
- effx2.Enabled = false
- wait(2)
- effx:Destroy()
- effx2:Destroy()
- end))
- end
- function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondaryenabled,sectrailenabled)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = one
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- if secondaryenabled == false then
- v.Transparency = 1
- elseif secondaryenabled == true then
- v.Transparency = 0
- end
- v.BrickColor = two
- v.Material = "Neon"
- end
- end
- if secondaryenabled == false then
- elseif secondaryenabled == true then
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = three
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = four
- v.Material = "Ice"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = five
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = exonetran
- v.BrickColor = exone
- v.Material = "Neon"
- end
- end
- if sectrailenabled == true then
- elseif sectrailenabled == false then
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = extwotran
- v.BrickColor = extwo
- v.Material = "Neon"
- end
- end
- end
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "m" and attack == false and ModeOfGlitch == 4 and ModeOfGlitch ~= 1 then
- --normalmog() ---Disabled due to crashing... only in VSB
- ModeOfGlitch = 1
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- newTheme("rbxassetid://188400306",0,1,1)
- RecolorTextAndRename("asd162430",Color3.new(222,222,222),Color3.new(0,50,50),"SciFi")
- MAINRUINCOLOR = BrickColor.new("Cyan")
- RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,false,false)
- end
- if k == "q" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 4 then
- hum.WalkSpeed = 0
- attack = true
- CFuncs["Sound"].Create("rbxassetid://1448033299", char, 23, 1)
- hum.WalkSpeed = 0
- local rd = math.random(1,5)
- if rd == 1 then
- chatfunc("How do you like this!?",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 2 then
- chatfunc("How do you like this!?",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 3 then
- chatfunc("How do you like this!?",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 4 then
- chatfunc("How do you like this!?",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- elseif rd == 5 then
- chatfunc("How do you like this!?",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
- end
- for i = 0, 1.5, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) + kan.PlaybackLoudness/5000,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 56) + kan.PlaybackLoudness/450)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/6500,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(5),math.rad(0 + 2 * math.cos(sine / 56) + kan.PlaybackLoudness/500)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 56) ,0 + 0.05 * math.cos(sine / 28) + kan.PlaybackLoudness/7000)*angles(math.rad(0 - 2 * math.cos(sine / 56)),math.rad(0),math.rad(60)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2 * math.cos(sine / 28) - kan.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-60)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(90 + 5 * math.cos(sine / 34) + kan.PlaybackLoudness/7.5),math.rad(0),math.rad(60 - 2 * math.cos(sine / 38))),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(10),math.rad(5),math.rad(7.5)),.4)
- end
- attack = false
- for i = 0, 9, 0.1 do
- swait(0.5)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.2 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.5 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(140 - 3 * math.cos(sine / 32)),math.rad(0 + 8 * math.cos(sine / 23)),math.rad(-42 + 3 * math.cos(sine / 15))),.1)
- LW.C0=clerp(LW.C0,cf(-1.05,0.5 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(130 - 3 * math.cos(sine / 32)),math.rad(0 - 8 * math.cos(sine / 23)),math.rad(42 - 3 * math.cos(sine / 15))),.1)
- end
- for i = 0, 1.5, 0.1 do
- swait(1)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.05,0.65 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(180 - 3 * math.cos(sine / 32)),math.rad(0 + 8 * math.cos(sine / 23)),math.rad(-42 + 3 * math.cos(sine / 15))),.1)
- LW.C0=clerp(LW.C0,cf(-1.05,0.65 + 0.075 * math.cos(sine / 18),-0.5)*angles(math.rad(170 - 3 * math.cos(sine / 32)),math.rad(0 - 8 * math.cos(sine / 23)),math.rad(42 - 3 * math.cos(sine / 15))),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://763717897", char, 3, 5)
- CFuncs["Sound"].Create("rbxassetid://0", char, 3, 0.9)
- CFuncs["Sound"].Create("rbxassetid://0", char, 3, 1.1)
- CFuncs["Sound"].Create("rbxassetid://0", char, 2,0.75)
- CFuncs["Sound"].Create("rbxassetid://1664711478", char, 2,1)
- CFuncs["Sound"].Create("rbxassetid://0", char, 2, 0.75)
- for i = 0, 21, 0.1 do
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-32),math.rad(0),math.rad(0 + 35 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.075 * math.cos(sine / 18),0)*angles(math.rad(-40 - 3 * math.cos(sine / 32)),math.rad(0 + 8 * math.cos(sine / 23)),math.rad(50 + 3 * math.cos(sine / 15))),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.075 * math.cos(sine / 18),0)*angles(math.rad(-40 - 3 * math.cos(sine / 32)),math.rad(0 - 8 * math.cos(sine / 23)),math.rad(-50 - 3 * math.cos(sine / 15))),.5)
- end
- --e:Destroy()
- attack = false
- sphere2(1,"Add",root.CFrame*CFrame.new(0,0,0),vt(5,50000,5),1.5,1,1.5,BrickColor.new("Dark blue"))
- hum.WalkSpeed = storehumanoidWS
- RecolorThing(BrickColor.new("Dark blue"),BrickColor.new("Dark blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,0,MAINRUINCOLOR,0,BrickColor.new("Dark blue"),true,true)
- MAINRUINCOLOR = BrickColor.new("Dark blue")
- RecolorThing(MAINRUINCOLOR,BrickColor.new("Dark blue"),MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR,true,false)
- ModeOfGlitch = 4
- storehumanoidWS = 0
- RecolorTextAndRename("asd162430..? (COMBAT)",Color3.new(0,0,0),Color3.new(0,0,222),"Antique")
- newThemeCust("rbxassetid://1873219898",0,1,1.2)
- wait(0.5)
- hum.WalkSpeed = 500
- end
- if k == "l" and mutedtog == false then
- mutedtog = true
- kan.Volume = 0
- elseif k == "l" and mutedtog == true then
- mutedtog = false
- kan.Volume = 1.25
- end
- if k == "p" and toggleTag == false then
- toggleTag = true
- modet.TextTransparency = 0
- modet.TextStrokeTransparency = 0
- elseif k == "p" and toggleTag == true then
- toggleTag = false
- modet.TextTransparency = 1
- modet.TextStrokeTransparency = 1
- end
- if k == "m" and attack == false and ModeOfGlitch == 1 then
- --[[ExtinctiveHeartbreak()]]--
- elseif k == "f" and attack == false and ModeOfGlitch == 1 then
- HolyBarrier()
- elseif k == "y" and attack == false and ModeOfGlitch == 1 then
- HolyBarrier2()
- elseif k == "z" and attack == false and ModeOfGlitch == 2 then
- HeavenlyDisk()
- elseif k == "z" and attack == false and ModeOfGlitch == 6969 then
- ChaosGroundStrike()
- elseif k == "x" and attack == false and ModeOfGlitch == 9 then
- Chaos()
- --elseif k == "t" and attack == false and ModeOfGlitch ~= 123 then
- -- ModeOfGlitch = 123
- --iNSaNITY()
- elseif k == "p" and attack == false and ModeOfGlitch ~= 91 then
- ModeOfGlitch = 91
- Remembrance()
- elseif k == "z" and attack == false and ModeOfGlitch == 3 then
- CorruptionEvent()
- elseif k == "z" and attack == false and ModeOfGlitch == 8889 then
- METEOR()
- elseif k == "z" and attack == false and ModeOfGlitch == 900 then
- OOOOOOOOFFF()
- elseif k == "v" and attack == false and ModeOfGlitch == 1 then
- Fireball()
- elseif k == "x" and attack == false and ModeOfGlitch == 8 then
- CorruptionSpecial()
- elseif k == "z" and attack == false and ModeOfGlitch == 88893333388 then
- KABOOM()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- BeamOfDeath()
- elseif k == "z" and attack == false and ModeOfGlitch == 4 then
- Beams()
- elseif k == "x" and attack == false and ModeOfGlitch == 3 then
- RAAAAAA()
- elseif k == "x" and attack == false and ModeOfGlitch == 1 then
- ExplosionRamp()
- elseif k == "z" and attack == false and ModeOfGlitch == 1 then
- BallRamp()
- elseif k == "z" and attack == false and ModeOfGlitch == 9 then
- uWotM8()
- elseif k == "m" and attack == false and ModeOfGlitch == 3 then
- uWotM1()
- elseif k == "m" and attack == false and ModeOfGlitch == 000 then
- uWotM2()
- elseif k == "z" and attack == false and ModeOfGlitch == 664663666 then
- MurEvent()
- elseif k == "x" and attack == false and ModeOfGlitch == 664663666 then
- KillEvent()
- elseif k == "z" and attack == false and ModeOfGlitch == 9 then
- RapidBurst()
- elseif k == "z" and attack == false and ModeOfGlitch == 5 then
- DivineLights()
- elseif k == "z" and attack == false and ModeOfGlitch == 091 then
- CORE()
- elseif k == "x" and attack == false and ModeOfGlitch == 9 then
- DivineBoom()
- elseif k == "z" and attack == false and ModeOfGlitch == 6 then
- EquinoxOrbs()
- elseif k == "z" and attack == false and ModeOfGlitch == 1264532489 then
- FallenOrbs()
- elseif k == "z" and attack == false and ModeOfGlitch == 666 then
- LocoSoulKill()
- elseif k == "x" and attack == false and ModeOfGlitch == 666 then
- RipSoul()
- elseif k == "z" and attack == false and ModeOfGlitch == 4367677813 then
- SHDTwist()
- elseif k == "c" and attack == false and ModeOfGlitch == 1 then
- WarpedDash()
- elseif k == "x" and attack == false and ModeOfGlitch == 4 then
- SOULESSKILL()
- end
- if k == "b" and attack == false and ModeOfGlitch == 1264532489 then
- FallenDEMISE()
- end
- if k == "x" and attack == false and ModeOfGlitch == 1 then
- --[[EndGROUND()]]--
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if ModeOfGlitch == 4 then
- if hitfloor ~= nil then
- sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Dark blue"),Color3.new(0,1,0))
- end
- end
- if ModeOfGlitch == 1 or ModeOfGlitch == 6 or ModeOfGlitch == 21238 or ModeOfGlitch == 8 or ModeOfGlitch == 9 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 664663666 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 3124343434343 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 808080808080808080808080 then
- elseif ModeOfGlitch == 21238 then
- sphereMK(7.5,math.random(1,10)/45,"Add",root.CFrame*CFrame.new(math.random(-0,0),0,math.random(-0,0))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,50,-0.0075,BrickColor.new("Black"),0)
- elseif ModeOfGlitch == 31238 then --312381
- sphereMK(8,math.random(1,10)/30,"Add",root.CFrame*CFrame.new(math.random(-30,30),-0,math.random(-30,30))*CFrame.Angles(math.rad(90 + math.random(-0,0)),math.rad(math.random(-0,0)),math.rad(math.random(-0,0))),0.75,0.75,30000,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,10)/30,"Add",root.CFrame*CFrame.new(math.random(-30,30),-0,math.random(-30,30))*CFrame.Angles(math.rad(90 + math.random(-0,0)),math.rad(math.random(-0,0)),math.rad(math.random(-0,0))),0.75,0.75,30000,-0.0075,MAINRUINCOLOR,0)
- sphereMK2(8,math.random(1,10)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(90 + math.random(-0,0)),math.rad(math.random(-0,0)),math.rad(math.random(-0,0))),10,10,0.01,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 55 then --312381
- sphereMK(8,math.random(1,10)/30,"Add",root.CFrame*CFrame.new(math.random(-500,500),-0,math.random(-500,500))*CFrame.Angles(math.rad(90 + math.random(-60,60)),math.rad(math.random(-60,60)),math.rad(math.random(-0,0))),60,60,30000,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,10)/30,"Add",root.CFrame*CFrame.new(math.random(-500,500),-0,math.random(-500,500))*CFrame.Angles(math.rad(90 + math.random(-60,60)),math.rad(math.random(-60,60)),math.rad(math.random(-0,0))),60,60,30000,-0.0075,MAINRUINCOLOR,0)
- sphereMK2(8,math.random(1,10)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(90 + math.random(-0,0)),math.rad(math.random(-0,0)),math.rad(math.random(-0,0))),10,10,0.01,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 901238 then
- slash(math.random(15,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-0,0))),vt(0.05,0.01,0.05),math.random(360,360)/360,BrickColor.new("White"))
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),5,5,10,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),5,5,10,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),5,5,10,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 091 then
- sphereMK(8,math.random(1,50)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-1.5,math.random(-0,0))*CFrame.Angles(math.rad(0 + math.random(-0,0)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),10,2,15,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,50)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-1.5,math.random(-0,0))*CFrame.Angles(math.rad(0 + math.random(-0,0)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),10,2,15,-0.0075,MAINRUINCOLOR,0)
- sphereMK2(8,math.random(0,10)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(90 + math.random(-0,0)),math.rad(math.random(-0,0)),math.rad(math.random(-0,0))),5,5,0.01,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 312381 then
- slash(math.random(1,30)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(math.random(-0,0),222,math.random(-0,0))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.05,0.01,0.05),math.random(360,360)/360,BrickColor.new("Electric blue"))
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),222,math.random(-0,0))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),5,5,10,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),222,math.random(-0,0))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),5,5,10,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),222,math.random(-0,0))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),5,5,10,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 8889 then
- sphereMK(8,math.random(1,100)/0,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-30,-30))*CFrame.Angles(math.rad(0 + math.random(90,90)),math.rad(math.random(-0,0)),math.rad(math.random(-0,0))),40,40,0.01,-0.0075,MAINRUINCOLOR,0)
- elseif ModeOfGlitch == 64 then
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-10000,10000),-0,math.random(-1000,1000))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-380,380))),10,10,10000,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-10000,10000),-0,math.random(-1000,1000))*CFrame.Angles(math.rad(380 + math.random(-380,380)),math.rad(math.random(-380,380)),math.rad(math.random(-380,380))),10,10,10000,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(0 + math.random(-0,0)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),8,0.01,10,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,10)/30,"Add",root.CFrame*CFrame.new(math.random(-9,9),-0,math.random(-9,9))*CFrame.Angles(math.rad(90 + math.random(-0,0)),math.rad(math.random(-0,0)),math.rad(math.random(-0,0))),0.75,0.75,3,-0.0075,MAINRUINCOLOR,0)
- sphereMK(8,math.random(1,100)/30,"Add",root.CFrame*CFrame.new(math.random(-0,0),-0,math.random(-0,0))*CFrame.Angles(math.rad(0 + math.random(-0,0)),math.rad(math.random(-380,380)),math.rad(math.random(-0,0))),8,0.01,10,-0.0075,MAINRUINCOLOR,0)
- if ModeOfGlitch == 765688533321 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Cyan"),0)
- elseif ModeOfGlitch == 88893333388 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Really blue"),0)
- elseif ModeOfGlitch == 88893333388 then
- sphereMK(7.5,math.random(-50,-15)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),50,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Really blue"),0)
- elseif ModeOfGlitch == 808080808080808080808080 then
- sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-125,125),-10,math.random(-125,125))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),3,3,50,-0.03,BrickColor.new("Alder"),0)
- end
- end
- end
- end))
- --[[coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if chaosmode == true then
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- RecolorTextAndRename("Psycho Earthy",Color3.new(0,0,0),BrickColor.random().Color,"Fantasy")
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- end
- end
- end))]]--
- Humanoid.Name = "STARGLITCHER"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- local bguis = Instance.new("BillboardGui",tors)
- bguis.Size = UDim2.new(25, 0, 25, 0)
- local imgca = Instance.new("ImageLabel",bguis)
- imgca.BackgroundTransparency = 1
- imgca.ImageTransparency = 1
- imgca.Size = UDim2.new(1,0,1,0)
- imgca.Image = "rbxassetid://2344830904" --997291547,521073910,2312119891,2344830904
- imgca.ImageColor3 = Color3.new(0,0,0)
- idleanim=.4
- while true do
- if mutedtog == false then
- kan.Volume = currentVol
- elseif mutedtog == true then
- kan.Volume = 0
- end
- kan.PlaybackSpeed = currentPitch
- kan.Pitch = currentPitch
- kan.SoundId = currentThemePlaying
- kan.Looped = true
- kan.Parent = char
- kan:Resume()
- if ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- imgca.ImageTransparency = 1
- elseif ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 808080808080808080808080 then
- imgca.ImageColor3 = MAINRUINCOLOR.Color
- imgca.ImageTransparency = 0 + 0.25 * math.cos(sine / 30)
- end
- imgca.Rotation = imgca.Rotation + 5 + kan.PlaybackLoudness/25
- bguis.Size = UDim2.new(15 + 3 * math.cos(sine / 30),0, 15 + 3 * math.cos(sine / 30),0)
- coroutine.resume(coroutine.create(function()
- if chaosmode == true then
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- tl1.Color = ColorSequence.new(BrickColor.random().Color)
- tl2.Color = ColorSequence.new(BrickColor.random().Color)
- tl3.Color = ColorSequence.new(BrickColor.random().Color)
- end
- end))
- if chaosmode == false then
- modet.Position = UDim2.new(0,0 - 0 * math.cos(sine / 32),0,0 - 0 * math.cos(sine / 45))
- techc.Rotation = techc.Rotation + 1
- circl.Rotation = circl.Rotation - kan.PlaybackLoudness/75 - 1
- circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/50 + 1
- imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/50 + 1
- imgl2b.Rotation = imgl2b.Rotation + kan.PlaybackLoudness/25 - 1
- ned.Rotation = 0 - 2 * math.cos(sine / 24)
- ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
- Special.Rotation = 0 - 2 * math.cos(sine / 24)
- Special.Position = UDim2.new(0.01,0 - 10 * math.cos(sine / 32),1.7,0 - 10 * math.cos(sine / 45))
- img666.Rotation = 0 - 2 * math.cos(sine / 24)
- img666.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
- block2.Rotation = 0 - 2 * math.cos(sine / -24)
- block2.Position = UDim2.new(0,0 - 10 * math.cos(sine / 32),1.5,0 - 10 * math.cos(sine / 45))
- block1.Rotation = 0 - 2 * math.cos(sine / 24)
- block1.Position = UDim2.new(0,0 - 10 * math.cos(sine / 32),1,0 - 10 * math.cos(sine / 45))
- else
- techc.Rotation = techc.Rotation + 1
- circl.Rotation = circl.Rotation - kan.PlaybackLoudness/50 + math.random(-5,5)
- circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/25 + math.random(-5,5)
- imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/25 + math.random(-5,5)
- imgl2b.Rotation = imgl2b.Rotation + kan.PlaybackLoudness/12.5 + math.random(-5,5)
- ned.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-3,3))
- block1.Rotation = 0 -2 * math.cos(sine / 1) + math.random(-3,3)
- block1.Position = UDim2.new(0,0 - 10 + math.random(-3,3),1,0 + math.random(-3,3))
- block2.Rotation = 0 -2 * math.cos(sine / 1) + math.random(-3,3)
- block2.Position = UDim2.new(0,0 - 10 + math.random(-3,3),1.5,0 + math.random(-3,3))
- img666.Rotation = 0 -2 * math.cos(sine / 1) + math.random(-3,3)
- img666.Position = UDim2.new(0.7,0 + math.random(-3,3),0.8,0 + math.random(-3,3))
- Special.Rotation = 0 -2 * math.cos(sine / 1) + math.random(-3,3)
- Special.Position = UDim2.new(0.01,0 + math.random(-3,3),1.7,0 + math.random(-3,3))
- modet.Position = UDim2.new(2,math.random(-2,2),2,math.random(-2,2))
- img666.Image = "rbxassetid://2799181040"
- Special.Text = "Special: ErRor"
- end
- CameraManager()
- swait()
- if ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 808080808080808080808080 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- elseif ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 664663666 or ModeOfGlitch == 664663666 or ModeOfGlitch == 664663666 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(3 + 0 * math.cos(sine / 999),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(999 + 999 * math.cos(sine / 999)),math.rad(999 - 999 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3 + 0 * math.cos(sine / 999),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(999 + 999 * math.cos(sine / 999)),math.rad(999 - 999 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(3 + 0 * math.cos(sine / 999),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(999 + 999 * math.cos(sine / 999)),math.rad(999 - 999 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(3 + 0 * math.cos(sine / 999),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(999 + 999 * math.cos(sine / 999)),math.rad(999 - 999 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(3 + 0 * math.cos(sine / 999),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(999 + 999 * math.cos(sine / 999)),math.rad(999 - 999 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(3 + 0 * math.cos(sine / 999),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(999 + 999 * math.cos(sine / 999)),math.rad(999 - 999 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- elseif ModeOfGlitch == 8889 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 2 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
- elseif ModeOfGlitch == 808080808080808080808080 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 999999999556 then
- lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
- rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
- end
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- coroutine.resume(coroutine.create(function()
- if ModeOfGlitch == 6 or ModeOfGlitch == 8 or ModeOfGlitch == 664663666 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 8889 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 808080808080808080808080 then
- if hitfloor ~= nil then
- effar.Enabled = true
- effar.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("White"))
- if ModeOfGlitch == 1264532489 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 808080808080808080808080 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,150)/250,MAINRUINCOLOR)
- end
- if ModeOfGlitch == 808080808080808080808080 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Alder"))
- elseif ModeOfGlitch == 765688533321 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Cyan"))
- elseif ModeOfGlitch == 1264532489 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Deep orange"))
- elseif ModeOfGlitch == 999999999556 then
- slash(math.random(75,150)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,350)/250,BrickColor.new("Really blue"))
- end
- elseif hitfloor == nil then
- effar.Enabled = false
- end
- elseif ModeOfGlitch ~= 6 and ModeOfGlitch ~= 8 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 808080808080808080808080 then
- effar.Enabled = false
- end
- end))
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(0),math.rad(13 - 3 * math.cos(sine / 67))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 - 0.075 * math.cos(sine / 18),-0.65)*angles(math.rad(89 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-82 + 1 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 - 0.075 * math.cos(sine / 18),-0.72)*angles(math.rad(80 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(76 - 1 * math.cos(sine / 25))),.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if ModeOfGlitch == 1 then
- local snap = math.random(1,10)
- if snap == 1 then
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(0),math.rad(13 - 3 * math.cos(sine / 67))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 - 0.075 * math.cos(sine / 18),-0.65)*angles(math.rad(89 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-82 + 1 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 - 0.075 * math.cos(sine / 18),-0.72)*angles(math.rad(80 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(76 - 1 * math.cos(sine / 25))),.1)
- elseif ModeOfGlitch == 900 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(4 - 3 * math.cos(sine / 58)),math.rad(67 + 4 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(3 - 2 * math.cos(sine / 59)),math.rad(-87 - 2 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 31238 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 312381 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),222 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 3124343434343 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(33 + 10 * math.cos(sine / 73))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-27 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 21238 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(-80 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- elseif ModeOfGlitch == 2 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 4 * math.cos(sine / 37)),math.rad(0 + 8 * math.cos(sine / 43)),math.rad(0 - 5 * math.cos(sine / 47))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 6969 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 122),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 0.01 * math.cos(sine / 0.001)),math.rad(0 - 100 * math.cos(sine / 222))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 999),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 0.01 * math.cos(sine / 0.001)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(22 - 22 * math.cos(sine / 0.001)),math.rad(0),math.rad(0 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(22 + 22 * math.cos(sine / 0.001))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(22 - 22 * math.cos(sine / 0.001)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(22 - 22 * math.cos(sine / 0.001)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 309 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(25 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(1 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 123 then
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,222+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2222),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- elseif ModeOfGlitch == 666 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
- elseif ModeOfGlitch == 3 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(0),math.rad(13 - 3 * math.cos(sine / 67))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 - 0.075 * math.cos(sine / 18),-0.65)*angles(math.rad(89 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-82 + 1 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 - 0.075 * math.cos(sine / 18),-0.72)*angles(math.rad(80 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(76 - 1 * math.cos(sine / 25))),.1)
- elseif ModeOfGlitch == 4 then
- local snap = math.random(1,5)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(1 + 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-1,1)),math.rad(-3 - 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(25 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(1 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-3 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 5 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-4 - 2 * math.cos(sine / 53)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(9 - 2 * math.cos(sine / 53)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-90 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif ModeOfGlitch == 6 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 000 then
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- elseif ModeOfGlitch == 8 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 9 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Lime green"),Color3.new(0,1,0))
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-4 - 2 * math.cos(sine / 53)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(9 - 2 * math.cos(sine / 53)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 2 * math.cos(sine / 53))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(19 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(18 - 3 * math.cos(sine / 53)),math.rad(17 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(-11 - 1 * math.cos(sine / 55)),math.rad(-14 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 8889 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-36)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(36 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(33 + 10 * math.cos(sine / 73))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-27 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 55 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 5 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-36)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(36 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(3 + 7 * math.cos(sine / 79)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(33 + 10 * math.cos(sine / 73))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(15 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-27 - 6 * math.cos(sine / 33))),.1)
- elseif ModeOfGlitch == 88893333388 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1.5 + 0.25 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 64 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1.5 + 0.25 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 808080808080808080808080 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Pastel light blue"),BrickColor.new("Pastel light blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Alder"),BrickColor.new("Alder").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 091 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Dark blue"),BrickColor.new("Dark blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 9 * math.cos(sine / 51))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 7 * math.cos(sine / 44))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 47),0 + 0.25 * math.cos(sine / 35),7 + 1 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(13)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(24 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-13 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(68 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(82 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 1264532489 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Deep orange"),BrickColor.new("Deep orange").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Toothpaste"),BrickColor.new("Toothpaste").Color)
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-14 - 5 * math.cos(sine / 48))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 7 * math.cos(sine / 51))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.25 * math.cos(sine / 43),0 - 0.25 * math.cos(sine / 53),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(13 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(28 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 9999999921111 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-24 + 9 * math.cos(sine / 72)),math.rad(3 - 5 * math.cos(sine / 58)),math.rad(38 + 7 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-0.8,0.35 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(160 - 2 * math.cos(sine / 66)),math.rad(5 - 8 * math.cos(sine / 59)),math.rad(87 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 4367677813 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(-10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(4 + 3 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(19 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.25,0.5 + 0.025 * math.cos(sine / 45),-0.15)*angles(math.rad(10 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(13 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 765688533321 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really red"),BrickColor.new("Really red").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(-65 + 1 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(73 - 3 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 142 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 4 * math.cos(sine / 37)),math.rad(0 + 8 * math.cos(sine / 43)),math.rad(0 - 5 * math.cos(sine / 47))),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 55469696922 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(19 + 8 * math.cos(sine / 62)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-20 - 3 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3 - 1 * math.cos(sine / 55)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(26 + 5 * math.cos(sine / 41))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-13 - 2 * math.cos(sine / 32)),math.rad(3),math.rad(10 - 4 * math.cos(sine / 67))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 8 * math.cos(sine / 37)),math.rad(-21 + 2 * math.cos(sine / 58)),math.rad(-10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 14 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(35 - 8 * math.cos(sine / 51))),.1)
- elseif ModeOfGlitch == 664663666 then
- local snap = math.random(1,32)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- end
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-4 - 7 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 8 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 3 * math.cos(sine / 42))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 58)),math.rad(0 + 1 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- elseif ModeOfGlitch == 999999999556 then
- sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
- sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 6 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 45))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 47),0 - 0.25 * math.cos(sine / 40),7 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(17)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(29 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-17 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.1)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 44),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 18)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 44),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 18)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 - 0.075 * math.cos(sine / 18),-0.65)*angles(math.rad(89 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-82 + 1 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 - 0.075 * math.cos(sine / 18),-0.72)*angles(math.rad(80 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(76 - 1 * math.cos(sine / 25))),.1)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1 and ModeOfGlitch ~= 8 and ModeOfGlitch ~= 091 and ModeOfGlitch ~= 1264532489 and ModeOfGlitch ~= 55469696922 and ModeOfGlitch ~= 4367677813 and ModeOfGlitch ~= 9999999921111 and ModeOfGlitch ~= 999999999556 and ModeOfGlitch ~= 8889 and ModeOfGlitch ~= 765688533321 and ModeOfGlitch ~= 664663666 and ModeOfGlitch ~= 88893333388 and ModeOfGlitch ~= 3124343434343 and ModeOfGlitch ~= 808080808080808080808080 and ModeOfGlitch ~= 1 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- if ModeOfGlitch == 9 then
- sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Lime green"),Color3.new(0,1,0))
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- end
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 8 or ModeOfGlitch == 091 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 or ModeOfGlitch == 8889 or ModeOfGlitch == 765688533321 or ModeOfGlitch == 664663666 or ModeOfGlitch == 88893333388 or ModeOfGlitch == 3124343434343 or ModeOfGlitch == 808080808080808080808080 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- if ModeOfGlitch == 765688533321 then
- sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
- end
- end
- end
- end
- end
- end
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