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- <?xml version="1.0" ?>
- <spellcast>
- <config
- RequireVersion="2.22"
- ShowGearSwaps="False"
- Debug="True"
- />
- <variables>
- <!-- use Artemis' medal -->
- <var name="MoonPhase">0</var>
- <!-- Elemental Obi's, set to 1 for the ones you have. -->
- <var name="DarkObi">0</var>
- <var name="LightObi">0</var>
- <var name="ThunderObi">1</var>
- <var name="IceObi">1</var>
- <var name="FireObi">0</var>
- <var name="WindObi">0</var>
- <var name="WaterObi">0</var>
- <var name="EarthObi">0</var>
- <!-- Var: Input wich staff you want to use for each element -->
- <var name="IceStaff">Vourukasha I</var>
- <var name="WindStaff">Auster's Staff</var>
- <var name="EarthStaff">Terra's Staff</var>
- <var name="ThunderStaff">Jupiter's Staff</var>
- <var name="WaterStaff">Neptune's Staff</var>
- <var name="FireStaff">Vulcan's Staff</var>
- <var name="DarkStaff">Pluto's Staff</var>
- <var name="LightStaff">Apollo's Staff</var>
- </variables>
- <sets>
- <group name="Main" default="yes">
- <set name="Idle">
- <main>Terra's Staff</main>
- <sub>Wisestrap</sub>
- <ammo>Witchstone</ammo>
- <head>Nefer Khat</head>
- <neck>Wiglen Gorget</neck>
- <lear>Hecate's Earring</lear>
- <rear>Novio Earring</rear>
- <body>Heka's Kalasiris</body>
- <hands>Serpentes Cuffs</hands>
- <back>Umbra Cape</back>
- <waist>Siegel Sash</waist>
- <legs>Savant's Pants +2</legs>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Resting" BaseSet="Idle">
- <body>Errant Hpl.</body>
- <main>Pluto's Staff</main>
- </set>
- <set name="Nuke">
- <main>$SpellElementStaff</main>
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <neck>Stoicheion Medal</neck>
- <lear>Hecate's Earring</lear>
- <rear>Novio Earring</rear>
- <head>Rubeus Bandeau</head>
- <body>Rubeus Jacket</body>
- <hands>Svnt. Bracers +2</hands>
- <lring>Icesoul Ring</lring>
- <rring>Strendu Ring</rring>
- <waist>Searing Sash</waist>
- <back>Searing Cape</back>
- <legs>Teal Slops</legs>
- <feet>Svnt. Loafers +2</feet>
- </set>
- <set name="DarkMagic" BaseSet="Idle">
- <main>$SpellElementStaff</main>
- </set>
- <set name="Enfeebling" BaseSet="Idle">
- <main>$SpellElementStaff</main>
- <body>Rubeus Jacket</body>
- <head>Rubeus Bandeau</head>
- <legs>Savant's Pants +2</legs>
- </set>
- <set name="EnfeeblingMND" BaseSet="Idle">
- <main>$SpellElementStaff</main>
- <body>Rubeus Jacket</body>
- <head>Rubeus Bandeau</head>
- <legs>Savant's Pants +2</legs>
- <rring>Karka Ring</rring>
- <lring>Aqua Ring</lring>
- </set>
- <set name="EnfeeblingINT" BaseSet="Idle">
- <main>$SpellElementStaff</main>
- <body>Rubeus Jacket</body>
- <head>Rubeus Bandeau</head>
- <legs>Savant's Pants +2</legs>
- <rring>Icesoul Ring</rring>
- <lring>Snow Ring</lring>
- </set>
- <set name="Stoneskin">
- <main lock="yes">Neptune's Staff</main>
- <body>Heka's Kalasiris</body>
- <hands>Svnt. Bracers +2</hands>
- <feet>Teal Pigaches</feet>
- <legs>Savant's Pants +2</legs>
- <rring>Karka Ring</rring>
- <lring>Aqua Ring</lring>
- </set>
- <set name="Stoneskin2">
- <main lock="yes">Neptune's Staff</main>
- <body>Heka's Kalasiris</body>
- <hands>Svnt. Bracers +2</hands>
- <feet>Teal Pigaches</feet>
- <legs>Savant's Pants +2</legs>
- <rring>Karka Ring</rring>
- <lring>Aqua Ring</lring>
- </set>
- <set name="Phalanx">
- </set>
- <set name="Cure" BaseSet="Idle">
- <main lock="yes">Apollo's Staff</main>
- <body>Heka's Kalasiris</body>
- <neck>Phalaina Locket</neck>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- <legs>Savant's Pants +2</legs>
- <rring>Karka Ring</rring>
- <lring>Aqua Ring</lring>
- </set>
- </group>
- </sets>
- <rules>
- <!-- Equiping Idle set while Idle or aftercast -->
- <if NotBuffActive="Sublimation: Activated">
- <equip when="Idle|Aftercast" set="Idle"/>
- </if>
- <if BuffActive="Sublimation: Activated">
- <equip when="Idle|Aftercast" set="Idle">
- <body lock="yes">Argute Gown</body>
- </equip>
- </if>
- <!-- Equiping rest gear while resting -->
- <if NotBuffActive="Sublimation: Activated">
- <equip when="Resting" set="Resting" />
- </if>
- <if BuffActive="Sublimation: Activated">
- <equip when="Resting" set="Resting">
- <equip when="Idle|Aftercast" set="Idle">
- <body lock="yes">Argute Gown</body>
- </equip>
- </if>
- <!-- Handle Elemental Obi's -->
- <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
- <if Element="Dark">
- <equip when="midcast">
- <waist lock="yes">Anrin Obi</waist>
- </equip>
- </if>
- <elseif Element="Light">
- <equip when="midcast">
- <waist lock="yes">Korin Obi</waist>
- <back lock="yes">Twilight Cape</back>
- </equip>
- </elseif>
- <elseif Element="Thunder">
- <equip when="midcast">
- <waist lock="yes">Rairin Obi</waist>
- <back lock="yes">Twilight Cape</back>
- </equip>
- </elseif>
- <elseif Element="Ice">
- <equip when="midcast">
- <waist lock="yes">Hyorin Obi</waist>
- <back lock="yes">Twilight Cape</back>
- </equip>
- </elseif>
- <elseif Element="Fire">
- <equip when="midcast">
- <waist lock="yes">Karin Obi</waist>
- </equip>
- </elseif>
- <elseif Element="Wind">
- <equip when="midcast">
- <waist lock="yes">Furin Obi</waist>
- </equip>
- </elseif>
- <elseif Element="Water">
- <equip when="midcast">
- <waist lock="yes">Suirin Obi</waist>
- </equip>
- </elseif>
- <elseif Element="Earth">
- <equip when="midcast">
- <waist lock="yes">Dorin Obi</waist>
- </equip>
- </elseif>
- </if>
- <!-- Ossa Grip rule -->
- <!-- Dark Arts -->
- <if buffactive="Dark Arts|Addendum: Black">
- <if spell="Stoneskin">
- <equip when="midcast" set="Stoneskin2" />
- </if>
- </if>
- <if Spell="Blizzard*|Thunder*|Aero*|Water*|Fire*|*helix">
- <equip when="Midcast" set="Nuke" />
- </if>
- <if Spell="Stone I|Stone II|Stone III|Stone IV|Stone V">
- <equip when="Midcast" set="Nuke" />
- </if>
- <if Spell="Klimaform">
- <equip when="Midcast">
- <feet>Svnt. Loafers +2</feet>
- </equip>
- </if>
- <if Spell="Gravity|Bind">
- <equip when="Midcast" set="EnfeeblingINT" />
- </if>
- <if Spell="Sleep*|Dispel">
- <equip when="Midcast" set="Enfeebling" />
- </if>
- <if Spell="Aspir*|Drain|Bio*">
- <equip when="Midcast" set="DarkMagic" />
- </if>
- <!-- Light Arts -->
- <if buffactive="Light Arts|Addendum: White">
- <if spell="Stoneskin">
- <equip when ="midcast" set="Stoneskin" />
- </if>
- </if>
- <if Spell="Phalanx|Bar*|En*">
- <equip when="midcast" set="Phalanx" />
- </if>
- <if Spell="Paralyze|Slow|Silence">
- <equip when="Midcast" set="EnfeeblingMND" />
- </if>
- <if Spell="Cure*|Cura*">
- <equip when="Midcast" set="Cure" />
- </if>
- <!-- Rule for Abilities -->
- <if BuffActive="Rapture|Ebullience">
- <equip when="Midcast">
- <head lock="yes">Svnt. Bonnet +2</head>
- </equip>
- </if>
- <if BuffActive="Perpetuence|Immanence">
- <equip when="Midcast">
- <hands lock="yes">Svnt. Bracers +2</hands>
- </equip>
- </if>
- <if BuffActive="Penury|Parsimony">
- <equip when="Midcast">
- <legs lock="yes">Savant's Pants +2</legs>
- </equip>
- </if>
- <!-- Auto-Echo drops -->
- <if mode="and" skill="*Magic|Ninjutsu" buffactive="Silence">
- <cancelspell />
- <command>input /item "Echo Drops" <me></command>
- </if>
- <!-- Equip our staffs -->
- <action type="equip" when="midcast">
- <main>$%SpellElementStaff</main>
- </action>
- </rules>
- </spellcast>
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