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Omni God Of Destruction In Roblox...As FE :O

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Mar 23rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. -------[[ Lets start with something simple like the Variables & Settings ]]-----
  8.  
  9.  
  10.  
  11. local char = game.Players.LocalPlayer.Character
  12. for i,v in pairs(char:children()) do
  13. if v:IsA("Accessory") then
  14. v:Destroy()
  15. end
  16. end
  17. local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
  18. aura.Size = NumberSequence.new(0)
  19. aura.Lifetime = NumberRange.new(0)
  20. aura.LightEmission = 0
  21. local jun = game.Players.LocalPlayer
  22. local Player=game.Players.LocalPlayer
  23. repeat wait()
  24. until Player
  25. local Char=Player.Character
  26. repeat wait()
  27. until Char
  28. local CurrentEffects={}
  29. local CurrentDamages={}
  30. local Human=Char.Humanoid
  31. local LArm=Char["Left Arm"]
  32. local RArm=Char["Right Arm"]
  33. local LLeg=Char["Left Leg"]
  34. local RLeg=Char["Right Leg"]
  35. local Torso=Char.Torso
  36. local RS=Torso["Right Shoulder"]
  37. local LS=Torso["Left Shoulder"]
  38. local RH=Torso["Right Hip"]
  39. local LH=Torso["Left Hip"]
  40. local Head=Char.Head
  41. local Neck=Torso.Neck
  42. local RootPart=Char.HumanoidRootPart
  43. local RootJoint=RootPart.RootJoint
  44. local equipped=false
  45. local Debounce=false
  46. local Anim="Idle"
  47. local chat = game:GetService("Chat")
  48. local Mouse=Player:GetMouse()
  49. local Lighting=game.Lighting
  50. local cf=CFrame.new
  51. local v3=Vector3.new
  52. local c3=Color3.new
  53. local it=Instance.new
  54. local angles=CFrame.Angles
  55. local rad=math.rad
  56. local ran=math.random
  57. local huge=math.huge
  58. local attacking=false
  59. local attacktype=1
  60. local Portalling=false
  61. local p = game.Players.LocalPlayer
  62. local char = p.Character
  63. local mouse = p:GetMouse()
  64. local larm = char["Left Arm"]
  65. local rarm = char["Right Arm"]
  66. local lleg = char["Left Leg"]
  67. local rleg = char["Right Leg"]
  68. local hed = char.Head
  69. local symbolimg = "rbxassetid://349165228"
  70. local torso = char.Torso
  71. local hum = char.Humanoid
  72. local cam = game.Workspace.CurrentCamera
  73. local root = char.HumanoidRootPart
  74. local deb = false
  75. local shot = 0
  76. local debris=game:service"Debris"
  77. local l = game:GetService("Lighting")
  78. local rs = game:GetService("RunService").RenderStepped
  79. local eColors = {"Royal purple", "Really black"}
  80. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  81. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  82. LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  83. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  84. RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  85. ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  86. r=game:service'RunService'.RenderStepped
  87. --------------------------------------------------------------------
  88.  
  89.  
  90.  
  91. local Transforming = true
  92. Human.WalkSpeed = 0
  93.  
  94.  
  95. Player:ClearCharacterAppearance()
  96. wait(0.1)
  97. Player.Character.Head.BrickColor = BrickColor.new("Really black")
  98. Player.Character.Torso.BrickColor = BrickColor.new("Really black")
  99. Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  100. Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  101. Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  102. Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  103. Player.Character.Head.face:Destroy()
  104.  
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111. local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
  112. selectionBoxOfTorso.Adornee = Torso
  113. selectionBoxOfTorso.Color = BrickColor.new("Lime green")
  114. selectionBoxOfTorso.LineThickness = 0.01
  115. selectionBoxOfTorso.Transparency = 0
  116.  
  117. local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
  118. selectionBoxOfRightArm.Adornee = Char["Right Arm"]
  119. selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
  120. selectionBoxOfRightArm.LineThickness = 0.01
  121. selectionBoxOfRightArm.Transparency = 0
  122.  
  123. local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
  124. selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
  125. selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
  126. selectionBoxOfRightLeg.LineThickness = 0.01
  127. selectionBoxOfRightLeg.Transparency = 0
  128.  
  129. local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
  130. selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
  131. selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
  132. selectionBoxOfLeftArm.LineThickness = 0.01
  133. selectionBoxOfLeftArm.Transparency = 0
  134.  
  135. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
  136. selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
  137. selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
  138. selectionBoxOfLeftLeg.LineThickness = 0.01
  139. selectionBoxOfLeftLeg.Transparency = 0
  140.  
  141.  
  142. LightOnBody = Instance.new("PointLight", Head)
  143. LightOnBody.Brightness = 3000
  144. LightOnBody.Range = 20
  145. LightOnBody.Color = Color3.new(0, 225, 0)
  146.  
  147.  
  148.  
  149. local p = game.Players.LocalPlayer
  150. local char = p.Character
  151. GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
  152. GodOfDestruction.Name = "GodOfDestruction"
  153. humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  154. shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  155. shirt.Name = "Shirt"
  156. pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  157. pants.Name = "Pants"
  158. torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  159. torso.Size = Vector3.new(2,2,1)
  160. torso.Rotation = Vector3.new(0,180,0)
  161. torso.Position = Vector3.new(0,4,0)
  162. torso.BrickColor = BrickColor.new("Really black")
  163. torso.Name = "Torso"
  164. head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  165. head.Size = Vector3.new(1.25,1.25,1.25)
  166. head.BrickColor = BrickColor.new("Really black")
  167. head.Name = "Head"
  168. head.Position = Vector3.new(0,6,0)
  169. headmesh = Instance.new("SpecialMesh",head)
  170. headmesh.MeshType = "Head"
  171. larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  172. larm.Size = Vector3.new(1,2,1)
  173. larm.BrickColor = BrickColor.new("Really black")
  174. larm.Name = "Left Arm"
  175. larm.Position = Vector3.new(-2,4,0)
  176. rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  177. rarm.Size = Vector3.new(1,2,1)
  178. rarm.BrickColor = BrickColor.new("Really black")
  179. rarm.Name = "Right Arm"
  180. rarm.Position = Vector3.new(2,4,0)
  181. lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  182. lleg.Size = Vector3.new(1,2,1)
  183. lleg.Name = "Left Leg"
  184. lleg.Position = Vector3.new(1,2,0)
  185. lleg.BrickColor = BrickColor.new("Really black")
  186. rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  187. rleg.Size = Vector3.new(1,2,1)
  188. rleg.Name = "Right Leg"
  189. rleg.Position = Vector3.new(-1,2,0)
  190. rleg.BrickColor = BrickColor.new("Really black")
  191. headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
  192. headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
  193. headweld.Part1 = torso
  194. headweld.C0 = CFrame.new(0, -1.5, 0)
  195. larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  196. larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  197. larmweld.Part1 = larm
  198. larmweld.C0 = CFrame.new(1.5, 0, 0)
  199. rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  200. rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  201. rarmweld.Part1 = rarm
  202. rarmweld.C0 = CFrame.new(-1.5, 0, 0)
  203. rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  204. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  205. rlegweld.Part1 = rleg
  206. rlegweld.C0 = CFrame.new(-0.5, -2, 0)
  207. llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  208. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  209. llegweld.Part1 = lleg
  210. llegweld.C0 = CFrame.new(0.5, -2, 0)
  211. npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
  212. npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
  213. npctoplayer.Part1 = torso
  214. npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  215.  
  216.  
  217. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  218. selectionBoxOfTorso.Adornee = torso
  219. selectionBoxOfTorso.Color = BrickColor.new("Really red")
  220. selectionBoxOfTorso.LineThickness = 0.01
  221. selectionBoxOfTorso.Transparency = 0
  222.  
  223. local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
  224. selectionBoxOfRightArm.Adornee =rarm
  225. selectionBoxOfRightArm.Color = BrickColor.new("Really red")
  226. selectionBoxOfRightArm.LineThickness = 0.01
  227. selectionBoxOfRightArm.Transparency = 0
  228.  
  229. local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
  230. selectionBoxOfRightLeg.Adornee =rleg
  231. selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
  232. selectionBoxOfRightLeg.LineThickness = 0.01
  233. selectionBoxOfRightLeg.Transparency = 0
  234.  
  235. local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
  236. selectionBoxOfLeftArm.Adornee = larm
  237. selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
  238. selectionBoxOfLeftArm.LineThickness = 0.01
  239. selectionBoxOfLeftArm.Transparency = 0
  240.  
  241. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
  242. selectionBoxOfLeftLeg.Adornee = lleg
  243. selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
  244. selectionBoxOfLeftLeg.LineThickness = 0.01
  245. selectionBoxOfLeftLeg.Transparency = 0
  246.  
  247.  
  248. LightOnBody = Instance.new("PointLight", head)
  249. LightOnBody.Brightness = 3000
  250. LightOnBody.Range = 20
  251. LightOnBody.Color = Color3.new(225, 0, 0)
  252.  
  253.  
  254.  
  255.  
  256.  
  257.  
  258.  
  259.  
  260. CV="Pastel blue"
  261.  
  262. local txt = Instance.new("BillboardGui", GodOfDestruction)
  263. txt.Adornee = head
  264. txt.Name = "_status"
  265. txt.Size = UDim2.new(2, 0, 1.2, 0)
  266. txt.StudsOffset = Vector3.new(-9, 8, 0)
  267. local text = Instance.new("TextLabel", txt)
  268. text.Size = UDim2.new(10, 0, 7, 0)
  269. text.FontSize = "Size24"
  270. text.TextScaled = true
  271. text.TextTransparency = 0
  272. text.BackgroundTransparency = 1
  273. text.TextTransparency = 0
  274. text.TextStrokeTransparency = 0
  275. text.Font = "Antique"
  276. text.TextStrokeColor3 = Color3.new(225,0,0)
  277.  
  278. v=Instance.new("Part")
  279. v.Name = "ColorBrick"
  280. v.Parent=Player.Character
  281. v.FormFactor="Symmetric"
  282. v.Anchored=true
  283. v.CanCollide=false
  284. v.BottomSurface="Smooth"
  285. v.TopSurface="Smooth"
  286. v.Size=Vector3.new(10,5,3)
  287. v.Transparency=1
  288. v.CFrame=Char.Torso.CFrame
  289. v.BrickColor=BrickColor.new(CV)
  290. v.Transparency=1
  291. text.TextColor3 = Color3.new(0,0,0)
  292. v.Shape="Block"
  293. text.Text = "God Of Destruction"
  294.  
  295.  
  296.  
  297.  
  298. local ChatService = game:GetService("Chat")
  299.  
  300. ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
  301. wait(4)
  302. ChatService:Chat(Head, "No one will be able to stop us...", "Green")
  303. wait(4)
  304. ChatService:Chat(Head, "Lets do this...", "Green")
  305.  
  306.  
  307. local close = -10
  308. for i=1,10 do
  309. wait(0.2)
  310. close = close + 1
  311. npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  312. end
  313. game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
  314. wait(0.1)
  315. local p = game.Players.LocalPlayer
  316. local char = p.Character
  317. local mouse = p:GetMouse()
  318. local larm = char["Left Arm"]
  319. local rarm = char["Right Arm"]
  320. local lleg = char["Left Leg"]
  321. local rleg = char["Right Leg"]
  322. local hed = char.Head
  323. local torso = char.Torso
  324. local hum = char.Humanoid
  325. local cam = game.Workspace.CurrentCamera
  326. local root = char.HumanoidRootPart
  327. local deb = false
  328. local shot = 0
  329. local debris=game:service"Debris"
  330. local l = game:GetService("Lighting")
  331. local rs = game:GetService("RunService").RenderStepped
  332.  
  333.  
  334. Debounces = {
  335. CanAttack = true;
  336. NoIdl = false;
  337. Slashing = false;
  338. Slashed = false;
  339. RPunch = false;
  340. Invisible = false;
  341. RPunched = false;
  342. LPunch = false;
  343. LPunched = false;
  344. }
  345. local Touche = {char.Name, }
  346.  
  347.  
  348. function genWeld(a,b)
  349. local w = Instance.new("Weld",a)
  350. w.Part0 = a
  351. w.Part1 = b
  352. return w
  353. end
  354. function weld(a, b)
  355. local weld = Instance.new("Weld")
  356. weld.Name = "W"
  357. weld.Part0 = a
  358. weld.Part1 = b
  359. weld.C0 = a.CFrame:inverse() * b.CFrame
  360. weld.Parent = a
  361. return weld;
  362. end
  363. ----------------------------------------------------
  364. function Lerp(c1,c2,al)
  365. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  366. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  367. for i,v in pairs(com1) do
  368. com1[i] = v+(com2[i]-v)*al
  369. end
  370. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  371. end
  372. ----------------------------------------------------
  373. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  374. local wld = Instance.new("Weld", wp1)
  375. wld.Part0 = wp0
  376. wld.Part1 = wp1
  377. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  378. end
  379. ----------------------------------------------------
  380. function weld5(part0, part1, c0, c1)
  381. weeld=Instance.new("Weld", part0)
  382. weeld.Part0=part0
  383. weeld.Part1=part1
  384. weeld.C0=c0
  385. weeld.C1=c1
  386. return weeld
  387. end
  388. ----------------------------------------------------
  389. function HasntTouched(plrname)
  390. local ret = true
  391. for _, v in pairs(Touche) do
  392. if v == plrname then
  393. ret = false
  394. end
  395. end
  396. return ret
  397. end
  398. ----------------------------------------------------
  399.  
  400. newWeld(torso, larm, -1.5, 0.5, 0)
  401. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  402. newWeld(torso, rarm, 1.5, 0.5, 0)
  403. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  404. newWeld(torso, hed, 0, 1.5, 0)
  405. newWeld(torso, lleg, -0.5, -1, 0)
  406. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  407. newWeld(torso, rleg, 0.5, -1, 0)
  408. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  409. newWeld(root, torso, 0, -1, 0)
  410. torso.Weld.C1 = CFrame.new(0, -1, 0)
  411.  
  412.  
  413. p = Instance.new("Part")
  414. p.BrickColor = BrickColor.new("Dark indigo")
  415. p.Transparency = 1
  416. TorsoColor = p.BrickColor
  417.  
  418.  
  419. local Transforming = true
  420. hum.WalkSpeed = 0
  421.  
  422.  
  423.  
  424.  
  425. local fx = Instance.new("Part",Torso)
  426. wit = p.BrickColor.Color
  427. wit2 = Color3.new(85,0,127)
  428. local glowz = Instance.new("ParticleEmitter",fx)
  429. glowz.LightEmission = 1
  430. glowz.Texture = "rbxassetid://284205403"
  431. glowz.Color = ColorSequence.new(wit)
  432. glowz.Size = NumberSequence.new(5)
  433. glowz.Speed = NumberRange.new(25,50)
  434. glowz.LockedToPart = false
  435. glowz.Transparency = NumberSequence.new(0.75)
  436. glowz.RotSpeed = NumberRange.new(-2000,2000)
  437. glowz.Lifetime = NumberRange.new(1)
  438. glowz.Rate = 50000
  439. glowz.VelocitySpread = 9001
  440. local glowz2 = Instance.new("ParticleEmitter",fx)
  441. glowz2.LightEmission = 0.5
  442. glowz.Texture = "rbxassetid://284205403"
  443. glowz2.Color = ColorSequence.new(wit2)
  444. glowz2.Size = NumberSequence.new(5)
  445. glowz2.Speed = NumberRange.new(25,50)
  446. glowz2.LockedToPart = false
  447. glowz2.Transparency = NumberSequence.new(0.75)
  448. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  449. glowz2.Lifetime = NumberRange.new(1)
  450. glowz2.Rate = 50000
  451. glowz2.VelocitySpread = 9001
  452. fx.Anchored = true
  453. fx.Material = "Neon"
  454. fx.CanCollide = false
  455. fx.Locked = true
  456. fx.Transparency = 1
  457. fx.Material = "Neon"
  458. fx.Size = Vector3.new(1,1,1)
  459. fx.TopSurface = "SmoothNoOutlines"
  460. fx.BottomSurface = "SmoothNoOutlines"
  461. fx.BrickColor = BrickColor.new("Really black")
  462. fxm = Instance.new("SpecialMesh",fx)
  463. fxm.MeshType = "Sphere"
  464. local sa2 = Instance.new("Sound",Torso)
  465. sa2.SoundId = "rbxassetid://93724183"
  466. sa2.Pitch = 0.5
  467. sa2.Volume = 5
  468. sa2.Looped = false
  469. sa2:Play()
  470. local value = 1
  471. fxm.Scale = Vector3.new(1,1,1)
  472. for i = 1, 20 do rs:wait()
  473. value = value - 0.05
  474. fx.Transparency = fx.Transparency - (1/20)
  475. fx.CFrame = Torso.CFrame
  476. fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
  477. rs:wait()
  478. end
  479.  
  480.  
  481. selectionBoxOfTorso:Destroy()
  482. selectionBoxOfRightArm:Destroy()
  483. selectionBoxOfRightLeg:Destroy()
  484. selectionBoxOfLeftArm:Destroy()
  485. selectionBoxOfLeftLeg:Destroy()
  486. LightOnBody:Destroy()
  487.  
  488.  
  489. local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
  490. selectionBoxOfTorso.Adornee = Torso
  491. selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
  492. selectionBoxOfTorso.LineThickness = 0.01
  493. selectionBoxOfTorso.Transparency = 0
  494.  
  495. local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
  496. selectionBoxOfRightArm.Adornee = Char["Right Arm"]
  497. selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
  498. selectionBoxOfRightArm.LineThickness = 0.01
  499. selectionBoxOfRightArm.Transparency = 0
  500.  
  501. local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
  502. selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
  503. selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
  504. selectionBoxOfRightLeg.LineThickness = 0.01
  505. selectionBoxOfRightLeg.Transparency = 0
  506.  
  507. local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
  508. selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
  509. selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
  510. selectionBoxOfLeftArm.LineThickness = 0.01
  511. selectionBoxOfLeftArm.Transparency = 0
  512.  
  513. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
  514. selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
  515. selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
  516. selectionBoxOfLeftLeg.LineThickness = 0.01
  517. selectionBoxOfLeftLeg.Transparency = 0
  518.  
  519.  
  520.  
  521.  
  522. local Orbd = Instance.new("Part", char)
  523. Orbd.Name = "Orbd"
  524. Orbd.Shape = Enum.PartType.Ball
  525. Orbd.CanCollide = false
  526.  
  527. Orbd.BrickColor = BrickColor.new("Royal purple")
  528.  
  529. Orbd.Transparency = 0
  530. Orbd.Material = "Neon"
  531. Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
  532. Orbd.TopSurface = Enum.SurfaceType.Smooth
  533. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  534.  
  535. local Weld = Instance.new("Weld", Orbd)
  536. Weld.Part0 = char.Head
  537. Weld.Part1 = Orbd
  538. Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
  539. local glov = Instance.new("PointLight", Orbd)
  540. glov.Brightness = 3000
  541. glov.Range = 20
  542. glov.Color = Color3.new(255, 0, 255)
  543.  
  544. --------------------------------------------------------
  545. local Orbvc = Instance.new("Part", char)
  546. Orbvc.Name = "Orbvc"
  547. Orbvc.Shape = Enum.PartType.Ball
  548. Orbvc.CanCollide = false
  549.  
  550. Orbvc.BrickColor = BrickColor.new("Royal purple")
  551.  
  552. Orbvc.Transparency = 0
  553. Orbvc.Material = "Neon"
  554. Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
  555. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  556. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  557.  
  558. local Weld = Instance.new("Weld", Orbvc)
  559. Weld.Part0 = char.Head
  560. Weld.Part1 = Orbvc
  561. Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
  562. local glo = Instance.new("PointLight", Orbvc)
  563. glo.Brightness = 3000
  564. glo.Range = 20
  565. glo.Color = Color3.new(255, 0, 255)
  566. ----------------------------------------------------
  567.  
  568.  
  569.  
  570.  
  571.  
  572.  
  573.  
  574.  
  575.  
  576.  
  577. function FindNearestTorso(Position,Distance,SinglePlayer)
  578. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  579. local List = {}
  580. for i,v in pairs(workspace:GetChildren())do
  581. if v:IsA("Model")then
  582. if v:findFirstChild("Torso")then
  583. if v ~= char then
  584. if(v.Torso.Position -Position).magnitude <= Distance then
  585. table.insert(List,v)
  586. end
  587. end
  588. end
  589. end
  590. end
  591. return List
  592. end
  593.  
  594.  
  595.  
  596.  
  597. GroundWave1 = function()
  598. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  599. local Colors = {"Royal purple", "Really black"}
  600. local wave = Instance.new("Part", Torso)
  601. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  602. wave.Anchored = true
  603. wave.CanCollide = false
  604. wave.Locked = true
  605. wave.Size = Vector3.new(1, 1, 1)
  606. wave.TopSurface = "Smooth"
  607. wave.BottomSurface = "Smooth"
  608. wave.Transparency = 0.35
  609. wave.CFrame = HandCF
  610. wm = Instance.new("SpecialMesh", wave)
  611. wm.MeshId = "rbxassetid://3270017"
  612. coroutine.wrap(function()
  613. for i = 1, 30, 1 do
  614. wm.Scale = Vector3.new(50, 50, 1 + i*50)
  615. wave.Size = wm.Scale
  616. wave.CFrame = HandCF
  617. wave.Transparency = i/30
  618. wait()
  619. end
  620. wait()
  621. wave:Destroy()
  622. end)()
  623. end
  624. ----------------------------------------------------
  625.  
  626.  
  627. GroundWave3 = function()
  628. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  629. local Colors = {"Royal purple", "Royal purple"}
  630. local wave = Instance.new("Part", torso)
  631. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  632. wave.Anchored = true
  633. wave.CanCollide = false
  634. wave.Locked = true
  635. wave.Size = Vector3.new(1, 1, 1)
  636. wave.TopSurface = "Smooth"
  637. wave.BottomSurface = "Smooth"
  638. wave.Transparency = 0.35
  639. wave.CFrame = HandCF
  640. wm = Instance.new("SpecialMesh", wave)
  641. wm.MeshId = "rbxassetid://3270017"
  642. coroutine.wrap(function()
  643. for i = 1, 14, 1 do
  644. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  645. wave.Size = wm.Scale
  646. wave.CFrame = HandCF
  647. wave.Transparency = i/14
  648. wait()
  649. end
  650. wait()
  651. wave:Destroy()
  652. end)()
  653. end
  654.  
  655.  
  656.  
  657.  
  658.  
  659. local acos = math.acos
  660. local sqrt = math.sqrt
  661. local Vec3 = Vector3.new
  662. local fromAxisAngle = CFrame.fromAxisAngle
  663.  
  664. local function toAxisAngle(CFr)
  665. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  666. local Angle = math.acos((R00+R11+R22-1)/2)
  667. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  668. A = A == 0 and 0.00001 or A
  669. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  670. B = B == 0 and 0.00001 or B
  671. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  672. C = C == 0 and 0.00001 or C
  673. local x = (R21-R12)/sqrt(A)
  674. local y = (R02-R20)/sqrt(B)
  675. local z = (R10-R01)/sqrt(C)
  676. return Vec3(x,y,z),Angle
  677. end
  678.  
  679. local acos = math.acos
  680. local sqrt = math.sqrt
  681. local Vec3 = Vector3.new
  682. local fromAxisAngle = CFrame.fromAxisAngle
  683.  
  684. local function toAxisAngle(CFr)
  685. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  686. local Angle = math.acos((R00+R11+R22-1)/2)
  687. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  688. A = A == 0 and 0.00001 or A
  689. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  690. B = B == 0 and 0.00001 or B
  691. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  692. C = C == 0 and 0.00001 or C
  693. local x = (R21-R12)/sqrt(A)
  694. local y = (R02-R20)/sqrt(B)
  695. local z = (R10-R01)/sqrt(C)
  696. return Vec3(x,y,z),Angle
  697. end
  698.  
  699. function ApplyTrig(Num,Func)
  700. local Min,Max = Func(0),Func(1)
  701. local i = Func(Num)
  702. return (i-Min)/(Max-Min)
  703. --[[if Func == "sin" then
  704. return (math.sin((1-Num)*math.pi)+1)/2
  705. elseif Func == "cos" then
  706. return (math.cos((1-Num)*math.pi)+1)/2
  707. end]]
  708. end
  709.  
  710. function LerpCFrame(CFrame1,CFrame2,Num)
  711. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  712. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  713. end
  714.  
  715.  
  716.  
  717. local togglecamshake = true
  718.  
  719. function camshake(partoz, magn, intens)
  720. if togglecamshake == true then
  721. return
  722. end
  723. for _, guy in pairs(workspace:GetChildren()) do
  724. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
  725. coroutine.resume(coroutine.create(function()
  726. local humz = guy:FindFirstChild("Humanoid")
  727. local torse = guy:FindFirstChild("Torso")
  728. for _ = 1, 5 * intens do
  729. wait()
  730. humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
  731. end
  732. humz.CameraOffset = Vector3.new(0, 0, 0)
  733. end))
  734. end
  735. end
  736. end
  737.  
  738.  
  739. function Crater(Torso,Radius)
  740. Spawn(function()
  741. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  742. local Ignore = {}
  743. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  744. if v.Character ~= nil then
  745. Ignore[#Ignore+1] = v.Character
  746. end
  747. end
  748. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  749. if Hit == nil then return end
  750. local Parts = {}
  751. for i = 1,360,10 do
  752. local P = Instance.new("Part",Torso.Parent)
  753. P.Anchored = true
  754. P.FormFactor = "Custom"
  755. P.BrickColor = BrickColor.new("Royal purple")
  756. P.Material = "Granite"
  757. P.TopSurface = "Smooth"
  758. P.BottomSurface = "Smooth"
  759. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  760. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  761. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  762. if math.random(0,5) == 0 then -- rubble
  763. local P = Instance.new("Part",Torso.Parent)
  764. P.Anchored = true
  765. P.FormFactor = "Custom"
  766. P.BrickColor = BrickColor.new("Royal Purple")
  767. P.Material = Hit.Material
  768. P.TopSurface = "Smooth"
  769. P.BottomSurface = "Smooth"
  770. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  771. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  772. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  773. end
  774. end
  775. for i = 0,1,0.05 do
  776. for i2,v in pairs(Parts) do
  777. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  778. end
  779. wait(0.02)
  780. end
  781. for i,v in pairs(Parts) do
  782. if v[1].Size.X > 2.1 then
  783. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  784. end
  785. v[1].Anchored = false
  786. end
  787. for i = 0,1,0.05 do
  788. for i2,v in pairs(Parts) do
  789. v[1].Transparency = i
  790. if i == 1 then
  791. v[1]:Destroy()
  792. elseif i >= 0.25 then
  793. v[1].CanCollide = false
  794. end
  795. end
  796. wait(0.02)
  797. end
  798. Parts = nil
  799. end)
  800. end
  801.  
  802.  
  803.  
  804. GroundWave = function()
  805. if Transforming == true then
  806. local value = 5
  807. local value2 = 10
  808. local value3 = 20
  809. local sa2 = Instance.new("Sound",Torso)
  810. sa2.SoundId = "rbxassetid://393621716"
  811. sa2.Pitch = 1
  812. sa2.Volume = 10
  813. sa2.Looped = false
  814. sa2:Play()
  815. local wave = Instance.new("Part", Torso)
  816. local glowz = Instance.new("ParticleEmitter",wave)
  817. glowz.LightEmission = 1
  818. glowz.Texture = "rbxassetid://284205403"
  819. glowz.Color = ColorSequence.new(wit)
  820. glowz.Size = NumberSequence.new(30)
  821. glowz.Speed = NumberRange.new(25,100)
  822. glowz.LockedToPart = false
  823. glowz.Transparency = NumberSequence.new(0.75)
  824. glowz.RotSpeed = NumberRange.new(-2000,2000)
  825. glowz.Lifetime = NumberRange.new(1)
  826. glowz.Rate = 50000
  827. glowz.VelocitySpread = 9001
  828. local glowz2 = Instance.new("ParticleEmitter",wave)
  829. glowz2.LightEmission = 1
  830. glowz.Texture = "rbxassetid://284205403"
  831. glowz2.Color = ColorSequence.new(wit)
  832. glowz2.Size = NumberSequence.new(30)
  833. glowz2.Speed = NumberRange.new(25,100)
  834. glowz2.LockedToPart = false
  835. glowz2.Transparency = NumberSequence.new(0.75)
  836. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  837. glowz2.Lifetime = NumberRange.new(1)
  838. glowz2.Rate = 50000
  839. glowz2.VelocitySpread = 9001
  840. wave.BrickColor = BrickColor.new("Really black")
  841. wave.Anchored = true
  842. wave.CanCollide = false
  843. wave.Locked = true
  844. wave.Size = Vector3.new(1, 1, 1)
  845. wave.TopSurface = "Smooth"
  846. wave.BottomSurface = "Smooth"
  847. wave.Transparency = 0.35
  848. wave.CFrame = fx.CFrame
  849. wave.Material = "Neon"
  850. wm = Instance.new("SpecialMesh", wave)
  851. wm.MeshType = "Sphere"
  852. wm.Scale = Vector3.new(1,1,1)
  853. local wave2 = Instance.new("Part", Torso)
  854. wave2.BrickColor = TorsoColor
  855. wave2.Anchored = true
  856. wave2.CanCollide = false
  857. wave2.Locked = true
  858. wave2.Size = Vector3.new(1, 1, 1)
  859. wave2.TopSurface = "Smooth"
  860. wave2.BottomSurface = "Smooth"
  861. wave2.Transparency = 0.35
  862. wave2.CFrame = fx.CFrame
  863. wave2.Material = "Neon"
  864. wm2 = Instance.new("SpecialMesh", wave2)
  865. wm2.MeshType = "FileMesh"
  866. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  867. wm2.Scale = Vector3.new(1,1,1)
  868. local wave3 = Instance.new("Part", Torso)
  869. wave3.BrickColor = BrickColor.new("Really black")
  870. wave3.Anchored = true
  871. wave3.CanCollide = false
  872. wave3.Locked = true
  873. wave3.Size = Vector3.new(1, 1, 1)
  874. wave3.TopSurface = "Smooth"
  875. wave3.BottomSurface = "Smooth"
  876. wave3.Transparency = 0.35
  877. wave3.CFrame = fx.CFrame
  878. wave3.Material = "Neon"
  879. wm3 = Instance.new("SpecialMesh", wave3)
  880. wm3.MeshType = "FileMesh"
  881. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  882. wm3.Scale = Vector3.new(1,1,1)
  883. coroutine.wrap(function()
  884. for i = 1, 18, 1 do
  885. value = value - 0.5
  886. value2 = value2 - 0.75*1.5
  887. value3 = value3 - 0.475*1.5
  888. wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
  889. wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
  890. wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
  891. --wave.Size = wm.Scale
  892. wave.CFrame = fx.CFrame
  893. wave.Transparency = i/14
  894. --wave2.Size = wm2.Scale
  895. wave2.CFrame = fx.CFrame
  896. wave2.Rotation = Vector3.new(90, 0, 0)
  897. wave2.Transparency = i/14
  898. --wave3.Size = wm3.Scale
  899. wave3.CFrame = fx.CFrame
  900. wave3.Rotation = Vector3.new(90, 0, 0)
  901. wave3.Transparency = i/14
  902. wait()
  903. glowz.Rate = 0
  904. glowz2.Rate = 0
  905. end
  906. wait()
  907. wave:Destroy()
  908. wave2:Destroy()
  909. wave3:Destroy()
  910. end)()
  911. elseif Transforming == false then
  912. wait()
  913. end
  914. end
  915.  
  916. for i = 1, 100 do rs:wait()
  917. fx.CFrame = Torso.CFrame
  918. end
  919.  
  920. spawn(function()
  921. while wait(1) do
  922. GroundWave()
  923. end
  924. end)
  925.  
  926.  
  927.  
  928.  
  929.  
  930.  
  931. local RbxUtility = LoadLibrary("RbxUtility")
  932. local Create = RbxUtility.Create
  933.  
  934. function RemoveOutlines(part)
  935. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  936. end
  937. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  938. local Part = Create("Part"){
  939. Parent = Parent,
  940. Reflectance = Reflectance,
  941. Transparency = Transparency,
  942. CanCollide = false,
  943. Locked = true,
  944. BrickColor = BrickColor.new(tostring(BColor)),
  945. Name = Name,
  946. Size = Size,
  947. Material = Material,
  948. }
  949. RemoveOutlines(Part)
  950. return Part
  951. end
  952. local Effects = {}
  953.  
  954.  
  955.  
  956. wait(2)
  957. local Muss = Instance.new("Sound",char)
  958. Muss.SoundId = "rbxassetid://186942568"
  959. Muss.Pitch = 1
  960. Muss.Volume = 0
  961. Muss.Looped = true
  962. Muss:Play()
  963. Transforming = false
  964.  
  965.  
  966. local value2 = 1
  967. for i = 1, 20 do rs:wait()
  968. value2 = value2 - 0.05
  969. glowz.Rate = 0
  970. glowz2.Rate = 0
  971. fx.Transparency = fx.Transparency + (1/20)
  972. fx.CFrame = torso.CFrame
  973. fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
  974. rs:wait()
  975. end
  976.  
  977.  
  978. local Mus = Instance.new("Sound",char)
  979. Mus.SoundId = "rbxassetid://752647397"
  980. Mus.Pitch = 1
  981. Mus.Volume = 40
  982. Mus.Looped = false
  983. wait(0.3)
  984. Mus:Play()
  985.  
  986. glowz:Destroy()
  987. glowz2:Destroy()
  988. for i = 1,20 do
  989.  
  990. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  991. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  992. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  993. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  994. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
  995. end
  996. wait(1)
  997. for i = 1,20 do
  998. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  999. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  1000. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  1001.  
  1002. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
  1003. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
  1004.  
  1005. end
  1006.  
  1007.  
  1008. wait(5)
  1009.  
  1010. wait(1.3)
  1011. for i = 1,20 do
  1012. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
  1013.  
  1014.  
  1015. end
  1016. wait(0.4)
  1017. for i = 1,20 do
  1018.  
  1019. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
  1020. end
  1021. wait(0.6)
  1022. for i = 1,20 do
  1023. wait()
  1024. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
  1025. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
  1026. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
  1027. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  1028. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  1029. end
  1030. wait(0.2)
  1031. for i = 1,20 do
  1032. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1033. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
  1034. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
  1035.  
  1036. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
  1037. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
  1038.  
  1039. end
  1040. wait()
  1041.  
  1042. camshake(torso, 48, 6)
  1043. for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
  1044. if v:FindFirstChild('Humanoid') then
  1045. v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
  1046. end
  1047. end
  1048.  
  1049.  
  1050.  
  1051.  
  1052. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1053. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1054. end
  1055.  
  1056. function rayCast(Position, Direction, MaxDistance, IgnoreList)
  1057. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1058. end
  1059. local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
  1060. TBlast.BrickColor = BrickColor.new("Pink")
  1061. TBlast.Transparency = 1
  1062. TBlast.Anchored = true
  1063. TBlast.CanCollide = false
  1064. TBlast.CFrame = root.CFrame
  1065. TBlast.Size = Vector3.new(2,2,2)
  1066. TBMesh.Parent = TBlast
  1067. TBMesh.MeshType = "Sphere"
  1068. game.Lighting.Brightness = 0
  1069. game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
  1070. game.Lighting.TimeOfDay = 0.1
  1071. game.Lighting.FogEnd = 1000
  1072. game.Lighting.FogColor = TBlast.BrickColor.Color
  1073. game.Lighting.TimeOfDay = "00:00:00"
  1074. game.Lighting.Ambient = Color3.new(0,0,0)
  1075. game.Lighting.FogColor = Color3.new(0,0,0)
  1076. game.Lighting.FogEnd = 500
  1077. game.Lighting.FogStart = 0
  1078. game.Lighting.GlobalShadows = true
  1079.  
  1080.  
  1081.  
  1082. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1083. local valuer = 5
  1084. local valuer2 = 10
  1085. local valuer3 = 15
  1086. local sa2 = Instance.new("Sound",torso)
  1087. sa2.SoundId = "rbxassetid://130972023"
  1088. sa2.Pitch = 1
  1089. sa2.Volume = 5
  1090. sa2.Looped = false
  1091. sa2:Play()
  1092. local sar2 = Instance.new("Sound",torso)
  1093. sar2.SoundId = "rbxassetid://153274423"
  1094. sar2.Pitch = 1
  1095. sar2.Volume = 5
  1096. sar2.Looped = false
  1097. sar2:Play()
  1098. Crater(torso,67)
  1099.  
  1100. GroundWave4 = function()
  1101.  
  1102. local wave = Instance.new("Part", torso)
  1103. wave.BrickColor = BrickColor.new("Royal purple")
  1104. wave.Anchored = true
  1105. wave.CanCollide = false
  1106. wave.Locked = true
  1107. wave.Size = Vector3.new(1, 1, 1)
  1108. wave.TopSurface = "Smooth"
  1109. wave.BottomSurface = "Smooth"
  1110. wave.Transparency = 0.35
  1111. wave.CFrame = fx.CFrame
  1112. wm = Instance.new("SpecialMesh", wave)
  1113. wm.MeshType = "Sphere"
  1114. wm.Scale = Vector3.new(1,1,1)
  1115. coroutine.wrap(function()
  1116. for i = 1, 18, 1 do
  1117. wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
  1118. --wave.Size = wm.Scale
  1119. wave.CFrame = fx.CFrame
  1120. wave.Transparency = i/14
  1121. wait()
  1122. end
  1123. wait()
  1124. wave:Destroy()
  1125. end)()
  1126.  
  1127. end
  1128.  
  1129.  
  1130.  
  1131.  
  1132.  
  1133. GroundWave1()
  1134.  
  1135.  
  1136. CV="Pastel blue"
  1137.  
  1138. local txt = Instance.new("BillboardGui", Char)
  1139. txt.Adornee = Char .Head
  1140. txt.Name = "_status"
  1141. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1142. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1143. local text = Instance.new("TextLabel", txt)
  1144. text.Size = UDim2.new(10, 0, 7, 0)
  1145. text.FontSize = "Size24"
  1146. text.TextScaled = true
  1147. text.TextTransparency = 0
  1148. text.BackgroundTransparency = 1
  1149. text.TextTransparency = 0
  1150. text.TextStrokeTransparency = 0
  1151. text.Font = "Antique"
  1152. text.TextStrokeColor3 = Color3.new(170,0,255)
  1153.  
  1154. v=Instance.new("Part")
  1155. v.Name = "ColorBrick"
  1156. v.Parent=Player.Character
  1157. v.FormFactor="Symmetric"
  1158. v.Anchored=true
  1159. v.CanCollide=false
  1160. v.BottomSurface="Smooth"
  1161. v.TopSurface="Smooth"
  1162. v.Size=Vector3.new(10,5,3)
  1163. v.Transparency=1
  1164. v.CFrame=Char.Torso.CFrame
  1165. v.BrickColor=BrickColor.new(CV)
  1166. v.Transparency=1
  1167. text.TextColor3 = Color3.new(0,0,0)
  1168. v.Shape="Block"
  1169. text.Text = "The Omni-God of Erradication"
  1170.  
  1171.  
  1172.  
  1173.  
  1174. ROW = function(out, trans, s, wt, t, ang, plus)
  1175. for i = 1, 360, 360/t do
  1176. local c = Instance.new("Part", game.Workspace)
  1177. c.FormFactor = 3
  1178. c.TopSurface = 0
  1179. c.BottomSurface = 0
  1180. c.Size = s
  1181. c.Anchored = true
  1182. c.CanCollide = wt
  1183. c.Material=workspace.Base.Material
  1184. c.Transparency = trans
  1185. c.BrickColor = workspace.Base.BrickColor
  1186. c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  1187. c.Locked=true
  1188. game.Debris:AddItem(c,15)
  1189. end
  1190. end
  1191.  
  1192. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  1193.  
  1194.  
  1195.  
  1196.  
  1197.  
  1198.  
  1199.  
  1200. local wave = Instance.new("Part", torso)
  1201. wave.BrickColor = TorsoColor
  1202. wave.Anchored = true
  1203. wave.CanCollide = false
  1204. wave.Locked = true
  1205. wave.Size = Vector3.new(1, 1, 1)
  1206. wave.TopSurface = "Smooth"
  1207. wave.BottomSurface = "Smooth"
  1208. wave.Transparency = 0.35
  1209. wave.CFrame = HandCF
  1210. wm = Instance.new("SpecialMesh", wave)
  1211. wm.MeshId = "rbxassetid://3270017"
  1212. local wave2 = Instance.new("Part", torso)
  1213. wave2.BrickColor = BrickColor.new("Really black")
  1214. wave2.Anchored = true
  1215. wave2.CanCollide = false
  1216. wave2.Locked = true
  1217. wave2.Size = Vector3.new(1, 1, 1)
  1218. wave2.TopSurface = "Smooth"
  1219. wave2.BottomSurface = "Smooth"
  1220. wave2.Transparency = 0.35
  1221. wave2.CFrame = HandCF
  1222. wm2 = Instance.new("SpecialMesh", wave2)
  1223. wm2.MeshId = "rbxassetid://3270017"
  1224. local wave3 = Instance.new("Part", torso)
  1225. wave3.BrickColor = TorsoColor
  1226. wave3.Anchored = true
  1227. wave3.CanCollide = false
  1228. wave3.Locked = true
  1229. wave3.Size = Vector3.new(1, 1, 1)
  1230. wave3.TopSurface = "Smooth"
  1231. wave3.BottomSurface = "Smooth"
  1232. wave3.Transparency = 0.35
  1233. wave3.CFrame = HandCF
  1234. wm3 = Instance.new("SpecialMesh", wave3)
  1235. wm3.MeshId = "rbxassetid://3270017"
  1236. coroutine.wrap(function()
  1237. for i = 1, 14, 1 do
  1238. valuer = valuer - 0.35
  1239. valuer2 = valuer - 0.45
  1240. valuer3 = valuer3 - 0.475
  1241. wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
  1242. wave.Size = wm.Scale
  1243. wave.CFrame = HandCF
  1244. wave.Transparency = i/14
  1245. wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
  1246. wave2.Size = wm2.Scale
  1247. wave2.CFrame = HandCF
  1248. wave2.Transparency = i/14
  1249. wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
  1250. wave3.Size = wm2.Scale
  1251. wave3.CFrame = HandCF
  1252. wave3.Transparency = i/14
  1253. wait()
  1254. end
  1255. wait()
  1256. wave:Destroy()
  1257. wave2:Destroy()
  1258. end)()
  1259.  
  1260. local torso = game.Players.LocalPlayer.Character.Torso
  1261. local block = Instance.new("Part",torso)
  1262. block.Size = Vector3.new(0.1,0.1,0.1)
  1263. block.Position = block.Position + Vector3.new(2,2,2)
  1264. block.Transparency = 1
  1265. local weld = Instance.new("Weld",torso)
  1266. weld.Part0 = torso
  1267. weld.Part1 = block
  1268. weld.C0 = CFrame.new(0,5,0)
  1269. local tables = {5,4,3,2,1}
  1270. local part = Instance.new("ParticleEmitter")
  1271. part.Parent = game.Players.LocalPlayer.Character.Torso
  1272. part.LockedToPart = true
  1273.  
  1274. part.Texture = "rbxassetid://300899196"
  1275. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
  1276. part.Transparency = NumberSequence.new(0.7)
  1277. part.Lifetime = NumberRange.new(2)
  1278. part.Rate = 30
  1279. local part2 = Instance.new("ParticleEmitter",block)
  1280. part2.Lifetime = NumberRange.new(5)
  1281. part2.Speed = NumberRange.new(0)
  1282. part2.Size = NumberSequence.new(18)
  1283. part2.LockedToPart = true
  1284. part2.Transparency = NumberSequence.new(0.5)
  1285. part2.Rate = 3
  1286. part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
  1287. part2.Texture = "http://www.roblox.com/asset/?id=358965396"
  1288. local model = Instance.new("Model",torso)
  1289.  
  1290. local ball0 = Instance.new("Part",model)
  1291. ball0.Position = ball0.Position + Vector3.new(2,2,2)
  1292. ball0.Transparency = 0.5
  1293. ball0.BrickColor = BrickColor.new("Royal purple")
  1294. ball0.Size = Vector3.new(1,1,1)
  1295. ball0mesh = Instance.new("SpecialMesh",ball0)
  1296. ball0mesh.MeshType = "Sphere"
  1297. ball0mesh.Scale = Vector3.new(1,1,1)
  1298. ballweld = Instance.new("Weld",model)
  1299. ballweld.Part0 = torso
  1300. ballweld.Part1 = ball0
  1301.  
  1302.  
  1303.  
  1304.  
  1305. for i = 1,15 do
  1306. wait(0.1)
  1307. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
  1308. part2.Size = NumberSequence.new(15)
  1309. for i = 1 , 3 do
  1310. wait()
  1311. ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
  1312.  
  1313. end
  1314.  
  1315. wait(0.1)
  1316. part2.Size = NumberSequence.new(8)
  1317. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
  1318. ball0mesh.Scale = Vector3.new(1,1,1)
  1319.  
  1320. end
  1321.  
  1322. hum.WalkSpeed = 16
  1323. Muss.Volume = 8
  1324.  
  1325.  
  1326. Charging = true
  1327. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1328. function FDebris()
  1329. repeat
  1330. local p = Instance.new('Part',Torso)
  1331. p.formFactor = 'Custom'
  1332. p.Size = Vector3.new(1,1,1)
  1333. p.BrickColor = BrickColor.new("Dark indigo")
  1334. p.CanCollide = false
  1335. p.Transparency = 0.2
  1336. p.Anchored = true
  1337. p.Locked=true
  1338. p.Material = "Neon"
  1339. s = math.random(1,40)/10
  1340. local m = Instance.new("BlockMesh",p)
  1341. m.Scale = Vector3.new(s,s,s)
  1342. p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1343. --[[coroutine.wrap(function()
  1344. wait(2)
  1345. while Charging == true do
  1346. wait(2)
  1347. GroundWave1()
  1348. wait(2)
  1349. end
  1350. end)()]]--
  1351.  
  1352. spawn(function()
  1353. while rs:wait() do
  1354. if p.Transparency >= 1 then p:Destroy() break end
  1355. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1356. p.Transparency = p.Transparency+0.01
  1357. end
  1358. end)
  1359. wait(.3)
  1360. until Charging == false
  1361. end
  1362.  
  1363.  
  1364. spawn(function()
  1365. while wait(.01)
  1366. do
  1367. FDebris()
  1368. end
  1369. end)
  1370.  
  1371.  
  1372.  
  1373. FloatPart = function()
  1374. local Part = Instance.new('Part',Torso)
  1375. Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
  1376. Part.Anchored = true
  1377. Part.Material = 'Neon'
  1378. Part.CanCollide = false
  1379. Part.BrickColor = BrickColor.new("Royal purple")
  1380. local Mesh = Instance.new('SpecialMesh',Part)
  1381. Mesh.Scale = Vector3.new(4,4,.2)
  1382. Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
  1383. Mesh.VertexColor = Vector3.new(0,170,255)
  1384. spawn(function()
  1385. for i = 1,30 do
  1386. Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
  1387. Part.Transparency = Part.Transparency + .035
  1388. game["Run Service"].RenderStepped:wait()
  1389. end
  1390. Part:Destroy()
  1391. end)
  1392. end;
  1393.  
  1394. DubPart = function()
  1395. local Part = Instance.new('Part',Torso)
  1396. Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
  1397. Part.Anchored = true
  1398. Part.CanCollide = false
  1399. Part.Material = 'Neon'
  1400. Part.BrickColor = BrickColor.new(SecondaryColor)
  1401. local Mesh = Instance.new('SpecialMesh',Part)
  1402. Mesh.Scale = Vector3.new(7,7,.2)
  1403. Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
  1404. Mesh.VertexColor = Vector3.new(0,170,255)
  1405. spawn(function()
  1406. for i = 1,30 do
  1407. Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
  1408. Part.Transparency = Part.Transparency + .035
  1409. game["Run Service"].RenderStepped:wait()
  1410. end
  1411. Part:Destroy()
  1412. end)
  1413. end;
  1414.  
  1415. Fade = function(Item,t)
  1416. spawn(function()
  1417. for i = 1,20 do
  1418. Item.Transparency = Item.Transparency + .05
  1419. if t then
  1420. wait(t)
  1421. else
  1422. wait()
  1423. end
  1424. end
  1425. Item:Destroy()
  1426. end)
  1427. end
  1428.  
  1429. Particle = function(PrimaryColor)
  1430. local Part = Instance.new('Part',Torso)
  1431. Part.BrickColor = BrickColor.new(PrimaryColor)
  1432. Part.Anchored = true
  1433. Part.Transparency = .3
  1434. Part.CanCollide = false
  1435. Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
  1436. local Mesh = Instance.new('BlockMesh',Part)
  1437. Mesh.Scale = Vector3.new(.05,.1,.1)
  1438. spawn(function()
  1439. for i = 1,40 do
  1440. Part.Transparency = Part.Transparency + .0125
  1441. Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
  1442. game["Run Service"].RenderStepped:wait()
  1443. end
  1444. Part:Destroy()
  1445. end)
  1446. end;
  1447.  
  1448. --[[spawn(function()
  1449. while wait() do
  1450. wait(.05)
  1451. FloatPart()
  1452. wait(.08)
  1453. FloatPart()
  1454. wait(.05)
  1455. DubPart()
  1456. wait(.08)
  1457. end
  1458. end)]]
  1459.  
  1460. game["Run Service"].RenderStepped:connect(function(_)
  1461. Particle("Royale purple")
  1462. Particle("Really black")
  1463. Particle("Royal purple")
  1464. --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
  1465. end)
  1466.  
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482. function FindNearestTorso(Position,Distance,SinglePlayer)
  1483. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1484. local List = {}
  1485. for i,v in pairs(workspace:GetChildren())do
  1486. if v:IsA("Model")then
  1487. if v:findFirstChild("Torso")then
  1488. if v ~= char then
  1489. if(v.Torso.Position -Position).magnitude <= Distance then
  1490. table.insert(List,v)
  1491. end
  1492. end
  1493. end
  1494. end
  1495. end
  1496. return List
  1497. end
  1498.  
  1499.  
  1500.  
  1501.  
  1502. vt = Vector3.new
  1503.  
  1504.  
  1505.  
  1506. local player = game.Players.LocalPlayer
  1507. local pchar = player.Character
  1508. local mouse = player:GetMouse()
  1509. local cam = workspace.CurrentCamera
  1510.  
  1511. local rad = math.rad
  1512. bodyparts = {}
  1513. local keysDown = {}
  1514. local flySpeed = 0
  1515. local MAX_FLY_SPEED = 150
  1516.  
  1517. local canFly = false
  1518. local flyToggled = false
  1519.  
  1520. local forward, side = 0, 0
  1521. local lastForward, lastSide = 0, 0
  1522.  
  1523. local floatBP = Instance.new("BodyPosition")
  1524. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  1525. local flyBV = Instance.new("BodyVelocity")
  1526. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1527. local turnBG = Instance.new("BodyGyro")
  1528. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1529.  
  1530. mouse.KeyDown:connect(function(key)
  1531. keysDown[key] = true
  1532.  
  1533. if key == "f" then
  1534. flyToggled = not flyToggled
  1535.  
  1536. if not flyToggled then
  1537. stanceToggle = "Normal"
  1538. floatBP.Parent = nil
  1539. flyBV.Parent = nil
  1540. turnBG.Parent = nil
  1541. root.Velocity = Vector3.new()
  1542. pchar.Humanoid.PlatformStand = false
  1543. end
  1544. end
  1545.  
  1546. end)
  1547. mouse.KeyUp:connect(function(key)
  1548. keysDown[key] = nil
  1549. end)
  1550.  
  1551. local function updateFly()
  1552.  
  1553.  
  1554.  
  1555.  
  1556. if not flyToggled then return end
  1557.  
  1558. lastForward = forward
  1559. lastSide = side
  1560.  
  1561. forward = 0
  1562. side = 0
  1563.  
  1564. if keysDown.w then
  1565. forward = forward + 1
  1566. end
  1567. if keysDown.s then
  1568. forward = forward - 1
  1569. end
  1570. if keysDown.a then
  1571. side = side - 1
  1572. end
  1573. if keysDown.d then
  1574. side = side + 1
  1575. end
  1576.  
  1577. canFly = (forward ~= 0 or side ~= 0)
  1578.  
  1579. if canFly then
  1580. stanceToggle = "Floating"
  1581. turnBG.Parent = root
  1582. floatBP.Parent = nil
  1583. flyBV.Parent = root
  1584.  
  1585. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  1586. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  1587. else
  1588. floatBP.position = root.Position
  1589. floatBP.Parent = root
  1590.  
  1591. flySpeed = flySpeed - 1
  1592. if flySpeed < 0 then flySpeed = 0 end
  1593. end
  1594.  
  1595. local camCF = cam.CoordinateFrame
  1596. local in_forward = canFly and forward or lastForward
  1597. local in_side = canFly and side or lastSide
  1598.  
  1599. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  1600.  
  1601. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
  1602. end
  1603.  
  1604. game:service'RunService'.RenderStepped:connect(function()
  1605. if flyToggled then
  1606. pchar.Humanoid.PlatformStand = true
  1607. end
  1608. updateFly()
  1609. end)
  1610.  
  1611.  
  1612.  
  1613. mouse.KeyDown:connect(function(key)
  1614. if key == "b" then
  1615. hum.WalkSpeed = 0
  1616. if Debounces.CanAttack == true then
  1617. Debounces.CanAttack = false
  1618. Debounces.NoIdl = true
  1619. Debounces.on = true
  1620. v = Instance.new("Sound")
  1621. v.SoundId = "http://www.roblox.com/asset/?id=753551986"
  1622. v.Parent = char
  1623. v.Looped = false
  1624. v.Pitch = 1
  1625. v.Volume = 3000
  1626. wait(0.01)
  1627. v:Play()
  1628. wait()
  1629. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
  1630. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
  1631. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
  1632. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
  1633. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
  1634. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
  1635. if Debounces.on == false then
  1636. end
  1637. wait()
  1638. end
  1639. wait()
  1640.  
  1641.  
  1642. local function Shockwave7()
  1643. local ENERGY = Instance.new("Part", Char)
  1644. ENERGY.Name = "ENERGY"
  1645. ENERGY.CanCollide = false
  1646. ENERGY.BrickColor = BrickColor.new("Really black")
  1647. ENERGY.Transparency = 0.2
  1648. ENERGY.TopSurface = 0
  1649. ENERGY.BottomSurface = 0
  1650. ENERGY.Anchored = true
  1651. local cm = Instance.new("CylinderMesh", ENERGY)
  1652. cm.Scale = Vector3.new(1, 20, 1)
  1653. ENERGY.Size = Vector3.new(5, 20, 5)
  1654. ENERGY.CFrame = char.Torso.CFrame
  1655. ENERGY.Touched:connect(function(hit)
  1656. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1657. local Occlude = true
  1658. local NotOccludes = {
  1659. char.Name;
  1660. "Wings";
  1661. "Scythe";
  1662. "Thingy";
  1663. "Thingy2"; -- put all of the names in a table pls
  1664. }
  1665. for i,v in pairs(NotOccludes) do
  1666. if hit.Parent.Name == v then
  1667. Occlude = false
  1668. end
  1669. end
  1670. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1671. if Occlude then
  1672. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
  1673. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
  1674. end
  1675. end
  1676. end)
  1677. for i = 1, 50 do
  1678. ENERGY.CFrame = char.Torso.CFrame
  1679. ENERGY.Transparency = ENERGY.Transparency + 0.012
  1680. ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
  1681. wait()
  1682. end
  1683. ENERGY:Destroy()
  1684. end
  1685. Shockwave7()
  1686.  
  1687.  
  1688. pt=Instance.new('Part',torso)
  1689. pt.Anchored=true
  1690. pt.CanCollide=false
  1691. pt.Locked = true
  1692. pt.FormFactor='Custom'
  1693. pt.Size=Vector3.new(1,1,1)
  1694. pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1695. pt.Transparency=.6
  1696. pt.BrickColor=BrickColor.new('Royal purple')
  1697. msh=Instance.new('SpecialMesh',pt)
  1698. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  1699. msh.Scale=Vector3.new(8,4,8)
  1700. pt2=pt:clone()
  1701. pt2.Parent = torso
  1702. pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1703. pt2.BrickColor=BrickColor.new("Really black")
  1704. msh2=msh:clone()
  1705. msh2.Parent=pt2
  1706. msh2.Scale=Vector3.new(10,5,10)
  1707.  
  1708. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1709. bl = Instance.new("Part", char)
  1710. bl.Locked = true
  1711. bl.Name = "Shell"
  1712. bl.BrickColor = BrickColor.new("Royal purple")
  1713. bl.Anchored = true
  1714. bl.CanCollide = false
  1715. bl.Transparency = 0
  1716. bl.Reflectance = 0
  1717. bl.BottomSurface = 0
  1718. bl.TopSurface = 0
  1719. bl.Shape = 0
  1720. blm = Instance.new("SpecialMesh",bl)
  1721. blm.MeshType = "Sphere"
  1722. blm.Scale = Vector3.new(1,1,1)
  1723. blm.MeshId = "rbxassetid://9982590"
  1724.  
  1725. coroutine.resume(coroutine.create(function()
  1726. for i=1, math.huge, 4 do
  1727. rs:wait()
  1728. bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  1729. blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
  1730. bl.Transparency = bl.Transparency + 0.005
  1731. pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  1732. pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  1733. msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
  1734. msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
  1735. end
  1736. end))
  1737.  
  1738. for i = 1, 15 do
  1739. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1740. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1741. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1742. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1743. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1744. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1745. if Debounces.on == false then
  1746. break
  1747. end
  1748. wait()
  1749. end
  1750. for i = 1, 15 do
  1751. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1752. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1753. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1754. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1755. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1756. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1757. if Debounces.on == false then
  1758. break
  1759. end
  1760. wait()
  1761. end
  1762. for i = 1, 15 do
  1763. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1764. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1765. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1766. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1767. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1768. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1769. if Debounces.on == false then
  1770. break
  1771. end
  1772. wait()
  1773. end
  1774. for i = 1, 15 do
  1775. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1776. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1777. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1778. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1779. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1780. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1781. if Debounces.on == false then
  1782. break
  1783. end
  1784. wait()
  1785. end
  1786. for i = 1, 15 do
  1787. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1788. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1789. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1790. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1791. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1792. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1793. if Debounces.on == false then
  1794. break
  1795. end
  1796. wait()
  1797. end
  1798. for i = 1, 10 do
  1799. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1800. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1801. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1802. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1803. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1804. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1805. if Debounces.on == false then
  1806. break
  1807. end
  1808. wait()
  1809. end
  1810. wait(1.4)
  1811. Debounces.NoIdl = false
  1812. hum.WalkSpeed = 5
  1813. Debounces.on = false
  1814. wait()
  1815. if Debounces.CanAttack == false then
  1816. Debounces.CanAttack = true
  1817. v:Destroy()
  1818. bl:Destroy()
  1819. blm:Destroy()
  1820. pt:Destroy()
  1821. pt2:Destroy()
  1822. msh:Destroy()
  1823. msh2:Destroy()
  1824. end
  1825. end
  1826. end)
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832. local grabbed = false
  1833. local cf = CFrame.new
  1834. local mr = math.rad
  1835. local angles = CFrame.Angles
  1836. local ud = UDim2.new
  1837. local c3 = Color3.new
  1838. local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1839. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1840. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1841. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  1842.  
  1843. clerp = function(a, b, t)
  1844. return a:lerp(b, t)
  1845. end
  1846.  
  1847. local RbxUtility = LoadLibrary("RbxUtility")
  1848. local Create = RbxUtility.Create
  1849. RemoveOutlines = function(part)
  1850. part.TopSurface = 10
  1851. end
  1852.  
  1853. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1854. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1855. RemoveOutlines(Part)
  1856. return Part
  1857. end
  1858.  
  1859. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1860. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1861. if Mesh == "SpecialMesh" then
  1862. Msh.MeshType = MeshType
  1863. Msh.MeshId = MeshId
  1864. end
  1865. return Msh
  1866. end
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874. ArtificialHB = Instance.new("BindableEvent", script)
  1875. ArtificialHB.Name = "Heartbeat"
  1876. script:WaitForChild("Heartbeat")
  1877. frame = 0.033333333333333
  1878. tf = 0
  1879. allowframeloss = false
  1880. tossremainder = false
  1881. lastframe = tick()
  1882. script.Heartbeat:Fire()
  1883. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1884. tf = tf + s
  1885. if frame <= tf then
  1886. if allowframeloss then
  1887. script.Heartbeat:Fire()
  1888. lastframe = tick()
  1889. else
  1890. for i = 1, math.floor(tf / frame) do
  1891. script.Heartbeat:Fire()
  1892. end
  1893. lastframe = tick()
  1894. end
  1895. if tossremainder then
  1896. tf = 0
  1897. else
  1898. tf = tf - frame * math.floor(tf / frame)
  1899. end
  1900. end
  1901. end
  1902. )
  1903. swait = function(num)
  1904. if num == 0 or num == nil then
  1905. ArtificialHB.Event:wait()
  1906. else
  1907. for i = 0, num do
  1908. ArtificialHB.Event:wait()
  1909. end
  1910. end
  1911. end
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920.  
  1921. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  1922. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1923. return Weld
  1924. end
  1925.  
  1926. rayCast = function(Position, Direction, Range, Ignore)
  1927. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1928. end
  1929.  
  1930. CreateSound = function(id, par, vol, pit)
  1931. coroutine.resume(coroutine.create(function()
  1932. local sou = Instance.new("Sound", par or workspace)
  1933. sou.Volume = vol
  1934. sou.Pitch = pit or 1
  1935. sou.SoundId = id
  1936. swait()
  1937. sou:play()
  1938. game:GetService("Debris"):AddItem(sou, 6)
  1939. end
  1940. ))
  1941. end
  1942.  
  1943. local getclosest = function(obj, distance)
  1944. local last, lastx = distance + 1, nil
  1945. for i,v in pairs(workspace:GetChildren()) do
  1946. if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  1947. local t = v.Torso
  1948. local dist = t.Position - obj.Position.magnitude
  1949. if dist <= distance and dist < last then
  1950. last = dist
  1951. lastx = v
  1952. end
  1953. end
  1954. end
  1955. return lastx
  1956. end
  1957.  
  1958. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1959. if hit.Parent == nil then
  1960. return
  1961. end
  1962. local h = hit.Parent:FindFirstChild("Humanoid")
  1963. for _,v in pairs(hit.Parent:children()) do
  1964. if v:IsA("Humanoid") then
  1965. h = v
  1966. end
  1967. end
  1968. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1969. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1970. return
  1971. end
  1972. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1973. game:GetService("Debris"):AddItem(c, 0.5)
  1974. if HitSound ~= nil and HitPitch ~= nil then
  1975. CreateSound(HitSound, hit, 1, HitPitch)
  1976. end
  1977. local Damage = math.random(minim, maxim)
  1978. local blocked = false
  1979. local block = hit.Parent:findFirstChild("Block")
  1980. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1981. blocked = true
  1982. block.Value = block.Value - 1
  1983. print(block.Value)
  1984. end
  1985. if blocked == false then
  1986. h.Health = h.Health - Damage
  1987. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1988. else
  1989. h.Health = h.Health - Damage / 2
  1990. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1991. end
  1992. if Type == "Knockdown" then
  1993. local hum = hit.Parent.Humanoid
  1994. hum.PlatformStand = true
  1995. coroutine.resume(coroutine.create(function(HHumanoid)
  1996. swait(1)
  1997. HHumanoid.PlatformStand = false
  1998. end
  1999. ), hum)
  2000. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2001. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2002. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  2003. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2004. game:GetService("Debris"):AddItem(rl, 0.5)
  2005. else
  2006. do
  2007. if Type == "Debuff" then
  2008. print'hi'
  2009. else
  2010. if Type == "Up" then
  2011. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2012. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2013. else
  2014. do
  2015. if Type == "DarkUp" then
  2016. coroutine.resume(coroutine.create(function()
  2017. for i = 0, 1, 0.1 do
  2018. swait()
  2019. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  2020. end
  2021. end
  2022. ))
  2023. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2024. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2025. else
  2026. do
  2027. if Type == "Snare" then
  2028. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2029. game:GetService("Debris"):AddItem(bp, 1)
  2030. else
  2031. do
  2032. if Type == "Freeze" then
  2033. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2034. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  2035. hit.Parent.Torso.Anchored = true
  2036. coroutine.resume(coroutine.create(function(Part)
  2037. swait(1.5)
  2038. Part.Anchored = false
  2039. end), hit.Parent.Torso)
  2040. game:GetService("Debris"):AddItem(BodPos, 3)
  2041. game:GetService("Debris"):AddItem(BodGy, 3)
  2042. end
  2043. do
  2044. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  2045. game:GetService("Debris"):AddItem(debounce, Delay)
  2046. c = Instance.new("ObjectValue")
  2047. c.Name = "creator"
  2048. c.Value = Player
  2049. c.Parent = h
  2050. game:GetService("Debris"):AddItem(c, 0.5)
  2051. end
  2052. end
  2053. end
  2054. end
  2055. end
  2056. end
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062. end
  2063.  
  2064. ShowDamage = function(Pos, Text, Time, Color)
  2065. local Rate = 0.033333333333333
  2066. if not Pos then
  2067. local Pos = Vector3.new(0, 0, 0)
  2068. end
  2069. local Text = Text or ""
  2070. local Time = Time or 2
  2071. if not Color then
  2072. local Color = Color3.new(1, 0, 1)
  2073. end
  2074. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  2075. EffectPart.Anchored = true
  2076. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  2077. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  2078. game.Debris:AddItem(EffectPart, Time + 0.1)
  2079. EffectPart.Parent = game:GetService("Workspace")
  2080. delay(0, function()
  2081. local Frames = Time / Rate
  2082. for Frame = 1, Frames do
  2083. wait(Rate)
  2084. local Percent = Frame / Frames
  2085. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2086. TextLabel.TextTransparency = Percent
  2087. end
  2088. if EffectPart and EffectPart.Parent then
  2089. EffectPart:Destroy()
  2090. end
  2091. end
  2092. )
  2093. end
  2094.  
  2095. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  2096. for _,c in pairs(workspace:children()) do
  2097. local hum = c:findFirstChild("Humanoid")
  2098. if hum ~= nil then
  2099. local head = c:findFirstChild("Torso")
  2100. if head ~= nil then
  2101. local targ = head.Position - Part.Position
  2102. local mag = targ.magnitude
  2103. if mag <= magni and c.Name ~= Player.Name then
  2104. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  2105. end
  2106. end
  2107. end
  2108. end
  2109. end
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115. local effect = Instance.new("Model", Char)
  2116. effect.Name = "Effects"
  2117.  
  2118.  
  2119.  
  2120.  
  2121.  
  2122. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2123. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2124. prt.Anchored = true
  2125. prt.CFrame = cframe
  2126. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2127. game:GetService("Debris"):AddItem(prt, 10)
  2128. if Type == 1 or Type == nil then
  2129. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2130. else
  2131. if Type == 2 then
  2132. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2133. end
  2134. end
  2135. end
  2136.  
  2137.  
  2138.  
  2139.  
  2140. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2141. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2142. prt.Anchored = true
  2143. prt.CFrame = cframe
  2144. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2145. game:GetService("Debris"):AddItem(prt, 10)
  2146. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2147. end
  2148.  
  2149.  
  2150.  
  2151. local grabbing = false
  2152. WindFloor = function()
  2153.  
  2154. end
  2155.  
  2156.  
  2157.  
  2158. bc = BrickColor.new
  2159. function WindFloor2()
  2160. local shur = Instance.new("Part",char)
  2161. local gahd = Instance.new("Sound",shur)
  2162. gahd.SoundId = "rbxassetid://402981977"
  2163. gahd.Volume = 5
  2164. gahd.Pitch = 0.75
  2165. gahd:Play()
  2166. shur.Transparency = 1
  2167. shur.Material = "Neon"
  2168. shur.BrickColor = bc("Royal purple")
  2169. shur.Anchored = true
  2170. shur.CFrame = mouse.Hit
  2171. shur.Rotation = vt(0,math.random(-500,500),0)
  2172. shur.Size = vt(1,0.2,1)
  2173. shur.CanCollide = false
  2174. local dec = Instance.new("Decal",shur)
  2175. dec.Texture = symbolimg
  2176. dec.Face = "Top"
  2177. local dec2 = dec:Clone()
  2178. dec2.Parent = shur
  2179. dec2.Face = "Bottom"
  2180. local Meshshur = Instance.new("CylinderMesh",shur)
  2181. Meshshur.Scale = vt(0,1,0)
  2182. local value1 = 1*2.25
  2183. for i = 0, 50 do
  2184. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2185. value1 = value1 - 0.015*2.25
  2186. wait(0)
  2187. end
  2188. local spart = Instance.new("Part",char)
  2189. local tick = Instance.new("Sound",spart)
  2190. tick.SoundId = "rbxassetid://414516914"
  2191. tick.Volume = 2.5
  2192. tick.Pitch = 0.45
  2193. tick:Play()
  2194. spart.Size = vt(1,1,1)
  2195. spart.BrickColor = BrickColor.new("Royal purple")
  2196. spart.Transparency = 0.1
  2197. spart.Anchored = true
  2198. spart.CanCollide = false
  2199. spart.CFrame = shur.CFrame + vt(0,2.5,0)
  2200. local expld = Instance.new("Explosion", spart)
  2201. expld.BlastRadius = 27.5
  2202. expld.Position = spart.Position
  2203. local mesh = Instance.new("SpecialMesh",spart)
  2204. mesh.MeshType = "FileMesh"
  2205. mesh.Scale = vt(1,0.01,1)
  2206. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2207. local parz = spart:Clone()
  2208. local mshe = parz.Mesh
  2209. mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2210. parz.CFrame = spart.CFrame
  2211. parz.Parent = char
  2212. local par2 = spart:Clone()
  2213. local msh = par2.Mesh
  2214. par2.Mesh.MeshType = "Sphere"
  2215. par2.Material = "Neon"
  2216. par2.CFrame = spart.CFrame
  2217. par2.BrickColor = BrickColor.new("Royal purple")
  2218. par2.Parent = char
  2219. local par3 = spart:Clone()
  2220. local msh3 = par2.Mesh
  2221. msh3.Scale = vt(15,0,15)
  2222. par3.Mesh.MeshType = "Sphere"
  2223. par3.Material = "Neon"
  2224. par3.CFrame = spart.CFrame
  2225. par3.BrickColor = BrickColor.new("Royal purple")
  2226. par3.Parent = char
  2227. for i = 0, 150 do
  2228. spart.Transparency = spart.Transparency + 0.01
  2229. mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
  2230. spart.Position = spart.Position
  2231. spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
  2232. par2.Transparency = par2.Transparency + 0.01
  2233. msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
  2234. par2.Position = par2.Position
  2235. par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2236. par3.Transparency = par2.Transparency + 0.05
  2237. msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
  2238. par3.Position = par2.Position
  2239. par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2240. parz.Transparency = par2.Transparency + 0.01
  2241. mshe.Scale = msh.Scale + vt(4,1,4)
  2242. parz.Position = parz.Position
  2243. parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
  2244. wait(0)
  2245. end
  2246. for i = 0, 100 do
  2247. dec.Transparency = dec.Transparency + 0.015
  2248. dec2.Transparency = dec.Transparency
  2249. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2250. value1 = value1 - 0.015*2.25
  2251. wait(0)
  2252. end
  2253. shur:Destroy()
  2254. par2:Destroy()
  2255. spart:Destroy()
  2256. end
  2257.  
  2258.  
  2259.  
  2260.  
  2261.  
  2262.  
  2263.  
  2264. function BlastStorm()
  2265.  
  2266. local lag = Instance.new("Sound", workspace)
  2267. lag.SoundId = "rbxassetid://752783199"
  2268. lag.Volume = 20000
  2269. lag.Pitch = 1
  2270. lag:Play()
  2271. wait(0)
  2272. local ff = Instance.new("ForceField",char)
  2273. local shur = Instance.new("Part",char)
  2274. local gahd = Instance.new("Sound",char)
  2275. gahd.SoundId = "rbxassetid://402981977"
  2276. gahd.Volume = 2.5
  2277. gahd.Pitch = 0.6
  2278. gahd:Play()
  2279. shur.Transparency = 1
  2280. shur.Material = "Neon"
  2281. shur.BrickColor = bc("Royal purple")
  2282. shur.Anchored = true
  2283. shur.CFrame = mouse.Hit
  2284. shur.Size = vt(1,0.2,1)
  2285. shur.CanCollide = false
  2286. local dec = Instance.new("Decal",shur)
  2287. dec.Texture = symbolimg
  2288. dec.Face = "Top"
  2289. local dec2 = dec:Clone()
  2290. dec2.Parent = shur
  2291. dec2.Face = "Bottom"
  2292. local Meshshur = Instance.new("CylinderMesh",shur)
  2293. Meshshur.Scale = vt(0,1,0)
  2294. local value1 = 1*12.5
  2295. for i = 0, 50 do
  2296. shur.CFrame = torso.CFrame + vt(0,-2.5,0)
  2297. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2298. value1 = value1 - 0.015*12.5
  2299. wait(0)
  2300. end
  2301.  
  2302. wait(0)
  2303. local spart = Instance.new("Part",char)
  2304. local tick = Instance.new("Sound",char)
  2305. tick.SoundId = "rbxassetid://414516914"
  2306. tick.Volume = 2.5
  2307. tick.Pitch = 0.4
  2308. tick:Play()
  2309. local tickz = Instance.new("Sound",char)
  2310. tickz.SoundId = "rbxassetid://435742675"
  2311. tickz.Volume = 1
  2312. tickz.Pitch = 1
  2313. tickz:Play()
  2314. local tickr = Instance.new("Sound",char)
  2315. tickr.SoundId = "rbxassetid://435742675"
  2316. tickr.Volume = 2.5
  2317. tickr.Pitch = 0.5
  2318. tickr:Play()
  2319. local tickel = Instance.new("Sound",char)
  2320. tickel.SoundId = "rbxassetid://2248511"
  2321. tickel.Volume = 3
  2322. tickel.Pitch = 0.2
  2323. tickel:Play()
  2324. spart.Size = vt(1,1,1)
  2325. spart.BrickColor = BrickColor.new("Royal purple")
  2326. spart.Transparency = 0.1
  2327. spart.Anchored = true
  2328. spart.CanCollide = false
  2329. spart.CFrame = mouse.Hit
  2330. local expld = Instance.new("Explosion", spart)
  2331. expld.BlastRadius = 500000
  2332. expld.Position = spart.Position
  2333. local mesh = Instance.new("SpecialMesh",spart)
  2334. mesh.MeshType = "FileMesh"
  2335. mesh.Scale = vt(1,0.01,1)
  2336. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2337. local parz = spart:Clone()
  2338. local mshe = parz.Mesh
  2339. mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2340. parz.CFrame = spart.CFrame
  2341. parz.Parent = char
  2342. local par2 = spart:Clone()
  2343. local msh = par2.Mesh
  2344. par2.Mesh.MeshType = "Sphere"
  2345. par2.Material = "Neon"
  2346. par2.CFrame = spart.CFrame
  2347. par2.BrickColor = BrickColor.new("Royal purple")
  2348. par2.Parent = char
  2349. for i = 0, 200 do
  2350. spart.Transparency = spart.Transparency + 0.005
  2351. mesh.Scale = mesh.Scale + vt(10,1,10)
  2352. spart.Position = spart.Position
  2353. spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
  2354. par2.Transparency = par2.Transparency + 0.005
  2355. msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
  2356. par2.Position = par2.Position
  2357. par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2358. parz.Transparency = par2.Transparency + 0.005
  2359. mshe.Scale = msh.Scale + vt(6,1,6)
  2360. parz.Position = parz.Position
  2361. parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
  2362. wait(0)
  2363. end
  2364. ff:Destroy()
  2365. for i = 0, 100 do
  2366. dec.Transparency = dec.Transparency + 0.015
  2367. dec2.Transparency = dec.Transparency
  2368. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2369. value1 = value1 - 0.015*12.5
  2370. wait(0)
  2371. end
  2372. shur:Destroy()
  2373. par2:Destroy()
  2374. spart:Destroy()
  2375. tick:Destroy()
  2376. tickr:Destroy()
  2377. tickz:Destroy()
  2378. tickel:Destroy()
  2379. end
  2380.  
  2381.  
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387.  
  2388. local maincolor = Color3.new(170/255,0/255,255/255)
  2389.  
  2390.  
  2391.  
  2392. function noobyisscripter()
  2393. local hitted = false
  2394. local valuesize = 5
  2395. local lb = Instance.new("Part")
  2396. lb.Parent = char
  2397. lb.Material = "Neon"
  2398. lb.BrickColor = BrickColor.new(maincolor)
  2399. lb.CanCollide = false
  2400. lb.Shape = "Ball"
  2401. lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
  2402. lb.Anchored = false
  2403. lb.Size = vt(1,1,1)
  2404. local thing = Instance.new("SpecialMesh",lb)
  2405. thing.MeshType = "Sphere"
  2406. local trail = Instance.new("ParticleEmitter",lb)
  2407. trail.Texture = "rbxassetid://296874871"
  2408. trail.LightEmission = 0.95
  2409. trail.Color = ColorSequence.new(maincolor)
  2410. trail.Rate = 10000
  2411. trail.Lifetime = NumberRange.new(1.5)
  2412. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
  2413. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2414. trail.Speed = NumberRange.new(0,0)
  2415. trail.RotSpeed = NumberRange.new(-500,500)
  2416. local bv = Instance.new("BodyVelocity")
  2417. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2418. bv.velocity = mouse.Hit.lookVector *100
  2419. bv.Parent = lb
  2420. wait(0.1)
  2421. pewdiepie=lb.Touched:connect(function(hit)
  2422. if hitted == false then
  2423. local sd = Instance.new("Sound",lb)
  2424. sd.SoundId = "rbxassetid://138210320"
  2425. sd.Volume = 2.5
  2426. sd:Play()
  2427. hitted = true
  2428. trail.Rate = 0
  2429. lb.Anchored = true
  2430. local explosion = Instance.new("Explosion",lb)
  2431. explosion.BlastRadius = 10
  2432. explosion.Position = lb.Position
  2433. local ex = Instance.new("ParticleEmitter",lb)
  2434. ex.Texture = "rbxassetid://296874871"
  2435. ex.LightEmission = 0.95
  2436. ex.Color = ColorSequence.new(maincolor)
  2437. ex.Rate = 10000
  2438. ex.Lifetime = NumberRange.new(1.75)
  2439. ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
  2440. ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2441. ex.Speed = NumberRange.new(25,45)
  2442. ex.VelocitySpread = 90000
  2443. ex.RotSpeed = NumberRange.new(-500,500)
  2444. for i = 0, 19 do
  2445. wait()
  2446. valuesize = valuesize - 0.25
  2447. thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
  2448. end
  2449. ex.Rate = 0
  2450. for i = 0, 9 do
  2451. wait()
  2452. lb.Transparency = lb.Transparency + 0.1
  2453. end
  2454. wait(5)
  2455. lb:Destroy()
  2456. end
  2457. end)
  2458. end
  2459.  
  2460.  
  2461. mouse.KeyDown:connect(function(key)
  2462. if key == "g" then
  2463. if Debounces.CanAttack == true then
  2464. Debounces.CanAttack = false
  2465. Debounces.on = true
  2466. Debounces.NoIdl = true
  2467. pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
  2468. shot1 = Instance.new("Sound",Torso)
  2469. shot1.SoundId = "rbxassetid://200633492"
  2470. shot1.Looped = false
  2471. shot1.Pitch = 3
  2472. shot1.Volume = 400
  2473. shot1:Play()
  2474. Debounces.RPunch = true
  2475. Debounces.LPunch = true
  2476. Debounces.ks = true
  2477. Debounces.ks2 = true
  2478. for i = 1, 3 do
  2479. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2480. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2481. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2482. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2483. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2484. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2485. if Debounces.on == false then break end
  2486. wait()
  2487. end
  2488. shot1 = Instance.new("Sound",Torso)
  2489. shot1.SoundId = "rbxassetid://200633492"
  2490. shot1.Looped = false
  2491. shot1.Pitch = 3
  2492. shot1.Volume = 400
  2493. shot1:Play()
  2494. wait(0.5)
  2495. noobyisscripter()
  2496. for i = 1, 3 do
  2497. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2498. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2499. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2500. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2501. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2502. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2503. if Debounces.on == false then break end
  2504. wait()
  2505. end
  2506. shot1 = Instance.new("Sound",Torso)
  2507. shot1.SoundId = "rbxassetid://200633492"
  2508. shot1.Looped = false
  2509. shot1.Pitch = 3
  2510. shot1.Volume = 400
  2511. shot1:Play()
  2512. wait(0.5)
  2513. noobyisscripter()
  2514. for i = 1, 3 do
  2515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2516. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2517. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2518. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2519. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2520. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2521. if Debounces.on == false then break end
  2522. wait()
  2523. end
  2524. shot1 = Instance.new("Sound",Torso)
  2525. shot1.SoundId = "rbxassetid://200633492"
  2526. shot1.Looped = false
  2527. shot1.Pitch = 3
  2528. shot1.Volume = 400
  2529. shot1:Play()
  2530. wait(0.5)
  2531. noobyisscripter()
  2532. for i = 1, 3 do
  2533. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2534. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2535. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2536. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2537. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2538. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2539. if Debounces.on == false then break end
  2540. wait()
  2541. end
  2542. shot1 = Instance.new("Sound",Torso)
  2543. shot1.SoundId = "rbxassetid://200633492"
  2544. shot1.Looped = false
  2545. shot1.Pitch = 3
  2546. shot1.Volume = 400
  2547. shot1:Play()
  2548. wait(0.5)
  2549. noobyisscripter()
  2550. for i = 1, 3 do
  2551. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2552. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2553. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2554. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2555. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2556. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2557. if Debounces.on == false then break end
  2558. wait()
  2559. end
  2560. shot1 = Instance.new("Sound",Torso)
  2561. shot1.SoundId = "rbxassetid://200633492"
  2562. shot1.Looped = false
  2563. shot1.Pitch = 3
  2564. shot1.Volume = 400
  2565. shot1:Play()
  2566. wait(0.5)
  2567. noobyisscripter()
  2568. for i = 1, 3 do
  2569. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2570. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2571. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2572. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2573. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2574. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2575. if Debounces.on == false then break end
  2576. wait()
  2577. end
  2578. shot1 = Instance.new("Sound",Torso)
  2579. shot1.SoundId = "rbxassetid://200633492"
  2580. shot1.Looped = false
  2581. shot1.Pitch = 3
  2582. shot1.Volume = 400
  2583. shot1:Play()
  2584. wait(0.5)
  2585. noobyisscripter()
  2586. for i = 1, 3 do
  2587. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2588. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2589. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2590. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2591. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2592. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2593. if Debounces.on == false then break end
  2594. wait()
  2595. end
  2596. shot1 = Instance.new("Sound",Torso)
  2597. shot1.SoundId = "rbxassetid://200633492"
  2598. shot1.Looped = false
  2599. shot1.Pitch = 3
  2600. shot1.Volume = 400
  2601. shot1:Play()
  2602. wait(0.5)
  2603. noobyisscripter()
  2604. for i = 1, 3 do
  2605. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2606. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2607. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2608. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2609. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2610. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2611. if Debounces.on == false then break end
  2612. wait()
  2613. end
  2614. shot1 = Instance.new("Sound",Torso)
  2615. shot1.SoundId = "rbxassetid://200633492"
  2616. shot1.Looped = false
  2617. shot1.Pitch = 3
  2618. shot1.Volume = 400
  2619. shot1:Play()
  2620. wait(0.5)
  2621. noobyisscripter()
  2622. for i = 1, 3 do
  2623. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2624. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2625. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2626. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2627. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2628. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2629. if Debounces.on == false then break end
  2630. wait()
  2631. end
  2632. shot1 = Instance.new("Sound",Torso)
  2633. shot1.SoundId = "rbxassetid://200633492"
  2634. shot1.Looped = false
  2635. shot1.Pitch = 3
  2636. shot1.Volume = 400
  2637. shot1:Play()
  2638. wait(0.5)
  2639. noobyisscripter()
  2640. for i = 1, 3 do
  2641. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2642. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2643. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2644. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2645. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2646. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2647. if Debounces.on == false then break end
  2648. wait()
  2649. end
  2650. shot1 = Instance.new("Sound",Torso)
  2651. shot1.SoundId = "rbxassetid://200633492"
  2652. shot1.Looped = false
  2653. shot1.Pitch = 3
  2654. shot1.Volume = 400
  2655. shot1:Play()
  2656. wait(0.5)
  2657. noobyisscripter()
  2658. for i = 1, 3 do
  2659. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2660. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2661. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2662. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2663. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2664. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2665. if Debounces.on == false then break end
  2666. wait()
  2667. end
  2668. shot1 = Instance.new("Sound",Torso)
  2669. shot1.SoundId = "rbxassetid://200633492"
  2670. shot1.Looped = false
  2671. shot1.Pitch = 3
  2672. shot1.Volume = 400
  2673. shot1:Play()
  2674. wait(0.5)
  2675. noobyisscripter()
  2676. for i = 1, 3 do
  2677. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2678. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2679. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2680. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2681. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2682. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2683. if Debounces.on == false then break end
  2684. wait()
  2685. end
  2686. shot1 = Instance.new("Sound",Torso)
  2687. shot1.SoundId = "rbxassetid://200633492"
  2688. shot1.Looped = false
  2689. shot1.Pitch = 3
  2690. shot1.Volume = 400
  2691. shot1:Play()
  2692. wait(0.5)
  2693. noobyisscripter()
  2694. for i = 1, 3 do
  2695. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2696. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2697. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2698. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2699. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2700. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2701. if Debounces.on == false then break end
  2702. wait()
  2703. end
  2704. shot1 = Instance.new("Sound",Torso)
  2705. shot1.SoundId = "rbxassetid://200633492"
  2706. shot1.Looped = false
  2707. shot1.Pitch = 3
  2708. shot1.Volume = 400
  2709. shot1:Play()
  2710. wait(0.5)
  2711. noobyisscripter()
  2712. for i = 1, 3 do
  2713. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2714. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2715. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2716. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2717. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2718. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2719. if Debounces.on == false then break end
  2720. wait()
  2721. end
  2722. shot1 = Instance.new("Sound",Torso)
  2723. shot1.SoundId = "rbxassetid://200633492"
  2724. shot1.Looped = false
  2725. shot1.Pitch = 3
  2726. shot1.Volume = 400
  2727. shot1:Play()
  2728. wait(0.5)
  2729. noobyisscripter()
  2730. for i = 1, 3 do
  2731. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2732. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2733. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2734. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2735. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2736. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2737. if Debounces.on == false then break end
  2738. wait()
  2739. end
  2740. shot1 = Instance.new("Sound",Torso)
  2741. shot1.SoundId = "rbxassetid://200633492"
  2742. shot1.Looped = false
  2743. shot1.Pitch = 3
  2744. shot1.Volume = 400
  2745. shot1:Play()
  2746. wait(0.5)
  2747. noobyisscripter()
  2748. for i = 1, 3 do
  2749. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2751. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2752. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2753. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2754. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2755. if Debounces.on == false then break end
  2756. wait()
  2757. end
  2758. shot1 = Instance.new("Sound",Torso)
  2759. shot1.SoundId = "rbxassetid://200633492"
  2760. shot1.Looped = false
  2761. shot1.Pitch = 3
  2762. shot1.Volume = 400
  2763. shot1:Play()
  2764. wait(0.5)
  2765. noobyisscripter()
  2766. for i = 1, 3 do
  2767. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2768. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2769. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2770. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2771. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2772. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2773. if Debounces.on == false then break end
  2774. wait()
  2775. end
  2776. shot1 = Instance.new("Sound",Torso)
  2777. shot1.SoundId = "rbxassetid://200633492"
  2778. shot1.Looped = false
  2779. shot1.Pitch = 3
  2780. shot1.Volume = 400
  2781. shot1:Play()
  2782. wait(0.5)
  2783. noobyisscripter()
  2784. for i = 1, 3 do
  2785. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2786. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2787. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2788. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2789. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2790. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2791. if Debounces.on == false then break end
  2792. wait()
  2793. end
  2794. shot1 = Instance.new("Sound",Torso)
  2795. shot1.SoundId = "rbxassetid://200633492"
  2796. shot1.Looped = false
  2797. shot1.Pitch = 3
  2798. shot1.Volume = 400
  2799. shot1:Play()
  2800. wait(0.5)
  2801. noobyisscripter()
  2802. for i = 1, 3 do
  2803. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2804. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2805. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2806. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2807. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2808. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2809. if Debounces.on == false then break end
  2810. wait()
  2811. end
  2812. shot1 = Instance.new("Sound",Torso)
  2813. shot1.SoundId = "rbxassetid://200633492"
  2814. shot1.Looped = false
  2815. shot1.Pitch = 3
  2816. shot1.Volume = 400
  2817. shot1:Play()
  2818. wait(0.5)
  2819. noobyisscripter()
  2820. for i = 1, 3 do
  2821. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2822. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2823. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2824. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2825. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2826. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2827. if Debounces.on == false then break end
  2828. wait()
  2829. end
  2830.  
  2831. Debounces.LPunch = false
  2832. Debounces.RPunch = false
  2833. Debounces.ks = false
  2834. Debounces.ks2 = false
  2835. if Debounces.CanAttack == false then
  2836. Debounces.CanAttack = true
  2837. Debounces.on = false
  2838. Debounces.NoIdl = false
  2839. end
  2840. end
  2841. end
  2842. end)
  2843.  
  2844.  
  2845.  
  2846.  
  2847. mouse.KeyDown:connect(function(key)
  2848. if key == "r" then
  2849.  
  2850. if Debounces.CanAttack == true then
  2851. Debounces.CanAttack = false
  2852. Debounces.NoIdl = true
  2853. Debounces.on = true
  2854. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
  2855. function FindNearestTorso(Position,Distance,SinglePlayer)
  2856. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  2857. local List = {}
  2858. for i,v in pairs(workspace:GetChildren())do
  2859. if v:IsA("Model")then
  2860. if v:findFirstChild("Torso")then
  2861. if v ~= char then
  2862. if(v.Torso.Position -Position).magnitude <= Distance then
  2863. table.insert(List,v)
  2864. end
  2865. end
  2866. end
  2867. end
  2868. end
  2869. return List
  2870. end
  2871. z = Instance.new("Sound",hed)
  2872. z.SoundId = "rbxassetid://232213955"
  2873. z.Pitch = 1
  2874. z.Volume = 1
  2875. wait(0.2)
  2876. z:Play()
  2877. sp = Instance.new("Part",hed)
  2878. sp.Anchored = true
  2879. sp.CanCollide = false
  2880. sp.Locked = false
  2881. sp.Transparency = 0
  2882. sp.Material = "Neon"
  2883. sp.Size = Vector3.new(1,1,1)
  2884. sp.TopSurface = "SmoothNoOutlines"
  2885. sp.BottomSurface = "SmoothNoOutlines"
  2886. sp.BrickColor = BrickColor.new("Royal purple")
  2887. spm = Instance.new("SpecialMesh",sp)
  2888. spm.MeshType = "Sphere"
  2889. spm.Scale = Vector3.new(100,100,100)
  2890. sp2 = Instance.new("Part", rarm)
  2891. sp2.Name = "Energy"
  2892. sp2.BrickColor = BrickColor.new("Royal purple")
  2893. sp2.Size = Vector3.new(1,1,1)
  2894. sp2.Shape = "Ball"
  2895. sp2.CanCollide = false
  2896. sp2.Anchored = true
  2897. sp2.Locked = true
  2898. sp2.TopSurface = 0
  2899. sp2.BottomSurface = 0
  2900. sp2.Transparency = 1
  2901. spm2 = Instance.new("SpecialMesh",sp2)
  2902. spm2.MeshId = "rbxassetid://9982590"
  2903. spm2.Scale = Vector3.new(100,100,100)
  2904. for i = 1, 20 do
  2905. spm.Scale = spm.Scale - Vector3.new(1,1,1)
  2906. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2907. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  2908. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2909. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
  2910. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  2911. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  2912. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  2913. if Debounces.on == false then break end
  2914. rs:wait()
  2915. end
  2916. for i = 1, 100, 20 do rs:wait()
  2917. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2918. end
  2919. for i = 1, 20 do
  2920. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2921. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2922. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  2923. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
  2924. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  2925. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  2926. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  2927. if Debounces.on == false then break end
  2928. rs:wait()
  2929. end
  2930. sp.Transparency = 0
  2931. for i = 1, 20 do
  2932. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2933. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  2934. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
  2935. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  2936. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  2937. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  2938. if Debounces.on == false then break end
  2939. rs:wait()
  2940. end
  2941. wait(1)
  2942. sp.Transparency = 0
  2943. sp2.Transparency = 0.84
  2944. for i = 1, 20 do
  2945. --spm.Scale = spm.Scale - Vector3.new(15,15,15)
  2946. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2947. sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
  2948. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2949. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
  2950. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  2951. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2952. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
  2953. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
  2954. if Debounces.on == false then break end
  2955. rs:wait()
  2956. end
  2957. for i = 1, 2880, 50 do
  2958. rs:wait()
  2959. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2960. sp2.CFrame = sp.CFrame * CFrame.new(0,0,0)
  2961. rs:wait()
  2962. end
  2963. sp:Destroy()
  2964. sp2:Destroy()
  2965. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
  2966. local X = Instance.new("Part",char)
  2967. local O = Instance.new("ObjectValue",X)
  2968. O.Name = "creator"
  2969. X.Locked = true
  2970. X.Name = "Shell"
  2971. X.Anchored = false
  2972. X.CanCollide = false
  2973. X.Transparency = 0
  2974. X.Reflectance = 0
  2975. X.BottomSurface = 0
  2976. X.TopSurface = 0
  2977. X.Shape = 0
  2978. local V = Instance.new("ObjectValue",X)
  2979. V.Value = char
  2980. V.Name = "creator"
  2981. X.BrickColor = BrickColor.new("Royal purple")
  2982. X.Size = Vector3.new(1,1,1)
  2983. X.Material = "Neon"
  2984. local Z = Instance.new("SpecialMesh",X)
  2985. Z.MeshType = "Sphere"
  2986. Z.Scale = Vector3.new(100,100,100)
  2987. X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
  2988. local bv = Instance.new("BodyVelocity",X)
  2989. bv.maxForce = Vector3.new(99999,99999,99999)
  2990. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  2991. bv.velocity = X.CFrame.lookVector*65
  2992.  
  2993. Explode = X.Touched:connect(function(hit)
  2994.  
  2995. local cf = X.CFrame
  2996. bv:Destroy()
  2997. X.Anchored = true
  2998. Z:Remove()
  2999. Explode:disconnect()
  3000.  
  3001. local ROW2 = function(out, trans, s, wt, t, ang, plus)
  3002. for i = 1, 360, 360/t do
  3003. local c = Instance.new("Part", game.Workspace)
  3004. c.FormFactor = 3
  3005. c.TopSurface = 0
  3006. c.BottomSurface = 0
  3007. c.Size = s
  3008. c.Anchored = true
  3009. c.CanCollide = wt
  3010. c.Material=workspace.Base.Material
  3011. c.Transparency = trans
  3012. c.BrickColor = workspace.Base.BrickColor
  3013. c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3014. c.Locked=true
  3015. game.Debris:AddItem(c,25)
  3016. end
  3017. end
  3018.  
  3019. ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3020.  
  3021.  
  3022. local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
  3023. local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
  3024. if part then
  3025. local cfremz = CFrame.new(positi)
  3026. debris(cfremz, part, 30)
  3027. end
  3028.  
  3029. X.Size = Vector3.new(6,6,6)
  3030. X.Touched:connect(function(hit) end)
  3031. X.CanCollide = false
  3032. local part3 = Instance.new("Part", rarm)
  3033. part3.Anchored=true
  3034. part3.CanCollide=false
  3035. part3.Locked = true
  3036. part3.TopSurface = "SmoothNoOutlines"
  3037. part3.BottomSurface = "SmoothNoOutlines"
  3038. part3.FormFactor='Custom'
  3039. part3.Size=Vector3.new(2,2, 2)
  3040. part3.CFrame=X.CFrame
  3041. part3.Transparency=0
  3042. part3.BrickColor=TorsoColor
  3043. local mesh3 = Instance.new("SpecialMesh",part3)
  3044. mesh3.MeshType = "Sphere"
  3045. mesh3.Scale = Vector3.new(2,2,2)
  3046. --debris:AddItem(X,8)
  3047. local part4 = Instance.new("Part", rarm)
  3048. part4.Material = "Neon"
  3049. part4.Anchored=true
  3050. part4.CanCollide=false
  3051. part4.Locked = true
  3052. part4.TopSurface = "SmoothNoOutlines"
  3053. part4.BottomSurface = "SmoothNoOutlines"
  3054. part4.FormFactor='Custom'
  3055. part4.Size=Vector3.new(2,2, 2)
  3056. part4.CFrame=X.CFrame
  3057. part4.Transparency=0
  3058. part4.BrickColor=BrickColor.new("Black")
  3059. local mesh4 = Instance.new("SpecialMesh",part4)
  3060. mesh4.MeshType = "Sphere"
  3061. mesh4.Scale = Vector3.new(1,1,1)
  3062. local part7 = Instance.new("Part", rarm)
  3063. part7.Material = "Neon"
  3064. part7.Anchored=true
  3065. part7.CanCollide=false
  3066. part7.Locked = true
  3067. part7.TopSurface = "SmoothNoOutlines"
  3068. part7.BottomSurface = "SmoothNoOutlines"
  3069. part7.FormFactor='Custom'
  3070. part7.Size=Vector3.new(2,2, 2)
  3071. part7.CFrame=X.CFrame
  3072. part7.Transparency=0
  3073. part7.BrickColor=BrickColor.new("Really black")
  3074. local mesh7 = Instance.new("SpecialMesh",part7)
  3075. mesh7.MeshType = "Sphere"
  3076. mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
  3077. --[[X.Touched:connect(function(ht)
  3078. hit = ht.Parent
  3079. if ht and hit:IsA("Model") then
  3080. if hit:FindFirstChild("Humanoid") then
  3081. if hit.Name ~= p.Name then
  3082. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3083. wait(.3)
  3084. end
  3085. end
  3086. elseif ht and hit:IsA("Hat") then
  3087. if hit.Parent.Name ~= p.Name then
  3088. if hit.Parent:FindFirstChild("Humanoid") then
  3089. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3090. wait(.3)
  3091. end
  3092. end
  3093. end
  3094. end)
  3095. part3.Touched:connect(function(ht)
  3096. hit = ht.Parent
  3097. if ht and hit:IsA("Model") then
  3098. if hit:FindFirstChild("Humanoid") then
  3099. if hit.Name ~= p.Name then
  3100. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3101. wait(.3)
  3102. end
  3103. end
  3104. elseif ht and hit:IsA("Hat") then
  3105. if hit.Parent.Name ~= p.Name then
  3106. if hit.Parent:FindFirstChild("Humanoid") then
  3107. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3108. wait(.3)
  3109. end
  3110. end
  3111. end
  3112. end)]]--
  3113. for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
  3114. if v:FindFirstChild('Humanoid') then
  3115. v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
  3116. v.Humanoid.PlatformStand = true
  3117. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
  3118. end
  3119. end
  3120.  
  3121. local acos = math.acos
  3122. local sqrt = math.sqrt
  3123. local Vec3 = Vector3.new
  3124. local fromAxisAngle = CFrame.fromAxisAngle
  3125.  
  3126. local function toAxisAngle(CFr)
  3127. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  3128. local Angle = math.acos((R00+R11+R22-1)/2)
  3129. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3130. A = A == 0 and 0.00001 or A
  3131. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3132. B = B == 0 and 0.00001 or B
  3133. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3134. C = C == 0 and 0.00001 or C
  3135. local x = (R21-R12)/sqrt(A)
  3136. local y = (R02-R20)/sqrt(B)
  3137. local z = (R10-R01)/sqrt(C)
  3138. return Vec3(x,y,z),Angle
  3139. end
  3140.  
  3141. function ApplyTrig(Num,Func)
  3142. local Min,Max = Func(0),Func(1)
  3143. local i = Func(Num)
  3144. return (i-Min)/(Max-Min)
  3145. end
  3146.  
  3147. function LerpCFrame(CFrame1,CFrame2,Num)
  3148. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  3149. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  3150. end
  3151.  
  3152. function Crater(Torso,Radius)
  3153. Spawn(function()
  3154. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  3155. local Ignore = {}
  3156. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  3157. if v.Character ~= nil then
  3158. Ignore[#Ignore+1] = v.Character
  3159. end
  3160. end
  3161. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  3162. if Hit == nil then return end
  3163. local Parts = {}
  3164. for i = 1,360,10 do
  3165. local P = Instance.new("Part",Torso.Parent)
  3166. P.Anchored = true
  3167. P.FormFactor = "Custom"
  3168. P.BrickColor = Hit.BrickColor
  3169. P.Material = Hit.Material
  3170. P.TopSurface = "Smooth"
  3171. P.BottomSurface = "Smooth"
  3172. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  3173. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  3174. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  3175. if math.random(0,5) == 0 then -- rubble
  3176. local P = Instance.new("Part",Torso.Parent)
  3177. P.Anchored = true
  3178. P.FormFactor = "Custom"
  3179. P.BrickColor = Hit.BrickColor
  3180. P.Material = Hit.Material
  3181. P.TopSurface = "Smooth"
  3182. P.BottomSurface = "Smooth"
  3183. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  3184. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  3185. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  3186. end
  3187. end
  3188. for i = 0,1,0.05 do
  3189. for i2,v in pairs(Parts) do
  3190. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  3191. end
  3192. wait(0.02)
  3193. end
  3194. for i,v in pairs(Parts) do
  3195. if v[1].Size.X > 2.1 then
  3196. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  3197. end
  3198. v[1].Anchored = false
  3199. end
  3200. for i = 0,1,0.05 do
  3201. for i2,v in pairs(Parts) do
  3202. v[1].Transparency = i
  3203. if i == 1 then
  3204. v[1]:Destroy()
  3205. elseif i >= 0.25 then
  3206. v[1].CanCollide = false
  3207. end
  3208. end
  3209. wait(0.02)
  3210. end
  3211. Parts = nil
  3212. end)
  3213. end
  3214.  
  3215.  
  3216. Part = function(x,y,z,color,tr,cc,an,parent)
  3217. local p = Instance.new('Part',parent or Weapon)
  3218. p.formFactor = 'Custom'
  3219. p.Size = Vector3.new(x,y,z)
  3220. p.BrickColor = BrickColor.new(color)
  3221. p.CanCollide = cc
  3222. p.Transparency = tr
  3223. p.Anchored = an
  3224. p.TopSurface,p.BottomSurface = 0,0
  3225. p.Locked=true
  3226. p:BreakJoints()
  3227. return p end
  3228.  
  3229. Mesh = function(par,num,x,y,z)
  3230. local msh = _
  3231. if num == 1 then msh = Instance.new("CylinderMesh",par)
  3232. elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
  3233. elseif num == 3 then msh = Instance.new("BlockMesh",par)
  3234. elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
  3235. elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
  3236. end msh.Scale = Vector3.new(x,y,z)
  3237. return msh end
  3238.  
  3239. function explosion(col1,col2,cfr,sz,rng,dmg)
  3240. local a= Part(1,1,1,col1,.5,false,true,workspace)
  3241. local a2= Part(1,1,1,col2,.5,false,true,workspace)
  3242. local a3= Part(1,1,1,col2,.5,false,true,workspace)
  3243. v1,v2,v3=sz.x,sz.y,sz.z
  3244. local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
  3245. local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
  3246. local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
  3247. a.CFrame=cfr
  3248. a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  3249. a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  3250.  
  3251. Spawn(function()
  3252. while wait() do
  3253. if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
  3254. m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
  3255. m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
  3256. m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
  3257. a.Transparency=a.Transparency+0.05
  3258. a2.Transparency=a2.Transparency+0.05
  3259. a3.Transparency=a3.Transparency+0.05
  3260. end
  3261. end)
  3262. end
  3263.  
  3264. Crater(X,120)
  3265. Crater(X,220)
  3266. Crater(X,320)
  3267. z = Instance.new("Sound",workspace)
  3268. z.SoundId = "rbxassetid://231917744"
  3269. z.Pitch = .5
  3270. z.Volume = 5
  3271. z1 = Instance.new("Sound",workspace)
  3272. z1.SoundId = "rbxassetid://231917744"
  3273. z1.Pitch = .5
  3274. z1.Volume = 5
  3275. z2 = Instance.new("Sound",workspace)
  3276. z2.SoundId = "rbxassetid://231917744"
  3277. z2.Pitch = .5
  3278. z2.Volume = 5
  3279. z3 = Instance.new("Sound",workspace)
  3280. z3.SoundId = "rbxassetid://245537790"
  3281. z3.Pitch = .7
  3282. z3.Volume = 5
  3283. z4 = Instance.new("Sound",workspace)
  3284. z4.SoundId = "rbxassetid://245537790"
  3285. z4.Pitch = .7
  3286. z4.Volume = 5
  3287. z4a = Instance.new("Sound",workspace)
  3288. z4a.SoundId = "rbxassetid://419447292"
  3289. z4a.Pitch = 1
  3290. z4a.Volume = 5
  3291. z3a = Instance.new("Sound",workspace)
  3292. z3a.SoundId = "rbxassetid://421328847"
  3293. z3a.Pitch = 1
  3294. z3a.Volume = 5
  3295. wait(0.1)
  3296. z:Play()
  3297. z1:Play()
  3298. z2:Play()
  3299. z3:Play()
  3300. z4:Play()
  3301. z3a:Play()
  3302. z4a:Play()
  3303.  
  3304. local part=Instance.new('Part',rarm)
  3305. part.Anchored=true
  3306. part.CanCollide=false
  3307. part.Locked = true
  3308. part.FormFactor='Custom'
  3309. part.Size=Vector3.new(2,2,2)
  3310. part.CFrame=X.CFrame*CFrame.new(0,0,0)
  3311. part.Transparency=0
  3312. part.BrickColor=BrickColor.new('Really black')
  3313. local mesh=Instance.new('SpecialMesh',part)
  3314. mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
  3315. mesh.Scale=Vector3.new(4,4,4)
  3316. local part2=part:clone()
  3317. part2.Parent = rarm
  3318. part2.BrickColor=TorsoColor
  3319. local part5=part:clone()
  3320. part5.Parent = rarm
  3321. part5.BrickColor=TorsoColor
  3322. local part6=part:clone()
  3323. part6.Parent = rarm
  3324. part6.BrickColor=BrickColor.new("Black")
  3325. local mesh2=mesh:clone()
  3326. mesh2.Parent=part2
  3327. mesh2.Scale=Vector3.new(6, 6, 6)
  3328. local mesh5=mesh:clone()
  3329. mesh5.Parent=part5
  3330. mesh5.Scale=Vector3.new(6, 6, 6)
  3331. local mesh6=mesh:clone()
  3332. mesh6.Parent=part6
  3333. mesh6.Scale=Vector3.new(6, 6, 6)
  3334. local blast = Instance.new("Part", rarm)
  3335. blast.BrickColor = BrickColor.new("Really black")
  3336. blast.Anchored = true
  3337. blast.CanCollide = false
  3338. blast.Locked = true
  3339. blast.Size = Vector3.new(2, 2, 2)
  3340. blast.TopSurface = "Smooth"
  3341. blast.BottomSurface = "Smooth"
  3342. blast.Transparency = 0
  3343. blast.CFrame = HandCF
  3344. local bm = Instance.new("SpecialMesh", blast)
  3345. bm.Scale = Vector3.new(10,2,10)
  3346. bm.MeshId = "rbxassetid://3270017"
  3347. local blast2 = Instance.new("Part", rarm)
  3348. blast2.BrickColor = BrickColor.new("Really black")
  3349. blast2.Anchored = true
  3350. blast2.CanCollide = false
  3351. blast2.Locked = true
  3352. blast2.Size = Vector3.new(2, 2, 2)
  3353. blast2.TopSurface = "Smooth"
  3354. blast2.BottomSurface = "Smooth"
  3355. blast2.Transparency = 0
  3356. blast2.CFrame = HandCF
  3357. local bm2 = Instance.new("SpecialMesh", blast2)
  3358. bm2.Scale = Vector3.new(6,2,6)
  3359. bm2.MeshId = "rbxassetid://3270017"
  3360. local blast3 = Instance.new("Part", rarm)
  3361. blast3.BrickColor = BrickColor.new("Really black")
  3362. blast3.Anchored = true
  3363. blast3.CanCollide = false
  3364. blast3.Locked = true
  3365. blast3.Size = Vector3.new(1, 1, 1)
  3366. blast3.TopSurface = "Smooth"
  3367. blast3.BottomSurface = "Smooth"
  3368. blast3.Transparency = 0
  3369. blast3.CFrame = HandCF
  3370. local bm3 = Instance.new("SpecialMesh", blast3)
  3371. bm3.Scale = Vector3.new(6,2,6)
  3372. bm3.MeshId = "rbxassetid://3270017"
  3373. for i = 1,120 do rs:wait()
  3374. X.Transparency = X.Transparency + (1/120)
  3375. part.Transparency = part.Transparency + (1/120)
  3376. part2.Transparency = part2.Transparency + (1/120)
  3377. part3.Transparency = part3.Transparency + (1/120)
  3378. part4.Transparency = part4.Transparency + (1/120)
  3379. part5.Transparency = part5.Transparency + (1/120)
  3380. part6.Transparency = part6.Transparency + (1/120)
  3381. part7.Transparency = part7.Transparency + (1/120)
  3382. blast.Transparency = blast.Transparency + (1/120)
  3383. blast2.Transparency = blast2.Transparency + (1/120)
  3384. blast3.Transparency = blast3.Transparency + (1/120)
  3385. X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
  3386. --part3.Size = part3.Size + Vector3.new(6,6,6)
  3387. mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
  3388. mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
  3389. mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
  3390. mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
  3391. mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
  3392. mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
  3393. mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
  3394. bm.Scale = bm.Scale + Vector3.new(12,12,.4)
  3395. bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
  3396. bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
  3397. X.CFrame = cf
  3398. part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
  3399. part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
  3400. part3.CFrame=X.CFrame
  3401. part4.CFrame=X.CFrame
  3402. part7.CFrame=X.CFrame
  3403. part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
  3404. part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
  3405. blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3406. blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
  3407. blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
  3408. rs:wait()
  3409. end
  3410. X:Destroy()
  3411. part:Destroy()
  3412. part2:Destroy()
  3413. part3:Destroy()
  3414. part4:Destroy()
  3415. part5:Destroy()
  3416. part6:Destroy()
  3417. blast:Destroy()
  3418. blast2:Destroy()
  3419. blast3:Destroy()
  3420. z:Destroy()
  3421. z1:Destroy()
  3422. z2:Destroy()
  3423. z3:Destroy()
  3424. z4:Destroy()
  3425. for i = 1, 20 do
  3426. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
  3427. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
  3428. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  3429. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
  3430. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
  3431. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
  3432. if Debounces.on == false then break end
  3433. rs:wait()
  3434. end
  3435. if Debounces.CanAttack == false then
  3436. Debounces.CanAttack = true
  3437. Debounces.NoIdl = false
  3438. Debounces.on = false
  3439. end
  3440. end)
  3441. end
  3442. end
  3443. end)
  3444.  
  3445.  
  3446.  
  3447.  
  3448.  
  3449.  
  3450.  
  3451. WindFloor = function()
  3452. local useRageVer = false
  3453. local locor = 0
  3454. if TrackFunction ~= nil then
  3455. TrackFunction:disconnect()
  3456. TrackFunction = nil
  3457. end
  3458. Ult = true
  3459. Ragemode = false
  3460. CanInterrupt(false)
  3461. PlayerIsAttacking = true
  3462. local cl = 0
  3463. local clastframe = lastframe
  3464. BodyVel.velocity = Vector3.new()
  3465. local CPlane = MousePlane()
  3466. BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
  3467. vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
  3468. BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
  3469. local cl = 0
  3470. DesiredWalkspeed = 0
  3471. p = Instance.new("Sound", vPlayer.Character.Torso)
  3472. p.Volume = 0.8
  3473. p.Pitch = 1
  3474. p.SoundId = "http://www.roblox.com/asset/?id=240517975"
  3475. p:Play()
  3476. game:GetService("Debris"):AddItem(p, 3)
  3477. local pb = Instance.new("Sound", vPlayer.Character.Torso)
  3478. pb.Volume = 1
  3479. pb.Pitch = 0.85
  3480. pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
  3481. pb:Play()
  3482. game:GetService("Debris"):AddItem(pb, 10)
  3483. do
  3484. for i = 1, 8 do
  3485. swait()
  3486. cl = cl + i * 0.02
  3487. LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
  3488. if i == 4 then
  3489. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
  3490. pc.Mesh.MeshType = "FileMesh"
  3491. pc.Anchored = true
  3492. pc.CanCollide = false
  3493. pc.Parent = workspace
  3494. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3495. pc.Name = "Shockwave"
  3496. game:GetService("Debris"):AddItem(pc, 5)
  3497. coroutine.resume(coroutine.create(function(p)
  3498. for ii = 1, 10 do
  3499. p.Transparency = ii / 10
  3500. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
  3501. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
  3502. swait()
  3503. end
  3504. p:Remove()
  3505. end), pc)
  3506. end
  3507. end
  3508. end
  3509. BodyVel.Parent = vPlayer.Character.HumanoidRootPart
  3510. BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
  3511. cl = 0
  3512. clastframe = lastframe
  3513. for i = 1, 6 do
  3514. swait()
  3515. cl = cl + i * 0.05
  3516. LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
  3517. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3518. eff.Parent = workspace
  3519. eff.Name = "BloodEffect"
  3520. eff.Anchored = true
  3521. eff.CanCollide = false
  3522. game:GetService("Debris"):AddItem(eff, 5)
  3523. coroutine.resume(coroutine.create(function(p, V, x)
  3524. A = vPlayer.Character.Torso.Velocity / 60
  3525. for i = 1, 12 do
  3526. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
  3527. p.Transparency = 0.75 + i / 48
  3528. p.CFrame = p.CFrame * V + A
  3529. swait()
  3530. end
  3531. p:Remove()
  3532. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3533. if i ~= 1 and (i ~= 4 or i == 6) then
  3534. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
  3535. pc.Mesh.MeshType = "FileMesh"
  3536. pc.Anchored = true
  3537. pc.CanCollide = false
  3538. pc.Parent = workspace
  3539. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3540. pc.Name = "Shockwave"
  3541. game:GetService("Debris"):AddItem(pc, 5)
  3542. coroutine.resume(coroutine.create(function(p)
  3543. for ii = 1, 7 do
  3544. p.Transparency = ii / 7
  3545. p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
  3546. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
  3547. swait()
  3548. end
  3549. p:Remove()
  3550. end), pc)
  3551. end
  3552. end
  3553. swait()
  3554. for i = 1, 20 do
  3555. do
  3556. CPlane = MousePlane()
  3557. BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
  3558. BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
  3559. if i == 5 or i == 10 then
  3560. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
  3561. pc.Mesh.MeshType = "FileMesh"
  3562. pc.Anchored = true
  3563. pc.CanCollide = false
  3564. pc.Parent = workspace
  3565. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3566. pc.Name = "Shockwave"
  3567. game:GetService("Debris"):AddItem(pc, 5)
  3568. coroutine.resume(coroutine.create(function(p)
  3569. for ii = 1, 13 do
  3570. p.Transparency = ii / 13
  3571. p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
  3572. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
  3573. swait()
  3574. end
  3575. p:Remove()
  3576. end), pc)
  3577. else
  3578. do
  3579. do
  3580. if i == 2 or i == 10 then
  3581. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
  3582. pc.Mesh.MeshType = "FileMesh"
  3583. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3584. pc.Parent = workspace
  3585. pc.Anchored = true
  3586. pc.CanCollide = false
  3587. pc.Transparency = 0.5
  3588. game:GetService("Debris"):AddItem(pc, 5)
  3589. coroutine.resume(coroutine.create(function(p)
  3590. for ii = 1, 20 do
  3591. p.Transparency = ii / 20
  3592. p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  3593. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
  3594. swait()
  3595. end
  3596. p:Remove()
  3597. end), pc)
  3598. end
  3599. if i % 4 == 0 then
  3600. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
  3601. applyCameraShake(v, 80 + i * 10, 4)
  3602. end
  3603. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
  3604. pc.Mesh.MeshType = "FileMesh"
  3605. pc.Anchored = true
  3606. pc.CanCollide = false
  3607. pc.Parent = workspace
  3608. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3609. pc.Name = "Shockwave"
  3610. game:GetService("Debris"):AddItem(pc, 5)
  3611. coroutine.resume(coroutine.create(function(p)
  3612. for ii = 1, 10 do
  3613. p.Transparency = ii / 10
  3614. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
  3615. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
  3616. swait()
  3617. end
  3618. p:Remove()
  3619. end), pc)
  3620. else
  3621. do
  3622. do
  3623. if i % 1 == 0 then
  3624. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
  3625. eff.Parent = workspace
  3626. eff.Name = "BloodEffect"
  3627. eff.Anchored = true
  3628. eff.CanCollide = false
  3629. game:GetService("Debris"):AddItem(eff, 5)
  3630. coroutine.resume(coroutine.create(function(p, V, x)
  3631. A = vPlayer.Character.Torso.Velocity / 60
  3632. for i = 1, 8 do
  3633. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
  3634. p.Transparency = 0.2
  3635. p.CFrame = p.CFrame * V + A
  3636. swait()
  3637. end
  3638. p:Remove()
  3639. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3640. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3641. eff.Parent = workspace
  3642. eff.Name = "BloodEffect"
  3643. eff.Anchored = true
  3644. eff.CanCollide = false
  3645. game:GetService("Debris"):AddItem(eff, 5)
  3646. coroutine.resume(coroutine.create(function(p, V, x)
  3647. A = vPlayer.Character.Torso.Velocity / 60
  3648. for i = 1, 12 do
  3649. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
  3650. p.Transparency = 0.75 + i / 48
  3651. p.CFrame = p.CFrame * V + A
  3652. swait()
  3653. end
  3654. p:Remove()
  3655. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3656. end
  3657. do
  3658. fwait()
  3659. end
  3660. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3661.  
  3662. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  3663.  
  3664. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
  3665.  
  3666. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3667.  
  3668. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3669.  
  3670. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  3671.  
  3672. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
  3673.  
  3674. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3675.  
  3676. end
  3677. end
  3678. end
  3679. end
  3680. end
  3681. end
  3682. end
  3683. end
  3684. cl = 0
  3685. clastframe = lastframe
  3686. for i = 1, 6 do
  3687. swait()
  3688. cl = cl + i * 0.05
  3689. LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
  3690. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
  3691. pc.CanCollide = false
  3692. pc.Anchored = true
  3693. pc.Parent = workspace
  3694. game:GetService("Debris"):AddItem(pc, 5)
  3695. coroutine.resume(coroutine.create(function(p)
  3696. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3697. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
  3698. for i = 1, 30 do
  3699. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
  3700. p.Transparency = i / 30
  3701. p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
  3702. swait()
  3703. end
  3704. p:Remove()
  3705. end), pc)
  3706. end
  3707. cl = 0
  3708. clastframe = lastframe
  3709. local Grabbee = nil
  3710. for i = 1, 15 do
  3711. fwait()
  3712. do
  3713. if i == 3 then
  3714. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
  3715. pc.Mesh.MeshType = "FileMesh"
  3716. pc.Anchored = true
  3717. pc.CanCollide = false
  3718. pc.Parent = workspace
  3719. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3720. pc.Name = "Shockwave"
  3721. game:GetService("Debris"):AddItem(pc, 5)
  3722. coroutine.resume(coroutine.create(function(p)
  3723. for ii = 1, 10 do
  3724. p.Transparency = ii / 10
  3725. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
  3726. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
  3727. swait()
  3728. end
  3729. p:Remove()
  3730. end), pc)
  3731. end
  3732. BodyVel.velocity = CPlane * (i * 7.5 + 65)
  3733. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
  3734. Grabbee = v
  3735. do break end
  3736. end
  3737. do
  3738. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
  3739. pc.CanCollide = false
  3740. pc.Anchored = true
  3741. pc.Parent = workspace
  3742. game:GetService("Debris"):AddItem(pc, 5)
  3743. coroutine.resume(coroutine.create(function(p)
  3744. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3745. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
  3746. for i = 1, 20 do
  3747. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
  3748. p.Transparency = i / 20
  3749. p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
  3750. swait()
  3751. end
  3752. p:Remove()
  3753. end), pc)
  3754. do
  3755. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
  3756. pc.CanCollide = false
  3757. pc.Anchored = true
  3758. pc.Parent = workspace
  3759. game:GetService("Debris"):AddItem(pc, 5)
  3760. coroutine.resume(coroutine.create(function(p)
  3761. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3762. for i = 1, 20 do
  3763. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
  3764. p.Transparency = 0.5 + i / 40
  3765. p.CFrame = p.CFrame * R
  3766. swait()
  3767. end
  3768. p:Remove()
  3769. end), pc)
  3770. if i <= 6 then
  3771. cl = cl + i * 0.05
  3772. LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
  3773. end
  3774. -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
  3775.  
  3776. -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
  3777.  
  3778. end
  3779. end
  3780. end
  3781. end
  3782. if Grabbee ~= nil then
  3783. if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
  3784. Grabbee.Stats.Stun.Value = 999
  3785. end
  3786. cbuff = Instance.new("NumberValue", playerstats.Decrease)
  3787. cbuff.Name = "DecreaseDef"
  3788. cbuff.Value = -2
  3789. Mana.Value = Mana.Value - 10
  3790. if useRageVer == true then
  3791. borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
  3792. else
  3793. borb = math.floor(40 + Mana.Value / 3) * 0.4
  3794. end
  3795. local Grabdone = false
  3796. gpos = Instance.new("BodyPosition")
  3797. gpos.Name = ":<"
  3798. gpos.Parent = vPlayer.Character.HumanoidRootPart
  3799. gpos.P = 5000
  3800. gpos.D = 600
  3801. gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3802. gpos.position = vPlayer.Character.HumanoidRootPart.Position
  3803. coroutine.resume(coroutine.create(function(NNoob)
  3804. nubgyro = nil
  3805. while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
  3806. if NNoob.Parent == nil then
  3807. break
  3808. else
  3809. if NNoob.Humanoid.Health < 0 then
  3810. break
  3811. end
  3812. end
  3813. NNoob.Humanoid.PlatformStand = true
  3814. if nubgyro == nil or nubpos == nil then
  3815. if NNoob.Torso:FindFirstChild(":>") then
  3816. NNoob.Torso[":>"]:Remove()
  3817. end
  3818. if NNoob.Torso:FindFirstChild(":<") then
  3819. NNoob.Torso[":<"]:Remove()
  3820. end
  3821. nubgyro = Instance.new("BodyGyro")
  3822. nubgyro.Name = ":>"
  3823. nubgyro.Parent = NNoob.Torso
  3824. nubgyro.P = 5000
  3825. nubgyro.D = 200
  3826. nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
  3827. nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
  3828. nubpos = Instance.new("BodyPosition")
  3829. nubpos.Name = ":<"
  3830. nubpos.Parent = NNoob.Torso
  3831. nubpos.P = 8000
  3832. nubpos.D = 200
  3833. nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3834. nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
  3835. else
  3836. if nubgyro.Parent == nil then
  3837. nubgyro = nil
  3838. nubpos = nil
  3839. else
  3840. nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
  3841. nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
  3842. end
  3843. end
  3844. swait()
  3845. end
  3846. if nubpos and nubgyro then
  3847. nubpos:Remove()
  3848. nubgyro:Remove()
  3849. if NNoob:FindFirstChild("Humanoid") then
  3850. NNoob.Humanoid.PlatformStand = false
  3851. end
  3852. end
  3853. end), Grabbee)
  3854. p = Instance.new("Sound", vPlayer.Character.Torso)
  3855. p.Volume = 1
  3856. p.Pitch = 0.9
  3857. p.SoundId = "http://www.roblox.com/asset/?id=240429615"
  3858. p:Play()
  3859. game:GetService("Debris"):AddItem(p, 3)
  3860. BodyVel.velocity = Vector3.new()
  3861. cl = 0
  3862. clastframe = lastframe
  3863. for i = 1, 7 do
  3864. swait()
  3865. cl = cl + i * 0.036
  3866. LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
  3867. end
  3868. cl = 0
  3869. clastframe = lastframe
  3870. for i = 1, 8 do
  3871. swait()
  3872. cl = cl + i * 0.028
  3873. LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
  3874. end
  3875. p = Instance.new("Sound", vPlayer.Character.Torso)
  3876. p.Volume = 1
  3877. p.Pitch = 0.55
  3878. p.SoundId = "http://www.roblox.com/asset/?id=233856115"
  3879. p:Play()
  3880. game:GetService("Debris"):AddItem(p, 3)
  3881. p = Instance.new("Sound", vPlayer.Character.Torso)
  3882. p.Volume = 1
  3883. p.Pitch = 1
  3884. p.SoundId = "http://www.roblox.com/asset/?id=192410070"
  3885. p:Play()
  3886. game:GetService("Debris"):AddItem(p, 3)
  3887. p = Instance.new("Sound", vPlayer.Character.Torso)
  3888. p.Volume = 1
  3889. p.Pitch = 0.4
  3890. p.SoundId = "http://www.roblox.com/asset/?id=231917822"
  3891. p:Play()
  3892. game:GetService("Debris"):AddItem(p, 3)
  3893. p = Instance.new("Sound", Grabbee.Torso)
  3894. p.Volume = 1
  3895. p.Pitch = 1
  3896. p.SoundId = "http://www.roblox.com/asset/?id=243711335"
  3897. p:Play()
  3898. game:GetService("Debris"):AddItem(p, 3)
  3899. local sees = math.ceil(Mana.Value / borb)
  3900. local sees2 = (math.ceil(Corruption / borb))
  3901. local partic1, partic2 = nil, nil
  3902. partic1 = Instance.new("ParticleEmitter")
  3903. partic1.Name = "AttackParticleEmitter3"
  3904. partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
  3905. partic1.LightEmission = 0
  3906. partic1.ZOffset = 2
  3907. partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  3908. partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
  3909. partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
  3910. partic1.Rate = 80
  3911. partic1.VelocitySpread = 180
  3912. partic1.Speed = NumberRange.new(6, 10)
  3913. partic1.Lifetime = NumberRange.new(1, 1.2)
  3914. partic1.Rotation = NumberRange.new(-180, 180)
  3915. partic1.RotSpeed = NumberRange.new(-100, 100)
  3916. partic1.Parent = Grabbee.Torso
  3917. if useRageVer then
  3918. partic2 = Instance.new("ParticleEmitter", p)
  3919. partic2.Name = "AttackParticleEmitter3"
  3920. partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
  3921. partic2.LightEmission = 0
  3922. partic2.ZOffset = 1
  3923. partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
  3924. partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  3925. partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
  3926. partic2.Rate = 60
  3927. partic2.VelocitySpread = 180
  3928. partic2.Speed = NumberRange.new(1, 2)
  3929. partic2.Lifetime = NumberRange.new(1, 1.2)
  3930. partic2.Rotation = NumberRange.new(-180, 180)
  3931. partic2.RotSpeed = NumberRange.new(-100, 100)
  3932. partic2.Acceleration = Vector3.new(0, 10, 0)
  3933. partic2.Parent = Grabbee.Torso
  3934. end
  3935. for i = 1, borb + borb % 2 do
  3936. swait()
  3937. if i % 2 == 0 then
  3938. applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
  3939. local st = Grabbee:FindFirstChild("Stats")
  3940. if st and st:FindFirstChild("Mana") then
  3941. if st.Mana.Value >= 3 then
  3942. --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
  3943. st.Mana.Value = st.Mana.Value - 3
  3944. else
  3945. st.Mana.Value = 0
  3946. end
  3947. end
  3948. end
  3949. do
  3950. if sees <= Mana.Value then
  3951. Mana.Value = Mana.Value - sees
  3952. else
  3953. Mana.Value = 0
  3954. end
  3955. if useRageVer then
  3956. if sees2 <= Corruption then
  3957. Corruption = Corruption - sees2
  3958. else
  3959. Corruption = 0
  3960. end
  3961. end
  3962. if useRageVer == true and i % 2 == 0 then
  3963. if vPlayer.Character.Humanoid.Health >= 6.5 then
  3964. vPlayer.Character.Humanoid:TakeDamage(1.5)
  3965. end
  3966. local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
  3967. eb.Parent = workspace
  3968. eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
  3969. eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
  3970. game:GetService("Debris"):AddItem(eb, 3)
  3971. coroutine.resume(coroutine.create(function(p)
  3972. local r = math.random(-3, 3) * 9
  3973. if r > -12 and r < 1 then
  3974. r = -12
  3975. else
  3976. if r < 12 and r > -1 then
  3977. r = 12
  3978. end
  3979. end
  3980. for i = 1, 12 do
  3981. p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
  3982. p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
  3983. p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
  3984. swait()
  3985. end
  3986. p:Remove()
  3987. end), eb)
  3988. end
  3989. do
  3990. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3991. eff.Parent = workspace
  3992. eff.Name = "BloodEffect"
  3993. eff.Anchored = true
  3994. eff.CanCollide = false
  3995. game:GetService("Debris"):AddItem(eff, 5)
  3996. coroutine.resume(coroutine.create(function(p, V, x)
  3997. A = vPlayer.Character.Torso.Velocity / 60
  3998. for i = 1, 8 do
  3999. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
  4000. p.Transparency = 0.75 + i / 32
  4001. p.CFrame = p.CFrame * V + A
  4002. swait()
  4003. end
  4004. p:Remove()
  4005. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  4006. if i % 5 == 0 then
  4007. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
  4008. applyCameraShake(v, 120, 5)
  4009. end
  4010. applyCameraShake(vPlayer.Character, 120, 5)
  4011. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
  4012. pc.Mesh.MeshType = "FileMesh"
  4013. pc.Anchored = true
  4014. pc.CanCollide = false
  4015. pc.Parent = workspace
  4016. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4017. pc.Name = "Shockwave"
  4018. game:GetService("Debris"):AddItem(pc, 5)
  4019. coroutine.resume(coroutine.create(function(p)
  4020. for ii = 1, 13 do
  4021. p.Transparency = ii / 13
  4022. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
  4023. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
  4024. swait()
  4025. end
  4026. p:Remove()
  4027. end), pc)
  4028. end
  4029. do
  4030. if Grabbee.Parent == nil then
  4031. break
  4032. else
  4033. if Grabbee:FindFirstChild("Humanoid") == nil then
  4034. break
  4035. end
  4036. end
  4037. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
  4038. eff.Parent = workspace
  4039. eff.Name = "BloodEffect"
  4040. eff.Anchored = true
  4041. eff.CanCollide = false
  4042. game:GetService("Debris"):AddItem(eff, 5)
  4043. coroutine.resume(coroutine.create(function(p, V, x)
  4044. A = vPlayer.Character.Torso.Velocity / 60
  4045. for i = 1, 12 do
  4046. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
  4047. p.Transparency = 0.25 + i / 48
  4048. p.CFrame = p.CFrame * V + A
  4049. swait()
  4050. end
  4051. p:Remove()
  4052. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  4053. do
  4054. if i % 3 == 0 then
  4055. local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
  4056. pc.CanCollide = false
  4057. pc.Anchored = true
  4058. pc.Parent = workspace
  4059. game:GetService("Debris"):AddItem(pc, 5)
  4060. coroutine.resume(coroutine.create(function(p)
  4061. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  4062. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
  4063. for i = 1, 20 do
  4064. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
  4065. p.Transparency = i / 20
  4066. p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
  4067. swait()
  4068. end
  4069. p:Remove()
  4070. end), pc)
  4071. end
  4072. end
  4073. end
  4074. end
  4075. end
  4076. end
  4077. cl = 0
  4078. clastframe = lastframe
  4079. for i = 1, 5 do
  4080. wait()
  4081. cl = cl + i * 0.07
  4082. if i == 3 then
  4083. Grabdone = true
  4084. partic1.Enabled = false
  4085. game:GetService("Debris"):AddItem(partic1, 5)
  4086. if partic2 then
  4087. partic2.Enabled = false
  4088. game:GetService("Debris"):AddItem(partic2, 5)
  4089. end
  4090. p = Instance.new("Sound", vPlayer.Character.Torso)
  4091. p.Volume = 1
  4092. p.Pitch = 0.95
  4093. p.SoundId = "http://www.roblox.com/asset/?id=241816029"
  4094. p:Play()
  4095. game:GetService("Debris"):AddItem(p, 3)
  4096. if Grabbee:FindFirstChild("Stats") then
  4097. if Grabbee.Stats.Mana.Value >= 10 then
  4098. Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
  4099. else
  4100. Grabbee.Stats.Mana.Value = 0
  4101. end
  4102. if Grabbee.Stats.Stunned.Value == false then
  4103. Grabbee.Stats.Stun.Value = 999
  4104. end
  4105. end
  4106. applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
  4107. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
  4108. pc.Mesh.MeshType = "FileMesh"
  4109. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4110. pc.Parent = workspace
  4111. pc.Anchored = true
  4112. pc.CanCollide = false
  4113. pc.Transparency = 0.5
  4114. game:GetService("Debris"):AddItem(pc, 5)
  4115. coroutine.resume(coroutine.create(function(p)
  4116. for ii = 1, 28 do
  4117. p.Transparency = ii / 28
  4118. p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
  4119. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
  4120. swait()
  4121. end
  4122. p:Remove()
  4123. end), pc)
  4124. for loel = 1, 8 do
  4125. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
  4126. eff.Parent = workspace
  4127. eff.Name = "BloodEffect"
  4128. eff.Anchored = true
  4129. eff.CanCollide = false
  4130. game:GetService("Debris"):AddItem(eff, 5)
  4131. coroutine.resume(coroutine.create(function(p, V, x)
  4132. for i = 1, 25 do
  4133. p.Transparency = 0.5 + i / 50
  4134. p.CFrame = p.CFrame + x / 2
  4135. swait()
  4136. end
  4137. p:Remove()
  4138. end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  4139. end
  4140. for loel = 1, 3 do
  4141. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
  4142. eff.Parent = workspace
  4143. eff.Name = "BloodEffect"
  4144. eff.Anchored = true
  4145. eff.CanCollide = false
  4146. game:GetService("Debris"):AddItem(eff, 5)
  4147. coroutine.resume(coroutine.create(function(p, V, x)
  4148. for i = 1, 25 do
  4149. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
  4150. p.Transparency = 0.25 + i / 18.75
  4151. p.CFrame = p.CFrame * V
  4152. swait()
  4153. end
  4154. p:Remove()
  4155. end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
  4156. end
  4157. end
  4158. do
  4159. do
  4160. LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
  4161. -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
  4162.  
  4163. end
  4164. end
  4165. end
  4166. cbuff:Remove()
  4167. gpos:Remove()
  4168. else
  4169. do
  4170. for i = 1, 4 do
  4171. fwait()
  4172. BodyVel.velocity = BodyVel.velocity / 1.25
  4173. end
  4174. do
  4175. cl = 0
  4176. coroutine.resume(coroutine.create(function(p)
  4177. for i = 1, 30 do
  4178. p.Volume = 1 - i / 30
  4179. swait()
  4180. end
  4181. p:Stop()
  4182. end), pb)
  4183. clastframe = lastframe
  4184. BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
  4185. for i = 1, 15 do
  4186. fwait()
  4187. BodyVel.velocity = BodyVel.velocity / 1.2
  4188. LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
  4189. end
  4190. if Grabbee == nil then
  4191. Cooldowns["4"] = CooldownsB["4"] / 3
  4192. else
  4193. Cooldowns["4"] = CooldownsB["4"]
  4194. end
  4195. end
  4196. end
  4197. end
  4198. CanInterrupt(true)
  4199. PlayerIsAttacking = false
  4200. BodyVel.Parent = nil
  4201. BodyGyro.Parent = nil
  4202. Ult = false
  4203. end
  4204.  
  4205.  
  4206.  
  4207. mouse.KeyDown:connect(function(k)
  4208.  
  4209. k = k:lower()
  4210. if k == "q" then
  4211. BlastStorm()
  4212. end
  4213. if k == "e" then
  4214. WindFloor2()
  4215. end
  4216. if k == "t" then
  4217. WindFloor()
  4218. end
  4219. end)
  4220.  
  4221.  
  4222.  
  4223.  
  4224.  
  4225.  
  4226.  
  4227.  
  4228. local BC = BrickColor.new
  4229. local Col3 = Color3.new
  4230. local Inst = Instance.new
  4231. local Ud2 = UDim2.new
  4232. local FONT = "SourceSansLight"
  4233.  
  4234.  
  4235.  
  4236.  
  4237.  
  4238.  
  4239.  
  4240. Colour1 = BC("Pastel Blue")
  4241. Colour2 = BC("Black")
  4242. Colour3 = BC("Ghost grey")
  4243. Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
  4244. Chaos_UI.Name = "Chaos UI"
  4245. ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
  4246.  
  4247.  
  4248. Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
  4249. Moves.BackgroundTransparency = .8
  4250. Moves.BorderSizePixel = 0
  4251. Moves.Name = "Moves"
  4252. Moves.Position = Ud2(-.2, 0, .4, 0)
  4253. Moves.Size = Ud2(.2, 0, .5, 0)
  4254. Moves.ScrollBarThickness = 8
  4255. OM.Name = "VML"
  4256. OM.Position = Ud2(.002, 0, .83, 0)
  4257. OM.Size = Ud2(.05, 0, .08, 0)
  4258. OM.Visible = false
  4259. OM.Style = "RobloxRoundButton"
  4260. OM.Font = FONT
  4261. OM.Text = "View Move List"
  4262. OM.TextColor3 = Col3(1,1,1)
  4263. OM.TextScaled = true
  4264. local Title = Inst("TextLabel", Moves)
  4265. Title.BackgroundTransparency = 1
  4266. Title.Name = "Title"
  4267. Title.Size = Ud2(1, 0, .014, 0)
  4268. Title.Font = FONT
  4269. Title.Text = "Move List"
  4270. Title.TextColor3 = Col3(1,1,1)
  4271. Title.TextScaled = true
  4272. Title.TextStrokeTransparency = 0
  4273.  
  4274. OM.Visible = true
  4275.  
  4276. function Create_Moves_In_List()
  4277. local ah = .012
  4278. local am = .012
  4279. local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4280. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4281. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4282. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4283. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4284. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4285. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4286. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4287. end
  4288. Create_Moves_In_List()
  4289.  
  4290.  
  4291. local mopen = false
  4292. OM.MouseButton1Click:connect(function()
  4293. if not Debounces.UIAction and not mopen then
  4294. Debounces.UIAction = true
  4295. OM.Text = "Hide Move List"
  4296. mopen = true
  4297. Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
  4298. OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
  4299. wait(.3)
  4300. Debounces.UIAction = false
  4301. elseif not Debounces.UIAction and mopen then
  4302. Debounces.UIAction = true
  4303. OM.Text = "View Move List"
  4304. mopen = false
  4305. Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
  4306. OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
  4307. wait(.3)
  4308. Debounces.UIAction = false
  4309. end
  4310. end)
  4311.  
  4312.  
  4313.  
  4314.  
  4315.  
  4316. local animpose = "Idle"
  4317. local lastanimpose = "Idle"
  4318. local sine = 0
  4319. local change = 1
  4320. local val = 0
  4321. local ffing = false
  4322. -------------------------------
  4323. game:GetService("RunService").RenderStepped:connect(function()
  4324. --[[if char.Humanoid.Jump == true then
  4325. jump = true
  4326. else
  4327. jump = false
  4328. end]]
  4329. char.Humanoid.FreeFalling:connect(function(f)
  4330. if f then
  4331. ffing = true
  4332. else
  4333. ffing = false
  4334. end
  4335. end)
  4336. sine = sine + change
  4337. if jumpn == true then
  4338. animpose = "Jumping"
  4339. elseif ffing == true then
  4340. animpose = "Freefalling"
  4341. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  4342. animpose = "Idle"
  4343. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  4344. animpose = "Walking"
  4345. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  4346. animpose = "Running"
  4347. end
  4348. if animpose ~= lastanimpose then
  4349. sine = 0
  4350. if Debounces.NoIdl == false then
  4351. if animpose == "Idle" then
  4352. for i = 1, 2 do
  4353. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
  4354. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
  4355. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
  4356. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  4357. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  4358. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  4359. end
  4360. elseif animpose == "Walking" then
  4361. for i = 1, 2 do
  4362. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  4363. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  4364. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
  4365. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  4366. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4367. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
  4368. end
  4369. elseif animpose == "Running" then
  4370. for i = 1, 2 do
  4371. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
  4372. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
  4373. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
  4374. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
  4375. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
  4376. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
  4377. wait()
  4378. end
  4379. end
  4380. else
  4381. end
  4382. end
  4383. lastanimpose = animpose
  4384. if Debounces.NoIdl == false then
  4385. if animpose == "Idle" then
  4386. change = 0.5
  4387. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
  4388. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
  4389. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
  4390. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  4391. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
  4392. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
  4393. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
  4394. elseif animpose == "Walking" then
  4395. change = 1
  4396. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  4397. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  4398. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
  4399. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  4400. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4401. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
  4402. elseif animpose == "Running" then
  4403. change = 1
  4404. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
  4405. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
  4406. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
  4407. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
  4408. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
  4409. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
  4410. end
  4411. end
  4412. end)
  4413.  
  4414. hum.MaxHealth = math.huge
  4415. wait(3)
  4416. hum.Health = math.huge
  4417.  
  4418.  
  4419. spawn(function()
  4420. while wait(2)
  4421. do
  4422. GroundWave3()
  4423. end
  4424. end)
  4425.  
  4426.  
  4427. while true do --Loop
  4428. wait(0.04)
  4429. part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture
  4430. part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
  4431. wait(0.04) --wait 1 second, you can change this and make it different for every one
  4432. part2.Texture = "http://www.roblox.com/asset/?id=358965632"
  4433. wait(0.04)
  4434. part2.Texture = "http://www.roblox.com/asset/?id=358965664"
  4435. wait(0.04)
  4436. end
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