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config.yml

Dec 7th, 2017
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  1.  
  2. version:
  3.    # This is the current version of Towny.  Please do not edit.
  4.   version: 0.91.4.13
  5.     # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.91.4.13
  7.     # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10.   # The language file you wish to use
  11. language: english.yml
  12. town_creation_admin_only: true
  13. nation_creation_admin_only: true
  14.  
  15.   ############################################################
  16.   # +------------------------------------------------------+ #
  17.   # |                Town and Nation levels                | #
  18.   # +------------------------------------------------------+ #
  19.   ############################################################
  20.  
  21. levels:
  22.   # default Town levels.
  23.   town_level:
  24.   - numResidents: 0
  25.     namePostfix: ' Ruins'
  26.     mayorPrefix: 'Spirit '
  27.     namePrefix: ''
  28.     mayorPostfix: ''
  29.     townBlockLimit: 1
  30.     upkeepModifier: 1.0
  31.   - numResidents: 1
  32.     namePostfix: ' (Settlement)'
  33.     mayorPrefix: 'Hermit '
  34.     namePrefix: ''
  35.     mayorPostfix: ''
  36.     townBlockLimit: 16
  37.     upkeepModifier: 1.0
  38.   - numResidents: 2
  39.     namePostfix: ' (Hamlet)'
  40.     mayorPrefix: 'Chief '
  41.     namePrefix: ''
  42.     mayorPostfix: ''
  43.     townBlockLimit: 32
  44.     upkeepModifier: 1.0
  45.   - numResidents: 6
  46.     namePostfix: ' (Village)'
  47.     mayorPrefix: 'Baron Von '
  48.     namePrefix: ''
  49.     mayorPostfix: ''
  50.     townBlockLimit: 96
  51.     upkeepModifier: 1.0
  52.   - numResidents: 10
  53.     namePostfix: ' (Town)'
  54.     mayorPrefix: 'Viscount '
  55.     namePrefix: ''
  56.     mayorPostfix: ''
  57.     townBlockLimit: 160
  58.     upkeepModifier: 1.0
  59.   - numResidents: 14
  60.     namePostfix: ' (Large Town)'
  61.     mayorPrefix: 'Count Von '
  62.     namePrefix: ''
  63.     mayorPostfix: ''
  64.     townBlockLimit: 224
  65.     upkeepModifier: 1.0
  66.   - numResidents: 20
  67.     namePostfix: ' (City)'
  68.     mayorPrefix: 'Earl '
  69.     namePrefix: ''
  70.     mayorPostfix: ''
  71.     townBlockLimit: 320
  72.     upkeepModifier: 1.0
  73.   - numResidents: 24
  74.     namePostfix: ' (Large City)'
  75.     mayorPrefix: 'Duke '
  76.     namePrefix: ''
  77.     mayorPostfix: ''
  78.     townBlockLimit: 384
  79.     upkeepModifier: 1.0
  80.   - numResidents: 28
  81.     namePostfix: ' (Metropolis)'
  82.     mayorPrefix: 'Lord '
  83.     namePrefix: ''
  84.     mayorPostfix: ''
  85.     townBlockLimit: 448
  86.     upkeepModifier: 1.0
  87.  
  88.   # default Nation levels.
  89.   nation_level:
  90.   - kingPostfix: ''
  91.     numResidents: 0
  92.     namePostfix: ' (Nation)'
  93.     townBlockLimitBonus: 10
  94.     namePrefix: 'Land of '
  95.     capitalPostfix: ''
  96.     upkeepModifier: 1.0
  97.     kingPrefix: 'Leader '
  98.     capitalPrefix: ''
  99.     nationTownUpkeepModifier: 1.0
  100.   - kingPostfix: ''
  101.     numResidents: 10
  102.     namePostfix: ' (Nation)'
  103.     townBlockLimitBonus: 20
  104.     namePrefix: 'Federation of '
  105.     capitalPostfix: ''
  106.     upkeepModifier: 1.0
  107.     kingPrefix: 'Count '
  108.     capitalPrefix: ''
  109.     nationTownUpkeepModifier: 1.0
  110.   - kingPostfix: ''
  111.     numResidents: 20
  112.     namePostfix: ' (Nation)'
  113.     townBlockLimitBonus: 40
  114.     namePrefix: 'Dominion of '
  115.     capitalPostfix: ''
  116.     upkeepModifier: 1.0
  117.     kingPrefix: 'Duke '
  118.     capitalPrefix: ''
  119.     nationTownUpkeepModifier: 1.0
  120.   - kingPostfix: ''
  121.     numResidents: 30
  122.     namePostfix: ' (Nation)'
  123.     townBlockLimitBonus: 60
  124.     namePrefix: 'Kingdom of '
  125.     capitalPostfix: ''
  126.     upkeepModifier: 1.0
  127.     kingPrefix: 'King '
  128.     capitalPrefix: ''
  129.     nationTownUpkeepModifier: 1.0
  130.   - kingPostfix: ''
  131.     numResidents: 40
  132.     namePostfix: ' Empire'
  133.     townBlockLimitBonus: 100
  134.     namePrefix: 'The '
  135.     capitalPostfix: ''
  136.     upkeepModifier: 1.0
  137.     kingPrefix: 'Emperor '
  138.     capitalPrefix: ''
  139.     nationTownUpkeepModifier: 1.0
  140.   - kingPostfix: ''
  141.     numResidents: 60
  142.     namePostfix: ' Realm'
  143.     townBlockLimitBonus: 140
  144.     namePrefix: 'The '
  145.     capitalPostfix: ''
  146.     upkeepModifier: 1.0
  147.     kingPrefix: 'God Emperor '
  148.     capitalPrefix: ''
  149.     nationTownUpkeepModifier: 1.0
  150.  
  151.   ############################################################
  152.   # +------------------------------------------------------+ #
  153.   # |               Town Claim/new defaults                | #
  154.   # +------------------------------------------------------+ #
  155.   ############################################################
  156.  
  157. town:
  158.  # Default public status of the town (used for /town spawn)
  159.   default_public: 'true'
  160.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  161.   default_open: 'false'
  162.   # Default tax settings for new towns.
  163.   default_taxes:
  164.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  165.     tax: '6.0'
  166.     # Default amount of shop tax of a new town.
  167.     shop_tax: '4.0'
  168.     # Default amount of embassy tax of a new town.
  169.     embassy_tax: '12.0'
  170.     # Default amount for town's plottax costs.
  171.     plot_tax: '4.0'
  172.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  173.     taxpercentage: 'true'
  174.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  175.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  176.     minimumtax: '4.0'
  177.   # Limits the maximum amount of bonus blocks a town can buy.
  178.   max_purchased_blocks: '50'
  179.   # maximum number of plots any single resident can own
  180.   max_plots_per_resident: '100'
  181.   # maximum number used in /town claim/unclaim # commands.
  182.   # set to 0 to disable limiting of claim radius value check.
  183.   # keep in mind that the default value of 4 is a radius,
  184.   # and it will allow claiming 9x9 (80 plots) at once.
  185.   max_claim_radius_value: '0'
  186.   # Maximum number of towns allowed on the server.
  187.   town_limit: '3000'
  188.  
  189.   # Minimum number of plots any towns plot must be from the next town's own plots.
  190.   # This will prevent town encasement to a certain degree.
  191.   min_plot_distance_from_town_plot: '5'
  192.  
  193.   # Minimum number of plots any towns home plot must be from the next town.
  194.   # This will prevent someone founding a town right on your doorstep
  195.   min_distance_from_town_homeblock: '5'
  196.  
  197.   # Maximum distance between homblocks.
  198.   # This will force players to build close together.
  199.   max_distance_between_homeblocks: '0'
  200.  
  201.   # The maximum townblocks available to a town is (numResidents * ratio).
  202.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  203.   town_block_ratio: '8'
  204.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  205.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  206.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  207.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  208.   town_block_size: '16'
  209.  
  210.  
  211.   ############################################################
  212.   # +------------------------------------------------------+ #
  213.   # |             Default new world settings               | #
  214.   # +------------------------------------------------------+ #
  215.   ############################################################
  216.  
  217.   # These flags are only used at the initial setup of a new world.
  218.  
  219.   # Once Towny is running each world can be altered from within game
  220.   # using '/townyworld toggle'
  221.  
  222. new_world_settings:
  223.  # Default for new worlds to have towny enabled.
  224.   using_towny: 'true'
  225.  
  226.   pvp:
  227.    # Set if PVP is enabled in this world
  228.     world_pvp: 'true'
  229.     # force_pvp_on is a global flag and overrides any towns flag setting
  230.     force_pvp_on: 'false'
  231.  
  232.   mobs:
  233.    # world_monsters_on is a global flag setting per world.
  234.     world_monsters_on: 'true'
  235.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  236.     force_town_monsters_on: 'false'
  237.  
  238.   explosions:
  239.    # Allow explosions in this world
  240.     world_explosions_enabled: 'false'
  241.     # force_explosions_on is a global flag and overrides any towns flag setting
  242.     force_explosions_on: 'false'
  243.  
  244.   fire:
  245.    # Allow fire to be lit and spread in this world.
  246.     world_firespread_enabled: 'true'
  247.     # force_fire_on is a global flag and overrides any towns flag setting
  248.     force_fire_on: 'false'
  249.  
  250.   # Prevent Endermen from picking up and placing blocks.
  251.   enderman_protect: 'true'
  252.   # Disable players trampling crops
  253.   disable_player_crop_trampling: 'true'
  254.   # Disable creatures trampling crops
  255.   disable_creature_crop_trampling: 'true'
  256.  
  257.   # World management settings to deal with un/claiming plots
  258.   plot_management:
  259.     block_delete:
  260.       enabled: 'true'
  261.       # These items will be deleted upon a plot being unclaimed
  262.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  263.  
  264.     mayor_plotblock_delete:
  265.       enabled: 'true'
  266.       # These items will be deleted upon a mayor using /plot clear
  267.       # To disable deleting replace the current entries with NONE.
  268.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  269.  
  270.     revert_on_unclaim:
  271.      # *** WARNING***
  272.       # If this is enabled any town plots which become unclaimed will
  273.       # slowly be reverted to a snapshot taken before the plot was claimed.
  274.       #
  275.       # Regeneration will only work if the plot was
  276.       # claimed under version 0.76.2, or
  277.       # later with this feature enabled
  278.       # Unlike the rest of this config section, the speed setting is not
  279.       # set per-world. What you set for speed will be used in all worlds.
  280.       #
  281.       # If you allow players to break/build in the wild the snapshot will
  282.       # include any changes made before the plot was claimed.
  283.       enabled: 'true'
  284.       speed: 1s
  285.       # These block types will NOT be regenerated
  286.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  287.  
  288.     wild_revert_on_mob_explosion:
  289.      # Enabling this will slowly regenerate holes created in the
  290.       # wilderness by monsters exploding.
  291.       enabled: 'true'
  292.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  293.       delay: 20s
  294.  
  295.  
  296.   ############################################################
  297.   # +------------------------------------------------------+ #
  298.   # |                Global town settings                  | #
  299.   # +------------------------------------------------------+ #
  300.   ############################################################
  301.  
  302. global_town_settings:
  303.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  304.   friendly_fire: 'false'
  305.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  306.   health_regen:
  307.     speed: 3s
  308.     enable: 'true'
  309.   # Allow towns to claim outposts (a townblock not connected to town).
  310.   allow_outposts: 'true'
  311.   # Allow the use of /town spawn
  312.   allow_town_spawn: 'true'
  313.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  314.   allow_town_spawn_travel: 'true'
  315.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  316.   allow_town_spawn_travel_nation: 'true'
  317.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  318.   allow_town_spawn_travel_ally: 'true'
  319.   # If non zero it delays any spawn request by x seconds.
  320.   teleport_warmup_time: '0'
  321.   # Respawn the player at his town spawn point when he/she dies
  322.   town_respawn: 'false'
  323.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  324.   town_respawn_same_world_only: 'false'
  325.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  326.   # Allowed options: unclaimed,enemy,neutral
  327.   prevent_town_spawn_in: enemy
  328.   # Enables the [~Home] message.
  329.   # If false it will make it harder for enemies to find the home block during a war
  330.   show_town_notifications: 'true'
  331.   # The required number of residents in a town to join a nation
  332.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  333.   required_number_residents_join_nation: '10'
  334.   # The required number of residents in a town to create a nation
  335.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  336.   required_number_residents_create_nation: '0'
  337.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  338.   refund_disband_low_residents: 'true'
  339.   # The maximum number of townblocks a town can be away from a nation capital,
  340.   # Automatically precludes towns from one world joining a nation in another world.
  341.   # If the number is 0, towns will not a proximity to a nation.
  342.   nation_requires_proximity: '0.0'
  343.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  344.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  345.   # List of animals which can be kiled on farm plots by town residents.
  346.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  347.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  348.   max_residents_per_town: '0'
  349.   # If Towny should show players the townboard when they login
  350.   display_board_onlogin: 'false'
  351.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  352.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  353.   outsiders_prevent_pvp_toggle: 'false'
  354.  
  355.  
  356.   ############################################################
  357.   # +------------------------------------------------------+ #
  358.   # |                 Plugin interfacing                   | #
  359.   # +------------------------------------------------------+ #
  360.   ############################################################
  361.  
  362. plugin:
  363.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  364.   database:
  365.     database_load: flatfile
  366.     database_save: flatfile
  367.  
  368.     # SQL database connection details (IF set to use SQL).
  369.     sql:
  370.       hostname: localhost
  371.       port: '3306'
  372.       dbname: towny
  373.       table_prefix: towny_
  374.       username: root
  375.       password: ''
  376.       ssl: 'false'
  377.  
  378.     # Flatfile backup settings.
  379.     daily_backups: 'true'
  380.     backups_are_deleted_after: 3d
  381.  
  382.     # Valid entries are: zip, none.
  383.     flatfile_backup: zip
  384.  
  385.   interfacing:
  386.     tekkit:
  387.      # Add any fake players for client/server mods (aka Tekkit) here
  388.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  389.  
  390.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  391.     using_essentials: 'true'
  392.  
  393.     # This will attempt to use Register (if present)
  394.     # Then it will attempt to access iConomy 5.01 directly
  395.     # Enable if you have either iConomy 5.01, or Register.jar to
  396.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  397.     # https://github.com/iConomy/Register/tree/master/dist
  398.     using_economy: 'true'
  399.  
  400.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  401.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  402.     using_questioner:
  403.       enable: 'true'
  404.       # The command to accept invitations.
  405.       accept: accept
  406.       # The command to refuse invitations.
  407.       deny: deny
  408.  
  409.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  410.     # False to disable permission checks and rely on Towny settings.
  411.     using_permissions: 'true'
  412.  
  413.   day_timer:
  414.    # The number of hours in each "day".
  415.     # You can configure for 10 hour days. Default is 24 hours.
  416.     day_interval: 1d
  417.     # The time each "day", when taxes will be collected.
  418.     # MUST be less than day_interval. Default is 12h (midday).
  419.     new_day_time: 12h
  420.  
  421.   # Lots of messages to tell you what's going on in the server with time taken for events.
  422.   debug_mode: 'false'
  423.  
  424.   # Info tool for server admins to use to query in game blocks and entities.
  425.   info_tool: CLAY_BRICK
  426.  
  427.   # Spams the player named in dev_name with all messages related to towny.
  428.   dev_mode:
  429.     enable: 'false'
  430.     dev_name: ElgarL
  431.  
  432.   # Record all messages to the towny.log
  433.   logging: 'false'
  434.   # If true this will cause the log to be wiped at every startup.
  435.   reset_log_on_boot: 'true'
  436.  
  437.  
  438.   ############################################################
  439.   # +------------------------------------------------------+ #
  440.   # |               Filters colour and chat                | #
  441.   # +------------------------------------------------------+ #
  442.   ############################################################
  443.  
  444. filters_colour_chat:
  445.  # This is the name given to any NPC assigned mayor.
  446.   npc_prefix: NPC
  447.   # Regex fields used in validating inputs.
  448.   regex:
  449.     name_filter_regex: '[ /]'
  450.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  451.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  452.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  453.  
  454.   modify_chat:
  455.    # Maximum length of Town and Nation names.
  456.     max_name_length: '20'
  457.     # Maximum length of titles and surnames.
  458.     max_title_length: '10'
  459.  
  460.  
  461.   ############################################################
  462.   # +------------------------------------------------------+ #
  463.   # |             block/item/mob protection                | #
  464.   # +------------------------------------------------------+ #
  465.   ############################################################
  466.  
  467. protection:
  468.   # Items that can be blocked within towns via town/plot flags
  469.   # 259 - flint and steel
  470.   # 325 - bucket
  471.   # 326 - water bucket
  472.   # 327 - lava bucket
  473.   # 351 - bone/bonemeal
  474.   # 359 - shears
  475.   # 368 - ender pearl
  476.   # 374 - glass bottle
  477.   # 385 - fire charge
  478.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  479.  
  480.   # Items which can be blocked or enabled via town/plot flags
  481.   # 25 - noteblock
  482.   # 54 - chest ...etc
  483.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  484.  
  485.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  486.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  487.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  488.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  489.  
  490.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  491.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  492.  
  493.   # Prevent the spawning of villager babies in towns.
  494.   town_prevent_villager_breeding: 'false'
  495.   # Disable creatures triggering stone pressure plates
  496.   disable_creature_pressureplate_stone: 'true'
  497.  
  498.   # Globally remove living entities in all worlds that have their flag set.
  499.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  500.  
  501.   # Prevent the spawning of villager babies in the world.
  502.   world_prevent_villager_breeding: 'false'
  503.  
  504.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  505.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  506.   # NEVER set below 1.
  507.   mob_removal_speed: 5s
  508.  
  509.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  510.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  511.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  512.  
  513.   # Protect living entities within a town's boundaries from being killed by players.
  514.   mob_types: Animals,NPC,Snowman,ArmorStand
  515.  
  516.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  517.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  518.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  519.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  520.  
  521.   # When preventing PVP prevent the use of these potions.
  522.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  523.  
  524.   # Prevent fly and double block jump cheats.
  525.   cheat_protection: 'true'
  526.  
  527.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  528.   regen_delay: 0s
  529.  
  530.  
  531.   ############################################################
  532.   # +------------------------------------------------------+ #
  533.   # |                Wilderness settings                   | #
  534.   # +------------------------------------------------------+ #
  535.   ############################################################
  536.  
  537.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  538.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  539.  
  540. unclaimed:
  541.   unclaimed_zone_build: 'false'
  542.   unclaimed_zone_destroy: 'false'
  543.   unclaimed_zone_item_use: 'false'
  544.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  545.   unclaimed_zone_switch: 'false'
  546.  
  547.  
  548.   ############################################################
  549.   # +------------------------------------------------------+ #
  550.   # |                 Town Notifications                   | #
  551.   # +------------------------------------------------------+ #
  552.   ############################################################
  553.  
  554.   # This is the format for the notifications sent as players move between plots.
  555.   # Empty a particular format for it to be ignored.
  556.  
  557.   # Example:
  558.   # [notification.format]
  559.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  560.   # ... [notification.plot.format]
  561.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  562.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  563.  
  564. notification:
  565.   format: '&6 ~ %s'
  566.   splitter: '&7 - '
  567.   area_wilderness: '&2%s'
  568.   area_wilderness_pvp: '%s'
  569.   area_town: '&6%s'
  570.   area_town_pvp: '%s'
  571.   owner: '&a%s'
  572.   no_owner: '&a%s'
  573.   plot:
  574.     splitter: ' '
  575.     format: '%s'
  576.     homeblock: '&b[Home]'
  577.     outpostblock: '&b[Outpost]'
  578.     forsale: '&e[For Sale: %s]'
  579.     type: '&6[%s]'
  580.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  581.   # Could be seen as intrusive/distracting, so false by default.
  582.   using_titles: 'false'
  583.  
  584.  
  585.  
  586.   ############################################################
  587.   # +------------------------------------------------------+ #
  588.   # |             Default Town/Plot flags                  | #
  589.   # +------------------------------------------------------+ #
  590.   ############################################################
  591.  
  592.  
  593. default_perm_flags:
  594.   # Default permission flags for residents plots within a town
  595.   #
  596.   # Can allies/friends/outsiders perform certain actions in the town
  597.   #
  598.   # build - place blocks and other items
  599.   # destroy - break blocks and other items
  600.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  601.   # switch - trigger or activate switches (as defined in switch_ids)
  602.   resident:
  603.     friend:
  604.       build: 'true'
  605.       destroy: 'true'
  606.       item_use: 'true'
  607.       switch: 'true'
  608.     ally:
  609.       build: 'false'
  610.       destroy: 'false'
  611.       item_use: 'false'
  612.       switch: 'false'
  613.     outsider:
  614.       build: 'false'
  615.       destroy: 'false'
  616.       item_use: 'false'
  617.       switch: 'false'
  618.  
  619.   # Default permission flags for towns
  620.   # These are copied into the town data file at creation
  621.   #
  622.   # Can allies/outsiders/residents perform certain actions in the town
  623.   #
  624.   # build - place blocks and other items
  625.   # destroy - break blocks and other items
  626.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  627.   # switch - trigger or activate switches (as defined in switch_ids)
  628.   town:
  629.     default:
  630.       pvp: 'false'
  631.       fire: 'false'
  632.       explosion: 'false'
  633.       mobs: 'false'
  634.     resident:
  635.       build: 'false'
  636.       destroy: 'false'
  637.       item_use: 'true'
  638.       switch: 'true'
  639.     ally:
  640.       build: 'false'
  641.       destroy: 'false'
  642.       item_use: 'false'
  643.       switch: 'false'
  644.     outsider:
  645.       build: 'false'
  646.       destroy: 'false'
  647.       item_use: 'false'
  648.       switch: 'false'
  649.  
  650.  
  651.   ############################################################
  652.   # +------------------------------------------------------+ #
  653.   # |                  Resident settings                   | #
  654.   # +------------------------------------------------------+ #
  655.   ############################################################
  656.  
  657. resident_settings:
  658.  # player is flagged as inactive after 1 hour (default)
  659.   inactive_after_time: 1h
  660.   # if enabled old residents will be kicked and deleted from a town
  661.   # after Two months (default) of not logging in
  662.   delete_old_residents:
  663.     enable: 'false'
  664.     deleted_after_time: 60d
  665.     delete_economy_account: 'true'
  666.   # The name of the town a resident will automatically join when he first registers.
  667.   default_town_name: ''
  668.   # If true, players can only use beds in plots they personally own.
  669.   deny_bed_use: 'false'
  670.  
  671.  
  672.   ############################################################
  673.   # +------------------------------------------------------+ #
  674.   # |                  Economy settings                    | #
  675.   # +------------------------------------------------------+ #
  676.   ############################################################
  677.  
  678. economy:
  679.  # By default it is set to true.
  680.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  681.   use_async: 'true'
  682.   # Prefix to apply to all town economy accounts.
  683.   town_prefix: town-
  684.   # Prefix to apply to all nation economy accounts.
  685.   nation_prefix: nation-
  686.  
  687.   spawn_travel:
  688.    # Cost to use /town spawn
  689.     price_town_spawn_travel: '0.0'
  690.     # Cost to use '/town spawn [town]' to another town in your nation.
  691.     price_town_nation_spawn_travel: '100.0'
  692.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  693.     price_town_ally_spawn_travel: '100.0'
  694.     # Cost to use /town spawn [town]
  695.     # This is paid to the town you goto.
  696.     price_town_public_spawn_travel: '100.0'
  697.  
  698.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  699.   price_nation_neutrality: '100000.0'
  700.  
  701.   new_expand:
  702.    # How much it costs to start a nation.
  703.     price_new_nation: '250000.0'
  704.     # How much it costs to start a town.
  705.     price_new_town: '20000.0'
  706.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  707.     price_outpost: '500.0'
  708.     # The price for a town to expand one townblock.
  709.     price_claim_townblock: '25.0'
  710.     # How much it costs a player to buy extra blocks.
  711.     price_purchased_bonus_townblock: '25.0'
  712.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  713.     price_purchased_bonus_townblock_increase: '1.0'
  714.  
  715.   death:
  716.    # Either fixed or percentage.
  717.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  718.     price_death_type: fixed
  719.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  720.     price_death_pvp_only: 'false'
  721.  
  722.     price_death: '1.0'
  723.  
  724.     price_death_town: '0.0'
  725.  
  726.     price_death_nation: '0.0'
  727.  
  728.   banks:
  729.    # Maximum amount of money allowed in town bank
  730.     # Use 0 for no limit
  731.     town_bank_cap: '0.0'
  732.     # Set to true to allow withdrawls from town banks
  733.     town_allow_withdrawls: 'true'
  734.     # Maximum amount of money allowed in nation bank
  735.     # Use 0 for no limit
  736.     nation_bank_cap: '0.0'
  737.     # Set to true to allow withdrawls from nation banks
  738.     nation_allow_withdrawls: 'true'
  739.   closed_economy:
  740.    # The name of the account that all money that normally disappears goes into.
  741.     server_account: towny-server
  742.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  743.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  744.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  745.     enabled: 'false'
  746.  
  747.   daily_taxes:
  748.    # Enables taxes to be collected daily by town/nation
  749.     # If a town can't pay it's tax then it is kicked from the nation.
  750.     # if a resident can't pay his plot tax he loses his plot.
  751.     # if a resident can't pay his town tax then he is kicked from the town.
  752.     # if a town or nation fails to pay it's upkeep it is deleted.
  753.     enabled: 'true'
  754.     # Maximum tax amount allowed when using flat taxes
  755.     max_tax_amount: '0.0'
  756.     # maximum tax percentage allowed when taxing by percentages
  757.     max_tax_percent: '25'
  758.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  759.     # all of it's member town are kicked and the Nation is removed.
  760.     price_nation_upkeep: '10000.0'
  761.     # The server's daily charge on each town. If a town fails to pay this upkeep
  762.     # all of it's residents are kicked and the town is removed.
  763.     price_town_upkeep: '5.0'
  764.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  765.     # calculated by (number of claimed plots X price_town_upkeep).
  766.     town_plotbased_upkeep: 'true'
  767.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  768.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  769.     # If enabled and you set a negative upkeep for the town
  770.     # any funds the town gains via upkeep at a new day
  771.     # will be shared out between the plot owners.
  772.     use_plot_payments: 'false'
  773.  
  774.  
  775.   ############################################################
  776.   # +------------------------------------------------------+ #
  777.   # |                 Jail Plot settings                   | #
  778.   # +------------------------------------------------------+ #
  779.   ############################################################
  780.  
  781. jail:
  782.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  783.   #Requires town_respawn to be true in order to work.
  784.   is_jailing_attacking_enemies: 'false'
  785.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  786.   #Requires town_respawn to be true in order to work.
  787.   is_jailing_attacking_outlaws: 'false'
  788.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  789.   jail_allows_ender_pearls: 'false'
  790.   #If false jailed players can use /town leave, and escape a jail.
  791.   jail_denies_town_leave: 'false'
  792.  
  793.   bail:
  794.    #If true players can pay a bail amount to be unjailed.
  795.     is_allowing_bail: 'true'
  796.     #Amount that bail costs.
  797.     bail_amount: '10000'
  798.  
  799.  
  800.   ############################################################
  801.   # +------------------------------------------------------+ #
  802.   # |                     War settings                     | #
  803.   # +------------------------------------------------------+ #
  804.   ############################################################
  805.  
  806. war:
  807.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  808.   nation_can_be_neutral: 'true'
  809.   #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  810.   disallow_one_way_alliance: 'true'
  811.  
  812.  
  813.   ############################################################
  814.   # +------------------------------------------------------+ #
  815.   # |         Economy Transfers During War settings        | #
  816.   # +------------------------------------------------------+ #
  817.   ############################################################
  818.  
  819.   economy:
  820.     enemy:
  821.      # Amount charged to place a warflag (payed to server).
  822.       place_flag: '100'
  823.       # Amount payed from the flagbearer to the defender after defending the area.
  824.       defended_attack: '100'
  825.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  826.     # and the attacker can't pay, the attack is canceled.
  827.     townblock_won: '100'
  828.     # Same as townblock_won but for the special case of winning the homeblock.
  829.     homeblock_won: '1000'
  830.  
  831.  
  832.   ############################################################
  833.   # +------------------------------------------------------+ #
  834.   # |                 War Event settings                   | #
  835.   # +------------------------------------------------------+ #
  836.   ############################################################
  837.  
  838.   # This is started with /townyadmnin toggle war
  839.  
  840.   # In peace time War spoils are accumulated from towns and nations being
  841.   # deleted with any money left in the bank.
  842.   #
  843.   # These funds are increased during a war event upon a player death.
  844.   # An additional bonus to the war chest is set in base_spoils.
  845.   #
  846.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  847.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  848.   #
  849.   # The winning nations share half of the war spoils.
  850.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  851.  
  852.   event:
  853.     warning_delay: '30'
  854.     #If false all towns not in nations can be attacked during a war event.
  855.     towns_are_neutral: 'true'
  856.     enemy:
  857.      # If true, enemy's can only attack the edge plots of a town in war.
  858.       only_attack_borders: 'true'
  859.     plots:
  860.      # If true, nation members and allies can regen health on plots during war.
  861.       healable: 'true'
  862.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  863.       firework_on_attacked: 'false'
  864.  
  865.     # If true and the monarch/king dies the nation is removed from the war.
  866.     remove_on_monarch_death: 'true'
  867.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  868.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  869.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  870.     allow_block_griefing: 'true'
  871.  
  872.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  873.     block_hp:
  874.       town_block_hp: '60'
  875.       home_block_hp: '120'
  876.  
  877.     eco:
  878.      # This amount is new money injected into the economy with a war event.
  879.       base_spoils: '100.0'
  880.       # This amount is taken from the losing town for each plot lost.
  881.       wartime_town_block_loss_price: '100.0'
  882.       # This amount is taken from the player if they die during the event
  883.       price_death_wartime: '200.0'
  884.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  885.     # and the losing town gains a negative (-1) bonus townblock.
  886.     costs_townblocks: 'true'
  887.  
  888.     points:
  889.       points_townblock: '1'
  890.       points_town: '10'
  891.       points_nation: '100'
  892.       points_kill: '1'
  893.  
  894.     # The minimum height at which a player must stand to count as an attacker.
  895.     min_height: '60'
  896.  
  897.   ############################################################
  898.   # +------------------------------------------------------+ #
  899.   # |                   Flag war settings                  | #
  900.   # |                                                      | #
  901.   # |               Separate from Event War                | #
  902.   # |                 Unsupported / Buggy                  | #
  903.   # +------------------------------------------------------+ #
  904.   ############################################################
  905.  
  906.   enemy:
  907.    # If false, players won't be able to place war flags, effectively disabling warzones.
  908.     allow_attacks: 'false'
  909.     # If true, enemy's can only attack the edge plots of a town with war flags.
  910.     only_attack_borders: 'true'
  911.     # This many people must be online in target town in order to place a war flag in their domain.
  912.     min_players_online_in_town: '2'
  913.     # This many people must be online in target nation in order to place a war flag in their domain.
  914.     min_players_online_in_nation: '3'
  915.     max_active_flags_per_player: '1'
  916.     flag:
  917.       waiting_time: 1m
  918.       # This is the block a player must place to trigger the attack event.
  919.       base_block: fence
  920.       # This is the block a player must place to trigger the attack event.
  921.       light_block: torch
  922.     beacon:
  923.      # Must be smaller than half the size of town_block_size.
  924.       radius: '3'
  925.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  926.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  927.       height_above_flag:
  928.         min: '3'
  929.         max: '64'
  930.       draw: 'true'
  931.       wireframe_block: glowstone
  932.   ############################################################
  933.   # +------------------------------------------------------+ #
  934.   # |              Warzone Block Permissions               | #
  935.   # |                                                      | #
  936.   # |              Used in Flag & Event Wars               | #
  937.   # +------------------------------------------------------+ #
  938.   ############################################################
  939.  
  940.   warzone:
  941.    # List of materaials that can be modified in a warzone.
  942.     # '*' = Allow all materials.
  943.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  944.     # Eg: '*,-chest,-furnace'
  945.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  946.     item_use: 'true'
  947.     switch: 'true'
  948.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  949.     fire: 'true'
  950.     explosions: 'true'
  951.     explosions_break_blocks: 'true'
  952.     # Only under affect when explosions_break_blocks is true.
  953.     explosions_regen_blocks: 'true'
  954.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  955.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  956.     # Only under affect when explosions_break_blocks is true.
  957.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  958.  
  959.   ############################################################
  960.   # +------------------------------------------------------+ #
  961.   # |                   Permission nodes                   | #
  962.   # +------------------------------------------------------+ #
  963.   ############################################################
  964.  
  965.   #  Possible permission nodes
  966.   #
  967.   #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  968.   #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  969.   #    towny.top : User can access the command towny top
  970.   #    towny.town.* : User has access to all town permission nodes.
  971.   #        towny.town.new :User is able to create a town
  972.   #        towny.town.delete :User is able to delete their town
  973.   #        towny.town.claim : User is able to expand his town with /town claim
  974.   #        towny.town.plot : User is able to use the /plot commands
  975.   #        towny.town.resident : User is able to join towns upon invite.
  976.   #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  977.   #        towny.town.toggle.pvp
  978.   #        towny.town.toggle.public
  979.   #        towny.town.toggle.explosions
  980.   #        towny.town.toggle.fire
  981.   #        towny.town.toggle.mobs
  982.   #    towny.nation.* : User has access to all town permission nodes.
  983.   #        towny.nation.new :User is able to create a nation
  984.   #        towny.nation.delete :User is able to delete their nation (if king)
  985.   #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  986.   #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  987.   #    towny.wild.*: User is able to build/destroy in wild regardless.
  988.   #        towny.wild.build
  989.   #        towny.wild.destroy
  990.   #        towny.wild.switch
  991.   #        towny.wild.item_use
  992.   #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  993.   #        towny.wild.build.[block id]
  994.   #        towny.wild.destroy.[block id]
  995.   #        towny.wild.switch.[block id]
  996.   #        towny.wild.item_use.[block id]
  997.   #
  998.   #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  999.   #        towny.claimed.build : User can build in all towns.
  1000.   #        towny.claimed.destroy : User can destroy in all towns.
  1001.   #        towny.claimed.switch : User can switch in all towns.
  1002.   #        towny.claimed.item_use : User can use use items in all towns.
  1003.   #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  1004.   #        towny.claimed.alltown.build.[block id]
  1005.   #        towny.claimed.alltown.destroy.[block id]
  1006.   #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  1007.   #        towny.claimed.alltown.item_use.[block id]
  1008.   #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  1009.   #        towny.claimed.owntown.build.[block id]
  1010.   #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  1011.   #        towny.claimed.owntown.switch.[block id]
  1012.   #        towny.claimed.owntown.item_use.[block id]
  1013.   #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  1014.   #        towny.claimed.townowned.build.[block id]
  1015.   #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  1016.   #        towny.claimed.townowned.switch.[block id]
  1017.   #        towny.claimed.townowned.item_use.[block id]
  1018.   #
  1019.   #    towny.town.spawn.*: Grants all Spawn travel nodes
  1020.   #        towny.town.spawn.town : Ability to spawn to your own town.
  1021.   #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  1022.   #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  1023.   #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  1024.   #
  1025.   # these will be moved to permissions nodes at a later date
  1026. permissions: MemorySection[path='permissions', root='CommentedConfiguration']
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