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  1. From: Markus Koschany <apo@debian.org>
  2. Date: Fri, 28 Jul 2017 00:48:09 +0200
  3. Subject: manpage
  4.  
  5. ---
  6. share/trackballs.6 | 58 +++++++++++++++++++++++++-----------------------------
  7. 1 file changed, 27 insertions(+), 31 deletions(-)
  8.  
  9. diff --git a/share/trackballs.6 b/share/trackballs.6
  10. index 0db8026..2598051 100644
  11. --- a/share/trackballs.6
  12. +++ b/share/trackballs.6
  13. @@ -1,13 +1,9 @@
  14. .\" This man page is a consise summary of Trackballs. Full documentation for the game and the editor can be found in the README.html file included in this package.
  15. .TH "trackballs" "6" "" "Mathias Broxwall" "Games"
  16. .SH "NAME"
  17. -.LP
  18. -/trackballs/
  19. -
  20. -.br
  21. -A marble game for Linux that is similiar to the classic arcade game 'Marble Madness'.
  22. +Trackballs \- marble game similar to the classic arcade game 'Marble Madness'
  23. .SH "SYNTAX"
  24. -.LP
  25. +.LP
  26. trackballs [\-w, \-m] [\-e, \-l <level>] [\-r <width>] ...
  27.  
  28. \-h \-\-help Display this usage information.
  29. @@ -21,52 +17,52 @@ trackballs [\-w, \-m] [\-e, \-l <level>] [\-r <width>] ...
  30.  
  31. The last 5 options are all but obsolete as these can now be accessed through the games menu system.
  32. .SH "DESCRIPTION"
  33. -.LP
  34. -Trackballs is a simple game similar to the classic Atari 1980's arcade game 'Marble Madness' (later released by Electronic Arts for the Amiga and other platforms).
  35. +.LP
  36. +Trackballs is a simple game similar to the classic Atari 1980's arcade game 'Marble Madness' (later released by Electronic Arts for the Amiga and other platforms).
  37.  
  38. -By steering a marble ball through a labyrinth filled with vicious hammers, pools of acid and other obstacles the player collects points. When the ball reaches the destination it continues to the next, more difficult track \- unless the time runs out.
  39. +By steering a marble ball through a labyrinth filled with vicious hammers, pools of acid and other obstacles the player collects points. When the ball reaches the destination it continues to the next, more difficult track \- unless the time runs out.
  40.  
  41. -It should be noted that this game is _not_ intended to be a replica of Marble Madness but rather merely inspired by it. For instance the game uses 3D graphics even though the original game had no real use for it. Also we aim at making the game highly configurable by a scripting extension (Guile) and provide a simple editor by which new levels easily can be created.
  42. +It should be noted that this game is _not_ intended to be a replica of Marble Madness but rather merely inspired by it. For instance the game uses 3D graphics even though the original game had no real use for it. Also we aim at making the game highly configurable by a scripting extension (Guile) and provide a simple editor by which new levels easily can be created.
  43. .SH "FILES"
  44. -.LP
  45. -Binary: /usr/local/bin/trackballs
  46. -.br
  47. -Shared files directory: /usr/local/share/trackballs/
  48. -.br
  49. -Settings directory: ~/.trackballs/
  50. +.LP
  51. +Binary: trackballs
  52. +.br
  53. +Shared files directory: /usr/local/share/trackballs/ or /usr/share/trackballs or /usr/share/games/trackballs
  54. +.br
  55. +Settings directory: ~/.trackballs/
  56. .SH "ENVIRONMENT VARIABLES"
  57. -.LP
  58. -.TP
  59. +.LP
  60. +.TP
  61. \fBGUILE_LOAD_PATH\fP
  62. Specifies the directory where the guile files are
  63. .SH "EXAMPLES"
  64. -.LP
  65. +.LP
  66. To run this program the standard way type:
  67. -.LP
  68. +.LP
  69. trackballs
  70. -.LP
  71. -Alternativly you edit a level using this command:
  72. -.LP
  73. +.LP
  74. +Alternatively you edit a level using this command:
  75. +.LP
  76. trackballs \-e steep
  77. -.LP
  78. -Alternativly you can test a level with:
  79. -.LP
  80. +.LP
  81. +Alternatively you can test a level with:
  82. +.LP
  83. trackballs \-l steep
  84. .SH "AUTHOR"
  85. -.LP
  86. +.LP
  87. Mathias Broxvall <matbr@home.se>
  88.  
  89.  
  90. .SH "CONTRIBUTORS"
  91. Music and UI Graphics \- Dietrich Radel <radel@inet.net.nz>
  92. -.br
  93. +.br
  94. Sound Effects \- Benoît Rouits <brouits@free.fr>
  95.  
  96. Packagers:
  97. -.br
  98. +.br
  99. Mandrake \- Guillaume Bedot <guillaume.bedot@wanadoo.fr>
  100. -.br
  101. +.br
  102. Debian \- Ari Pollak <ari@debian.org>
  103. .SH "SEE ALSO"
  104. -.LP
  105. +.LP
  106. Full documentation for the game and the editor can be found in the README.html file included in this package.
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