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- using UnityEngine.Tilemaps;
- using BlendModes;
- [ExtendedComponent(typeof(TilemapRenderer))]
- public class TilemapRendererExtension : RendererExtension<TilemapRenderer>
- {
- public override string[] GetSupportedShaderFamilies ()
- {
- return new[] {
- "SpritesDefault"
- };
- }
- protected override string GetDefaultShaderName ()
- {
- return "Sprites/Default";
- }
- }
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