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Nov 12th, 2018
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  1. using UnityEngine.Tilemaps;
  2. using BlendModes;
  3.  
  4. [ExtendedComponent(typeof(TilemapRenderer))]
  5. public class TilemapRendererExtension : RendererExtension<TilemapRenderer>
  6. {
  7. public override string[] GetSupportedShaderFamilies ()
  8. {
  9. return new[] {
  10. "SpritesDefault"
  11. };
  12. }
  13.  
  14. protected override string GetDefaultShaderName ()
  15. {
  16. return "Sprites/Default";
  17. }
  18. }
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