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- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 54943.334
- [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
- [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client 'br' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [SignonState] Client 1 'br' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
- [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 54943.345
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 54943.356
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 54943.356
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], connection #355750946 SDR server steamid:90127229800740867(vport 0)
- [SteamNetSockets] Requesting session from fra#46 (162.254.197.71:27022). Ping = 34+4=38 (front+back=total).
- [SteamNetSockets] Requesting session from waw#281 (155.133.230.67:27025). Ping = 20+20=40 (front+back=total).
- [SteamNetSockets] [#355750946 SDR server steamid:90127229800740867(vport 0)] Selecting waw#281 (155.133.230.67:27025) as primary. (Ping = 20+20=40 (front+back=total).)
- [SteamNetSockets] [#355750946 SDR server steamid:90127229800740867(vport 0)] Selecting fra#46 (162.254.197.71:27022) as backup #1 (Ping = 34+4=38 (front+back=total).)
- [Client] Failed to connect to =[A:1:3973904387:12860]. Reason code 4003. Bad cert: Cert expired 13047 seconds ago
- [Client] CL: Server disconnected: 30: NETWORK_DISCONNECT_DISCONNECTED
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], handle #355750946 (1000 CloseSocket)
- [Networking] Summary of connection [#355750946 SDR server steamid:90127229800740867(vport 0)]:
- [Networking] End-to-end connection: closed by remote host, reason code 4003. (Bad cert: Cert expired 13047 seconds ago)
- [Networking] Remote host is in data center 'lux'
- [Networking] Current rates:
- [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
- [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
- [Networking] Ping:40ms Max latency variance: ???ms
- [Networking] Est avail bandwidth: 128.0KB/s
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 2 pkts 644 bytes
- [Networking] Recv: 1 pkts 99 bytes
- [Networking] No ping distribution available. (1 samples)
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Primary router: waw#281 (155.133.230.67:27025) Ping = 20+20=40 (front+back=total)
- [Networking] Current rates:
- [Networking] Sent: 3.0 pkts/sec 0.6 K/sec
- [Networking] Recv: 1.2 pkts/sec 0.1 K/sec
- [Networking] Ping:20ms Max latency variance: ???ms
- [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 527,190 pkts 72,126,572 bytes
- [Networking] Recv: 561,079 pkts 348,542,490 bytes
- [Networking] Recv w seq: 560,665 pkts
- [Networking] Dropped : 1 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (3860 total samples)
- [Networking] 0-25 : 3532 92%
- [Networking] 25-50 : 318 8%
- [Networking] 50-75 : 0 0%
- [Networking] 75-100 : 10 0%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 0 0%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 20ms
- [Networking] 50% of pings <= 22ms
- [Networking] 75% of pings <= 24ms
- [Networking] 95% of pings <= 26ms
- [Networking] 98% of pings <= 28ms
- [Networking] Connection quality histogram: (3507 measurement intervals)
- [Networking] 100 : 3506 100% (All packets received in order)
- [Networking] 99+ : 1 0%
- [Networking] 97-99 : 0 0%
- [Networking] 95-97 : 0 0%
- [Networking] 90-95 : 0 0%
- [Networking] 75-90 : 0 0%
- [Networking] 50-75 : 0 0%
- [Networking] <50 : 0 0%
- [Networking] dead : 0 0% (Expected to receive something but didn't)
- [Networking] Connection quality distribution:
- [Networking] 50% of intervals >= 100%
- [Networking] 75% of intervals >= 100%
- [Networking] 95% of intervals >= 100%
- [Networking] 98% of intervals >= 100%
- [Networking] Latency variance histogram: (538598 total measurements)
- [Networking] <1 : 357379 66%
- [Networking] 1-2 : 102075 19%
- [Networking] 2-5 : 72624 13%
- [Networking] 5-10 : 5947 1%
- [Networking] 10-20 : 499 0%
- [Networking] >20 : 74 0%
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] Rate stats received from remote host 27267.6s ago:
- [Networking] Sent: 29.9 pkts/sec 15.3 K/sec
- [Networking] Recv: 29.9 pkts/sec 3.4 K/sec
- [Networking] Ping:23ms Max latency variance: ???ms
- [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats received from remote host 27267.6s ago:
- [Networking] Totals
- [Networking] Sent: 52,501 pkts 33,026,048 bytes
- [Networking] Recv: 49,473 pkts 6,763,520 bytes
- [Networking] Recv w seq: 49,470 pkts
- [Networking] Dropped : 0 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (337 total samples)
- [Networking] 0-25 : 269 80%
- [Networking] 25-50 : 68 20%
- [Networking] 50-75 : 0 0%
- [Networking] 75-100 : 0 0%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 0 0%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 23ms
- [Networking] 50% of pings <= 24ms
- [Networking] 75% of pings <= 25ms
- [Networking] 95% of pings <= 27ms
- [Networking] 98% of pings <= 28ms
- [Networking] Connection quality histogram: (335 measurement intervals)
- [Networking] 100 : 335 100% (All packets received in order)
- [Networking] 99+ : 0 0%
- [Networking] 97-99 : 0 0%
- [Networking] 95-97 : 0 0%
- [Networking] 90-95 : 0 0%
- [Networking] 75-90 : 0 0%
- [Networking] 50-75 : 0 0%
- [Networking] <50 : 0 0%
- [Networking] dead : 0 0% (Expected to receive something but didn't)
- [Networking] Connection quality distribution:
- [Networking] 50% of intervals >= 100%
- [Networking] 75% of intervals >= 100%
- [Networking] 95% of intervals >= 100%
- [Networking] 98% of intervals >= 100%
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] Backup router: fra#46 (162.254.197.71:27022) Ping = 34+4=38 (front+back=total)
- [Networking]
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 64 )
- [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3973904387:12860]), 63'
- [EngineServiceManager] SwitchToLoop levelload requested: id [64] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [64] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Networking] Connected loopback client=19069163@loopback:1 <-> server=4a921c61@loopback:0
- [Client] CL: Connected to 'loopback:1'
- [Server] SV: Sending server info to client 'br' at loopback:0
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 8278 (revision 5210032)
- [Client] Server Number: 33
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000536 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000276 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 976 (was 1926)
- [Server] SV: Sending full update to client br (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
- [Client] CL: Signon traffic "client": incoming 40.498 KB [8 pkts], outgoing 994 bytes [7 pkts]
- [Networking] br loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
- [Networking] Steam datagram ticket found to connect to '=[A:1:3973904387:12860]'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3973904387:12860]), 65 )
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [65] addons []
- [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 2843374182. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 2843374182. ConnectionShutdown
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 54944.775
- [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
- [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client 'br' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [SignonState] Client 1 'br' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
- [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 54944.786
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 54944.798
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 54944.798
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], connection #2936392595 SDR server steamid:90127229800740867(vport 0)
- [SteamNetSockets] Requesting session from fra#46 (162.254.197.71:27022). Ping = 34+4=38 (front+back=total).
- [SteamNetSockets] Requesting session from waw#281 (155.133.230.67:27025). Ping = 20+20=40 (front+back=total).
- [SteamNetSockets] [#2936392595 SDR server steamid:90127229800740867(vport 0)] Selecting waw#281 (155.133.230.67:27025) as primary. (Ping = 20+20=40 (front+back=total).)
- [SteamNetSockets] [#2936392595 SDR server steamid:90127229800740867(vport 0)] Selecting fra#46 (162.254.197.71:27022) as backup #1 (Ping = 34+4=38 (front+back=total).)
- [Client] Failed to connect to =[A:1:3973904387:12860]. Reason code 4003. Bad cert: Cert expired 13048 seconds ago
- [Client] CL: Server disconnected: 30: NETWORK_DISCONNECT_DISCONNECTED
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], handle #2936392595 (1000 CloseSocket)
- [Networking] Summary of connection [#2936392595 SDR server steamid:90127229800740867(vport 0)]:
- [Networking] End-to-end connection: closed by remote host, reason code 4003. (Bad cert: Cert expired 13048 seconds ago)
- [Networking] Remote host is in data center 'lux'
- [Networking] Current rates:
- [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
- [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
- [Networking] Ping:40ms Max latency variance: ???ms
- [Networking] Est avail bandwidth: 128.0KB/s
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 2 pkts 644 bytes
- [Networking] Recv: 1 pkts 99 bytes
- [Networking] No ping distribution available. (1 samples)
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Primary router: waw#281 (155.133.230.67:27025) Ping = 20+20=40 (front+back=total)
- [Networking] Current rates:
- [Networking] Sent: 3.7 pkts/sec 0.9 K/sec
- [Networking] Recv: 1.6 pkts/sec 0.2 K/sec
- [Networking] Ping:20ms Max latency variance: ???ms
- [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 527,195 pkts 72,127,572 bytes
- [Networking] Recv: 561,081 pkts 348,542,633 bytes
- [Networking] Recv w seq: 560,666 pkts
- [Networking] Dropped : 1 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (3860 total samples)
- [Networking] 0-25 : 3532 92%
- [Networking] 25-50 : 318 8%
- [Networking] 50-75 : 0 0%
- [Networking] 75-100 : 10 0%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 0 0%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 20ms
- [Networking] 50% of pings <= 22ms
- [Networking] 75% of pings <= 24ms
- [Networking] 95% of pings <= 26ms
- [Networking] 98% of pings <= 28ms
- [Networking] Connection quality histogram: (3507 measurement intervals)
- [Networking] 100 : 3506 100% (All packets received in order)
- [Networking] 99+ : 1 0%
- [Networking] 97-99 : 0 0%
- [Networking] 95-97 : 0 0%
- [Networking] 90-95 : 0 0%
- [Networking] 75-90 : 0 0%
- [Networking] 50-75 : 0 0%
- [Networking] <50 : 0 0%
- [Networking] dead : 0 0% (Expected to receive something but didn't)
- [Networking] Connection quality distribution:
- [Networking] 50% of intervals >= 100%
- [Networking] 75% of intervals >= 100%
- [Networking] 95% of intervals >= 100%
- [Networking] 98% of intervals >= 100%
- [Networking] Latency variance histogram: (538598 total measurements)
- [Networking] <1 : 357379 66%
- [Networking] 1-2 : 102075 19%
- [Networking] 2-5 : 72624 13%
- [Networking] 5-10 : 5947 1%
- [Networking] 10-20 : 499 0%
- [Networking] >20 : 74 0%
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] Rate stats received from remote host 27269.0s ago:
- [Networking] Sent: 29.9 pkts/sec 15.3 K/sec
- [Networking] Recv: 29.9 pkts/sec 3.4 K/sec
- [Networking] Ping:23ms Max latency variance: ???ms
- [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats received from remote host 27269.0s ago:
- [Networking] Totals
- [Networking] Sent: 52,501 pkts 33,026,048 bytes
- [Networking] Recv: 49,473 pkts 6,763,520 bytes
- [Networking] Recv w seq: 49,470 pkts
- [Networking] Dropped : 0 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (337 total samples)
- [Networking] 0-25 : 269 80%
- [Networking] 25-50 : 68 20%
- [Networking] 50-75 : 0 0%
- [Networking] 75-100 : 0 0%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 0 0%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 23ms
- [Networking] 50% of pings <= 24ms
- [Networking] 75% of pings <= 25ms
- [Networking] 95% of pings <= 27ms
- [Networking] 98% of pings <= 28ms
- [Networking] Connection quality histogram: (335 measurement intervals)
- [Networking] 100 : 335 100% (All packets received in order)
- [Networking] 99+ : 0 0%
- [Networking] 97-99 : 0 0%
- [Networking] 95-97 : 0 0%
- [Networking] 90-95 : 0 0%
- [Networking] 75-90 : 0 0%
- [Networking] 50-75 : 0 0%
- [Networking] <50 : 0 0%
- [Networking] dead : 0 0% (Expected to receive something but didn't)
- [Networking] Connection quality distribution:
- [Networking] 50% of intervals >= 100%
- [Networking] 75% of intervals >= 100%
- [Networking] 95% of intervals >= 100%
- [Networking] 98% of intervals >= 100%
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] Backup router: fra#46 (162.254.197.71:27022) Ping = 34+4=38 (front+back=total)
- [Networking]
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 66 )
- [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3973904387:12860]), 65'
- [EngineServiceManager] SwitchToLoop levelload requested: id [66] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [66] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Networking] Connected loopback client=c77d70f2@loopback:1 <-> server=31e95aef@loopback:0
- [Client] CL: Connected to 'loopback:1'
- [Server] SV: Sending server info to client 'br' at loopback:0
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 8278 (revision 5210032)
- [Client] Server Number: 34
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000582 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000365 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1046 (was 1926)
- [Server] SV: Sending full update to client br (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
- [Client] CL: Signon traffic "client": incoming 40.499 KB [8 pkts], outgoing 994 bytes [7 pkts]
- [Networking] br loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
- [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 206481247. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 206481247. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 3997357278. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 3997357278. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 355750946. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 355750946. ConnectionShutdown
- [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:26210559438431049>)
- [Console] Deleting lobby data from disk.
- Telling Steam it is safe to update the app
- [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 2936392595. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 2936392595. ConnectionShutdown
- ] sdr SDRClient_ForceRelayCluster fra
- [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 35.3ms!
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