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  1.  
  2. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 54943.334
  3. [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
  4. [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  5. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  6. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  7. [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
  8. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  9. [Server] SV: Disconnect client 'br' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  10. [SignonState] Client 1 'br' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
  11. [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  12. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 54943.345
  13. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  14. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 54943.356
  15. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 54943.356
  16. [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], connection #355750946 SDR server steamid:90127229800740867(vport 0)
  17. [SteamNetSockets] Requesting session from fra#46 (162.254.197.71:27022). Ping = 34+4=38 (front+back=total).
  18. [SteamNetSockets] Requesting session from waw#281 (155.133.230.67:27025). Ping = 20+20=40 (front+back=total).
  19. [SteamNetSockets] [#355750946 SDR server steamid:90127229800740867(vport 0)] Selecting waw#281 (155.133.230.67:27025) as primary. (Ping = 20+20=40 (front+back=total).)
  20. [SteamNetSockets] [#355750946 SDR server steamid:90127229800740867(vport 0)] Selecting fra#46 (162.254.197.71:27022) as backup #1 (Ping = 34+4=38 (front+back=total).)
  21. [Client] Failed to connect to =[A:1:3973904387:12860]. Reason code 4003. Bad cert: Cert expired 13047 seconds ago
  22. [Client] CL: Server disconnected: 30: NETWORK_DISCONNECT_DISCONNECTED
  23. [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], handle #355750946 (1000 CloseSocket)
  24. [Networking] Summary of connection [#355750946 SDR server steamid:90127229800740867(vport 0)]:
  25. [Networking] End-to-end connection: closed by remote host, reason code 4003. (Bad cert: Cert expired 13047 seconds ago)
  26. [Networking] Remote host is in data center 'lux'
  27. [Networking] Current rates:
  28. [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
  29. [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
  30. [Networking] Ping:40ms Max latency variance: ???ms
  31. [Networking] Est avail bandwidth: 128.0KB/s
  32. [Networking] Bytes buffered: 0
  33. [Networking] Lifetime stats:
  34. [Networking] Totals
  35. [Networking] Sent: 2 pkts 644 bytes
  36. [Networking] Recv: 1 pkts 99 bytes
  37. [Networking] No ping distribution available. (1 samples)
  38. [Networking] No connection quality distribution available. (0 measurement intervals)
  39. [Networking] Latency variance histogram not available
  40. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  41. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  42. [Networking] No rate stats received from remote host
  43. [Networking] No lifetime stats received from remote host
  44. [Networking] Primary router: waw#281 (155.133.230.67:27025) Ping = 20+20=40 (front+back=total)
  45. [Networking] Current rates:
  46. [Networking] Sent: 3.0 pkts/sec 0.6 K/sec
  47. [Networking] Recv: 1.2 pkts/sec 0.1 K/sec
  48. [Networking] Ping:20ms Max latency variance: ???ms
  49. [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
  50. [Networking] Bytes buffered: 0
  51. [Networking] Lifetime stats:
  52. [Networking] Totals
  53. [Networking] Sent: 527,190 pkts 72,126,572 bytes
  54. [Networking] Recv: 561,079 pkts 348,542,490 bytes
  55. [Networking] Recv w seq: 560,665 pkts
  56. [Networking] Dropped : 1 pkts 0.00%
  57. [Networking] OutOfOrder: 0 pkts 0.00%
  58. [Networking] Duplicate : 0 pkts 0.00%
  59. [Networking] SeqLurch : 0 pkts 0.00%
  60. [Networking] Ping histogram: (3860 total samples)
  61. [Networking] 0-25 : 3532 92%
  62. [Networking] 25-50 : 318 8%
  63. [Networking] 50-75 : 0 0%
  64. [Networking] 75-100 : 10 0%
  65. [Networking] 100-125 : 0 0%
  66. [Networking] 125-150 : 0 0%
  67. [Networking] 150-200 : 0 0%
  68. [Networking] 200-300 : 0 0%
  69. [Networking] 300+ : 0 0%
  70. [Networking] Ping distribution:
  71. [Networking] 5% of pings <= 20ms
  72. [Networking] 50% of pings <= 22ms
  73. [Networking] 75% of pings <= 24ms
  74. [Networking] 95% of pings <= 26ms
  75. [Networking] 98% of pings <= 28ms
  76. [Networking] Connection quality histogram: (3507 measurement intervals)
  77. [Networking] 100 : 3506 100% (All packets received in order)
  78. [Networking] 99+ : 1 0%
  79. [Networking] 97-99 : 0 0%
  80. [Networking] 95-97 : 0 0%
  81. [Networking] 90-95 : 0 0%
  82. [Networking] 75-90 : 0 0%
  83. [Networking] 50-75 : 0 0%
  84. [Networking] <50 : 0 0%
  85. [Networking] dead : 0 0% (Expected to receive something but didn't)
  86. [Networking] Connection quality distribution:
  87. [Networking] 50% of intervals >= 100%
  88. [Networking] 75% of intervals >= 100%
  89. [Networking] 95% of intervals >= 100%
  90. [Networking] 98% of intervals >= 100%
  91. [Networking] Latency variance histogram: (538598 total measurements)
  92. [Networking] <1 : 357379 66%
  93. [Networking] 1-2 : 102075 19%
  94. [Networking] 2-5 : 72624 13%
  95. [Networking] 5-10 : 5947 1%
  96. [Networking] 10-20 : 499 0%
  97. [Networking] >20 : 74 0%
  98. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  99. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  100. [Networking] Rate stats received from remote host 27267.6s ago:
  101. [Networking] Sent: 29.9 pkts/sec 15.3 K/sec
  102. [Networking] Recv: 29.9 pkts/sec 3.4 K/sec
  103. [Networking] Ping:23ms Max latency variance: ???ms
  104. [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
  105. [Networking] Bytes buffered: 0
  106. [Networking] Lifetime stats received from remote host 27267.6s ago:
  107. [Networking] Totals
  108. [Networking] Sent: 52,501 pkts 33,026,048 bytes
  109. [Networking] Recv: 49,473 pkts 6,763,520 bytes
  110. [Networking] Recv w seq: 49,470 pkts
  111. [Networking] Dropped : 0 pkts 0.00%
  112. [Networking] OutOfOrder: 0 pkts 0.00%
  113. [Networking] Duplicate : 0 pkts 0.00%
  114. [Networking] SeqLurch : 0 pkts 0.00%
  115. [Networking] Ping histogram: (337 total samples)
  116. [Networking] 0-25 : 269 80%
  117. [Networking] 25-50 : 68 20%
  118. [Networking] 50-75 : 0 0%
  119. [Networking] 75-100 : 0 0%
  120. [Networking] 100-125 : 0 0%
  121. [Networking] 125-150 : 0 0%
  122. [Networking] 150-200 : 0 0%
  123. [Networking] 200-300 : 0 0%
  124. [Networking] 300+ : 0 0%
  125. [Networking] Ping distribution:
  126. [Networking] 5% of pings <= 23ms
  127. [Networking] 50% of pings <= 24ms
  128. [Networking] 75% of pings <= 25ms
  129. [Networking] 95% of pings <= 27ms
  130. [Networking] 98% of pings <= 28ms
  131. [Networking] Connection quality histogram: (335 measurement intervals)
  132. [Networking] 100 : 335 100% (All packets received in order)
  133. [Networking] 99+ : 0 0%
  134. [Networking] 97-99 : 0 0%
  135. [Networking] 95-97 : 0 0%
  136. [Networking] 90-95 : 0 0%
  137. [Networking] 75-90 : 0 0%
  138. [Networking] 50-75 : 0 0%
  139. [Networking] <50 : 0 0%
  140. [Networking] dead : 0 0% (Expected to receive something but didn't)
  141. [Networking] Connection quality distribution:
  142. [Networking] 50% of intervals >= 100%
  143. [Networking] 75% of intervals >= 100%
  144. [Networking] 95% of intervals >= 100%
  145. [Networking] 98% of intervals >= 100%
  146. [Networking] Latency variance histogram not available
  147. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  148. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  149. [Networking] Backup router: fra#46 (162.254.197.71:27022) Ping = 34+4=38 (front+back=total)
  150. [Networking]
  151. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 64 )
  152. [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3973904387:12860]), 63'
  153. [EngineServiceManager] SwitchToLoop levelload requested: id [64] addons []
  154. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  155. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  156. [HostStateManager] Idle (levelload)
  157. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  158. [EngineServiceManager] SwitchToLoop game requested: id [64] addons []
  159. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  160. [Server] SV: maxplayers set to 1
  161. Initializing script VM...
  162. ...done
  163. [Server] SV: Spawn Server: <empty>
  164. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  165. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  166. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  167. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  168. [Networking] Connected loopback client=19069163@loopback:1 <-> server=4a921c61@loopback:0
  169. [Client] CL: Connected to 'loopback:1'
  170. [Server] SV: Sending server info to client 'br' at loopback:0
  171. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  172. [Client] Game: "Dota 2"
  173. [Client] Map: "<empty>"
  174. [Client] Players: 1 (0 bots) / 1 humans
  175. [Client] Build: 8278 (revision 5210032)
  176. [Client] Server Number: 33
  177. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  178. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000536 seconds
  179. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  180. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  181. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  182. [Server] SV: IGameSystem::LoopActivateAllSystems
  183. [Host] HO: IGameSystem::LoopActivateAllSystems
  184. [Server] SV: Game started
  185. [Client] CL: IGameSystem::LoopActivateAllSystems
  186. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000276 seconds
  187. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  188. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 976 (was 1926)
  189. [Server] SV: Sending full update to client br (reason: initial update)
  190. [Client] CL: Receiving uncompressed update from server
  191. [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
  192. [Client] CL: Signon traffic "client": incoming 40.498 KB [8 pkts], outgoing 994 bytes [7 pkts]
  193. [Networking] br loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
  194. [Networking] Steam datagram ticket found to connect to '=[A:1:3973904387:12860]'
  195. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3973904387:12860]), 65 )
  196. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [65] addons []
  197. [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 2843374182. ConnectionShutdown
  198. [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 2843374182. ConnectionShutdown
  199. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  200. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 54944.775
  201. [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
  202. [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  203. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  204. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  205. [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
  206. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  207. [Server] SV: Disconnect client 'br' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  208. [SignonState] Client 1 'br' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
  209. [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  210. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 54944.786
  211. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  212. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 54944.798
  213. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 54944.798
  214. [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], connection #2936392595 SDR server steamid:90127229800740867(vport 0)
  215. [SteamNetSockets] Requesting session from fra#46 (162.254.197.71:27022). Ping = 34+4=38 (front+back=total).
  216. [SteamNetSockets] Requesting session from waw#281 (155.133.230.67:27025). Ping = 20+20=40 (front+back=total).
  217. [SteamNetSockets] [#2936392595 SDR server steamid:90127229800740867(vport 0)] Selecting waw#281 (155.133.230.67:27025) as primary. (Ping = 20+20=40 (front+back=total).)
  218. [SteamNetSockets] [#2936392595 SDR server steamid:90127229800740867(vport 0)] Selecting fra#46 (162.254.197.71:27022) as backup #1 (Ping = 34+4=38 (front+back=total).)
  219. [Client] Failed to connect to =[A:1:3973904387:12860]. Reason code 4003. Bad cert: Cert expired 13048 seconds ago
  220. [Client] CL: Server disconnected: 30: NETWORK_DISCONNECT_DISCONNECTED
  221. [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3973904387:12860], handle #2936392595 (1000 CloseSocket)
  222. [Networking] Summary of connection [#2936392595 SDR server steamid:90127229800740867(vport 0)]:
  223. [Networking] End-to-end connection: closed by remote host, reason code 4003. (Bad cert: Cert expired 13048 seconds ago)
  224. [Networking] Remote host is in data center 'lux'
  225. [Networking] Current rates:
  226. [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
  227. [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
  228. [Networking] Ping:40ms Max latency variance: ???ms
  229. [Networking] Est avail bandwidth: 128.0KB/s
  230. [Networking] Bytes buffered: 0
  231. [Networking] Lifetime stats:
  232. [Networking] Totals
  233. [Networking] Sent: 2 pkts 644 bytes
  234. [Networking] Recv: 1 pkts 99 bytes
  235. [Networking] No ping distribution available. (1 samples)
  236. [Networking] No connection quality distribution available. (0 measurement intervals)
  237. [Networking] Latency variance histogram not available
  238. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  239. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  240. [Networking] No rate stats received from remote host
  241. [Networking] No lifetime stats received from remote host
  242. [Networking] Primary router: waw#281 (155.133.230.67:27025) Ping = 20+20=40 (front+back=total)
  243. [Networking] Current rates:
  244. [Networking] Sent: 3.7 pkts/sec 0.9 K/sec
  245. [Networking] Recv: 1.6 pkts/sec 0.2 K/sec
  246. [Networking] Ping:20ms Max latency variance: ???ms
  247. [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
  248. [Networking] Bytes buffered: 0
  249. [Networking] Lifetime stats:
  250. [Networking] Totals
  251. [Networking] Sent: 527,195 pkts 72,127,572 bytes
  252. [Networking] Recv: 561,081 pkts 348,542,633 bytes
  253. [Networking] Recv w seq: 560,666 pkts
  254. [Networking] Dropped : 1 pkts 0.00%
  255. [Networking] OutOfOrder: 0 pkts 0.00%
  256. [Networking] Duplicate : 0 pkts 0.00%
  257. [Networking] SeqLurch : 0 pkts 0.00%
  258. [Networking] Ping histogram: (3860 total samples)
  259. [Networking] 0-25 : 3532 92%
  260. [Networking] 25-50 : 318 8%
  261. [Networking] 50-75 : 0 0%
  262. [Networking] 75-100 : 10 0%
  263. [Networking] 100-125 : 0 0%
  264. [Networking] 125-150 : 0 0%
  265. [Networking] 150-200 : 0 0%
  266. [Networking] 200-300 : 0 0%
  267. [Networking] 300+ : 0 0%
  268. [Networking] Ping distribution:
  269. [Networking] 5% of pings <= 20ms
  270. [Networking] 50% of pings <= 22ms
  271. [Networking] 75% of pings <= 24ms
  272. [Networking] 95% of pings <= 26ms
  273. [Networking] 98% of pings <= 28ms
  274. [Networking] Connection quality histogram: (3507 measurement intervals)
  275. [Networking] 100 : 3506 100% (All packets received in order)
  276. [Networking] 99+ : 1 0%
  277. [Networking] 97-99 : 0 0%
  278. [Networking] 95-97 : 0 0%
  279. [Networking] 90-95 : 0 0%
  280. [Networking] 75-90 : 0 0%
  281. [Networking] 50-75 : 0 0%
  282. [Networking] <50 : 0 0%
  283. [Networking] dead : 0 0% (Expected to receive something but didn't)
  284. [Networking] Connection quality distribution:
  285. [Networking] 50% of intervals >= 100%
  286. [Networking] 75% of intervals >= 100%
  287. [Networking] 95% of intervals >= 100%
  288. [Networking] 98% of intervals >= 100%
  289. [Networking] Latency variance histogram: (538598 total measurements)
  290. [Networking] <1 : 357379 66%
  291. [Networking] 1-2 : 102075 19%
  292. [Networking] 2-5 : 72624 13%
  293. [Networking] 5-10 : 5947 1%
  294. [Networking] 10-20 : 499 0%
  295. [Networking] >20 : 74 0%
  296. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  297. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  298. [Networking] Rate stats received from remote host 27269.0s ago:
  299. [Networking] Sent: 29.9 pkts/sec 15.3 K/sec
  300. [Networking] Recv: 29.9 pkts/sec 3.4 K/sec
  301. [Networking] Ping:23ms Max latency variance: ???ms
  302. [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
  303. [Networking] Bytes buffered: 0
  304. [Networking] Lifetime stats received from remote host 27269.0s ago:
  305. [Networking] Totals
  306. [Networking] Sent: 52,501 pkts 33,026,048 bytes
  307. [Networking] Recv: 49,473 pkts 6,763,520 bytes
  308. [Networking] Recv w seq: 49,470 pkts
  309. [Networking] Dropped : 0 pkts 0.00%
  310. [Networking] OutOfOrder: 0 pkts 0.00%
  311. [Networking] Duplicate : 0 pkts 0.00%
  312. [Networking] SeqLurch : 0 pkts 0.00%
  313. [Networking] Ping histogram: (337 total samples)
  314. [Networking] 0-25 : 269 80%
  315. [Networking] 25-50 : 68 20%
  316. [Networking] 50-75 : 0 0%
  317. [Networking] 75-100 : 0 0%
  318. [Networking] 100-125 : 0 0%
  319. [Networking] 125-150 : 0 0%
  320. [Networking] 150-200 : 0 0%
  321. [Networking] 200-300 : 0 0%
  322. [Networking] 300+ : 0 0%
  323. [Networking] Ping distribution:
  324. [Networking] 5% of pings <= 23ms
  325. [Networking] 50% of pings <= 24ms
  326. [Networking] 75% of pings <= 25ms
  327. [Networking] 95% of pings <= 27ms
  328. [Networking] 98% of pings <= 28ms
  329. [Networking] Connection quality histogram: (335 measurement intervals)
  330. [Networking] 100 : 335 100% (All packets received in order)
  331. [Networking] 99+ : 0 0%
  332. [Networking] 97-99 : 0 0%
  333. [Networking] 95-97 : 0 0%
  334. [Networking] 90-95 : 0 0%
  335. [Networking] 75-90 : 0 0%
  336. [Networking] 50-75 : 0 0%
  337. [Networking] <50 : 0 0%
  338. [Networking] dead : 0 0% (Expected to receive something but didn't)
  339. [Networking] Connection quality distribution:
  340. [Networking] 50% of intervals >= 100%
  341. [Networking] 75% of intervals >= 100%
  342. [Networking] 95% of intervals >= 100%
  343. [Networking] 98% of intervals >= 100%
  344. [Networking] Latency variance histogram not available
  345. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  346. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  347. [Networking] Backup router: fra#46 (162.254.197.71:27022) Ping = 34+4=38 (front+back=total)
  348. [Networking]
  349. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 66 )
  350. [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3973904387:12860]), 65'
  351. [EngineServiceManager] SwitchToLoop levelload requested: id [66] addons []
  352. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  353. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  354. [HostStateManager] Idle (levelload)
  355. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  356. [EngineServiceManager] SwitchToLoop game requested: id [66] addons []
  357. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  358. [Server] SV: maxplayers set to 1
  359. Initializing script VM...
  360. ...done
  361. [Server] SV: Spawn Server: <empty>
  362. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  363. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  364. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  365. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  366. [Networking] Connected loopback client=c77d70f2@loopback:1 <-> server=31e95aef@loopback:0
  367. [Client] CL: Connected to 'loopback:1'
  368. [Server] SV: Sending server info to client 'br' at loopback:0
  369. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  370. [Client] Game: "Dota 2"
  371. [Client] Map: "<empty>"
  372. [Client] Players: 1 (0 bots) / 1 humans
  373. [Client] Build: 8278 (revision 5210032)
  374. [Client] Server Number: 34
  375. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  376. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000582 seconds
  377. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  378. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  379. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  380. [Server] SV: IGameSystem::LoopActivateAllSystems
  381. [Host] HO: IGameSystem::LoopActivateAllSystems
  382. [Server] SV: Game started
  383. [Client] CL: IGameSystem::LoopActivateAllSystems
  384. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000365 seconds
  385. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  386. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1046 (was 1926)
  387. [Server] SV: Sending full update to client br (reason: initial update)
  388. [Client] CL: Receiving uncompressed update from server
  389. [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
  390. [Client] CL: Signon traffic "client": incoming 40.499 KB [8 pkts], outgoing 994 bytes [7 pkts]
  391. [Networking] br loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
  392. [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 206481247. ConnectionShutdown
  393. [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 206481247. ConnectionShutdown
  394. [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 3997357278. ConnectionShutdown
  395. [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 3997357278. ConnectionShutdown
  396. [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 355750946. ConnectionShutdown
  397. [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 355750946. ConnectionShutdown
  398. [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:26210559438431049>)
  399. [Console] Deleting lobby data from disk.
  400. Telling Steam it is safe to update the app
  401. [SteamNetSockets] Discarding inactive session fra#46 (162.254.197.71:27022) for connection 2936392595. ConnectionShutdown
  402. [SteamNetSockets] Discarding inactive session waw#281 (155.133.230.67:27025) for connection 2936392595. ConnectionShutdown
  403. ] sdr SDRClient_ForceRelayCluster fra
  404. [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 35.3ms!
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