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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.vmf"
- Valve Software - vbsp.exe (Feb 17 2017)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.vmf
- material "/_large" not found.
- Material not found!: /_LARGE
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error! Variable "%keywords" is multiply defined in material "nature/beachgrass002"!
- Patching WVT material: maps/mvm_amf_a1_3/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0.Brush 26679: WARNING, microbrush
- Brush 26615: WARNING, microbrush
- Brush 26614: WARNING, microbrush
- Brush 26727: WARNING, microbrush
- Brush 26790: WARNING, microbrush
- ..1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0.Brush 26679: WARNING, microbrush
- Brush 26615: WARNING, microbrush
- Brush 26614: WARNING, microbrush
- Brush 26727: WARNING, microbrush
- Brush 26790: WARNING, microbrush
- ..1...2...3...4...5...6...7...8...9...10 (0)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3"
- Valve Software - vvis.exe (Feb 17 2017)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3"
- Valve Software - vrad.exe SSE (Feb 17 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.61 seconds)
- 3096 faces
- 1756717 square feet [252967296.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0185 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 509/8192 6108/98304 ( 6.2%)
- brushsides 3131/65536 25048/524288 ( 4.8%)
- planes 1186/65536 23720/1310720 ( 1.8%)
- vertexes 4721/65536 56652/786432 ( 7.2%)
- nodes 2195/65536 70240/2097152 ( 3.3%)
- texinfos 289/12288 20808/884736 ( 2.4%)
- texdata 31/2048 992/65536 ( 1.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3096/65536 173376/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1267/65536 70952/3670016 ( 1.9%)
- leaves 2209/65536 70688/2097152 ( 3.4%)
- leaffaces 3633/65536 7266/131072 ( 5.5%)
- leafbrushes 1067/65536 2134/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 19682/512000 78728/2048000 ( 3.8%)
- edges 11387/256000 45548/1024000 ( 4.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 377/32768 3770/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5373/65536 10746/131072 ( 8.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1234560/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 23113/393216 ( 5.9%)
- LDR ambient table 2209/65536 8836/262144 ( 3.4%)
- HDR ambient table 2209/65536 8836/262144 ( 3.4%)
- LDR leaf ambient 1317/65536 36876/1835008 ( 2.0%)
- HDR leaf ambient 2209/65536 61852/1835008 ( 3.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8522 ( 0.0%)
- pakfile [variable] 3440/0 ( 0.0%)
- physics [variable] 176694/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8434
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.bsp
- 15 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_AMF_a1_3.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -sw -w 1280 -h 700 -novid -console +map "mvm_AMF_a1_3" -steam
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