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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vbsp_h4xed_16.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.vmf"
- Valve Software - vbsp.exe (May 23 2008)
- H4xed by DeathByNukes. (DeathByNukes.com)
- 4 threads
- materialPath: c:\program files\steam\steamapps\deity_link\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/vsh_hakurei_shrine_v3/nature/blendgroundtograss007_wvt_patch
- Patching WVT material: maps/vsh_hakurei_shrine_v3/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/vsh_hakurei_shrine_v3/swamp/nature/blendswampmudtodirt001_wvt_patch
- Patching WVT material: maps/vsh_hakurei_shrine_v3/nature/blendgroundtograss005_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 578 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_miramar/miramar*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_miramar/miramar*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (478633 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- ...10
- Compacting texture/material tables...
- Reduced 2330 texinfos to 1646
- Reduced 54 texdatas to 44 (1671 bytes to 1124)
- Writing C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp
- 15 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp
- reading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.prt
- 408 portalclusters
- 1472 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (313)
- Optimized: 185 visible clusters (0.00%)
- Total clusters visible: 125065
- Average clusters visible: 306
- Building PAS...
- Average clusters audible: 345
- visdatasize:43544 compressed from 45696
- writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp
- 5 minutes, 13 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\deity_link\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files\steam\steamapps\deity_link\team fortress 2\tf" "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp
- Patch Sample Radius Clamped!
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- Setting up ray-trace acceleration structure... Done (11.14 seconds)
- 8358 faces
- 12 degenerate faces
- 16576387 square feet [2386999808.00 square inches]
- 120 Displacements
- 3856209 Square Feet [555294208.00 Square Inches]
- 8346 patches before subdivision
- 54508 patches after subdivision
- sun extent from map=0.000000
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (47)
- transfers 3950664, max 1160
- transfer lists: 30.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(144951, 147623, 133387)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(13221, 9536, 6271)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(2387, 1328, 651)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(423, 154, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(108, 30, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(26, 5, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(7, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0597 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (32)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 44/1024 2112/49152 ( 4.3%)
- brushes 1195/8192 14340/98304 (14.6%)
- brushsides 11588/65536 92704/524288 (17.7%)
- planes 14514/65536 290280/1310720 (22.1%)
- vertexes 12834/65536 154008/786432 (19.6%)
- nodes 3679/65536 117728/2097152 ( 5.6%)
- texinfos 1646/12288 118512/884736 (13.4%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 29216/0 584320/0 ( 0.0%)
- disp_tris 51360/0 102720/0 ( 0.0%)
- disp_lmsamples 425635/0 425635/0 ( 0.0%)
- faces 8358/65536 468048/3670016 (12.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5640/65536 315840/3670016 ( 8.6%)
- leaves 3724/65536 119168/2097152 ( 5.7%)
- leaffaces 11261/65536 22522/131072 (17.2%)
- leafbrushes 3468/65536 6936/131072 ( 5.3%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 63522/512000 254088/2048000 (12.4%)
- edges 37042/256000 148168/1024000 (14.5%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 801/32768 8010/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14586/65536 29172/131072 (22.3%)
- cubemapsamples 22/1024 352/16384 ( 2.1%)
- overlays 17/512 5984/180224 ( 3.3%)
- LDR lightdata [variable] 3773468/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 43544/16777216 ( 0.3%)
- entdata [variable] 68518/393216 (17.4%)
- LDR ambient table 3724/65536 14896/262144 ( 5.7%)
- HDR ambient table 3724/65536 14896/262144 ( 5.7%)
- LDR leaf ambient 7921/65536 221788/1835008 (12.1%)
- HDR leaf ambient 3724/65536 104272/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/552236 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/27476 ( 0.0%)
- pakfile [variable] 1887306/0 ( 0.0%)
- physics [variable] 478633/4194304 (11.4%)
- physics terrain [variable] 93789/1048576 ( 8.9%)
- Level flags = 0
- Total triangle count: 24199
- Writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp
- 3 minutes, 8 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp
- Patch Sample Radius Clamped!
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- Setting up ray-trace acceleration structure... Done (11.27 seconds)
- 8358 faces
- 12 degenerate faces
- 16576387 square feet [2386999808.00 square inches]
- 120 Displacements
- 3856209 Square Feet [555294208.00 Square Inches]
- 8346 patches before subdivision
- 54508 patches after subdivision
- sun extent from map=0.000000
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (48)
- transfers 3950664, max 1160
- transfer lists: 30.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(144951, 147622, 133387)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(13221, 9536, 6271)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(2387, 1328, 651)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(423, 154, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(108, 30, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(26, 5, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(7, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0611 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (32)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 44/1024 2112/49152 ( 4.3%)
- brushes 1195/8192 14340/98304 (14.6%)
- brushsides 11588/65536 92704/524288 (17.7%)
- planes 14514/65536 290280/1310720 (22.1%)
- vertexes 12834/65536 154008/786432 (19.6%)
- nodes 3679/65536 117728/2097152 ( 5.6%)
- texinfos 1646/12288 118512/884736 (13.4%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 29216/0 584320/0 ( 0.0%)
- disp_tris 51360/0 102720/0 ( 0.0%)
- disp_lmsamples 425635/0 425635/0 ( 0.0%)
- faces 8358/65536 468048/3670016 (12.8%)
- hdr faces 8358/65536 468048/3670016 (12.8%)
- origfaces 5640/65536 315840/3670016 ( 8.6%)
- leaves 3724/65536 119168/2097152 ( 5.7%)
- leaffaces 11261/65536 22522/131072 (17.2%)
- leafbrushes 3468/65536 6936/131072 ( 5.3%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 63522/512000 254088/2048000 (12.4%)
- edges 37042/256000 148168/1024000 (14.5%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 5/8192 440/720896 ( 0.1%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 801/32768 8010/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14586/65536 29172/131072 (22.3%)
- cubemapsamples 22/1024 352/16384 ( 2.1%)
- overlays 17/512 5984/180224 ( 3.3%)
- LDR lightdata [variable] 3773468/0 ( 0.0%)
- HDR lightdata [variable] 3773468/0 ( 0.0%)
- visdata [variable] 43544/16777216 ( 0.3%)
- entdata [variable] 68518/393216 (17.4%)
- LDR ambient table 3724/65536 14896/262144 ( 5.7%)
- HDR ambient table 3724/65536 14896/262144 ( 5.7%)
- LDR leaf ambient 7921/65536 221788/1835008 (12.1%)
- HDR leaf ambient 7919/65536 221732/1835008 (12.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/552236 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/27476 ( 0.0%)
- pakfile [variable] 1887306/0 ( 0.0%)
- physics [variable] 478633/4194304 (11.4%)
- physics terrain [variable] 93789/1048576 ( 8.9%)
- Level flags = 0
- Total triangle count: 24199
- Writing c:\program files\steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp
- 3 minutes, 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\deity_link\sourcesdk_content\tf\mapsrc\vsh_Hakurei_Shrine_v3.bsp" "c:\program files\steam\steamapps\deity_link\team fortress 2\tf\maps\vsh_Hakurei_Shrine_v3.bsp"
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