Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Knight Class (Purple Dragon Knight PrC)
- ---------------------------------------
- Prerequisites: Base Attack Bonus of 6, Any Weapon Focus, Skill Focus: Discipline
- Up to 10 levels may be taken in this PrC. As before, the Knight class may choose one of three paths: Vanguard, Protector, and Valiant. The choice of path affects the cooldown duration of certain class feats, and can potent effects with enough class levels. The class abilities are as follows:
- 1. HEROIC SHIELD
- Standard Action
- Duration and Cooldown of 1 Hour
- Range: Targeted Ability
- The Knight designates a friendly target as a Ward. The Ward gains 5% + 1% per Knight Level damage immunity to all damage types, as well as 1/+1 DR. Additionally, the designated Ward benefits more from the knightly abilities described below.
- 2. RALLYING CRY
- Instant Action
- 3 Turn Cooldown (1.5 Turns for Valiant)
- Range: Colossal
- The Knight and all nearby allies gain +1 AB and +1 Damage for 1 turn. The Ward, if within range, gains an additional +2 damage.
- (Valiant 7): At class level 7, the Knight Valiant increases these bonuses to +2. At class level 10, the Knight Valiant increases these bonuses to +3. These bonuses cannot exceed the Knight Valiant's Charisma modifier, but have a minimum value of +1. An affected Ward's +2 damage is added on top of this increased bonus.
- 3. INSPIRE COURAGE
- Standard Action
- 3 Turn Cooldown (1.5 Turns for Protector)
- Range: Colossal
- The Knight removes fear effects from all allies in range. All affected allies gain a +2 bonus to all saving throws for 1 turn. If the Ward is within range, the Ward has one negative status effect removed.
- (Protector 7): At class level 7, the Knight Protector removes all negative status effects from all affected allies (as per the Restoration spell). The saving throw bonus is increased to +4. For one turn, the Ward's defensive bonuses from Heroic Shield is doubled.
- 4. FEAR
- Standard Action
- 3 Turn Cooldown (1.5 turns for Vanguard)
- Range: Large
- Nearby enemies must make a Will save versus Fear. The DC of this save is 10 + Knight Class Levels + Intimidate / 3. Enemies who fail this saving throw suffer a -1 penalty per 4 Knight levels to AC, AB, and Saving Throws, and a 5% Spell Failure chance per 4 Knight levels. The minimum penalty is -1. Mind-protecting spells do not block this effect. The debuff lasts one turn.
- (Vanguard 7): At class level 7, these penalties are doubled for the first three rounds.
- 5. OATH OF WRATH
- Instant Action
- 3 Turn Cooldown
- Range: Targeted Ability
- A targeted enemy loses 2 AC for 1 turn. In addition,
- (Valiant): all allies within a colossal radius gain 1 + 1 per Knight level magic damage against the target's racial type.
- (Vanguard): the target incurs 5% vulnerability to all damage types, + 1% per Knight level.
- (Protector): the target loses 1 AB per five Knight levels and gains 2% Spell Failure chance per Knight level.
- 6. FINAL STAND
- Standard Action
- 3 Turn Cooldown
- Range: Large
- Each nearby ally is healed for 1d8 HP per Knight level, and an additional 1d8 HP per 5% missing health on that ally. Healing on the Ward is empowered (150% of normal). Additionally,
- (Valiant 10): at ten class levels, the Knight Valiant and all affected allies gain 10 Regeneration per round for 1 Turn.
- (Protector 10): at ten class levels, the Knight Protector and all affected allies gain 20% immunity to elemental damage types and 5/+10 DR for 1 turn.
- (Vanguard 10): at ten class levels, enemies within the area of effect are immobilized for one round with no saving throw.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement