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  1. // Created by Crowbar 0.19.0.0
  2.  
  3. $modelname "BioshockInfinite/Elizabeth_nude.mdl"
  4.  
  5. $model "Liz" "elizabeth_nude_reference.smd" {
  6.  
  7. eyeball "eye_right" "ValveBiped.Bip01_Head" -1.370000 -4.230000 64.120003 "eyeball_r" 1 1.5 "iris_unused" 0.75
  8. eyeball "eye_left" "ValveBiped.Bip01_Head" 1.370000 -4.230000 64.120003 "eyeball_l" 1 -1.5 "iris_unused" 0.75
  9.  
  10. flexfile "elizabeth_nude.vta"
  11. {
  12. defaultflex frame 0
  13. flex "eyelid_r_upper_down" frame 1
  14. flex "eyelid_l_upper_down" frame 2
  15. flex "eyelid_r_upper_up" frame 3
  16. flex "eyelid_l_upper_up" frame 4
  17. flex "eyelid_r_lower_up" frame 5
  18. flex "eyelid_l_lower_up" frame 6
  19. flex "eyelid_r_lower_down" frame 7
  20. flex "eyelid_l_lower_down" frame 8
  21. flex "jaw_drop" frame 9
  22. flex "eyebrow_right_up" frame 10
  23. flex "eyebrow_left_up" frame 11
  24. flex "eyebrow_right_down" frame 12
  25. flex "eyebrow_left_down" frame 13
  26. flex "eyebrow_right_inner_up" frame 14
  27. flex "eyebrow_left_inner_up" frame 15
  28. flex "eyebrow_right_inner_down" frame 16
  29. flex "eyebrow_left_inner_down" frame 17
  30. flex "eyebrow_right_outer_up" frame 18
  31. flex "eyebrow_left_outer_up" frame 19
  32. flex "eyebrow_right_outer_down" frame 20
  33. flex "eyebrow_left_outer_down" frame 21
  34. flex "lips_right_lower_down" frame 22
  35. flex "lips_left_lower_down" frame 23
  36. flex "lips_right_lower_up" frame 24
  37. flex "lips_left_lower_up" frame 25
  38. flex "lips_right_upper_down" frame 26
  39. flex "lips_left_upper_down" frame 27
  40. flex "lips_right_upper_up" frame 28
  41. flex "lips_left_upper_up" frame 29
  42. flex "lips_right_sad" frame 30
  43. flex "lips_left_sad" frame 31
  44. flex "lips_right_smile" frame 32
  45. flex "lips_left_smile" frame 33
  46. flex "lips_right_narrow" frame 34
  47. flex "lips_left_narrow" frame 35
  48. flex "lips_right_wide" frame 36
  49. flex "lips_left_wide" frame 37
  50. flex "cheeks_right_up" frame 38
  51. flex "cheeks_left_up" frame 39
  52. flex "cheeks_right_puff" frame 40
  53. flex "cheeks_left_puff" frame 41
  54. flex "cheeks_right_concave" frame 42
  55. flex "cheeks_left_concave" frame 43
  56. flex "nose_right_flare" frame 44
  57. flex "nose_left_flare" frame 45
  58. flex "nose_right_wrinkle" frame 46
  59. flex "nose_left_wrinkle" frame 47
  60. flex "lips_pucker" frame 48
  61. }
  62.  
  63. flexcontroller phoneme range 0 1 eyelid_r_upper_down
  64. flexcontroller phoneme range 0 1 eyelid_l_upper_down
  65. flexcontroller phoneme range 0 1 eyelid_r_upper_up
  66. flexcontroller phoneme range 0 1 eyelid_l_upper_up
  67. flexcontroller phoneme range 0 1 eyelid_r_lower_up
  68. flexcontroller phoneme range 0 1 eyelid_l_lower_up
  69. flexcontroller phoneme range 0 1 eyelid_r_lower_down
  70. flexcontroller phoneme range 0 1 eyelid_l_lower_down
  71. flexcontroller phoneme range 0 1 jaw_drop
  72. flexcontroller phoneme range 0 1 eyebrow_right_up
  73. flexcontroller phoneme range 0 1 eyebrow_left_up
  74. flexcontroller phoneme range 0 1 eyebrow_right_down
  75. flexcontroller phoneme range 0 1 eyebrow_left_down
  76. flexcontroller phoneme range 0 1 eyebrow_right_inner_up
  77. flexcontroller phoneme range 0 1 eyebrow_left_inner_up
  78. flexcontroller phoneme range 0 1 eyebrow_right_inner_down
  79. flexcontroller phoneme range 0 1 eyebrow_left_inner_down
  80. flexcontroller phoneme range 0 1 eyebrow_right_outer_up
  81. flexcontroller phoneme range 0 1 eyebrow_left_outer_up
  82. flexcontroller phoneme range 0 1 eyebrow_right_outer_down
  83. flexcontroller phoneme range 0 1 eyebrow_left_outer_down
  84. flexcontroller phoneme range 0 1 lips_right_lower_down
  85. flexcontroller phoneme range 0 1 lips_left_lower_down
  86. flexcontroller phoneme range 0 1 lips_right_lower_up
  87. flexcontroller phoneme range 0 1 lips_left_lower_up
  88. flexcontroller phoneme range 0 1 lips_right_upper_down
  89. flexcontroller phoneme range 0 1 lips_left_upper_down
  90. flexcontroller phoneme range 0 1 lips_right_upper_up
  91. flexcontroller phoneme range 0 1 lips_left_upper_up
  92. flexcontroller phoneme range 0 1 lips_right_sad
  93. flexcontroller phoneme range 0 1 lips_left_sad
  94. flexcontroller phoneme range 0 1 lips_right_smile
  95. flexcontroller phoneme range 0 1 lips_left_smile
  96. flexcontroller phoneme range 0 1 lips_right_narrow
  97. flexcontroller phoneme range 0 1 lips_left_narrow
  98. flexcontroller phoneme range 0 1 lips_right_wide
  99. flexcontroller phoneme range 0 1 lips_left_wide
  100. flexcontroller phoneme range 0 1 cheeks_right_up
  101. flexcontroller phoneme range 0 1 cheeks_left_up
  102. flexcontroller phoneme range 0 1 cheeks_right_puff
  103. flexcontroller phoneme range 0 1 cheeks_left_puff
  104. flexcontroller phoneme range 0 1 cheeks_right_concave
  105. flexcontroller phoneme range 0 1 cheeks_left_concave
  106. flexcontroller phoneme range 0 1 nose_right_flare
  107. flexcontroller phoneme range 0 1 nose_left_flare
  108. flexcontroller phoneme range 0 1 nose_right_wrinkle
  109. flexcontroller phoneme range 0 1 nose_left_wrinkle
  110. flexcontroller phoneme range 0 1 lips_pucker
  111. flexcontroller phoneme range 0 1 placeholder
  112. flexcontroller eyes range 0 1 eyes_updown
  113. flexcontroller eyes range 0 1 eyes_rightleft
  114.  
  115. %eyelid_r_upper_down = eyelid_r_upper_down
  116. %eyelid_l_upper_down = eyelid_l_upper_down
  117. %eyelid_r_upper_up = eyelid_r_upper_up
  118. %eyelid_l_upper_up = eyelid_l_upper_up
  119. %eyelid_r_lower_up = eyelid_r_lower_up
  120. %eyelid_l_lower_up = eyelid_l_lower_up
  121. %eyelid_r_lower_down = eyelid_r_lower_down
  122. %eyelid_l_lower_down = eyelid_l_lower_down
  123. %jaw_drop = jaw_drop
  124. %eyebrow_right_up = eyebrow_right_up
  125. %eyebrow_left_up = eyebrow_left_up
  126. %eyebrow_right_down = eyebrow_right_down
  127. %eyebrow_left_down = eyebrow_left_down
  128. %eyebrow_right_inner_up = eyebrow_right_inner_up
  129. %eyebrow_left_inner_up = eyebrow_left_inner_up
  130. %eyebrow_right_inner_down = eyebrow_right_inner_down
  131. %eyebrow_left_inner_down = eyebrow_left_inner_down
  132. %eyebrow_right_outer_up = eyebrow_right_outer_up
  133. %eyebrow_left_outer_up = eyebrow_left_outer_up
  134. %eyebrow_right_outer_down = eyebrow_right_outer_down
  135. %eyebrow_left_outer_down = eyebrow_left_outer_down
  136. %lips_right_lower_down = lips_right_lower_down
  137. %lips_left_lower_down = lips_left_lower_down
  138. %lips_right_lower_up = lips_right_lower_up
  139. %lips_left_lower_up = lips_left_lower_up
  140. %lips_right_upper_down = lips_right_upper_down
  141. %lips_left_upper_down = lips_left_upper_down
  142. %lips_right_upper_up = lips_right_upper_up
  143. %lips_left_upper_up = lips_left_upper_up
  144. %lips_right_sad = lips_right_sad
  145. %lips_left_sad =
  146. %lips_right_smile = lips_right_smile
  147. %lips_left_smile = lips_left_smile
  148. %lips_right_narrow = lips_right_narrow
  149. %lips_left_narrow =
  150. %lips_right_wide = lips_right_wide
  151. %lips_left_wide = lips_left_wide
  152. %cheeks_right_up = cheeks_right_up
  153. %cheeks_left_up = cheeks_left_up
  154. %cheeks_right_puff = cheeks_right_puff
  155. %cheeks_left_puff = cheeks_left_puff
  156. %cheeks_right_concave = cheeks_right_concave
  157. %cheeks_left_concave = cheeks_left_concave
  158. %nose_right_flare = nose_right_flare
  159. %nose_left_flare = nose_left_flare
  160. %nose_right_wrinkle = nose_right_wrinkle
  161. %nose_left_wrinkle = nose_left_wrinkle
  162. %lips_pucker = lips_pucker
  163. %placeholder = placeholder
  164. }
  165.  
  166. $bodygroup "choker"
  167. {
  168. studio "elizabeth_nude_choker.smd"
  169. blank
  170. }
  171.  
  172.  
  173. $opaque
  174.  
  175. $cdmaterials "models\BioshockInfinite\Elizabeth_nude\"
  176.  
  177. $texturegroup "skinfamilies"
  178. {
  179. {
  180. "femalebody_1_s.vmt"
  181. }
  182. {
  183. "femalebody_1_s_alt.vmt"
  184. }
  185. {
  186. "femalebody_1_s_alt2.vmt"
  187. "Elizabeth_skin_B.vmt"
  188. {
  189. "femalebody_1_s_alt3.vmt"
  190. "Elizabeth_skin_W.vmt"
  191. }
  192. }
  193.  
  194. $attachment "eyes" "ValveBiped.Bip01_Head" 3.78 -0.24 -2.71 rotate 71.72 0 4.99
  195. $attachment "mouth" "ValveBiped.Bip01_Head" 0.8 -5.8 -0.15 rotate 0 -80 -90
  196.  
  197. $surfaceprop "default"
  198.  
  199. $contents "solid"
  200.  
  201. $eyeposition 0 0 70
  202.  
  203.  
  204.  
  205.  
  206.  
  207. $sequence "idle" "elizabeth_nude_anims\idle.smd" {
  208. fps 1
  209. }
  210.  
  211. $collisionjoints "elizabeth_nude_physics.smd"
  212. {
  213. $mass 800
  214. $inertia 16
  215. $damping 0.05
  216. $rotdamping 1.5
  217. $rootbone "valvebiped.bip01_pelvis"
  218.  
  219.  
  220. $jointconstrain "ValveBiped.Bip01_Spine" x limit -45 45 0
  221. $jointconstrain "ValveBiped.Bip01_Spine" y limit -45 35 0
  222. $jointconstrain "ValveBiped.Bip01_Spine" z limit -30 30 0
  223.  
  224. $jointconstrain "ValveBiped.Bip01_Spine1" x limit -45 45 0
  225. $jointconstrain "ValveBiped.Bip01_Spine1" y limit -45 35 0
  226. $jointconstrain "ValveBiped.Bip01_Spine1" z limit -30 30 0
  227.  
  228. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -35 35 0
  229. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -35 21 0
  230. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 25 0
  231.  
  232. $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -25 25 0
  233. $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -20 20 0
  234. $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -10 15 0
  235.  
  236. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -60 60 0
  237. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -50 120 0
  238. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -100 90 0
  239.  
  240. $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -25 25 0
  241. $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -20 20 0
  242. $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -15 10 0
  243.  
  244. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -60 60 0
  245. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -50 120 0
  246. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -90 100 0
  247.  
  248. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -50 50 0
  249. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -12 153 0
  250. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -25 25 0
  251.  
  252. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -70 45 0
  253. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -30 45 0
  254. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -113 80 0
  255.  
  256. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -50 50 0
  257. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -12 153 0
  258. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -25 25 0
  259.  
  260. $jointconstrain "ValveBiped.Bip01_Neck" x limit -32 32 0
  261. $jointconstrain "ValveBiped.Bip01_Neck" y limit -32 21 0
  262. $jointconstrain "ValveBiped.Bip01_Neck" z limit -30 30 0
  263.  
  264. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -45 70 0
  265. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -30 45 0
  266. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -80 113 0
  267.  
  268. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -45 30 0
  269. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -30 115 0
  270. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -90 25 0
  271.  
  272. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -30 30 0
  273. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -160 20 0
  274. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit 0 0 0
  275.  
  276. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -40 25 0
  277. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -60 45 0
  278. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -35 35 0
  279.  
  280. $jointconstrain "ValveBiped.Bip01_L_Toe0" x limit -10 10 0
  281. $jointconstrain "ValveBiped.Bip01_L_Toe0" y limit -35 35 0
  282. $jointconstrain "ValveBiped.Bip01_L_Toe0" z limit -20 25 0
  283.  
  284. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -30 45 0
  285. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -30 115 0
  286. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -25 90 0
  287.  
  288. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -30 30 0
  289. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -160 20 0
  290. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit 0 0 0
  291.  
  292. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -25 40 0
  293. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -60 45 0
  294. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -35 35 0
  295.  
  296. $jointconstrain "ValveBiped.Bip01_R_Toe0" x limit -10 10 0
  297. $jointconstrain "ValveBiped.Bip01_R_Toe0" y limit -35 35 0
  298. $jointconstrain "ValveBiped.Bip01_R_Toe0" z limit -25 20 0
  299.  
  300. $jointconstrain "ValveBiped.Bip01_Head" x limit -30 30 0
  301. $jointconstrain "ValveBiped.Bip01_Head" y limit -59 12 0
  302. $jointconstrain "ValveBiped.Bip01_Head" z limit -45 45 0
  303. $noselfcollisions
  304. }
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