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- // Created by Crowbar 0.19.0.0
- $modelname "BioshockInfinite/Elizabeth_nude.mdl"
- $model "Liz" "elizabeth_nude_reference.smd" {
- eyeball "eye_right" "ValveBiped.Bip01_Head" -1.370000 -4.230000 64.120003 "eyeball_r" 1 1.5 "iris_unused" 0.75
- eyeball "eye_left" "ValveBiped.Bip01_Head" 1.370000 -4.230000 64.120003 "eyeball_l" 1 -1.5 "iris_unused" 0.75
- flexfile "elizabeth_nude.vta"
- {
- defaultflex frame 0
- flex "eyelid_r_upper_down" frame 1
- flex "eyelid_l_upper_down" frame 2
- flex "eyelid_r_upper_up" frame 3
- flex "eyelid_l_upper_up" frame 4
- flex "eyelid_r_lower_up" frame 5
- flex "eyelid_l_lower_up" frame 6
- flex "eyelid_r_lower_down" frame 7
- flex "eyelid_l_lower_down" frame 8
- flex "jaw_drop" frame 9
- flex "eyebrow_right_up" frame 10
- flex "eyebrow_left_up" frame 11
- flex "eyebrow_right_down" frame 12
- flex "eyebrow_left_down" frame 13
- flex "eyebrow_right_inner_up" frame 14
- flex "eyebrow_left_inner_up" frame 15
- flex "eyebrow_right_inner_down" frame 16
- flex "eyebrow_left_inner_down" frame 17
- flex "eyebrow_right_outer_up" frame 18
- flex "eyebrow_left_outer_up" frame 19
- flex "eyebrow_right_outer_down" frame 20
- flex "eyebrow_left_outer_down" frame 21
- flex "lips_right_lower_down" frame 22
- flex "lips_left_lower_down" frame 23
- flex "lips_right_lower_up" frame 24
- flex "lips_left_lower_up" frame 25
- flex "lips_right_upper_down" frame 26
- flex "lips_left_upper_down" frame 27
- flex "lips_right_upper_up" frame 28
- flex "lips_left_upper_up" frame 29
- flex "lips_right_sad" frame 30
- flex "lips_left_sad" frame 31
- flex "lips_right_smile" frame 32
- flex "lips_left_smile" frame 33
- flex "lips_right_narrow" frame 34
- flex "lips_left_narrow" frame 35
- flex "lips_right_wide" frame 36
- flex "lips_left_wide" frame 37
- flex "cheeks_right_up" frame 38
- flex "cheeks_left_up" frame 39
- flex "cheeks_right_puff" frame 40
- flex "cheeks_left_puff" frame 41
- flex "cheeks_right_concave" frame 42
- flex "cheeks_left_concave" frame 43
- flex "nose_right_flare" frame 44
- flex "nose_left_flare" frame 45
- flex "nose_right_wrinkle" frame 46
- flex "nose_left_wrinkle" frame 47
- flex "lips_pucker" frame 48
- }
- flexcontroller phoneme range 0 1 eyelid_r_upper_down
- flexcontroller phoneme range 0 1 eyelid_l_upper_down
- flexcontroller phoneme range 0 1 eyelid_r_upper_up
- flexcontroller phoneme range 0 1 eyelid_l_upper_up
- flexcontroller phoneme range 0 1 eyelid_r_lower_up
- flexcontroller phoneme range 0 1 eyelid_l_lower_up
- flexcontroller phoneme range 0 1 eyelid_r_lower_down
- flexcontroller phoneme range 0 1 eyelid_l_lower_down
- flexcontroller phoneme range 0 1 jaw_drop
- flexcontroller phoneme range 0 1 eyebrow_right_up
- flexcontroller phoneme range 0 1 eyebrow_left_up
- flexcontroller phoneme range 0 1 eyebrow_right_down
- flexcontroller phoneme range 0 1 eyebrow_left_down
- flexcontroller phoneme range 0 1 eyebrow_right_inner_up
- flexcontroller phoneme range 0 1 eyebrow_left_inner_up
- flexcontroller phoneme range 0 1 eyebrow_right_inner_down
- flexcontroller phoneme range 0 1 eyebrow_left_inner_down
- flexcontroller phoneme range 0 1 eyebrow_right_outer_up
- flexcontroller phoneme range 0 1 eyebrow_left_outer_up
- flexcontroller phoneme range 0 1 eyebrow_right_outer_down
- flexcontroller phoneme range 0 1 eyebrow_left_outer_down
- flexcontroller phoneme range 0 1 lips_right_lower_down
- flexcontroller phoneme range 0 1 lips_left_lower_down
- flexcontroller phoneme range 0 1 lips_right_lower_up
- flexcontroller phoneme range 0 1 lips_left_lower_up
- flexcontroller phoneme range 0 1 lips_right_upper_down
- flexcontroller phoneme range 0 1 lips_left_upper_down
- flexcontroller phoneme range 0 1 lips_right_upper_up
- flexcontroller phoneme range 0 1 lips_left_upper_up
- flexcontroller phoneme range 0 1 lips_right_sad
- flexcontroller phoneme range 0 1 lips_left_sad
- flexcontroller phoneme range 0 1 lips_right_smile
- flexcontroller phoneme range 0 1 lips_left_smile
- flexcontroller phoneme range 0 1 lips_right_narrow
- flexcontroller phoneme range 0 1 lips_left_narrow
- flexcontroller phoneme range 0 1 lips_right_wide
- flexcontroller phoneme range 0 1 lips_left_wide
- flexcontroller phoneme range 0 1 cheeks_right_up
- flexcontroller phoneme range 0 1 cheeks_left_up
- flexcontroller phoneme range 0 1 cheeks_right_puff
- flexcontroller phoneme range 0 1 cheeks_left_puff
- flexcontroller phoneme range 0 1 cheeks_right_concave
- flexcontroller phoneme range 0 1 cheeks_left_concave
- flexcontroller phoneme range 0 1 nose_right_flare
- flexcontroller phoneme range 0 1 nose_left_flare
- flexcontroller phoneme range 0 1 nose_right_wrinkle
- flexcontroller phoneme range 0 1 nose_left_wrinkle
- flexcontroller phoneme range 0 1 lips_pucker
- flexcontroller phoneme range 0 1 placeholder
- flexcontroller eyes range 0 1 eyes_updown
- flexcontroller eyes range 0 1 eyes_rightleft
- %eyelid_r_upper_down = eyelid_r_upper_down
- %eyelid_l_upper_down = eyelid_l_upper_down
- %eyelid_r_upper_up = eyelid_r_upper_up
- %eyelid_l_upper_up = eyelid_l_upper_up
- %eyelid_r_lower_up = eyelid_r_lower_up
- %eyelid_l_lower_up = eyelid_l_lower_up
- %eyelid_r_lower_down = eyelid_r_lower_down
- %eyelid_l_lower_down = eyelid_l_lower_down
- %jaw_drop = jaw_drop
- %eyebrow_right_up = eyebrow_right_up
- %eyebrow_left_up = eyebrow_left_up
- %eyebrow_right_down = eyebrow_right_down
- %eyebrow_left_down = eyebrow_left_down
- %eyebrow_right_inner_up = eyebrow_right_inner_up
- %eyebrow_left_inner_up = eyebrow_left_inner_up
- %eyebrow_right_inner_down = eyebrow_right_inner_down
- %eyebrow_left_inner_down = eyebrow_left_inner_down
- %eyebrow_right_outer_up = eyebrow_right_outer_up
- %eyebrow_left_outer_up = eyebrow_left_outer_up
- %eyebrow_right_outer_down = eyebrow_right_outer_down
- %eyebrow_left_outer_down = eyebrow_left_outer_down
- %lips_right_lower_down = lips_right_lower_down
- %lips_left_lower_down = lips_left_lower_down
- %lips_right_lower_up = lips_right_lower_up
- %lips_left_lower_up = lips_left_lower_up
- %lips_right_upper_down = lips_right_upper_down
- %lips_left_upper_down = lips_left_upper_down
- %lips_right_upper_up = lips_right_upper_up
- %lips_left_upper_up = lips_left_upper_up
- %lips_right_sad = lips_right_sad
- %lips_left_sad =
- %lips_right_smile = lips_right_smile
- %lips_left_smile = lips_left_smile
- %lips_right_narrow = lips_right_narrow
- %lips_left_narrow =
- %lips_right_wide = lips_right_wide
- %lips_left_wide = lips_left_wide
- %cheeks_right_up = cheeks_right_up
- %cheeks_left_up = cheeks_left_up
- %cheeks_right_puff = cheeks_right_puff
- %cheeks_left_puff = cheeks_left_puff
- %cheeks_right_concave = cheeks_right_concave
- %cheeks_left_concave = cheeks_left_concave
- %nose_right_flare = nose_right_flare
- %nose_left_flare = nose_left_flare
- %nose_right_wrinkle = nose_right_wrinkle
- %nose_left_wrinkle = nose_left_wrinkle
- %lips_pucker = lips_pucker
- %placeholder = placeholder
- }
- $bodygroup "choker"
- {
- studio "elizabeth_nude_choker.smd"
- blank
- }
- $opaque
- $cdmaterials "models\BioshockInfinite\Elizabeth_nude\"
- $texturegroup "skinfamilies"
- {
- {
- "femalebody_1_s.vmt"
- }
- {
- "femalebody_1_s_alt.vmt"
- }
- {
- "femalebody_1_s_alt2.vmt"
- "Elizabeth_skin_B.vmt"
- {
- "femalebody_1_s_alt3.vmt"
- "Elizabeth_skin_W.vmt"
- }
- }
- $attachment "eyes" "ValveBiped.Bip01_Head" 3.78 -0.24 -2.71 rotate 71.72 0 4.99
- $attachment "mouth" "ValveBiped.Bip01_Head" 0.8 -5.8 -0.15 rotate 0 -80 -90
- $surfaceprop "default"
- $contents "solid"
- $eyeposition 0 0 70
- $sequence "idle" "elizabeth_nude_anims\idle.smd" {
- fps 1
- }
- $collisionjoints "elizabeth_nude_physics.smd"
- {
- $mass 800
- $inertia 16
- $damping 0.05
- $rotdamping 1.5
- $rootbone "valvebiped.bip01_pelvis"
- $jointconstrain "ValveBiped.Bip01_Spine" x limit -45 45 0
- $jointconstrain "ValveBiped.Bip01_Spine" y limit -45 35 0
- $jointconstrain "ValveBiped.Bip01_Spine" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_Spine1" x limit -45 45 0
- $jointconstrain "ValveBiped.Bip01_Spine1" y limit -45 35 0
- $jointconstrain "ValveBiped.Bip01_Spine1" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_Spine2" x limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_Spine2" y limit -35 21 0
- $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -20 20 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -10 15 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -50 120 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -100 90 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -20 20 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -15 10 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -50 120 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -90 100 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -50 50 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -12 153 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -70 45 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -30 45 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -113 80 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -50 50 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -12 153 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_Neck" x limit -32 32 0
- $jointconstrain "ValveBiped.Bip01_Neck" y limit -32 21 0
- $jointconstrain "ValveBiped.Bip01_Neck" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -45 70 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -30 45 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -80 113 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -45 30 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -30 115 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -90 25 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -160 20 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" z limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -40 25 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -60 45 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_L_Toe0" x limit -10 10 0
- $jointconstrain "ValveBiped.Bip01_L_Toe0" y limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_L_Toe0" z limit -20 25 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -30 45 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -30 115 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -25 90 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -160 20 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" z limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -25 40 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -60 45 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_R_Toe0" x limit -10 10 0
- $jointconstrain "ValveBiped.Bip01_R_Toe0" y limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_R_Toe0" z limit -25 20 0
- $jointconstrain "ValveBiped.Bip01_Head" x limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_Head" y limit -59 12 0
- $jointconstrain "ValveBiped.Bip01_Head" z limit -45 45 0
- $noselfcollisions
- }
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