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  1. // Squad Games
  2.  
  3. _unit addBackpack "B_Carryall_Base";
  4.  
  5. // Weapons with attachments:
  6. _unit addItem "rhs_30Rnd_762x39mm_bakelite";
  7. _unit addWeapon "rhs_weap_akms";
  8. _unit addPrimaryWeaponItem "rhs_acc_dtkakm";
  9.  
  10. _unit addItem "rhs_mag_9x18_8_57N181S";
  11. _unit addWeapon "rhs_weap_pb_6p9";
  12. _unit addHandgunItem "rhs_acc_6p9_suppressor";
  13.  
  14. _unit addItem "<null>";
  15. _unit addWeapon "rhs_weap_igla";
  16.  
  17. removeBackpack _unit;
  18.  
  19.  
  20. // Uniform with items:
  21. _unit forceAddUniform "rhsgref_uniform_reed";
  22. _unit addItemToUniform 'ACE_fieldDressing';
  23. _unit addItemToUniform 'ACE_packingBandage';
  24. _unit addItemToUniform 'ACE_morphine';
  25. _unit addItemToUniform 'ACE_tourniquet';
  26. _unit addItemToUniform 'rhs_30Rnd_762x39mm_bakelite';
  27. for '_i' from 1 to 3 do { _unit addItemToUniform 'rhs_mag_9x18_8_57N181S';};
  28.  
  29. // Vest with items:
  30. _unit addVest "rhs_6sh92";
  31. for '_i' from 1 to 3 do { _unit addItemToVest 'rhs_30Rnd_762x39mm_bakelite';};
  32. _unit addItemToVest 'rhs_30Rnd_762x39mm_polymer_tracer';
  33.  
  34. // Backpack with items:
  35. _unit addBackpack "rhsgref_ttsko_alicepack";
  36. for '_i' from 1 to 2 do { _unit addItemToBackpack  'rhs_30Rnd_762x39mm_polymer_U';};
  37. for '_i' from 1 to 2 do { _unit addItemToBackpack  'rhs_30Rnd_762x39mm_polymer_89';};
  38. _unit addHeadgear "LOP_H_6B27M_UKR";
  39.  
  40. _unit linkItem "ItemMap";
  41. _unit linkItem "ItemCompass";
  42. _unit linkItem "ItemWatch";
  43. _unit linkItem "ItemRadio";
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