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  1. ###################################################################################################
  2. # SERVER RATES
  3. #
  4. #    Rate.Health
  5. #    Rate.Mana
  6. #    Rate.Rage.Income
  7. #    Rate.Rage.Loss
  8. #    Rate.RunicPower.Income
  9. #    Rate.RunicPower.Loss
  10. #    Rate.Focus
  11. #    Rate.Energy
  12. #    Rate.Loyalty
  13. #        Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
  14. #                     energy and loyalty increase or decrease.
  15. #        Default:     1 - (Rate.Health)
  16. #                     1 - (Rate.Mana)
  17. #                     1 - (Rate.Rage.Income)
  18. #                     1 - (Rate.Rage.Loss)
  19. #                     1 - (Rate.RunicPower.Income)
  20. #                     1 - (Rate.RunicPower.Loss)
  21. #                     1 - (Rate.Focus)
  22. #                     1 - (Rate.Energy)
  23. #                     1 - (Rate.Loyalty)
  24.  
  25. Rate.Health            = 1
  26. Rate.Mana              = 1
  27. Rate.Rage.Income       = 1
  28. Rate.Rage.Loss         = 1
  29. Rate.RunicPower.Income = 1
  30. Rate.RunicPower.Loss   = 1
  31. Rate.Focus             = 1
  32. Rate.Energy            = 1
  33. Rate.Loyalty           = 1
  34.  
  35. #
  36. #    Rate.Skill.Discovery
  37. #        Description: Multiplier for skill discovery.
  38. #        Default:     1
  39.  
  40. Rate.Skill.Discovery = 1
  41.  
  42. #
  43. #    Rate.Drop.Item.Poor
  44. #    Rate.Drop.Item.Normal
  45. #    Rate.Drop.Item.Uncommon
  46. #    Rate.Drop.Item.Rare
  47. #    Rate.Drop.Item.Epic
  48. #    Rate.Drop.Item.Legendary
  49. #    Rate.Drop.Item.Artifact
  50. #    Rate.Drop.Item.Referenced
  51. #    Rate.Drop.Money
  52. #        Description: Drop rates for money and items based on quality.
  53. #        Default:     1 - (Rate.Drop.Item.Poor)
  54. #                     1 - (Rate.Drop.Item.Normal)
  55. #                     1 - (Rate.Drop.Item.Uncommon)
  56. #                     1 - (Rate.Drop.Item.Rare)
  57. #                     1 - (Rate.Drop.Item.Epic)
  58. #                     1 - (Rate.Drop.Item.Legendary)
  59. #                     1 - (Rate.Drop.Item.Artifact)
  60. #                     1 - (Rate.Drop.Item.Referenced)
  61. #                     1 - (Rate.Drop.Money)
  62.  
  63. Rate.Drop.Item.Poor             = 1
  64. Rate.Drop.Item.Normal           = 1
  65. Rate.Drop.Item.Uncommon         = 1
  66. Rate.Drop.Item.Rare             = 1
  67. Rate.Drop.Item.Epic             = 1
  68. Rate.Drop.Item.Legendary        = 1
  69. Rate.Drop.Item.Artifact         = 1
  70. Rate.Drop.Item.Referenced       = 1
  71. Rate.Drop.Money                 = 1
  72.  
  73. #
  74. #    Rate.Drop.Item.ReferencedAmount
  75. #        Description: Multiplier for referenced loot amount.
  76. #        Default:     1
  77.  
  78. Rate.Drop.Item.ReferencedAmount = 1
  79.  
  80. #
  81. #    Rate.XP.Kill
  82. #    Rate.XP.Quest
  83. #    Rate.XP.Explore
  84. #        Description: Experience rates.
  85. #        Default:     1 - (Rate.XP.Kill)
  86. #                     1 - (Rate.XP.Quest)
  87. #                     1 - ( Rate.XP.Explore)
  88.  
  89. Rate.XP.Kill    = 1
  90. Rate.XP.Quest   = 1
  91. Rate.XP.Explore = 1
  92.  
  93. #
  94. #    Rate.RepairCost
  95. #        Description: Repair cost rate.
  96. #        Default:     1
  97.  
  98. Rate.RepairCost = 1
  99.  
  100. #
  101. #    Rate.Rest.InGame
  102. #    Rate.Rest.Offline.InTavernOrCity
  103. #    Rate.Rest.Offline.InWilderness
  104. #        Description: Resting points grow rates.
  105. #        Default:     1 - (Rate.Rest.InGame)
  106. #                     1 - (Rate.Rest.Offline.InTavernOrCity)
  107. #                     1 - (Rate.Rest.Offline.InWilderness)
  108.  
  109. Rate.Rest.InGame                 = 1
  110. Rate.Rest.Offline.InTavernOrCity = 1
  111. Rate.Rest.Offline.InWilderness   = 1
  112.  
  113. #
  114. #    Rate.Damage.Fall
  115. #        Description: Damage after fall rate.
  116. #        Default:     1
  117.  
  118. Rate.Damage.Fall = 1
  119.  
  120. #
  121. #    Rate.Auction.Time
  122. #    Rate.Auction.Deposit
  123. #    Rate.Auction.Cut
  124. #        Description: Auction rates (auction time, deposit get at auction start,
  125. #                     auction cut from price at auction end)
  126. #        Default:     1 - (Rate.Auction.Time)
  127. #                     1 - (Rate.Auction.Deposit)
  128. #                     1 - (Rate.Auction.Cut)
  129.  
  130. Rate.Auction.Time    = 1
  131. Rate.Auction.Deposit = 1
  132. Rate.Auction.Cut     = 1
  133.  
  134. #
  135. #    Rate.Honor
  136. #        Description: Honor gain rate.
  137. #        Default:     1
  138.  
  139. Rate.Honor = 1
  140.  
  141. #
  142. #    Rate.Mining.Amount
  143. #        Description: Rate for minimum/maximum times a deposit can be used.
  144. #        Default:     1
  145.  
  146. Rate.Mining.Amount = 1
  147.  
  148. #
  149. #    Rate.Mining.Next
  150. #        Description: Mining rates.
  151. #        Default:     Chance to to mine a deposit again.
  152.  
  153. Rate.Mining.Next = 1
  154.  
  155. #
  156. #    Rate.Talent
  157. #        Description: Talent point rate.
  158. #        Default:     1
  159.  
  160. Rate.Talent = 1
  161.  
  162. #
  163. #    Rate.Reputation.Gain
  164. #        Description: Reputation gain rate.
  165. #        Default:     1
  166.  
  167. Rate.Reputation.Gain = 1
  168.  
  169. #
  170. #    Rate.Reputation.LowLevel.Kill
  171. #        Description: Reputation gain from killing low level (grey) creatures.
  172. #        Default:     1
  173.  
  174. Rate.Reputation.LowLevel.Kill = 1
  175.  
  176. #
  177. #    Rate.Reputation.LowLevel.Quest
  178. #        Description: Reputation gain rate.
  179. #        Default:     1
  180.  
  181. Rate.Reputation.LowLevel.Quest = 1
  182.  
  183. #
  184. #    Rate.Reputation.RecruitAFriendBonus
  185. #        Description: Reputation bonus rate for recruit-a-friend.
  186. #        Default:     0.1
  187.  
  188. Rate.Reputation.RecruitAFriendBonus = 0.1
  189.  
  190. #
  191. #    Rate.MoveSpeed
  192. #        Description: Movement speed rate.
  193. #        Default:     1
  194.  
  195. Rate.MoveSpeed = 1
  196.  
  197. #
  198. #    Rate.InstanceResetTime
  199. #        Description: Multiplier for the number of days in between global raid/heroic instance
  200. #                     resets.
  201. #        Default:     1
  202.  
  203. Rate.InstanceResetTime = 1
  204.  
  205. #
  206. #    SkillGain.Crafting
  207. #    SkillGain.Defense
  208. #    SkillGain.Gathering
  209. #    SkillGain.Weapon
  210. #        Description: Crafting/defense/gathering/weapon skills gain rate.
  211. #        Default:     1 - (SkillGain.Crafting)
  212. #                     1 - (SkillGain.Defense)
  213. #                     1 - (SkillGain.Gathering)
  214. #                     1 - (SkillGain.Weapon)
  215.  
  216. SkillGain.Crafting  = 1
  217. SkillGain.Defense   = 1
  218. SkillGain.Gathering = 1
  219. SkillGain.Weapon    = 1
  220.  
  221. #
  222. #    SkillChance.Orange
  223. #    SkillChance.Yellow
  224. #    SkillChance.Green
  225. #    SkillChance.Grey
  226. #        Description: Chance to increase skill based on recipe color.
  227. #        Default:     100 - (SkillChance.Orange)
  228. #                     75  - (SkillChance.Yellow)
  229. #                     25  - (SkillChance.Green)
  230. #                     0   - (SkillChance.Grey)
  231.  
  232. SkillChance.Orange = 100
  233. SkillChance.Yellow = 75
  234. SkillChance.Green  = 25
  235. SkillChance.Grey   = 0
  236.  
  237. #
  238. #    SkillChance.MiningSteps
  239. #    SkillChance.SkinningSteps
  240. #        Description: Skinning and Mining chance decreases with skill level.
  241. #        Default:     0  - (Disabled)
  242. #                     75 - (In 2 times each 75 skill points)
  243.  
  244. SkillChance.MiningSteps   = 0
  245. SkillChance.SkinningSteps = 0
  246.  
  247. #
  248. #    DurabilityLoss.InPvP
  249. #        Description: Durability loss on death during PvP.
  250. #        Default:     0 - (Disabled)
  251. #                     1 - (Enabled)
  252.  
  253. DurabilityLoss.InPvP = 0
  254.  
  255. #
  256. #    DurabilityLoss.OnDeath
  257. #        Description: Durability loss percentage on death.
  258. #        Default:     10
  259.  
  260. DurabilityLoss.OnDeath = 10
  261.  
  262. #
  263. #    DurabilityLossChance.Damage
  264. #        Description: Chance to lose durability on one equipped item from damage.
  265. #        Default:     0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
  266.  
  267. DurabilityLossChance.Damage = 0.5
  268.  
  269. #
  270. #    DurabilityLossChance.Absorb
  271. #        Description: Chance to lose durability on one equipped armor item when absorbing damage.
  272. #        Default:     0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
  273. #                           durability)
  274.  
  275. DurabilityLossChance.Absorb = 0.5
  276.  
  277. #
  278. #    DurabilityLossChance.Parry
  279. #        Description: Chance to lose durability on main weapon when parrying attacks.
  280. #        Default:     0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
  281. #                            durability)
  282.  
  283. DurabilityLossChance.Parry = 0.05
  284.  
  285. #
  286. #    DurabilityLossChance.Block
  287. #        Description: Chance to lose durability on shield when blocking attacks.
  288. #        Default:     0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
  289. #                            durability)
  290.  
  291. DurabilityLossChance.Block = 0.05
  292.  
  293. #
  294. #    Death.SicknessLevel
  295. #        Description: Starting level for resurrection sickness.
  296. #        Example:     11 - (Level 1-10 characters will not be affected,
  297. #                           Level 11-19 characters will be affected for 1 minute,
  298. #                           Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
  299. #         Default:    11               - (Enabled, See Example)
  300. #                     MaxPlayerLevel+1 - (Disabled)
  301. #                     -10              - (Enabled, Level 1+ characters have 10 minute duration)
  302.  
  303. Death.SicknessLevel = 11
  304.  
  305. #
  306. #    Death.CorpseReclaimDelay.PvP
  307. #    Death.CorpseReclaimDelay.PvE
  308. #        Description: Increase corpse reclaim delay at PvP/PvE deaths.
  309. #        Default:     1 - (Enabled)
  310. #                     0 - (Disabled)
  311.  
  312. Death.CorpseReclaimDelay.PvP = 1
  313. Death.CorpseReclaimDelay.PvE = 0
  314.  
  315. #
  316. #    Death.Bones.World
  317. #    Death.Bones.BattlegroundOrArena
  318. #        Description: Create bones instead of corpses at resurrection in normal zones, instances,
  319. #                     battleground or arenas.
  320. #        Default:     1 - (Enabled, Death.Bones.World)
  321. #                     1 - (Enabled, Death.Bones.BattlegroundOrArena)
  322. #                     0 - (Disabled)
  323.  
  324. Death.Bones.World               = 1
  325. Death.Bones.BattlegroundOrArena = 1
  326.  
  327. #
  328. #    Die.Command.Mode
  329. #        Description: Do not trigger things like loot from .die command.
  330. #        Default:     1 - (Enabled)
  331. #                     0 - (Disabled)
  332.  
  333. Die.Command.Mode = 1
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