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- ###################################################################################################
- # SERVER RATES
- #
- # Rate.Health
- # Rate.Mana
- # Rate.Rage.Income
- # Rate.Rage.Loss
- # Rate.RunicPower.Income
- # Rate.RunicPower.Loss
- # Rate.Focus
- # Rate.Energy
- # Rate.Loyalty
- # Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
- # energy and loyalty increase or decrease.
- # Default: 1 - (Rate.Health)
- # 1 - (Rate.Mana)
- # 1 - (Rate.Rage.Income)
- # 1 - (Rate.Rage.Loss)
- # 1 - (Rate.RunicPower.Income)
- # 1 - (Rate.RunicPower.Loss)
- # 1 - (Rate.Focus)
- # 1 - (Rate.Energy)
- # 1 - (Rate.Loyalty)
- Rate.Health = 1
- Rate.Mana = 1
- Rate.Rage.Income = 1
- Rate.Rage.Loss = 1
- Rate.RunicPower.Income = 1
- Rate.RunicPower.Loss = 1
- Rate.Focus = 1
- Rate.Energy = 1
- Rate.Loyalty = 1
- #
- # Rate.Skill.Discovery
- # Description: Multiplier for skill discovery.
- # Default: 1
- Rate.Skill.Discovery = 1
- #
- # Rate.Drop.Item.Poor
- # Rate.Drop.Item.Normal
- # Rate.Drop.Item.Uncommon
- # Rate.Drop.Item.Rare
- # Rate.Drop.Item.Epic
- # Rate.Drop.Item.Legendary
- # Rate.Drop.Item.Artifact
- # Rate.Drop.Item.Referenced
- # Rate.Drop.Money
- # Description: Drop rates for money and items based on quality.
- # Default: 1 - (Rate.Drop.Item.Poor)
- # 1 - (Rate.Drop.Item.Normal)
- # 1 - (Rate.Drop.Item.Uncommon)
- # 1 - (Rate.Drop.Item.Rare)
- # 1 - (Rate.Drop.Item.Epic)
- # 1 - (Rate.Drop.Item.Legendary)
- # 1 - (Rate.Drop.Item.Artifact)
- # 1 - (Rate.Drop.Item.Referenced)
- # 1 - (Rate.Drop.Money)
- Rate.Drop.Item.Poor = 1
- Rate.Drop.Item.Normal = 1
- Rate.Drop.Item.Uncommon = 1
- Rate.Drop.Item.Rare = 1
- Rate.Drop.Item.Epic = 1
- Rate.Drop.Item.Legendary = 1
- Rate.Drop.Item.Artifact = 1
- Rate.Drop.Item.Referenced = 1
- Rate.Drop.Money = 1
- #
- # Rate.Drop.Item.ReferencedAmount
- # Description: Multiplier for referenced loot amount.
- # Default: 1
- Rate.Drop.Item.ReferencedAmount = 1
- #
- # Rate.XP.Kill
- # Rate.XP.Quest
- # Rate.XP.Explore
- # Description: Experience rates.
- # Default: 1 - (Rate.XP.Kill)
- # 1 - (Rate.XP.Quest)
- # 1 - ( Rate.XP.Explore)
- Rate.XP.Kill = 1
- Rate.XP.Quest = 1
- Rate.XP.Explore = 1
- #
- # Rate.RepairCost
- # Description: Repair cost rate.
- # Default: 1
- Rate.RepairCost = 1
- #
- # Rate.Rest.InGame
- # Rate.Rest.Offline.InTavernOrCity
- # Rate.Rest.Offline.InWilderness
- # Description: Resting points grow rates.
- # Default: 1 - (Rate.Rest.InGame)
- # 1 - (Rate.Rest.Offline.InTavernOrCity)
- # 1 - (Rate.Rest.Offline.InWilderness)
- Rate.Rest.InGame = 1
- Rate.Rest.Offline.InTavernOrCity = 1
- Rate.Rest.Offline.InWilderness = 1
- #
- # Rate.Damage.Fall
- # Description: Damage after fall rate.
- # Default: 1
- Rate.Damage.Fall = 1
- #
- # Rate.Auction.Time
- # Rate.Auction.Deposit
- # Rate.Auction.Cut
- # Description: Auction rates (auction time, deposit get at auction start,
- # auction cut from price at auction end)
- # Default: 1 - (Rate.Auction.Time)
- # 1 - (Rate.Auction.Deposit)
- # 1 - (Rate.Auction.Cut)
- Rate.Auction.Time = 1
- Rate.Auction.Deposit = 1
- Rate.Auction.Cut = 1
- #
- # Rate.Honor
- # Description: Honor gain rate.
- # Default: 1
- Rate.Honor = 1
- #
- # Rate.Mining.Amount
- # Description: Rate for minimum/maximum times a deposit can be used.
- # Default: 1
- Rate.Mining.Amount = 1
- #
- # Rate.Mining.Next
- # Description: Mining rates.
- # Default: Chance to to mine a deposit again.
- Rate.Mining.Next = 1
- #
- # Rate.Talent
- # Description: Talent point rate.
- # Default: 1
- Rate.Talent = 1
- #
- # Rate.Reputation.Gain
- # Description: Reputation gain rate.
- # Default: 1
- Rate.Reputation.Gain = 1
- #
- # Rate.Reputation.LowLevel.Kill
- # Description: Reputation gain from killing low level (grey) creatures.
- # Default: 1
- Rate.Reputation.LowLevel.Kill = 1
- #
- # Rate.Reputation.LowLevel.Quest
- # Description: Reputation gain rate.
- # Default: 1
- Rate.Reputation.LowLevel.Quest = 1
- #
- # Rate.Reputation.RecruitAFriendBonus
- # Description: Reputation bonus rate for recruit-a-friend.
- # Default: 0.1
- Rate.Reputation.RecruitAFriendBonus = 0.1
- #
- # Rate.MoveSpeed
- # Description: Movement speed rate.
- # Default: 1
- Rate.MoveSpeed = 1
- #
- # Rate.InstanceResetTime
- # Description: Multiplier for the number of days in between global raid/heroic instance
- # resets.
- # Default: 1
- Rate.InstanceResetTime = 1
- #
- # SkillGain.Crafting
- # SkillGain.Defense
- # SkillGain.Gathering
- # SkillGain.Weapon
- # Description: Crafting/defense/gathering/weapon skills gain rate.
- # Default: 1 - (SkillGain.Crafting)
- # 1 - (SkillGain.Defense)
- # 1 - (SkillGain.Gathering)
- # 1 - (SkillGain.Weapon)
- SkillGain.Crafting = 1
- SkillGain.Defense = 1
- SkillGain.Gathering = 1
- SkillGain.Weapon = 1
- #
- # SkillChance.Orange
- # SkillChance.Yellow
- # SkillChance.Green
- # SkillChance.Grey
- # Description: Chance to increase skill based on recipe color.
- # Default: 100 - (SkillChance.Orange)
- # 75 - (SkillChance.Yellow)
- # 25 - (SkillChance.Green)
- # 0 - (SkillChance.Grey)
- SkillChance.Orange = 100
- SkillChance.Yellow = 75
- SkillChance.Green = 25
- SkillChance.Grey = 0
- #
- # SkillChance.MiningSteps
- # SkillChance.SkinningSteps
- # Description: Skinning and Mining chance decreases with skill level.
- # Default: 0 - (Disabled)
- # 75 - (In 2 times each 75 skill points)
- SkillChance.MiningSteps = 0
- SkillChance.SkinningSteps = 0
- #
- # DurabilityLoss.InPvP
- # Description: Durability loss on death during PvP.
- # Default: 0 - (Disabled)
- # 1 - (Enabled)
- DurabilityLoss.InPvP = 0
- #
- # DurabilityLoss.OnDeath
- # Description: Durability loss percentage on death.
- # Default: 10
- DurabilityLoss.OnDeath = 10
- #
- # DurabilityLossChance.Damage
- # Description: Chance to lose durability on one equipped item from damage.
- # Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
- DurabilityLossChance.Damage = 0.5
- #
- # DurabilityLossChance.Absorb
- # Description: Chance to lose durability on one equipped armor item when absorbing damage.
- # Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
- # durability)
- DurabilityLossChance.Absorb = 0.5
- #
- # DurabilityLossChance.Parry
- # Description: Chance to lose durability on main weapon when parrying attacks.
- # Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
- # durability)
- DurabilityLossChance.Parry = 0.05
- #
- # DurabilityLossChance.Block
- # Description: Chance to lose durability on shield when blocking attacks.
- # Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
- # durability)
- DurabilityLossChance.Block = 0.05
- #
- # Death.SicknessLevel
- # Description: Starting level for resurrection sickness.
- # Example: 11 - (Level 1-10 characters will not be affected,
- # Level 11-19 characters will be affected for 1 minute,
- # Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
- # Default: 11 - (Enabled, See Example)
- # MaxPlayerLevel+1 - (Disabled)
- # -10 - (Enabled, Level 1+ characters have 10 minute duration)
- Death.SicknessLevel = 11
- #
- # Death.CorpseReclaimDelay.PvP
- # Death.CorpseReclaimDelay.PvE
- # Description: Increase corpse reclaim delay at PvP/PvE deaths.
- # Default: 1 - (Enabled)
- # 0 - (Disabled)
- Death.CorpseReclaimDelay.PvP = 1
- Death.CorpseReclaimDelay.PvE = 0
- #
- # Death.Bones.World
- # Death.Bones.BattlegroundOrArena
- # Description: Create bones instead of corpses at resurrection in normal zones, instances,
- # battleground or arenas.
- # Default: 1 - (Enabled, Death.Bones.World)
- # 1 - (Enabled, Death.Bones.BattlegroundOrArena)
- # 0 - (Disabled)
- Death.Bones.World = 1
- Death.Bones.BattlegroundOrArena = 1
- #
- # Die.Command.Mode
- # Description: Do not trigger things like loot from .die command.
- # Default: 1 - (Enabled)
- # 0 - (Disabled)
- Die.Command.Mode = 1
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