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- case (ushort)0xA13:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_USER_ENTER_REQ(this, buff));
- goto label_67; // Enter the account by the client
- case (ushort)0xC07:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_ENTER_REQ(this, buff));
- goto label_67;
- case (ushort)0xC0B:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_LEAVE_REQ(this, buff));
- goto label_67; // Sign in Customer Lobby
- case (ushort)0xC01:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_GET_ROOMLIST_REQ(this, buff));
- goto label_67;
- case (ushort)0xC1D:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_CREATE_NICK_NAME_REQ(this, buff));
- goto label_67; // Enter the room and create account with Customer Nick
- case (ushort)0xA0B:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_ENTER_CHANNELSELECT_REQ(this, buff));
- goto label_67; // Select the Client channel
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