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Jun 22nd, 2016
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  1. case (ushort)0xA13:
  2. list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_USER_ENTER_REQ(this, buff));
  3. goto label_67; // Enter the account by the client
  4.  
  5.  
  6.  
  7. case (ushort)0xC07:
  8. list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_ENTER_REQ(this, buff));
  9. goto label_67;
  10. case (ushort)0xC0B:
  11. list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_LEAVE_REQ(this, buff));
  12. goto label_67; // Sign in Customer Lobby
  13.  
  14.  
  15.  
  16.  
  17.  
  18. case (ushort)0xC01:
  19. list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_GET_ROOMLIST_REQ(this, buff));
  20. goto label_67;
  21. case (ushort)0xC1D:
  22. list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_CREATE_NICK_NAME_REQ(this, buff));
  23. goto label_67; // Enter the room and create account with Customer Nick
  24.  
  25.  
  26.  
  27.  
  28.  
  29. case (ushort)0xA0B:
  30. list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_ENTER_CHANNELSELECT_REQ(this, buff));
  31. goto label_67; // Select the Client channel
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