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Dec 6th, 2019
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  1. con_enable "1";
  2.  
  3. voice_mixer_volume "0.7";
  4.  
  5. viewmodel_fov "68";
  6. viewmodel_offset_x "2";
  7. viewmodel_offset_y "2";
  8. viewmodel_offset_z "-2";
  9.  
  10. cl_bobcycle "2";
  11. cl_bob_lower_amt "0";
  12. cl_bobamt_lat "0";
  13. cl_bobamt_vert "0";
  14. cl_viewmodel_shift_left_amt "0";
  15. cl_viewmodel_shift_right_amt "0";
  16. cl_righthand "1";
  17.  
  18. rate "128000";
  19. cl_cmdrate "128";
  20. cl_updaterate "128";
  21. cl_interp_ratio "1";
  22. cl_interp "0";
  23. cl_lagcompensation "1";
  24. cl_predict "1";
  25. cl_predictweapons "1";
  26. cl_autowepswitch "0";
  27. cl_use_opens_buy_menu "0";
  28.  
  29. cl_crosshair_drawoutline "0";
  30. cl_crosshair_dynamic_maxdist_splitratio "0.35";
  31. cl_crosshair_dynamic_splitalpha_innermod "1";
  32. cl_crosshair_dynamic_splitalpha_outermod "0.5";
  33. cl_crosshair_dynamic_splitdist "7";
  34. cl_crosshair_outlinethickness "1.00";
  35. cl_crosshair_sniper_show_normal_inaccuracy "0";
  36. cl_crosshair_sniper_width "2";
  37. cl_crosshair_t "1";
  38. cl_crosshairalpha "255";
  39. cl_crosshaircolor "5";
  40. cl_crosshaircolor_b "255";
  41. cl_crosshaircolor_g "0";
  42. cl_crosshaircolor_r "255";
  43. cl_crosshairdot "0";
  44. cl_crosshairgap "-1.00";
  45. cl_crosshairgap_useweaponvalue "0";
  46. cl_crosshairscale "0";
  47. cl_crosshairsize "5";
  48. cl_crosshairstyle "4";
  49. cl_crosshairthickness "1.00";
  50. cl_crosshairusealpha "1";
  51. cl_fixedcrosshairgap "3";
  52.  
  53. sensitivity "1.27";
  54. m_rawinput "1";
  55. m_mouseaccel2 "0";
  56. m_mouseaccel1 "0";
  57. m_customaccel "0";
  58.  
  59. net_graph "1";
  60. net_graphproportionalfont "0";
  61. net_graphpos "3";
  62.  
  63. cl_radar_always_centered "0";
  64. cl_radar_icon_scale_min "0.6";
  65. cl_radar_rotate "0";
  66. cl_radar_scale "0.45";
  67. cl_hud_bomb_under_radar "1";
  68. cl_hud_background_alpha "0.3";
  69. cl_hud_color "0";
  70. cl_hud_healthammo_style "0";
  71. cl_hud_playercount_pos "0";
  72. cl_hud_playercount_showcount "0";
  73. cl_hud_radar_scale "1.2";
  74. cl_showpos "1";
  75.  
  76. safezonex "0.87";
  77. safezoney "1.00";
  78.  
  79. mat_setvideomode "1920 1080 0";
  80. mat_monitorgamma "1.6";
  81. mat_monitorgamma_tv_enabled "0";
  82. mat_powersavingsmode "0";
  83.  
  84. unbind "`";
  85. unbind "i";
  86. unbind "ctrl";
  87. unbind "t";
  88. unbind "k";
  89. unbind "space";
  90.  
  91. alias "+jumpthrow" "+jump;-attack";
  92. alias "-jumpthrow" "-jump";
  93. alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 0;cl_crosshairgap -5;cl_crosshair_t 0";
  94. alias "-crosshairsmoke" "cl_crosshairsize 5;cl_crosshairdot 0;cl_crosshairgap -1;cl_crosshair_t 1";
  95.  
  96. bind "mouse4" "+voicerecord";
  97. bind "mwheelup" "+jump";
  98. bind "mwheeldown" "+jump";
  99. bind "space" "+jump";
  100. bind "h" "toggle gameinstructor_enable";
  101. bind "ctrl" "+duck";
  102. bind "mouse5" "lastinv";
  103. bind "f" "use weapon_flashbang";
  104. bind "t" "use weapon_smokegrenade";
  105. bind "v" "use weapon_molotov; use weapon_incgrenade";
  106. bind "c" "use weapon_hegrenade";
  107. bind "x" "use weapon_decoy";
  108. bind "uparrow" "toggleconsole";
  109. bind "q" "r_cleardecals;+lookatweapon";
  110. bind "`" "+jumpthrow";
  111. bind "mouse3" "+crosshairsmoke";
  112. bind "z" "use weapon_healthshot";
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