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- #include <stdio.h>
- #include <math.h>
- #include <windows.h>
- int luku;
- char option;
- int main(void)
- {
- do
- {
- system("cls");
- printf("Anna luku, jonka kertotaulun haluat laskea, 0 lopettaa ohjelman.\n\nSyota luku: ");
- scanf("%i", &luku);
- if (luku >= 1 && luku <= 10)
- {
- switch(luku)
- {
- case 1:
- printf("--------------------------------\n");
- printf("Luvun 1 kertotaulu on:\n");
- printf("1 x 1 = 1.\n");
- printf("1 x 2 = 2.\n");
- printf("1 x 3 = 3.\n");
- printf("1 x 4 = 4.\n");
- printf("1 x 5 = 5.\n");
- printf("1 x 6 = 6.\n");
- printf("1 x 7 = 7.\n");
- printf("1 x 8 = 8.\n");
- printf("1 x 9 = 9.\n");
- printf("1 x 10 = 10.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 2:
- printf("--------------------------------\n");
- printf("Luvun 2 kertotaulu on:\n");
- printf("2 x 1 = 2.\n");
- printf("2 x 2 = 4.\n");
- printf("2 x 3 = 6.\n");
- printf("2 x 4 = 8.\n");
- printf("2 x 5 = 10.\n");
- printf("2 x 6 = 12.\n");
- printf("2 x 7 = 14.\n");
- printf("2 x 8 = 16.\n");
- printf("2 x 9 = 18.\n");
- printf("2 x 10 = 20.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 3:
- printf("--------------------------------\n");
- printf("Luvun 3 kertotaulu on:\n");
- printf("3 x 1 = 3.\n");
- printf("3 x 2 = 6.\n");
- printf("3 x 3 = 9.\n");
- printf("3 x 4 = 12.\n");
- printf("3 x 5 = 15.\n");
- printf("3 x 6 = 18.\n");
- printf("3 x 7 = 21.\n");
- printf("3 x 8 = 24.\n");
- printf("3 x 9 = 27.\n");
- printf("3 x 10 = 30.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 4:
- printf("--------------------------------\n");
- printf("Luvun 4 kertotaulu on:\n");
- printf("4 x 1 = 4.\n");
- printf("4 x 2 = 8.\n");
- printf("4 x 3 = 12.\n");
- printf("4 x 4 = 16.\n");
- printf("4 x 5 = 20.\n");
- printf("4 x 6 = 24.\n");
- printf("4 x 7 = 28.\n");
- printf("4 x 8 = 32.\n");
- printf("4 x 9 = 36.\n");
- printf("4 x 10 = 40.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 5:
- printf("--------------------------------\n");
- printf("Luvun 5 kertotaulu on:\n");
- printf("5 x 1 = 5.\n");
- printf("5 x 2 = 10.\n");
- printf("5 x 3 = 15.\n");
- printf("5 x 4 = 20.\n");
- printf("5 x 5 = 25.\n");
- printf("5 x 6 = 30.\n");
- printf("5 x 7 = 35.\n");
- printf("5 x 8 = 40.\n");
- printf("5 x 9 = 45.\n");
- printf("5 x 10 = 50.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 6:
- printf("--------------------------------\n");
- printf("Luvun 6 kertotaulu on:\n");
- printf("6 x 1 = 6.\n");
- printf("6 x 2 = 12.\n");
- printf("6 x 3 = 18.\n");
- printf("6 x 4 = 24.\n");
- printf("6 x 5 = 30.\n");
- printf("6 x 6 = 36.\n");
- printf("6 x 7 = 42.\n");
- printf("6 x 8 = 48.\n");
- printf("6 x 9 = 54.\n");
- printf("6 x 10 = 60.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 7:
- printf("--------------------------------\n");
- printf("Luvun 7 kertotaulu on:\n");
- printf("7 x 1 = 7.\n");
- printf("7 x 2 = 14.\n");
- printf("7 x 3 = 21.\n");
- printf("7 x 4 = 28.\n");
- printf("7 x 5 = 35.\n");
- printf("7 x 6 = 42.\n");
- printf("7 x 7 = 49.\n");
- printf("7 x 8 = 56.\n");
- printf("7 x 9 = 63.\n");
- printf("7 x 10 = 70.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 8:
- printf("--------------------------------\n");
- printf("Luvun 8 kertotaulu on:\n");
- printf("8 x 1 = 8.\n");
- printf("8 x 2 = 16.\n");
- printf("8 x 3 = 24.\n");
- printf("8 x 4 = 32.\n");
- printf("8 x 5 = 40.\n");
- printf("8 x 6 = 48.\n");
- printf("8 x 7 = 56.\n");
- printf("8 x 8 = 64.\n");
- printf("8 x 9 = 72.\n");
- printf("8 x 10 = 80.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 9:
- printf("--------------------------------\n");
- printf("Luvun 5 kertotaulu on:\n");
- printf("9 x 1 = 9.\n");
- printf("9 x 2 = 18.\n");
- printf("9 x 3 = 27.\n");
- printf("9 x 4 = 36.\n");
- printf("9 x 5 = 45.\n");
- printf("9 x 6 = 54.\n");
- printf("9 x 7 = 63.\n");
- printf("9 x 8 = 72.\n");
- printf("9 x 9 = 81.\n");
- printf("9 x 10 = 90.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- case 10:
- printf("--------------------------------\n");
- printf("Luvun 10 kertotaulu on:\n");
- printf("10 x 1 = 10.\n");
- printf("10 x 2 = 20.\n");
- printf("10 x 3 = 30.\n");
- printf("10 x 4 = 40.\n");
- printf("10 x 5 = 50.\n");
- printf("10 x 6 = 60.\n");
- printf("10 x 7 = 70.\n");
- printf("10 x 8 = 80.\n");
- printf("10 x 9 = 90.\n");
- printf("10 x 10 = 100.\n");
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- break;
- }
- }
- else if (luku == 0)
- {
- return 0;
- }
- else
- {
- system("cls");
- printf("Luku %i ei ole kelvollinen. Syota uusi luku.\n", luku);
- printf("\n");
- printf("Paina jotakin nappia jatkaaksesi..\n");
- option = getche();
- }
- } while (luku != 0);
- return 0;
- }
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