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- --[[-------------------------------------------------------------------------
- DarkRP config settings.
- -----------------------------------------------------------------------------
- This is the settings file of DarkRP. Every DarkRP setting is listed here.
- Warning:
- If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
- You need not worry about updating this file. If a new setting is added you can manually add them to this file.
- ---------------------------------------------------------------------------]]
- --[[
- Toggle settings.
- Set to true or false.
- ]]
- -- voice3D - Enable/disable 3DVoice is enabled.
- GM.Config.voice3D = true
- -- AdminsCopWeapons - Enable/disable admins spawning with cop weapons.
- GM.Config.AdminsCopWeapons = true
- -- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false.
- GM.Config.adminBypassJobRestrictions = true
- -- allow people getting their own custom jobs.
- GM.Config.allowjobswitch = true
- -- allowrpnames - Allow Players to Set their RP names using the /rpname command.
- GM.Config.allowrpnames = true
- -- allowsprays - Enable/disable the use of sprays on the server.
- GM.Config.allowsprays = true
- -- allowvehicleowning - Enable/disable whether people can own vehicles.
- GM.Config.allowvehicleowning = true
- -- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
- GM.Config.allowvnocollide = false
- -- alltalk - Enable for global chat, disable for local chat.
- GM.Config.alltalk = false
- -- antimultirun - Disallow people joining your server(s) twice on the same account.
- GM.Config.antimultirun = true
- -- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
- GM.Config.autovehiclelock = false
- -- babygod - people spawn godded (prevent spawn killing).
- GM.Config.babygod = true
- -- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e.
- GM.Config.canforcedooropen = true
- -- chatsounds - sounds are played when some things are said in chat.
- GM.Config.chatsounds = true
- -- chiefjailpos - Allow the Chief to set the jail positions.
- GM.Config.chiefjailpos = true
- -- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
- GM.Config.cit_propertytax = false
- -- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props.
- GM.Config.copscanunfreeze = true
- -- copscanunweld - Enable/disable the ability of cops to unweld other people's props.
- GM.Config.copscanunweld = false
- -- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
- GM.Config.cpcanarrestcp = true
- -- currencyLeft - The position of the currency symbol. true for left, false for right.
- GM.Config.currencyLeft = true
- -- customjobs - Enable/disable the /job command (personalized job names).
- GM.Config.customjobs = true
- -- customspawns - Enable/disable whether custom spawns should be used.
- GM.Config.customspawns = true
- -- deathblack - Whether or not a player sees black on death.
- GM.Config.deathblack = false
- -- showdeaths - Display kill information in the upper right corner of everyone's screen.
- GM.Config.showdeaths = true
- -- deadtalk - Enable/disable whether people talk and use commands while dead.
- GM.Config.deadtalk = true
- -- deadvoice - Enable/disable whether people talk through the microphone while dead.
- GM.Config.deadvoice = true
- -- deathpov - Enable/disable whether people see their death in first person view.
- GM.Config.deathpov = false
- -- decalcleaner - Enable/Disable clearing ever players decals.
- GM.Config.decalcleaner = false
- -- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
- GM.Config.disallowClientsideScripts = false
- -- doorwarrants - Enable/disable Warrant requirement to enter property.
- GM.Config.doorwarrants = true
- -- dropmoneyondeath - Enable/disable whether people drop money on death.
- GM.Config.dropmoneyondeath = false
- -- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
- GM.Config.droppocketarrest = false
- -- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
- GM.Config.droppocketdeath = true
- -- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
- GM.Config.dropweapondeath = false
- -- Whether players can drop the weapons they spawn with.
- GM.Config.dropspawnedweapons = true
- -- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
- GM.Config.dynamicvoice = true
- -- earthquakes - Enable/disable earthquakes.
- GM.Config.earthquakes = false
- -- enablebuypistol - Turn /buy on of off.
- GM.Config.enablebuypistol = true
- -- enforceplayermodel - Whether or not to force players to use their role-defined character models.
- GM.Config.enforceplayermodel = true
- -- globalshow - Whether or not to display player info above players' heads in-game.
- GM.Config.globalshow = false
- -- ironshoot - Enable/disable whether people need iron sights to shoot.
- GM.Config.ironshoot = true
- -- showjob - Whether or not to display a player's job above their head in-game.
- GM.Config.showjob = true
- -- letters - Enable/disable letter writing / typing.
- GM.Config.letters = true
- -- license - Enable/disable People need a license to be able to pick up guns.
- GM.Config.license = false
- -- lockdown - Enable/Disable initiating lockdowns for mayors.
- GM.Config.lockdown = true
- -- lockpickfading - Enable/disable the lockpicking of fading doors.
- GM.Config.lockpickfading = true
- -- logging - Enable/disable logging everything that happens.
- GM.Config.logging = true
- -- lottery - Enable/disable creating lotteries for mayors.
- GM.Config.lottery = true
- -- showname - Whether or not to display a player's name above their head in-game.
- GM.Config.showname = true
- -- showhealth - Whether or not to display a player's health above their head in-game.
- GM.Config.showhealth = true
- -- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
- GM.Config.needwantedforarrest = false
- -- noguns - Enabling this feature bans Guns and Gun Dealers.
- GM.Config.noguns = false
- -- norespawn - Enable/Disable that people don't have to respawn when they change job.
- GM.Config.norespawn = true
- -- npcarrest - Enable/disable arresting npc's.
- GM.Config.npcarrest = true
- -- ooc - Whether or not OOC tags are enabled.
- GM.Config.ooc = true
- -- propertytax - Enable/disable property tax.
- GM.Config.propertytax = false
- -- proppaying - Whether or not players should pay for spawning props.
- GM.Config.proppaying = false
- -- propspawning - Enable/disable props spawning. Applies to admins too.
- GM.Config.propspawning = true
- -- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
- GM.Config.removeclassitems = true
- -- removeondisconnect - Enable/disable shipments/microwaves/etc. removal when someone disconnects.
- GM.Config.removeondisconnect = true
- -- respawninjail - Enable/disable whether people can respawn in jail when they die.
- GM.Config.respawninjail = true
- -- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
- GM.Config.restrictallteams = false
- -- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
- GM.Config.restrictbuypistol = false
- -- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped.
- GM.Config.restrictdrop = false
- -- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs.
- GM.Config.revokeLicenseOnJobChange = true
- -- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes.
- GM.Config.shouldResetLaws = false
- -- strictsuicide - Whether or not players should spawn where they suicided.
- GM.Config.strictsuicide = false
- -- telefromjail - Enable/disable teleporting from jail.
- GM.Config.telefromjail = true
- -- teletojail - Enable/disable teleporting to jail.
- GM.Config.teletojail = true
- -- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
- GM.Config.unlockdoorsonstart = false
- -- voiceradius - Enable/disable local voice chat.
- GM.Config.voiceradius = true
- -- tax - Whether players pay taxes on their wallets.
- GM.Config.wallettax = false
- -- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
- GM.Config.wantedsuicide = false
- -- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
- GM.Config.realisticfalldamage = true
- -- printeroverheat - Whether the default money printer can overheat on its own.
- GM.Config.printeroverheat = true
- -- weaponCheckerHideDefault - Hide default weapons when checking weapons.
- GM.Config.weaponCheckerHideDefault = true
- -- weaponCheckerHideNoLicense - Hide weapons that do not require a license.
- GM.Config.weaponCheckerHideNoLicense = false
- --[[
- Value settings
- ]]
- -- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
- GM.Config.adminnpcs = 3
- -- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
- GM.Config.adminsents = 1
- -- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
- GM.Config.adminvehicles = 3
- -- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one
- GM.Config.adminweapons = 1
- -- arrestspeed - Sets the max arrest speed.
- GM.Config.arrestspeed = 120
- -- babygodtime - How long the babygod lasts.
- GM.Config.babygodtime = 5
- -- chatsoundsdelay - How long to wait before letting a player emit a sound from their chat again.
- -- Leave this on at least a few seconds to prevent people from spamming sounds. Set to 0 to disable.
- GM.Config.chatsoundsdelay = 5
- -- deathfee - the amount of money someone drops when dead.
- GM.Config.deathfee = 30
- -- decaltimer - Sets the time to clear clientside decals (in seconds).
- GM.Config.decaltimer = 120
- -- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
- GM.Config.demotetime = 120
- -- doorcost - Sets the cost of a door.
- GM.Config.doorcost = 30
- -- entremovedelay - how long to wait before removing a bought entity after disconnect.
- GM.Config.entremovedelay = 0
- -- gunlabweapon - The weapon that the gunlab spawns.
- GM.Config.gunlabweapon = "weapon_p2282"
- -- jailtimer - Sets the jailtimer (in seconds).
- GM.Config.jailtimer = 120
- -- lockdowndelay - The amount of time a mayor must wait before starting the next lockdown.
- GM.Config.lockdowndelay = 120
- -- maxadvertbillboards - The maximum number of /advert billboards a player can place.
- GM.Config.maxadvertbillboards = 3
- -- maxdoors - Sets the max amount of doors one can own.
- GM.Config.maxdoors = 20
- -- maxdrugs - Sets max drugs.
- GM.Config.maxdrugs = 2
- -- maxfoods - Sets the max food cartons per Microwave owner.
- GM.Config.maxfoods = 2
- -- maxfooditems - Sets the max amount of food items a player can buy from the F4 menu.
- GM.Config.maxfooditems = 20
- -- maxlawboards - The maximum number of law boards the mayor can place.
- GM.Config.maxlawboards = 2
- -- maxletters - Sets max letters.
- GM.Config.maxletters = 10
- -- maxlotterycost - Maximum payment the mayor can set to join a lottery.
- GM.Config.maxlotterycost = 250
- -- maxvehicles - Sets how many vehicles one can buy.
- GM.Config.maxvehicles = 5
- -- microwavefoodcost - Sets the sale price of Microwave Food.
- GM.Config.microwavefoodcost = 30
- -- minlotterycost - Minimum payment the mayor can set to join a lottery.
- GM.Config.minlotterycost = 30
- -- Money packets will get removed if they don't get picked up after a while. Set to 0 to disable.
- GM.Config.moneyRemoveTime = 600
- -- mprintamount - Value of the money printed by the money printer.
- GM.Config.mprintamount = 250
- -- normalsalary - Sets the starting salary for newly joined players.
- GM.Config.normalsalary = 45
- -- npckillpay - Sets the money given for each NPC kill.
- GM.Config.npckillpay = 10
- -- paydelay - Sets how long it takes before people get salary.
- GM.Config.paydelay = 160
- -- pocketitems - Sets the amount of objects the pocket can carry.
- GM.Config.pocketitems = 10
- -- pricecap - The maximum price of items (using /price).
- GM.Config.pricecap = 500
- -- pricemin - The minimum price of items (using /price).
- GM.Config.pricemin = 50
- -- propcost - How much prop spawning should cost (prop paying must be enabled for this to have an effect).
- GM.Config.propcost = 10
- -- quakechance - Chance of an earthquake happening.
- GM.Config.quakechance = 4000
- -- respawntime - Minimum amount of seconds a player has to wait before respawning.
- GM.Config.respawntime = 1
- -- changejobtime - Minimum amount of seconds a player has to wait before changing job.
- GM.Config.changejobtime = 10
- -- runspeed - Sets the max running speed.
- GM.Config.runspeed = 240
- -- runspeed - Sets the max running speed for CP teams.
- GM.Config.runspeedcp = 255
- -- searchtime - Number of seconds for which a search warrant is valid.
- GM.Config.searchtime = 30
- -- ShipmentSpawnTime - Antispam time between spawning shipments.
- GM.Config.ShipmentSpamTime = 3
- -- shipmenttime - The number of seconds it takes for a shipment to spawn.
- GM.Config.shipmentspawntime = 10
- -- startinghealth - the health when you spawn.
- GM.Config.startinghealth = 100
- -- startingmoney - your wallet when you join for the first time.
- GM.Config.startingmoney = 500
- -- vehiclecost - Sets the cost of a vehicle (To own it).
- GM.Config.vehiclecost = 40
- -- wallettaxmax - Maximum percentage of tax to be paid.
- GM.Config.wallettaxmax = 5
- -- wallettaxmin - Minimum percentage of tax to be paid.
- GM.Config.wallettaxmin = 1
- -- wallettaxtime - Time in seconds between taxing players. Requires server restart.
- GM.Config.wallettaxtime = 600
- -- wantedtime - Number of seconds for which a player is wanted for.
- GM.Config.wantedtime = 120
- -- walkspeed - Sets the max walking speed.
- GM.Config.walkspeed = 160
- -- falldamagedamper - The damper on realistic fall damage. Default is 15. Decrease this for more damage.
- GM.Config.falldamagedamper = 15
- -- falldamageamount - The base damage taken from falling for static fall damage. Default is 10.
- GM.Config.falldamageamount = 10
- -- printeroverheatchance - The likelyhood of a printer overheating. The higher this number, the less likely (minimum 3, default 22).
- GM.Config.printeroverheatchance = 22
- -- printerreward - Reward for destroying a money printer.
- GM.Config.printerreward = 950
- --[[---------------------------------------------------------------------------
- Other settings
- ---------------------------------------------------------------------------]]
- -- The classname of money packets. Use this to create your own money entity!
- -- Note: the money packet must support the "Setamount" method (or the amount DTVar).
- GM.Config.MoneyClass = "spawned_money"
- -- In case you do wish to keep the default money, but change the model, this option is the way to go:
- GM.Config.moneyModel = "models/props/cs_assault/money.mdl"
- -- You can set your own, custom sound to be played for all players whenever a lockdown is initiated.
- -- Note: Remember to include the folder where the sound file is located.
- GM.Config.lockdownsound = "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
- -- The skin DarkRP uses. Set to "default" to use the GMod default derma theme.
- GM.Config.DarkRPSkin = "DarkRP"
- GM.Config.currency = "$"
- GM.Config.chatCommandPrefix = "/"
- GM.Config.F1MenuHelpPage = "https://docs.google.com/document/d/10pvotowOA3EA7K5BMgdaKVOYjbrbx6dxrQn4LWxm30A/edit#heading=h.e5iaqteza8x7"
- GM.Config.F1MenuHelpPageTitle = "Server tips"
- -- Put Steam ID's and ranks in this list, and the players will have that rank when they join.
- GM.Config.DefaultPlayerGroups = {
- ["STEAM_0:0:00000000"] = "superadmin",
- ["STEAM_0:0:11111111"] = "admin",
- }
- -- Custom modules in this addon that are disabled.
- GM.Config.DisabledCustomModules = {
- ["hudreplacement"] = false,
- ["extraf4tab"] = false,
- }
- -- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped.
- GM.Config.DisallowDrop = {
- ["arrest_stick"] = true,
- ["door_ram"] = true,
- ["gmod_camera"] = true,
- ["gmod_tool"] = true,
- ["keys"] = true,
- ["lockpick"] = true,
- ["med_kit"] = true,
- ["pocket"] = true,
- ["stunstick"] = true,
- ["unarrest_stick"] = true,
- ["weapon_keypadchecker"] = true,
- ["weapon_physcannon"] = true,
- ["weapon_physgun"] = true,
- ["weaponchecker"] = true,
- }
- -- The list of weapons people spawn with.
- GM.Config.DefaultWeapons = {
- "keys",
- "weapon_physcannon",
- "gmod_camera",
- "gmod_tool",
- "pocket",
- "weapon_physgun",
- }
- -- Override categories.
- -- NOTE: categories are to be set in the "category" field of the custom jobs/shipments/entities/ammo/pistols/vehicles.
- -- Use this only to override the categories of _default_ things.
- -- This will NOT work for your own custom stuff.
- -- Make sure the category is created in the darkrp_customthings/categories.lua, otherwise it won't work!
- GM.Config.CategoryOverride = {
- jobs = {
- ["Citizen"] = "Citizens",
- ["Hobo"] = "Citizens",
- ["Gun Dealer"] = "Citizens",
- ["Medic"] = "Citizens",
- ["Civil Protection"] = "Civil Protection",
- ["Gangster"] = "Gangsters",
- ["Mob boss"] = "Gangsters",
- ["Civil Protection Chief"] = "Civil Protection",
- ["Mayor"] = "Civil Protection",
- },
- entities = {
- ["Drug lab"] = "Other",
- ["Money printer"] = "Other",
- ["Gun lab"] = "Other",
- },
- shipments = {
- ["AK47"] = "Rifles",
- ["MP5"] = "Rifles",
- ["M4"] = "Rifles",
- ["Mac 10"] = "Other",
- ["Pump shotgun"] = "Shotguns",
- ["Sniper rifle"] = "Snipers",
- },
- weapons = {
- ["Desert eagle"] = "Pistols",
- ["Fiveseven"] = "Pistols",
- ["Glock"] = "Pistols",
- ["P228"] = "Pistols",
- },
- vehicles = {}, -- There are no default vehicles.
- ammo = {
- ["Pistol ammo"] = "Other",
- ["Shotgun ammo"] = "Other",
- ["Rifle ammo"] = "Other",
- },
- }
- -- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminsCopWeapons.
- GM.Config.AdminWeapons = {
- "weapon_keypadchecker",
- }
- -- These are the default laws, they're unchangeable in-game.
- GM.Config.DefaultLaws = {
- "Do not attack other citizens except in self-defence.",
- "Do not steal or break into people's homes.",
- "Money printers/drugs are illegal.",
- }
- GM.Config.PocketBlacklist = {
- ["fadmin_jail"] = true,
- ["meteor"] = true,
- ["door"] = true,
- ["func_"] = true,
- ["player"] = true,
- ["beam"] = true,
- ["worldspawn"] = true,
- ["env_"] = true,
- ["path_"] = true,
- ["prop_physics"] = true,
- ["money_printer"] = true,
- ["gunlab"] = true,
- ["prop_dynamic"] = true,
- ["prop_vehicle_prisoner_pod"] = true,
- ["keypad_wire"] = true,
- ["gmod_button"] = true,
- ["gmod_rtcameraprop"] = true,
- ["gmod_cameraprop"] = true,
- ["gmod_dynamite"] = true,
- ["gmod_thruster"] = true,
- ["gmod_light"] = true,
- ["gmod_lamp"] = true,
- ["gmod_emitter"] = true,
- }
- -- These weapons are classed as 'legal' in the weapon checker and are not stripped when confiscating weapons.
- -- This setting is used IN ADDITION to GM.Config.weaponCheckerHideDefault and GM.Config.weaponCheckerHideNoLicense.
- -- You should use the former if you want to class the default weapons (GM.Config.DefaultWeapons and, if admin, GM.Config.AdminWeapons) and a player's job weapons as legal.
- -- The latter takes GM.NoLicense weapons as legal (see licenseweapons.lua).
- -- The format of this config is similar to GM.Config.DisallowDrop.
- GM.Config.noStripWeapons = {
- }
- -- The entities listed here will not be removed when a player changes their job.
- -- This only applies when removeclassitems is set to true.
- -- Note: entities will only be removed when the player changes to a job that is not allowed to have the entity.
- GM.Config.preventClassItemRemoval = {
- ["gunlab"] = false,
- ["microwave"] = false,
- ["spawned_shipment"] = false,
- }
- -- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
- GM.Config.allowedProperties = {
- remover = true,
- ignite = false,
- extinguish = true,
- keepupright = true,
- gravity = true,
- collision = true,
- skin = true,
- bodygroups = true,
- }
- --[[---------------------------------------------------------------------------
- F4 menu
- ---------------------------------------------------------------------------]]
- -- hide the items that you can't buy and the jobs you can't get (instead of graying them out).
- -- this option hides items when you don't have enough money, when the maximum is reached for a job or any other reason.
- GM.Config.hideNonBuyable = false
- -- Hide only the items that you have the wrong job for (or for which the customCheck says no).
- -- When you set this option to true and hideNonBuyable to false, you WILL see e.g. items that are too expensive for you to buy.
- -- but you won't see gundealer shipments when you have the citizen job.
- GM.Config.hideTeamUnbuyable = true
- --[[---------------------------------------------------------------------------
- AFK module
- ---------------------------------------------------------------------------]]
- -- The time of inactivity before being demoted.
- GM.Config.afkdemotetime = 600
- -- Prevent people from spamming AFK.
- GM.Config.AFKDelay = 300
- --[[---------------------------------------------------------------------------
- Hitmenu module
- ---------------------------------------------------------------------------]]
- -- The minimum price for a hit.
- GM.Config.minHitPrice = 200
- -- The maximum price for a hit.
- GM.Config.maxHitPrice = 50000
- -- The minimum distance between a hitman and his customer when they make the deal.
- GM.Config.minHitDistance = 150
- -- The text that tells the player he can press use on the hitman to request a hit.
- GM.Config.hudText = "I am a hitman.\nPress E on me to request a hit!"
- -- The text above a hitman when he's got a hit.
- GM.Config.hitmanText = "Hit\naccepted!"
- -- The cooldown time for a hit target (so they aren't spam killed).
- GM.Config.hitTargetCooldown = 120
- -- How long a customer has to wait to be able to buy another hit (from the moment the hit is accepted).
- GM.Config.hitCustomerCooldown = 240
- --[[---------------------------------------------------------------------------
- Hungermod module
- ---------------------------------------------------------------------------]]
- -- hungerspeed <Amount> - Set the rate at which players will become hungry (2 is the default).
- GM.Config.hungerspeed = 2
- -- starverate <Amount> - How much health that is taken away every second the player is starving (3 is the default).
- GM.Config.starverate = 3
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