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  1. MissingReferenceException: The object of type 'ResurrectMonsterItem' has been destroyed but you are still trying to access it.
  2. Your script should either check if it is null or you should not destroy the object.
  3. NewAssets.Scripts.UtilScripts.PrefabCreator.CreateDefault[ResurrectMonsterItem] (UnityEngine.Transform parent, System.String name, Boolean usePool) (at Assets/Scripts/UtilScripts/PrefabCreator.cs:113)
  4. ResurrectMonsterItem.PlaceDeadMonster (BattlefieldScripts.Core.DeadMonsterData monster, BattlefieldScripts.Core.FieldControllerCore controller, Vector3 position, UnityEngine.Transform parent) (at Assets/Scripts/BattlefieldScripts/FieldScripts/ResurrectMonsterItem.cs:54)
  5. BattlefieldScripts.Core.ArmyControllerCore.RebornIdleMonster (BattlefieldScripts.FieldMonster monster, BattlefieldScripts.Core.DeadMonsterData deadMonsterData) (at Assets/Scripts/BattlefieldScripts/ControllersCore/ArmyControllerCore.cs:522)
  6. BattlefieldScripts.Core.ArmyControllerCore.PerformMonsterDead (Vector2 coords) (at Assets/Scripts/BattlefieldScripts/ControllersCore/ArmyControllerCore.cs:550)
  7. BattlefieldScripts.ArmyController.PerformMonsterDead (Vector2 coords) (at Assets/Scripts/BattlefieldScripts/SideControllers/ArmyController.cs:344)
  8. BattlefieldScripts.FieldMonster.CheckDeath () (at Assets/Scripts/BattlefieldScripts/Monsters/FieldMonster.cs:1785)
  9. UtilScripts.DelegatesExtensions.SafeInvoke (UtilScripts.VoidDelegate target) (at Assets/Scripts/UtilScripts/Common.cs:457)
  10. NewAssets.Scripts.UtilScripts.Initializer+<WaitForOneFrameEnumerator>c__Iterator3.MoveNext () (at Assets/Scripts/UtilScripts/Initializer.cs:508)
  11. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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