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Apr 22nd, 2018
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  1. #version 150
  2.  
  3. out vec4 v;
  4. uniform mat4 proj;
  5. uniform mat4 model;
  6. uniform int gridSize; //cubic, width=height=length=gridSize
  7.  
  8. int main()
  9. {
  10. int index = gl_VertexID;
  11. int zindex = index / (gridSize*gridSize);
  12. int yindex = (index - zindex*(gridSize*gridSize)) / gridSize;
  13. int xindex = index % gridSize;
  14.  
  15. v = proj * model * vec4(float(xindex), float(yindex), float(zindex), 1.0);
  16. gl_Position = v;
  17. }
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