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- #version 150
- out vec4 v;
- uniform mat4 proj;
- uniform mat4 model;
- uniform int gridSize; //cubic, width=height=length=gridSize
- int main()
- {
- int index = gl_VertexID;
- int zindex = index / (gridSize*gridSize);
- int yindex = (index - zindex*(gridSize*gridSize)) / gridSize;
- int xindex = index % gridSize;
- v = proj * model * vec4(float(xindex), float(yindex), float(zindex), 1.0);
- gl_Position = v;
- }
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