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Apr 1st, 2016
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  1. //
  2.  
  3. #pragma once
  4.  
  5. #include "Engine.h"
  6. #include "Animation/AnimNodeBase.h"
  7. #include "AnimNode_TranslateWith.generated.h"
  8.  
  9. USTRUCT()
  10. struct ANIMNODETEST_API FAnimNode_TranslateWith : public FAnimNode_Base
  11. {
  12.     GENERATED_USTRUCT_BODY()
  13.  
  14. public:
  15.     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Links)
  16.         FPoseLink Result;
  17.  
  18.     FAnimNode_TranslateWith();
  19.  
  20.     // FAnimNode_Base interface
  21.     virtual void Initialize(const FAnimationInitializeContext& Context) override;
  22.     virtual void CacheBones(const FAnimationCacheBonesContext& Context) override;
  23.     virtual void Update(const FAnimationUpdateContext& Context) override;
  24.     virtual void Evaluate(FPoseContext& Output) override;
  25.     virtual void GatherDebugData(FNodeDebugData& DebugData) override;
  26.     // End of FAnimNode_Base interface
  27. };
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