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- Jester
- Stuffed with odd weapons and hideous mutations seemingly haphazardly, whether they are intentional experiments or practical jokes is impossible to determine.
- ARM 1
- MUT 1
- Special Skill
- Surprise Entrance
- [Action/0/1-3]
- You may only use this once per round. Declare this maneuver on a target. Your token is removed from the battle map for 3 count. At the end of the 3rd count, you appear out of the target doing an undefendable Unarmed 3 with a check result of 8. Your current AP will be set for the count after your reappearance.
- "Using the strange things you were given, you can disappear and then reappear in the most unexpected places."
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- Land Mine
- [Action/2/0-1]
- Place a land mine in the target zone. When a character moves into or out of that zone, you may choose to activate the mine, dealing Blast 2 with a check result of 7 and applying a Hinder Move.
- "Stuffed with random explosives, some of them can be used as land mines to make moving around unpleasant for others."
- Corrosive Vomit
- [Rapid/1/0-1]
- The target automatically fails their next dismember check.
- "It may be disgusting, but it makes it easy to remove an enemy's limbs."
- Hidden Weapon
- [Action/2/0-2]
- Once per round, you may use declare this maneuver to make either
- Unarmed 3+Move 1 at Range 0 or Ranged Attack 3 + Stagger at Range 1-2
- "A multitude of situationally useful weapons have been crammed into you."
- Out of a hat
- [Auto/None/Self]
- At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, you get a Tier 2 reinforcement of your choice instead. This part is lost at the end of the round.
- "You're gifted with endless possibilities within, but some are less of a gift than others."
- Gas Spewer
- [Rapid/1/Self]
- For the rest of the round, all allies in the same zone as you have a -1 to attack checks made against them, however all attack checks against you receive a +1. If hit with an area attack, the +1 only applies to the result for you.
- "Not the most pleasant feature, but it can help hide your friends."
- Change of Scenery
- [Auto/None/Self]
- Once per round, you receive a +1 to attack checks for the rest of the round after you are in a different zone from the one you were in at the start of the round.
- "You hate being in the same place for too long, a change of scenery really motivates you."
- Disproportionate
- [Auto/None/Self]
- Add the "Oversized" part to one location.
- Oversized [Auto/None/Self]- When you take damage, you may choose to have the attack hit this location unless it is a critical hit.
- Toy Box
- ARM 1
- MUT 1
- ENH 1
- You may only take a skill from this class in character creation if it is your main class, and only one then. Skills may be purchased normally with favor.
- Special Skill
- Overzealous [Action/0/Self]
- Once per round, you may declare this maneuver. You may declare up to 3 other action timing maneuvers this count, paying half their cost (rounded up).
- "With so many toys, how can you wait to show them all off?"
- -------
- Mix up [Auto/0/Self]
- +1 to the attack check if the attack is of a different type than the previous one you used (ex: Unarmed when your last attack was Melee)
- "You have so many options, you just can't resist using a different one every time."
- Many toys [Auto/0/Self]
- You gain an additional Tier 2 reinforcement of a type of your choice that ignores tier restrictions.
- "It may not be the most extravagant, but you've never been one to say no to a new toy."
- Run from Consequences [Auto/0/Self]
- You may make a move maneuver as if its timing was rapid.
- "Sometimes you do something that requires you to run."
- Duplicates [Auto/0/Self]
- Pick a non-auto-timing part. You now have a duplicate of this part that may be placed on any hit location.
- "You accidentally got the same toy twice. At least you have a back up."
- Cause a Commotion [Check/1/0-1]
- Support or Hinder 1, this can be used multiple times per round but only once per check.
- "Your mutlitude of parts make you very good at encouraging people, or being a distracting bundle of noise."
- Swap Accessories [Auto/0/Self]
- This can only be used when the attack you declare is a different maneuver from the previous one.
- You may apply one property from your previous attack to the attack you just declared. This can only be declared once per round.
- Tantrum [Damage/1/Self]
- This can only be used after you take damage. +1 to attacks checks and +2 to damage of your attacks. This lasts until you deal damage.
- "Losing your precious toys can throw you into a fit."
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