Toybox and Jester

Feb 22nd, 2018
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  1. Jester
  2. Stuffed with odd weapons and hideous mutations seemingly haphazardly, whether they are intentional experiments or practical jokes is impossible to determine.
  4. ARM 1
  5. MUT 1
  7. Special Skill
  8. Surprise Entrance
  9. [Action/0/1-3]
  10. You may only use this once per round. Declare this maneuver on a target. Your token is removed from the battle map for 3 count. At the end of the 3rd count, you appear out of the target doing an undefendable Unarmed 3 with a check result of 8. Your current AP will be set for the count after your reappearance.
  11. "Using the strange things you were given, you can disappear and then reappear in the most unexpected places."
  12. --------------
  14. Land Mine
  15. [Action/2/0-1]
  16. Place a land mine in the target zone. When a character moves into or out of that zone, you may choose to activate the mine, dealing Blast 2 with a check result of 7 and applying a Hinder Move.
  17. "Stuffed with random explosives, some of them can be used as land mines to make moving around unpleasant for others."
  19. Corrosive Vomit
  20. [Rapid/1/0-1]
  21. The target automatically fails their next dismember check.
  22. "It may be disgusting, but it makes it easy to remove an enemy's limbs."
  24. Hidden Weapon
  25. [Action/2/0-2]
  26. Once per round, you may use declare this maneuver to make either
  27. Unarmed 3+Move 1 at Range 0 or Ranged Attack 3 + Stagger at Range 1-2
  28. "A multitude of situationally useful weapons have been crammed into you."
  30. Out of a hat
  31. [Auto/None/Self]
  32. At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, you get a Tier 2 reinforcement of your choice instead. This part is lost at the end of the round.
  33. "You're gifted with endless possibilities within, but some are less of a gift than others."
  35. Gas Spewer
  36. [Rapid/1/Self]
  37. For the rest of the round, all allies in the same zone as you have a -1 to attack checks made against them, however all attack checks against you receive a +1. If hit with an area attack, the +1 only applies to the result for you.
  38. "Not the most pleasant feature, but it can help hide your friends."
  40. Change of Scenery
  41. [Auto/None/Self]
  42. Once per round, you receive a +1 to attack checks for the rest of the round after you are in a different zone from the one you were in at the start of the round.
  43. "You hate being in the same place for too long, a change of scenery really motivates you."
  45. Disproportionate
  46. [Auto/None/Self]
  47. Add the "Oversized" part to one location.
  48. Oversized [Auto/None/Self]- When you take damage, you may choose to have the attack hit this location unless it is a critical hit.
  50. Toy Box
  52. ARM 1
  53. MUT 1
  54. ENH 1
  56. You may only take a skill from this class in character creation if it is your main class, and only one then. Skills may be purchased normally with favor.
  58. Special Skill
  59. Overzealous [Action/0/Self]
  60. Once per round, you may declare this maneuver. You may declare up to 3 other action timing maneuvers this count, paying half their cost (rounded up).
  61. "With so many toys, how can you wait to show them all off?"
  62. -------
  64. Mix up [Auto/0/Self]
  65. +1 to the attack check if the attack is of a different type than the previous one you used (ex: Unarmed when your last attack was Melee)
  66. "You have so many options, you just can't resist using a different one every time."
  68. Many toys [Auto/0/Self]
  69. You gain an additional Tier 2 reinforcement of a type of your choice that ignores tier restrictions.
  70. "It may not be the most extravagant, but you've never been one to say no to a new toy."
  72. Run from Consequences [Auto/0/Self]
  73. You may make a move maneuver as if its timing was rapid.
  74. "Sometimes you do something that requires you to run."
  76. Duplicates [Auto/0/Self]
  77. Pick a non-auto-timing part. You now have a duplicate of this part that may be placed on any hit location.
  78. "You accidentally got the same toy twice. At least you have a back up."
  80. Cause a Commotion [Check/1/0-1]
  81. Support or Hinder 1, this can be used multiple times per round but only once per check.
  82. "Your mutlitude of parts make you very good at encouraging people, or being a distracting bundle of noise."
  84. Swap Accessories [Auto/0/Self]
  85. This can only be used when the attack you declare is a different maneuver from the previous one.
  86. You may apply one property from your previous attack to the attack you just declared. This can only be declared once per round.
  88. Tantrum [Damage/1/Self]
  89. This can only be used after you take damage. +1 to attacks checks and +2 to damage of your attacks. This lasts until you deal damage.
  90. "Losing your precious toys can throw you into a fit."
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