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- Barbarian
- Good Reflex Save
- No more Illiteracy
- Bard
- No changes made.
- Beguiler
- No changes made.
- Cleric
- Gone. Replaced by Healer.
- Dragonfire Adept
- Warlock invocation progression, may use Warlock invocations.
- Breath weapon die increased to d8
- Dread Necromancer
- No changes made
- Druid
- Gone.
- Fighter
- d12 hit die
- Good Reflex Save
- 4+INT skill points, given Knowledge (Dungeoneering) and Survival
- Bonus feat at level 3
- Healer
- Two cleric domains.
- Class features may key off Wisdom OR Charisma.
- Divine Inspiration: At second level and every other level after, healer may choose one spell off the cleric or druid spell lists at a level they can cast. It can be any spell as long as it isn't a spell in the Necromancy school, unless that spell has an effect that may apply your Healing Hands class feature to it.
- Monk
- No longer Lawful-exclusive.
- Full BAB
- 6+INT skill points
- d10 hit die.
- You get both bonus feats described, rather than picking.
- Paladin
- No longer Lawful Good, can be one step within god's alignment.
- 4+INT skill points, add Intimidate and Knowledge (History)
- Gains one cleric domain.
- Add 1 spell per day at each level
- Channel Energy at full class level
- Add 1 use of smite per day
- Ranger
- Animal Companion as Druid, gain at first level
- Get the benefits of both fighting styles.
- 8+INT skills, add Acrobatics and Knowledge (Local)
- Add 1 spell per day at each level.
- Rogue
- Rogues can Sneak Attack targets even if they are immune to critical hits and precision damage.
- Special talents at 1st, 4th and 7th level. Improved Evasion and Crippling Strike require 10th level to take.
- Sorcerer
- Tentatively gone.
- Warmage
- Advanced Learning may pick any spells from the wizard spell list.
- Wizard
- Gone. Use Warmage, Dread Necromancer, or Beguiler.
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