reposefulpallas

Tentative D&D homebrew rules.

Mar 9th, 2025 (edited)
5
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Barbarian
  2. Good Reflex Save
  3. No more Illiteracy
  4.  
  5. Bard
  6. No changes made.
  7.  
  8. Beguiler
  9. No changes made.
  10.  
  11. Cleric
  12. Gone. Replaced by Healer.
  13.  
  14. Dragonfire Adept
  15. Warlock invocation progression, may use Warlock invocations.
  16. Breath weapon die increased to d8
  17.  
  18. Dread Necromancer
  19. No changes made
  20.  
  21. Druid
  22. Gone.
  23.  
  24. Fighter
  25. d12 hit die
  26. Good Reflex Save
  27. 4+INT skill points, given Knowledge (Dungeoneering) and Survival
  28. Bonus feat at level 3
  29.  
  30. Healer
  31. Two cleric domains.
  32. Class features may key off Wisdom OR Charisma.
  33. Divine Inspiration: At second level and every other level after, healer may choose one spell off the cleric or druid spell lists at a level they can cast. It can be any spell as long as it isn't a spell in the Necromancy school, unless that spell has an effect that may apply your Healing Hands class feature to it.
  34.  
  35. Monk
  36. No longer Lawful-exclusive.
  37. Full BAB
  38. 6+INT skill points
  39. d10 hit die.
  40. You get both bonus feats described, rather than picking.
  41.  
  42. Paladin
  43. No longer Lawful Good, can be one step within god's alignment.
  44. 4+INT skill points, add Intimidate and Knowledge (History)
  45. Gains one cleric domain.
  46. Add 1 spell per day at each level
  47. Channel Energy at full class level
  48. Add 1 use of smite per day
  49.  
  50. Ranger
  51. Animal Companion as Druid, gain at first level
  52. Get the benefits of both fighting styles.
  53. 8+INT skills, add Acrobatics and Knowledge (Local)
  54. Add 1 spell per day at each level.
  55.  
  56. Rogue
  57. Rogues can Sneak Attack targets even if they are immune to critical hits and precision damage.
  58. Special talents at 1st, 4th and 7th level. Improved Evasion and Crippling Strike require 10th level to take.
  59.  
  60. Sorcerer
  61. Tentatively gone.
  62.  
  63. Warmage
  64. Advanced Learning may pick any spells from the wizard spell list.
  65.  
  66. Wizard
  67. Gone. Use Warmage, Dread Necromancer, or Beguiler.
Advertisement
Add Comment
Please, Sign In to add comment