Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // State.cs
- using UnityEngine.Events;
- [CreateAssetMenu]
- public class State : ScriptableObject
- {
- public UnityEvent enterStateEvent;
- public UnityEvent exitStateEvent;
- public void EnterState ()
- {
- enterStateEvent.Invoke();
- canChangeState = true;
- }
- public void ExitState ()
- {
- exitStateEvent.Invoke();
- }
- }
Add Comment
Please, Sign In to add comment