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  1. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
  2. DEFINE OBJECTS 1
  3. DEFINE OBJECT STEVE-M.COM
  4.  
  5. DEFINE MISSIONS 0
  6.  
  7. DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
  8.  
  9. DEFINE UNKNOWN_EMPTY_SEGMENT 0
  10.  
  11. DEFINE UNKNOWN_THREADS_MEMORY 0
  12.  
  13. {$VERSION 3.1.0027}
  14.  
  15. //-------------MAIN---------------
  16. thread 'MAIN'
  17. 042C: set_total_missions_to 0
  18. 030D: set_max_progress 0
  19. 01F0: set_max_wanted_level_to 6
  20. set_wb_check_to 0
  21. 00C0: set_current_time_hours_to 10 minutes_to 0
  22. $7 = 0.0
  23. $6 = 0.0
  24. $5 = 30.0
  25. 04E4: unknown_refresh_game_renderer_at $7 $6
  26. Camera.SetAtPos($7, $6, $5)
  27. 062A: change_float_stat 165 to 999.0
  28. 062A: change_float_stat 23 to 999.0
  29. 062A: change_float_stat 21 to 0.0
  30. 062A: change_float_stat 163 to 999.0
  31. 062A: change_float_stat 160 to 999.0
  32. 062A: change_float_stat 229 to 999.0
  33. 062A: change_float_stat 223 to 999.0
  34. 062A: change_float_stat 230 to 999.0
  35. 0629: change_integer_stat 181 to 4
  36. 0629: change_integer_stat 68 to 0
  37. $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5)
  38. 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
  39. $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
  40. Camera.SetBehindPlayer
  41. Actor.Angle($PLAYER_ACTOR) = 262.0
  42. set_weather 1
  43. Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso)
  44. Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
  45. Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
  46. Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
  47. Player.Build($PLAYER_CHAR)
  48. select_interior 0
  49. Player.CanMove($PLAYER_CHAR) = True
  50. 01B7: release_weather
  51. 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0
  52. Model.Load(#NRG500)
  53. 038B: load_requested_models
  54.  
  55.  
  56. :MAIN_383
  57. wait 0
  58. if
  59. Model.Available(#NRG500)
  60. jf @MAIN_383
  61. $4 = Car.Create(#NRG500, $7, $6, $5)
  62. 036A: put_actor $PLAYER_ACTOR in_car $4
  63.  
  64. :CARS
  65. Model.Load(#ELEGY)
  66. Model.Load(#BUFFALO)
  67. Model.Load(#SULTAN)
  68. Model.Load(#PCJ600)
  69. Model.Load(#WAYFARER)
  70. Model.Load(#SANCHEZ)
  71. Model.Load(#QUAD)
  72. 038B: load_requested_models
  73.  
  74. :CARS_2
  75. wait 0
  76. if and
  77. Model.Available(#ELEGY)
  78. Model.Available(#BUFFALO)
  79. Model.Available(#SULTAN)
  80. Model.Available(#PCJ600)
  81. Model.Available(#WAYFARER)
  82. Model.Available(#SANCHEZ)
  83. Model.Available(#QUAD)
  84. jf @CARS_2
  85. 00A5: $10 = create_car #ELEGY at 36.4823 -177.4559 24.5667
  86. 0175: set_car $10 Z_angle_to 269.4303
  87. 00A5: $11 = create_car #BUFFALO at 36.314 -181.1183 24.5662
  88. 0175: set_car $11 Z_angle_to 269.7725
  89. 00A5: $12 = create_car #SULTAN at 36.0256 -184.7859 24.7248
  90. 0175: set_car $12 Z_angle_to 271.2025
  91. 00A5: $13 = create_car #PCJ600 at 55.3974 -178.092 24.7248
  92. 0175: set_car $13 Z_angle_to 90.0803
  93. 00A5: $14 = create_car #WAYFARER at 54.9007 -182.0531 24.725
  94. 0175: set_car $14 Z_angle_to 90.0803
  95. 00A5: $15 = create_car #SANCHEZ at 55.1252 -186.603 24.7247
  96. 0175: set_car $15 Z_angle_to 90.0803
  97. 00A5: $16 = create_car #QUAD at 54.8015 -190.8719 24.7249
  98. 0175: set_car $16 Z_angle_to 90.0803
  99. 004E: end_thread
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