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- // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
- DEFINE OBJECTS 1
- DEFINE OBJECT STEVE-M.COM
- DEFINE MISSIONS 0
- DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
- DEFINE UNKNOWN_EMPTY_SEGMENT 0
- DEFINE UNKNOWN_THREADS_MEMORY 0
- {$VERSION 3.1.0027}
- //-------------MAIN---------------
- thread 'MAIN'
- 042C: set_total_missions_to 0
- 030D: set_max_progress 0
- 01F0: set_max_wanted_level_to 6
- set_wb_check_to 0
- 00C0: set_current_time_hours_to 10 minutes_to 0
- $7 = 0.0
- $6 = 0.0
- $5 = 30.0
- 04E4: unknown_refresh_game_renderer_at $7 $6
- Camera.SetAtPos($7, $6, $5)
- 062A: change_float_stat 165 to 999.0
- 062A: change_float_stat 23 to 999.0
- 062A: change_float_stat 21 to 0.0
- 062A: change_float_stat 163 to 999.0
- 062A: change_float_stat 160 to 999.0
- 062A: change_float_stat 229 to 999.0
- 062A: change_float_stat 223 to 999.0
- 062A: change_float_stat 230 to 999.0
- 0629: change_integer_stat 181 to 4
- 0629: change_integer_stat 68 to 0
- $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5)
- 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
- $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
- Camera.SetBehindPlayer
- Actor.Angle($PLAYER_ACTOR) = 262.0
- set_weather 1
- Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso)
- Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
- Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
- Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
- Player.Build($PLAYER_CHAR)
- select_interior 0
- Player.CanMove($PLAYER_CHAR) = True
- 01B7: release_weather
- 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0
- Model.Load(#NRG500)
- 038B: load_requested_models
- :MAIN_383
- wait 0
- if
- Model.Available(#NRG500)
- jf @MAIN_383
- $4 = Car.Create(#NRG500, $7, $6, $5)
- 036A: put_actor $PLAYER_ACTOR in_car $4
- :CARS
- Model.Load(#ELEGY)
- Model.Load(#BUFFALO)
- Model.Load(#SULTAN)
- Model.Load(#PCJ600)
- Model.Load(#WAYFARER)
- Model.Load(#SANCHEZ)
- Model.Load(#QUAD)
- 038B: load_requested_models
- :CARS_2
- wait 0
- if and
- Model.Available(#ELEGY)
- Model.Available(#BUFFALO)
- Model.Available(#SULTAN)
- Model.Available(#PCJ600)
- Model.Available(#WAYFARER)
- Model.Available(#SANCHEZ)
- Model.Available(#QUAD)
- jf @CARS_2
- 00A5: $10 = create_car #ELEGY at 36.4823 -177.4559 24.5667
- 0175: set_car $10 Z_angle_to 269.4303
- 00A5: $11 = create_car #BUFFALO at 36.314 -181.1183 24.5662
- 0175: set_car $11 Z_angle_to 269.7725
- 00A5: $12 = create_car #SULTAN at 36.0256 -184.7859 24.7248
- 0175: set_car $12 Z_angle_to 271.2025
- 00A5: $13 = create_car #PCJ600 at 55.3974 -178.092 24.7248
- 0175: set_car $13 Z_angle_to 90.0803
- 00A5: $14 = create_car #WAYFARER at 54.9007 -182.0531 24.725
- 0175: set_car $14 Z_angle_to 90.0803
- 00A5: $15 = create_car #SANCHEZ at 55.1252 -186.603 24.7247
- 0175: set_car $15 Z_angle_to 90.0803
- 00A5: $16 = create_car #QUAD at 54.8015 -190.8719 24.7249
- 0175: set_car $16 Z_angle_to 90.0803
- 004E: end_thread
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