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- RimWorld 1.4.3537 rev246
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Message (string)
- RimWorld.VersionControl:LogVersionNumber ()
- Verse.Root:CheckGlobalInit ()
- Verse.Root:Start ()
- Verse.Root_Entry:Start ()
- Config error in MeleeWeapon_PsySword: is smeltable but does not give anything for smelting.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
- System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
- Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
- System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
- System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
- System.Threading.Tasks.Task:InnerInvoke ()
- System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
- System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
- System.Threading.Tasks.Task:InnerInvoke ()
- System.Threading.Tasks.Task:Execute ()
- System.Threading.Tasks.Task:ExecutionContextCallback (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
- System.Threading.Tasks.Task:ExecuteEntry (bool)
- System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
- System.Threading.ThreadPoolWorkQueue:Dispatch ()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
- Config error in MeleeWeapon_PsySwordBladelink: is smeltable but does not give anything for smelting.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
- System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
- Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
- System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
- System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
- System.Threading.Tasks.Task:InnerInvoke ()
- System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
- System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
- System.Threading.Tasks.Task:InnerInvoke ()
- System.Threading.Tasks.Task:Execute ()
- System.Threading.Tasks.Task:ExecutionContextCallback (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
- System.Threading.Tasks.Task:ExecuteEntry (bool)
- System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
- System.Threading.ThreadPoolWorkQueue:Dispatch ()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
- Initializing new game with mods:
- - brrainz.harmony
- - Ludeon.RimWorld
- - Ludeon.RimWorld.Royalty
- - Ludeon.RimWorld.Ideology
- - Ludeon.RimWorld.Biotech
- - xedos.psyblade (incompatible version)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Message (string)
- Verse.Game:InitNewGame ()
- Verse.Root_Play/<>c:<Start>b__1_2 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- Exception drawing Pablo: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipmentAiming_Patch1(Verse.PawnRenderer,Verse.Thing,UnityEngine.Vector3,single)
- at Verse.PawnRenderer.DrawEquipment (UnityEngine.Vector3 rootLoc, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0023c] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.PawnRenderer.DrawDynamicParts (UnityEngine.Vector3 rootLoc, System.Single angle, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0000c] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3 rootLoc, System.Single angle, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.RotDrawMode bodyDrawType, Verse.PawnRenderFlags flags) [0x00408] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0012c] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.Thing.Draw () [0x00015] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <2a35adf0a6b2491888068e783d046a45>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- Verse.Map:MapUpdate ()
- Verse.Game:UpdatePlay ()
- Verse.Root_Play:Update ()
- Reached max messages limit. Stopping logging to avoid spam.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Warning (string)
- Verse.Log:Notify_MessageReceivedThreadedInternal (string,string,UnityEngine.LogType)
- UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- Verse.Log:Error (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- Verse.Map:MapUpdate ()
- Verse.Game:UpdatePlay ()
- Verse.Root_Play:Update ()
- Exception drawing Pablo: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
- at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipmentAiming_Patch1(Verse.PawnRenderer,Verse.Thing,UnityEngine.Vector3,single)
- at Verse.PawnRenderer.DrawEquipment (UnityEngine.Vector3 rootLoc, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0023c] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.PawnRenderer.DrawDynamicParts (UnityEngine.Vector3 rootLoc, System.Single angle, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0000c] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3 rootLoc, System.Single angle, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.RotDrawMode bodyDrawType, Verse.PawnRenderFlags flags) [0x00408] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0012c] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.Thing.Draw () [0x00015] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.ThingWithComps.Draw () [0x0000e] in <2a35adf0a6b2491888068e783d046a45>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <2a35adf0a6b2491888068e783d046a45>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DynamicDrawManager:DrawDynamicThings ()
- Verse.Map:MapUpdate ()
- Verse.Game:UpdatePlay ()
- Verse.Root_Play:Update ()
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