TheYoutuber_Pro

amangas

Jan 25th, 2022 (edited)
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192. Player = game:GetService("Players").LocalPlayer
  193. PlayerGui = Player.PlayerGui
  194. Cam = workspace.CurrentCamera
  195. Backpack = Player.Backpack
  196. Character = Player.Character
  197. char = Player.Character
  198. Humanoid = Character.Humanoid
  199. Mouse = Player:GetMouse()
  200. RootPart = Character["HumanoidRootPart"]
  201. Torso = Character["Torso"]
  202. Head = Character["Head"]
  203. RightArm = Character["Right Arm"]
  204. LeftArm = Character["Left Arm"]
  205. RightLeg = Character["Right Leg"]
  206. LeftLeg = Character["Left Leg"]
  207. RootJoint = RootPart["RootJoint"]
  208. Neck = Torso["Neck"]
  209. RightShoulder = Torso["Right Shoulder"]
  210. LeftShoulder = Torso["Left Shoulder"]
  211. RightHip = Torso["Right Hip"]
  212. LeftHip = Torso["Left Hip"]
  213.  
  214. local Orin = "http://www.roblox.com/asset/?id=10521899"
  215. Head.face.Texture = Orin
  216. function weld(a, b, acf)
  217. local w = Instance.new("Weld", a)
  218. w.Part0 = a
  219. w.Part1 = b
  220. w.C0 = acf
  221. end
  222.  
  223. char.Humanoid.MaxHealth = 9999
  224. char.Humanoid.Health = 9999
  225.  
  226. char.Humanoid.Changed:Connect(function()
  227.  
  228.  
  229. char.Humanoid.Health = 9999
  230.  
  231. end)
  232. --------------------------------
  233. char.Head.face.Texture = "rbxassetid://10521899"
  234. --------------------------------
  235.  
  236.  
  237.  
  238.  
  239. -------------------------------------------------------
  240.  
  241. local FavIDs = {
  242. 340106355, --Nefl Crystals
  243. 927529620, --Dimension
  244. 876981900, --Fantasy
  245. 398987889, --Ordinary Days
  246. 1117396305, --Oh wait, it's you.
  247. 885996042, --Action Winter Journey
  248. 919231299, --Sprawling Idiot Effigy
  249. 743466274, --Good Day Sunshine
  250. 727411183, --Knife Fight
  251. 1402748531, --The Earth Is Counting On You!
  252. 595230126 --Robot Language
  253. }
  254.  
  255.  
  256.  
  257. --The reality of my life isn't real but a Universe -makhail07
  258. wait(0.2)
  259. local plr = game:service'Players'.LocalPlayer
  260. print('Local User is '..plr.Name)
  261. print('SCRIPTNAME Loaded')
  262. print('SCRIPT DESCRIPTION')
  263. local char = plr.Character
  264. local hum = char.Humanoid
  265. local hed = char.Head
  266. local root = char.HumanoidRootPart
  267. local rootj = root.RootJoint
  268. local tors = char.Torso
  269. local ra = char["Right Arm"]
  270. local la = char["Left Arm"]
  271. local rl = char["Right Leg"]
  272. local ll = char["Left Leg"]
  273. local neck = tors["Neck"]
  274. local mouse = plr:GetMouse()
  275. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  276. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  277. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  278. local maincolor = BrickColor.new("New Yeller")
  279.  
  280. -------------------------------------------------------
  281. --Start Good Stuff--
  282. -------------------------------------------------------
  283. cam = game.Workspace.CurrentCamera
  284. CF = CFrame.new
  285. angles = CFrame.Angles
  286. attack = false
  287. Euler = CFrame.fromEulerAnglesXYZ
  288. Rad = math.rad
  289. IT = Instance.new
  290. BrickC = BrickColor.new
  291. Cos = math.cos
  292. Acos = math.acos
  293. Sin = math.sin
  294. Asin = math.asin
  295. Abs = math.abs
  296. Mrandom = math.random
  297. Floor = math.floor
  298.  
  299.  
  300.  
  301. -------------------------------------------------------
  302. --End Good Stuff--
  303. -------------------------------------------------------
  304. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  305. RSH, LSH = nil, nil
  306. RW = Instance.new("Weld")
  307. LW = Instance.new("Weld")
  308. RH = tors["Right Hip"]
  309. LH = tors["Left Hip"]
  310. RSH = tors["Right Shoulder"]
  311. LSH = tors["Left Shoulder"]
  312. RSH.Parent = nil
  313. LSH.Parent = nil
  314. RW.Name = "RW"
  315. RW.Part0 = tors
  316. RW.C0 = CF(1.5, 0.5, 0)
  317. RW.C1 = CF(0, 0.5, 0)
  318. RW.Part1 = ra
  319. RW.Parent = tors
  320. LW.Name = "LW"
  321. LW.Part0 = tors
  322. LW.C0 = CF(-1.5, 0.5, 0)
  323. LW.C1 = CF(0, 0.5, 0)
  324. LW.Part1 = la
  325. LW.Parent = tors
  326. Effects = {}
  327. -------------------------------------------------------
  328. --Start HeartBeat--
  329. -------------------------------------------------------
  330. ArtificialHB = Instance.new("BindableEvent", script)
  331. ArtificialHB.Name = "Heartbeat"
  332. script:WaitForChild("Heartbeat")
  333.  
  334. frame = 1 / 60
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338.  
  339.  
  340. lastframe = tick()
  341. script.Heartbeat:Fire()
  342.  
  343.  
  344. game:GetService("RunService").Heartbeat:connect(function(s, p)
  345. tf = tf + s
  346. if tf >= frame then
  347. if allowframeloss then
  348. script.Heartbeat:Fire()
  349. lastframe = tick()
  350. else
  351. for i = 1, math.floor(tf / frame) do
  352. script.Heartbeat:Fire()
  353. end
  354. lastframe = tick()
  355. end
  356. if tossremainder then
  357. tf = 0
  358. else
  359. tf = tf - frame * math.floor(tf / frame)
  360. end
  361. end
  362. end)
  363. -------------------------------------------------------
  364. --End HeartBeat--
  365. -------------------------------------------------------
  366.  
  367. -------------------------------------------------------
  368. --Start Important Functions--
  369. -------------------------------------------------------
  370. function swait(num)
  371. if num == 0 or num == nil then
  372. game:service("RunService").Stepped:wait(0)
  373. else
  374. for i = 0, num do
  375. game:service("RunService").Stepped:wait(0)
  376. end
  377. end
  378. end
  379. function thread(f)
  380. coroutine.resume(coroutine.create(f))
  381. end
  382. function clerp(a, b, t)
  383. local qa = {
  384. QuaternionFromCFrame(a)
  385. }
  386. local qb = {
  387. QuaternionFromCFrame(b)
  388. }
  389. local ax, ay, az = a.x, a.y, a.z
  390. local bx, by, bz = b.x, b.y, b.z
  391. local _t = 1 - t
  392. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  393. end
  394. function QuaternionFromCFrame(cf)
  395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396. local trace = m00 + m11 + m22
  397. if trace > 0 then
  398. local s = math.sqrt(1 + trace)
  399. local recip = 0.5 / s
  400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401. else
  402. local i = 0
  403. if m00 < m11 then
  404. i = 1
  405. end
  406. if m22 > (i == 0 and m00 or m11) then
  407. i = 2
  408. end
  409. if i == 0 then
  410. local s = math.sqrt(m00 - m11 - m22 + 1)
  411. local recip = 0.5 / s
  412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413. elseif i == 1 then
  414. local s = math.sqrt(m11 - m22 - m00 + 1)
  415. local recip = 0.5 / s
  416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417. elseif i == 2 then
  418. local s = math.sqrt(m22 - m00 - m11 + 1)
  419. local recip = 0.5 / s
  420. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  421. end
  422. end
  423. end
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425. local xs, ys, zs = x + x, y + y, z + z
  426. local wx, wy, wz = w * xs, w * ys, w * zs
  427. local xx = x * xs
  428. local xy = x * ys
  429. local xz = x * zs
  430. local yy = y * ys
  431. local yz = y * zs
  432. local zz = z * zs
  433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435. function QuaternionSlerp(a, b, t)
  436. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  437. local startInterp, finishInterp
  438. if cosTheta >= 1.0E-4 then
  439. if 1 - cosTheta > 1.0E-4 then
  440. local theta = math.acos(cosTheta)
  441. local invSinTheta = 1 / Sin(theta)
  442. startInterp = Sin((1 - t) * theta) * invSinTheta
  443. finishInterp = Sin(t * theta) * invSinTheta
  444. else
  445. startInterp = 1 - t
  446. finishInterp = t
  447. end
  448. elseif 1 + cosTheta > 1.0E-4 then
  449. local theta = math.acos(-cosTheta)
  450. local invSinTheta = 1 / Sin(theta)
  451. startInterp = Sin((t - 1) * theta) * invSinTheta
  452. finishInterp = Sin(t * theta) * invSinTheta
  453. else
  454. startInterp = t - 1
  455. finishInterp = t
  456. end
  457. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  458. end
  459. function rayCast(Position, Direction, Range, Ignore)
  460. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  461. end
  462. local RbxUtility = LoadLibrary("RbxUtility")
  463. local Create = RbxUtility.Create
  464.  
  465. function getRegion(point,range,ignore)
  466. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  467. end
  468.  
  469. function GetTorso(char)
  470. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  471. end
  472.  
  473. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  474. -------------------------------------------------------
  475. --Start Damage Function--
  476. -------------------------------------------------------
  477. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  478. if hit.Parent == nil then
  479. return
  480. end
  481. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  482. for _, v in pairs(hit.Parent:children()) do
  483. if v:IsA("Humanoid") then
  484. h = v
  485. end
  486. end
  487. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  488.  
  489. hit.Parent:FindFirstChild("Head"):BreakJoints()
  490. end
  491.  
  492. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  493. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  494. if hit.Parent.DebounceHit.Value == true then
  495. return
  496. end
  497. end
  498. if insta == true then
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501. local c = Create("ObjectValue"){
  502. Name = "creator",
  503. Value = game:service("Players").LocalPlayer,
  504. Parent = h,
  505. }
  506. game:GetService("Debris"):AddItem(c, .5)
  507. if HitSound ~= nil and HitPitch ~= nil then
  508. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  509. end
  510. local Damage = math.random(minim, maxim)
  511. local blocked = false
  512. local block = hit.Parent:findFirstChild("Block")
  513. if block ~= nil then
  514. if block.className == "IntValue" then
  515. if block.Value > 0 then
  516. blocked = true
  517. block.Value = block.Value - 1
  518. print(block.Value)
  519. end
  520. end
  521. end
  522. if blocked == false then
  523. h.Health = h.Health - Damage
  524. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  525. else
  526. h.Health = h.Health - (Damage / 2)
  527. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  528. end
  529. if Type == "Knockdown" then
  530. local hum = hit.Parent.Humanoid
  531. hum.PlatformStand = true
  532. coroutine.resume(coroutine.create(function(HHumanoid)
  533. swait(1)
  534. HHumanoid.PlatformStand = false
  535. end), hum)
  536. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  537. local bodvol = Create("BodyVelocity"){
  538. velocity = angle * knockback,
  539. P = 5000,
  540. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  541. Parent = hit,
  542. }
  543. local rl = Create("BodyAngularVelocity"){
  544. P = 3000,
  545. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  546. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  547. Parent = hit,
  548. }
  549. game:GetService("Debris"):AddItem(bodvol, .5)
  550. game:GetService("Debris"):AddItem(rl, .5)
  551. elseif Type == "Normal" then
  552. local vp = Create("BodyVelocity"){
  553. P = 500,
  554. maxForce = Vector3.new(math.huge, 0, math.huge),
  555. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  556. }
  557. if knockback > 0 then
  558. vp.Parent = hit.Parent.Torso
  559. end
  560. game:GetService("Debris"):AddItem(vp, .5)
  561. elseif Type == "Up" then
  562. local bodyVelocity = Create("BodyVelocity"){
  563. velocity = Vector3.new(0, 20, 0),
  564. P = 5000,
  565. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  566. Parent = hit,
  567. }
  568. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  569. elseif Type == "DarkUp" then
  570. coroutine.resume(coroutine.create(function()
  571. for i = 0, 1, 0.1 do
  572. swait()
  573. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  574. end
  575. end))
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  583. elseif Type == "Snare" then
  584. local bp = Create("BodyPosition"){
  585. P = 2000,
  586. D = 100,
  587. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  588. position = hit.Parent.Torso.Position,
  589. Parent = hit.Parent.Torso,
  590. }
  591. game:GetService("Debris"):AddItem(bp, 1)
  592. elseif Type == "Freeze" then
  593. local BodPos = Create("BodyPosition"){
  594. P = 50000,
  595. D = 1000,
  596. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  597. position = hit.Parent.Torso.Position,
  598. Parent = hit.Parent.Torso,
  599. }
  600. local BodGy = Create("BodyGyro") {
  601. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  602. P = 20e+003,
  603. Parent = hit.Parent.Torso,
  604. cframe = hit.Parent.Torso.CFrame,
  605. }
  606. hit.Parent.Torso.Anchored = true
  607. coroutine.resume(coroutine.create(function(Part)
  608. swait(1.5)
  609. Part.Anchored = false
  610. end), hit.Parent.Torso)
  611. game:GetService("Debris"):AddItem(BodPos, 3)
  612. game:GetService("Debris"):AddItem(BodGy, 3)
  613. end
  614. local debounce = Create("BoolValue"){
  615. Name = "DebounceHit",
  616. Parent = hit.Parent,
  617. Value = true,
  618. }
  619. game:GetService("Debris"):AddItem(debounce, Delay)
  620. c = Create("ObjectValue"){
  621. Name = "creator",
  622. Value = Player,
  623. Parent = h,
  624. }
  625. game:GetService("Debris"):AddItem(c, .5)
  626. end
  627. end
  628. -------------------------------------------------------
  629. --End Damage Function--
  630. -------------------------------------------------------
  631.  
  632. -------------------------------------------------------
  633. --Start Damage Function Customization--
  634. -------------------------------------------------------
  635. function ShowDamage(Pos, Text, Time, Color)
  636. local Rate = (1 / 30)
  637. local Pos = (Pos or Vector3.new(0, 0, 0))
  638. local Text = (Text or "")
  639. local Time = (Time or 2)
  640. local Color = (Color or Color3.new(255, 255, 1))
  641. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  642. EffectPart.Anchored = true
  643. local BillboardGui = Create("BillboardGui"){
  644. Size = UDim2.new(3, 0, 3, 0),
  645. Adornee = EffectPart,
  646. Parent = EffectPart,
  647. }
  648. local TextLabel = Create("TextLabel"){
  649. BackgroundTransparency = 1,
  650. Size = UDim2.new(1, 0, 1, 0),
  651. Text = Text,
  652. Font = "Bodoni",
  653. TextColor3 = Color,
  654. TextScaled = true,
  655. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  656. Parent = BillboardGui,
  657. }
  658. game.Debris:AddItem(EffectPart, (Time))
  659. EffectPart.Parent = game:GetService("Workspace")
  660. delay(0, function()
  661. local Frames = (Time / Rate)
  662. for Frame = 1, Frames do
  663. wait(Rate)
  664. local Percent = (Frame / Frames)
  665. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  666. TextLabel.TextTransparency = Percent
  667. end
  668. if EffectPart and EffectPart.Parent then
  669. EffectPart:Destroy()
  670. end
  671. end)
  672. end
  673. -------------------------------------------------------
  674. --End Damage Function Customization--
  675. -------------------------------------------------------
  676.  
  677. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  678. for _, c in pairs(workspace:children()) do
  679. local hum = c:findFirstChild("Humanoid")
  680. if hum ~= nil then
  681. local head = c:findFirstChild("Head")
  682. if head ~= nil then
  683. local targ = head.Position - Part.Position
  684. local mag = targ.magnitude
  685. if magni >= mag and c.Name ~= plr.Name then
  686. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  687. end
  688. end
  689. end
  690. end
  691. end
  692.  
  693.  
  694. CFuncs = {
  695. Part = {
  696. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  697. local Part = Create("Part")({
  698. Parent = Parent,
  699. Reflectance = Reflectance,
  700. Transparency = Transparency,
  701. CanCollide = false,
  702. Locked = true,
  703. BrickColor = BrickColor.new(tostring(BColor)),
  704. Name = Name,
  705. Size = Size,
  706. Material = Material
  707. })
  708. RemoveOutlines(Part)
  709. return Part
  710. end
  711. },
  712. Mesh = {
  713. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  714. local Msh = Create(Mesh)({
  715. Parent = Part,
  716. Offset = OffSet,
  717. Scale = Scale
  718. })
  719. if Mesh == "SpecialMesh" then
  720. Msh.MeshType = MeshType
  721. Msh.MeshId = MeshId
  722. end
  723. return Msh
  724. end
  725. },
  726. Mesh = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. },
  740. Weld = {
  741. Create = function(Parent, Part0, Part1, C0, C1)
  742. local Weld = Create("Weld")({
  743. Parent = Parent,
  744. Part0 = Part0,
  745. Part1 = Part1,
  746. C0 = C0,
  747. C1 = C1
  748. })
  749. return Weld
  750. end
  751. },
  752. Sound = {
  753. Create = function(id, par, vol, pit)
  754. coroutine.resume(coroutine.create(function()
  755. local S = Create("Sound")({
  756. Volume = vol,
  757. Pitch = pit or 1,
  758. SoundId = id,
  759. Parent = par or workspace
  760. })
  761. wait()
  762. S:play()
  763. game:GetService("Debris"):AddItem(S, 6)
  764. end))
  765. end
  766. },
  767. ParticleEmitter = {
  768. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  769. local fp = Create("ParticleEmitter")({
  770. Parent = Parent,
  771. Color = ColorSequence.new(Color1, Color2),
  772. LightEmission = LightEmission,
  773. Size = Size,
  774. Texture = Texture,
  775. Transparency = Transparency,
  776. ZOffset = ZOffset,
  777. Acceleration = Accel,
  778. Drag = Drag,
  779. LockedToPart = LockedToPart,
  780. VelocityInheritance = VelocityInheritance,
  781. EmissionDirection = EmissionDirection,
  782. Enabled = Enabled,
  783. Lifetime = LifeTime,
  784. Rate = Rate,
  785. Rotation = Rotation,
  786. RotSpeed = RotSpeed,
  787. Speed = Speed,
  788. VelocitySpread = VelocitySpread
  789. })
  790. return fp
  791. end
  792. }
  793. }
  794. function RemoveOutlines(part)
  795. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  796. end
  797. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  798. local Part = Create("Part")({
  799. formFactor = FormFactor,
  800. Parent = Parent,
  801. Reflectance = Reflectance,
  802. Transparency = Transparency,
  803. CanCollide = false,
  804. Locked = true,
  805. BrickColor = BrickColor.new(tostring(BColor)),
  806. Name = Name,
  807. Size = Size,
  808. Material = Material
  809. })
  810. RemoveOutlines(Part)
  811. return Part
  812. end
  813. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  814. local Msh = Create(Mesh)({
  815. Parent = Part,
  816. Offset = OffSet,
  817. Scale = Scale
  818. })
  819. if Mesh == "SpecialMesh" then
  820. Msh.MeshType = MeshType
  821. Msh.MeshId = MeshId
  822. end
  823. return Msh
  824. end
  825. function CreateWeld(Parent, Part0, Part1, C0, C1)
  826. local Weld = Create("Weld")({
  827. Parent = Parent,
  828. Part0 = Part0,
  829. Part1 = Part1,
  830. C0 = C0,
  831. C1 = C1
  832. })
  833. return Weld
  834. end
  835.  
  836.  
  837. -------------------------------------------------------
  838. --Start Effect Function--
  839. -------------------------------------------------------
  840. EffectModel = Instance.new("Model", char)
  841. Effects = {
  842. Block = {
  843. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  844. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. if Type == 1 or Type == nil then
  850. table.insert(Effects, {
  851. prt,
  852. "Block1",
  853. delay,
  854. x3,
  855. y3,
  856. z3,
  857. msh
  858. })
  859. elseif Type == 2 then
  860. table.insert(Effects, {
  861. prt,
  862. "Block2",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. else
  870. table.insert(Effects, {
  871. prt,
  872. "Block3",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. end
  880. end
  881. },
  882. Sphere = {
  883. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  884. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  885. prt.Anchored = true
  886. prt.CFrame = cframe
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888. game:GetService("Debris"):AddItem(prt, 10)
  889. table.insert(Effects, {
  890. prt,
  891. "Cylinder",
  892. delay,
  893. x3,
  894. y3,
  895. z3,
  896. msh
  897. })
  898. end
  899. },
  900. Cylinder = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Wave = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3 / 60,
  930. y3 / 60,
  931. z3 / 60,
  932. msh
  933. })
  934. end
  935. },
  936. Ring = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. end
  953. },
  954. Break = {
  955. Create = function(brickcolor, cframe, x1, y1, z1)
  956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  957. prt.Anchored = true
  958. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. local num = math.random(10, 50) / 1000
  961. game:GetService("Debris"):AddItem(prt, 10)
  962. table.insert(Effects, {
  963. prt,
  964. "Shatter",
  965. num,
  966. prt.CFrame,
  967. math.random() - math.random(),
  968. 0,
  969. math.random(50, 100) / 100
  970. })
  971. end
  972. },
  973. Spiral = {
  974. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  975. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  976. prt.Anchored = true
  977. prt.CFrame = cframe
  978. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Cylinder",
  983. delay,
  984. x3,
  985. y3,
  986. z3,
  987. msh
  988. })
  989. end
  990. },
  991. Push = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. }
  1009. }
  1010. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1011. local fp = IT("Part")
  1012. fp.formFactor = formfactor
  1013. fp.Parent = parent
  1014. fp.Reflectance = reflectance
  1015. fp.Transparency = transparency
  1016. fp.CanCollide = false
  1017. fp.Locked = true
  1018. fp.BrickColor = brickcolor
  1019. fp.Name = name
  1020. fp.Size = size
  1021. fp.Position = tors.Position
  1022. RemoveOutlines(fp)
  1023. fp.Material = "SmoothPlastic"
  1024. fp:BreakJoints()
  1025. return fp
  1026. end
  1027.  
  1028. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1029. local mesh = IT(Mesh)
  1030. mesh.Parent = part
  1031. if Mesh == "SpecialMesh" then
  1032. mesh.MeshType = meshtype
  1033. if meshid ~= "nil" then
  1034. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1035. end
  1036. end
  1037. mesh.Offset = offset
  1038. mesh.Scale = scale
  1039. return mesh
  1040. end
  1041.  
  1042. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1043. local type = type
  1044. local rng = Instance.new("Part", char)
  1045. rng.Anchored = true
  1046. rng.BrickColor = color
  1047. rng.CanCollide = false
  1048. rng.FormFactor = 3
  1049. rng.Name = "Ring"
  1050. rng.Material = "Neon"
  1051. rng.Size = Vector3.new(1, 1, 1)
  1052. rng.Transparency = 0
  1053. rng.TopSurface = 0
  1054. rng.BottomSurface = 0
  1055. rng.CFrame = pos
  1056. local rngm = Instance.new("SpecialMesh", rng)
  1057. rngm.MeshType = MType
  1058. rngm.Scale = scale
  1059. local scaler2 = 1
  1060. if type == "Add" then
  1061. scaler2 = 1 * value
  1062. elseif type == "Divide" then
  1063. scaler2 = 1 / value
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0, 10 / bonuspeed, 0.1 do
  1067. swait()
  1068. if type == "Add" then
  1069. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1070. elseif type == "Divide" then
  1071. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1072. end
  1073. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1074. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1075. end
  1076. rng:Destroy()
  1077. end))
  1078. end
  1079.  
  1080. function Eviscerate(dude)
  1081. if dude.Name ~= char then
  1082. local bgf = IT("BodyGyro", dude.Head)
  1083. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1084. local val = IT("BoolValue", dude)
  1085. val.Name = "IsHit"
  1086. local ds = coroutine.wrap(function()
  1087. dude:WaitForChild("Head"):BreakJoints()
  1088. wait(0.5)
  1089. target = nil
  1090. coroutine.resume(coroutine.create(function()
  1091. for i, v in pairs(dude:GetChildren()) do
  1092. if v:IsA("Accessory") then
  1093. v:Destroy()
  1094. end
  1095. if v:IsA("Humanoid") then
  1096. v:Destroy()
  1097. end
  1098. if v:IsA("CharacterMesh") then
  1099. v:Destroy()
  1100. end
  1101. if v:IsA("Model") then
  1102. v:Destroy()
  1103. end
  1104. if v:IsA("Part") or v:IsA("MeshPart") then
  1105. for x, o in pairs(v:GetChildren()) do
  1106. if o:IsA("Decal") then
  1107. o:Destroy()
  1108. end
  1109. end
  1110. coroutine.resume(coroutine.create(function()
  1111. v.Material = "Neon"
  1112. v.CanCollide = false
  1113. local PartEmmit1 = IT("ParticleEmitter", v)
  1114. PartEmmit1.LightEmission = 1
  1115. PartEmmit1.Texture = "rbxassetid://2582829122"
  1116. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1117. PartEmmit1.Rate = 150
  1118. PartEmmit1.Lifetime = NumberRange.new(1)
  1119. PartEmmit1.Size = NumberSequence.new({
  1120. NumberSequenceKeypoint.new(0, 0.75, 0),
  1121. NumberSequenceKeypoint.new(1, 0, 0)
  1122. })
  1123. PartEmmit1.Transparency = NumberSequence.new({
  1124. NumberSequenceKeypoint.new(0, 0, 0),
  1125. NumberSequenceKeypoint.new(1, 1, 0)
  1126. })
  1127. PartEmmit1.Speed = NumberRange.new(0, 0)
  1128. PartEmmit1.VelocitySpread = 30000
  1129. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1130. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1131. local BodPoss = IT("BodyPosition", v)
  1132. BodPoss.P = 3000
  1133. BodPoss.D = 1000
  1134. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1135. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1136. v.Color = maincolor.Color
  1137. coroutine.resume(coroutine.create(function()
  1138. for i = 0, 49 do
  1139. swait(1)
  1140. v.Transparency = v.Transparency + 0.08
  1141. end
  1142. wait(0.5)
  1143. PartEmmit1.Enabled = false
  1144. wait(3)
  1145. v:Destroy()
  1146. dude:Destroy()
  1147. end))
  1148. end))
  1149. end
  1150. end
  1151. end))
  1152. end)
  1153. ds()
  1154. end
  1155. end
  1156.  
  1157. function FindNearestHead(Position, Distance, SinglePlayer)
  1158. if SinglePlayer then
  1159. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1160. end
  1161. local List = {}
  1162. for i, v in pairs(workspace:GetChildren()) do
  1163. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1164. table.insert(List, v)
  1165. end
  1166. end
  1167. return List
  1168. end
  1169.  
  1170. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1171. local type = type
  1172. local rng = Instance.new("Part", char)
  1173. rng.Anchored = true
  1174. rng.BrickColor = color
  1175. rng.CanCollide = false
  1176. rng.FormFactor = 3
  1177. rng.Name = "Ring"
  1178. rng.Material = "Neon"
  1179. rng.Size = Vector3.new(1, 1, 1)
  1180. rng.Transparency = 0
  1181. rng.TopSurface = 0
  1182. rng.BottomSurface = 0
  1183. rng.CFrame = pos
  1184. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1185. local rngm = Instance.new("SpecialMesh", rng)
  1186. rngm.MeshType = MType
  1187. rngm.Scale = Vector3.new(x1, y1, z1)
  1188. local scaler2 = 1
  1189. local speeder = FastSpeed
  1190. if type == "Add" then
  1191. scaler2 = 1 * value
  1192. elseif type == "Divide" then
  1193. scaler2 = 1 / value
  1194. end
  1195. coroutine.resume(coroutine.create(function()
  1196. for i = 0, 10 / bonuspeed, 0.1 do
  1197. swait()
  1198. if type == "Add" then
  1199. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1200. elseif type == "Divide" then
  1201. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1202. end
  1203. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1204. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1205. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1206. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1207. end
  1208. rng:Destroy()
  1209. end))
  1210. end
  1211.  
  1212. function SoulSteal(dude)
  1213. if dude.Name ~= char then
  1214. local bgf = IT("BodyGyro", dude.Head)
  1215. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1216. local val = IT("BoolValue", dude)
  1217. val.Name = "IsHit"
  1218. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1219. local soulst = coroutine.wrap(function()
  1220. local soul = Instance.new("Part",dude)
  1221. soul.Size = Vector3.new(1,1,1)
  1222. soul.CanCollide = false
  1223. soul.Anchored = false
  1224. soul.Position = torso.Position
  1225. soul.Transparency = 1
  1226. local PartEmmit1 = IT("ParticleEmitter", soul)
  1227. PartEmmit1.LightEmission = 1
  1228. PartEmmit1.Texture = "rbxassetid://2582829122"
  1229. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1230. PartEmmit1.Rate = 250
  1231. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1232. PartEmmit1.Size = NumberSequence.new({
  1233. NumberSequenceKeypoint.new(0, 1, 0),
  1234. NumberSequenceKeypoint.new(1, 0, 0)
  1235. })
  1236. PartEmmit1.Transparency = NumberSequence.new({
  1237. NumberSequenceKeypoint.new(0, 0, 0),
  1238. NumberSequenceKeypoint.new(1, 1, 0)
  1239. })
  1240. PartEmmit1.Speed = NumberRange.new(0, 0)
  1241. PartEmmit1.VelocitySpread = 30000
  1242. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1243. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1244. local BodPoss = IT("BodyPosition", soul)
  1245. BodPoss.P = 3000
  1246. BodPoss.D = 1000
  1247. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1248. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1249. wait(1.6)
  1250. soul.Touched:connect(function(hit)
  1251. if hit.Parent == char then
  1252. soul:Destroy()
  1253. end
  1254. end)
  1255. wait(1.2)
  1256. while soul do
  1257. swait()
  1258. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1259. BodPoss.Position = tors.Position
  1260. end
  1261. end)
  1262. soulst()
  1263. end
  1264. end
  1265. function FaceMouse()
  1266. local Cam = workspace.CurrentCamera
  1267. return {
  1268. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1269. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1270. }
  1271. end
  1272.  
  1273. BTAUNT = Instance.new("Sound", tors)
  1274. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=7186747319"
  1275. BTAUNT.Volume = 10
  1276. BTAUNT.Pitch = 1
  1277. BTAUNT.Looped = true
  1278. BTAUNT.TimePosition = 0
  1279.  
  1280. BTAUNT2 = Instance.new("Sound", tors)
  1281. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1282. BTAUNT2.Volume = 10
  1283. BTAUNT2.Pitch = 1
  1284. BTAUNT2.Looped = false
  1285. BTAUNT2.TimePosition = 0
  1286.  
  1287. BTAUNT3 = Instance.new("Sound", tors)
  1288. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1289. BTAUNT3.Volume = 2
  1290. BTAUNT3.Pitch = 1
  1291. BTAUNT3.Looped = true
  1292. BTAUNT3.TimePosition = 0
  1293.  
  1294. TEST = Instance.new("Sound", tors)
  1295. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1296. TEST.Volume = 25
  1297. TEST.Pitch = 1
  1298. TEST.Looped = false
  1299. TEST.TimePosition = 0
  1300. -------------------------------------------------------
  1301. --End Effect Function--
  1302. -------------------------------------------------------
  1303. function Cso(ID, PARENT, VOLUME, PITCH)
  1304. local NSound = nil
  1305. coroutine.resume(coroutine.create(function()
  1306. NSound = IT("Sound", PARENT)
  1307. NSound.Volume = VOLUME
  1308. NSound.Pitch = PITCH
  1309. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1310. swait()
  1311. NSound:play()
  1312. game:GetService("Debris"):AddItem(NSound, 50)
  1313. end))
  1314. return NSound
  1315. end
  1316. function CameraEnshaking(Length, Intensity)
  1317. coroutine.resume(coroutine.create(function()
  1318. local intensity = 1 * Intensity
  1319. local rotM = 0.01 * Intensity
  1320. for i = 0, Length, 0.1 do
  1321. swait()
  1322. intensity = intensity - 0.05 * Intensity / Length
  1323. rotM = rotM - 5.0E-4 * Intensity / Length
  1324. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1325. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1326. end
  1327. hum.CameraOffset = Vector3.new(0, 0, 0)
  1328. end))
  1329. end
  1330. -------------------------------------------------------
  1331. --End Important Functions--
  1332. -------------------------------------------------------
  1333.  
  1334.  
  1335. -------------------------------------------------------
  1336. --Start Customization--
  1337. -------------------------------------------------------
  1338. local Player_Size = 1
  1339. if Player_Size ~= 1 then
  1340. root.Size = root.Size * Player_Size
  1341. tors.Size = tors.Size * Player_Size
  1342. hed.Size = hed.Size * Player_Size
  1343. ra.Size = ra.Size * Player_Size
  1344. la.Size = la.Size * Player_Size
  1345. rl.Size = rl.Size * Player_Size
  1346. ll.Size = ll.Size * Player_Size
  1347. ----------------------------------------------------------------------------------
  1348. rootj.Parent = root
  1349. neck.Parent = tors
  1350. RW.Parent = tors
  1351. LW.Parent = tors
  1352. RH.Parent = tors
  1353. LH.Parent = tors
  1354. ----------------------------------------------------------------------------------
  1355. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1356. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1357. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1358. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1359. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1360. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1361. ----------------------------------------------------------------------------------
  1362. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1363. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1364. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1365. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1366. --hat.Parent = Character
  1367. end
  1368. ----------------------------------------------------------------------------------
  1369. ----------------------------------------------------------------------------------
  1370. local equipped = false
  1371. local idle = 0
  1372. local change = 1
  1373. local val = 0
  1374. local toim = 0
  1375. local idleanim = 0.4
  1376. local sine = 0
  1377. local Sit = 1
  1378. ----------------------------------------------------------------------------------
  1379. hum.WalkSpeed = 8
  1380. hum.JumpPower = 57
  1381. hum.Animator.Parent = nil
  1382. ----------------------------------------------------------------------------------
  1383.  
  1384.  
  1385. -------------------------------------------------------
  1386. --End Customization--
  1387. -------------------------------------------------------
  1388. local Blobby = Instance.new("Part", char)
  1389. Blobby.Name = "Blob"
  1390. Blobby.CanCollide = false
  1391. Blobby.BrickColor = BrickColor.new("Really black")
  1392. Blobby.Transparency = 0
  1393. Blobby.Material = "Plastic"
  1394. Blobby.Size = Vector3.new(1, 1, 2)
  1395. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1396. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1397.  
  1398. local Weld = Instance.new("Weld", Blobby)
  1399. Weld.Part0 = ra
  1400. Weld.Part1 = Blobby
  1401. Weld.C1 = CFrame.new(0, 0.8, 0)
  1402. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1403.  
  1404. local M2 = Instance.new("SpecialMesh")
  1405. M2.Parent = Blobby
  1406. M2.MeshId = "rbxassetid://0"
  1407. M2.TextureId = "rbxassetid://0"
  1408. M2.Scale = Vector3.new(1, 0.8, 1)
  1409.  
  1410. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1411. naeeym2.AlwaysOnTop = true
  1412. naeeym2.Size = UDim2.new(5,35,2,15)
  1413. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1414. naeeym2.Adornee = hed
  1415. naeeym2.Name = "Name"
  1416. --naeeym2.PlayerToHideFrom = Player
  1417. local tecks2 = Instance.new("TextLabel",naeeym2)
  1418. tecks2.BackgroundTransparency = 1
  1419. tecks2.TextScaled = true
  1420. tecks2.BorderSizePixel = 0
  1421. tecks2.Text = "Fight Me"
  1422. tecks2.Font = Enum.Font.Bodoni
  1423. tecks2.TextSize = 30
  1424. tecks2.TextStrokeTransparency = 0
  1425. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1426. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1427. tecks2.Size = UDim2.new(1,0,0.5,0)
  1428. tecks2.Parent = naeeym2]]
  1429. ----------------------------------------------------------------------------------
  1430. local AddInstance = function(Object, ...)
  1431. local Obj = Instance.new(Object)
  1432. for i,v in next,(...) do
  1433. Obj[i] = v
  1434. end
  1435. return Obj
  1436. end
  1437. ----------------------------------------------------
  1438.  
  1439. MeshT = "rbxassetid://7146044277"
  1440. TextureM = "rbxassetid://5263080082"
  1441.  
  1442.  
  1443.  
  1444.  
  1445. local Load = Instance.new("Animation", char)
  1446.  
  1447.  
  1448. local Reaper = AddInstance("Part",{
  1449. Parent = hed,
  1450. CFrame = hed.CFrame,
  1451. formFactor = "Symmetric",
  1452. Size = Vector3.new(1, 1, 1),
  1453. CanCollide = false,
  1454. TopSurface = "Smooth",
  1455. BottomSurface = "Smooth",
  1456. Locked = true,
  1457. })
  1458. local Weld = AddInstance("Weld",{
  1459. Parent = Reaper,
  1460. Part0 = hed,
  1461. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1462. Part1 = Reaper,
  1463. })
  1464. local Mesh = AddInstance("SpecialMesh",{
  1465. Parent = Reaper,
  1466. MeshId = MeshT,
  1467. TextureId = TextureM,
  1468. Offset = Vector3.new(0, 0.3, 0),
  1469. Scale = Vector3.new(0.8,0.8,0.8),
  1470. VertexColor = Vector3.new(0.3, 0, 0.3),
  1471. })
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477. -------------------------------------------------------
  1478. wait(1)
  1479. plr = game.Players.LocalPlayer
  1480. char = plr.Character
  1481. mouse = plr:GetMouse()
  1482. whitecolor = Color3.new(255,255,1)
  1483. epicmode = false
  1484. normal = true
  1485. for i,v in pairs(char:GetChildren()) do
  1486. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1487. v:Destroy()
  1488. end
  1489. end
  1490. local shirt = Instance.new("Shirt",char)
  1491. shirt.ShirtTemplate = "rbxassetid://463141967"
  1492. local pants = Instance.new("Pants",char)
  1493. pants.PantsTemplate = "rbxassetid://175974404"
  1494. local bdycolors = char["Body Colors"]
  1495. bdycolors.HeadColor3 = whitecolor
  1496. bdycolors.LeftArmColor3 = whitecolor
  1497. bdycolors.LeftLegColor3 = whitecolor
  1498. bdycolors.RightArmColor3 = whitecolor
  1499. bdycolors.RightLegColor3 = whitecolor
  1500. bdycolors.TorsoColor3 = whitecolor
  1501. for i,v in pairs(char:GetChildren()) do
  1502. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1503. v:Destroy()
  1504. end
  1505. end
  1506.  
  1507.  
  1508.  
  1509. local BC = Character["Body Colors"]
  1510. BC.HeadColor = BrickColor.new("New Yeller")
  1511. BC.LeftArmColor = BrickColor.new("New Yeller")
  1512. BC.LeftLegColor = BrickColor.new("New Yeller")
  1513. BC.RightArmColor = BrickColor.new("New Yeller")
  1514. BC.RightLegColor = BrickColor.new("New Yeller")
  1515. BC.TorsoColor = BrickColor.new("New Yeller")
  1516.  
  1517.  
  1518.  
  1519. local righteyebrickcolor = "Institutional white"
  1520. local reye = Instance.new("Part", char)
  1521. reye.CanCollide = false
  1522. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1523. reye.Material = "Neon"
  1524. reye.Size = Vector3.new(.25,.35,.15)
  1525. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1526. m1 = Instance.new("SpecialMesh", reye)
  1527. m1.MeshType = "Sphere"
  1528. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1529. reye.Locked = true
  1530. reye.Name = "re"
  1531.  
  1532. -------------------------------------------------------
  1533. --Start Attacks N Stuff--
  1534. -------------------------------------------------------
  1535. local naeeym2 = Instance.new("BillboardGui",char)
  1536. naeeym2.AlwaysOnTop = true
  1537. naeeym2.Size = UDim2.new(5,35,2,35)
  1538. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1539. naeeym2.Adornee = hed
  1540. naeeym2.Name = "Name"
  1541.  
  1542. local tecks2 = Instance.new("TextLabel",naeeym2)
  1543. tecks2.BackgroundTransparency = 1
  1544. tecks2.TextScaled = true
  1545. tecks2.BorderSizePixel = 0
  1546. tecks2.Text = "Script By HXok1 (Private Script)"
  1547. tecks2.Font = "Fantasy"
  1548. tecks2.TextSize = 30
  1549. tecks2.TextStrokeTransparency = 0
  1550. tecks2.TextColor3 = BrickColor.new('Black').Color
  1551. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1552. tecks2.Size = UDim2.new(1,0,0.5,0)
  1553. tecks2.Parent = naeeym2
  1554. textfag = tecks2
  1555. tecks2.Text = "Load....."
  1556. wait(0.4)
  1557. tecks2.Text = "Script Updated and Edited by HXok1"
  1558. wait(0.3)
  1559. tecks2.Text = "Nub Switcher V7"
  1560. BTAUNT:Play()
  1561. coroutine.resume(coroutine.create(function()
  1562. while textfag ~= nil do
  1563. swait()
  1564. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1565. textfag.Rotation = math.random(-3,3)
  1566. end
  1567. end))
  1568.  
  1569.  
  1570. char.Humanoid.JumpPower = 115
  1571. char.Humanoid.WalkSpeed = 30
  1572.  
  1573.  
  1574. --Switcher-------------------------------------
  1575.  
  1576.  
  1577. local effectTorso = Instance.new("Sparkles", char.Torso)
  1578. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1579. effectTorso.Enabled = false
  1580.  
  1581. local animation = Instance.new("NumberValue", char)
  1582. animation.Value = 1
  1583. animation.Name = "Animation"
  1584.  
  1585.  
  1586.  
  1587.  
  1588. ---------------------------
  1589.  
  1590.  
  1591. function Noob2 ()
  1592.  
  1593. wait(0.1)
  1594. shirt.ShirtTemplate = "rbxassetid://583914109"
  1595. wait(0.1)
  1596. pants.PantsTemplate = "rbxassetid://7825739"
  1597. tecks2.Text = "Anime"
  1598.  
  1599. tecks2.TextColor3 = BrickColor.new('Black').Color
  1600. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1601. maincolor = BrickColor.new("Hot pink")
  1602.  
  1603. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=7186747319"
  1604.  
  1605. BC.HeadColor = BrickColor.new("New Yeller")
  1606. BC.LeftArmColor = BrickColor.new("New Yeller")
  1607. BC.LeftLegColor = BrickColor.new("New Yeller")
  1608. BC.RightArmColor = BrickColor.new("New Yeller")
  1609. BC.RightLegColor = BrickColor.new("New Yeller")
  1610. BC.TorsoColor = BrickColor.new("New Yeller")
  1611. char.Torso.Material = ("Plastic")
  1612.  
  1613. effectTorso.Enabled = false
  1614.  
  1615. animation.Value = 3
  1616.  
  1617.  
  1618. hed.face.Texture = "rbxassetid://10521899"
  1619.  
  1620.  
  1621. end
  1622.  
  1623. function Noob3 ()
  1624.  
  1625. wait(0.1)
  1626. shirt.ShirtTemplate = "rbxassetid://259122117"
  1627. wait(0.1)
  1628. pants.PantsTemplate = "rbxassetid://227915108"
  1629. tecks2.Text = "Murder Moment"
  1630.  
  1631. tecks2.TextColor3 = BrickColor.new('Black').Color
  1632. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1633. maincolor = BrickColor.new("Really red")
  1634.  
  1635. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=407749940"
  1636.  
  1637. BC.HeadColor = BrickColor.new("New Yeller")
  1638. BC.LeftArmColor = BrickColor.new("New Yeller")
  1639. BC.LeftLegColor = BrickColor.new("New Yeller")
  1640. BC.RightArmColor = BrickColor.new("New Yeller")
  1641. BC.RightLegColor = BrickColor.new("New Yeller")
  1642. BC.TorsoColor = BrickColor.new("New Yeller")
  1643.  
  1644. char.Torso.Material = ("Plastic")
  1645.  
  1646. effectTorso.Enabled = false
  1647.  
  1648. animation.Value = 1
  1649.  
  1650. hed.face.Texture = "rbxassetid://10521899"
  1651.  
  1652.  
  1653. end
  1654.  
  1655. function Noob4 ()
  1656.  
  1657. wait(0.1)
  1658. shirt.ShirtTemplate = "rbxassetid://463141967"
  1659. wait(0.1)
  1660. pants.PantsTemplate = "rbxassetid://175974404"
  1661. tecks2.Text = "Nub Switcher V7"
  1662.  
  1663. tecks2.TextColor3 = BrickColor.new('Black').Color
  1664. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1665. maincolor = BrickColor.new("New Yeller")
  1666.  
  1667.  
  1668. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=7186747319"
  1669.  
  1670. BC.HeadColor = BrickColor.new("New Yeller")
  1671. BC.LeftArmColor = BrickColor.new("New Yeller")
  1672. BC.LeftLegColor = BrickColor.new("New Yeller")
  1673. BC.RightArmColor = BrickColor.new("New Yeller")
  1674. BC.RightLegColor = BrickColor.new("New Yeller")
  1675. BC.TorsoColor = BrickColor.new("New Yeller")
  1676. char.Torso.Material = ("Plastic")
  1677. effectTorso.Enabled = false
  1678.  
  1679. animation.Value = 1
  1680.  
  1681. hed.face.Texture = "rbxassetid://10521899"
  1682.  
  1683.  
  1684. end
  1685.  
  1686.  
  1687. function Noob5 ()
  1688.  
  1689. wait(0.1)
  1690. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1691. wait(0.1)
  1692. pants.PantsTemplate = "rbxassetid://1460022985"
  1693. tecks2.Text = "Pandora"
  1694.  
  1695. tecks2.TextColor3 = BrickColor.new('Black').Color
  1696. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1697. maincolor = BrickColor.new("White")
  1698.  
  1699.  
  1700. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1701.  
  1702. BC.HeadColor = BrickColor.new("New Yeller")
  1703. BC.LeftArmColor = BrickColor.new("New Yeller")
  1704. BC.LeftLegColor = BrickColor.new("Black")
  1705. BC.RightArmColor = BrickColor.new("New Yeller")
  1706. BC.RightLegColor = BrickColor.new("Black")
  1707. BC.TorsoColor = BrickColor.new("New Yeller")
  1708. char.Torso.Material = ("Plastic")
  1709. effectTorso.Enabled = false
  1710.  
  1711. animation.Value = 1
  1712.  
  1713.  
  1714. hed.face.Texture = "rbxassetid://10521899"
  1715.  
  1716. end
  1717.  
  1718.  
  1719.  
  1720. function Noob6 ()
  1721.  
  1722. wait(0.1)
  1723. shirt.ShirtTemplate = "rbxassetid://338740550"
  1724. wait(0.1)
  1725. pants.PantsTemplate = "rbxassetid://338750779"
  1726. tecks2.Text = "Amoga"
  1727.  
  1728. tecks2.TextColor3 = BrickColor.new('Black').Color
  1729. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1730. maincolor = BrickColor.new("Really black")
  1731.  
  1732.  
  1733. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=7274631232"
  1734.  
  1735. BC.HeadColor = BrickColor.new("White")
  1736. BC.LeftArmColor = BrickColor.new("White")
  1737. BC.LeftLegColor = BrickColor.new("White")
  1738. BC.RightArmColor = BrickColor.new("White")
  1739. BC.RightLegColor = BrickColor.new("White")
  1740. BC.TorsoColor = BrickColor.new("White")
  1741. char.Torso.Material = ("Plastic")
  1742.  
  1743. effectTorso.Enabled = false
  1744.  
  1745. animation.Value = 1
  1746.  
  1747.  
  1748. hed.face.Texture = "rbxassetid://10521899"
  1749.  
  1750.  
  1751. end
  1752.  
  1753.  
  1754. function Noob7 ()
  1755.  
  1756. wait(0.1)
  1757. shirt.ShirtTemplate = "rbxassetid://45695443"
  1758. wait(0.1)
  1759. pants.PantsTemplate = "rbxassetid://45696190"
  1760. tecks2.Text = "God of Amoga"
  1761.  
  1762. tecks2.TextColor3 = BrickColor.new('Black').Color
  1763. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1764. maincolor = BrickColor.new("Deep orange")
  1765.  
  1766.  
  1767. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=5323466585"
  1768.  
  1769. BC.HeadColor = BrickColor.new("Smoky grey")
  1770. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1771. BC.LeftLegColor = BrickColor.new("Black")
  1772. BC.RightArmColor = BrickColor.new("Smoky grey")
  1773. BC.RightLegColor = BrickColor.new("Black")
  1774. BC.TorsoColor = BrickColor.new("Smoky grey")
  1775.  
  1776. char.Torso.Material = ("Plastic")
  1777.  
  1778.  
  1779. effectTorso.Enabled = false
  1780.  
  1781. animation.Value = 1
  1782.  
  1783. hed.face.Texture = "rbxassetid://10521899"
  1784.  
  1785.  
  1786.  
  1787. end
  1788.  
  1789.  
  1790.  
  1791. function Noob8 ()
  1792.  
  1793. wait(0.1)
  1794.  
  1795. tecks2.Text = "★ Chrismas Amoga ★"
  1796.  
  1797. tecks2.TextColor3 = BrickColor.new('Black').Color
  1798. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1799. maincolor = BrickColor.new("Really blue")
  1800.  
  1801.  
  1802. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=7109207467"
  1803.  
  1804. BC.HeadColor = BrickColor.new("Bright blue")
  1805. BC.LeftArmColor = BrickColor.new("Light blue")
  1806. BC.LeftLegColor = BrickColor.new("Light blue")
  1807. BC.RightArmColor = BrickColor.new("Bright blue")
  1808. BC.RightLegColor = BrickColor.new("Bright blue")
  1809. BC.TorsoColor = BrickColor.new("Really blue")
  1810.  
  1811. effectTorso.Enabled = true
  1812.  
  1813.  
  1814. shirt.ShirtTemplate = "rbxassetid://0"
  1815. wait(0.1)
  1816. pants.PantsTemplate = "rbxassetid://0"
  1817.  
  1818. animation.Value = 2
  1819.  
  1820. hed.face.Texture = "rbxassetid://10521899"
  1821.  
  1822.  
  1823.  
  1824.  
  1825. end
  1826.  
  1827.  
  1828. function Noob9 ()
  1829.  
  1830. wait(0.1)
  1831.  
  1832. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  1833.  
  1834. tecks2.TextColor3 = BrickColor.new('Black').Color
  1835. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1836. maincolor = BrickColor.new("Royal purple")
  1837.  
  1838.  
  1839. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1840.  
  1841. BC.HeadColor = BrickColor.new("Lilac")
  1842. BC.LeftArmColor = BrickColor.new("Lilac")
  1843. BC.LeftLegColor = BrickColor.new("Lilac")
  1844. BC.RightArmColor = BrickColor.new("Lilac")
  1845. BC.RightLegColor = BrickColor.new("Lilac")
  1846. BC.TorsoColor = BrickColor.new("Lilac")
  1847.  
  1848. effectTorso.Enabled = false
  1849.  
  1850.  
  1851. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1852. wait(0.1)
  1853. pants.PantsTemplate = "rbxassetid://2544611861"
  1854.  
  1855. animation.Value = 4
  1856.  
  1857. hed.face.Texture = "rbxassetid://241553801"
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867. end
  1868.  
  1869.  
  1870. --------------------------------------------
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881. --------------------------------------------------
  1882.  
  1883. function die()
  1884. attack = true
  1885. M2.MeshId = "http://www.roblox.com/asset/?id=10604848"
  1886. M2.TextureId = "http://www.roblox.com/asset/?id=10605252"
  1887. for i = 0, 2.6, 0.1 do
  1888. swait()
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1890. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1891. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1892. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1893. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1894. end
  1895. Cso("357417055", tors, 10, 1)
  1896. CameraEnshaking(2, 15)
  1897. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1898. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1899. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1900. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1901. if v:FindFirstChild("Head") then
  1902. Eviscerate(v)
  1903. end
  1904. end
  1905. for i = 0, 3, 0.1 do
  1906. swait()
  1907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1908. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1909. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1910. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1911. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1912. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1913. end
  1914. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1915. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1916. attack = false
  1917. end
  1918.  
  1919.  
  1920. function dance()
  1921. attack = true
  1922. hum.WalkSpeed = 0
  1923. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  1924. for i = 0, 2, 0.1 do
  1925. swait()
  1926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1927. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1928. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1929. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1930. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1931. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1932. end
  1933. for i = 0, 6, 0.1 do
  1934. swait()
  1935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1936. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1937. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1938. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1941. end
  1942. for i = 0, 2, 0.1 do
  1943. swait()
  1944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1945. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1946. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1947. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1948. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1949. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1950. end
  1951. attack = false
  1952. hum.WalkSpeed = 20
  1953. end
  1954.  
  1955. function aaa()
  1956. attack = true
  1957. hum.WalkSpeed = 0
  1958. for i = 0,20, 0.1 do
  1959. swait()
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1962. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1963. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1964. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1965. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1966. end
  1967. hum.WalkSpeed = 16
  1968. attack = false
  1969. end
  1970.  
  1971. function finalChaos()
  1972. attack = true
  1973. spawn(function()
  1974. local p = Instance.new("Part",char)
  1975. p.Anchored = true
  1976. p.CanCollide = false
  1977. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1978. local m = Instance.new("SpecialMesh",p)
  1979. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1980. m.Scale = Vector3.new(2,2,2)
  1981. for i=1,30 do
  1982. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1983. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1984. wait()
  1985. end
  1986. local beam = Instance.new("Part",char)
  1987. beam.Anchored = true
  1988. beam.CanCollide = false
  1989. beam.BrickColor = BrickColor.new("White")
  1990. beam.Material = Enum.Material.Neon
  1991. beam.Size = Vector3.new(1,1,1)
  1992. beam.Position = p.Position+Vector3.new(0,1000,0)
  1993. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1994. local m = Instance.new("SpecialMesh",beam)
  1995. m.MeshType = "Cylinder"
  1996. m.Scale = Vector3.new(2000,15,15)
  1997. damage(6,20,35,p.Position)
  1998. p.Transparency = 1
  1999. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2000. for i=1,10 do
  2001. m.Scale = m.Scale-Vector3.new(0,1,1)
  2002. beam.Transparency = i / 10
  2003. wait()
  2004. end
  2005. p:Destroy()
  2006. end)
  2007. attack = false
  2008. end
  2009.  
  2010. function beam()
  2011. attack = true
  2012. hum.WalkSpeed = 0
  2013. local Ring1 = Instance.new("Part", char)
  2014. Ring1.Anchored = true
  2015. Ring1.BrickColor = maincolor
  2016. Ring1.CanCollide = false
  2017. Ring1.FormFactor = 3
  2018. Ring1.Name = "Ring"
  2019. Ring1.Material = "Neon"
  2020. Ring1.Size = Vector3.new(1, 0.05, 1)
  2021. Ring1.Transparency = 1
  2022. Ring1.TopSurface = 0
  2023. Ring1.BottomSurface = 0
  2024. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2025. Ring1Mesh.MeshType = "Brick"
  2026. Ring1Mesh.Name = "SizeMesh"
  2027. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2028. local InnerRing1 = Ring1:Clone()
  2029. InnerRing1.Parent = char
  2030. InnerRing1.Transparency = 0
  2031. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2032. InnerRing1.Size = Vector3.new(1, 1, 1)
  2033. local InnerRing1Mesh = InnerRing1.SizeMesh
  2034. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2035. InnerRing1Mesh.MeshType = "Sphere"
  2036. Ring1:Destroy()
  2037. for i = 0, 6, 0.1 do
  2038. swait()
  2039. --orb.CFrame = Pupil.CFrame
  2040. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2042. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2043. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2044. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2045. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2046. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2047. end
  2048. InnerRing1.Transparency = 1
  2049. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2050. Cso("2545012765", char, 10, 1)
  2051. Cso("2606661976", char, 2.3, 1)
  2052. local a = IT("Part", char)
  2053. a.Name = "Direction"
  2054. a.Anchored = true
  2055. a.BrickColor = BrickC("Pastel violet")
  2056. a.Material = "SmoothPlastic"
  2057. a.Transparency = 0
  2058. a.Shape = "Cylinder"
  2059. a.CanCollide = false
  2060. local a2 = IT("Part", char)
  2061. a2.Name = "Direction"
  2062. a2.Anchored = true
  2063. a2.BrickColor = maincolor
  2064. a2.Color = maincolor.Color
  2065. a2.Material = "Neon"
  2066. a2.Transparency = 0.7
  2067. a2.Shape = "Cylinder"
  2068. a2.CanCollide = false
  2069. local ba = IT("Part", char)
  2070. ba.Name = "HitDirect"
  2071. ba.Anchored = true
  2072. ba.BrickColor = maincolor
  2073. ba.Material = "Neon"
  2074. ba.Transparency = 1
  2075. ba.CanCollide = false
  2076. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2077. local ignore = char
  2078. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2079. a.BottomSurface = 10
  2080. a.TopSurface = 10
  2081. a2.BottomSurface = 10
  2082. a2.TopSurface = 10
  2083. local distance = (InnerRing1.CFrame.p - position).magnitude
  2084. a.Size = Vector3.new(distance, 1, 1)
  2085. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2086. a2.Size = Vector3.new(distance, 1, 1)
  2087. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2088. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2089. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2090. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2091. game:GetService("Debris"):AddItem(a, 20)
  2092. game:GetService("Debris"):AddItem(a2, 20)
  2093. game:GetService("Debris"):AddItem(ba, 20)
  2094. local msh = Instance.new("SpecialMesh", a)
  2095. msh.MeshType = "Brick"
  2096. msh.Scale = Vector3.new(1, 5, 5)
  2097. local msh2 = Instance.new("SpecialMesh", a2)
  2098. msh2.MeshType = "Brick"
  2099. msh2.Scale = Vector3.new(1, 7, 7)
  2100. for i = 0, 10, 0.1 do
  2101. swait()
  2102. CameraEnshaking(1, 5)
  2103. a2.Color = maincolor.Color
  2104. root.CFrame = FaceMouse()[1]
  2105. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2106. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2107. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2108. distance = (InnerRing1.CFrame.p - position).magnitude
  2109. a.Size = Vector3.new(distance, 1, 1)
  2110. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2111. a2.Size = Vector3.new(distance, 1, 1)
  2112. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2113. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2114. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2115. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2116. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2117. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2118. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2119. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2120. if v:FindFirstChild("Head") then
  2121. Eviscerate(v)
  2122. end
  2123. end
  2124. end
  2125. a:Destroy()
  2126. a2:Destroy()
  2127. ba:Destroy()
  2128. InnerRing1:Destroy()
  2129. attack = false
  2130. hum.WalkSpeed = 10
  2131. hum.CameraOffset = Vector3.new(0,0,0)
  2132. end
  2133.  
  2134. function Call_Upon_The_Eyes()
  2135. attack = true
  2136. hum.WalkSpeed = 0
  2137. for i = 0, 6, 0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2140. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2144. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2145. end
  2146. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2147. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2148. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2149. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2150. CameraEnshaking(4, 25)
  2151. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2152. if v:FindFirstChild("Head") then
  2153. Eviscerate(v)
  2154. end
  2155. end
  2156. for i = 0, 6, 0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2159. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2163. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2164. end
  2165. attack = false
  2166. hum.WalkSpeed = 10
  2167. end
  2168.  
  2169. function CHAOS()
  2170. attack = true
  2171. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2172. Cso("2545012765", hed, 10, 1)
  2173. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2174.  
  2175. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2176. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2177. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2178.  
  2179. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2180. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2181. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2182. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2183. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2184. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2185. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2186. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2187. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2188. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2189. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2190. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2191. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2192. if v:FindFirstChild("Head") then
  2193. Eviscerate(v)
  2194. end
  2195. end
  2196. attack = false
  2197. end
  2198. function Chain2()
  2199. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2200. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2201. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2202. local HEAD = HUM.Parent:FindFirstChild("Head")
  2203. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2204. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2205. if HEAD and TORSO and HUM.Health > 0 then
  2206. local GYRO = IT("BodyGyro",root)
  2207. GYRO.D = 275
  2208. GYRO.P = 20000
  2209. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2210. attack = true
  2211. hum.WalkSpeed = 0
  2212. local hit,pos,hummie;
  2213. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2214. Hook2.Transparency = 1
  2215. local A2 = NewInstance("Attachment",Hook2)
  2216. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2217. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2218. for i = 0, 2.3, .1 do
  2219. swait()
  2220. GYRO.cframe = CF(root.Position,TORSO.Position)
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2227. end
  2228. Cso("169105657", ra, 7, 1.2)
  2229. for i = 0, 5, .1 do
  2230. if(hit)then break end
  2231. swait()
  2232. GYRO.cframe = CF(root.Position,TORSO.Position)
  2233. Hook2.CFrame = TORSO.CFrame
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2240. end
  2241. Cso("169105657", ra, 5, .8)
  2242. Cso("2545211765", char, 7, 1)
  2243. GYRO:remove()
  2244. TORSO:BreakJoints()
  2245. for i = 0, 6, .1 do
  2246. swait()
  2247. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2248. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2249. end
  2250. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2251. break
  2252. end
  2253. Chain2.TextureLength = 4
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2260. end
  2261. hum.WalkSpeed = 16
  2262. attack = false
  2263. Hook2:Destroy()
  2264. end
  2265. end
  2266. end
  2267.  
  2268. function dejzrXD()
  2269. attack = true
  2270. hum.WalkSpeed = 20
  2271. for i = 0, 1, 0.1 do
  2272. swait()
  2273. Cso("262562442", char, 10, 1)
  2274. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2277. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2278. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2279. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2281. end
  2282. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2283. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2284. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2285. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2286. CameraEnshaking(4, 5)
  2287. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2288. if v:FindFirstChild("Head") then
  2289. Eviscerate(v)
  2290. end
  2291. end
  2292. for i = 0, 1, 0.1 do
  2293. swait()
  2294. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2301. end
  2302. attack = false
  2303. Speed = 20
  2304. end
  2305.  
  2306. function specialchaos()
  2307. wait(0)
  2308. CHOICE = 6
  2309. Cso("130781067", hed, 10, 1)
  2310. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2311. killsky.SkyboxBk = "rbxassetid://3662994"
  2312. killsky.SkyboxDn = "rbxassetid://3662994"
  2313. killsky.SkyboxFt = "rbxassetid://3662994"
  2314. killsky.SkyboxLf = "rbxassetid://3662994"
  2315. killsky.SkyboxRt = "rbxassetid://3662994"
  2316. killsky.SkyboxUp = "rbxassetid://3662994"
  2317. ---
  2318. killsky.StarCount = 0
  2319. killsky.SunAngularSize = 0
  2320. killsky.MoonAngularSize = 0
  2321. killsky.MoonTextureId = ""
  2322. killsky.CelestialBodiesShown = false
  2323. if HITFLOOR ~= nil then
  2324. ATTACK = false
  2325. Rooted = false
  2326. local RINGSPIN = true
  2327. local CONSTRUCTING = true
  2328. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2329. RING.Color = C3(0,0,0)
  2330. MakeForm(RING,"Cyl")
  2331. RING.CFrame = CF(HITPOS)
  2332. coroutine.resume(coroutine.create(function()
  2333. repeat
  2334. Swait()
  2335. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2336. until CONSTRUCTING == false
  2337. repeat
  2338. Swait()
  2339. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2340. until RINGSPIN == false
  2341. for i = 1, 25 do
  2342. Swait()
  2343. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2344. RING.Size = RING.Size - VT(0.15,0,0.15)
  2345. --DECAL.Transparency = DECAL.Transparency + 1/25
  2346. RING.Transparency = RING.Transparency + 1/25
  2347. end
  2348. RING:remove()
  2349. end))
  2350. for i = 1, 15 do
  2351. Swait()
  2352. RING.Size = RING.Size + VT(0,0,0)
  2353. RING.Transparency = RING.Transparency - 1/15
  2354. end
  2355. end
  2356. hum.WalkSpeed = 20
  2357. attack = false
  2358. end
  2359. function icando()
  2360. attack = true
  2361. hum.WalkSpeed = 0
  2362. TEST:Remove()
  2363. TEST:Play()
  2364. repeat
  2365. for i = 0,4,0.1 do
  2366. swait()
  2367. TEST.Parent = tors
  2368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2370. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2371. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2372. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2373. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2374. end
  2375. until TEST.Playing == false
  2376. TEST:Stop()
  2377. TEST:Play()
  2378. TEST:Remove()
  2379. print('I CAN DO ANYTHING')
  2380. attack = false
  2381. hum.WalkSpeed = 20
  2382. end
  2383.  
  2384. function finalChaos2()
  2385. attack = true
  2386. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2387. M2.TextureId = "rbxassetid://2582829122"
  2388. M2.Scale = Vector3.new(5, 5, 5)
  2389. Cso("2545018472", hed, 10, 1)
  2390. for i = 0, 1, 0.1 do
  2391. swait()
  2392. hum.CameraOffset = Vector3.new(0, 8, 0)
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2395. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2396. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2397. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2399. end
  2400. Cso("483458132", char, 10, .7)
  2401. Cso("483458132", char, 10, 1)
  2402. CameraEnshaking(6, 65)
  2403. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2404. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2405. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2406. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2407. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2408. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2409. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2410. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2411. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2412. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2413. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2414. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2415. if v:FindFirstChild("Head") then
  2416. Eviscerate(v)
  2417. end
  2418. end
  2419. for i = 0, 1, 0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2423. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2424. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2425. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2426. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2427. end
  2428. M2.Scale = Vector3.new(1, 1, 1)
  2429. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2430. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2431. attack = false
  2432. end
  2433.  
  2434. function DRAG_THEM_TO_HELL()
  2435. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2436. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2437. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2438. local HEAD = HUM.Parent:FindFirstChild("Head")
  2439. if HEAD and TORSO and HUM.Health > 0 then
  2440. local GYRO = IT("BodyGyro",root)
  2441. GYRO.D = 275
  2442. GYRO.P = 20000
  2443. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2444. attack = true
  2445. hum.WalkSpeed = 0
  2446. local hit,pos,hummie;
  2447. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2448. Hook.Transparency = 1
  2449. local A = NewInstance("Attachment",Hook)
  2450. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2451. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2452. local POS = mouse.Hit.p
  2453. local CHAINS = false
  2454. local CHAINLINKS = {}
  2455. local A = IT("Attachment",la)
  2456. A.Position = Vector3.new(1,-1,0)*Player_Size
  2457. A.Orientation = Vector3.new(-90, -89.982, 0)
  2458. local B = IT("Attachment",la)
  2459. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2460. B.Orientation = Vector3.new(-90, 89.988, 0)
  2461. local C = IT("Attachment",la)
  2462. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2463. C.Orientation = Vector3.new(-90, -89.982, 0)
  2464. local D = IT("Attachment",la)
  2465. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2466. D.Orientation = Vector3.new(-90, 89.988, 0)
  2467. local LIGHT = IT("Attachment",la)
  2468. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2469. local LIGHT2 = IT("PointLight",LIGHT)
  2470. LIGHT2.Range = 7
  2471. LIGHT2.Brightness = 5
  2472. LIGHT2.Color = Color3.new(0,0,0)
  2473. for i = 1, 2 do
  2474. local TWIST = -2
  2475. local START = A
  2476. local END = B
  2477. if i == 1 then
  2478. START = B
  2479. END = A
  2480. end
  2481. local ChainLink = IT("Beam",tors)
  2482. ChainLink.Texture = "rbxassetid://73042633"
  2483. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2484. ChainLink.TextureSpeed = 1
  2485. ChainLink.Width0 = 1
  2486. ChainLink.Width1 = 1
  2487. ChainLink.TextureLength = 2.5
  2488. ChainLink.Attachment0 = START
  2489. ChainLink.Attachment1 = END
  2490. ChainLink.CurveSize0 = TWIST
  2491. ChainLink.CurveSize1 = TWIST
  2492. --ChainLink.FaceCamera = true
  2493. ChainLink.Segments = 45
  2494. ChainLink.Transparency = NumberSequence.new(0.25)
  2495. table.insert(CHAINLINKS,ChainLink)
  2496. end
  2497. for i = 1, 2 do
  2498. local TWIST = -1
  2499. local START = C
  2500. local END = D
  2501. if i == 1 then
  2502. START = D
  2503. END = C
  2504. end
  2505. local ChainLink = IT("Beam",tors)
  2506. ChainLink.Texture = "rbxassetid://73042633"
  2507. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2508. ChainLink.TextureSpeed = 1
  2509. ChainLink.Width0 = 1
  2510. ChainLink.Width1 = 1
  2511. ChainLink.TextureLength = 5
  2512. ChainLink.Attachment0 = START
  2513. ChainLink.Attachment1 = END
  2514. ChainLink.CurveSize0 = TWIST
  2515. ChainLink.CurveSize1 = TWIST
  2516. --ChainLink.FaceCamera = true
  2517. ChainLink.Segments = 25
  2518. ChainLink.LightEmission = 0.5
  2519. ChainLink.Transparency = NumberSequence.new(0.25)
  2520. table.insert(CHAINLINKS,ChainLink)
  2521. end
  2522. for i = 0, 2.3, .1 do
  2523. swait()
  2524. GYRO.cframe = CF(root.Position,TORSO.Position)
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2531. end
  2532. Cso("169105657", ra, 7, 1.2)
  2533. for i = 0, 4, .1 do
  2534. if(hit)then break end
  2535. swait()
  2536. GYRO.cframe = CF(root.Position,TORSO.Position)
  2537. Hook.CFrame = HEAD.CFrame
  2538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2539. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2540. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2541. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2542. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2543. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2544. end
  2545. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2546. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2547. hit = GetTorso(v.Parent);
  2548. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2549. break;
  2550. end
  2551. end
  2552. Cso("169105657", ra, 5, .8)
  2553. Cso("1251737869", tors, 2, 1.1)
  2554. GYRO:remove()
  2555. for i = 0, 3, .1 do
  2556. swait()
  2557. HUM.PlatformStand = true
  2558. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2559. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2560. end
  2561. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2562. break
  2563. end
  2564. Chain.TextureLength = 4
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2571. end
  2572. hum.WalkSpeed = 16
  2573. attack = false
  2574. Hook:Destroy()
  2575. A:remove()
  2576. B:remove()
  2577. C:remove()
  2578. D:remove()
  2579. end
  2580. end
  2581. end
  2582. function ultra()
  2583. attack = true
  2584. hum.WalkSpeed = 0
  2585. BTAUNT:Remove()
  2586. hed.face.Texture = "rbxassetid://160952297"
  2587. local Fire = IT("Sound",Character.Torso)
  2588. Fire.SoundId = "rbxassetid://1060413310"
  2589. Fire.Looped = true
  2590. Fire.Pitch = 1
  2591. Fire.Volume = 1
  2592. Fire:Play()
  2593. BTAUNT:Play()
  2594. BTAUNT:Remove()
  2595. wait(1)
  2596. for i = 0,18,0.1 do
  2597. swait()
  2598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2600. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2602. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2603. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2604. end
  2605. wait(1)
  2606. for i = 0,1.2,0.1 do
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2614. end
  2615. for i = 0,1.2,0.1 do
  2616. swait()
  2617.  
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2624. end
  2625. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2626. M2.TextureId = "rbxassetid://26884682"
  2627. tecks2:Remove()
  2628. Fire:Stop()
  2629. local BC = char["Body Colors"]
  2630. BC.HeadColor = BrickColor.new("New Yeller")
  2631. BC.LeftArmColor = BrickColor.new("New Yeller")
  2632. BC.LeftLegColor = BrickColor.new("New Yeller")
  2633. BC.RightArmColor = BrickColor.new("New Yeller")
  2634. BC.RightLegColor = BrickColor.new("New Yeller")
  2635. BC.TorsoColor = BrickColor.new("New Yeller")
  2636. tecks2:Remove()
  2637. BTAUNT3:Play()
  2638. local naeeym2 = Instance.new("BillboardGui",char)
  2639. naeeym2.AlwaysOnTop = true
  2640. naeeym2.Size = UDim2.new(5,35,2,35)
  2641. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2642. naeeym2.Adornee = hed
  2643. naeeym2.Name = "Name"
  2644. local tecks2 = Instance.new("TextLabel",naeeym2)
  2645. tecks2.BackgroundTransparency = 1
  2646. tecks2.TextScaled = true
  2647. tecks2.BorderSizePixel = 0
  2648. tecks2.Font = "Garamond"
  2649. tecks2.TextSize = 30
  2650. tecks2.TextStrokeTransparency = 0
  2651. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2652. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2653. tecks2.Size = UDim2.new(1,0,0.5,0)
  2654. tecks2.Parent = naeeym2
  2655. textfag = tecks2
  2656. wait(1)
  2657. tecks2.Text = "The Boss Noob"
  2658. coroutine.resume(coroutine.create(function()
  2659. while textfag ~= nil do
  2660. swait()
  2661. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2662. textfag.Rotation = math.random(-3,3)
  2663. end
  2664. end))
  2665. hed.face.Texture = "rbxassetid://160952297"
  2666. -------------------
  2667. Spawn(function()
  2668. while Equipped and Humanoid.Parent and Torso.Parent do
  2669. if Angle == 360 then
  2670. Angle = 0
  2671. end
  2672. Angle = Angle + 0.05
  2673. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2674. if Hit then
  2675. if not Circle.Parent then
  2676. Circle.Parent = Character
  2677. end
  2678. for i, v in pairs(CircleParts) do
  2679. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2680. end
  2681. else
  2682. Circle.Parent = nil
  2683. end
  2684. wait()
  2685. end
  2686. end)
  2687. attack = false
  2688. hum.WalkSpeed = 75
  2689. end
  2690. -------------------------------------------------------
  2691. --End Attacks N Stuff--
  2692. -------------------------------------------------------
  2693. mouse.KeyDown:connect(function(key)
  2694. if attack == false then
  2695. if key == "t" then
  2696. dance()
  2697. elseif key == 'y' then
  2698. aaa()
  2699. elseif key == "p" then
  2700. finalChaos()
  2701. elseif key == "z" then
  2702. beam()
  2703. elseif key == "x" then
  2704. Call_Upon_The_Eyes()
  2705. elseif key == "v" then
  2706. dejzrXD()
  2707. elseif key == "b" then
  2708. specialchaos()
  2709. elseif key == "n" then
  2710. CHAOS()
  2711. elseif key == "f" then
  2712. icando()
  2713. elseif key == "h" then
  2714. finalChaos2()
  2715. elseif key == "g" then
  2716. Chain2()
  2717. elseif key == "c" then
  2718. DRAG_THEM_TO_HELL()
  2719. elseif key == "q" then
  2720.  
  2721.  
  2722.  
  2723. Noob6()
  2724. elseif key == "l" then
  2725.  
  2726.  
  2727.  
  2728.  
  2729. Noob2()
  2730.  
  2731.  
  2732. elseif key == "k" then
  2733.  
  2734.  
  2735.  
  2736.  
  2737. Noob3()
  2738.  
  2739. elseif key == "j" then
  2740.  
  2741.  
  2742.  
  2743.  
  2744.  
  2745. Noob4()
  2746.  
  2747.  
  2748. elseif key == "m" then
  2749.  
  2750.  
  2751.  
  2752.  
  2753. Noob5()
  2754.  
  2755.  
  2756. elseif key == "e" then
  2757.  
  2758.  
  2759.  
  2760.  
  2761. Noob7()
  2762.  
  2763. elseif key == "u" then
  2764.  
  2765. Noob8()
  2766.  
  2767. elseif key == "r" then
  2768.  
  2769. Noob9()
  2770.  
  2771.  
  2772.  
  2773. end
  2774. end
  2775. end)
  2776.  
  2777. mouse.Button1Down:connect(function(key)
  2778. if attack == false then
  2779. die()
  2780. end
  2781. end)
  2782.  
  2783. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2784. local part = Instance.new("Part")
  2785. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2786. part.Material = material or Enum.Material.SmoothPlastic
  2787. part.TopSurface,part.BottomSurface=10,10
  2788. part.Size = size or Vector3.new(1,1,1)
  2789. part.CFrame = cframe or CF(0,0,0)
  2790. part.Anchored = anchored or true
  2791. part.CanCollide = cancollide or false
  2792. part.Parent = parent or char
  2793. return part
  2794. end
  2795.  
  2796. NewInstance = function(instance,parent,properties)
  2797. local inst = Instance.new(instance)
  2798. inst.Parent = parent
  2799. if(properties)then
  2800. for i,v in next, properties do
  2801. pcall(function() inst[i] = v end)
  2802. end
  2803. end
  2804. return inst;
  2805. end
  2806. -------------------------------------------------------
  2807. --Start Damage Function--
  2808. -------------------------------------------------------
  2809. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2810. local type = type
  2811. local rng = Instance.new("Part", char)
  2812. rng.Anchored = true
  2813. rng.BrickColor = color
  2814. rng.CanCollide = false
  2815. rng.FormFactor = 3
  2816. rng.Name = "Ring"
  2817. rng.Material = "Neon"
  2818. rng.Size = Vector3.new(1, 1, 1)
  2819. rng.Transparency = 0
  2820. rng.TopSurface = 0
  2821. rng.BottomSurface = 0
  2822. rng.CFrame = pos
  2823. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2824. local rngm = Instance.new("SpecialMesh", rng)
  2825. rngm.MeshType = "Brick"
  2826. if rainbowmode == true then
  2827. rng.Color = Color3.new(r/255,g/255,b/255)
  2828. end
  2829. local scaler2 = 1
  2830. local speeder = FastSpeed/10
  2831. if type == "Add" then
  2832. scaler2 = 1*value
  2833. elseif type == "Divide" then
  2834. scaler2 = 1/value
  2835. end
  2836. coroutine.resume(coroutine.create(function()
  2837. for i = 0,10/bonuspeed,0.1 do
  2838. swait()
  2839. if type == "Add" then
  2840. scaler2 = scaler2 - 0.01*value/bonuspeed
  2841. elseif type == "Divide" then
  2842. scaler2 = scaler2 - 0.01/value*bonuspeed
  2843. end
  2844. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2845. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2846. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2847. end
  2848. rng:Destroy()
  2849. end))
  2850. end
  2851.  
  2852. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2853. if hit.Parent == nil then
  2854. return
  2855. end
  2856. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2857. for _, v in pairs(hit.Parent:children()) do
  2858. if v:IsA("Humanoid") then
  2859. h = v
  2860. end
  2861. end
  2862. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2863.  
  2864. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2865. end
  2866.  
  2867. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2868. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2869. if hit.Parent.DebounceHit.Value == true then
  2870. return
  2871. end
  2872. end
  2873. if insta == true then
  2874. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2875. end
  2876. local c = Create("ObjectValue"){
  2877. Name = "creator",
  2878. Value = game:service("Players").LocalPlayer,
  2879. Parent = h,
  2880. }
  2881. game:GetService("Debris"):AddItem(c, .5)
  2882. if HitSound ~= nil and HitPitch ~= nil then
  2883. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2884. end
  2885. local Damage = math.random(minim, maxim)
  2886. local blocked = false
  2887. local block = hit.Parent:findFirstChild("Block")
  2888. if block ~= nil then
  2889. if block.className == "IntValue" then
  2890. if block.Value > 0 then
  2891. blocked = true
  2892. block.Value = block.Value - 1
  2893. print(block.Value)
  2894. end
  2895. end
  2896. end
  2897. if blocked == false then
  2898. h.Health = h.Health - Damage
  2899. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2900. else
  2901. h.Health = h.Health - (Damage / 2)
  2902. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2903. end
  2904. if Type == "Knockdown" then
  2905. local hum = hit.Parent.Humanoid
  2906. hum.PlatformStand = true
  2907. coroutine.resume(coroutine.create(function(HHumanoid)
  2908. swait(1)
  2909. HHumanoid.PlatformStand = false
  2910. end), hum)
  2911. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2912. local bodvol = Create("BodyVelocity"){
  2913. velocity = angle * knockback,
  2914. P = 5000,
  2915. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2916. Parent = hit,
  2917. }
  2918. local rl = Create("BodyAngularVelocity"){
  2919. P = 3000,
  2920. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2921. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2922. Parent = hit,
  2923. }
  2924. game:GetService("Debris"):AddItem(bodvol, .5)
  2925. game:GetService("Debris"):AddItem(rl, .5)
  2926. elseif Type == "Normal" then
  2927. local vp = Create("BodyVelocity"){
  2928. P = 500,
  2929. maxForce = Vector3.new(math.huge, 0, math.huge),
  2930. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2931. }
  2932. if knockback > 0 then
  2933. vp.Parent = hit.Parent.Torso
  2934. end
  2935. game:GetService("Debris"):AddItem(vp, .5)
  2936. elseif Type == "Up" then
  2937. local bodyVelocity = Create("BodyVelocity"){
  2938. velocity = Vector3.new(0, 20, 0),
  2939. P = 5000,
  2940. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2941. Parent = hit,
  2942. }
  2943. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2944. elseif Type == "DarkUp" then
  2945. coroutine.resume(coroutine.create(function()
  2946. for i = 0, 1, 0.1 do
  2947. swait()
  2948. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2949. end
  2950. end))
  2951. local bodyVelocity = Create("BodyVelocity"){
  2952. velocity = Vector3.new(0, 20, 0),
  2953. P = 5000,
  2954. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2955. Parent = hit,
  2956. }
  2957. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2958. elseif Type == "Snare" then
  2959. local bp = Create("BodyPosition"){
  2960. P = 2000,
  2961. D = 100,
  2962. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2963. position = hit.Parent.Torso.Position,
  2964. Parent = hit.Parent.Torso,
  2965. }
  2966. game:GetService("Debris"):AddItem(bp, 1)
  2967. elseif Type == "Freeze" then
  2968. local BodPos = Create("BodyPosition"){
  2969. P = 50000,
  2970. D = 1000,
  2971. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2972. position = hit.Parent.Torso.Position,
  2973. Parent = hit.Parent.Torso,
  2974. }
  2975. local BodGy = Create("BodyGyro") {
  2976. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2977. P = 20e+003,
  2978. Parent = hit.Parent.Torso,
  2979. cframe = hit.Parent.Torso.CFrame,
  2980. }
  2981. hit.Parent.Torso.Anchored = true
  2982. coroutine.resume(coroutine.create(function(Part)
  2983. swait(1.5)
  2984. Part.Anchored = false
  2985. end), hit.Parent.Torso)
  2986. game:GetService("Debris"):AddItem(BodPos, 3)
  2987. game:GetService("Debris"):AddItem(BodGy, 3)
  2988. end
  2989. local debounce = Create("BoolValue"){
  2990. Name = "DebounceHit",
  2991. Parent = hit.Parent,
  2992. Value = true,
  2993. }
  2994. game:GetService("Debris"):AddItem(debounce, Delay)
  2995. c = Create("ObjectValue"){
  2996. Name = "creator",
  2997. Value = Player,
  2998. Parent = h,
  2999. }
  3000. game:GetService("Debris"):AddItem(c, .5)
  3001. end
  3002. end
  3003.  
  3004. function damage(range,mindam,maxdam,pos)
  3005. for i,v in ipairs(workspace:GetChildren()) do
  3006. if v:IsA("Model") then
  3007. if v.Name ~= Player.Name then
  3008. if v:FindFirstChildOfClass("Humanoid") then
  3009. if v:FindFirstChild("Head") then
  3010. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3011. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3012. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3013. end
  3014. end
  3015. end
  3016. end
  3017. end
  3018. end
  3019. end
  3020. end
  3021. -------------------------------------------------------
  3022. --End Damage Function--
  3023. -------------------------------------------------------
  3024.  
  3025. -------------------------------------------------------
  3026. --Start Animations--
  3027. -------------------------------------------------------
  3028. print("By Makhail07")
  3029. while true do
  3030. swait()
  3031. sine = sine + change
  3032. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3033. local velderp = root.Velocity.y
  3034. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3035. if equipped == true or equipped == false then
  3036. if attack == false then
  3037. idle = idle + 1
  3038. else
  3039. idle = 0
  3040. end
  3041. if 1 < root.Velocity.y and hitfloor == nil then
  3042. Anim = "Jump"
  3043. if attack == false then
  3044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3045. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3048. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3049. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3050. end
  3051. elseif -1 > root.Velocity.y and hitfloor == nil then
  3052. Anim = "Fall"
  3053. if attack == false then
  3054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3060. end
  3061. elseif torvel < 1 and hitfloor ~= nil then
  3062. Anim = "Idle"
  3063. change = 1
  3064. if attack == false then
  3065.  
  3066. if animation.Value == 1 then
  3067.  
  3068.  
  3069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3070. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3071. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3072. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3073. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3074. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3075.  
  3076.  
  3077. else
  3078.  
  3079. if animation.Value == 2 then
  3080.  
  3081.  
  3082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3084. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3088.  
  3089.  
  3090. else
  3091.  
  3092.  
  3093. if animation.Value == 3 then
  3094.  
  3095.  
  3096.  
  3097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3101. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3102. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3103.  
  3104.  
  3105. else
  3106.  
  3107.  
  3108. if animation.Value == 4 then
  3109.  
  3110.  
  3111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3115. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3116. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3117.  
  3118.  
  3119.  
  3120. end
  3121.  
  3122. end
  3123. end
  3124.  
  3125.  
  3126. end
  3127.  
  3128. end
  3129. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3130. Anim = "Walk"
  3131. change = 1
  3132. if attack == false then
  3133. hum.WalkSpeed = 25
  3134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3136. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3137. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3139. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3140. end
  3141. elseif torvel >= 25 and hitfloor ~= nil then
  3142. Anim = "Sprint"
  3143. change = 1.35
  3144. if attack == false then
  3145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3146. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3147. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3148. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3149. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3150. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3151. end
  3152. end
  3153. end
  3154. if 0 < #Effects then
  3155. for e = 1, #Effects do
  3156. if Effects[e] ~= nil then
  3157. local Thing = Effects[e]
  3158. if Thing ~= nil then
  3159. local Part = Thing[1]
  3160. local Mode = Thing[2]
  3161. local Delay = Thing[3]
  3162. local IncX = Thing[4]
  3163. local IncY = Thing[5]
  3164. local IncZ = Thing[6]
  3165. if 1 >= Thing[1].Transparency then
  3166. if Thing[2] == "Block1" then
  3167. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3168. local Mesh = Thing[1].Mesh
  3169. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3170. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3171. elseif Thing[2] == "Block2" then
  3172. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3173. local Mesh = Thing[7]
  3174. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3175. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3176. elseif Thing[2] == "Block3" then
  3177. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3178. local Mesh = Thing[7]
  3179. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3180. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3181. elseif Thing[2] == "Cylinder" then
  3182. local Mesh = Thing[1].Mesh
  3183. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3184. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3185. elseif Thing[2] == "Blood" then
  3186. local Mesh = Thing[7]
  3187. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3188. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3189. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3190. elseif Thing[2] == "Elec" then
  3191. local Mesh = Thing[1].Mesh
  3192. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3193. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3194. elseif Thing[2] == "Disappear" then
  3195. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3196. elseif Thing[2] == "Shatter" then
  3197. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3198. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3199. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3200. Thing[6] = Thing[6] + Thing[5]
  3201. end
  3202. else
  3203. Part.Parent = nil
  3204. table.remove(Effects, e)
  3205. end
  3206. end
  3207. end
  3208. end
  3209. end
  3210. end
  3211. -------------------------------------------------------
  3212. --End Animations And Script--
  3213. ------------------------------------------------------
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