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  1. #include "..\..\script_macros.hpp"
  2. /*
  3. File: fn_weaponShopSelection.sqf
  4. Author: Bryan "Tonic" Boardwine
  5.  
  6. Description:
  7. Checks the weapon & adds the price tag.
  8. */
  9. private ["_control","_index","_shop","_priceTag","_price","_item","_itemArray","_bool"];
  10. _control = [_this,0,controlNull,[controlNull]] call BIS_fnc_param;
  11. _index = [_this,1,-1,[0]] call BIS_fnc_param;
  12. _shop = uiNamespace getVariable ["Weapon_Shop",""];
  13. if (isNull _control) exitWith {closeDialog 0;}; //Bad data
  14. if (_index isEqualTo -1) exitWith {}; //Nothing selected
  15.  
  16. _priceTag = CONTROL(38400,38404);
  17.  
  18. if ((uiNamespace getVariable ["Weapon_Shop_Filter",0]) isEqualTo 1) then {
  19. _item = CONTROL_DATAI(_control,_index);
  20. _itemArray = M_CONFIG(getArray,"WeaponShops",_shop,"items");
  21. _itemArray append M_CONFIG(getArray,"WeaponShops",_shop,"mags");
  22. _itemArray append M_CONFIG(getArray,"WeaponShops",_shop,"accs");
  23. _item = [_item,_itemArray] call TON_fnc_index;
  24. _price = ((_itemArray select _item) select 3);
  25. _priceTag ctrlSetStructuredText parseText format ["<t size='0.8'>Fiyat: <t color='#8cff9b'>$%1</t></t>",[(_price)] call life_fnc_numberText];
  26. _control lbSetValue[_index,_price];
  27. } else {
  28. _price = _control lbValue _index;
  29. _item = CONTROL_DATAI(_control,_index);
  30. if (_price > CASH) then {
  31. _priceTag ctrlSetStructuredText parseText format ["<t size='0.8'>Fiyat: <t color='#ff0000'>$%1</t><br/>Eksik: <t color='#8cff9b'>$%2</t></t>",[(_price)] call life_fnc_numberText,[(_price - CASH)] call life_fnc_numberText];
  32. } else {
  33. _priceTag ctrlSetStructuredText parseText format ["<t size='0.8'>Fiyat: <t color='#8cff9b'>TL%1</t></t>",[(_price)] call life_fnc_numberText];
  34. };
  35. if ((uiNamespace getVariable ["Weapon_Magazine",0]) isEqualTo 0 && (uiNamespace getVariable ["Weapon_Accessories",0]) isEqualTo 0) then {
  36. if (isClass (configFile >> "CfgWeapons" >> _item)) then {
  37. //Magazines menu
  38. if (isArray (configFile >> "CfgWeapons" >> _item >> "magazines")) then {
  39. _itemArray = FETCH_CONFIG2(getArray,"CfgWeapons",_item,"magazines");
  40. _bool = false;
  41. {
  42. _var = _x select 0;
  43. _count = {_x == _var} count _itemArray;
  44. if (_count > 0) exitWith {_bool = true};
  45. } forEach M_CONFIG(getArray,"WeaponShops",_shop,"mags");
  46. if (_bool) then {
  47. ((findDisplay 38400) displayCtrl 38406) ctrlEnable true;
  48. } else {
  49. ((findDisplay 38400) displayCtrl 38406) ctrlEnable false;
  50. };
  51. } else {
  52. ((findDisplay 38400) displayCtrl 38406) ctrlEnable false;
  53. };
  54.  
  55. if (isClass (configFile >> "CfgWeapons" >> _item >> "WeaponSlotsInfo")) then {
  56. ((findDisplay 38400) displayCtrl 38407) ctrlEnable true; //<== Te huje z bugemii coś zjebały i pobierało puste tablice z configów
  57. } else {
  58. ((findDisplay 38400) displayCtrl 38407) ctrlEnable false;
  59. };
  60. } else {
  61. ((findDisplay 38400) displayCtrl 38406) ctrlEnable false;
  62. ((findDisplay 38400) displayCtrl 38407) ctrlEnable false;
  63. };
  64. };
  65. };
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