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  1. Here is the [1] source Note: I am not the author of this beautiful post. It seems wirrew is condoning this thread for now, I'm sure the battlelog discussion is enough to manage.
  2. Here's the transcription: EDIT2: Going to remove some of the linked post, like what you guys seem to dislike most, to make room for a list of Reddit's thoughts from the comments.
  3. GUI Design Concept
  4. [2] Here  is the Battlefield 3 SPAWN MENU GUI concept. (KITS, SQUADS(VOIP), DEPLOY, SOLDIER, VEHICLES & CHAT)
  5. [3] Here  is the Battlefield 3 IN-GAME HUD, Command Rose & End of Round GUI concept.
  6. Community Patch List
  7. General Fixes
  8. Fix the ”Black Screen” that occurs when spawning in or, entering certain vehicles. E.g. LittleBird F2-F4 positions. (Fades from black for about 0.5 & 1 sec.)
  9. When spawning on a squad mate, allow the player to spawn in the same direction as he/she is facing.
  10. When revived, allow the player to DIRECTLY move sideways, to DIRECTLY get up(standing OR crouching), and to DIRECTLY move when you have stood up(standing OR crouching).
  11. If spawn point is unavailable, DO NOT auto spawn on team base. Allow the player to choose a new spawn point instead.
  12. Add explosions to TV Missiles. ATM, [4] no explosion occurs at all.
  13. ENTER button during killcam will exit the killcam and take you directly to the spawn menu. You will not be able to be revived after exiting killcam.
  14. Enable more/deeper ground destruction. [5] Alpha version was good. WARNING: Loud audio in video.
  15. Option for Command Rose to show up directly when "Q" is pressed, like BF2.
  16. Fix bug which makes you "[6] lag-slide" when moving sideways using the PK-A(3.4x)(also on .44) or the Russian 4x scope.
  17. Revamp the Command Rose sound layers so it's on the top for everyone.
  18. Add blinking icon to player who yell for ammo, medic etc.
  19. Game Balance and Gameplay (Infantry & Weapons)
  20. Increase the damage of the Javelin against both armored and unarmored vehicles. "1HitKill" against Growler ITV & VDV Buggy. 2 shots = 80 damage against armored vehicles(First rocket = Disable).
  21. Increase the total amount of Javelin rockets carried both when using "Explosive Upgrade/SQD Explosive Upgrade" and when not.
  22. "1HitKill" against Growler, Buggy, Attack/Scout helicopter and Jets using RPG7/SMAW.
  23. Slightly increase the damage of RPG7/SMAW against the front of fully armored vehicles.
  24. Allow the player to use the SOFLAM as a binocular(mobile) when zooming(pressing RMB). And place it as usual when pressing LMB.
  25. Allow the player to enter his/her placed Mortar(again) without having to pick it up first.
  26. Allow the MAV to JAM the Mortar mini-map for 45sec. Distortion effect on the mini-map when "in" the Mortar. (Still need to wait 45sec even if you "reload" the mortar.)
  27. Add a "tip on screen" for Mortars, stating the buttons for smoke/explosives.
  28. Give more points for spotting enemies. 20 at least.
  29. Decrease the time it takes for the parachute to deploy.
  30. Game Balance and Gameplay (Vehicles)
  31. Make it easier to drive the EOD bot(turning).
  32. Increase the acceleration and top speed of the HMMWV and Vodnik.
  33. Decrease the armor on mobile AA tank.
  34. Increase the reload time on heat seekers for mobile AA tank.
  35. Increase the spread of gatling gun for mobile AA tank. (So it's only powerful at close to medium range.)
  36. Fix the TV Missile so it DOESN'T bounce off targets or fly through other air vehicles.
  37. Damage from TV Missile against armored vehicles: 70 damage.
  38. Increase the splash damage from TV Missiles so it kills infantry within 1m radius.
  39. Decrease the Lock-On time for Guided Missile on Helicopter gunner, Jet and Scout Helicopter.
  40. Increase the damage from Jet's Guided Missile: 80 damage against fully armored vehicles .
  41. "1HitKill" against jeeps with Jets guided missile.
  42. Decrease the range of stationary AA guns(Centurion C-RAM & Pantsir-S1).
  43. "1HitKill" with tank shells against jeeps.
  44. "1HitKill" with tank shells against air vehicles.
  45. Higher splash damage from tank shells against infantry.
  46. Add horns to jeeps(Growler, Buggy, HMMWV and Vodnik).
  47. (DRIVER ONLY)Add transport points(30) when passenger jumps out of vehicle(AH-6J LITTLE BIRD, Z-11W, UH-1Y VENOM, KA-60 KASATKA, BMP-2M, LAV-25, AAV-7A1 AMTRAC, RHIB BOAT, M1114 HMMWV, GAZ-3937 VODNIK, VDV BUGGY, GROWLER ITV) . 25sec cool down before same person can "give" you transport points.
  48. Give the gunners of transport helicopters and jeeps hitmarkers. (UH-1Y VENOM, KA-60 KASATKA, VDV BUGGY, GROWLER ITV).
  49. More vehicles should spawn at flags in 64 player Conquest Large mode.
  50. Add HMMWV and VODNIK to Conquest (Small & Large) gamemode.
  51. More points for "Driver Kill Assist". (40)
  52. HUD Fixes
  53. Add flag letter to both flags on minimap and on the minimap "flag bar". Also add A/B on rush.
  54. Auto zoom system on minimap that will match to the speed of your vehicle. Map will smoothly zoom out when getting up in higher speed.
  55. Repair icon showed on HUD in vehicle when being repaired.
  56. General Gameplay Wishlist
  57. [7] Two man jets; Pilots have gatling gun and heat seekers or rocket pods. Co-Pilot have "free-cam" and can switch to Guided Missile or TV-Missile. This could be an unlock for the existing Jets. Like the CITV station for tanks.
  58. Exiting jet in air will use catapult launcher.
  59. Be able to do [8] barrel roll with attack helicopters.
  60. "Air Support Spotting". RMB click in Command Rose on a ground vehicle/soldier will notice air vehicles with voice message and "Strafe Run" icon next to the spot icon. Both air killer and the person who spotted will get extra points when the enemy or vehicle is killed and/or destroyed.
  61. Allow the player to make the "[9] Sprint Move" from prone as it was in ALPHA and BETA.
  62. "Face camera" for vehicles.
  63. [10] Smoke tail from the jet wings (Like BF2).
  64. Be able to throw C4s (half the length) as in BC2.
  65. Add the Black Hawk helicopter to the game. (Classic BF Vehicle)
  66. Light posts should be destructible by vehicles.
  67. Option for separate mouse sensitivity for jets.
  68. Give the ability to disable the Command Rose and only use the "BC2" Command system.
  69. Bring back the AT4 from BC2.
  70. Battlelog and Forum Wishlist
  71. Add a list of taken dog tags with player names.
  72. Taken dog tags should show up in Battle feed. Dog tag icon should link to owner of dog tag.
  73. Collaterals (more than one kill with only one bullet) should show up on Battle feed and show the players who got killed by the bullet. Should also show the used weapon.
  74. Be able to send PM's(Private Messages) to non-friends on Battlelog.
  75. Be able to view "My Page" on the Battlelog forum. Here you can see "Created Threads", "Threads I've Posted In" etc.
  76. Links in Battle feed should be clickable.
  77. Please take a minute to like this [11] post
  78. This so the dev. team can see it! Also like it here on Reddit so Crash can see it!
  79. If you would like to add/delete/change something in this list, you should e-mail me at [12] wirrew@gmail.com. I will not care about suggestions posted in this thread.
  80. If I change something in this thread I will post that on my Twitter. So feel free to follow me (@wirrew) and hit me up with some thoughts of this project!
  81. BE ADVISED! I recommend you to NOT "sign" in this thread. If you want to support this project, please e-mail me (same address as above) saying "Hi, I want to support your project! // (Battlelog-nickname/community-site.com)" and I will make a list of all the people that support this.
  82. // wirrew & LoASWE
  83. EDIT Made room for the word of Reddit!
  84. 1HK on all vehicles when using a Javelin+SOFLAM combo seems to be a bit much. It's already enough to disable fully armored vehicles. Perhaps today's patch tweaks to the Javelin+SOFLAM combo will be enough of a buff.
  85. Mod Tools. Still sexy, still desired and especially to provide minor UI tweaks as seen above!
  86. How might the proposed UI scale for players that can't run the game in widescreen for whatever reason?
  87. The default faction pistols will not save properly in a loadout when changing teams, seems to be caused by their places being swapped based on the team. Simple fix.
  88. A very interesting idea: should vehicle spawn points be more dynamic within main bases to make it a little more difficult to baserape?
  89. Full screen map: press M once for enlarge, twice for full, thrice for normal.
  90. Console players need a way to exit a game at the end of the round as PC players do.
  91. 1HK at close range with snipers is still heavily debated.
  92. Adjust the HUD in some way so that floating objective locations don't occupy so much of your view. (Suggestions?)
  93. [13] Sort the available spawn points better.
  94. Add an easier way to exit a vehicle in a direction of your choice. Maybe based on the movement key(s) you are holding when exiting.
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