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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3
  6. Passed cmdline options:
  7. -fov 0.8
  8. -spec_exp 11
  9. -ogl_spec 60
  10. -spec_static 0.8
  11. -spec_point 0.6
  12. -spec_tube 0.4
  13. -ambient_factor 75
  14. -missile_lighting
  15. -no_emissive_light
  16. -3dshockwave
  17. -soft_particles
  18. -post_process
  19. -fxaa
  20. -fxaa_preset 9
  21. -cache_bitmaps
  22. -ballistic_gauge
  23. -dualscanlines
  24. -rearm_timer
  25. -3dwarp
  26. -ship_choice_3d
  27. -warp_flash
  28. -snd_preload
  29. -mod mediavps_2014
  30. -fps
  31. Building file index...
  32. Found root pack 'C:\Freespace2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  33. Found root pack 'C:\Freespace2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  34. Found root pack 'C:\Freespace2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  35. Found root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  36. Found root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  37. Found root pack 'C:\Freespace2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  38. Found root pack 'C:\Freespace2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  39. Found root pack 'C:\Freespace2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  40. Found root pack 'C:\Freespace2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  41. Found root pack 'C:\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
  42. Found root pack 'C:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  43. Found root pack 'C:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  44. Found root pack 'C:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  45. Found root pack 'C:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
  46. Found root pack 'C:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  47. Found root pack 'C:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
  48. Found root pack 'C:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  49. Found root pack 'C:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
  50. Searching root 'C:\Freespace2\mediavps_2014\' ... 65 files
  51. Searching root pack 'C:\Freespace2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  52. Searching root pack 'C:\Freespace2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  53. Searching root pack 'C:\Freespace2\mediavps_2014\MV_Assets.vp' ... 2015 files
  54. Searching root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  55. Searching root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  56. Searching root pack 'C:\Freespace2\mediavps_2014\MV_Effects.vp' ... 2063 files
  57. Searching root pack 'C:\Freespace2\mediavps_2014\MV_Music.vp' ... 32 files
  58. Searching root pack 'C:\Freespace2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
  59. Searching root pack 'C:\Freespace2\mediavps_2014\MV_Root.vp' ... 848 files
  60. Searching root 'C:\Freespace2\' ... 83 files
  61. Searching root pack 'C:\Freespace2\Root_fs2.vp' ... 157 files
  62. Searching root pack 'C:\Freespace2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'C:\Freespace2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'C:\Freespace2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'C:\Freespace2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'C:\Freespace2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'C:\Freespace2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'C:\Freespace2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'C:\Freespace2\warble_fs2.vp' ... 52 files
  70. Found 20 roots and 15603 files.
  71. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  72. Setting language to English
  73. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  74. Game Settings Table: Using Standard Loops For SEXP Arguments
  75. Game Settings Table: Using standard event chaining behavior
  76. Game Settings Table: External shaders are DISABLED
  77. Initializing OpenAL...
  78. OpenAL Vendor : OpenAL Community
  79. OpenAL Renderer : OpenAL Soft
  80. OpenAL Version : 1.1 ALSOFT 1.15.1
  81.  
  82. Found extension "AL_EXT_float32".
  83. Found extension "ALC_EXT_EFX".
  84. Enhanced sound is enabled.
  85.  
  86. Sample rate: 48000 (44100)
  87. EFX enabled: NO
  88. Playback device: Altavoces (Realtek High Definition Audio)
  89. Capture device: Micrófono (Realtek High Definition Audio)
  90. ... OpenAL successfully initialized!
  91. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  92. Initializing WGL...
  93. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  94. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  95. OpenGL Vendor : NVIDIA Corporation
  96. OpenGL Renderer : GeForce GTX 460M/PCIe/SSE2
  97. OpenGL Version : 4.5.0 NVIDIA 355.60
  98.  
  99. Using extension "GL_EXT_fog_coord".
  100. Using extension "GL_ARB_multitexture".
  101. Using extension "GL_ARB_texture_env_add".
  102. Using extension "GL_ARB_texture_compression".
  103. Using extension "GL_EXT_texture_compression_s3tc".
  104. Using extension "GL_EXT_texture_filter_anisotropic".
  105. Using extension "GL_ARB_texture_env_combine".
  106. Using extension "GL_EXT_compiled_vertex_array".
  107. Using extension "GL_EXT_draw_range_elements".
  108. Using extension "GL_ARB_texture_mirrored_repeat".
  109. Using extension "GL_ARB_texture_non_power_of_two".
  110. Using extension "GL_ARB_vertex_buffer_object".
  111. Using extension "GL_ARB_pixel_buffer_object".
  112. Using extension "GL_SGIS_generate_mipmap".
  113. Using extension "GL_EXT_framebuffer_object".
  114. Using extension "GL_ARB_texture_rectangle".
  115. Using extension "GL_EXT_bgra".
  116. Using extension "GL_ARB_texture_cube_map".
  117. Using extension "GL_EXT_texture_lod_bias".
  118. Using extension "GL_ARB_point_sprite".
  119. Using extension "GL_ARB_shading_language_100".
  120. Using extension "GL_ARB_shader_objects".
  121. Using extension "GL_ARB_vertex_shader".
  122. Using extension "GL_ARB_fragment_shader".
  123. Using extension "GL_ARB_shader_texture_lod".
  124. Using extension "GL_ARB_texture_float".
  125. Using extension "GL_ARB_draw_elements_base_vertex".
  126. Using extension "GL_EXT_framebuffer_blit".
  127. Using extension "GL_EXT_geometry_shader4".
  128. Using extension "GL_EXT_texture_array".
  129. Using extension "GL_ARB_uniform_buffer_object".
  130. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  131. Using extension "GL_ARB_draw_instanced".
  132. Using extension "GL_ARB_texture_buffer_object".
  133. Found special extension function "wglSwapIntervalEXT".
  134.  
  135. Using OpenGL driver workarounds:
  136. <none>
  137. Compiling new shader:
  138. Particle Effects
  139. Loading built-in default shader for: effect-v.sdr
  140. Loading built-in default shader for: effect-particle-f.sdr
  141. Shader Variant Features:
  142. Compiling new shader:
  143. Particle Effects
  144. Loading built-in default shader for: effect-v.sdr
  145. Loading built-in default shader for: effect-particle-f.sdr
  146. Loading built-in default shader for: effect-screen-g.sdr
  147. Shader Variant Features:
  148. Geometry shader point-based particles
  149. Compiling new shader:
  150. Distortion Effects
  151. Loading built-in default shader for: effect-distort-v.sdr
  152. Loading built-in default shader for: effect-distort-f.sdr
  153. Shader Variant Features:
  154. Compiling new shader:
  155. Deferred Lighting
  156. Loading built-in default shader for: deferred-v.sdr
  157. Loading built-in default shader for: deferred-f.sdr
  158. Shader Variant Features:
  159. Compiling new shader:
  160. Clear Deferred Lighting Buffer
  161. Loading built-in default shader for: deferred-clear-v.sdr
  162. Loading built-in default shader for: deferred-clear-f.sdr
  163. Shader Variant Features:
  164.  
  165. Compiling new shader:
  166. Post Processing
  167. Loading built-in default shader for: post-v.sdr
  168. Loading built-in default shader for: post-f.sdr
  169. Shader Variant Features:
  170. Compiling new shader:
  171. Bloom Brightpass
  172. Loading built-in default shader for: post-v.sdr
  173. Loading built-in default shader for: brightpass-f.sdr
  174. Shader Variant Features:
  175. Compiling new shader:
  176. Gaussian Blur
  177. Loading built-in default shader for: post-v.sdr
  178. Loading built-in default shader for: blur-f.sdr
  179. Shader Variant Features:
  180. Horizontal blur pass
  181. Compiling new shader:
  182. Gaussian Blur
  183. Loading built-in default shader for: post-v.sdr
  184. Loading built-in default shader for: blur-f.sdr
  185. Shader Variant Features:
  186. Vertical blur pass
  187. Compiling new shader:
  188. FXAA
  189. Loading built-in default shader for: fxaa-v.sdr
  190. Loading built-in default shader for: fxaa-f.sdr
  191. Shader Variant Features:
  192. Compiling new shader:
  193. FXAA Prepass
  194. Loading built-in default shader for: post-v.sdr
  195. Loading built-in default shader for: fxaapre-f.sdr
  196. Shader Variant Features:
  197. Max texture units: 4 (32)
  198. Max client texture states: 4 (8)
  199. Max elements vertices: 1048576
  200. Max elements indices: 1048576
  201. Max texture size: 16384x16384
  202. Max render buffer size: 16384x16384
  203. Can use compressed textures: YES
  204. Texture compression available: YES
  205. Post-processing enabled: YES
  206. Using trilinear texture filter.
  207. OpenGL Shader Version: 4.50 NVIDIA
  208. ... OpenGL init is complete!
  209. Size of bitmap info = 797 KB
  210. Size of bitmap extra info = 52 bytes
  211. ANI cursorweb with size 24x24 (25.0% wasted)
  212. GRAPHICS: Initializing default colors...
  213. SCRIPTING: Beginning initialization sequence...
  214. SCRIPTING: Beginning Lua initialization...
  215. LUA: Opening LUA state...
  216. LUA: Initializing base Lua libraries...
  217. LUA: Beginning ADE initialization
  218. ADE: Initializing enumeration constants...
  219. ADE: Assigning Lua session...
  220. SCRIPTING: Beginning main hook parse sequence....
  221. Wokka! Error opening file (scripting.tbl)!
  222. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  223. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  224. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  225. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  226. SCRIPTING: Inititialization complete.
  227. SCRIPTING: Splash screen overrides checked
  228. SCRIPTING: Splash hook has been run
  229. SCRIPTING: Splash screen conditional hook has been run
  230. Using high memory settings...
  231. Wokka! Error opening file (interface.tbl)!
  232. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  233. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  234. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  235. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  236. Windows reported 16 joysticks, we found 0
  237. Current soundtrack set to -1 in event_music_reset_choices
  238. TBM => Starting parse of 'mv_music-mus.tbm' ...
  239. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  240. Wokka! Error opening file (armor.tbl)!
  241. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  242. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  243. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  244. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  245. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  246. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  247. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  248. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  249. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  250. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  251. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  252. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  253. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  254. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  255. TBM => Starting parse of 'mv_root-wep.tbm' ...
  256. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  257. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  258. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  259. TBM => Starting parse of 'mv_root-shp.tbm' ...
  260. TBM => Starting parse of 'radar-shp.tbm' ...
  261. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  262. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  263. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  264. ANI support1 with size 108x24 (25.0% wasted)
  265. ANI damage1 with size 148x25 (21.9% wasted)
  266. ANI wingman1 with size 71x53 (17.2% wasted)
  267. ANI wingman2 with size 35x53 (17.2% wasted)
  268. ANI wingman3 with size 14x53 (17.2% wasted)
  269. ANI toggle1 with size 57x20 (37.5% wasted)
  270. ANI head1 with size 164x132 (48.4% wasted)
  271. ANI weapons1 with size 126x20 (37.5% wasted)
  272. ANI weapons1_b with size 150x20 (37.5% wasted)
  273. ANI objective1 with size 149x21 (34.4% wasted)
  274. ANI netlag1 with size 29x30 (6.3% wasted)
  275. ANI targhit1 with size 31x21 (34.4% wasted)
  276. ANI time1 with size 47x23 (28.1% wasted)
  277. ANI targetview1 with size 137x156 (39.1% wasted)
  278. ANI targetview2 with size 4x96 (25.0% wasted)
  279. ANI targetview3 with size 7x20 (37.5% wasted)
  280. ANI 2_energy2 with size 86x96 (25.0% wasted)
  281. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  282. ANI 2_leftarc with size 103x252 (1.6% wasted)
  283. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  284. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  285. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  286. ANI 2_lead1 with size 26x26 (18.8% wasted)
  287. ANI 2_lock1 with size 56x53 (17.2% wasted)
  288. ANI 2_lockspin with size 100x100 (21.9% wasted)
  289. ANI energy1 with size 12x41 (35.9% wasted)
  290. ANI 2_radar1 with size 209x170 (33.6% wasted)
  291. TBM => Starting parse of 'mv_effects-str.tbm' ...
  292. TABLES => Starting parse of 'ssm.tbl'...
  293. loading animated cursor "cursor"
  294. ANI cursor with size 24x24 (25.0% wasted)
  295. MediaVPs: Explosions script loaded!
  296. MediaVPs: Flaming debris script loaded!
  297. Ships.tbl is : VALID
  298. Weapons.tbl is : VALID
  299. cfile_init() took 833
  300. TrackIR Init Failed - 1
  301. Compiling new shader:
  302. Video Playback
  303. Loading built-in default shader for: video-v.sdr
  304. Loading built-in default shader for: video-f.sdr
  305. Shader Variant Features:
  306. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  307. PLR => Loading 'db.plr' with version 2...
  308. PLR => Parsing: Flags...
  309. PLR => Parsing: Info...
  310. PLR => Parsing: Scoring...
  311. PLR => Parsing: ScoringMulti...
  312. PLR => Parsing: HUD...
  313. PLR => Parsing: Variables...
  314. PLR => Parsing: Multiplayer...
  315. PLR => Parsing: Controls...
  316. PLR => Parsing: Settings...
  317. PLR => Loading complete!
  318. PLR => Verifying 'Blaster.plr' with version 2...
  319. PLR => Parsing: Flags...
  320. PLR => Parsing: Info...
  321. PLR => Verifying complete!
  322. PLR => Verifying 'BP.plr' with version 2...
  323. PLR => Parsing: Flags...
  324. PLR => Parsing: Info...
  325. PLR => Verifying complete!
  326. PLR => Verifying 'Dawn.plr' with version 2...
  327. PLR => Parsing: Flags...
  328. PLR => Parsing: Info...
  329. PLR => Verifying complete!
  330. PLR => Verifying 'db.plr' with version 2...
  331. PLR => Parsing: Flags...
  332. PLR => Parsing: Info...
  333. PLR => Verifying complete!
  334. PLR => Verifying 'Front.plr' with version 2...
  335. PLR => Parsing: Flags...
  336. PLR => Parsing: Info...
  337. PLR => Verifying complete!
  338. PLR => Verifying 'Inferno.plr' with version 2...
  339. PLR => Parsing: Flags...
  340. PLR => Parsing: Info...
  341. PLR => Verifying complete!
  342. PLR => Verifying 'Niko.plr' with version 2...
  343. PLR => Parsing: Flags...
  344. PLR => Parsing: Info...
  345. PLR => Verifying complete!
  346. PLR => Verifying 'test.plr' with version 1...
  347. PLR => Parsing: Flags...
  348. PLR => Parsing: Info...
  349. PLR => Verifying complete!
  350. ANI cursor.ani with size 24x24 (25.0% wasted)
  351. PLR => Verifying 'db.plr' with version 2...
  352. PLR => Parsing: Flags...
  353. PLR => Parsing: Info...
  354. PLR => Verifying complete!
  355. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  356. PLR => Loading 'db.plr' with version 2...
  357. PLR => Parsing: Flags...
  358. PLR => Parsing: Info...
  359. PLR => Parsing: Scoring...
  360. PLR => Parsing: ScoringMulti...
  361. PLR => Parsing: HUD...
  362. PLR => Parsing: Variables...
  363. PLR => Parsing: Multiplayer...
  364. PLR => Parsing: Controls...
  365. PLR => Parsing: Settings...
  366. PLR => Loading complete!
  367. CSG => Loading 'db.FreeSpace2.csg' with version 5...
  368. CSG => Parsing: Flags...
  369. CSG => Parsing: Info...
  370. CSG => Parsing: Missions...
  371. CSG => Parsing: Techroom...
  372. CSG => Parsing: Loadout...
  373. CSG => Parsing: Scoring...
  374. CSG => Parsing: RedAlert...
  375. CSG => Parsing: HUD...
  376. CSG => Parsing: Variables...
  377. CSG => Parsing: Settings...
  378. CSG => Parsing: Controls...
  379. CSG => Parsing: Cutscenes...
  380. CSG => Parsing: Last Missions...
  381. Someone passed an extension to bm_load for file 'hammer1.pcx'
  382. CSG => Loading complete!
  383. CSG => Loading 'db.FreeSpace2.csg' with version 5...
  384. CSG => Parsing: Flags...
  385. CSG => Parsing: Info...
  386. CSG => Parsing: Missions...
  387. CSG => Parsing: Techroom...
  388. CSG => Parsing: Loadout...
  389. CSG => Parsing: Scoring...
  390. CSG => Parsing: RedAlert...
  391. CSG => Parsing: HUD...
  392. CSG => Parsing: Variables...
  393. CSG => Parsing: Settings...
  394. CSG => Parsing: Controls...
  395. CSG => Parsing: Cutscenes...
  396. CSG => Parsing: Last Missions...
  397. Someone passed an extension to bm_load for file 'hammer1.pcx'
  398. CSG => Loading complete!
  399. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  400. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  401. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  402. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  403. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  404. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  405. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  406. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  407. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  408. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
  409. Frame 0 too long!!: frametime = 1.062 (1.062)
  410. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  411. PLR => Saving 'db.plr' with version 2...
  412. PLR => Saving: Flags...
  413. PLR => Saving: Info...
  414. PLR => Saving: Scoring...
  415. PLR => Saving: ScoringMulti...
  416. PLR => Saving: HUD...
  417. PLR => Saving: Variables...
  418. PLR => Saving: Multiplayer...
  419. PLR => Saving: Controls...
  420. PLR => Saving: Settings...
  421. PLR => Saving complete!
  422. CSG => Saving 'db.FreeSpace2.csg' with version 5...
  423. CSG => Saving: Flags...
  424. CSG => Saving: Info...
  425. CSG => Saving: Missions...
  426. CSG => Saving: Techroom...
  427. CSG => Saving: Loadout...
  428. CSG => Saving: Scoring...
  429. CSG => Saving: RedAlert...
  430. CSG => Saving: HUD...
  431. CSG => Saving: Variables...
  432. CSG => Saving: Settings...
  433. CSG => Saving: Controls...
  434. CSG => Saving: Cutscenes...
  435. CSG => Saving: Last Missions...
  436. CSG => Saving complete!
  437. CSG => Loading 'db.FreeSpace2.csg' with version 5...
  438. CSG => Parsing: Flags...
  439. CSG => Parsing: Info...
  440. CSG => Parsing: Missions...
  441. CSG => Parsing: Techroom...
  442. CSG => Parsing: Loadout...
  443. CSG => Parsing: Scoring...
  444. CSG => Parsing: RedAlert...
  445. CSG => Parsing: HUD...
  446. CSG => Parsing: Variables...
  447. CSG => Parsing: Settings...
  448. CSG => Parsing: Controls...
  449. CSG => Parsing: Cutscenes...
  450. CSG => Parsing: Last Missions...
  451. Someone passed an extension to bm_load for file 'hammer1.pcx'
  452. CSG => Loading complete!
  453. Got event GS_EVENT_LAB (63) in state GS_STATE_MAIN_MENU (1)
  454. Loading model 'Seth.pof'
  455. Compiling new shader:
  456. Model Rendering
  457. Loading built-in default shader for: main-v.sdr
  458. Loading built-in default shader for: main-f.sdr
  459. Loading built-in default shader for: main-g.sdr
  460. Shader Variant Features:
  461. Shadow Mapping
  462. Compiling new shader:
  463. Model Rendering
  464. Loading built-in default shader for: main-v.sdr
  465. Loading built-in default shader for: main-f.sdr
  466. Shader Variant Features:
  467. Lighting
  468. Diffuse Mapping
  469. Glow Mapping
  470. Specular Mapping
  471. Normal Mapping
  472. Environment Mapping
  473. Animated Effects
  474. Clip Plane
  475. Compiling new shader:
  476. Model Rendering
  477. Loading built-in default shader for: main-v.sdr
  478. Loading built-in default shader for: main-f.sdr
  479. Shader Variant Features:
  480. Lighting
  481. Fog Effect
  482. Diffuse Mapping
  483. Glow Mapping
  484. Specular Mapping
  485. Normal Mapping
  486. Environment Mapping
  487. Animated Effects
  488. Clip Plane
  489. Compiling new shader:
  490. Model Rendering
  491. Loading built-in default shader for: main-v.sdr
  492. Loading built-in default shader for: main-f.sdr
  493. Shader Variant Features:
  494. Lighting
  495. Diffuse Mapping
  496. Glow Mapping
  497. Specular Mapping
  498. Normal Mapping
  499. Environment Mapping
  500. Deferred lighting
  501. Clip Plane
  502. Compiling new shader:
  503. Model Rendering
  504. Loading built-in default shader for: main-v.sdr
  505. Loading built-in default shader for: main-f.sdr
  506. Shader Variant Features:
  507. Lighting
  508. Fog Effect
  509. Diffuse Mapping
  510. Glow Mapping
  511. Specular Mapping
  512. Normal Mapping
  513. Environment Mapping
  514. Deferred lighting
  515. Clip Plane
  516. Compiling new shader:
  517. Model Rendering
  518. Loading built-in default shader for: main-v.sdr
  519. Loading built-in default shader for: main-f.sdr
  520. Vertex shader failed to compile:
  521. 0(33) : warning C7508: extension ARB_texture_buffer_object not supported
  522. 0(34) : error C7532: global type samplerBuffer requires "#version 140" or later
  523. 0(34) : error C0000: ... or #extension GL_EXT_gpu_shader4 : enable
  524. 0(74) : error C7532: global function texelFetch requires "#version 130" or later
  525.  
  526. ERROR! Unable to create vertex shader!
  527. Compiling new shader:
  528. Model Rendering
  529. Loading built-in default shader for: main-v.sdr
  530. Loading built-in default shader for: main-f.sdr
  531. Vertex shader failed to compile:
  532. 0(34) : warning C7508: extension ARB_texture_buffer_object not supported
  533. 0(35) : error C7532: global type samplerBuffer requires "#version 140" or later
  534. 0(35) : error C0000: ... or #extension GL_EXT_gpu_shader4 : enable
  535. 0(75) : error C7532: global function texelFetch requires "#version 130" or later
  536.  
  537. ERROR! Unable to create vertex shader!
  538. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (49)
  539. CSG => Loading 'db.FreeSpace2.csg' with version 5...
  540. CSG => Parsing: Flags...
  541. CSG => Parsing: Info...
  542. CSG => Parsing: Missions...
  543. CSG => Parsing: Techroom...
  544. CSG => Parsing: Loadout...
  545. CSG => Parsing: Scoring...
  546. CSG => Parsing: RedAlert...
  547. CSG => Parsing: HUD...
  548. CSG => Parsing: Variables...
  549. CSG => Parsing: Settings...
  550. CSG => Parsing: Controls...
  551. CSG => Parsing: Cutscenes...
  552. CSG => Parsing: Last Missions...
  553. Someone passed an extension to bm_load for file 'hammer1.pcx'
  554. CSG => Loading complete!
  555. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  556. PLR => Saving 'db.plr' with version 2...
  557. PLR => Saving: Flags...
  558. PLR => Saving: Info...
  559. PLR => Saving: Scoring...
  560. PLR => Saving: ScoringMulti...
  561. PLR => Saving: HUD...
  562. PLR => Saving: Variables...
  563. PLR => Saving: Multiplayer...
  564. PLR => Saving: Controls...
  565. PLR => Saving: Settings...
  566. PLR => Saving complete!
  567. CSG => Saving 'db.FreeSpace2.csg' with version 5...
  568. CSG => Saving: Flags...
  569. CSG => Saving: Info...
  570. CSG => Saving: Missions...
  571. CSG => Saving: Techroom...
  572. CSG => Saving: Loadout...
  573. CSG => Saving: Scoring...
  574. CSG => Saving: RedAlert...
  575. CSG => Saving: HUD...
  576. CSG => Saving: Variables...
  577. CSG => Saving: Settings...
  578. CSG => Saving: Controls...
  579. CSG => Saving: Cutscenes...
  580. CSG => Saving: Last Missions...
  581. CSG => Saving complete!
  582. Freeing all existing models...
  583. ... Log closed, Fri Sep 11 03:32:04 2015
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