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PandaKnuckle

Tween.h

Jul 6th, 2013
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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22.  
  23. #ifndef TWEEN_ENGINE_H
  24. #define TWEEN_ENGINE_H
  25.  
  26. #include "platform/platform.h"
  27. #include "console/consoleTypes.h"
  28. #include "console/engineAPI.h"
  29. #include "console/simObject.h"
  30. #include "core\iTickable.h"
  31. #include "math/mConstants.h"
  32. #include "math/mMathFn.h"
  33. #include "math/mEase.h"
  34.  
  35. class Tween : public SimObject, public ITickable
  36. {
  37.    typedef SimObject Parent;
  38.  
  39.    enum TweenState{
  40.       Idle,
  41.       Playing,
  42.       Paused,
  43.       PlayingReversed
  44.    };
  45.  
  46. public:
  47.    Tween();
  48.    void SetValueByTime(F32 time);
  49.    void SetTargetField(F32 value);
  50.    void SetGlobalField(F32 value);
  51.    void SetInitialValue();
  52.  
  53.    void Play();
  54.    void Reverse();
  55.    void Rewind();
  56.    void Pause();
  57.    
  58.    //-------------------------------------------
  59.    // SimObject
  60.    //-------------------------------------------
  61.    virtual bool onAdd();
  62.    virtual void onRemove();
  63.    static void initPersistFields();
  64.    
  65.    //-------------------------------------------
  66.    // ITickable
  67.    //-------------------------------------------
  68.    virtual void interpolateTick( F32 delta );
  69.    virtual void processTick();
  70.    virtual void advanceTime( F32 timeDelta );
  71.  
  72.    // Fields ------------------------------------
  73.    F32 mDuration;
  74.    F32 mCurrentTime;
  75.    SimObject* mTarget;
  76.    const char* mValueName;
  77.    F32 mValueTarget;
  78.    F32 mInitialValue;
  79.    Ease::enumDirection mEaseDirection;
  80.    Ease::enumType mEaseType;
  81.    TweenState mState;
  82.  
  83.    DECLARE_CALLBACK(void, onFinished, ());
  84.    DECLARE_CONOBJECT(Tween);
  85. };
  86.  
  87. #endif // TWEEN_ENGINE_H
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