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- Log uploaded on Monday, January 08, 2018, 12:20:09 AM
- Loaded mods:
- Core: (no assemblies)
- Bridgello: (no assemblies)
- CleaningArea: 0Harmony(1.0.9.1), CleaningArea(0.17.2.0)
- ED-ShieldsBasic: ED-ShieldsBasic(1.0.0.0)
- Embrasures: (no assemblies)
- Fast regen A17 : (no assemblies)
- Fences And Floors: (no assemblies)
- HugsLib[3.0.1]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
- Legs!: (no assemblies)
- Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(0.17.1.0)
- Matching Embrasures: (no assemblies)
- More Furniture (A17): (no assemblies)
- Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
- Misc. Robots: AIRobot(1.10.0.0)
- Misc. Training: TrainingFacility(1.0.0.0)
- Moody: Moody(1.2.0.0)
- More Vanilla Turrets: (no assemblies)
- EdB Prepare Carefully: EdBPrepareCarefully(0.17.0.4)
- QualityBuilder: QualityBuilder(0.17.3.0)
- ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
- Misc. Robots++: (no assemblies)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
- Storage Search A17: StorageSearch(1.0.0.0)
- Tilled Soil: (no assemblies)
- Active Harmony patches:
- AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
- ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: post: CleaningArea.PlaySettingsPatch.Postfix
- ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, fluffy.medicaltab:1.0.9.1, rimworld.research_engine:1.0.9.1, de.hatti.rimworld.mod.cleaningarea:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1440x900 75Hz; virtual: 1440x900 at 0,0
- RimWorld 0.17.1557 rev1153
- XML error: <volumeAmbient>1</volumeAmbient> doesn't correspond to any field in type PrefsData.
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Bridges([Rimworld_dir]\Mods\Bridges)
- Adding CleaningArea([Rimworld_dir]\Mods\CleaningArea)
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding ED-ShieldsBasic([Rimworld_dir]\Mods\ED-ShieldsBasic)
- Adding Embrasures([Rimworld_dir]\Mods\Embrasures)
- Adding Fast_regen([Rimworld_dir]\Mods\Fast_regen)
- Adding Fences_And_Floors([Rimworld_dir]\Mods\Fences_And_Floors)
- Adding HugsLib([Rimworld_dir]\Mods\HugsLib)
- Adding Legs([Rimworld_dir]\Mods\Legs)
- Adding Matching_Embrasures([Rimworld_dir]\Mods\Matching_Embrasures)
- Adding MedicalTab([Rimworld_dir]\Mods\MedicalTab)
- Adding MF A17([Rimworld_dir]\Mods\MF A17)
- Adding Miscellaneous_Core([Rimworld_dir]\Mods\Miscellaneous_Core)
- Adding Miscellaneous_Robots([Rimworld_dir]\Mods\Miscellaneous_Robots)
- Adding Miscellaneous_TrainingFacility([Rimworld_dir]\Mods\Miscellaneous_TrainingFacility)
- Adding Moody([Rimworld_dir]\Mods\Moody)
- Adding More Vanilla Turrets([Rimworld_dir]\Mods\More Vanilla Turrets)
- Adding prepare_v0.17.1.3([Rimworld_dir]\Mods\prepare_v0.17.1.3)
- Adding QualityBuilder([Rimworld_dir]\Mods\QualityBuilder)
- Adding ResearchPal([Rimworld_dir]\Mods\ResearchPal)
- Adding robots_plus_2.0.3([Rimworld_dir]\Mods\robots_plus_2.0.3)
- Adding sd_adv_powergen([Rimworld_dir]\Mods\sd_adv_powergen)
- Adding Storage_Search([Rimworld_dir]\Mods\Storage_Search)
- Adding Tilled_Soil([Rimworld_dir]\Mods\Tilled_Soil)
- Adding mods from Steam:
- Deactivating not-installed mods:
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Bridges([Rimworld_dir]\Mods\Bridges)
- Adding CleaningArea([Rimworld_dir]\Mods\CleaningArea)
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding ED-ShieldsBasic([Rimworld_dir]\Mods\ED-ShieldsBasic)
- Adding Embrasures([Rimworld_dir]\Mods\Embrasures)
- Adding Fast_regen([Rimworld_dir]\Mods\Fast_regen)
- Adding Fences_And_Floors([Rimworld_dir]\Mods\Fences_And_Floors)
- Adding HugsLib([Rimworld_dir]\Mods\HugsLib)
- Adding Legs([Rimworld_dir]\Mods\Legs)
- Adding Matching_Embrasures([Rimworld_dir]\Mods\Matching_Embrasures)
- Adding MedicalTab([Rimworld_dir]\Mods\MedicalTab)
- Adding MF A17([Rimworld_dir]\Mods\MF A17)
- Adding Miscellaneous_Core([Rimworld_dir]\Mods\Miscellaneous_Core)
- Adding Miscellaneous_Robots([Rimworld_dir]\Mods\Miscellaneous_Robots)
- Adding Miscellaneous_TrainingFacility([Rimworld_dir]\Mods\Miscellaneous_TrainingFacility)
- Adding Moody([Rimworld_dir]\Mods\Moody)
- Adding More Vanilla Turrets([Rimworld_dir]\Mods\More Vanilla Turrets)
- Adding prepare_v0.17.1.3([Rimworld_dir]\Mods\prepare_v0.17.1.3)
- Adding QualityBuilder([Rimworld_dir]\Mods\QualityBuilder)
- Adding ResearchPal([Rimworld_dir]\Mods\ResearchPal)
- Adding robots_plus_2.0.3([Rimworld_dir]\Mods\robots_plus_2.0.3)
- Adding sd_adv_powergen([Rimworld_dir]\Mods\sd_adv_powergen)
- Adding Storage_Search([Rimworld_dir]\Mods\Storage_Search)
- Adding Tilled_Soil([Rimworld_dir]\Mods\Tilled_Soil)
- Adding mods from Steam:
- Deactivating not-installed mods:
- Duplicate def-linked translation key: ShutDown.label
- Error loading language from [Rimworld_dir]\Mods\Core\Languages\Spanish: dir MainTabDef doesn't correspond to any def type. Skipping...
- Error loading language from [Rimworld_dir]\Mods\Core\Languages\Spanish: dir MapConditionDef doesn't correspond to any def type. Skipping...
- --- Thread 2 ---
- 6360ms LoadAllPlayData
- - 4782ms Load all active mods.
- - - 1ms Initializing [Core|Core]
- - - 0ms Loading Core content
- - - 4714ms Loading Core
- - - - 4713ms Loading all defs
- - - - - 0ms Loading all patches
- - 68ms Load language metadata.
- - 274ms Loading language data: Spanish
- - 85ms Copy all Defs from mods to global databases.
- - 64ms Resolve cross-references between non-implied Defs.
- - 41ms Rebind defs (early).
- - 27ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 34ms Rebind DefOfs (final).
- - 94ms Other def binding, resetting and global operations.
- - - 51ms Loading language data: English
- - 738ms Resolve references.
- - 2ms Generate implied Defs (post-resolve).
- - 80ms Error check all defs.
- - 25ms Load keyboard preferences.
- - 38ms Short hash giving.
- --- Main thread ---
- 1373ms Load backstories.
- Def-linked translation error: Found no RimWorld.ScenPartDef named MapCondition_Planetkiller to match MapCondition_Planetkiller.label
- Def-linked translation error: Found no RimWorld.ScenPartDef named PermanentMapCondition to match PermanentMapCondition.label
- Def-linked translation error: Exception getting field at path Shooting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Melee.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Social.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Animals.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Medicine.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Cooking.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Construction.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Growing.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Mining.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Artistic.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Crafting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Intellectual.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.label
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.description
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.label
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.description
- Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.label
- Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.description
- Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.label
- Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.description
- Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.label
- Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.description
- Def-linked translation error: Found no Verse.ThingDef named TemporaryRegionBarrier to match TemporaryRegionBarrier.label
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint to match EquipmentRack_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.description
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint_Install to match EquipmentRack_Blueprint_Install.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.description
- Def-linked translation error: Found no RimWorld.TraderKindDef named Caravan_Neolithic_CombatSupplier to match Caravan_Neolithic_CombatSupplier.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.gerund
- Couldn't load backstory Refugee70: System.Exception: Backstory not found matching identifier Refugee70
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Refugee70>
- <title>Refugiado</title>
- <titleShort>Refugiado</titleShort>
- <desc>La guerra estalló en la casa de NAME cuando él era un bebé. Los padres de HISCAP huyeron con él, buscando seguridad dondequiera que pudieran encontrarla. Los primeros recuerdos de NAME son enseñanzas de cómo defenderse. La violencia y la destrucción que presenció lo dejaron marcado para toda la vida.</desc>
- </Refugee70>
- Couldn't load backstory Mathematician46: System.Exception: Backstory not found matching identifier Mathematician46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Mathematician46>
- <title>Matemático</title>
- <titleShort>Profesor</titleShort>
- <desc>NAME realizó una investigación matemática en una universidad. HECAP pasó gran parte de su tiempo libre inmerso en simulaciones de tiro, aunque HECAP fue frecuentemente ridiculizado por otros jugadores por su terrible puntería.</desc>
- </Mathematician46>
- Couldn't load backstory FireTender4: System.Exception: Backstory not found matching identifier FireTender4
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <FireTender4>
- <title>Mantención de fuego</title>
- <titleShort>Fuego</titleShort>
- <desc>En su infancia, NAME fue responsable de mantener el fuego de la tribu en marcha. HECAP tomó esta responsabilidad muy en serio.</desc>
- </FireTender4>
- Couldn't load backstory Aristocrat7: System.Exception: Backstory not found matching identifier Aristocrat7
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Aristocrat7>
- <title>Aristócrata</title>
- <titleShort>Aristócrata</titleShort>
- <desc>Nacido en una familia aristocrática, Nev pasó sus años más jóvenes en la feliz ignorancia. Sus estudios eran esporádicos y nunca le gustó llevar nada de sus manos. El destino, sin embargo, forzaría un cambio en el hábito. Una guerra mundial estalló y las armas nucleares convirtieron la superficie del planeta en vidrio radiactivo.</desc>
- </Aristocrat7>
- Couldn't load backstory WastelandRuffian93: System.Exception: Backstory not found matching identifier WastelandRuffian93
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <WastelandRuffian93>
- <title>Vago de la tierra baldía</title>
- <titleShort>Vago</titleShort>
- <desc>La supervivencia era una lucha del día a día. Los alimentos consistían generalmente en animales medio descompuestos y el agua tenía que condensarse del aire. Para sobrevivir, Nev se volvió ingenioso. Un topógrafo del Ordo Historia pasó por el mundo de Nev y lo rescató.</desc>
- </WastelandRuffian93>
- Couldn't load backstory TragicTwin21: System.Exception: Backstory not found matching identifier TragicTwin21
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TragicTwin21>
- <title>Gemelo trágico</title>
- <titleShort>Gemelo</titleShort>
- <desc>Caligari fue atraído al agua desde temprana edad, y pasó la mayor parte de su tiempo posible en y alrededor de él. Su gemelo quedó atrapado durante una inmersión y no sobrevivió. Caligari nunca volvió al agua otra vez.</desc>
- </TragicTwin21>
- Couldn't load backstory SpaceTraveler4: System.Exception: Backstory not found matching identifier SpaceTraveler4
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <SpaceTraveler4>
- <title>Viajero espacial</title>
- <titleShort>Espacial</titleShort>
- <desc>Caligari abandonó su casa y se volvió hacia las estrellas. Trabajó su camino de planeta a planeta, asumiendo cualquier trabajo que pudiera encontrar para ganar el paso hacia adelante, rara vez permaneciendo en una nave por mucho tiempo. Eventualmente obtuvo su propio buque y poco a poco ha atraído a un equipo tranquilo pero eficaz.</desc>
- </SpaceTraveler4>
- Couldn't load backstory ShunnedGirl18: System.Exception: Backstory not found matching identifier ShunnedGirl18
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ShunnedGirl18>
- <title>Chica rechazada</title>
- <titleShort>Rehuido</titleShort>
- <desc>Freya nació en una familia pequeña y pobre. Fue intimidada implacablemente, golpeada y odiada. A medida que creció, desarrolló un interés en las armas. Por lo general, estudiaba en los libros, pero de vez en cuando se las arreglaba para conseguir algo de tiempo de práctica con lo real. Freya más tarde descubrió un talento para el arte y comenzó a enseñarse a sí misma a dibujar y pintar.</desc>
- </ShunnedGirl18>
- Couldn't load backstory ArtStudent43: System.Exception: Backstory not found matching identifier ArtStudent43
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ArtStudent43>
- <title>Estudiante de arte</title>
- <titleShort>Artista</titleShort>
- <desc>Después de años de práctica, Freya fue capaz de inscribirse en una universidad de arte y llevar sus habilidades aún más. Ella buscó el trabajo de la industria del arte después de graduarse con buenas calificaciones. Ella hizo un cierto progreso con comisiones privadas, consiguiendo hacer una vida decente de su arte.</desc>
- </ArtStudent43>
- Couldn't load backstory ToxicChild46: System.Exception: Backstory not found matching identifier ToxicChild46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ToxicChild46>
- <title>Niño tóxico</title>
- <titleShort>Tóxico</titleShort>
- <desc>Creciendo en un planeta industrial, NAME comenzó a trabajar en una planta química a la edad de seis años. Los años de exposición a las toxinas industriales lo dejaron físicamente y mentalmente marcado. HECAP eventualmente explotó la instalación y escapó del planeta en un buque de carga robado.</desc>
- </ToxicChild46>
- Couldn't load backstory CriminalTinker97: System.Exception: Backstory not found matching identifier CriminalTinker97
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CriminalTinker97>
- <title>Juguete criminal</title>
- <titleShort>Gitano</titleShort>
- <desc>NAME se unió a una tripulación de mercenarios, ayudando a mantener su reactor de fusión y armas nucleares. HECAP rápidamente se convirtió en la mano derecha de su líder y tomó el relevo cuando surgió la oportunidad, conectando la ducha del líder con el ácido de desecho de la nave.</desc>
- </CriminalTinker97>
- Couldn't load backstory Dreamer99: System.Exception: Backstory not found matching identifier Dreamer99
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Dreamer99>
- <title>Soñador</title>
- <titleShort>Soñador</titleShort>
- <desc>Puesto que su padre estaba a menudo ausente, NAME tomó el papel del hombre de la casa. Aprendió el valor del trabajo duro, pero nunca tuvo una infancia. Todos los días, NAME soñaba con salir de su casa y explorar nuevos mundos.</desc>
- </Dreamer99>
- Couldn't load backstory PirateSurveyor66: System.Exception: Backstory not found matching identifier PirateSurveyor66
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <PirateSurveyor66>
- <title>Topógrafo pirata</title>
- <titleShort>Topógrafo</titleShort>
- <desc>Como topógrafo para Geotek Corporation, el trabajo de NAME era buscar nuevos sitios de salvamento. Sin embargo, su verdadero deseo era encontrar un artefacto antiguo entre las ruinas para vender en el mercado negro. Cuando finalmente tropezó con uno, la compañía trató de recuperarlo por la fuerza. NAME escapó con su recompensa y comenzó una vida de piratería.</desc>
- </PirateSurveyor66>
- Couldn't load backstory StarSquire21: System.Exception: Backstory not found matching identifier StarSquire21
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <StarSquire21>
- <title>Escudero estrella</title>
- <titleShort>Escudero</titleShort>
- <desc>Nacido en un mundo medieval, el primer recuerdo de NAME es contemplar el cielo nocturno. Desde entonces, él soñó con preguntar por un caballero en medio de los cielos llenos de estrellas. El enfoque de HISCAP en esa visión le dejó algo unicolores.</desc>
- </StarSquire21>
- Couldn't load backstory MilitaryChild34: System.Exception: Backstory not found matching identifier MilitaryChild34
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MilitaryChild34>
- <title>Niño militar</title>
- <titleShort>Militar</titleShort>
- <desc>NAME creció en una familia con un rico bagaje militar. Los años de la adolescencia de HISCAP se pasaron viajando de sistema en sistema a dondequiera que sus padres fueran enviados. HECAP se alistó a la edad de 18 años, siguiendo la tradición de su familia.</desc>
- </MilitaryChild34>
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Soldado de AWOL</title>
- <titleShort>Soldado</titleShort>
- <desc>NAME era un soldado de infantería. Cuando HECAP fue informado de su asignación a la Guerra Xennoa-Zartza, HECAP decidió que no quería ser un soldado. Fue capaz de escapar en un avión espacial militar.</desc>
- </AWOLSoldier46>
- Couldn't load backstory FallenOfficial88: System.Exception: Backstory not found matching identifier FallenOfficial88
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <FallenOfficial88>
- <title>Funcionario caído</title>
- <titleShort>Oficial</titleShort>
- <desc>NAME era un funcionario de un gobierno autocrático. Cuando sus superiores le exigieron que participara en atrocidades, NAME renunció y escapó de su mundo natal con nada más que la ropa en su espalda.</desc>
- </FallenOfficial88>
- Couldn't load backstory FarmMechanic40: System.Exception: Backstory not found matching identifier FarmMechanic40
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <FarmMechanic40>
- <title>Mecánico de la granja</title>
- <titleShort>Mecánico</titleShort>
- <desc>Creciendo en un planeta agrícola, NAME pasó su tiempo aprendiendo sobre la maquinaria automatizada que cultivaba y cosechaba la multitud de cultivos.</desc>
- </FarmMechanic40>
- Couldn't load backstory OrbitalReservist59: System.Exception: Backstory not found matching identifier OrbitalReservist59
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <OrbitalReservist59>
- <title>Reservista orbital</title>
- <titleShort>Reservista</titleShort>
- <desc>Cuando el gobierno declaró que fortalecería sus defensas militares, NAME fue obligado y entrenado. HECAP estaba estacionado en una base orbital, manejando los sistemas de defensa y, en situaciones extremas, descendiendo en una capsula de escape, a la superficie.</desc>
- </OrbitalReservist59>
- Couldn't load backstory Squire51: System.Exception: Backstory not found matching identifier Squire51
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Squire51>
- <title>Escudero</title>
- <titleShort>Escudero</titleShort>
- <desc>Nacido en una familia noble en un mundo medieval, NAME se convirtió en un escudero. El entrenamiento de HISCAP involucró la cetrería, la esgrima y la lucha libre, a menudo hechas con armadura. En la batalla, su trabajo era asegurar que los caballeros fueran cuidados y que su armadura estuviese bien pulida.</desc>
- </Squire51>
- Couldn't load backstory Knight23: System.Exception: Backstory not found matching identifier Knight23
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Knight23>
- <title>Caballero</title>
- <titleShort>Caballero</titleShort>
- <desc>Cuando NAME alcanzó a la mayoría de edad, se le dio una espada bendita por un sumo sacerdote. La determinación HISCAP y el enfoque en la batalla lo establecieron como un caballero. A lo largo del tiempo, sus historias fueron contadas en el arte y el folclore. Por humildad, nunca contó sus historias.</desc>
- </Knight23>
- Couldn't load backstory JoywireAddict71: System.Exception: Backstory not found matching identifier JoywireAddict71
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <JoywireAddict71>
- <title>Adicto a los cables de felicidad</title>
- <titleShort>Adicto</titleShort>
- <desc>Los ricos padres de NAME proporcionaron todo lo que él siempre quiso. Después de descubrir los 'cables de felicidad' (Dispositivo que se instala en el cerebro, y causa una fuerte sensación de felicidad), se obsesionó. Una vez que sus padres se dieron cuenta de lo que pasó, lo cortaron. Despreocupado y, a menudo, violento, buscó su arreglar su proximo 'cable de felicidad' por cualquier medio posible.</desc>
- </JoywireAddict71>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Soldado dado de baja</title>
- <titleShort>Soldado</titleShort>
- <desc>Jeremy se prostituyó para financiar sus hábitos de droga. Como escape, se unió a los militares y aprendió a luchar. Demasiado inteligente para el ejército, cuestionó y muchas veces no estuvo de acuerdo con las decisiones de sus superiores. Esto finalmente llevó a su baja deshonrosa y le dejó con un chip en su hombro.</desc>
- </DischargedSoldier36>
- Couldn't load backstory MidworldLoner78: System.Exception: Backstory not found matching identifier MidworldLoner78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MidworldLoner78>
- <title>Solitario de mundo medio</title>
- <titleShort>Solitario</titleShort>
- <desc>Nacido en un medio mundo escasamente poblado, NAME tenía algunos amigos. HECAP prefería perseguir sus pasiones en la soledad, ya sea jugando con su moto, viendo videos largos sobre la nueva tecnología más caliente, o alineando sus figurillas y disparando con su pistola de balines.</desc>
- </MidworldLoner78>
- Couldn't load backstory MilitaryGunsmith58: System.Exception: Backstory not found matching identifier MilitaryGunsmith58
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MilitaryGunsmith58>
- <title>Armero militar</title>
- <titleShort>Armero</titleShort>
- <desc>Inspirado por un pedazo particularmente sugestivo de la propaganda, Roberto firmó para ingresar a los armada con en esperanzas de encontrar gloria. Para su consternación, sin embargo, sus pruebas de aptitud le pusieron en la tienda de máquinas en vez de en las líneas de frente. Más tarde, cuando vio las filas de bolsas de cuerpos volviendo a su casa, se dió cuenta de lo afortunado que era.</desc>
- </MilitaryGunsmith58>
- Couldn't load backstory CaravanTraveler8: System.Exception: Backstory not found matching identifier CaravanTraveler8
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CaravanTraveler8>
- <title>Viajero de caravanas</title>
- <titleShort>Viajero</titleShort>
- <desc>NAME nació en una familia nómada de comerciantes de caravanas en un mundo llano. HISCAP padre, el líder de la caravana, le enseñó el comercio de caravanas. Debido a que era capaz de hacer trueques o cazar toda su comida, nunca tuvo que preocuparse por hacer ningún trabajo en la granja. Más tarde, su padre se retiró a una granja y ofreció a NAME la posición de líder de la caravana.</desc>
- </CaravanTraveler8>
- Couldn't load backstory Caravaneer75: System.Exception: Backstory not found matching identifier Caravaneer75
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Caravaneer75>
- <title>Caravaneador</title>
- <titleShort>Caravaneador</titleShort>
- <desc>NAME era el líder de una caravana nómada. Era su deber negociar acuerdos comerciales y asegurar la seguridad de su caravana contra bandoleros y salteadores. Se convirtió en un maestro en la gestión de mercancías, trazando rutas, y hacer buenas ofertas.</desc>
- </Caravaneer75>
- --- Main thread ---
- 317ms Inject selected language data into game data.
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Bridges([Rimworld_dir]\Mods\Bridges)
- Adding CleaningArea([Rimworld_dir]\Mods\CleaningArea)
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding ED-ShieldsBasic([Rimworld_dir]\Mods\ED-ShieldsBasic)
- Adding Embrasures([Rimworld_dir]\Mods\Embrasures)
- Adding Fast_regen([Rimworld_dir]\Mods\Fast_regen)
- Adding Fences_And_Floors([Rimworld_dir]\Mods\Fences_And_Floors)
- Adding HugsLib([Rimworld_dir]\Mods\HugsLib)
- Adding Legs([Rimworld_dir]\Mods\Legs)
- Adding Matching_Embrasures([Rimworld_dir]\Mods\Matching_Embrasures)
- Adding MedicalTab([Rimworld_dir]\Mods\MedicalTab)
- Adding MF A17([Rimworld_dir]\Mods\MF A17)
- Adding Miscellaneous_Core([Rimworld_dir]\Mods\Miscellaneous_Core)
- Adding Miscellaneous_Robots([Rimworld_dir]\Mods\Miscellaneous_Robots)
- Adding Miscellaneous_TrainingFacility([Rimworld_dir]\Mods\Miscellaneous_TrainingFacility)
- Adding Moody([Rimworld_dir]\Mods\Moody)
- Adding More Vanilla Turrets([Rimworld_dir]\Mods\More Vanilla Turrets)
- Adding prepare_v0.17.1.3([Rimworld_dir]\Mods\prepare_v0.17.1.3)
- Adding QualityBuilder([Rimworld_dir]\Mods\QualityBuilder)
- Adding ResearchPal([Rimworld_dir]\Mods\ResearchPal)
- Adding robots_plus_2.0.3([Rimworld_dir]\Mods\robots_plus_2.0.3)
- Adding sd_adv_powergen([Rimworld_dir]\Mods\sd_adv_powergen)
- Adding Storage_Search([Rimworld_dir]\Mods\Storage_Search)
- Adding Tilled_Soil([Rimworld_dir]\Mods\Tilled_Soil)
- Adding mods from Steam:
- Deactivating not-installed mods:
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 20a0 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumd32.dll 9.17.10.4459]
- Renderer: Intel(R) HD Graphics
- Vendor: Intel
- VRAM: 594 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1440x900 75Hz; virtual: 1440x900 at 0,0
- RimWorld 0.17.1557 rev1153
- XML error: <volumeAmbient>1</volumeAmbient> doesn't correspond to any field in type PrefsData.
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Bridges([Rimworld_dir]\Mods\Bridges)
- Adding CleaningArea([Rimworld_dir]\Mods\CleaningArea)
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding ED-ShieldsBasic([Rimworld_dir]\Mods\ED-ShieldsBasic)
- Adding Embrasures([Rimworld_dir]\Mods\Embrasures)
- Adding Fast_regen([Rimworld_dir]\Mods\Fast_regen)
- Adding Fences_And_Floors([Rimworld_dir]\Mods\Fences_And_Floors)
- Adding HugsLib([Rimworld_dir]\Mods\HugsLib)
- Adding Legs([Rimworld_dir]\Mods\Legs)
- Adding Matching_Embrasures([Rimworld_dir]\Mods\Matching_Embrasures)
- Adding MedicalTab([Rimworld_dir]\Mods\MedicalTab)
- Adding MF A17([Rimworld_dir]\Mods\MF A17)
- Adding Miscellaneous_Core([Rimworld_dir]\Mods\Miscellaneous_Core)
- Adding Miscellaneous_Robots([Rimworld_dir]\Mods\Miscellaneous_Robots)
- Adding Miscellaneous_TrainingFacility([Rimworld_dir]\Mods\Miscellaneous_TrainingFacility)
- Adding Moody([Rimworld_dir]\Mods\Moody)
- Adding More Vanilla Turrets([Rimworld_dir]\Mods\More Vanilla Turrets)
- Adding prepare_v0.17.1.3([Rimworld_dir]\Mods\prepare_v0.17.1.3)
- Adding QualityBuilder([Rimworld_dir]\Mods\QualityBuilder)
- Adding ResearchPal([Rimworld_dir]\Mods\ResearchPal)
- Adding robots_plus_2.0.3([Rimworld_dir]\Mods\robots_plus_2.0.3)
- Adding sd_adv_powergen([Rimworld_dir]\Mods\sd_adv_powergen)
- Adding Storage_Search([Rimworld_dir]\Mods\Storage_Search)
- Adding Tilled_Soil([Rimworld_dir]\Mods\Tilled_Soil)
- Adding mods from Steam:
- Deactivating not-installed mods:
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Bridges([Rimworld_dir]\Mods\Bridges)
- Adding CleaningArea([Rimworld_dir]\Mods\CleaningArea)
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding ED-ShieldsBasic([Rimworld_dir]\Mods\ED-ShieldsBasic)
- Adding Embrasures([Rimworld_dir]\Mods\Embrasures)
- Adding Fast_regen([Rimworld_dir]\Mods\Fast_regen)
- Adding Fences_And_Floors([Rimworld_dir]\Mods\Fences_And_Floors)
- Adding HugsLib([Rimworld_dir]\Mods\HugsLib)
- Adding Legs([Rimworld_dir]\Mods\Legs)
- Adding Matching_Embrasures([Rimworld_dir]\Mods\Matching_Embrasures)
- Adding MedicalTab([Rimworld_dir]\Mods\MedicalTab)
- Adding MF A17([Rimworld_dir]\Mods\MF A17)
- Adding Miscellaneous_Core([Rimworld_dir]\Mods\Miscellaneous_Core)
- Adding Miscellaneous_Robots([Rimworld_dir]\Mods\Miscellaneous_Robots)
- Adding Miscellaneous_TrainingFacility([Rimworld_dir]\Mods\Miscellaneous_TrainingFacility)
- Adding Moody([Rimworld_dir]\Mods\Moody)
- Adding More Vanilla Turrets([Rimworld_dir]\Mods\More Vanilla Turrets)
- Adding prepare_v0.17.1.3([Rimworld_dir]\Mods\prepare_v0.17.1.3)
- Adding QualityBuilder([Rimworld_dir]\Mods\QualityBuilder)
- Adding ResearchPal([Rimworld_dir]\Mods\ResearchPal)
- Adding robots_plus_2.0.3([Rimworld_dir]\Mods\robots_plus_2.0.3)
- Adding sd_adv_powergen([Rimworld_dir]\Mods\sd_adv_powergen)
- Adding Storage_Search([Rimworld_dir]\Mods\Storage_Search)
- Adding Tilled_Soil([Rimworld_dir]\Mods\Tilled_Soil)
- Adding mods from Steam:
- Deactivating not-installed mods:
- Duplicate def-linked translation key: ShutDown.label
- Error loading language from [Rimworld_dir]\Mods\Core\Languages\Spanish: dir MainTabDef doesn't correspond to any def type. Skipping...
- Error loading language from [Rimworld_dir]\Mods\Core\Languages\Spanish: dir MapConditionDef doesn't correspond to any def type. Skipping...
- Knowledge data was missing key Moody. Adding it...
- Knowledge data was missing key Moody_SummaryView. Adding it...
- Knowledge data was missing key Moody_ThoughtView. Adding it...
- Knowledge data was missing key Moody_TemperatureView. Adding it...
- Knowledge data was missing key Moody_SkillView. Adding it...
- Knowledge data was missing key Moody_JobView. Adding it...
- Knowledge data was missing key Moody_HealthView. Adding it...
- Knowledge data was missing key Moody. Adding it...
- Knowledge data was missing key Moody_SummaryView. Adding it...
- Knowledge data was missing key Moody_ThoughtView. Adding it...
- Knowledge data was missing key Moody_TemperatureView. Adding it...
- Knowledge data was missing key Moody_SkillView. Adding it...
- Knowledge data was missing key Moody_JobView. Adding it...
- Knowledge data was missing key Moody_HealthView. Adding it...
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- Config error in FAFWoodTile: flammable but burnedDef is null
- Config error in FAFWoodTile: flammable but burnedDef is null
- --- Thread 2 ---
- 10682ms LoadAllPlayData
- - 8310ms Load all active mods.
- - - 1ms Initializing [Core|Core]
- - - 0ms Initializing [Bridges|Bridgello]
- - - 0ms Initializing [CleaningArea|CleaningArea]
- - - 0ms Initializing [ED-ShieldsBasic|ED-ShieldsBasic]
- - - 0ms Initializing [Embrasures|Embrasures]
- - - 0ms Initializing [Fast_regen|Fast regen A17 ]
- - - 0ms Initializing [Fences_And_Floors|Fences And Floors]
- - - 0ms Initializing [HugsLib|HugsLib]
- - - 0ms Initializing [Legs|Legs!]
- - - 0ms Initializing [MedicalTab|Medical Tab]
- - - 0ms Initializing [Matching_Embrasures|Matching Embrasures]
- - - 0ms Initializing [MF A17|More Furniture (A17)]
- - - 0ms Initializing [Miscellaneous_Core|Miscellaneous 'CORE']
- - - 0ms Initializing [Miscellaneous_Robots|Misc. Robots]
- - - 0ms Initializing [Miscellaneous_TrainingFacility|Misc. Training]
- - - 0ms Initializing [Moody|Moody]
- - - 0ms Initializing [More Vanilla Turrets|More Vanilla Turrets]
- - - 0ms Initializing [prepare_v0.17.1.3|EdB Prepare Carefully]
- - - 0ms Initializing [QualityBuilder|QualityBuilder]
- - - 0ms Initializing [ResearchPal|ResearchPal]
- - - 0ms Initializing [robots_plus_2.0.3|Misc. Robots++]
- - - 0ms Initializing [sd_adv_powergen|[sd] advanced powergeneration]
- - - 0ms Initializing [Storage_Search|Storage Search A17]
- - - 0ms Initializing [Tilled_Soil|Tilled Soil]
- - - 1ms Loading Core content
- - - 0ms Loading Bridges content
- - - 7ms Loading CleaningArea content
- - - 2ms Loading ED-ShieldsBasic content
- - - 0ms Loading Embrasures content
- - - 0ms Loading Fast_regen content
- - - 0ms Loading Fences_And_Floors content
- - - 24ms Loading HugsLib content
- - - 0ms Loading Legs content
- - - 12ms Loading MedicalTab content
- - - 0ms Loading Matching_Embrasures content
- - - 0ms Loading MF A17 content
- - - 17ms Loading Miscellaneous_Core content
- - - 3ms Loading Miscellaneous_Robots content
- - - 2ms Loading Miscellaneous_TrainingFacility content
- - - 13ms Loading Moody content
- - - 0ms Loading More Vanilla Turrets content
- - - 17ms Loading prepare_v0.17.1.3 content
- - - 11ms Loading QualityBuilder content
- - - 8ms Loading ResearchPal content
- - - 0ms Loading robots_plus_2.0.3 content
- - - 12ms Loading sd_adv_powergen content
- - - 5ms Loading Storage_Search content
- - - 0ms Loading Tilled_Soil content
- - - 6441ms Loading Core
- - - - 6440ms Loading all defs
- - - - - 0ms Loading all patches
- - - - - 20ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 1ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 20ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - 41ms Loading Bridges
- - - - 41ms Loading all defs
- - - 4ms Loading CleaningArea
- - - - 4ms Loading all defs
- - - 56ms Loading ED-ShieldsBasic
- - - - 56ms Loading all defs
- - - 26ms Loading Embrasures
- - - - 26ms Loading all defs
- - - 38ms Loading Fast_regen
- - - - 38ms Loading all defs
- - - 48ms Loading Fences_And_Floors
- - - - 48ms Loading all defs
- - - 4ms Loading HugsLib
- - - - 4ms Loading all defs
- - - 0ms Loading Legs
- - - - 0ms Loading all defs
- - - 11ms Loading MedicalTab
- - - - 11ms Loading all defs
- - - 10ms Loading Matching_Embrasures
- - - - 10ms Loading all defs
- - - 147ms Loading MF A17
- - - - 147ms Loading all defs
- - - 36ms Loading Miscellaneous_Core
- - - - 36ms Loading all defs
- - - 134ms Loading Miscellaneous_Robots
- - - - 133ms Loading all defs
- - - 39ms Loading Miscellaneous_TrainingFacility
- - - - 39ms Loading all defs
- - - 4ms Loading Moody
- - - - 4ms Loading all defs
- - - 134ms Loading More Vanilla Turrets
- - - - 134ms Loading all defs
- - - 22ms Loading prepare_v0.17.1.3
- - - - 22ms Loading all defs
- - - 7ms Loading QualityBuilder
- - - - 7ms Loading all defs
- - - 1ms Loading ResearchPal
- - - - 1ms Loading all defs
- - - 483ms Loading robots_plus_2.0.3
- - - - 483ms Loading all defs
- - - 39ms Loading sd_adv_powergen
- - - - 39ms Loading all defs
- - - 0ms Loading Storage_Search
- - - - 0ms Loading all defs
- - - 13ms Loading Tilled_Soil
- - - - 13ms Loading all defs
- - 148ms Load language metadata.
- - 383ms Loading language data: Spanish
- - 107ms Copy all Defs from mods to global databases.
- - 110ms Resolve cross-references between non-implied Defs.
- - 41ms Rebind defs (early).
- - 30ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 51ms Rebind DefOfs (final).
- - 217ms Other def binding, resetting and global operations.
- - - 154ms Loading language data: English
- - 1121ms Resolve references.
- - 2ms Generate implied Defs (post-resolve).
- - 83ms Error check all defs.
- - 29ms Load keyboard preferences.
- - 42ms Short hash giving.
- --- Main thread ---
- 213ms Loading assets of type UnityEngine.Texture2D for mod Bridges
- --- Main thread ---
- 1ms Loading assets of type UnityEngine.Texture2D for mod CleaningArea
- --- Main thread ---
- 8ms Loading assets of type UnityEngine.AudioClip for mod ED-ShieldsBasic
- - 8ms Loading file hitshield
- --- Main thread ---
- 27ms Loading assets of type UnityEngine.Texture2D for mod ED-ShieldsBasic
- --- Main thread ---
- 113ms Loading assets of type UnityEngine.Texture2D for mod Embrasures
- --- Main thread ---
- 71ms Loading assets of type UnityEngine.Texture2D for mod Fast_regen
- --- Main thread ---
- 568ms Loading assets of type UnityEngine.Texture2D for mod Fences_And_Floors
- --- Main thread ---
- 40ms Loading assets of type UnityEngine.Texture2D for mod Legs
- --- Main thread ---
- 13ms Loading assets of type UnityEngine.Texture2D for mod MedicalTab
- --- Main thread ---
- 35ms Loading assets of type UnityEngine.Texture2D for mod Matching_Embrasures
- --- Main thread ---
- 296ms Loading assets of type UnityEngine.Texture2D for mod MF A17
- --- Main thread ---
- 2ms Loading assets of type UnityEngine.Texture2D for mod Miscellaneous_Core
- --- Main thread ---
- 72ms Loading assets of type UnityEngine.Texture2D for mod Miscellaneous_Robots
- --- Main thread ---
- 38ms Loading assets of type UnityEngine.AudioClip for mod Miscellaneous_TrainingFacility
- - 37ms Loading file Interact/Joy/ArrowImpact
- --- Main thread ---
- 15ms Loading assets of type UnityEngine.Texture2D for mod Miscellaneous_TrainingFacility
- --- Main thread ---
- 55ms Loading assets of type UnityEngine.Texture2D for mod Moody
- --- Main thread ---
- 235ms Loading assets of type UnityEngine.Texture2D for mod More Vanilla Turrets
- --- Main thread ---
- 19ms Loading assets of type UnityEngine.Texture2D for mod prepare_v0.17.1.3
- --- Main thread ---
- 1ms Loading assets of type UnityEngine.Texture2D for mod QualityBuilder
- --- Main thread ---
- 9ms Loading assets of type UnityEngine.Texture2D for mod ResearchPal
- --- Main thread ---
- 296ms Loading assets of type UnityEngine.Texture2D for mod robots_plus_2.0.3
- --- Main thread ---
- 71ms Loading assets of type UnityEngine.Texture2D for mod sd_adv_powergen
- --- Main thread ---
- 177ms Loading assets of type UnityEngine.Texture2D for mod Tilled_Soil
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- --- Main thread ---
- 1352ms Load backstories.
- Def-linked translation error: Found no RimWorld.ScenPartDef named MapCondition_Planetkiller to match MapCondition_Planetkiller.label
- Def-linked translation error: Found no RimWorld.ScenPartDef named PermanentMapCondition to match PermanentMapCondition.label
- Def-linked translation error: Exception getting field at path Shooting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Melee.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Social.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Animals.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Medicine.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Cooking.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Construction.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Growing.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Mining.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Artistic.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Crafting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Intellectual.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.label
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.description
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.label
- Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.description
- Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.label
- Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.description
- Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.label
- Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.description
- Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.label
- Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.description
- Def-linked translation error: Found no Verse.ThingDef named TemporaryRegionBarrier to match TemporaryRegionBarrier.label
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint to match EquipmentRack_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.description
- Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint_Install to match EquipmentRack_Blueprint_Install.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.description
- Def-linked translation error: Found no RimWorld.TraderKindDef named Caravan_Neolithic_CombatSupplier to match Caravan_Neolithic_CombatSupplier.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.gerund
- Couldn't load backstory Refugee70: System.Exception: Backstory not found matching identifier Refugee70
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Refugee70>
- <title>Refugiado</title>
- <titleShort>Refugiado</titleShort>
- <desc>La guerra estalló en la casa de NAME cuando él era un bebé. Los padres de HISCAP huyeron con él, buscando seguridad dondequiera que pudieran encontrarla. Los primeros recuerdos de NAME son enseñanzas de cómo defenderse. La violencia y la destrucción que presenció lo dejaron marcado para toda la vida.</desc>
- </Refugee70>
- Couldn't load backstory Mathematician46: System.Exception: Backstory not found matching identifier Mathematician46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Mathematician46>
- <title>Matemático</title>
- <titleShort>Profesor</titleShort>
- <desc>NAME realizó una investigación matemática en una universidad. HECAP pasó gran parte de su tiempo libre inmerso en simulaciones de tiro, aunque HECAP fue frecuentemente ridiculizado por otros jugadores por su terrible puntería.</desc>
- </Mathematician46>
- Couldn't load backstory FireTender4: System.Exception: Backstory not found matching identifier FireTender4
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <FireTender4>
- <title>Mantención de fuego</title>
- <titleShort>Fuego</titleShort>
- <desc>En su infancia, NAME fue responsable de mantener el fuego de la tribu en marcha. HECAP tomó esta responsabilidad muy en serio.</desc>
- </FireTender4>
- Couldn't load backstory Aristocrat7: System.Exception: Backstory not found matching identifier Aristocrat7
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Aristocrat7>
- <title>Aristócrata</title>
- <titleShort>Aristócrata</titleShort>
- <desc>Nacido en una familia aristocrática, Nev pasó sus años más jóvenes en la feliz ignorancia. Sus estudios eran esporádicos y nunca le gustó llevar nada de sus manos. El destino, sin embargo, forzaría un cambio en el hábito. Una guerra mundial estalló y las armas nucleares convirtieron la superficie del planeta en vidrio radiactivo.</desc>
- </Aristocrat7>
- Couldn't load backstory WastelandRuffian93: System.Exception: Backstory not found matching identifier WastelandRuffian93
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <WastelandRuffian93>
- <title>Vago de la tierra baldía</title>
- <titleShort>Vago</titleShort>
- <desc>La supervivencia era una lucha del día a día. Los alimentos consistían generalmente en animales medio descompuestos y el agua tenía que condensarse del aire. Para sobrevivir, Nev se volvió ingenioso. Un topógrafo del Ordo Historia pasó por el mundo de Nev y lo rescató.</desc>
- </WastelandRuffian93>
- Couldn't load backstory TragicTwin21: System.Exception: Backstory not found matching identifier TragicTwin21
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TragicTwin21>
- <title>Gemelo trágico</title>
- <titleShort>Gemelo</titleShort>
- <desc>Caligari fue atraído al agua desde temprana edad, y pasó la mayor parte de su tiempo posible en y alrededor de él. Su gemelo quedó atrapado durante una inmersión y no sobrevivió. Caligari nunca volvió al agua otra vez.</desc>
- </TragicTwin21>
- Couldn't load backstory SpaceTraveler4: System.Exception: Backstory not found matching identifier SpaceTraveler4
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <SpaceTraveler4>
- <title>Viajero espacial</title>
- <titleShort>Espacial</titleShort>
- <desc>Caligari abandonó su casa y se volvió hacia las estrellas. Trabajó su camino de planeta a planeta, asumiendo cualquier trabajo que pudiera encontrar para ganar el paso hacia adelante, rara vez permaneciendo en una nave por mucho tiempo. Eventualmente obtuvo su propio buque y poco a poco ha atraído a un equipo tranquilo pero eficaz.</desc>
- </SpaceTraveler4>
- Couldn't load backstory ShunnedGirl18: System.Exception: Backstory not found matching identifier ShunnedGirl18
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ShunnedGirl18>
- <title>Chica rechazada</title>
- <titleShort>Rehuido</titleShort>
- <desc>Freya nació en una familia pequeña y pobre. Fue intimidada implacablemente, golpeada y odiada. A medida que creció, desarrolló un interés en las armas. Por lo general, estudiaba en los libros, pero de vez en cuando se las arreglaba para conseguir algo de tiempo de práctica con lo real. Freya más tarde descubrió un talento para el arte y comenzó a enseñarse a sí misma a dibujar y pintar.</desc>
- </ShunnedGirl18>
- Couldn't load backstory ArtStudent43: System.Exception: Backstory not found matching identifier ArtStudent43
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ArtStudent43>
- <title>Estudiante de arte</title>
- <titleShort>Artista</titleShort>
- <desc>Después de años de práctica, Freya fue capaz de inscribirse en una universidad de arte y llevar sus habilidades aún más. Ella buscó el trabajo de la industria del arte después de graduarse con buenas calificaciones. Ella hizo un cierto progreso con comisiones privadas, consiguiendo hacer una vida decente de su arte.</desc>
- </ArtStudent43>
- Couldn't load backstory ToxicChild46: System.Exception: Backstory not found matching identifier ToxicChild46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ToxicChild46>
- <title>Niño tóxico</title>
- <titleShort>Tóxico</titleShort>
- <desc>Creciendo en un planeta industrial, NAME comenzó a trabajar en una planta química a la edad de seis años. Los años de exposición a las toxinas industriales lo dejaron físicamente y mentalmente marcado. HECAP eventualmente explotó la instalación y escapó del planeta en un buque de carga robado.</desc>
- </ToxicChild46>
- Couldn't load backstory CriminalTinker97: System.Exception: Backstory not found matching identifier CriminalTinker97
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CriminalTinker97>
- <title>Juguete criminal</title>
- <titleShort>Gitano</titleShort>
- <desc>NAME se unió a una tripulación de mercenarios, ayudando a mantener su reactor de fusión y armas nucleares. HECAP rápidamente se convirtió en la mano derecha de su líder y tomó el relevo cuando surgió la oportunidad, conectando la ducha del líder con el ácido de desecho de la nave.</desc>
- </CriminalTinker97>
- Couldn't load backstory Dreamer99: System.Exception: Backstory not found matching identifier Dreamer99
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Dreamer99>
- <title>Soñador</title>
- <titleShort>Soñador</titleShort>
- <desc>Puesto que su padre estaba a menudo ausente, NAME tomó el papel del hombre de la casa. Aprendió el valor del trabajo duro, pero nunca tuvo una infancia. Todos los días, NAME soñaba con salir de su casa y explorar nuevos mundos.</desc>
- </Dreamer99>
- Couldn't load backstory PirateSurveyor66: System.Exception: Backstory not found matching identifier PirateSurveyor66
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <PirateSurveyor66>
- <title>Topógrafo pirata</title>
- <titleShort>Topógrafo</titleShort>
- <desc>Como topógrafo para Geotek Corporation, el trabajo de NAME era buscar nuevos sitios de salvamento. Sin embargo, su verdadero deseo era encontrar un artefacto antiguo entre las ruinas para vender en el mercado negro. Cuando finalmente tropezó con uno, la compañía trató de recuperarlo por la fuerza. NAME escapó con su recompensa y comenzó una vida de piratería.</desc>
- </PirateSurveyor66>
- Couldn't load backstory StarSquire21: System.Exception: Backstory not found matching identifier StarSquire21
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <StarSquire21>
- <title>Escudero estrella</title>
- <titleShort>Escudero</titleShort>
- <desc>Nacido en un mundo medieval, el primer recuerdo de NAME es contemplar el cielo nocturno. Desde entonces, él soñó con preguntar por un caballero en medio de los cielos llenos de estrellas. El enfoque de HISCAP en esa visión le dejó algo unicolores.</desc>
- </StarSquire21>
- Couldn't load backstory MilitaryChild34: System.Exception: Backstory not found matching identifier MilitaryChild34
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MilitaryChild34>
- <title>Niño militar</title>
- <titleShort>Militar</titleShort>
- <desc>NAME creció en una familia con un rico bagaje militar. Los años de la adolescencia de HISCAP se pasaron viajando de sistema en sistema a dondequiera que sus padres fueran enviados. HECAP se alistó a la edad de 18 años, siguiendo la tradición de su familia.</desc>
- </MilitaryChild34>
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Soldado de AWOL</title>
- <titleShort>Soldado</titleShort>
- <desc>NAME era un soldado de infantería. Cuando HECAP fue informado de su asignación a la Guerra Xennoa-Zartza, HECAP decidió que no quería ser un soldado. Fue capaz de escapar en un avión espacial militar.</desc>
- </AWOLSoldier46>
- Couldn't load backstory FallenOfficial88: System.Exception: Backstory not found matching identifier FallenOfficial88
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <FallenOfficial88>
- <title>Funcionario caído</title>
- <titleShort>Oficial</titleShort>
- <desc>NAME era un funcionario de un gobierno autocrático. Cuando sus superiores le exigieron que participara en atrocidades, NAME renunció y escapó de su mundo natal con nada más que la ropa en su espalda.</desc>
- </FallenOfficial88>
- Couldn't load backstory FarmMechanic40: System.Exception: Backstory not found matching identifier FarmMechanic40
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <FarmMechanic40>
- <title>Mecánico de la granja</title>
- <titleShort>Mecánico</titleShort>
- <desc>Creciendo en un planeta agrícola, NAME pasó su tiempo aprendiendo sobre la maquinaria automatizada que cultivaba y cosechaba la multitud de cultivos.</desc>
- </FarmMechanic40>
- Couldn't load backstory OrbitalReservist59: System.Exception: Backstory not found matching identifier OrbitalReservist59
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <OrbitalReservist59>
- <title>Reservista orbital</title>
- <titleShort>Reservista</titleShort>
- <desc>Cuando el gobierno declaró que fortalecería sus defensas militares, NAME fue obligado y entrenado. HECAP estaba estacionado en una base orbital, manejando los sistemas de defensa y, en situaciones extremas, descendiendo en una capsula de escape, a la superficie.</desc>
- </OrbitalReservist59>
- Couldn't load backstory Squire51: System.Exception: Backstory not found matching identifier Squire51
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Squire51>
- <title>Escudero</title>
- <titleShort>Escudero</titleShort>
- <desc>Nacido en una familia noble en un mundo medieval, NAME se convirtió en un escudero. El entrenamiento de HISCAP involucró la cetrería, la esgrima y la lucha libre, a menudo hechas con armadura. En la batalla, su trabajo era asegurar que los caballeros fueran cuidados y que su armadura estuviese bien pulida.</desc>
- </Squire51>
- Couldn't load backstory Knight23: System.Exception: Backstory not found matching identifier Knight23
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Knight23>
- <title>Caballero</title>
- <titleShort>Caballero</titleShort>
- <desc>Cuando NAME alcanzó a la mayoría de edad, se le dio una espada bendita por un sumo sacerdote. La determinación HISCAP y el enfoque en la batalla lo establecieron como un caballero. A lo largo del tiempo, sus historias fueron contadas en el arte y el folclore. Por humildad, nunca contó sus historias.</desc>
- </Knight23>
- Couldn't load backstory JoywireAddict71: System.Exception: Backstory not found matching identifier JoywireAddict71
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <JoywireAddict71>
- <title>Adicto a los cables de felicidad</title>
- <titleShort>Adicto</titleShort>
- <desc>Los ricos padres de NAME proporcionaron todo lo que él siempre quiso. Después de descubrir los 'cables de felicidad' (Dispositivo que se instala en el cerebro, y causa una fuerte sensación de felicidad), se obsesionó. Una vez que sus padres se dieron cuenta de lo que pasó, lo cortaron. Despreocupado y, a menudo, violento, buscó su arreglar su proximo 'cable de felicidad' por cualquier medio posible.</desc>
- </JoywireAddict71>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Soldado dado de baja</title>
- <titleShort>Soldado</titleShort>
- <desc>Jeremy se prostituyó para financiar sus hábitos de droga. Como escape, se unió a los militares y aprendió a luchar. Demasiado inteligente para el ejército, cuestionó y muchas veces no estuvo de acuerdo con las decisiones de sus superiores. Esto finalmente llevó a su baja deshonrosa y le dejó con un chip en su hombro.</desc>
- </DischargedSoldier36>
- Couldn't load backstory MidworldLoner78: System.Exception: Backstory not found matching identifier MidworldLoner78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MidworldLoner78>
- <title>Solitario de mundo medio</title>
- <titleShort>Solitario</titleShort>
- <desc>Nacido en un medio mundo escasamente poblado, NAME tenía algunos amigos. HECAP prefería perseguir sus pasiones en la soledad, ya sea jugando con su moto, viendo videos largos sobre la nueva tecnología más caliente, o alineando sus figurillas y disparando con su pistola de balines.</desc>
- </MidworldLoner78>
- Couldn't load backstory MilitaryGunsmith58: System.Exception: Backstory not found matching identifier MilitaryGunsmith58
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <MilitaryGunsmith58>
- <title>Armero militar</title>
- <titleShort>Armero</titleShort>
- <desc>Inspirado por un pedazo particularmente sugestivo de la propaganda, Roberto firmó para ingresar a los armada con en esperanzas de encontrar gloria. Para su consternación, sin embargo, sus pruebas de aptitud le pusieron en la tienda de máquinas en vez de en las líneas de frente. Más tarde, cuando vio las filas de bolsas de cuerpos volviendo a su casa, se dió cuenta de lo afortunado que era.</desc>
- </MilitaryGunsmith58>
- Couldn't load backstory CaravanTraveler8: System.Exception: Backstory not found matching identifier CaravanTraveler8
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CaravanTraveler8>
- <title>Viajero de caravanas</title>
- <titleShort>Viajero</titleShort>
- <desc>NAME nació en una familia nómada de comerciantes de caravanas en un mundo llano. HISCAP padre, el líder de la caravana, le enseñó el comercio de caravanas. Debido a que era capaz de hacer trueques o cazar toda su comida, nunca tuvo que preocuparse por hacer ningún trabajo en la granja. Más tarde, su padre se retiró a una granja y ofreció a NAME la posición de líder de la caravana.</desc>
- </CaravanTraveler8>
- Couldn't load backstory Caravaneer75: System.Exception: Backstory not found matching identifier Caravaneer75
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Caravaneer75>
- <title>Caravaneador</title>
- <titleShort>Caravaneador</titleShort>
- <desc>NAME era el líder de una caravana nómada. Era su deber negociar acuerdos comerciales y asegurar la seguridad de su caravana contra bandoleros y salteadores. Se convirtió en un maestro en la gestión de mercancías, trazando rutas, y hacer buenas ofertas.</desc>
- </Caravaneer75>
- --- Main thread ---
- 327ms Inject selected language data into game data.
- MoodyMapComponent Static Initialization
- MoodyWindow Static Initialization
- MoodyWindow Instance Initialization
- DataCache Static Initialization
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricidad
- switched Vulcan cannon(7) and Advanced
- Hauler(2)
- switched Blast turrets(8) and Intermediate
- Hauler(2)
- switched Precision turrets(8) and Basic
- Hauler(2)
- switched Shredder turrets(14) and Simple
- Hauler(2)
- switched Taladro de perforación(2) and Shield belt(7)
- switched Armas multibarril(5) and Shield belt(2)
- switched Sarcófago de criptosueño(6) and Disparo de cargas(8)
- switched Disparo de cargas(6) and Armas multibarril(2)
- switched Military grade turrets(14) and Disparo de cargas(2)
- switched Disparo de cargas(14) and Military grade turrets(2)
- switched Armas multibarril(6) and Disparo de cargas(2)
- switched Disparo de cargas(6) and Armas multibarril(2)
- switched Military grade turrets(14) and Disparo de cargas(2)
- switched Disparo de cargas(14) and Military grade turrets(2)
- switched Armas multibarril(6) and Disparo de cargas(2)
- switched Disparo de cargas(6) and Armas multibarril(2)
- switched Military grade turrets(14) and Disparo de cargas(2)
- switched Armas multibarril(6) and Military grade turrets(2)
- switched Military grade turrets(6) and Armas multibarril(2)
- switched Armas multibarril(6) and Military grade turrets(2)
- switched Military grade turrets(6) and Armas multibarril(2)
- switched Torretas(14) and Multi-analizador(2)
- switched Camas hospitalarias(18) and Smokepop belts(3)
- switched Pasta nutriente(5) and Paneles solares(6)
- switched Microelectrónica básica(13) and Refinado(2)
- switched Gun complex(14) and Microelectrónica básica(2)
- switched Microelectrónica básica(14) and Gun complex(2)
- switched Gun complex(14) and Microelectrónica básica(2)
- switched Microelectrónica básica(14) and Gun complex(2)
- switched Gun complex(14) and Microelectrónica básica(2)
- switched Microelectrónica básica(14) and Gun complex(2)
- switched Gun complex(14) and Microelectrónica básica(2)
- switched Microelectrónica básica(14) and Gun complex(2)
- switched Gun complex(14) and Microelectrónica básica(2)
- Injector_StorageSearch : Injected
- StorageSearch injected.
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