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Mar 1st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --//====================================================\\--
  153. --|| CREATED BY SHACKLUSTER
  154. --\\====================================================//--
  155.  
  156.  
  157.  
  158. wait(0.2)
  159.  
  160.  
  161.  
  162. Player = game:GetService("Players").LocalPlayer
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. Mouse = Player:GetMouse()
  169. RootPart = Character["HumanoidRootPart"]
  170. Torso = Character["Torso"]
  171. Head = Character["Head"]
  172. RightArm = Character["Right Arm"]
  173. LeftArm = Character["Left Arm"]
  174. RightLeg = Character["Right Leg"]
  175. LeftLeg = Character["Left Leg"]
  176. RootJoint = RootPart["RootJoint"]
  177. Neck = Torso["Neck"]
  178. RightShoulder = Torso["Right Shoulder"]
  179. LeftShoulder = Torso["Left Shoulder"]
  180. RightHip = Torso["Right Hip"]
  181. LeftHip = Torso["Left Hip"]
  182. local sick = Instance.new("Sound",Character)
  183. sick.SoundId = "rbxassetid://815335430"
  184. sick.Looped = true
  185. sick.Pitch = 1
  186. sick.Volume = 2
  187. sick:Play()
  188. Humanoid.DisplayDistanceType = "None"
  189. script.Name = "CREEP"
  190.  
  191. IT = Instance.new
  192. CF = CFrame.new
  193. VT = Vector3.new
  194. RAD = math.rad
  195. C3 = Color3.new
  196. UD2 = UDim2.new
  197. BRICKC = BrickColor.new
  198. ANGLES = CFrame.Angles
  199. EULER = CFrame.fromEulerAnglesXYZ
  200. COS = math.cos
  201. ACOS = math.acos
  202. SIN = math.sin
  203. ASIN = math.asin
  204. ABS = math.abs
  205. MRANDOM = math.random
  206. FLOOR = math.floor
  207.  
  208. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  209. local NEWMESH = IT(MESH)
  210. if MESH == "SpecialMesh" then
  211. NEWMESH.MeshType = MESHTYPE
  212. if MESHID ~= "nil" and MESHID ~= "" then
  213. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  214. end
  215. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  216. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  217. end
  218. end
  219. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  220. NEWMESH.Scale = SCALE
  221. NEWMESH.Parent = PARENT
  222. return NEWMESH
  223. end
  224.  
  225. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  226. local NEWPART = IT("Part")
  227. NEWPART.formFactor = FORMFACTOR
  228. NEWPART.Reflectance = REFLECTANCE
  229. NEWPART.Transparency = TRANSPARENCY
  230. NEWPART.CanCollide = false
  231. NEWPART.Locked = true
  232. NEWPART.Anchored = true
  233. if ANCHOR == false then
  234. NEWPART.Anchored = false
  235. end
  236. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  237. NEWPART.Name = NAME
  238. NEWPART.Size = SIZE
  239. NEWPART.Position = Torso.Position
  240. NEWPART.Material = MATERIAL
  241. NEWPART:BreakJoints()
  242. NEWPART.Parent = PARENT
  243. return NEWPART
  244. end
  245.  
  246. --//=================================\\
  247. --|| CUSTOMIZATION
  248. --\\=================================//
  249.  
  250. Player_Size = 2 --Size of the player.
  251. Animation_Speed = 3
  252. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  253.  
  254. local Speed = 16
  255. local Effects2 = {}
  256.  
  257. --//=================================\\
  258. --|| END OF CUSTOMIZATION
  259. --\\=================================//
  260.  
  261. local function weldBetween(a, b)
  262. local weldd = Instance.new("ManualWeld")
  263. weldd.Part0 = a
  264. weldd.Part1 = b
  265. weldd.C0 = CFrame.new()
  266. weldd.C1 = b.CFrame:inverse() * a.CFrame
  267. weldd.Parent = a
  268. return weldd
  269. end
  270.  
  271. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  272. if TYPE == "Gem" then
  273. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  274. acs.Anchored = false
  275. acs.CanCollide = false
  276. acs.CFrame = PART.CFrame
  277. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  278. weldBetween(PART,acs)
  279. elseif TYPE == "Skull" then
  280. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  281. acs.Anchored = false
  282. acs.CanCollide = false
  283. acs.CFrame = PART.CFrame
  284. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  285. weldBetween(PART,acs)
  286. elseif TYPE == "Eye" then
  287. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  288. acs.Anchored = false
  289. acs.CanCollide = false
  290. acs.CFrame = PART.CFrame
  291. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  292. weldBetween(PART,acs)
  293. end
  294. end
  295.  
  296. --//=================================\\
  297. --|| USEFUL VALUES
  298. --\\=================================//
  299.  
  300. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  301. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  302. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  303. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  304. local CHANGEDEFENSE = 0
  305. local CHANGEDAMAGE = 0
  306. local CHANGEMOVEMENT = 0
  307. local ANIM = "Idle"
  308. local ATTACK = false
  309. local EQUIPPED = false
  310. local HOLD = false
  311. local COMBO = 1
  312. local Rooted = false
  313. local SINE = 0
  314. local KEYHOLD = false
  315. local CHANGE = 2 / Animation_Speed
  316. local WALKINGANIM = false
  317. local WALK = 0
  318. local VALUE1 = false
  319. local VALUE2 = false
  320. local ROBLOXIDLEANIMATION = IT("Animation")
  321. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  322. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  323. --ROBLOXIDLEANIMATION.Parent = Humanoid
  324. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  325. WEAPONGUI.Name = "Weapon GUI"
  326. local Weapon = IT("Model")
  327. Weapon.Name = "Adds"
  328. local Effects = IT("Folder", Weapon)
  329. Effects.Name = "Effects"
  330. local ANIMATOR = Humanoid.Animator
  331. local ANIMATE = Character.Animate
  332. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  333. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  334. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  335. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  336. local UNANCHOR = true
  337. local TAUNTS = {"368794227","368794903","368794985"}
  338.  
  339. local SKILLTEXTCOLOR = C3(0,0,0)
  340.  
  341. --//=================================\\
  342. --\\=================================//
  343.  
  344.  
  345. --//=================================\\
  346. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  347. --\\=================================//
  348.  
  349. ArtificialHB = Instance.new("BindableEvent", script)
  350. ArtificialHB.Name = "ArtificialHB"
  351.  
  352. script:WaitForChild("ArtificialHB")
  353.  
  354. frame = Frame_Speed
  355. tf = 0
  356. allowframeloss = false
  357. tossremainder = false
  358. lastframe = tick()
  359. script.ArtificialHB:Fire()
  360.  
  361. game:GetService("RunService").Heartbeat:connect(function(s, p)
  362. tf = tf + s
  363. if tf >= frame then
  364. if allowframeloss then
  365. script.ArtificialHB:Fire()
  366. lastframe = tick()
  367. else
  368. for i = 1, math.floor(tf / frame) do
  369. script.ArtificialHB:Fire()
  370. end
  371. lastframe = tick()
  372. end
  373. if tossremainder then
  374. tf = 0
  375. else
  376. tf = tf - frame * math.floor(tf / frame)
  377. end
  378. end
  379. end)
  380.  
  381. --//=================================\\
  382. --\\=================================//
  383.  
  384.  
  385.  
  386.  
  387.  
  388. --//=================================\\
  389. --|| SOME FUNCTIONS
  390. --\\=================================//
  391.  
  392. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  393. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  394. end
  395.  
  396. function PositiveAngle(NUMBER)
  397. if NUMBER >= 0 then
  398. NUMBER = 0
  399. end
  400. return NUMBER
  401. end
  402.  
  403. function NegativeAngle(NUMBER)
  404. if NUMBER <= 0 then
  405. NUMBER = 0
  406. end
  407. return NUMBER
  408. end
  409.  
  410. function Swait(NUMBER)
  411. if NUMBER == 0 or NUMBER == nil then
  412. ArtificialHB.Event:wait()
  413. else
  414. for i = 1, NUMBER do
  415. ArtificialHB.Event:wait()
  416. end
  417. end
  418. end
  419.  
  420. function QuaternionFromCFrame(cf)
  421. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  422. local trace = m00 + m11 + m22
  423. if trace > 0 then
  424. local s = math.sqrt(1 + trace)
  425. local recip = 0.5 / s
  426. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  427. else
  428. local i = 0
  429. if m11 > m00 then
  430. i = 1
  431. end
  432. if m22 > (i == 0 and m00 or m11) then
  433. i = 2
  434. end
  435. if i == 0 then
  436. local s = math.sqrt(m00 - m11 - m22 + 1)
  437. local recip = 0.5 / s
  438. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  439. elseif i == 1 then
  440. local s = math.sqrt(m11 - m22 - m00 + 1)
  441. local recip = 0.5 / s
  442. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  443. elseif i == 2 then
  444. local s = math.sqrt(m22 - m00 - m11 + 1)
  445. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  446. end
  447. end
  448. end
  449.  
  450. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  451. local xs, ys, zs = x + x, y + y, z + z
  452. local wx, wy, wz = w * xs, w * ys, w * zs
  453. local xx = x * xs
  454. local xy = x * ys
  455. local xz = x * zs
  456. local yy = y * ys
  457. local yz = y * zs
  458. local zz = z * zs
  459. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  460. end
  461.  
  462. function QuaternionSlerp(a, b, t)
  463. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  464. local startInterp, finishInterp;
  465. if cosTheta >= 0.0001 then
  466. if (1 - cosTheta) > 0.0001 then
  467. local theta = ACOS(cosTheta)
  468. local invSinTheta = 1 / SIN(theta)
  469. startInterp = SIN((1 - t) * theta) * invSinTheta
  470. finishInterp = SIN(t * theta) * invSinTheta
  471. else
  472. startInterp = 1 - t
  473. finishInterp = t
  474. end
  475. else
  476. if (1 + cosTheta) > 0.0001 then
  477. local theta = ACOS(-cosTheta)
  478. local invSinTheta = 1 / SIN(theta)
  479. startInterp = SIN((t - 1) * theta) * invSinTheta
  480. finishInterp = SIN(t * theta) * invSinTheta
  481. else
  482. startInterp = t - 1
  483. finishInterp = t
  484. end
  485. end
  486. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  487. end
  488.  
  489. function Clerp(a, b, t)
  490. local qa = {QuaternionFromCFrame(a)}
  491. local qb = {QuaternionFromCFrame(b)}
  492. local ax, ay, az = a.x, a.y, a.z
  493. local bx, by, bz = b.x, b.y, b.z
  494. local _t = 1 - t
  495. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  496. end
  497.  
  498. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  499. local frame = IT("Frame")
  500. frame.BackgroundTransparency = TRANSPARENCY
  501. frame.BorderSizePixel = BORDERSIZEPIXEL
  502. frame.Position = POSITION
  503. frame.Size = SIZE
  504. frame.BackgroundColor3 = COLOR
  505. frame.BorderColor3 = BORDERCOLOR
  506. frame.Name = NAME
  507. frame.Parent = PARENT
  508. return frame
  509. end
  510.  
  511. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  512. local label = IT("TextLabel")
  513. label.BackgroundTransparency = 1
  514. label.Size = UD2(1, 0, 1, 0)
  515. label.Position = UD2(0, 0, 0, 0)
  516. label.TextColor3 = TEXTCOLOR
  517. label.TextStrokeTransparency = STROKETRANSPARENCY
  518. label.TextTransparency = TRANSPARENCY
  519. label.FontSize = TEXTFONTSIZE
  520. label.Font = TEXTFONT
  521. label.BorderSizePixel = BORDERSIZEPIXEL
  522. label.TextScaled = false
  523. label.Text = TEXT
  524. label.Name = NAME
  525. label.Parent = PARENT
  526. return label
  527. end
  528.  
  529. function NoOutlines(PART)
  530. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  531. end
  532.  
  533.  
  534. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  535. local NEWWELD = IT(TYPE)
  536. NEWWELD.Part0 = PART0
  537. NEWWELD.Part1 = PART1
  538. NEWWELD.C0 = C0
  539. NEWWELD.C1 = C1
  540. NEWWELD.Parent = PARENT
  541. return NEWWELD
  542. end
  543.  
  544. function CreateSound(ID, PARENT, VOLUME, PITCH)
  545. local NEWSOUND = nil
  546. coroutine.resume(coroutine.create(function()
  547. NEWSOUND = IT("Sound", PARENT)
  548. NEWSOUND.Volume = VOLUME
  549. NEWSOUND.Pitch = PITCH
  550. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  551. Swait()
  552. NEWSOUND:play()
  553. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  554. end))
  555. return NEWSOUND
  556. end
  557.  
  558. function CFrameFromTopBack(at, top, back)
  559. local right = top:Cross(back)
  560. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  561. end
  562.  
  563. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  564. local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  565. local mesh = IT("SpecialMesh",wave)
  566. mesh.MeshType = "Sphere"
  567. mesh.Scale = SIZE
  568. mesh.Offset = VT(0,0,0)
  569. wave.CFrame = CFRAME
  570. coroutine.resume(coroutine.create(function(PART)
  571. for i = 1, WAIT do
  572. Swait()
  573. mesh.Scale = mesh.Scale + GROW
  574. wave.Transparency = wave.Transparency + (0.1/WAIT)
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function MakeForm(PART,TYPE)
  583. if TYPE == "Cyl" then
  584. local MSH = IT("CylinderMesh",PART)
  585. elseif TYPE == "Ball" then
  586. local MSH = IT("SpecialMesh",PART)
  587. MSH.MeshType = "Sphere"
  588. elseif TYPE == "Wedge" then
  589. local MSH = IT("SpecialMesh",PART)
  590. MSH.MeshType = "Wedge"
  591. end
  592. end
  593.  
  594. function CheckTableForString(Table, String)
  595. for i, v in pairs(Table) do
  596. if string.find(string.lower(String), string.lower(v)) then
  597. return true
  598. end
  599. end
  600. return false
  601. end
  602.  
  603. function CheckIntangible(Hit)
  604. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  605. if Hit and Hit.Parent then
  606. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  607. return true
  608. end
  609. end
  610. return false
  611. end
  612.  
  613. Debris = game:GetService("Debris")
  614.  
  615. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  616. local Direction = CFrame.new(StartPos, Vec).lookVector
  617. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  618. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  619. if RayHit and CheckIntangible(RayHit) then
  620. if DelayIfHit then
  621. wait()
  622. end
  623. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  624. end
  625. return RayHit, RayPos, RayNormal
  626. end
  627.  
  628. function turnto(position)
  629. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  630. end
  631.  
  632. --//=================================\\
  633. --|| SPEECH
  634. --\\=================================//
  635.  
  636. function chatfunc(text,waitt)
  637. local chat = coroutine.wrap(function()
  638. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  639. Character:FindFirstChild("TalkingBillBoard"):destroy()
  640. end
  641. local naeeym2 = Instance.new("BillboardGui",Character)
  642. naeeym2.Size = UDim2.new(0,100,0,40)
  643. naeeym2.StudsOffset = Vector3.new(0,5,0)
  644. naeeym2.Adornee = Character.Head
  645. naeeym2.Name = "TalkingBillBoard"
  646. naeeym2.AlwaysOnTop = true
  647. local tecks2 = Instance.new("TextLabel",naeeym2)
  648. tecks2.BackgroundTransparency = 1
  649. tecks2.BorderSizePixel = 0
  650. tecks2.Text = ""
  651. tecks2.Font = "SciFi"
  652. tecks2.TextSize = 30
  653. tecks2.TextStrokeTransparency = 1
  654. tecks2.TextColor3 = SKILLTEXTCOLOR
  655. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  656. tecks2.Size = UDim2.new(1,0,0.5,0)
  657. for i = 1,string.len(text),1 do
  658. tecks2.Text = string.sub(text,1,i)
  659. Swait()
  660. end
  661. wait(waitt)
  662. coroutine.resume(coroutine.create(function()
  663. for i = 1, 10 do
  664. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  665. Swait()
  666. end
  667. naeeym2:Destroy()
  668. end))
  669. end)
  670. chat()
  671. end
  672.  
  673. --//=================================\\
  674. --|| WEAPON CREATION
  675. --\\=================================//
  676.  
  677. if Player_Size ~= 1 then
  678. RootPart.Size = RootPart.Size * Player_Size
  679. Torso.Size = Torso.Size * Player_Size
  680. Head.Size = Head.Size * Player_Size
  681. RightArm.Size = RightArm.Size * Player_Size
  682. LeftArm.Size = LeftArm.Size * Player_Size
  683. RightLeg.Size = RightLeg.Size * Player_Size
  684. LeftLeg.Size = LeftLeg.Size * Player_Size
  685. RootJoint.Parent = RootPart
  686. Neck.Parent = Torso
  687. RightShoulder.Parent = Torso
  688. LeftShoulder.Parent = Torso
  689. RightHip.Parent = Torso
  690. LeftHip.Parent = Torso
  691.  
  692. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  693. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  694. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  695. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  696. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  697. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  698. --if Disable_Moving_Arms == false then
  699. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  700. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  701. --else
  702. --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  703. --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  704. --end
  705. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  706. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  707. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  708. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  709. end
  710.  
  711. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  712. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  713. MakeForm(part,"Ball")
  714. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  715. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  716. MakeForm(part,"Ball")
  717. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. MakeForm(part,"Ball")
  720. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  721. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  722. MakeForm(part,"Ball")
  723. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  724. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  725. MakeForm(part,"Ball")
  726. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  727. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  728. MakeForm(part,"Ball")
  729. local CLAW1 = part
  730. CLAW1.CanCollide = true
  731. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  732. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  733. MakeForm(part,"Ball")
  734.  
  735. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  736. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  737. MakeForm(part,"Ball")
  738. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  740. MakeForm(part,"Ball")
  741. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. MakeForm(part,"Ball")
  744. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  746. MakeForm(part,"Ball")
  747. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  749. MakeForm(part,"Ball")
  750. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  752. MakeForm(part,"Ball")
  753. local CLAW2 = part
  754. CLAW2.CanCollide = true
  755. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(part,"Ball")
  758.  
  759. for _, c in pairs(Weapon:GetChildren()) do
  760. if c.ClassName == "Part" then
  761. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  762. end
  763. end
  764.  
  765. Weapon.Parent = Character
  766.  
  767. Humanoid.Died:connect(function()
  768. ATTACK = true
  769. end)
  770.  
  771. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  772. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  773. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  774.  
  775. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  776. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  777. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  778.  
  779. --//=================================\\
  780. --|| DAMAGE FUNCTIONS
  781. --\\=================================//
  782.  
  783. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  784. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  785. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  786. local BODYGYRO = IT("BodyGyro", STATPART)
  787. local BODYPOSITION = IT("BodyPosition", STATPART)
  788. BODYPOSITION.P = 2000
  789. BODYPOSITION.D = 100
  790. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  791. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  792. game:GetService("Debris"):AddItem(STATPART ,5)
  793. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  794. BILLBOARDGUI.Adornee = STATPART
  795. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  796. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  797. BILLBOARDGUI.AlwaysOnTop = false
  798. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  799. TEXTLABEL.BackgroundTransparency = 1
  800. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  801. TEXTLABEL.Text = TEXT
  802. TEXTLABEL.Font = "SciFi"
  803. TEXTLABEL.FontSize="Size42"
  804. TEXTLABEL.TextColor3 = COLOR
  805. TEXTLABEL.TextStrokeTransparency = 1
  806. TEXTLABEL.TextScaled = true
  807. TEXTLABEL.TextWrapped = true
  808. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  809. if LABELTYPE == "Normal" then
  810. for i = 1, 30 do
  811. Swait()
  812. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  813. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  814. end
  815. elseif LABELTYPE == "Debuff" then
  816. for i = 1, 30 do
  817. Swait()
  818. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  819. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  820. end
  821. elseif LABELTYPE == "Shock" then
  822. local ORIGIN = STATPART.Position
  823. for i = 1, 30 do
  824. Swait()
  825. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  826. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  827. end
  828. end
  829. THEPART.Parent = nil
  830. end),STATPART, BODYPOSITION, TEXTLABEL)
  831. end
  832.  
  833. --//=================================\\
  834. --|| DAMAGING
  835. --\\=================================//
  836.  
  837. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  838. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  839. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  840. local dmg = math.random(min,max)
  841. if humanoid.Health > 0 then
  842. if beserk == true then
  843. humanoid.Health = 0
  844. else
  845. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10)
  846. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  847. if math.random(1,100) < critrate+1 then
  848. humanoid.Health = humanoid.Health - dmg*critmultiplier
  849. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  850. else
  851. humanoid.Health = humanoid.Health - dmg
  852. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  853. end
  854. local defence = Instance.new("BoolValue",hit.Parent)
  855. defence.Name = ("HitBy"..Player.Name)
  856. game:GetService("Debris"):AddItem(defence, 0.5)
  857. end
  858. end
  859. end
  860. end
  861.  
  862. function AoEStun(POS,RANGE,LAST)
  863. for i,v in ipairs(workspace:GetChildren()) do
  864. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  865. local body = v:GetChildren()
  866. for part = 1, #body do
  867. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  868. if(body[part].Position - POS).Magnitude < RANGE then
  869. if v.ClassName == "Model" then
  870. if v:FindFirstChild("Humanoid") then
  871. if v.Humanoid.Health ~= 0 then
  872. Stun(v.Humanoid,LAST)
  873. local defence = Instance.new("BoolValue",v)
  874. defence.Name = ("StunnedBy"..Player.Name)
  875. game:GetService("Debris"):AddItem(defence, 0.1)
  876. end
  877. end
  878. end
  879. end
  880. end
  881. end
  882. end
  883. end
  884. end
  885.  
  886. function Stun(HUMANOID,LAST)
  887. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  888. HUMANOID.PlatformStand = true
  889. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  890. defence.Name = ("StunnedBy"..Player.Name)
  891. game:GetService("Debris"):AddItem(defence, LAST)
  892. if HUMANOID.Parent:FindFirstChild("Head") then
  893. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  894. end
  895. coroutine.resume(coroutine.create(function()
  896. Swait(LAST*50)
  897. HUMANOID.PlatformStand = false
  898. end))
  899. end
  900. end
  901.  
  902. --//=================================\\
  903. --|| ATTACK FUNCTIONS AND STUFF
  904. --\\=================================//
  905.  
  906. function AttackTemplate()
  907. ATTACK = true
  908. Rooted = false
  909. for i=0, 1, 0.1 / Animation_Speed do
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  917. end
  918. ATTACK = false
  919. Rooted = false
  920. end
  921.  
  922. function Strike()
  923. ATTACK = true
  924. Rooted = false
  925. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2)
  926. for i=0, 0.5, 0.1 / Animation_Speed do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  934. end
  935. local HIT1 = CLAW1.Touched:Connect(function(hit)
  936. dealdamage(hit,25,65,6,false,5,2)
  937. end)
  938. local HIT2 = CLAW2.Touched:Connect(function(hit)
  939. dealdamage(hit,25,65,6,false,5,2)
  940. end)
  941. for i=0, 0.5, 0.1 / Animation_Speed do
  942. Swait()
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed)
  949. end
  950. HIT1:disconnect()
  951. HIT2:disconnect()
  952. ATTACK = false
  953. Rooted = false
  954. end
  955.  
  956. function Shriek()
  957. ATTACK = true
  958. Rooted = false
  959. for i=0, 2.5, 0.1 / Animation_Speed do
  960. Swait()
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  967. end
  968. Rooted = true
  969. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
  970. for i=0, 4, 0.1 / Animation_Speed do
  971. Swait()
  972. AoEStun(Head.Position,40,12)
  973. MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
  980. end
  981. ATTACK = false
  982. Rooted = false
  983. end
  984.  
  985. local asd = Instance.new("ParticleEmitter")
  986. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  987. asd.LightEmission = .1
  988. asd.Size = NumberSequence.new(0.2)
  989. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  990. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  991. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  992. asd.Transparency = bbb
  993. asd.Size = aaa
  994. asd.ZOffset = .9
  995. asd.Acceleration = Vector3.new(0, -15, 0)
  996. asd.LockedToPart = false
  997. asd.EmissionDirection = "Back"
  998. asd.Lifetime = NumberRange.new(1, 2)
  999. asd.Rotation = NumberRange.new(-100, 100)
  1000. asd.RotSpeed = NumberRange.new(-100, 100)
  1001. asd.Speed = NumberRange.new(2,6)
  1002. asd.Enabled = false
  1003. asd.VelocitySpread = 5
  1004.  
  1005. function getbloody(victim,amount)
  1006. local PART = IT("Part",Effects)
  1007. PART.Transparency = 1
  1008. PART.Size = victim.Size
  1009. PART.Anchored = true
  1010. PART.CanCollide = false
  1011. PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p)
  1012. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1013. Debris:AddItem(PART,5)
  1014. local prtcl = asd:Clone()
  1015. prtcl.Parent = PART
  1016. prtcl:Emit(amount*10)
  1017. end
  1018.  
  1019. function Devour()
  1020. ATTACK = true
  1021. Rooted = false
  1022. local TORS = nil
  1023. local WELD = nil
  1024. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1025. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1026. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1027. if TORS ~= nil then
  1028. UNANCHOR = false
  1029. Rooted = true
  1030. RootPart.Anchored = true
  1031. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1032. end
  1033. end
  1034. end)
  1035. for i=1, 45 do
  1036. Swait()
  1037. if TORS ~= nil then
  1038. break
  1039. end
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1046. end
  1047. HIT1:disconnect()
  1048. if TORS ~= nil then
  1049. for i=0, 2, 0.1 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1057. end
  1058. for i=0, 0.3, 0.1 / Animation_Speed do
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1066. end
  1067. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1068. if TORS ~= nil then
  1069. if TORS.Parent:FindFirstChild("Head") then
  1070. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10))
  1071. CreateSound("230346233", Head, 10, (math.random(5,7)/10))
  1072. getbloody(TORS,4)
  1073. TORS.Parent.Head:remove()
  1074. TORS.Parent:remove()
  1075. for i=0, 1, 0.1 / Animation_Speed do
  1076. Swait()
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1083. end
  1084. end
  1085. end
  1086. UNANCHOR = true
  1087. end
  1088. ATTACK = false
  1089. Rooted = false
  1090. end
  1091.  
  1092. function Snap()
  1093. ATTACK = true
  1094. Rooted = false
  1095. local TORS = nil
  1096. local WELD = nil
  1097. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1098. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  1099. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1100. if TORS ~= nil then
  1101. UNANCHOR = false
  1102. Rooted = true
  1103. RootPart.Anchored = true
  1104. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1105. end
  1106. end
  1107. end)
  1108. for i=1, 45 do
  1109. Swait()
  1110. if TORS ~= nil then
  1111. break
  1112. end
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1119. end
  1120. HIT1:disconnect()
  1121. if TORS ~= nil then
  1122. local CLONE = IT("Model",Weapon)
  1123. CLONE.Name = "Corpse"
  1124. for i=0, 2, 0.1 / Animation_Speed do
  1125. Swait()
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1132. end
  1133. for i=0, 2, 0.1 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1141. end
  1142. for i=0, 3, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1150. end
  1151. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1152. local DummyHead = nil
  1153. local q = TORS.Parent:GetChildren()
  1154. for i = 1,#q do
  1155. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1156. q[i].Parent = CLONE
  1157. if q[i].ClassName == "Humanoid" then
  1158. q[i].PlatformStand = true
  1159. end
  1160. if q[i].Name == "Head" then
  1161. DummyHead = CLONE.Head:Clone()
  1162. q[i]:ClearAllChildren()
  1163. q[i].Transparency = 1
  1164. end
  1165. else
  1166. q[i]:remove()
  1167. end
  1168. end
  1169. local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1170. DummyHead.Parent = Effects
  1171. local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1172. local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1173. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1174. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1175. getbloody(DummyHead,5)
  1176. for i=0, 3, 0.1 / Animation_Speed do
  1177. Swait()
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1184. end
  1185. for i=0, 1, 0.1 / Animation_Speed do
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1193. end
  1194. WELD1:remove()
  1195. for i=0, 0.5, 0.1 / Animation_Speed do
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1203. end
  1204. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1205. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1206. repeat
  1207. Swait()
  1208. turnto(Mouse.Hit.p)
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1215. until HOLD == true
  1216. WELD2:remove()
  1217. local bv = Instance.new("BodyVelocity")
  1218. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1219. bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1220. bv.Parent = TORS2
  1221. bv.Name = "MOVE"
  1222. coroutine.resume(coroutine.create(function()
  1223. local HIT1 = TORS2.Touched:Connect(function(hit)
  1224. dealdamage(hit,25,65,3,false,5,2)
  1225. end)
  1226. Swait(2)
  1227. HIT1:disconnect()
  1228. end))
  1229. Debris:AddItem(bv,0.2)
  1230. TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1231. for i=0, 1, 0.1 / Animation_Speed do
  1232. Swait()
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1239. end
  1240. end
  1241. UNANCHOR = true
  1242. ATTACK = false
  1243. Rooted = false
  1244. end
  1245.  
  1246. --//=================================\\
  1247. --|| ASSIGN THINGS TO KEYS
  1248. --\\=================================//
  1249.  
  1250. function MouseDown(Mouse)
  1251. HOLD = true
  1252. if ATTACK == false then
  1253. Strike()
  1254. end
  1255. end
  1256.  
  1257. function MouseUp(Mouse)
  1258. HOLD = false
  1259. end
  1260.  
  1261. function KeyDown(Key)
  1262. KEYHOLD = true
  1263. if Key == "z" and ATTACK == false then
  1264. Shriek()
  1265. end
  1266.  
  1267. if Key == "b" and ATTACK == false then
  1268. Devour()
  1269. end
  1270.  
  1271. if Key == "c" and ATTACK == false then
  1272. Snap()
  1273. end
  1274.  
  1275. if Key == "q" and ATTACK == false then
  1276. if VALUE1 == false then
  1277. VALUE1 = true
  1278. Speed = 75
  1279. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  1280. elseif VALUE1 == true then
  1281. VALUE1 = false
  1282. Speed = 20
  1283. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1284. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1285. end
  1286. end
  1287.  
  1288. if Key == "t" and ATTACK == false then
  1289. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1290. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1291. end
  1292. end
  1293.  
  1294. function KeyUp(Key)
  1295. KEYHOLD = false
  1296. end
  1297.  
  1298. Mouse.Button1Down:connect(function(NEWKEY)
  1299. MouseDown(NEWKEY)
  1300. end)
  1301. Mouse.Button1Up:connect(function(NEWKEY)
  1302. MouseUp(NEWKEY)
  1303. end)
  1304. Mouse.KeyDown:connect(function(NEWKEY)
  1305. KeyDown(NEWKEY)
  1306. end)
  1307. Mouse.KeyUp:connect(function(NEWKEY)
  1308. KeyUp(NEWKEY)
  1309. end)
  1310.  
  1311. --//=================================\\
  1312. --\\=================================//
  1313.  
  1314.  
  1315. function unanchor()
  1316. if UNANCHOR == true then
  1317. g = Character:GetChildren()
  1318. for i = 1, #g do
  1319. if g[i].ClassName == "Part" then
  1320. g[i].Anchored = false
  1321. end
  1322. end
  1323. end
  1324. end
  1325.  
  1326.  
  1327. --//=================================\\
  1328. --|| WRAP THE WHOLE SCRIPT UP
  1329. --\\=================================//
  1330.  
  1331. Humanoid.Changed:connect(function(Jump)
  1332. if Jump == "Jump" and (Disable_Jump == true) then
  1333. Humanoid.Jump = false
  1334. end
  1335. end)
  1336.  
  1337. createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4))
  1338. createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5))
  1339.  
  1340. Speed = 20
  1341.  
  1342. while true do
  1343. Swait()
  1344. ANIMATE.Parent = nil
  1345. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1346. IDLEANIMATION:Play()
  1347. SINE = SINE + CHANGE
  1348. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1349. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1350. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1351. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1352. local WALKSPEEDVALUE = 5
  1353. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1354. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1355. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1356. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1357. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1358. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1359. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1360. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1361. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1362. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1363. end
  1364. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1365. ANIM = "Jump"
  1366. if ATTACK == false then
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1373. end
  1374. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  1375. ANIM = "Fall"
  1376. if ATTACK == false then
  1377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1383. end
  1384. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1385. ANIM = "Idle"
  1386. if ATTACK == false then
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1393. if MRANDOM(1,35) == 1 then
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  1395. end
  1396. end
  1397. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1398. ANIM = "Walk"
  1399. WALK = WALK + 1 / Animation_Speed
  1400. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1401. WALK = 0
  1402. if WALKINGANIM == true then
  1403. WALKINGANIM = false
  1404. elseif WALKINGANIM == false then
  1405. WALKINGANIM = true
  1406. end
  1407. end
  1408. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1409. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1410. if ATTACK == false then
  1411. if VALUE1 == false then
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed)
  1418. elseif VALUE1 == true then
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed)
  1425. end
  1426. end
  1427. end
  1428. if #Effects2>0 then
  1429. for e=1,#Effects2 do
  1430. if Effects2[e]~=nil then
  1431. local Thing=Effects2[e]
  1432. if Thing~=nil then
  1433. local Part=Thing[1]
  1434. local Mode=Thing[2]
  1435. local Delay=Thing[3]
  1436. local IncX=Thing[4]
  1437. local IncY=Thing[5]
  1438. local IncZ=Thing[6]
  1439. local Part2=Thing[8]
  1440. if Thing[1].Transparency<=1 then
  1441. if Thing[2]=="Block1" then
  1442. Thing[1].CFrame=Thing[1].CFrame
  1443. Mesh=Thing[1].Mesh
  1444. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1445. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1446. elseif Thing[2]=="Cylinder" then
  1447. Mesh=Thing[1].Mesh
  1448. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1449. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1450. elseif Thing[2]=="Blood" then
  1451. Mesh=Thing[7]
  1452. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1453. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1454. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1455. elseif Thing[2]=="Elec" then
  1456. Mesh=Thing[1].Mesh
  1457. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1458. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1459. elseif Thing[2]=="Disappear" then
  1460. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1461. end
  1462. else
  1463. Part.Parent=nil
  1464. table.remove(Effects2,e)
  1465. end
  1466. end
  1467. end
  1468. end
  1469. end
  1470. unanchor()
  1471. Humanoid.MaxHealth = "inf"
  1472. Humanoid.Health = "inf"
  1473. if Rooted == false then
  1474. Disable_Jump = false
  1475. Humanoid.WalkSpeed = Speed
  1476. elseif Rooted == true then
  1477. Disable_Jump = true
  1478. Humanoid.WalkSpeed = 0
  1479. end
  1480. q = Character:GetChildren()
  1481. for u = 1, #q do
  1482. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1483. q[u]:remove()
  1484. elseif q[u].ClassName == "Shirt" then
  1485. q[u]:Destroy()
  1486. elseif q[u].ClassName == "Pants" then
  1487. q[u]:Destroy()
  1488. elseif q[u].ClassName == "CharacterMesh" then
  1489. q[u]:remove()
  1490. elseif q[u].ClassName == "ShirtGraphic" then
  1491. q[u]:remove()
  1492. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1493. q[u].Color = Color3.new(0,0,0)
  1494. end
  1495. end
  1496. if Head:FindFirstChild("face") then
  1497. Head.face:remove()
  1498. end
  1499. Humanoid.Name = "REEE"
  1500. end
  1501.  
  1502. --//=================================\\
  1503. --\\=================================//
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509. --//====================================================\\--
  1510. --|| END OF SCRIPT
  1511. --\\====================================================//--
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