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Class File

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Nov 21st, 2017
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  1. package Classes;
  2.  
  3. import org.bukkit.Bukkit;
  4. import org.bukkit.ChatColor;
  5. import org.bukkit.Material;
  6. import org.bukkit.command.Command;
  7. import org.bukkit.command.CommandSender;
  8. import org.bukkit.entity.Player;
  9. import org.bukkit.event.EventHandler;
  10. import org.bukkit.event.Listener;
  11. import org.bukkit.inventory.Inventory;
  12. import org.bukkit.inventory.ItemStack;
  13. import org.bukkit.inventory.meta.ItemMeta;
  14. import org.bukkit.plugin.java.JavaPlugin;
  15.  
  16. public class selectclass extends JavaPlugin implements Listener {
  17.  
  18. private void openGui(Player player) {
  19.  
  20. ItemStack filler = new ItemStack(Material.STAINED_GLASS_PANE);
  21. ItemMeta fillermeta = filler.getItemMeta();
  22. filler.setItemMeta(fillermeta);
  23. fillermeta.setDisplayName("§0§LEmpty Slot");
  24.  
  25. ItemStack hunter = new ItemStack(Material.STONE_HOE);
  26. ItemMeta huntermeta = hunter.getItemMeta();
  27. huntermeta.setDisplayName("§8§LHunter Class");
  28. hunter.setItemMeta(huntermeta);
  29.  
  30. ItemStack notdone = new ItemStack(Material.BARRIER);
  31. ItemMeta notdonemeta = notdone.getItemMeta();
  32. notdonemeta.setDisplayName("§4§LIn Progress");
  33. notdone.setItemMeta(notdonemeta);
  34.  
  35. Inventory inv = Bukkit.createInventory(null, 63, ChatColor.BLACK + "Class Selection");
  36. inv.setItem(0, filler);
  37. inv.setItem(1, filler);
  38. inv.setItem(2, filler);
  39. inv.setItem(3, filler);
  40. inv.setItem(4, filler);
  41. inv.setItem(5, filler);
  42. inv.setItem(6, filler);
  43. inv.setItem(7, filler);
  44. inv.setItem(8, filler);
  45. inv.setItem(9, filler);
  46. inv.setItem(10, hunter);
  47. inv.setItem(11, notdone);
  48. inv.setItem(12, notdone);
  49. inv.setItem(13, notdone);
  50. inv.setItem(14, notdone);
  51. inv.setItem(15, notdone);
  52. inv.setItem(16, notdone);
  53. inv.setItem(17, filler);
  54. inv.setItem(18, filler);
  55. inv.setItem(19, notdone);
  56. inv.setItem(20, notdone);
  57. inv.setItem(21, notdone);
  58. inv.setItem(22, notdone);
  59. inv.setItem(23, notdone);
  60. inv.setItem(24, notdone);
  61. inv.setItem(25, notdone);
  62. inv.setItem(26, filler);
  63. inv.setItem(27, filler);
  64. inv.setItem(28, notdone);
  65. inv.setItem(29, notdone);
  66. inv.setItem(30, notdone);
  67. inv.setItem(31, notdone);
  68. inv.setItem(32, notdone);
  69. inv.setItem(33, notdone);
  70. inv.setItem(34, notdone);
  71. inv.setItem(35, filler);
  72. inv.setItem(36, filler);
  73. inv.setItem(37, notdone);
  74. inv.setItem(38, notdone);
  75. inv.setItem(39, notdone);
  76. inv.setItem(40, notdone);
  77. inv.setItem(41, notdone);
  78. inv.setItem(42, notdone);
  79. inv.setItem(43, notdone);
  80. inv.setItem(44, filler);
  81. inv.setItem(45, filler);
  82. inv.setItem(46, notdone);
  83. inv.setItem(47, notdone);
  84. inv.setItem(48, notdone);
  85. inv.setItem(49, notdone);
  86. inv.setItem(50, notdone);
  87. inv.setItem(51, notdone);
  88. inv.setItem(52, notdone);
  89. inv.setItem(53, filler);
  90. inv.setItem(54, filler);
  91. inv.setItem(55, filler);
  92. inv.setItem(56, filler);
  93. inv.setItem(57, filler);
  94. inv.setItem(58, filler);
  95. inv.setItem(59, filler);
  96. inv.setItem(60, filler);
  97. inv.setItem(61, filler);
  98. inv.setItem(62, filler);
  99. inv.setItem(63, filler);
  100.  
  101. player.openInventory(inv);
  102. }
  103.  
  104.  
  105.  
  106. @EventHandler
  107. public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
  108. Player player = (Player) sender;
  109. if(cmd.getName().equalsIgnoreCase("selclass")) {
  110. openGui(player);
  111. }
  112. return false;
  113. }
  114. }
  115.  
  116.  
  117.  
  118. // B B B B B B B B B
  119. // B H X X X X X X B
  120. // B X X X X X X X B
  121. // B X X X X X X X B
  122. // B X X X X X X X B
  123. // B X X X X X X X B
  124. // B B B B B B B B B
  125. // B = Stained Glass, X = Class, H = Hunter Class
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