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- package Classes;
- import org.bukkit.Bukkit;
- import org.bukkit.ChatColor;
- import org.bukkit.Material;
- import org.bukkit.command.Command;
- import org.bukkit.command.CommandSender;
- import org.bukkit.entity.Player;
- import org.bukkit.event.EventHandler;
- import org.bukkit.event.Listener;
- import org.bukkit.inventory.Inventory;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.inventory.meta.ItemMeta;
- import org.bukkit.plugin.java.JavaPlugin;
- public class selectclass extends JavaPlugin implements Listener {
- private void openGui(Player player) {
- ItemStack filler = new ItemStack(Material.STAINED_GLASS_PANE);
- ItemMeta fillermeta = filler.getItemMeta();
- filler.setItemMeta(fillermeta);
- fillermeta.setDisplayName("§0§LEmpty Slot");
- ItemStack hunter = new ItemStack(Material.STONE_HOE);
- ItemMeta huntermeta = hunter.getItemMeta();
- huntermeta.setDisplayName("§8§LHunter Class");
- hunter.setItemMeta(huntermeta);
- ItemStack notdone = new ItemStack(Material.BARRIER);
- ItemMeta notdonemeta = notdone.getItemMeta();
- notdonemeta.setDisplayName("§4§LIn Progress");
- notdone.setItemMeta(notdonemeta);
- Inventory inv = Bukkit.createInventory(null, 63, ChatColor.BLACK + "Class Selection");
- inv.setItem(0, filler);
- inv.setItem(1, filler);
- inv.setItem(2, filler);
- inv.setItem(3, filler);
- inv.setItem(4, filler);
- inv.setItem(5, filler);
- inv.setItem(6, filler);
- inv.setItem(7, filler);
- inv.setItem(8, filler);
- inv.setItem(9, filler);
- inv.setItem(10, hunter);
- inv.setItem(11, notdone);
- inv.setItem(12, notdone);
- inv.setItem(13, notdone);
- inv.setItem(14, notdone);
- inv.setItem(15, notdone);
- inv.setItem(16, notdone);
- inv.setItem(17, filler);
- inv.setItem(18, filler);
- inv.setItem(19, notdone);
- inv.setItem(20, notdone);
- inv.setItem(21, notdone);
- inv.setItem(22, notdone);
- inv.setItem(23, notdone);
- inv.setItem(24, notdone);
- inv.setItem(25, notdone);
- inv.setItem(26, filler);
- inv.setItem(27, filler);
- inv.setItem(28, notdone);
- inv.setItem(29, notdone);
- inv.setItem(30, notdone);
- inv.setItem(31, notdone);
- inv.setItem(32, notdone);
- inv.setItem(33, notdone);
- inv.setItem(34, notdone);
- inv.setItem(35, filler);
- inv.setItem(36, filler);
- inv.setItem(37, notdone);
- inv.setItem(38, notdone);
- inv.setItem(39, notdone);
- inv.setItem(40, notdone);
- inv.setItem(41, notdone);
- inv.setItem(42, notdone);
- inv.setItem(43, notdone);
- inv.setItem(44, filler);
- inv.setItem(45, filler);
- inv.setItem(46, notdone);
- inv.setItem(47, notdone);
- inv.setItem(48, notdone);
- inv.setItem(49, notdone);
- inv.setItem(50, notdone);
- inv.setItem(51, notdone);
- inv.setItem(52, notdone);
- inv.setItem(53, filler);
- inv.setItem(54, filler);
- inv.setItem(55, filler);
- inv.setItem(56, filler);
- inv.setItem(57, filler);
- inv.setItem(58, filler);
- inv.setItem(59, filler);
- inv.setItem(60, filler);
- inv.setItem(61, filler);
- inv.setItem(62, filler);
- inv.setItem(63, filler);
- player.openInventory(inv);
- }
- @EventHandler
- public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
- Player player = (Player) sender;
- if(cmd.getName().equalsIgnoreCase("selclass")) {
- openGui(player);
- }
- return false;
- }
- }
- // B B B B B B B B B
- // B H X X X X X X B
- // B X X X X X X X B
- // B X X X X X X X B
- // B X X X X X X X B
- // B X X X X X X X B
- // B B B B B B B B B
- // B = Stained Glass, X = Class, H = Hunter Class
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