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- function crate(p: player, t: string, n: string):
- loop {crate.%{_t}%::*}:
- add {crate.%{_t}%::%loop-index%} to {_roll::*}
- open chest with 3 rows named {_n} to {_p}
- wait a tick
- set {_speedFinal} to 1
- set {_Selector1} to 4
- set {_Selector2} to 22
- loop 9 times:
- set slot loop-number - 1 of {_p}'s current inventory to black stained glass pane named " "
- set slot loop-number + 17 of {_p}'s current inventory to black stained glass pane named " "
- set slot {_Selector1} of {_p}'s current inventory to shiny light green stained glass pane named " "
- set slot {_Selector2} of {_p}'s current inventory to shiny light green stained glass pane named " "
- loop random integer between 10 and 30 times:
- if inventory name of {_p}'s current inventory is {_n}:
- set {_run} to true
- else:
- set {_run} to false
- if {_run} is true:
- set {_sel} to 9
- loop 8 times:
- set {_sel2} to {_sel} - 1
- set {_item::%{_sel}%} to {_item::%{_sel2}%}
- subtract 1 from {_sel}
- set {_item::1} to a random element out of {_roll::*}
- loop 9 times:
- set slot 8 + loop-number-2 of {_p}'s current inventory to {_item::%loop-number-2%}
- play "BLOCK_NOTE_HAT" to {_p} at volume 1
- play "ENTITY_EXPERIENCE_ORB_PICKUP" to {_p} at volume 0.5
- add 1 to {_speed}
- if {_speed} is 5:
- set {_speed} to 0
- add 1 to {_speedFinal}
- loop {_speedFinal} times:
- wait a tick
- else:
- exit loop
- if {_run} is true:
- message "%{_n}% &a「%{_item::5}%&a」 &fGet!" to {_p}
- give {_p} slot 13 of {_p}'s current inventory
- remove 1 of {_p}'s tool from {_p}'s tool
- function color(s: string) :: string:
- replace all "&" with "§" in {_s}
- return {_s}
- command /crate [<string>] [<string>] [<string>]:
- permission: *
- trigger:
- if arg 1 isn't set:
- send "&6【Crate Data Manager】"
- send "&a/crate list &b- Show crate list."
- send "&a/crate item <name> &b- Show the item in the crate."
- send "&a/crate add <name> &b- Add item to crate."
- send "&a/crate remove <name> [<Item index>] &b- Remove item from the crate."
- send "&a/crate get <name> &b- Get the crate"
- send "&c※ Item index - &e/crate item <name> &cUse this command."
- if arg 1 is "list":
- send "&b【Crate List】"
- loop {crate.type::*}:
- send "&r%loop-index%"
- if arg 1 is "item":
- if arg 2 is set:
- send "&aItem of &r%arg 2%"
- loop {crate.%arg 2%::*}:
- send "[%loop-index%] %loop-value%"
- if arg 1 is "add":
- if arg 2 is set:
- add player's tool to {crate.%arg 2%::*}
- set {crate.type::%arg 2%} to true
- send "&aAdd &e%player's tool% &ato &r%arg 2%"
- if arg 1 is "remove":
- if arg 2 is set:
- if arg 3 is set:
- send "&cRemoved the item. &r%{crate.%arg 2%::%arg 3%}% &cin &r%arg 2%"
- delete {crate.%arg 2%::%arg 3%}
- delete {crate.type::%arg 2%}
- else:
- delete {crate.%arg 2%::*}
- delete {crate.type::%arg 2%}
- send "&cRemoved the crate. &r%arg 2%"
- if arg 1 is "get":
- if arg 2 is set:
- give 1 chest named "%arg 2%" to player
- inventory click:
- loop {crate.type::*}:
- if inventory name of player's current inventory is color("%loop-index%"):
- cancel event
- right click:
- loop {crate.type::*}:
- if color("%loop-index%") is name of player's tool:
- crate(player, "%loop-index%", color("%loop-index%"))
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