Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- $gunattachments
- an underbarrel [[25mm|30mm] grenade launcher (5d6 AP5, 15ft radius, DC 15 reflex half)|40mm grenade launcher (6d6 AP10, 20ft radius, DC 15 reflex half)] plus [no grenades|one grenade|2-5 grenades]
- an underbarrel 37mm flare launcher (2d8 fire R0) plus [no flares|one flare|2-5 flares]
- a single-shot underbarrel taser (3d6 electric stun R0) plus [no charges|one charge|2-5 charges]
- an underbarrel [bolt|pump]-action 12 gauge shotgun (3d6 R3) with a [3-5] round [tube|box magazine] plus [no shells|one shell|2-5 shells]
- a roman candle taped under the barrel (1d8 fire R0, fires 1 firework every round for [5|8|10|16] rounds)
- a powerful [underbarrel|side-mounted] UV flashlight (ignore darkness penalty within 120ft)
- [an] [underbarrel|side-mounted] flashlight (ignore darkness penalty within 60ft)
- a flashlight [duct|gaff|masking|scotch]-taped to the barrel
- an unpowered lightbulb [duct|gaff|masking|scotch]-taped to the barrel
- an IR laser target designator
- an underbarrel xenon flare projector (+2 to hit and ignore darkness penalty within 120ft)
- [an] [underbarrel|side-mounted] [red|[green|[blue|[violet|yellow|orange]]]] laser sight (+2 to hit, visible laser)
- [an] [underbarrel|side-mounted] IR laser sight (+2 to hit, requires IR vision)
- [an] [vertical|angled] foregrip (+2 RC)
- an underbarrel weight (+2 RC)
- a gyroscopic recoil compensator (+5 RC)
- a gas vent system (+2 RC)
- a musket fork (+4 RC when set up)
- a bipod (+4 RC when deployed)
- a tripod (+6 RC when deployed)
- a grip pod (+2 RC, +4 when deployed)
- a muzzle brake (+2 RC)
- a suppressor
- a knife bayonet (melee, 1d6)
- a spike bayonet (melee, 1d8 AP5, x3 crit)
- a sword bayonet (melee, 1d10 AP5, 19-20 crit)
- an axe bayonet (melee, 1d8 AP5, x3 crit)
- an electric chainsaw bayonet (melee, 2d6 AP5)
- a shiver bayonet (melee, 1d8 AP15)
- $gunsights
- a [kaleidoscope|toy spyglass|amateur astronomy telescope|pair of binoculars] [duct|gaff|masking|scotch]-taped to the top (-2 to hit)
- no sights (-1 to hit)
- no sights (-1 to hit)
- no sights (-1 to hit)
- no sights (-1 to hit)
- a front sight [bead|post] (-1 to hit beyond first range increment)
- iron sights
- iron sights
- iron sights
- iron sights
- iron sights
- iron sights
- illuminated night sights (reduces darkness penalty by -1)
- ghost ring sights
- diopter sights
- diopter sights
- tangent sights
- leaf sights
- a high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments)
- [goptics]
- [goptics]
- [goptics]
- [grareoptics]
- $goptics
- a red dot sight (+1 to hit)
- a reflex sight (+1 to hit)
- a holographic sight (+1 to hit)
- a hybrid [red dot|holographic] sight (+2 to hit)
- [an] [ACOG|Aimpoint|C79|Chinese low-magnification combat] scope (+2 to hit)
- a light-amplifying low-magnification combat scope (+2 to hit, ignore darkness penalty)
- a light-amplifying high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness penalty)
- $grareoptics
- a frameless emitted light optic (+1 to hit)
- a retina-projected red dot sight (+1 to hit)
- a variable-magnification sight (+2 to hit)
- a target illuminating holographic sight (+2 to hit, ignore darkness and concealment penalty)
- an infrared low-magnification combat scope (+2 to hit, ignore darkness and concealment penalty)
- a thermal low-magnification combat scope (+2 to hit, ignore darkness and concealment penalty)
- a target illuminating low-magnification combat scope (+3 to hit, ignore darkness and concealment penalty)
- an infrared high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness and concealment penalty)
- a thermal high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness and concealment penalty)
- a target tracking high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness and concealment penalty)
- a smartgun system (+4 to hit, requires HUD)
- an 8-inch [CRT monitor|old tube television] bolted to the top and wired to a gunsight camera with a primitive tactical VI (+2 to hit, provides tactical readout)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement