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Vayra

gun stuff for ben

Sep 25th, 2017
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  1.  
  2. $gunattachments
  3. an underbarrel [[25mm|30mm] grenade launcher (5d6 AP5, 15ft radius, DC 15 reflex half)|40mm grenade launcher (6d6 AP10, 20ft radius, DC 15 reflex half)] plus [no grenades|one grenade|2-5 grenades]
  4. an underbarrel 37mm flare launcher (2d8 fire R0) plus [no flares|one flare|2-5 flares]
  5. a single-shot underbarrel taser (3d6 electric stun R0) plus [no charges|one charge|2-5 charges]
  6. an underbarrel [bolt|pump]-action 12 gauge shotgun (3d6 R3) with a [3-5] round [tube|box magazine] plus [no shells|one shell|2-5 shells]
  7. a roman candle taped under the barrel (1d8 fire R0, fires 1 firework every round for [5|8|10|16] rounds)
  8. a powerful [underbarrel|side-mounted] UV flashlight (ignore darkness penalty within 120ft)
  9. [an] [underbarrel|side-mounted] flashlight (ignore darkness penalty within 60ft)
  10. a flashlight [duct|gaff|masking|scotch]-taped to the barrel
  11. an unpowered lightbulb [duct|gaff|masking|scotch]-taped to the barrel
  12. an IR laser target designator
  13. an underbarrel xenon flare projector (+2 to hit and ignore darkness penalty within 120ft)
  14. [an] [underbarrel|side-mounted] [red|[green|[blue|[violet|yellow|orange]]]] laser sight (+2 to hit, visible laser)
  15. [an] [underbarrel|side-mounted] IR laser sight (+2 to hit, requires IR vision)
  16. [an] [vertical|angled] foregrip (+2 RC)
  17. an underbarrel weight (+2 RC)
  18. a gyroscopic recoil compensator (+5 RC)
  19. a gas vent system (+2 RC)
  20. a musket fork (+4 RC when set up)
  21. a bipod (+4 RC when deployed)
  22. a tripod (+6 RC when deployed)
  23. a grip pod (+2 RC, +4 when deployed)
  24. a muzzle brake (+2 RC)
  25. a suppressor
  26. a knife bayonet (melee, 1d6)
  27. a spike bayonet (melee, 1d8 AP5, x3 crit)
  28. a sword bayonet (melee, 1d10 AP5, 19-20 crit)
  29. an axe bayonet (melee, 1d8 AP5, x3 crit)
  30. an electric chainsaw bayonet (melee, 2d6 AP5)
  31. a shiver bayonet (melee, 1d8 AP15)
  32.  
  33. $gunsights
  34. a [kaleidoscope|toy spyglass|amateur astronomy telescope|pair of binoculars] [duct|gaff|masking|scotch]-taped to the top (-2 to hit)
  35. no sights (-1 to hit)
  36. no sights (-1 to hit)
  37. no sights (-1 to hit)
  38. no sights (-1 to hit)
  39. a front sight [bead|post] (-1 to hit beyond first range increment)
  40. iron sights
  41. iron sights
  42. iron sights
  43. iron sights
  44. iron sights
  45. iron sights
  46. illuminated night sights (reduces darkness penalty by -1)
  47. ghost ring sights
  48. diopter sights
  49. diopter sights
  50. tangent sights
  51. leaf sights
  52. a high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments)
  53. [goptics]
  54. [goptics]
  55. [goptics]
  56. [grareoptics]
  57.  
  58. $goptics
  59. a red dot sight (+1 to hit)
  60. a reflex sight (+1 to hit)
  61. a holographic sight (+1 to hit)
  62. a hybrid [red dot|holographic] sight (+2 to hit)
  63. [an] [ACOG|Aimpoint|C79|Chinese low-magnification combat] scope (+2 to hit)
  64. a light-amplifying low-magnification combat scope (+2 to hit, ignore darkness penalty)
  65. a light-amplifying high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness penalty)
  66.  
  67. $grareoptics
  68. a frameless emitted light optic (+1 to hit)
  69. a retina-projected red dot sight (+1 to hit)
  70. a variable-magnification sight (+2 to hit)
  71. a target illuminating holographic sight (+2 to hit, ignore darkness and concealment penalty)
  72. an infrared low-magnification combat scope (+2 to hit, ignore darkness and concealment penalty)
  73. a thermal low-magnification combat scope (+2 to hit, ignore darkness and concealment penalty)
  74. a target illuminating low-magnification combat scope (+3 to hit, ignore darkness and concealment penalty)
  75. an infrared high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness and concealment penalty)
  76. a thermal high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness and concealment penalty)
  77. a target tracking high-magnification telescopic sight (-1 to hit within first range increment, ignore range penalties for first three range increments, ignore darkness and concealment penalty)
  78. a smartgun system (+4 to hit, requires HUD)
  79. an 8-inch [CRT monitor|old tube television] bolted to the top and wired to a gunsight camera with a primitive tactical VI (+2 to hit, provides tactical readout)
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