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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&6H&fDVanilla'
  204. - 'H&6D&fVanilla'
  205. - 'HD&eV&fanilla'
  206. - 'HDV&ea&fnilla'
  207. - 'HDVa&en&filla'
  208. - 'HDVan&ei&flla'
  209. - 'HDVani&el&fla'
  210. - 'HDVanil&el&fa'
  211. - 'HDVanill&ea'
  212. - '&6H&fDVanill&ea'
  213. - 'H&6D&fVanill&ea'
  214. - 'HD&eV&fanill&ea'
  215. - 'HDV&ea&fnill&ea'
  216. - 'HDVa&en&fill&ea'
  217. - 'HDVan&ei&fll&ea'
  218. - 'HDVani&el&fl&ea'
  219. - 'HDVanil&ela'
  220. - '&6H&fDVanil&ela'
  221. - 'H&6D&fVanil&ela'
  222. - 'HD&eV&fanil&ela'
  223. - 'HDV&ea&fnil&ela'
  224. - 'HDVa&en&fil&ela'
  225. - 'HDVan&ei&fl&ela'
  226. - 'HDVani&ella'
  227. - '&6H&fDVani&ella'
  228. - 'H&6D&fVani&ella'
  229. - 'HD&eV&fani&ella'
  230. - 'HDV&ea&fni&ella'
  231. - 'HDVa&en&fi&ella'
  232. - 'HDVan&eilla'
  233. - '&6H&fDVan&eilla'
  234. - 'H&6D&fVan&eilla'
  235. - 'HD&eV&fan&eilla'
  236. - 'HDV&ea&fn&eilla'
  237. - 'HDVa&enilla'
  238. - '&6H&fDVa&enilla'
  239. - 'HD&eV&fa&enilla'
  240. - 'HDV&eanilla'
  241. - '&6H&fDV&eanilla'
  242. - 'H&6D&fV&eanilla'
  243. - 'HD&eVanilla'
  244. - '&6H&fD&eVanilla'
  245. - 'H&6D&eVanilla'
  246. - '&6HD&eVanilla'
  247. - '&6HD&eVanilla'
  248. - '&6HD&eVanilla'
  249. - '&6HD&eVanilla'
  250. - '&6HD&eVanilla'
  251. - '&6HD&eVanilla'
  252. - '&6HD&eVanilla'
  253. - '&6HD&eVanilla'
  254. - '&6HD&eVanilla'
  255. - '&6HD&eVanilla'
  256. - '&6HD&eVanilla'
  257. - '&6HD&eVanilla'
  258. - '&6HD&eVanilla'
  259. - 'H&6D&eVanilla'
  260. - 'HD&eVanilla'
  261. - 'HDV&eanilla'
  262. - 'HDVa&enilla'
  263. - 'HDVan&eilla'
  264. - 'HDVani&ella'
  265. - 'HDVanil&ela'
  266. - 'HDVanill&ea'
  267. - 'HDVanilla'
  268. - 'HDVanilla'
  269. - 'HDVanilla'
  270. - 'HDVanilla'
  271. - 'HDVanilla'
  272. - 'HDVanilla'
  273. - 'HDVanilla'
  274. - 'HDVanilla'
  275. - 'HDVanilla'
  276. interval: 2
  277. random: false
  278. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  279. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  280. # These lines (usually a header or footer) are also good for decoration.
  281. header:
  282. text:
  283. - '<rainbow>&m+---------------------+</rainbow>'
  284. interval: 10
  285. random: true
  286. player-label:
  287. text:
  288. - '&b&l> &e&lPlayer Info:'
  289. interval: 100
  290. random: false
  291. player-line1:
  292. text:
  293. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  294. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  295. interval: 2
  296. random: false
  297. player-line2:
  298. text:
  299. - '{ping} &7ms latency'
  300. interval: 2
  301. random: false
  302. # For empty lines just add another 'section' but just don't put any text
  303. # in it so it acts like an empty line.
  304. spacer1:
  305. text: []
  306. interval: 100
  307. random: false
  308. news-info:
  309. text:
  310. - '&b&l> &e&lNews:'
  311. interval: 100
  312. random: false
  313. news:
  314. # Lets create some animated news
  315. # News is something you need to write quick
  316. # and usually you don't want to spend ages on creating
  317. # some cool effect. That is why FeatherBoard features
  318. # several presets you can use.
  319. text:
  320. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  321. interval: 2 # When using preset effects. The interval will apply to that effect
  322. # Do you want to randomize the animation frames?
  323. random: false
  324. # For empty lines just add another 'section' but just don't put any text
  325. # in it so it acts like an empty line.
  326. spacer2:
  327. text: []
  328. interval: 100
  329. random: false
  330. timesplayed-label: #Switch between site, times played and health
  331. text:
  332. - '&b&l> &e&lSite:'
  333. - '&b&l> &e&lPlayed:'
  334. - '&b&l> &e&lHealth:'
  335. interval: 100
  336. random: false
  337. timesplayed: #Switch between site, times played and health
  338. text:
  339. - 'www.mvdw-software.com'
  340. - '{stat_timesplayed}'
  341. - '{healthbar}'
  342. interval: 100
  343. random: false
  344. # For empty lines just add another 'section' but just don't put any text
  345. # in it so it acts like an empty line.
  346. spacer3:
  347. text: []
  348. interval: 100
  349. random: false
  350. server-label:
  351. text:
  352. - '&b&l> &e&lServer Info:'
  353. interval: 100
  354. random: false
  355. server-line1:
  356. text:
  357. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  358. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  359. interval: 1
  360. random: false
  361. server-line2:
  362. text:
  363. - '{onlineplayers} &aonline players'
  364. interval: 10
  365. random: false
  366. # This is the same as the header. It is not needed since you already use the header as the longest line
  367. # but it looks cleaner having a footer.
  368. footer:
  369. text:
  370. - '<rainbow>&m+---------------------+</rainbow>'
  371. interval: 10
  372. random: true
  373. # This is a combat scoreboard example showing
  374. # combat related information.
  375. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  376. # (Unless you want it to show all the time)
  377. # You still need to 'trigger' this scoreboard in the vanilla_combat
  378. combat-scoreboard-example:
  379. # Lets just use the title,header and footer from the example above
  380. # for in depth configuration look above.
  381. #
  382. # When designing a board that is used when triggered on an event. You have
  383. # to think (before looking at the placeholders) what is relevant.
  384. # For example: When I think of combat my first thoughts are:
  385. # - Health: To see how much you have left
  386. # - Possible cooldown timers
  387. # - With who am I in combat?
  388. # - Target health
  389. # - mcMMO attacking level?
  390. #
  391. # Next you have to think what is important during that event:
  392. # - Combat: not too much distraction (no animations, smaller scoreboard)
  393. #
  394. # Once you know those things start looking for placeholders. A lot of events such
  395. # as mcmmo have placeholders that can only be used in such events.
  396. title:
  397. text:
  398. # To create cool looking animations you create yourself
  399. # you can use the graphical tool AnimationCreator
  400. # https://www.spigotmc.org/resources/animationcreator.6001/
  401. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  402. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  403. - '<single><delay times="10">&l><</delay></single>'
  404. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  405. - '<single>&f&lherB</single>'
  406. - '<single>&f&lherBo</single>'
  407. - '<single>&f&latherBoa</single>'
  408. - '<single>&f&leatherBoar</single>'
  409. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  410. interval: 2
  411. random: false
  412. header:
  413. text:
  414. - '&a&m+-----------------+'
  415. interval: 10
  416. random: true
  417. combat-label:
  418. text:
  419. - '&8&l> &7&lCombat target:'
  420. interval: 100
  421. random: false
  422. combat-data:
  423. text:
  424. - '{vanilla-combat_opponent_name}'
  425. interval: 2
  426. random: false
  427. spacer1:
  428. text: []
  429. interval: 100
  430. health-label:
  431. text:
  432. - '&8&l> &7&lHealth stats:'
  433. interval: 100
  434. random: false
  435. health-data-1:
  436. text:
  437. - '&aYou: {healthbar}'
  438. interval: 1
  439. random: false
  440. health-data-2:
  441. text:
  442. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  443. interval: 1
  444. random: false
  445. footer:
  446. text:
  447. - '&a&m+-----------------+'
  448. interval: 10
  449. random: true
  450. # This is an example for mcMMO when you level up
  451. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  452. # (Unless you want it to show all the time)
  453. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  454. mcmmo-levelup:
  455. title:
  456. text:
  457. # To create cool looking animations you create yourself
  458. # you can use the graphical tool AnimationCreator
  459. # https://www.spigotmc.org/resources/animationcreator.6001/
  460. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  461. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  462. - '<single><delay times="10">&l><</delay></single>'
  463. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  464. - '<single>&f&lherB</single>'
  465. - '<single>&f&lherBo</single>'
  466. - '<single>&f&latherBoa</single>'
  467. - '<single>&f&leatherBoar</single>'
  468. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  469. interval: 2
  470. random: false
  471. header:
  472. text:
  473. - '&a&m+-----------------+'
  474. interval: 10
  475. random: true
  476. info-label:
  477. text:
  478. # mcMMO-levelup comes with several event specific placeholders
  479. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  480. interval: 10
  481. spacer1: # This is a spacer an empty line
  482. text:
  483. - ''
  484. interval: 10
  485. # Do you want to randomize the animation frames?
  486. random: false
  487. skill-label: # You can add elements to the group and name them like you want
  488. # Lets make a static label
  489. text:
  490. - '&9&l> &e&lSkill:'
  491. interval: 10 # The interval is not important since its just 1 static text.
  492. # Do you want to randomize the animation frames?
  493. random: false
  494. skill:
  495. # Lets make a static label
  496. text:
  497. - '{mcmmo-levelup_skill_name}'
  498. interval: 10 # The interval is not important since its just 1 static text.
  499. # Do you want to randomize the animation frames?
  500. random: false
  501. spacer2: # This is a spacer an empty line
  502. text:
  503. - ''
  504. interval: 100
  505. # Do you want to randomize the animation frames?
  506. random: false
  507. skilllevel-label: # You can add elements to the group and name them like you want
  508. # Lets make a static label
  509. text:
  510. - '&b&l> &e&lCurrent level:'
  511. interval: 10 # The interval is not important since its just 1 static text.
  512. # Do you want to randomize the animation frames?
  513. random: false
  514. skilllevel:
  515. # Lets make a static label
  516. text:
  517. - '{mcmmo-levelup_skilllevel}'
  518. interval: 10 # The interval is not important since its just 1 static text.
  519. # Do you want to randomize the animation frames?
  520. random: false
  521. footer:
  522. text:
  523. - '&a&m+-----------------+'
  524. interval: 10
  525. random: true
  526. # This is an example for Towny when you enter a town
  527. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  528. # (Unless you want it to show all the time)
  529. # You still need to 'trigger' this scoreboard in the 'towny-town'
  530. towny-town-example:
  531. # Lets just use the title,header and footer from the example above
  532. # for in depth configuration look above.
  533. title:
  534. text:
  535. # To create cool looking animations you create yourself
  536. # you can use the graphical tool AnimationCreator
  537. # https://www.spigotmc.org/resources/animationcreator.6001/
  538. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  539. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  540. - '<single><delay times="10">&l><</delay></single>'
  541. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  542. - '<single>&f&lherB</single>'
  543. - '<single>&f&lherBo</single>'
  544. - '<single>&f&latherBoa</single>'
  545. - '<single>&f&leatherBoar</single>'
  546. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  547. interval: 2
  548. random: false
  549. header:
  550. text:
  551. - '&a&m+-------------------+'
  552. interval: 10
  553. random: true
  554. town-label:
  555. text:
  556. - '&bYou are in town:'
  557. interval: 100
  558. town-data:
  559. text:
  560. - '{towny_currenttown_name}'
  561. interval: 100
  562. spacer1:
  563. text: []
  564. interval: 100
  565. townboard-label:
  566. text:
  567. - '&bTown board:'
  568. interval: 100
  569. townboard:
  570. text:
  571. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  572. interval: 3
  573. spacer2:
  574. text: []
  575. interval: 100
  576. population-label:
  577. text:
  578. - '&bPopulation:'
  579. interval: 100
  580. poplulation-data:
  581. text:
  582. - '{towny_currenttown_residents}'
  583. interval: 100
  584. footer:
  585. text:
  586. - '&a&m+-------------------+'
  587. interval: 10
  588. random: true
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