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Jan 27th, 2012
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  1. `
  2. class A
  3. {
  4. bool fullscreen;
  5. public A(bool fs)
  6. {
  7. fullscreen = fs;
  8. fullscreen = false;
  9. //TODO modify the GFullScreen
  10. }
  11.  
  12.  
  13. }
  14.  
  15.  
  16. class Game
  17. {
  18. bool Gfullscreen;
  19.  
  20.  
  21. public Game()
  22. {
  23. GFullScreen = true;
  24. A myclassA(Gfullscreen)
  25. }
  26.  
  27.  
  28. };
  29.  
  30. int main(int argc, char* argv[])
  31. {
  32. Game theGame;
  33. }
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