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Sep 14th, 2021
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  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
  6. Vendor:
  7. VRAM: 2144 MB
  8. Driver: 26.20.100.7261
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 10.085700 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 2d00 -> priority: 1
  18. Thread -> id: 23b8 -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 5.105000 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2260.
  23. Total: 1.954600 ms (FindLiveObjects: 0.176900 ms CreateObjectMapping: 0.108700 ms MarkObjects: 1.638700 ms DeleteObjects: 0.029700 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.609200 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2239.
  29. Total: 0.859600 ms (FindLiveObjects: 0.178500 ms CreateObjectMapping: 0.127100 ms MarkObjects: 0.525800 ms DeleteObjects: 0.027700 ms)
  30.  
  31. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  32.  
  33. (Filename: Line: 294)
  34.  
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. CTAA Standard Mode Enabled
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. CTAA_PC:Start()
  48.  
  49. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  50.  
  51. Trying to open asset bundle at path: C:/Users/34604/Desktop/folders/mom/FurryVNE_Data/StreamingAssets/CC
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. YL2.Assets:GetAssetBundle(AssetBundle&)
  55. YL2.Assets:Load(String)
  56. YL2.Preferences:Initialize()
  57. YL2.YL2Object:Initialize(YL2Object)
  58. YL2.YL2Object:Create()
  59. YL2.Preferences:get_Instance()
  60. YL2.YL2App:.ctor()
  61. YL2.YL2App:get_Instance()
  62. YL2.Main:Start()
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  65.  
  66. Couldn't find asset bundle at path: C:/Users/34604/Desktop/folders/mom/FurryVNE_Data/StreamingAssets/CC
  67. UnityEngine.Logger:Log(LogType, Object)
  68. UnityEngine.Debug:Log(Object)
  69. YL2.Assets:GetAssetBundle(AssetBundle&)
  70. YL2.Assets:Load(String)
  71. YL2.Preferences:Initialize()
  72. YL2.YL2Object:Initialize(YL2Object)
  73. YL2.YL2Object:Create()
  74. YL2.Preferences:get_Instance()
  75. YL2.YL2App:.ctor()
  76. YL2.YL2App:get_Instance()
  77. YL2.Main:Start()
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  80.  
  81. Main started
  82. UnityEngine.Logger:Log(LogType, Object)
  83. UnityEngine.Debug:Log(Object)
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  86.  
  87. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  88.  
  89. (Filename: Line: 560)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. FurryVNE Version Date: 2021-07-31 02:21:19
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  102. YL2.AssetDB:get_Instance()
  103. YL2.AssetDB:ListAssets(String)
  104. YL2.CC.TextureShapes:.ctor(RenderTexture)
  105. YL2.CC.CharacterBuilder:Initialize()
  106. YL2.YL2Object:Initialize(YL2Object)
  107. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  108. YL2.CC.StateCharacterCreator:_Enter()
  109. YL2.StateManager:set_Current(State)
  110. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  111. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  112. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  113. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  114. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  115. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  116. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  119.  
  120. FurryVNE Build Version: 2021-07-31
  121. UnityEngine.Logger:Log(LogType, Object)
  122. UnityEngine.Debug:Log(Object)
  123. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  124. YL2.AssetDB:get_Instance()
  125. YL2.AssetDB:ListAssets(String)
  126. YL2.CC.TextureShapes:.ctor(RenderTexture)
  127. YL2.CC.CharacterBuilder:Initialize()
  128. YL2.YL2Object:Initialize(YL2Object)
  129. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  130. YL2.CC.StateCharacterCreator:_Enter()
  131. YL2.StateManager:set_Current(State)
  132. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  133. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  134. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  135. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  136. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  137. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  138. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  141.  
  142. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  143. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  144. UnityEngine.Logger:Log(LogType, Object)
  145. UnityEngine.Debug:LogWarning(Object)
  146. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  147. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  148. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  149. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  150. YL2.YL2Object:LoadLocal(ES2Data)
  151. YL2.YL2Object:Load(ES2Data)
  152. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  153. YL2.YL2Object:LoadLocal(ES2Data)
  154. YL2.YL2Object:Load(ES2Data)
  155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.CC.StateCharacterCreator:_Enter()
  159. YL2.StateManager:set_Current(State)
  160. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  161. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  162. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  163. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  164. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  165. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  166. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. Warning! Not using cache for MeshNormals!
  171. UnityEngine.Logger:Log(LogType, Object)
  172. UnityEngine.Debug:Log(Object)
  173. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  174. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  175. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  176. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  177. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  178. YL2.YL2Object:LoadLocal(ES2Data)
  179. YL2.YL2Object:Load(ES2Data)
  180. YL2.CC.StateCharacterCreator:_Enter()
  181. YL2.StateManager:set_Current(State)
  182. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  183. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  184. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  185. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  186. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  187. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  188. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. Took 0,5089 ms to apply blend shapes on cpu.
  193. UnityEngine.Logger:Log(LogType, Object)
  194. UnityEngine.Debug:Log(Object)
  195. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  196. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  197. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  198. YL2.YL2Object:LoadLocal(ES2Data)
  199. YL2.YL2Object:Load(ES2Data)
  200. YL2.CC.StateCharacterCreator:_Enter()
  201. YL2.StateManager:set_Current(State)
  202. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  203. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  204. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  205. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  206. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  207. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  208. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  211.  
  212. MapTriangleVerticesToQuadVertices: 2,2188 ms
  213. Total time: 2,6086 ms
  214. UnityEngine.Logger:Log(LogType, Object)
  215. UnityEngine.Debug:Log(Object)
  216. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  217. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  218. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  219. YL2.YL2Object:LoadLocal(ES2Data)
  220. YL2.YL2Object:Load(ES2Data)
  221. YL2.CC.StateCharacterCreator:_Enter()
  222. YL2.StateManager:set_Current(State)
  223. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  224. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  225. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  226. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  227. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  228. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  229. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  232.  
  233. QuadMesh.Merge(): 69,8949 ms
  234. Total time: 69,8993 ms
  235. UnityEngine.Logger:Log(LogType, Object)
  236. UnityEngine.Debug:Log(Object)
  237. YL2.QuadMesh:MergeAll(QuadMesh[])
  238. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  239. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  240. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  241. YL2.YL2Object:LoadLocal(ES2Data)
  242. YL2.YL2Object:Load(ES2Data)
  243. YL2.CC.StateCharacterCreator:_Enter()
  244. YL2.StateManager:set_Current(State)
  245. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  246. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  247. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  248. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  249. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  250. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  251. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  252.  
  253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  254.  
  255. MapTriangleVerticesToQuadVertices: 13,332 ms
  256. Total time: 13,3349 ms
  257. UnityEngine.Logger:Log(LogType, Object)
  258. UnityEngine.Debug:Log(Object)
  259. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  260. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  261. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  262. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  263. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  264. YL2.YL2Object:LoadLocal(ES2Data)
  265. YL2.YL2Object:Load(ES2Data)
  266. YL2.CC.StateCharacterCreator:_Enter()
  267. YL2.StateManager:set_Current(State)
  268. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  269. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  270. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  271. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  272. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  273. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  274. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  277.  
  278. CharacterSkinner initialized
  279. UnityEngine.Logger:Log(LogType, Object)
  280. UnityEngine.Debug:Log(Object)
  281. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  282. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  283. YL2.YL2Object:LoadLocal(ES2Data)
  284. YL2.YL2Object:Load(ES2Data)
  285. YL2.CC.StateCharacterCreator:_Enter()
  286. YL2.StateManager:set_Current(State)
  287. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  288. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  289. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  290. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  291. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  292. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  293. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  294.  
  295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  296.  
  297. Missing shape i_breast
  298. UnityEngine.Logger:Log(LogType, Object)
  299. UnityEngine.Debug:LogWarning(Object)
  300. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  301. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  302. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  303. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.CC.StateCharacterCreator:_Enter()
  307. YL2.StateManager:set_Current(State)
  308. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  309. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  310. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  311. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  312. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  313. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  314. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  315.  
  316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  317.  
  318. Took 28,1753 ms to rebuild shapes on GPU.
  319. UnityEngine.Logger:Log(LogType, Object)
  320. UnityEngine.Debug:Log(Object)
  321. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  322. YL2.CC.CharacterBuilder:RebuildShapes()
  323. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  324. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  325. YL2.YL2Object:LoadLocal(ES2Data)
  326. YL2.YL2Object:Load(ES2Data)
  327. YL2.CC.StateCharacterCreator:_Enter()
  328. YL2.StateManager:set_Current(State)
  329. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  330. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  331. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  332. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  333. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  334. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  335. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  336.  
  337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  338.  
  339. Took 7,4572 ms to RefreshBakerMesh().
  340. UnityEngine.Logger:Log(LogType, Object)
  341. UnityEngine.Debug:Log(Object)
  342. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  343. YL2.CC.CharacterBuilder:RebuildShapes()
  344. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  345. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  346. YL2.YL2Object:LoadLocal(ES2Data)
  347. YL2.YL2Object:Load(ES2Data)
  348. YL2.CC.StateCharacterCreator:_Enter()
  349. YL2.StateManager:set_Current(State)
  350. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  351. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  352. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  353. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  354. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  355. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  356. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  357.  
  358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  359.  
  360. Reset: 0,1841 ms
  361. CalculateRefitParallel: 2,774 ms
  362. ApplyRefit: 10,9417 ms
  363. Total time: 13,9096 ms
  364. UnityEngine.Logger:Log(LogType, Object)
  365. UnityEngine.Debug:Log(Object)
  366. YL2.CC.CharacterBuilder:RebuildShapes()
  367. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  368. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  369. YL2.YL2Object:LoadLocal(ES2Data)
  370. YL2.YL2Object:Load(ES2Data)
  371. YL2.CC.StateCharacterCreator:_Enter()
  372. YL2.StateManager:set_Current(State)
  373. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  374. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  375. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  376. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  377. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  378. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  379. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  380.  
  381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  382.  
  383. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  384. UnityEngine.Logger:Log(LogType, Object)
  385. UnityEngine.Debug:LogWarning(Object)
  386. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  387. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  388. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  389. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  390. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  391. YL2.YL2Object:LoadLocal(ES2Data)
  392. YL2.YL2Object:Load(ES2Data)
  393. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  394. YL2.YL2Object:LoadLocal(ES2Data)
  395. YL2.YL2Object:Load(ES2Data)
  396. YL2.YL2Object:LoadLocal(ES2Data)
  397. YL2.YL2Object:Load(ES2Data)
  398. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  399. YL2.YL2Object:LoadLocal(ES2Data)
  400. YL2.YL2Object:Load(ES2Data)
  401. YL2.CC.StateCharacterCreator:_Enter()
  402. YL2.StateManager:set_Current(State)
  403. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  404. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  405. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  406. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  407. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  408. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  409. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  410.  
  411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  412.  
  413. No YL2Object for this scopedID
  414. UnityEngine.Logger:Log(LogType, Object)
  415. UnityEngine.Debug:Log(Object)
  416. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  417. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  418. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  419. YL2.YL2Object:LoadLocal(ES2Data)
  420. YL2.YL2Object:Load(ES2Data)
  421. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  422. YL2.YL2Object:LoadLocal(ES2Data)
  423. YL2.YL2Object:Load(ES2Data)
  424. YL2.YL2Object:LoadLocal(ES2Data)
  425. YL2.YL2Object:Load(ES2Data)
  426. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  427. YL2.YL2Object:LoadLocal(ES2Data)
  428. YL2.YL2Object:Load(ES2Data)
  429. YL2.CC.StateCharacterCreator:_Enter()
  430. YL2.StateManager:set_Current(State)
  431. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  432. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  433. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  434. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  435. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  436. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  437. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  438.  
  439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  440.  
  441. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  442. UnityEngine.Logger:Log(LogType, Object)
  443. UnityEngine.Debug:LogWarning(Object)
  444. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  445. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  446. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  447. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  448. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  449. YL2.YL2Object:LoadLocal(ES2Data)
  450. YL2.YL2Object:Load(ES2Data)
  451. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  452. YL2.YL2Object:LoadLocal(ES2Data)
  453. YL2.YL2Object:Load(ES2Data)
  454. YL2.YL2Object:LoadLocal(ES2Data)
  455. YL2.YL2Object:Load(ES2Data)
  456. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  457. YL2.YL2Object:LoadLocal(ES2Data)
  458. YL2.YL2Object:Load(ES2Data)
  459. YL2.CC.StateCharacterCreator:_Enter()
  460. YL2.StateManager:set_Current(State)
  461. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  462. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  463. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  464. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  465. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  466. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  467. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  468.  
  469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  470.  
  471. No YL2Object for this scopedID
  472. UnityEngine.Logger:Log(LogType, Object)
  473. UnityEngine.Debug:Log(Object)
  474. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  475. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  476. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  477. YL2.YL2Object:LoadLocal(ES2Data)
  478. YL2.YL2Object:Load(ES2Data)
  479. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  480. YL2.YL2Object:LoadLocal(ES2Data)
  481. YL2.YL2Object:Load(ES2Data)
  482. YL2.YL2Object:LoadLocal(ES2Data)
  483. YL2.YL2Object:Load(ES2Data)
  484. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  485. YL2.YL2Object:LoadLocal(ES2Data)
  486. YL2.YL2Object:Load(ES2Data)
  487. YL2.CC.StateCharacterCreator:_Enter()
  488. YL2.StateManager:set_Current(State)
  489. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  490. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  491. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  492. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  493. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  494. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  495. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  496.  
  497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  498.  
  499. Took 222,4704 ms to create and load 236 items (0,942671186440678 ms per item)
  500. UnityEngine.Logger:Log(LogType, Object)
  501. UnityEngine.Debug:Log(Object)
  502. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  503. YL2.YL2Object:LoadLocal(ES2Data)
  504. YL2.YL2Object:Load(ES2Data)
  505. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  509. YL2.YL2Object:LoadLocal(ES2Data)
  510. YL2.YL2Object:Load(ES2Data)
  511. YL2.CC.StateCharacterCreator:_Enter()
  512. YL2.StateManager:set_Current(State)
  513. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  514. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  515. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  516. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  517. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  518. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  519. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  520.  
  521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  522.  
  523. Took 4,1213 ms to create and load 9 items (0,457922222222222 ms per item)
  524. UnityEngine.Logger:Log(LogType, Object)
  525. UnityEngine.Debug:Log(Object)
  526. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  527. YL2.YL2Object:LoadLocal(ES2Data)
  528. YL2.YL2Object:Load(ES2Data)
  529. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  530. YL2.YL2Object:LoadLocal(ES2Data)
  531. YL2.YL2Object:Load(ES2Data)
  532. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  533. YL2.YL2Object:LoadLocal(ES2Data)
  534. YL2.YL2Object:Load(ES2Data)
  535. YL2.CC.StateCharacterCreator:_Enter()
  536. YL2.StateManager:set_Current(State)
  537. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  538. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  539. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  540. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  541. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  542. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  543. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  544.  
  545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  546.  
  547. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  548. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  549. UnityEngine.Logger:Log(LogType, Object)
  550. UnityEngine.Debug:LogWarning(Object)
  551. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  552. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  553. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  554. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  555. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  556. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  557. YL2.SerializedPropertyClothRef:GetModel()
  558. YL2.CC.AreolaNippleModel:PrepareRaycaster()
  559. YL2.CC.AreolaNippleModel:GetLastHitData()
  560. YL2.CC.TextureBuilder.MaskAreola:BuildMask(TextureBuilder, Int32)
  561. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  562. YL2.CC.TextureBuilder.MaskOperation:BuildMask(TextureBuilder, Int32)
  563. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  564. YL2.CC.Fur.FurAuthoring:RefreshMaskLengths()
  565. YL2.CC.Fur.FurAuthoring:ActuallyLoadLocal(ES2Data)
  566. YL2.YL2Object:LoadLocal(ES2Data)
  567. YL2.YL2Object:Load(ES2Data)
  568. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  569. YL2.YL2Object:LoadLocal(ES2Data)
  570. YL2.YL2Object:Load(ES2Data)
  571. YL2.CC.StateCharacterCreator:_Enter()
  572. YL2.StateManager:set_Current(State)
  573. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  574. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  575. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  576. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  577. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  578. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  579. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  580.  
  581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  582.  
  583. MapTriangleVerticesToQuadVertices: 0,3094 ms
  584. Total time: 0,3117 ms
  585. UnityEngine.Logger:Log(LogType, Object)
  586. UnityEngine.Debug:Log(Object)
  587. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  588. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  589. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  590. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  591. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  592. YL2.SerializedPropertyClothRef:GetModel()
  593. YL2.CC.AreolaNippleModel:PrepareRaycaster()
  594. YL2.CC.AreolaNippleModel:GetLastHitData()
  595. YL2.CC.TextureBuilder.MaskAreola:BuildMask(TextureBuilder, Int32)
  596. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  597. YL2.CC.TextureBuilder.MaskOperation:BuildMask(TextureBuilder, Int32)
  598. YL2.CC.TextureBuilder.Mask:GetTexture(TextureBuilder, Int32)
  599. YL2.CC.Fur.FurAuthoring:RefreshMaskLengths()
  600. YL2.CC.Fur.FurAuthoring:ActuallyLoadLocal(ES2Data)
  601. YL2.YL2Object:LoadLocal(ES2Data)
  602. YL2.YL2Object:Load(ES2Data)
  603. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  604. YL2.YL2Object:LoadLocal(ES2Data)
  605. YL2.YL2Object:Load(ES2Data)
  606. YL2.CC.StateCharacterCreator:_Enter()
  607. YL2.StateManager:set_Current(State)
  608. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  609. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  610. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  611. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  612. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  613. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  614. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  615.  
  616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  617.  
  618. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  619. UnityEngine.Logger:Log(LogType, Object)
  620. UnityEngine.Debug:LogWarning(Object)
  621. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  622. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  623. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  624. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  625. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  626. YL2.YL2Object:LoadLocal(ES2Data)
  627. YL2.YL2Object:Load(ES2Data)
  628. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  629. YL2.YL2Object:LoadLocal(ES2Data)
  630. YL2.YL2Object:Load(ES2Data)
  631. YL2.YL2Object:LoadLocal(ES2Data)
  632. YL2.YL2Object:Load(ES2Data)
  633. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  634. YL2.YL2Object:LoadLocal(ES2Data)
  635. YL2.YL2Object:Load(ES2Data)
  636. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  637. YL2.YL2Object:LoadLocal(ES2Data)
  638. YL2.YL2Object:Load(ES2Data)
  639. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  640. YL2.YL2Object:LoadLocal(ES2Data)
  641. YL2.YL2Object:Load(ES2Data)
  642. YL2.CC.StateCharacterCreator:_Enter()
  643. YL2.StateManager:set_Current(State)
  644. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  645. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  646. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  647. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  648. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  649. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  650. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  651.  
  652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  653.  
  654. No YL2Object for this scopedID
  655. UnityEngine.Logger:Log(LogType, Object)
  656. UnityEngine.Debug:Log(Object)
  657. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  658. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  659. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  660. YL2.YL2Object:LoadLocal(ES2Data)
  661. YL2.YL2Object:Load(ES2Data)
  662. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  663. YL2.YL2Object:LoadLocal(ES2Data)
  664. YL2.YL2Object:Load(ES2Data)
  665. YL2.YL2Object:LoadLocal(ES2Data)
  666. YL2.YL2Object:Load(ES2Data)
  667. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  668. YL2.YL2Object:LoadLocal(ES2Data)
  669. YL2.YL2Object:Load(ES2Data)
  670. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  671. YL2.YL2Object:LoadLocal(ES2Data)
  672. YL2.YL2Object:Load(ES2Data)
  673. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  674. YL2.YL2Object:LoadLocal(ES2Data)
  675. YL2.YL2Object:Load(ES2Data)
  676. YL2.CC.StateCharacterCreator:_Enter()
  677. YL2.StateManager:set_Current(State)
  678. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  679. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  680. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  681. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  682. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  683. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  684. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  685.  
  686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  687.  
  688. [0913/211721.451:INFO:API.cpp(289)] zfb_init: Started browser
  689. [0913/211721.452:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  690. [0913/211721.452:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  691. Refreshed 0 assets.
  692. UnityEngine.Logger:Log(LogType, Object)
  693. UnityEngine.Debug:Log(Object)
  694. YL2.LocalAssetManager:RefreshAssets()
  695. System.Action`1:Invoke(T)
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  698.  
  699. Rebuilt mesh collider
  700. UnityEngine.Logger:Log(LogType, Object)
  701. UnityEngine.Debug:Log(Object)
  702. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  703. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  704. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  705.  
  706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  707.  
  708. Reset: 0,1947 ms
  709. CalculateRefitParallel: 0,3297 ms
  710. ApplyRefit: 6,9486 ms
  711. Total time: 7,4788 ms
  712. UnityEngine.Logger:Log(LogType, Object)
  713. UnityEngine.Debug:Log(Object)
  714. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  715. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  716. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  717. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  718.  
  719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  720.  
  721. Reset: 0,2091 ms
  722. CalculateRefitParallel: 7,04 ms
  723. ApplyRefit: 6,5036 ms
  724. Total time: 13,7618 ms
  725. UnityEngine.Logger:Log(LogType, Object)
  726. UnityEngine.Debug:Log(Object)
  727. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  728. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  729. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  730. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  731.  
  732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  733.  
  734. CalculateCorrectiveShapes: 133,7094 ms
  735. Total time: 133,7152 ms
  736. UnityEngine.Logger:Log(LogType, Object)
  737. UnityEngine.Debug:Log(Object)
  738. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  739. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__274:MoveNext()
  740. YL2.<WrappedCoroutine>d__19:MoveNext()
  741. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  742.  
  743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  744.  
  745. Missing nm or ao for part Resources/cc/models/parts/ears/bovineears/bovineears at paths: Resources/cc/models/parts/ears/bovineears/bovineears_nm, Resources/cc/models/parts/ears/bovineears/bovineears_ao.
  746. UnityEngine.Logger:Log(LogType, Object)
  747. UnityEngine.Debug:Log(Object)
  748. YL2.CC.Part:GetBaseNormalAOTextures()
  749. System.Func`1:Invoke()
  750. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  751. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  752. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  753. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  756.  
  757. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  758. UnityEngine.Logger:Log(LogType, Object)
  759. UnityEngine.Debug:Log(Object)
  760. YL2.CC.Part:GetBaseNormalAOTextures()
  761. System.Func`1:Invoke()
  762. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  763. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  764. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  765. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  766.  
  767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  768.  
  769. MapTriangleVerticesToQuadVertices: 6,6811 ms
  770. Total time: 6,6883 ms
  771. UnityEngine.Logger:Log(LogType, Object)
  772. UnityEngine.Debug:Log(Object)
  773. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  774. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  775. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  776. YL2.CC.AreolaNippleModel:Refresh()
  777. YL2.CC.<ProgressSystemRefresh>d__34:MoveNext()
  778. YL2.<ProcessTasks>d__22:MoveNext()
  779. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  780.  
  781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  782.  
  783. ScheduleUpdateShapesAndCloth
  784. UnityEngine.Logger:Log(LogType, Object)
  785. UnityEngine.Debug:Log(Object)
  786. YL2.CC.<>c__DisplayClass37_0:<ScheduleUpdateShapesAndCloth>b__0()
  787. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  788. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  789. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  790.  
  791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  792.  
  793. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  794. FindUVs: 7,7287 ms
  795. Total time: 7,7372 ms
  796. UnityEngine.Logger:Log(LogType, Object)
  797. UnityEngine.Debug:Log(Object)
  798. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  799. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  800. YL2.CC.TextureBuilder.Layer:Perform()
  801. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  802. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  803. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  804.  
  805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  806.  
  807. Took 194,0223 ms to TransferIndividual.
  808. UnityEngine.Logger:Log(LogType, Object)
  809. UnityEngine.Debug:Log(Object)
  810. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  811. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  812. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  813. YL2.CC.TextureBuilder.Layer:Perform()
  814. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  815. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  816. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  817.  
  818. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  819.  
  820. Took 0,0352 ms to TransferIndividual.
  821. UnityEngine.Logger:Log(LogType, Object)
  822. UnityEngine.Debug:Log(Object)
  823. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  824. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  825. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  826. YL2.CC.TextureBuilder.Layer:Perform()
  827. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  828. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  829. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  830.  
  831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  832.  
  833. Took 0,0214 ms to TransferIndividual.
  834. UnityEngine.Logger:Log(LogType, Object)
  835. UnityEngine.Debug:Log(Object)
  836. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  837. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  838. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  839. YL2.CC.TextureBuilder.Layer:Perform()
  840. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  841. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  842. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  843.  
  844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  845.  
  846. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  847. UnityEngine.Logger:Log(LogType, Object)
  848. UnityEngine.ComputeBuffer:Dispose(Boolean)
  849. UnityEngine.ComputeBuffer:Finalize()
  850.  
  851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  852.  
  853. UnloadTime: 8.199200 ms
  854.  
  855. Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 11818.
  856. Total: 241.586200 ms (FindLiveObjects: 3.076100 ms CreateObjectMapping: 0.645000 ms MarkObjects: 222.429300 ms DeleteObjects: 15.435400 ms)
  857.  
  858. Took 367,934 ms to rebuild shapes on GPU.
  859. UnityEngine.Logger:Log(LogType, Object)
  860. UnityEngine.Debug:Log(Object)
  861. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  862. YL2.CC.CharacterBuilder:RebuildShapes()
  863. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  864. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  865. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  866. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  867.  
  868. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  869.  
  870. Took 44,6887 ms to RefreshBakerMesh().
  871. UnityEngine.Logger:Log(LogType, Object)
  872. UnityEngine.Debug:Log(Object)
  873. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  874. YL2.CC.CharacterBuilder:RebuildShapes()
  875. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  876. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  877. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  878. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  879.  
  880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  881.  
  882. Reset: 0,4314 ms
  883. CalculateRefitParallel: 35,517 ms
  884. ApplyRefit: 30,3789 ms
  885. Total time: 66,3406 ms
  886. UnityEngine.Logger:Log(LogType, Object)
  887. UnityEngine.Debug:Log(Object)
  888. YL2.CC.CharacterBuilder:RebuildShapes()
  889. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  890. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  891. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  892. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  893.  
  894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  895.  
  896. Took 506,4476 ms to rebuild shapes on GPU.
  897. UnityEngine.Logger:Log(LogType, Object)
  898. UnityEngine.Debug:Log(Object)
  899. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  900. YL2.CC.CharacterBuilder:RebuildShapes()
  901. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  902. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  903. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  904. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  905.  
  906. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  907.  
  908. Took 13,0628 ms to RefreshBakerMesh().
  909. UnityEngine.Logger:Log(LogType, Object)
  910. UnityEngine.Debug:Log(Object)
  911. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  912. YL2.CC.CharacterBuilder:RebuildShapes()
  913. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  914. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  915. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  916. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  917.  
  918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  919.  
  920. Reset: 0,4676 ms
  921. CalculateRefitParallel: 5,8313 ms
  922. ApplyRefit: 49,41 ms
  923. Total time: 55,7191 ms
  924. UnityEngine.Logger:Log(LogType, Object)
  925. UnityEngine.Debug:Log(Object)
  926. YL2.CC.CharacterBuilder:RebuildShapes()
  927. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  928. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  929. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  930. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  931.  
  932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  933.  
  934. Took 283,1972 ms to rebuild shapes on GPU.
  935. UnityEngine.Logger:Log(LogType, Object)
  936. UnityEngine.Debug:Log(Object)
  937. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  938. YL2.CC.CharacterBuilder:RebuildShapes()
  939. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  940. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  941. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  942. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  943.  
  944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  945.  
  946. Took 9,009 ms to RefreshBakerMesh().
  947. UnityEngine.Logger:Log(LogType, Object)
  948. UnityEngine.Debug:Log(Object)
  949. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  950. YL2.CC.CharacterBuilder:RebuildShapes()
  951. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  952. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  953. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  954. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  955.  
  956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  957.  
  958. Reset: 0,351 ms
  959. CalculateRefitParallel: 9,6382 ms
  960. ApplyRefit: 23,466 ms
  961. Total time: 33,4652 ms
  962. UnityEngine.Logger:Log(LogType, Object)
  963. UnityEngine.Debug:Log(Object)
  964. YL2.CC.CharacterBuilder:RebuildShapes()
  965. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  966. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  967. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  968. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  969.  
  970. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  971.  
  972. Took 301,1704 ms to rebuild shapes on GPU.
  973. UnityEngine.Logger:Log(LogType, Object)
  974. UnityEngine.Debug:Log(Object)
  975. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  976. YL2.CC.CharacterBuilder:RebuildShapes()
  977. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  978. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  979. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  980. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  981.  
  982. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  983.  
  984. Took 9,9541 ms to RefreshBakerMesh().
  985. UnityEngine.Logger:Log(LogType, Object)
  986. UnityEngine.Debug:Log(Object)
  987. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  988. YL2.CC.CharacterBuilder:RebuildShapes()
  989. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  990. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  991. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  992. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  993.  
  994. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  995.  
  996. Reset: 0,3532 ms
  997. CalculateRefitParallel: 5,9138 ms
  998. ApplyRefit: 27,0444 ms
  999. Total time: 33,3268 ms
  1000. UnityEngine.Logger:Log(LogType, Object)
  1001. UnityEngine.Debug:Log(Object)
  1002. YL2.CC.CharacterBuilder:RebuildShapes()
  1003. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1004. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1005. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1006. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1007.  
  1008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1009.  
  1010. Rebuilt mesh collider
  1011. UnityEngine.Logger:Log(LogType, Object)
  1012. UnityEngine.Debug:Log(Object)
  1013. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1014. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1015. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1016.  
  1017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1018.  
  1019. Reset: 0,3438 ms
  1020. CalculateRefitParallel: 0,6567 ms
  1021. ApplyRefit: 13,1737 ms
  1022. Total time: 14,1848 ms
  1023. UnityEngine.Logger:Log(LogType, Object)
  1024. UnityEngine.Debug:Log(Object)
  1025. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1026. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1027. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  1028. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1029.  
  1030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1031.  
  1032. Reset: 0,2942 ms
  1033. CalculateRefitParallel: 0,4377 ms
  1034. ApplyRefit: 11,7429 ms
  1035. Total time: 12,4841 ms
  1036. UnityEngine.Logger:Log(LogType, Object)
  1037. UnityEngine.Debug:Log(Object)
  1038. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1039. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1040. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  1041. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1042.  
  1043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1044.  
  1045. CalculateCorrectiveShapes: 239,908 ms
  1046. Total time: 239,9227 ms
  1047. UnityEngine.Logger:Log(LogType, Object)
  1048. UnityEngine.Debug:Log(Object)
  1049. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1050. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__274:MoveNext()
  1051. YL2.<WrappedCoroutine>d__19:MoveNext()
  1052. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1053.  
  1054. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1055.  
  1056. MapTriangleVerticesToQuadVertices: 0,6966 ms
  1057. Total time: 0,7 ms
  1058. UnityEngine.Logger:Log(LogType, Object)
  1059. UnityEngine.Debug:Log(Object)
  1060. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1061. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1062. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  1063. YL2.CC.AreolaNippleModel:Refresh()
  1064. YL2.CC.<ProgressSystemRefresh>d__34:MoveNext()
  1065. YL2.<ProcessTasks>d__22:MoveNext()
  1066. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1067.  
  1068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1069.  
  1070. ScheduleUpdateShapesAndCloth
  1071. UnityEngine.Logger:Log(LogType, Object)
  1072. UnityEngine.Debug:Log(Object)
  1073. YL2.CC.<>c__DisplayClass37_0:<ScheduleUpdateShapesAndCloth>b__0()
  1074. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1075. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1076. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1077.  
  1078. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1079.  
  1080. FindUVs: 4,2864 ms
  1081. Total time: 4,2936 ms
  1082. UnityEngine.Logger:Log(LogType, Object)
  1083. UnityEngine.Debug:Log(Object)
  1084. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1085. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1086. YL2.CC.TextureBuilder.Layer:Perform()
  1087. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1088. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1089. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1090.  
  1091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1092.  
  1093. Took 0,0548 ms to TransferIndividual.
  1094. UnityEngine.Logger:Log(LogType, Object)
  1095. UnityEngine.Debug:Log(Object)
  1096. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1097. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1098. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1099. YL2.CC.TextureBuilder.Layer:Perform()
  1100. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1101. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1102. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1103.  
  1104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1105.  
  1106. Took 0,0395 ms to TransferIndividual.
  1107. UnityEngine.Logger:Log(LogType, Object)
  1108. UnityEngine.Debug:Log(Object)
  1109. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1110. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1111. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1112. YL2.CC.TextureBuilder.Layer:Perform()
  1113. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1114. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1115. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1116.  
  1117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1118.  
  1119. Took 0,0347 ms to TransferIndividual.
  1120. UnityEngine.Logger:Log(LogType, Object)
  1121. UnityEngine.Debug:Log(Object)
  1122. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1123. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1124. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1125. YL2.CC.TextureBuilder.Layer:Perform()
  1126. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1127. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1128. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1129.  
  1130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1131.  
  1132. Took 584,2814 ms to rebuild shapes on GPU.
  1133. UnityEngine.Logger:Log(LogType, Object)
  1134. UnityEngine.Debug:Log(Object)
  1135. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  1136. YL2.CC.CharacterBuilder:RebuildShapes()
  1137. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1138. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1139. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1140. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1141.  
  1142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1143.  
  1144. Took 9,2987 ms to RefreshBakerMesh().
  1145. UnityEngine.Logger:Log(LogType, Object)
  1146. UnityEngine.Debug:Log(Object)
  1147. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  1148. YL2.CC.CharacterBuilder:RebuildShapes()
  1149. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1150. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1151. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1152. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1153.  
  1154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1155.  
  1156. Reset: 0,3188 ms
  1157. CalculateRefitParallel: 7,2039 ms
  1158. ApplyRefit: 26,5509 ms
  1159. Total time: 34,0834 ms
  1160. UnityEngine.Logger:Log(LogType, Object)
  1161. UnityEngine.Debug:Log(Object)
  1162. YL2.CC.CharacterBuilder:RebuildShapes()
  1163. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1164. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1165. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1166. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1167.  
  1168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1169.  
  1170. Took 279,6331 ms to rebuild shapes on GPU.
  1171. UnityEngine.Logger:Log(LogType, Object)
  1172. UnityEngine.Debug:Log(Object)
  1173. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  1174. YL2.CC.CharacterBuilder:RebuildShapes()
  1175. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1176. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1177. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1178. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1179.  
  1180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1181.  
  1182. Took 11,5396 ms to RefreshBakerMesh().
  1183. UnityEngine.Logger:Log(LogType, Object)
  1184. UnityEngine.Debug:Log(Object)
  1185. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  1186. YL2.CC.CharacterBuilder:RebuildShapes()
  1187. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1188. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1189. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1190. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1191.  
  1192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1193.  
  1194. Reset: 0,3515 ms
  1195. CalculateRefitParallel: 5,7075 ms
  1196. ApplyRefit: 22,7982 ms
  1197. Total time: 28,8673 ms
  1198. UnityEngine.Logger:Log(LogType, Object)
  1199. UnityEngine.Debug:Log(Object)
  1200. YL2.CC.CharacterBuilder:RebuildShapes()
  1201. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1202. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1203. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1204. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1205.  
  1206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1207.  
  1208. Took 290,5182 ms to rebuild shapes on GPU.
  1209. UnityEngine.Logger:Log(LogType, Object)
  1210. UnityEngine.Debug:Log(Object)
  1211. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  1212. YL2.CC.CharacterBuilder:RebuildShapes()
  1213. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1214. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1215. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1216. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1217.  
  1218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1219.  
  1220. Took 10,0529 ms to RefreshBakerMesh().
  1221. UnityEngine.Logger:Log(LogType, Object)
  1222. UnityEngine.Debug:Log(Object)
  1223. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  1224. YL2.CC.CharacterBuilder:RebuildShapes()
  1225. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1226. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1227. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1228. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1229.  
  1230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1231.  
  1232. Reset: 0,3343 ms
  1233. CalculateRefitParallel: 6,7997 ms
  1234. ApplyRefit: 20,2959 ms
  1235. Total time: 27,4441 ms
  1236. UnityEngine.Logger:Log(LogType, Object)
  1237. UnityEngine.Debug:Log(Object)
  1238. YL2.CC.CharacterBuilder:RebuildShapes()
  1239. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  1240. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1241. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1242. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1243.  
  1244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1245.  
  1246. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1247. UnityEngine.Logger:Log(LogType, Object)
  1248. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1249. UnityEngine.ComputeBuffer:Finalize()
  1250.  
  1251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1252.  
  1253. Rebuilt mesh collider
  1254. UnityEngine.Logger:Log(LogType, Object)
  1255. UnityEngine.Debug:Log(Object)
  1256. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1257. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1258. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1259.  
  1260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1261.  
  1262. Reset: 0,3228 ms
  1263. CalculateRefitParallel: 0,4099 ms
  1264. ApplyRefit: 7,4099 ms
  1265. Total time: 8,1513 ms
  1266. UnityEngine.Logger:Log(LogType, Object)
  1267. UnityEngine.Debug:Log(Object)
  1268. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1269. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1270. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  1271. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1272.  
  1273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1274.  
  1275. Reset: 0,3107 ms
  1276. CalculateRefitParallel: 0,4639 ms
  1277. ApplyRefit: 8,3245 ms
  1278. Total time: 9,1084 ms
  1279. UnityEngine.Logger:Log(LogType, Object)
  1280. UnityEngine.Debug:Log(Object)
  1281. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1282. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1283. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  1284. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1285.  
  1286. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1287.  
  1288. CalculateCorrectiveShapes: 200,2044 ms
  1289. Total time: 200,2157 ms
  1290. UnityEngine.Logger:Log(LogType, Object)
  1291. UnityEngine.Debug:Log(Object)
  1292. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1293. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__274:MoveNext()
  1294. YL2.<WrappedCoroutine>d__19:MoveNext()
  1295. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1296.  
  1297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1298.  
  1299. MapTriangleVerticesToQuadVertices: 0,673 ms
  1300. Total time: 0,6766 ms
  1301. UnityEngine.Logger:Log(LogType, Object)
  1302. UnityEngine.Debug:Log(Object)
  1303. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1304. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1305. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  1306. YL2.CC.AreolaNippleModel:Refresh()
  1307. YL2.CC.<ProgressSystemRefresh>d__34:MoveNext()
  1308. YL2.<ProcessTasks>d__22:MoveNext()
  1309. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1310.  
  1311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1312.  
  1313. ScheduleUpdateShapesAndCloth
  1314. UnityEngine.Logger:Log(LogType, Object)
  1315. UnityEngine.Debug:Log(Object)
  1316. YL2.CC.<>c__DisplayClass37_0:<ScheduleUpdateShapesAndCloth>b__0()
  1317. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1318. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1319. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1320.  
  1321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1322.  
  1323. FindUVs: 17,7001 ms
  1324. Total time: 17,7071 ms
  1325. UnityEngine.Logger:Log(LogType, Object)
  1326. UnityEngine.Debug:Log(Object)
  1327. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1328. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1329. YL2.CC.TextureBuilder.Layer:Perform()
  1330. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1331. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1332. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1333.  
  1334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1335.  
  1336. Took 0,0697 ms to TransferIndividual.
  1337. UnityEngine.Logger:Log(LogType, Object)
  1338. UnityEngine.Debug:Log(Object)
  1339. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1340. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1341. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1342. YL2.CC.TextureBuilder.Layer:Perform()
  1343. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1344. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1345. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1346.  
  1347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1348.  
  1349. Took 0,031 ms to TransferIndividual.
  1350. UnityEngine.Logger:Log(LogType, Object)
  1351. UnityEngine.Debug:Log(Object)
  1352. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1353. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1354. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1355. YL2.CC.TextureBuilder.Layer:Perform()
  1356. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1357. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1358. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1359.  
  1360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1361.  
  1362. Took 1,7948 ms to TransferIndividual.
  1363. UnityEngine.Logger:Log(LogType, Object)
  1364. UnityEngine.Debug:Log(Object)
  1365. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1366. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1367. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1368. YL2.CC.TextureBuilder.Layer:Perform()
  1369. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1370. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1371. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1372.  
  1373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1374.  
  1375. FBIK chain length is 0, can't initiate solver.
  1376. UnityEngine.Logger:Log(LogType, Object, Object)
  1377. UnityEngine.Debug:LogWarning(Object, Object)
  1378. RootMotion.Warning:Log(String, Transform, Boolean)
  1379. RootMotion.FinalIK.IKSolver:Initiate(Transform)
  1380. RootMotion.FinalIK.IK:InitiateSolver()
  1381. RootMotion.SolverManager:OnDisable()
  1382. YL2.Character:CreateIK()
  1383. YL2.Character:ApplyConfiguration()
  1384. YL2.CC.StateCharacterCreatorPose:_Enter()
  1385. YL2.CC.StateCharacterCreatorPoseMode:_Enter()
  1386. YL2.StateManager:set_Current(State)
  1387. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1388. YL2.MenuOptionUICommand:OnClick()
  1389. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1390. System.EventHandler`1:Invoke(Object, TEventArgs)
  1391. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1392. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1393. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1394. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1395. UnityEngine.EventSystems.EventSystem:Update()
  1396.  
  1397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1398.  
  1399. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  1400. UnityEngine.Logger:Log(LogType, Object)
  1401. UnityEngine.Debug:Log(Object)
  1402. YL2.InspectorCellViewProperty:Awake()
  1403. UnityEngine.Object:Instantiate(T)
  1404. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  1405. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  1406. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  1407. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  1408. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  1409. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  1410. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  1411. YL2.CC.StateCharacterCreatorPose:_Enter()
  1412. YL2.CC.StateCharacterCreatorPoseMode:_Enter()
  1413. YL2.StateManager:set_Current(State)
  1414. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1415. YL2.MenuOptionUICommand:OnClick()
  1416. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1417. System.EventHandler`1:Invoke(Object, TEventArgs)
  1418. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1419. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1420. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1421. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1422. UnityEngine.EventSystems.EventSystem:Update()
  1423.  
  1424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1425.  
  1426. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  1427. UnityEngine.Logger:Log(LogType, Object)
  1428. UnityEngine.Debug:Log(Object)
  1429. YL2.InspectorCellViewProperty:Awake()
  1430. UnityEngine.Object:Instantiate(T)
  1431. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  1432. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  1433. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  1434. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  1435. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  1436. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  1437. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  1438. YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
  1439. System.Action`1:Invoke(T)
  1440. YL2.Selection:InvokeChangedEvent()
  1441. YL2.UICommandSelect:Execute()
  1442. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1443. System.EventHandler`1:Invoke(Object, TEventArgs)
  1444. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1445. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1446. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1447. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1448. UnityEngine.EventSystems.EventSystem:Update()
  1449.  
  1450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1451.  
  1452. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  1453. UnityEngine.Logger:Log(LogType, Object)
  1454. UnityEngine.Debug:Log(Object)
  1455. YL2.InspectorCellViewProperty:Awake()
  1456. UnityEngine.Object:Instantiate(T)
  1457. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  1458. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  1459. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  1460. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  1461. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  1462. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  1463. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  1464. YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
  1465. System.Action`1:Invoke(T)
  1466. YL2.Selection:InvokeChangedEvent()
  1467. YL2.UICommandSelect:Execute()
  1468. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1469. System.EventHandler`1:Invoke(Object, TEventArgs)
  1470. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1471. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1472. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1473. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1474. UnityEngine.EventSystems.EventSystem:Update()
  1475.  
  1476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1477.  
  1478. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  1479. UnityEngine.Logger:Log(LogType, Object)
  1480. UnityEngine.Debug:Log(Object)
  1481. YL2.InspectorCellViewProperty:Awake()
  1482. UnityEngine.Object:Instantiate(T)
  1483. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  1484. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  1485. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  1486. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  1487. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  1488. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  1489. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  1490. YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
  1491. System.Action`1:Invoke(T)
  1492. YL2.Selection:InvokeChangedEvent()
  1493. YL2.UICommandSelect:Execute()
  1494. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1495. System.EventHandler`1:Invoke(Object, TEventArgs)
  1496. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1498. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1499. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1500. UnityEngine.EventSystems.EventSystem:Update()
  1501.  
  1502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1503.  
  1504. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  1505. UnityEngine.Logger:Log(LogType, Object)
  1506. UnityEngine.Debug:Log(Object)
  1507. YL2.InspectorCellViewProperty:Awake()
  1508. UnityEngine.Object:Instantiate(T)
  1509. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  1510. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  1511. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  1512. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  1513. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  1514. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  1515. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  1516. YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
  1517. System.Action`1:Invoke(T)
  1518. YL2.Selection:InvokeChangedEvent()
  1519. YL2.UICommandSelect:Execute()
  1520. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1521. System.EventHandler`1:Invoke(Object, TEventArgs)
  1522. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1523. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1524. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1525. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1526. UnityEngine.EventSystems.EventSystem:Update()
  1527.  
  1528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1529.  
  1530. Couldn't fetch keyframe for property change. Not inside interaction?
  1531. UnityEngine.Logger:Log(LogType, Object)
  1532. UnityEngine.Debug:Log(Object)
  1533. YL2.UserCommandChangeProperty:Execute()
  1534. YL2.UserCommandBatch:Execute()
  1535. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1536. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1537. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1538. System.EventHandler`1:Invoke(Object, TEventArgs)
  1539. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1540. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1541. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1542. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1543. UnityEngine.EventSystems.EventSystem:Update()
  1544.  
  1545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1546.  
  1547. Couldn't fetch timeline time for property change. Not inside interaction?
  1548. UnityEngine.Logger:Log(LogType, Object)
  1549. UnityEngine.Debug:Log(Object)
  1550. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1551. YL2.UserCommandNodeReset:Execute()
  1552. YL2.UserCommandBatch:Execute()
  1553. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1554. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1555. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1556. System.EventHandler`1:Invoke(Object, TEventArgs)
  1557. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1558. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1559. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1560. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1561. UnityEngine.EventSystems.EventSystem:Update()
  1562.  
  1563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1564.  
  1565. Couldn't fetch keyframe for property change. Not inside interaction?
  1566. UnityEngine.Logger:Log(LogType, Object)
  1567. UnityEngine.Debug:Log(Object)
  1568. YL2.UserCommandChangeProperty:Execute()
  1569. YL2.UserCommandNodeReset:Execute()
  1570. YL2.UserCommandBatch:Execute()
  1571. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1572. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1573. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1574. System.EventHandler`1:Invoke(Object, TEventArgs)
  1575. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1576. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1577. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1578. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1579. UnityEngine.EventSystems.EventSystem:Update()
  1580.  
  1581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1582.  
  1583. Couldn't fetch timeline time for property change. Not inside interaction?
  1584. UnityEngine.Logger:Log(LogType, Object)
  1585. UnityEngine.Debug:Log(Object)
  1586. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1587. YL2.UserCommandNodeReset:Execute()
  1588. YL2.UserCommandBatch:Execute()
  1589. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1590. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1591. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1592. System.EventHandler`1:Invoke(Object, TEventArgs)
  1593. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1594. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1595. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1596. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1597. UnityEngine.EventSystems.EventSystem:Update()
  1598.  
  1599. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1600.  
  1601. Couldn't fetch keyframe for property change. Not inside interaction?
  1602. UnityEngine.Logger:Log(LogType, Object)
  1603. UnityEngine.Debug:Log(Object)
  1604. YL2.UserCommandChangeProperty:Execute()
  1605. YL2.UserCommandNodeReset:Execute()
  1606. YL2.UserCommandBatch:Execute()
  1607. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1608. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1609. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1610. System.EventHandler`1:Invoke(Object, TEventArgs)
  1611. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1612. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1613. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1614. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1615. UnityEngine.EventSystems.EventSystem:Update()
  1616.  
  1617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1618.  
  1619. Couldn't fetch timeline time for property change. Not inside interaction?
  1620. UnityEngine.Logger:Log(LogType, Object)
  1621. UnityEngine.Debug:Log(Object)
  1622. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1623. YL2.UserCommandNodeReset:Execute()
  1624. YL2.UserCommandBatch:Execute()
  1625. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1626. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1627. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1628. System.EventHandler`1:Invoke(Object, TEventArgs)
  1629. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1630. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1631. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1632. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1633. UnityEngine.EventSystems.EventSystem:Update()
  1634.  
  1635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1636.  
  1637. Couldn't fetch keyframe for property change. Not inside interaction?
  1638. UnityEngine.Logger:Log(LogType, Object)
  1639. UnityEngine.Debug:Log(Object)
  1640. YL2.UserCommandChangeProperty:Execute()
  1641. YL2.UserCommandNodeReset:Execute()
  1642. YL2.UserCommandBatch:Execute()
  1643. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1644. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1645. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1646. System.EventHandler`1:Invoke(Object, TEventArgs)
  1647. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1648. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1649. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1650. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1651. UnityEngine.EventSystems.EventSystem:Update()
  1652.  
  1653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1654.  
  1655. Couldn't fetch timeline time for property change. Not inside interaction?
  1656. UnityEngine.Logger:Log(LogType, Object)
  1657. UnityEngine.Debug:Log(Object)
  1658. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1659. YL2.UserCommandNodeReset:Execute()
  1660. YL2.UserCommandBatch:Execute()
  1661. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1662. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1663. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1664. System.EventHandler`1:Invoke(Object, TEventArgs)
  1665. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1666. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1667. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1668. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1669. UnityEngine.EventSystems.EventSystem:Update()
  1670.  
  1671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1672.  
  1673. Couldn't fetch keyframe for property change. Not inside interaction?
  1674. UnityEngine.Logger:Log(LogType, Object)
  1675. UnityEngine.Debug:Log(Object)
  1676. YL2.UserCommandChangeProperty:Execute()
  1677. YL2.UserCommandNodeReset:Execute()
  1678. YL2.UserCommandBatch:Execute()
  1679. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1680. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1681. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1682. System.EventHandler`1:Invoke(Object, TEventArgs)
  1683. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1684. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1685. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1686. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1687. UnityEngine.EventSystems.EventSystem:Update()
  1688.  
  1689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1690.  
  1691. Couldn't fetch timeline time for property change. Not inside interaction?
  1692. UnityEngine.Logger:Log(LogType, Object)
  1693. UnityEngine.Debug:Log(Object)
  1694. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1695. YL2.UserCommandNodeReset:Execute()
  1696. YL2.UserCommandBatch:Execute()
  1697. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1698. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1699. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1700. System.EventHandler`1:Invoke(Object, TEventArgs)
  1701. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1702. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1703. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1704. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1705. UnityEngine.EventSystems.EventSystem:Update()
  1706.  
  1707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1708.  
  1709. Couldn't fetch keyframe for property change. Not inside interaction?
  1710. UnityEngine.Logger:Log(LogType, Object)
  1711. UnityEngine.Debug:Log(Object)
  1712. YL2.UserCommandChangeProperty:Execute()
  1713. YL2.UserCommandNodeReset:Execute()
  1714. YL2.UserCommandBatch:Execute()
  1715. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1716. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1717. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1718. System.EventHandler`1:Invoke(Object, TEventArgs)
  1719. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1720. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1721. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1722. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1723. UnityEngine.EventSystems.EventSystem:Update()
  1724.  
  1725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1726.  
  1727. Couldn't fetch timeline time for property change. Not inside interaction?
  1728. UnityEngine.Logger:Log(LogType, Object)
  1729. UnityEngine.Debug:Log(Object)
  1730. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1731. YL2.UserCommandNodeReset:Execute()
  1732. YL2.UserCommandBatch:Execute()
  1733. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1734. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1735. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1736. System.EventHandler`1:Invoke(Object, TEventArgs)
  1737. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1738. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1739. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1740. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1741. UnityEngine.EventSystems.EventSystem:Update()
  1742.  
  1743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1744.  
  1745. Couldn't fetch keyframe for property change. Not inside interaction?
  1746. UnityEngine.Logger:Log(LogType, Object)
  1747. UnityEngine.Debug:Log(Object)
  1748. YL2.UserCommandChangeProperty:Execute()
  1749. YL2.UserCommandNodeReset:Execute()
  1750. YL2.UserCommandBatch:Execute()
  1751. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1752. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1753. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1754. System.EventHandler`1:Invoke(Object, TEventArgs)
  1755. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1756. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1757. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1758. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1759. UnityEngine.EventSystems.EventSystem:Update()
  1760.  
  1761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1762.  
  1763. Couldn't fetch timeline time for property change. Not inside interaction?
  1764. UnityEngine.Logger:Log(LogType, Object)
  1765. UnityEngine.Debug:Log(Object)
  1766. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1767. YL2.UserCommandNodeReset:Execute()
  1768. YL2.UserCommandBatch:Execute()
  1769. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1770. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1771. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1772. System.EventHandler`1:Invoke(Object, TEventArgs)
  1773. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1774. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1775. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1776. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1777. UnityEngine.EventSystems.EventSystem:Update()
  1778.  
  1779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1780.  
  1781. Couldn't fetch keyframe for property change. Not inside interaction?
  1782. UnityEngine.Logger:Log(LogType, Object)
  1783. UnityEngine.Debug:Log(Object)
  1784. YL2.UserCommandChangeProperty:Execute()
  1785. YL2.UserCommandNodeReset:Execute()
  1786. YL2.UserCommandBatch:Execute()
  1787. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1788. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1789. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1790. System.EventHandler`1:Invoke(Object, TEventArgs)
  1791. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1792. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1793. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1794. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1795. UnityEngine.EventSystems.EventSystem:Update()
  1796.  
  1797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1798.  
  1799. Couldn't fetch timeline time for property change. Not inside interaction?
  1800. UnityEngine.Logger:Log(LogType, Object)
  1801. UnityEngine.Debug:Log(Object)
  1802. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1803. YL2.UserCommandNodeReset:Execute()
  1804. YL2.UserCommandBatch:Execute()
  1805. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1806. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1807. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1808. System.EventHandler`1:Invoke(Object, TEventArgs)
  1809. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1810. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1811. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1812. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1813. UnityEngine.EventSystems.EventSystem:Update()
  1814.  
  1815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1816.  
  1817. Couldn't fetch keyframe for property change. Not inside interaction?
  1818. UnityEngine.Logger:Log(LogType, Object)
  1819. UnityEngine.Debug:Log(Object)
  1820. YL2.UserCommandChangeProperty:Execute()
  1821. YL2.UserCommandNodeReset:Execute()
  1822. YL2.UserCommandBatch:Execute()
  1823. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1824. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1825. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1826. System.EventHandler`1:Invoke(Object, TEventArgs)
  1827. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1828. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1829. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1830. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1831. UnityEngine.EventSystems.EventSystem:Update()
  1832.  
  1833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1834.  
  1835. Couldn't fetch timeline time for property change. Not inside interaction?
  1836. UnityEngine.Logger:Log(LogType, Object)
  1837. UnityEngine.Debug:Log(Object)
  1838. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1839. YL2.UserCommandNodeReset:Execute()
  1840. YL2.UserCommandBatch:Execute()
  1841. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1842. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1843. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1844. System.EventHandler`1:Invoke(Object, TEventArgs)
  1845. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1846. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1847. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1848. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1849. UnityEngine.EventSystems.EventSystem:Update()
  1850.  
  1851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1852.  
  1853. Couldn't fetch keyframe for property change. Not inside interaction?
  1854. UnityEngine.Logger:Log(LogType, Object)
  1855. UnityEngine.Debug:Log(Object)
  1856. YL2.UserCommandChangeProperty:Execute()
  1857. YL2.UserCommandNodeReset:Execute()
  1858. YL2.UserCommandBatch:Execute()
  1859. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1860. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1861. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1862. System.EventHandler`1:Invoke(Object, TEventArgs)
  1863. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1864. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1865. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1866. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1867. UnityEngine.EventSystems.EventSystem:Update()
  1868.  
  1869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1870.  
  1871. Couldn't fetch timeline time for property change. Not inside interaction?
  1872. UnityEngine.Logger:Log(LogType, Object)
  1873. UnityEngine.Debug:Log(Object)
  1874. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1875. YL2.UserCommandNodeReset:Execute()
  1876. YL2.UserCommandBatch:Execute()
  1877. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1878. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1879. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1880. System.EventHandler`1:Invoke(Object, TEventArgs)
  1881. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1882. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1883. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1884. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1885. UnityEngine.EventSystems.EventSystem:Update()
  1886.  
  1887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1888.  
  1889. Couldn't fetch keyframe for property change. Not inside interaction?
  1890. UnityEngine.Logger:Log(LogType, Object)
  1891. UnityEngine.Debug:Log(Object)
  1892. YL2.UserCommandChangeProperty:Execute()
  1893. YL2.UserCommandNodeReset:Execute()
  1894. YL2.UserCommandBatch:Execute()
  1895. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1896. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1897. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1898. System.EventHandler`1:Invoke(Object, TEventArgs)
  1899. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1900. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1901. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1902. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1903. UnityEngine.EventSystems.EventSystem:Update()
  1904.  
  1905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1906.  
  1907. Couldn't fetch timeline time for property change. Not inside interaction?
  1908. UnityEngine.Logger:Log(LogType, Object)
  1909. UnityEngine.Debug:Log(Object)
  1910. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1911. YL2.UserCommandNodeReset:Execute()
  1912. YL2.UserCommandBatch:Execute()
  1913. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1914. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1915. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1916. System.EventHandler`1:Invoke(Object, TEventArgs)
  1917. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1918. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1919. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1920. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1921. UnityEngine.EventSystems.EventSystem:Update()
  1922.  
  1923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1924.  
  1925. Couldn't fetch keyframe for property change. Not inside interaction?
  1926. UnityEngine.Logger:Log(LogType, Object)
  1927. UnityEngine.Debug:Log(Object)
  1928. YL2.UserCommandChangeProperty:Execute()
  1929. YL2.UserCommandNodeReset:Execute()
  1930. YL2.UserCommandBatch:Execute()
  1931. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1932. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1933. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1934. System.EventHandler`1:Invoke(Object, TEventArgs)
  1935. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1936. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1937. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1938. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1939. UnityEngine.EventSystems.EventSystem:Update()
  1940.  
  1941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1942.  
  1943. Couldn't fetch timeline time for property change. Not inside interaction?
  1944. UnityEngine.Logger:Log(LogType, Object)
  1945. UnityEngine.Debug:Log(Object)
  1946. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1947. YL2.UserCommandNodeReset:Execute()
  1948. YL2.UserCommandBatch:Execute()
  1949. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1950. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1951. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1952. System.EventHandler`1:Invoke(Object, TEventArgs)
  1953. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1954. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1955. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1956. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1957. UnityEngine.EventSystems.EventSystem:Update()
  1958.  
  1959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1960.  
  1961. Couldn't fetch keyframe for property change. Not inside interaction?
  1962. UnityEngine.Logger:Log(LogType, Object)
  1963. UnityEngine.Debug:Log(Object)
  1964. YL2.UserCommandChangeProperty:Execute()
  1965. YL2.UserCommandNodeReset:Execute()
  1966. YL2.UserCommandBatch:Execute()
  1967. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1968. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1969. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1970. System.EventHandler`1:Invoke(Object, TEventArgs)
  1971. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1972. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1973. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1974. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1975. UnityEngine.EventSystems.EventSystem:Update()
  1976.  
  1977. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1978.  
  1979. Couldn't fetch timeline time for property change. Not inside interaction?
  1980. UnityEngine.Logger:Log(LogType, Object)
  1981. UnityEngine.Debug:Log(Object)
  1982. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  1983. YL2.UserCommandNodeReset:Execute()
  1984. YL2.UserCommandBatch:Execute()
  1985. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  1986. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  1987. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1988. System.EventHandler`1:Invoke(Object, TEventArgs)
  1989. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1990. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1991. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1992. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1993. UnityEngine.EventSystems.EventSystem:Update()
  1994.  
  1995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1996.  
  1997. Couldn't fetch keyframe for property change. Not inside interaction?
  1998. UnityEngine.Logger:Log(LogType, Object)
  1999. UnityEngine.Debug:Log(Object)
  2000. YL2.UserCommandChangeProperty:Execute()
  2001. YL2.UserCommandNodeReset:Execute()
  2002. YL2.UserCommandBatch:Execute()
  2003. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2004. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2005. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2006. System.EventHandler`1:Invoke(Object, TEventArgs)
  2007. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2008. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2009. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2010. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2011. UnityEngine.EventSystems.EventSystem:Update()
  2012.  
  2013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2014.  
  2015. Couldn't fetch timeline time for property change. Not inside interaction?
  2016. UnityEngine.Logger:Log(LogType, Object)
  2017. UnityEngine.Debug:Log(Object)
  2018. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2019. YL2.UserCommandNodeReset:Execute()
  2020. YL2.UserCommandBatch:Execute()
  2021. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2022. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2023. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2024. System.EventHandler`1:Invoke(Object, TEventArgs)
  2025. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2026. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2027. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2028. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2029. UnityEngine.EventSystems.EventSystem:Update()
  2030.  
  2031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2032.  
  2033. Couldn't fetch keyframe for property change. Not inside interaction?
  2034. UnityEngine.Logger:Log(LogType, Object)
  2035. UnityEngine.Debug:Log(Object)
  2036. YL2.UserCommandChangeProperty:Execute()
  2037. YL2.UserCommandNodeReset:Execute()
  2038. YL2.UserCommandBatch:Execute()
  2039. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2040. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2041. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2042. System.EventHandler`1:Invoke(Object, TEventArgs)
  2043. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2044. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2045. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2046. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2047. UnityEngine.EventSystems.EventSystem:Update()
  2048.  
  2049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2050.  
  2051. Couldn't fetch timeline time for property change. Not inside interaction?
  2052. UnityEngine.Logger:Log(LogType, Object)
  2053. UnityEngine.Debug:Log(Object)
  2054. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2055. YL2.UserCommandNodeReset:Execute()
  2056. YL2.UserCommandBatch:Execute()
  2057. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2058. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2059. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2060. System.EventHandler`1:Invoke(Object, TEventArgs)
  2061. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2062. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2063. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2064. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2065. UnityEngine.EventSystems.EventSystem:Update()
  2066.  
  2067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2068.  
  2069. Couldn't fetch keyframe for property change. Not inside interaction?
  2070. UnityEngine.Logger:Log(LogType, Object)
  2071. UnityEngine.Debug:Log(Object)
  2072. YL2.UserCommandChangeProperty:Execute()
  2073. YL2.UserCommandNodeReset:Execute()
  2074. YL2.UserCommandBatch:Execute()
  2075. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2076. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2077. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2078. System.EventHandler`1:Invoke(Object, TEventArgs)
  2079. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2080. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2081. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2082. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2083. UnityEngine.EventSystems.EventSystem:Update()
  2084.  
  2085. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2086.  
  2087. Couldn't fetch timeline time for property change. Not inside interaction?
  2088. UnityEngine.Logger:Log(LogType, Object)
  2089. UnityEngine.Debug:Log(Object)
  2090. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2091. YL2.UserCommandNodeReset:Execute()
  2092. YL2.UserCommandBatch:Execute()
  2093. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2094. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2095. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2096. System.EventHandler`1:Invoke(Object, TEventArgs)
  2097. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2098. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2099. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2100. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2101. UnityEngine.EventSystems.EventSystem:Update()
  2102.  
  2103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2104.  
  2105. Couldn't fetch keyframe for property change. Not inside interaction?
  2106. UnityEngine.Logger:Log(LogType, Object)
  2107. UnityEngine.Debug:Log(Object)
  2108. YL2.UserCommandChangeProperty:Execute()
  2109. YL2.UserCommandNodeReset:Execute()
  2110. YL2.UserCommandBatch:Execute()
  2111. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2112. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2113. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2114. System.EventHandler`1:Invoke(Object, TEventArgs)
  2115. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2116. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2117. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2118. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2119. UnityEngine.EventSystems.EventSystem:Update()
  2120.  
  2121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2122.  
  2123. Couldn't fetch timeline time for property change. Not inside interaction?
  2124. UnityEngine.Logger:Log(LogType, Object)
  2125. UnityEngine.Debug:Log(Object)
  2126. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2127. YL2.UserCommandNodeReset:Execute()
  2128. YL2.UserCommandBatch:Execute()
  2129. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2130. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2131. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2132. System.EventHandler`1:Invoke(Object, TEventArgs)
  2133. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2134. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2135. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2136. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2137. UnityEngine.EventSystems.EventSystem:Update()
  2138.  
  2139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2140.  
  2141. Couldn't fetch keyframe for property change. Not inside interaction?
  2142. UnityEngine.Logger:Log(LogType, Object)
  2143. UnityEngine.Debug:Log(Object)
  2144. YL2.UserCommandChangeProperty:Execute()
  2145. YL2.UserCommandNodeReset:Execute()
  2146. YL2.UserCommandBatch:Execute()
  2147. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2148. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2149. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2150. System.EventHandler`1:Invoke(Object, TEventArgs)
  2151. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2152. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2153. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2154. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2155. UnityEngine.EventSystems.EventSystem:Update()
  2156.  
  2157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2158.  
  2159. Couldn't fetch timeline time for property change. Not inside interaction?
  2160. UnityEngine.Logger:Log(LogType, Object)
  2161. UnityEngine.Debug:Log(Object)
  2162. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2163. YL2.UserCommandNodeReset:Execute()
  2164. YL2.UserCommandBatch:Execute()
  2165. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2166. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2167. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2168. System.EventHandler`1:Invoke(Object, TEventArgs)
  2169. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2170. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2171. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2172. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2173. UnityEngine.EventSystems.EventSystem:Update()
  2174.  
  2175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2176.  
  2177. Couldn't fetch keyframe for property change. Not inside interaction?
  2178. UnityEngine.Logger:Log(LogType, Object)
  2179. UnityEngine.Debug:Log(Object)
  2180. YL2.UserCommandChangeProperty:Execute()
  2181. YL2.UserCommandNodeReset:Execute()
  2182. YL2.UserCommandBatch:Execute()
  2183. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2184. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2185. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2186. System.EventHandler`1:Invoke(Object, TEventArgs)
  2187. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2188. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2189. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2190. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2191. UnityEngine.EventSystems.EventSystem:Update()
  2192.  
  2193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2194.  
  2195. Couldn't fetch timeline time for property change. Not inside interaction?
  2196. UnityEngine.Logger:Log(LogType, Object)
  2197. UnityEngine.Debug:Log(Object)
  2198. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2199. YL2.UserCommandNodeReset:Execute()
  2200. YL2.UserCommandBatch:Execute()
  2201. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2202. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2203. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2204. System.EventHandler`1:Invoke(Object, TEventArgs)
  2205. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2206. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2207. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2208. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2209. UnityEngine.EventSystems.EventSystem:Update()
  2210.  
  2211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2212.  
  2213. Couldn't fetch keyframe for property change. Not inside interaction?
  2214. UnityEngine.Logger:Log(LogType, Object)
  2215. UnityEngine.Debug:Log(Object)
  2216. YL2.UserCommandChangeProperty:Execute()
  2217. YL2.UserCommandNodeReset:Execute()
  2218. YL2.UserCommandBatch:Execute()
  2219. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2220. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2221. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2222. System.EventHandler`1:Invoke(Object, TEventArgs)
  2223. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2224. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2225. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2226. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2227. UnityEngine.EventSystems.EventSystem:Update()
  2228.  
  2229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2230.  
  2231. Couldn't fetch timeline time for property change. Not inside interaction?
  2232. UnityEngine.Logger:Log(LogType, Object)
  2233. UnityEngine.Debug:Log(Object)
  2234. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2235. YL2.UserCommandNodeReset:Execute()
  2236. YL2.UserCommandBatch:Execute()
  2237. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2238. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2239. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2240. System.EventHandler`1:Invoke(Object, TEventArgs)
  2241. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2242. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2243. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2244. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2245. UnityEngine.EventSystems.EventSystem:Update()
  2246.  
  2247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2248.  
  2249. Couldn't fetch keyframe for property change. Not inside interaction?
  2250. UnityEngine.Logger:Log(LogType, Object)
  2251. UnityEngine.Debug:Log(Object)
  2252. YL2.UserCommandChangeProperty:Execute()
  2253. YL2.UserCommandNodeReset:Execute()
  2254. YL2.UserCommandBatch:Execute()
  2255. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2256. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2257. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2258. System.EventHandler`1:Invoke(Object, TEventArgs)
  2259. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2260. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2261. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2262. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2263. UnityEngine.EventSystems.EventSystem:Update()
  2264.  
  2265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2266.  
  2267. Couldn't fetch timeline time for property change. Not inside interaction?
  2268. UnityEngine.Logger:Log(LogType, Object)
  2269. UnityEngine.Debug:Log(Object)
  2270. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2271. YL2.UserCommandNodeReset:Execute()
  2272. YL2.UserCommandBatch:Execute()
  2273. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2274. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2275. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2276. System.EventHandler`1:Invoke(Object, TEventArgs)
  2277. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2278. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2279. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2280. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2281. UnityEngine.EventSystems.EventSystem:Update()
  2282.  
  2283. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2284.  
  2285. Couldn't fetch keyframe for property change. Not inside interaction?
  2286. UnityEngine.Logger:Log(LogType, Object)
  2287. UnityEngine.Debug:Log(Object)
  2288. YL2.UserCommandChangeProperty:Execute()
  2289. YL2.UserCommandNodeReset:Execute()
  2290. YL2.UserCommandBatch:Execute()
  2291. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2292. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2293. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2294. System.EventHandler`1:Invoke(Object, TEventArgs)
  2295. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2296. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2297. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2298. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2299. UnityEngine.EventSystems.EventSystem:Update()
  2300.  
  2301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2302.  
  2303. Couldn't fetch timeline time for property change. Not inside interaction?
  2304. UnityEngine.Logger:Log(LogType, Object)
  2305. UnityEngine.Debug:Log(Object)
  2306. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2307. YL2.UserCommandNodeReset:Execute()
  2308. YL2.UserCommandBatch:Execute()
  2309. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2310. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2311. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2312. System.EventHandler`1:Invoke(Object, TEventArgs)
  2313. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2314. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2315. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2316. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2317. UnityEngine.EventSystems.EventSystem:Update()
  2318.  
  2319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2320.  
  2321. Couldn't fetch keyframe for property change. Not inside interaction?
  2322. UnityEngine.Logger:Log(LogType, Object)
  2323. UnityEngine.Debug:Log(Object)
  2324. YL2.UserCommandChangeProperty:Execute()
  2325. YL2.UserCommandNodeReset:Execute()
  2326. YL2.UserCommandBatch:Execute()
  2327. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2328. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2329. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2330. System.EventHandler`1:Invoke(Object, TEventArgs)
  2331. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2332. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2333. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2334. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2335. UnityEngine.EventSystems.EventSystem:Update()
  2336.  
  2337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2338.  
  2339. Couldn't fetch timeline time for property change. Not inside interaction?
  2340. UnityEngine.Logger:Log(LogType, Object)
  2341. UnityEngine.Debug:Log(Object)
  2342. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2343. YL2.UserCommandNodeReset:Execute()
  2344. YL2.UserCommandBatch:Execute()
  2345. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2346. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2347. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2348. System.EventHandler`1:Invoke(Object, TEventArgs)
  2349. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2350. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2351. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2352. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2353. UnityEngine.EventSystems.EventSystem:Update()
  2354.  
  2355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2356.  
  2357. Couldn't fetch keyframe for property change. Not inside interaction?
  2358. UnityEngine.Logger:Log(LogType, Object)
  2359. UnityEngine.Debug:Log(Object)
  2360. YL2.UserCommandChangeProperty:Execute()
  2361. YL2.UserCommandNodeReset:Execute()
  2362. YL2.UserCommandBatch:Execute()
  2363. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2364. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2365. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2366. System.EventHandler`1:Invoke(Object, TEventArgs)
  2367. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2368. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2369. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2370. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2371. UnityEngine.EventSystems.EventSystem:Update()
  2372.  
  2373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2374.  
  2375. Couldn't fetch timeline time for property change. Not inside interaction?
  2376. UnityEngine.Logger:Log(LogType, Object)
  2377. UnityEngine.Debug:Log(Object)
  2378. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2379. YL2.UserCommandNodeReset:Execute()
  2380. YL2.UserCommandBatch:Execute()
  2381. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2382. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2383. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2384. System.EventHandler`1:Invoke(Object, TEventArgs)
  2385. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2386. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2387. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2388. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2389. UnityEngine.EventSystems.EventSystem:Update()
  2390.  
  2391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2392.  
  2393. Couldn't fetch keyframe for property change. Not inside interaction?
  2394. UnityEngine.Logger:Log(LogType, Object)
  2395. UnityEngine.Debug:Log(Object)
  2396. YL2.UserCommandChangeProperty:Execute()
  2397. YL2.UserCommandNodeReset:Execute()
  2398. YL2.UserCommandBatch:Execute()
  2399. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2400. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2401. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2402. System.EventHandler`1:Invoke(Object, TEventArgs)
  2403. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2404. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2405. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2406. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2407. UnityEngine.EventSystems.EventSystem:Update()
  2408.  
  2409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2410.  
  2411. Couldn't fetch timeline time for property change. Not inside interaction?
  2412. UnityEngine.Logger:Log(LogType, Object)
  2413. UnityEngine.Debug:Log(Object)
  2414. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2415. YL2.UserCommandNodeReset:Execute()
  2416. YL2.UserCommandBatch:Execute()
  2417. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2418. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2419. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2420. System.EventHandler`1:Invoke(Object, TEventArgs)
  2421. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2422. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2423. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2424. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2425. UnityEngine.EventSystems.EventSystem:Update()
  2426.  
  2427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2428.  
  2429. Couldn't fetch keyframe for property change. Not inside interaction?
  2430. UnityEngine.Logger:Log(LogType, Object)
  2431. UnityEngine.Debug:Log(Object)
  2432. YL2.UserCommandChangeProperty:Execute()
  2433. YL2.UserCommandNodeReset:Execute()
  2434. YL2.UserCommandBatch:Execute()
  2435. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2436. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2437. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2438. System.EventHandler`1:Invoke(Object, TEventArgs)
  2439. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2440. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2441. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2442. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2443. UnityEngine.EventSystems.EventSystem:Update()
  2444.  
  2445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2446.  
  2447. Couldn't fetch timeline time for property change. Not inside interaction?
  2448. UnityEngine.Logger:Log(LogType, Object)
  2449. UnityEngine.Debug:Log(Object)
  2450. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2451. YL2.UserCommandNodeReset:Execute()
  2452. YL2.UserCommandBatch:Execute()
  2453. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2454. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2455. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2456. System.EventHandler`1:Invoke(Object, TEventArgs)
  2457. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2458. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2459. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2460. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2461. UnityEngine.EventSystems.EventSystem:Update()
  2462.  
  2463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2464.  
  2465. Couldn't fetch keyframe for property change. Not inside interaction?
  2466. UnityEngine.Logger:Log(LogType, Object)
  2467. UnityEngine.Debug:Log(Object)
  2468. YL2.UserCommandChangeProperty:Execute()
  2469. YL2.UserCommandNodeReset:Execute()
  2470. YL2.UserCommandBatch:Execute()
  2471. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2472. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2473. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2474. System.EventHandler`1:Invoke(Object, TEventArgs)
  2475. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2476. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2477. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2478. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2479. UnityEngine.EventSystems.EventSystem:Update()
  2480.  
  2481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2482.  
  2483. Couldn't fetch timeline time for property change. Not inside interaction?
  2484. UnityEngine.Logger:Log(LogType, Object)
  2485. UnityEngine.Debug:Log(Object)
  2486. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2487. YL2.UserCommandNodeReset:Execute()
  2488. YL2.UserCommandBatch:Execute()
  2489. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2490. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2491. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2492. System.EventHandler`1:Invoke(Object, TEventArgs)
  2493. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2494. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2495. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2496. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2497. UnityEngine.EventSystems.EventSystem:Update()
  2498.  
  2499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2500.  
  2501. Couldn't fetch keyframe for property change. Not inside interaction?
  2502. UnityEngine.Logger:Log(LogType, Object)
  2503. UnityEngine.Debug:Log(Object)
  2504. YL2.UserCommandChangeProperty:Execute()
  2505. YL2.UserCommandNodeReset:Execute()
  2506. YL2.UserCommandBatch:Execute()
  2507. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2508. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2509. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2510. System.EventHandler`1:Invoke(Object, TEventArgs)
  2511. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2512. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2513. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2514. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2515. UnityEngine.EventSystems.EventSystem:Update()
  2516.  
  2517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2518.  
  2519. Couldn't fetch timeline time for property change. Not inside interaction?
  2520. UnityEngine.Logger:Log(LogType, Object)
  2521. UnityEngine.Debug:Log(Object)
  2522. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2523. YL2.UserCommandNodeReset:Execute()
  2524. YL2.UserCommandBatch:Execute()
  2525. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2526. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2527. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2528. System.EventHandler`1:Invoke(Object, TEventArgs)
  2529. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2530. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2531. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2532. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2533. UnityEngine.EventSystems.EventSystem:Update()
  2534.  
  2535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2536.  
  2537. Couldn't fetch keyframe for property change. Not inside interaction?
  2538. UnityEngine.Logger:Log(LogType, Object)
  2539. UnityEngine.Debug:Log(Object)
  2540. YL2.UserCommandChangeProperty:Execute()
  2541. YL2.UserCommandNodeReset:Execute()
  2542. YL2.UserCommandBatch:Execute()
  2543. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2544. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2545. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2546. System.EventHandler`1:Invoke(Object, TEventArgs)
  2547. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2548. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2549. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2550. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2551. UnityEngine.EventSystems.EventSystem:Update()
  2552.  
  2553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2554.  
  2555. Couldn't fetch timeline time for property change. Not inside interaction?
  2556. UnityEngine.Logger:Log(LogType, Object)
  2557. UnityEngine.Debug:Log(Object)
  2558. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2559. YL2.UserCommandNodeReset:Execute()
  2560. YL2.UserCommandBatch:Execute()
  2561. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2562. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2563. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2564. System.EventHandler`1:Invoke(Object, TEventArgs)
  2565. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2566. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2567. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2568. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2569. UnityEngine.EventSystems.EventSystem:Update()
  2570.  
  2571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2572.  
  2573. Couldn't fetch keyframe for property change. Not inside interaction?
  2574. UnityEngine.Logger:Log(LogType, Object)
  2575. UnityEngine.Debug:Log(Object)
  2576. YL2.UserCommandChangeProperty:Execute()
  2577. YL2.UserCommandNodeReset:Execute()
  2578. YL2.UserCommandBatch:Execute()
  2579. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2580. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2581. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2582. System.EventHandler`1:Invoke(Object, TEventArgs)
  2583. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2584. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2585. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2586. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2587. UnityEngine.EventSystems.EventSystem:Update()
  2588.  
  2589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2590.  
  2591. Couldn't fetch timeline time for property change. Not inside interaction?
  2592. UnityEngine.Logger:Log(LogType, Object)
  2593. UnityEngine.Debug:Log(Object)
  2594. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2595. YL2.UserCommandNodeReset:Execute()
  2596. YL2.UserCommandBatch:Execute()
  2597. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2598. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2599. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2600. System.EventHandler`1:Invoke(Object, TEventArgs)
  2601. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2602. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2603. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2604. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2605. UnityEngine.EventSystems.EventSystem:Update()
  2606.  
  2607. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2608.  
  2609. Couldn't fetch keyframe for property change. Not inside interaction?
  2610. UnityEngine.Logger:Log(LogType, Object)
  2611. UnityEngine.Debug:Log(Object)
  2612. YL2.UserCommandChangeProperty:Execute()
  2613. YL2.UserCommandNodeReset:Execute()
  2614. YL2.UserCommandBatch:Execute()
  2615. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2616. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2617. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2618. System.EventHandler`1:Invoke(Object, TEventArgs)
  2619. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2620. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2621. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2622. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2623. UnityEngine.EventSystems.EventSystem:Update()
  2624.  
  2625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2626.  
  2627. Couldn't fetch timeline time for property change. Not inside interaction?
  2628. UnityEngine.Logger:Log(LogType, Object)
  2629. UnityEngine.Debug:Log(Object)
  2630. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2631. YL2.UserCommandNodeReset:Execute()
  2632. YL2.UserCommandBatch:Execute()
  2633. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2634. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2635. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2636. System.EventHandler`1:Invoke(Object, TEventArgs)
  2637. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2638. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2639. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2640. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2641. UnityEngine.EventSystems.EventSystem:Update()
  2642.  
  2643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2644.  
  2645. Couldn't fetch keyframe for property change. Not inside interaction?
  2646. UnityEngine.Logger:Log(LogType, Object)
  2647. UnityEngine.Debug:Log(Object)
  2648. YL2.UserCommandChangeProperty:Execute()
  2649. YL2.UserCommandNodeReset:Execute()
  2650. YL2.UserCommandBatch:Execute()
  2651. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2652. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2653. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2654. System.EventHandler`1:Invoke(Object, TEventArgs)
  2655. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2656. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2657. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2658. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2659. UnityEngine.EventSystems.EventSystem:Update()
  2660.  
  2661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2662.  
  2663. Couldn't fetch timeline time for property change. Not inside interaction?
  2664. UnityEngine.Logger:Log(LogType, Object)
  2665. UnityEngine.Debug:Log(Object)
  2666. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2667. YL2.UserCommandNodeReset:Execute()
  2668. YL2.UserCommandBatch:Execute()
  2669. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2670. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2671. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2672. System.EventHandler`1:Invoke(Object, TEventArgs)
  2673. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2674. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2675. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2676. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2677. UnityEngine.EventSystems.EventSystem:Update()
  2678.  
  2679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2680.  
  2681. Couldn't fetch keyframe for property change. Not inside interaction?
  2682. UnityEngine.Logger:Log(LogType, Object)
  2683. UnityEngine.Debug:Log(Object)
  2684. YL2.UserCommandChangeProperty:Execute()
  2685. YL2.UserCommandNodeReset:Execute()
  2686. YL2.UserCommandBatch:Execute()
  2687. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2688. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2689. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2690. System.EventHandler`1:Invoke(Object, TEventArgs)
  2691. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2692. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2693. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2694. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2695. UnityEngine.EventSystems.EventSystem:Update()
  2696.  
  2697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2698.  
  2699. Couldn't fetch timeline time for property change. Not inside interaction?
  2700. UnityEngine.Logger:Log(LogType, Object)
  2701. UnityEngine.Debug:Log(Object)
  2702. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2703. YL2.UserCommandNodeReset:Execute()
  2704. YL2.UserCommandBatch:Execute()
  2705. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2706. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2707. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2708. System.EventHandler`1:Invoke(Object, TEventArgs)
  2709. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2710. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2711. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2712. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2713. UnityEngine.EventSystems.EventSystem:Update()
  2714.  
  2715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2716.  
  2717. Couldn't fetch keyframe for property change. Not inside interaction?
  2718. UnityEngine.Logger:Log(LogType, Object)
  2719. UnityEngine.Debug:Log(Object)
  2720. YL2.UserCommandChangeProperty:Execute()
  2721. YL2.UserCommandNodeReset:Execute()
  2722. YL2.UserCommandBatch:Execute()
  2723. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2724. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2725. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2726. System.EventHandler`1:Invoke(Object, TEventArgs)
  2727. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2728. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2729. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2730. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2731. UnityEngine.EventSystems.EventSystem:Update()
  2732.  
  2733. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2734.  
  2735. Couldn't fetch timeline time for property change. Not inside interaction?
  2736. UnityEngine.Logger:Log(LogType, Object)
  2737. UnityEngine.Debug:Log(Object)
  2738. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2739. YL2.UserCommandNodeReset:Execute()
  2740. YL2.UserCommandBatch:Execute()
  2741. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2742. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2743. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2744. System.EventHandler`1:Invoke(Object, TEventArgs)
  2745. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2746. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2747. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2748. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2749. UnityEngine.EventSystems.EventSystem:Update()
  2750.  
  2751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2752.  
  2753. Couldn't fetch keyframe for property change. Not inside interaction?
  2754. UnityEngine.Logger:Log(LogType, Object)
  2755. UnityEngine.Debug:Log(Object)
  2756. YL2.UserCommandChangeProperty:Execute()
  2757. YL2.UserCommandNodeReset:Execute()
  2758. YL2.UserCommandBatch:Execute()
  2759. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2760. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2761. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2762. System.EventHandler`1:Invoke(Object, TEventArgs)
  2763. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2764. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2765. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2766. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2767. UnityEngine.EventSystems.EventSystem:Update()
  2768.  
  2769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2770.  
  2771. Couldn't fetch timeline time for property change. Not inside interaction?
  2772. UnityEngine.Logger:Log(LogType, Object)
  2773. UnityEngine.Debug:Log(Object)
  2774. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2775. YL2.UserCommandNodeReset:Execute()
  2776. YL2.UserCommandBatch:Execute()
  2777. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2778. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2779. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2780. System.EventHandler`1:Invoke(Object, TEventArgs)
  2781. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2782. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2783. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2784. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2785. UnityEngine.EventSystems.EventSystem:Update()
  2786.  
  2787. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2788.  
  2789. Couldn't fetch keyframe for property change. Not inside interaction?
  2790. UnityEngine.Logger:Log(LogType, Object)
  2791. UnityEngine.Debug:Log(Object)
  2792. YL2.UserCommandChangeProperty:Execute()
  2793. YL2.UserCommandNodeReset:Execute()
  2794. YL2.UserCommandBatch:Execute()
  2795. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2796. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2797. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2798. System.EventHandler`1:Invoke(Object, TEventArgs)
  2799. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2800. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2801. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2802. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2803. UnityEngine.EventSystems.EventSystem:Update()
  2804.  
  2805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2806.  
  2807. Couldn't fetch timeline time for property change. Not inside interaction?
  2808. UnityEngine.Logger:Log(LogType, Object)
  2809. UnityEngine.Debug:Log(Object)
  2810. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2811. YL2.UserCommandNodeReset:Execute()
  2812. YL2.UserCommandBatch:Execute()
  2813. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2814. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2815. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2816. System.EventHandler`1:Invoke(Object, TEventArgs)
  2817. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2818. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2819. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2820. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2821. UnityEngine.EventSystems.EventSystem:Update()
  2822.  
  2823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2824.  
  2825. Couldn't fetch keyframe for property change. Not inside interaction?
  2826. UnityEngine.Logger:Log(LogType, Object)
  2827. UnityEngine.Debug:Log(Object)
  2828. YL2.UserCommandChangeProperty:Execute()
  2829. YL2.UserCommandNodeReset:Execute()
  2830. YL2.UserCommandBatch:Execute()
  2831. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2832. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2833. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2834. System.EventHandler`1:Invoke(Object, TEventArgs)
  2835. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2836. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2837. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2838. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2839. UnityEngine.EventSystems.EventSystem:Update()
  2840.  
  2841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2842.  
  2843. Couldn't fetch timeline time for property change. Not inside interaction?
  2844. UnityEngine.Logger:Log(LogType, Object)
  2845. UnityEngine.Debug:Log(Object)
  2846. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2847. YL2.UserCommandNodeReset:Execute()
  2848. YL2.UserCommandBatch:Execute()
  2849. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2850. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2851. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2852. System.EventHandler`1:Invoke(Object, TEventArgs)
  2853. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2854. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2855. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2856. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2857. UnityEngine.EventSystems.EventSystem:Update()
  2858.  
  2859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2860.  
  2861. Couldn't fetch keyframe for property change. Not inside interaction?
  2862. UnityEngine.Logger:Log(LogType, Object)
  2863. UnityEngine.Debug:Log(Object)
  2864. YL2.UserCommandChangeProperty:Execute()
  2865. YL2.UserCommandNodeReset:Execute()
  2866. YL2.UserCommandBatch:Execute()
  2867. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2868. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2869. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2870. System.EventHandler`1:Invoke(Object, TEventArgs)
  2871. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2872. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2873. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2874. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2875. UnityEngine.EventSystems.EventSystem:Update()
  2876.  
  2877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2878.  
  2879. Couldn't fetch timeline time for property change. Not inside interaction?
  2880. UnityEngine.Logger:Log(LogType, Object)
  2881. UnityEngine.Debug:Log(Object)
  2882. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2883. YL2.UserCommandNodeReset:Execute()
  2884. YL2.UserCommandBatch:Execute()
  2885. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2886. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2887. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2888. System.EventHandler`1:Invoke(Object, TEventArgs)
  2889. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2890. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2891. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2892. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2893. UnityEngine.EventSystems.EventSystem:Update()
  2894.  
  2895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2896.  
  2897. Couldn't fetch keyframe for property change. Not inside interaction?
  2898. UnityEngine.Logger:Log(LogType, Object)
  2899. UnityEngine.Debug:Log(Object)
  2900. YL2.UserCommandChangeProperty:Execute()
  2901. YL2.UserCommandNodeReset:Execute()
  2902. YL2.UserCommandBatch:Execute()
  2903. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2904. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2905. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2906. System.EventHandler`1:Invoke(Object, TEventArgs)
  2907. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2908. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2909. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2910. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2911. UnityEngine.EventSystems.EventSystem:Update()
  2912.  
  2913. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2914.  
  2915. Couldn't fetch timeline time for property change. Not inside interaction?
  2916. UnityEngine.Logger:Log(LogType, Object)
  2917. UnityEngine.Debug:Log(Object)
  2918. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2919. YL2.UserCommandNodeReset:Execute()
  2920. YL2.UserCommandBatch:Execute()
  2921. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2922. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2923. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2924. System.EventHandler`1:Invoke(Object, TEventArgs)
  2925. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2926. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2927. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2928. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2929. UnityEngine.EventSystems.EventSystem:Update()
  2930.  
  2931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2932.  
  2933. Couldn't fetch keyframe for property change. Not inside interaction?
  2934. UnityEngine.Logger:Log(LogType, Object)
  2935. UnityEngine.Debug:Log(Object)
  2936. YL2.UserCommandChangeProperty:Execute()
  2937. YL2.UserCommandNodeReset:Execute()
  2938. YL2.UserCommandBatch:Execute()
  2939. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  2940. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  2941. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2942. System.EventHandler`1:Invoke(Object, TEventArgs)
  2943. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2944. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2945. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2946. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2947. UnityEngine.EventSystems.EventSystem:Update()
  2948.  
  2949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2950.  
  2951. Instance_SelectionChanged
  2952. UnityEngine.Logger:Log(LogType, Object)
  2953. UnityEngine.Debug:Log(Object)
  2954. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  2955. System.Action`1:Invoke(T)
  2956. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  2957. RTEditor.EditorObjectSelection:Update()
  2958.  
  2959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2960.  
  2961. SetRTSelection
  2962. UnityEngine.Logger:Log(LogType, Object)
  2963. UnityEngine.Debug:Log(Object)
  2964. YL2.Selection:SetRTSelection(IEnumerable`1)
  2965. YL2.UserCommandChangeSelection:Execute()
  2966. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  2967. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  2968. System.Action`1:Invoke(T)
  2969. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  2970. RTEditor.EditorObjectSelection:Update()
  2971.  
  2972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2973.  
  2974. Couldn't fetch timeline time for property change. Not inside interaction?
  2975. UnityEngine.Logger:Log(LogType, Object)
  2976. UnityEngine.Debug:Log(Object)
  2977. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  2978. YL2.UserCommandNodeReset:Execute()
  2979. YL2.UserCommandBatch:Execute()
  2980. YL2.UICommandNodeReset:ExecuteIfCan()
  2981. YL2.KeyboardShortcut:Process()
  2982. YL2.YL2App:HandleInput()
  2983. YL2.YL2App:Update()
  2984.  
  2985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2986.  
  2987. Couldn't fetch keyframe for property change. Not inside interaction?
  2988. UnityEngine.Logger:Log(LogType, Object)
  2989. UnityEngine.Debug:Log(Object)
  2990. YL2.UserCommandChangeProperty:Execute()
  2991. YL2.UserCommandNodeReset:Execute()
  2992. YL2.UserCommandBatch:Execute()
  2993. YL2.UICommandNodeReset:ExecuteIfCan()
  2994. YL2.KeyboardShortcut:Process()
  2995. YL2.YL2App:HandleInput()
  2996. YL2.YL2App:Update()
  2997.  
  2998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2999.  
  3000. Apply
  3001. UnityEngine.Logger:Log(LogType, Object)
  3002. UnityEngine.Debug:Log(Object)
  3003. YL2.ToolTransformManipulation:Apply()
  3004. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3005. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  3006. RTEditor.Gizmo:Update()
  3007. RTEditor.TranslationGizmo:Update()
  3008.  
  3009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3010.  
  3011. Couldn't fetch keyframe for property change. Not inside interaction?
  3012. UnityEngine.Logger:Log(LogType, Object)
  3013. UnityEngine.Debug:Log(Object)
  3014. YL2.UserCommandChangeProperty:Execute()
  3015. YL2.UserCommandBatch:Execute()
  3016. YL2.ToolTransformManipulation:Apply()
  3017. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3018. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  3019. RTEditor.Gizmo:Update()
  3020. RTEditor.TranslationGizmo:Update()
  3021.  
  3022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3023.  
  3024. Instance_SelectionChanged
  3025. UnityEngine.Logger:Log(LogType, Object)
  3026. UnityEngine.Debug:Log(Object)
  3027. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3028. System.Action`1:Invoke(T)
  3029. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3030. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3031. RTEditor.EditorObjectSelection:Update()
  3032.  
  3033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3034.  
  3035. SetRTSelection
  3036. UnityEngine.Logger:Log(LogType, Object)
  3037. UnityEngine.Debug:Log(Object)
  3038. YL2.Selection:SetRTSelection(IEnumerable`1)
  3039. YL2.UserCommandChangeSelection:Execute()
  3040. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3041. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3042. System.Action`1:Invoke(T)
  3043. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3044. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3045. RTEditor.EditorObjectSelection:Update()
  3046.  
  3047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3048.  
  3049. Instance_SelectionChanged
  3050. UnityEngine.Logger:Log(LogType, Object)
  3051. UnityEngine.Debug:Log(Object)
  3052. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3053. System.Action`1:Invoke(T)
  3054. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3055. RTEditor.EditorObjectSelection:Update()
  3056.  
  3057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3058.  
  3059. SetRTSelection
  3060. UnityEngine.Logger:Log(LogType, Object)
  3061. UnityEngine.Debug:Log(Object)
  3062. YL2.Selection:SetRTSelection(IEnumerable`1)
  3063. YL2.UserCommandChangeSelection:Execute()
  3064. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3065. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3066. System.Action`1:Invoke(T)
  3067. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3068. RTEditor.EditorObjectSelection:Update()
  3069.  
  3070. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3071.  
  3072. Apply
  3073. UnityEngine.Logger:Log(LogType, Object)
  3074. UnityEngine.Debug:Log(Object)
  3075. YL2.ToolTransformManipulation:Apply()
  3076. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3077. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  3078. RTEditor.Gizmo:Update()
  3079. RTEditor.TranslationGizmo:Update()
  3080.  
  3081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3082.  
  3083. Couldn't fetch keyframe for property change. Not inside interaction?
  3084. UnityEngine.Logger:Log(LogType, Object)
  3085. UnityEngine.Debug:Log(Object)
  3086. YL2.UserCommandChangeProperty:Execute()
  3087. YL2.UserCommandBatch:Execute()
  3088. YL2.ToolTransformManipulation:Apply()
  3089. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3090. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  3091. RTEditor.Gizmo:Update()
  3092. RTEditor.TranslationGizmo:Update()
  3093.  
  3094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3095.  
  3096. Couldn't fetch timeline time for property change. Not inside interaction?
  3097. UnityEngine.Logger:Log(LogType, Object)
  3098. UnityEngine.Debug:Log(Object)
  3099. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3100. YL2.UserCommandNodeReset:Execute()
  3101. YL2.UserCommandBatch:Execute()
  3102. YL2.UICommandNodeReset:ExecuteIfCan()
  3103. YL2.KeyboardShortcut:Process()
  3104. YL2.YL2App:HandleInput()
  3105. YL2.YL2App:Update()
  3106.  
  3107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3108.  
  3109. Couldn't fetch keyframe for property change. Not inside interaction?
  3110. UnityEngine.Logger:Log(LogType, Object)
  3111. UnityEngine.Debug:Log(Object)
  3112. YL2.UserCommandChangeProperty:Execute()
  3113. YL2.UserCommandNodeReset:Execute()
  3114. YL2.UserCommandBatch:Execute()
  3115. YL2.UICommandNodeReset:ExecuteIfCan()
  3116. YL2.KeyboardShortcut:Process()
  3117. YL2.YL2App:HandleInput()
  3118. YL2.YL2App:Update()
  3119.  
  3120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3121.  
  3122. Apply
  3123. UnityEngine.Logger:Log(LogType, Object)
  3124. UnityEngine.Debug:Log(Object)
  3125. YL2.ToolTransformManipulation:Apply()
  3126. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3127. RTEditor.Gizmo:Update()
  3128. RTEditor.RotationGizmo:Update()
  3129.  
  3130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3131.  
  3132. Couldn't fetch keyframe for property change. Not inside interaction?
  3133. UnityEngine.Logger:Log(LogType, Object)
  3134. UnityEngine.Debug:Log(Object)
  3135. YL2.UserCommandChangeProperty:Execute()
  3136. YL2.UserCommandBatch:Execute()
  3137. YL2.ToolTransformManipulation:Apply()
  3138. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3139. RTEditor.Gizmo:Update()
  3140. RTEditor.RotationGizmo:Update()
  3141.  
  3142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3143.  
  3144. Couldn't fetch timeline time for property change. Not inside interaction?
  3145. UnityEngine.Logger:Log(LogType, Object)
  3146. UnityEngine.Debug:Log(Object)
  3147. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3148. YL2.UserCommandNodeReset:Execute()
  3149. YL2.UserCommandBatch:Execute()
  3150. YL2.UICommandNodeReset:ExecuteIfCan()
  3151. YL2.KeyboardShortcut:Process()
  3152. YL2.YL2App:HandleInput()
  3153. YL2.YL2App:Update()
  3154.  
  3155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3156.  
  3157. Couldn't fetch keyframe for property change. Not inside interaction?
  3158. UnityEngine.Logger:Log(LogType, Object)
  3159. UnityEngine.Debug:Log(Object)
  3160. YL2.UserCommandChangeProperty:Execute()
  3161. YL2.UserCommandNodeReset:Execute()
  3162. YL2.UserCommandBatch:Execute()
  3163. YL2.UICommandNodeReset:ExecuteIfCan()
  3164. YL2.KeyboardShortcut:Process()
  3165. YL2.YL2App:HandleInput()
  3166. YL2.YL2App:Update()
  3167.  
  3168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3169.  
  3170. Couldn't fetch timeline time for property change. Not inside interaction?
  3171. UnityEngine.Logger:Log(LogType, Object)
  3172. UnityEngine.Debug:Log(Object)
  3173. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3174. YL2.UserCommandNodeReset:Execute()
  3175. YL2.UserCommandBatch:Execute()
  3176. YL2.UICommandNodeReset:ExecuteIfCan()
  3177. YL2.KeyboardShortcut:Process()
  3178. YL2.YL2App:HandleInput()
  3179. YL2.YL2App:Update()
  3180.  
  3181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3182.  
  3183. Couldn't fetch keyframe for property change. Not inside interaction?
  3184. UnityEngine.Logger:Log(LogType, Object)
  3185. UnityEngine.Debug:Log(Object)
  3186. YL2.UserCommandChangeProperty:Execute()
  3187. YL2.UserCommandNodeReset:Execute()
  3188. YL2.UserCommandBatch:Execute()
  3189. YL2.UICommandNodeReset:ExecuteIfCan()
  3190. YL2.KeyboardShortcut:Process()
  3191. YL2.YL2App:HandleInput()
  3192. YL2.YL2App:Update()
  3193.  
  3194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3195.  
  3196. Apply
  3197. UnityEngine.Logger:Log(LogType, Object)
  3198. UnityEngine.Debug:Log(Object)
  3199. YL2.ToolTransformManipulation:Apply()
  3200. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3201. RTEditor.Gizmo:Update()
  3202. RTEditor.RotationGizmo:Update()
  3203.  
  3204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3205.  
  3206. Couldn't fetch keyframe for property change. Not inside interaction?
  3207. UnityEngine.Logger:Log(LogType, Object)
  3208. UnityEngine.Debug:Log(Object)
  3209. YL2.UserCommandChangeProperty:Execute()
  3210. YL2.UserCommandBatch:Execute()
  3211. YL2.ToolTransformManipulation:Apply()
  3212. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  3213. RTEditor.Gizmo:Update()
  3214. RTEditor.RotationGizmo:Update()
  3215.  
  3216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3217.  
  3218. Instance_SelectionChanged
  3219. UnityEngine.Logger:Log(LogType, Object)
  3220. UnityEngine.Debug:Log(Object)
  3221. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3222. System.Action`1:Invoke(T)
  3223. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3224. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3225. RTEditor.EditorObjectSelection:Update()
  3226.  
  3227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3228.  
  3229. SetRTSelection
  3230. UnityEngine.Logger:Log(LogType, Object)
  3231. UnityEngine.Debug:Log(Object)
  3232. YL2.Selection:SetRTSelection(IEnumerable`1)
  3233. YL2.UserCommandChangeSelection:Execute()
  3234. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3235. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3236. System.Action`1:Invoke(T)
  3237. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3238. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3239. RTEditor.EditorObjectSelection:Update()
  3240.  
  3241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3242.  
  3243. Instance_SelectionChanged
  3244. UnityEngine.Logger:Log(LogType, Object)
  3245. UnityEngine.Debug:Log(Object)
  3246. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3247. System.Action`1:Invoke(T)
  3248. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3249. RTEditor.EditorObjectSelection:Update()
  3250.  
  3251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3252.  
  3253. SetRTSelection
  3254. UnityEngine.Logger:Log(LogType, Object)
  3255. UnityEngine.Debug:Log(Object)
  3256. YL2.Selection:SetRTSelection(IEnumerable`1)
  3257. YL2.UserCommandChangeSelection:Execute()
  3258. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3259. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3260. System.Action`1:Invoke(T)
  3261. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3262. RTEditor.EditorObjectSelection:Update()
  3263.  
  3264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3265.  
  3266. SetRTSelection
  3267. UnityEngine.Logger:Log(LogType, Object)
  3268. UnityEngine.Debug:Log(Object)
  3269. YL2.Selection:SetRTSelection(IEnumerable`1)
  3270. YL2.UserCommandChangeSelection:UnExecute()
  3271. YL2.History:Undo()
  3272. YL2.KeyboardShortcut:Process()
  3273. YL2.YL2App:HandleInput()
  3274. YL2.YL2App:Update()
  3275.  
  3276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3277.  
  3278. Instance_SelectionChanged
  3279. UnityEngine.Logger:Log(LogType, Object)
  3280. UnityEngine.Debug:Log(Object)
  3281. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3282. System.Action`1:Invoke(T)
  3283. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3284. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  3285. YL2.Selection:SetRTSelection(IEnumerable`1)
  3286. YL2.UserCommandChangeSelection:UnExecute()
  3287. YL2.History:Undo()
  3288. YL2.KeyboardShortcut:Process()
  3289. YL2.YL2App:HandleInput()
  3290. YL2.YL2App:Update()
  3291.  
  3292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3293.  
  3294. Instance_SelectionChanged
  3295. UnityEngine.Logger:Log(LogType, Object)
  3296. UnityEngine.Debug:Log(Object)
  3297. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3298. System.Action`1:Invoke(T)
  3299. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  3300. YL2.Selection:SetRTSelection(IEnumerable`1)
  3301. YL2.UserCommandChangeSelection:UnExecute()
  3302. YL2.History:Undo()
  3303. YL2.KeyboardShortcut:Process()
  3304. YL2.YL2App:HandleInput()
  3305. YL2.YL2App:Update()
  3306.  
  3307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3308.  
  3309. Instance_SelectionChanged
  3310. UnityEngine.Logger:Log(LogType, Object)
  3311. UnityEngine.Debug:Log(Object)
  3312. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3313. System.Action`1:Invoke(T)
  3314. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3315. RTEditor.EditorObjectSelection:Update()
  3316.  
  3317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3318.  
  3319. SetRTSelection
  3320. UnityEngine.Logger:Log(LogType, Object)
  3321. UnityEngine.Debug:Log(Object)
  3322. YL2.Selection:SetRTSelection(IEnumerable`1)
  3323. YL2.UserCommandChangeSelection:Execute()
  3324. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3325. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3326. System.Action`1:Invoke(T)
  3327. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3328. RTEditor.EditorObjectSelection:Update()
  3329.  
  3330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3331.  
  3332. Instance_SelectionChanged
  3333. UnityEngine.Logger:Log(LogType, Object)
  3334. UnityEngine.Debug:Log(Object)
  3335. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3336. System.Action`1:Invoke(T)
  3337. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3338. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3339. RTEditor.EditorObjectSelection:Update()
  3340.  
  3341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3342.  
  3343. SetRTSelection
  3344. UnityEngine.Logger:Log(LogType, Object)
  3345. UnityEngine.Debug:Log(Object)
  3346. YL2.Selection:SetRTSelection(IEnumerable`1)
  3347. YL2.UserCommandChangeSelection:Execute()
  3348. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3349. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3350. System.Action`1:Invoke(T)
  3351. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3352. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3353. RTEditor.EditorObjectSelection:Update()
  3354.  
  3355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3356.  
  3357. Instance_SelectionChanged
  3358. UnityEngine.Logger:Log(LogType, Object)
  3359. UnityEngine.Debug:Log(Object)
  3360. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3361. System.Action`1:Invoke(T)
  3362. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3363. RTEditor.EditorObjectSelection:Update()
  3364.  
  3365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3366.  
  3367. SetRTSelection
  3368. UnityEngine.Logger:Log(LogType, Object)
  3369. UnityEngine.Debug:Log(Object)
  3370. YL2.Selection:SetRTSelection(IEnumerable`1)
  3371. YL2.UserCommandChangeSelection:Execute()
  3372. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3373. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3374. System.Action`1:Invoke(T)
  3375. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3376. RTEditor.EditorObjectSelection:Update()
  3377.  
  3378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3379.  
  3380. Instance_SelectionChanged
  3381. UnityEngine.Logger:Log(LogType, Object)
  3382. UnityEngine.Debug:Log(Object)
  3383. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3384. System.Action`1:Invoke(T)
  3385. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3386. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3387. RTEditor.EditorObjectSelection:Update()
  3388.  
  3389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3390.  
  3391. SetRTSelection
  3392. UnityEngine.Logger:Log(LogType, Object)
  3393. UnityEngine.Debug:Log(Object)
  3394. YL2.Selection:SetRTSelection(IEnumerable`1)
  3395. YL2.UserCommandChangeSelection:Execute()
  3396. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  3397. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  3398. System.Action`1:Invoke(T)
  3399. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  3400. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  3401. RTEditor.EditorObjectSelection:Update()
  3402.  
  3403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3404.  
  3405. Refreshed 0 assets.
  3406. UnityEngine.Logger:Log(LogType, Object)
  3407. UnityEngine.Debug:Log(Object)
  3408. YL2.LocalAssetManager:RefreshAssets()
  3409. System.Action`1:Invoke(T)
  3410.  
  3411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3412.  
  3413. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  3414. Shader 'Adam/PlaneReflections Standard (Specular setup)': fallback shader 'Adam/Standard (Specular setup)' not found
  3415. Refreshed 0 assets.
  3416. UnityEngine.Logger:Log(LogType, Object)
  3417. UnityEngine.Debug:Log(Object)
  3418. YL2.LocalAssetManager:RefreshAssets()
  3419. System.Action`1:Invoke(T)
  3420.  
  3421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3422.  
  3423. UnloadTime: 5.865700 ms
  3424. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3425. UnityEngine.Logger:Log(LogType, Object)
  3426. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3427. UnityEngine.ComputeBuffer:Finalize()
  3428.  
  3429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3430.  
  3431.  
  3432. Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 11883.
  3433. Total: 299.033400 ms (FindLiveObjects: 2.435900 ms CreateObjectMapping: 0.551500 ms MarkObjects: 254.013000 ms DeleteObjects: 42.032400 ms)
  3434.  
  3435. Refreshed 0 assets.
  3436. UnityEngine.Logger:Log(LogType, Object)
  3437. UnityEngine.Debug:Log(Object)
  3438. YL2.LocalAssetManager:RefreshAssets()
  3439. System.Action`1:Invoke(T)
  3440.  
  3441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3442.  
  3443. Refreshed 0 assets.
  3444. UnityEngine.Logger:Log(LogType, Object)
  3445. UnityEngine.Debug:Log(Object)
  3446. YL2.LocalAssetManager:RefreshAssets()
  3447. System.Action`1:Invoke(T)
  3448.  
  3449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3450.  
  3451. OnPointerEnter
  3452. UnityEngine.Logger:Log(LogType, Object)
  3453. UnityEngine.Debug:Log(Object)
  3454. YL2.DragAndDrop.Droppable:OnPointerEnter(PointerEventData)
  3455. System.EventHandler`1:Invoke(Object, TEventArgs)
  3456. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3457. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  3458. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3459. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3460. UnityEngine.EventSystems.EventSystem:Update()
  3461.  
  3462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3463.  
  3464. Couldn't fetch keyframe for property change. Not inside interaction?
  3465. UnityEngine.Logger:Log(LogType, Object)
  3466. UnityEngine.Debug:Log(Object)
  3467. YL2.UserCommandChangeProperty:Execute()
  3468. YL2.UserCommandBatch:Execute()
  3469. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3470. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3471. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3472. System.EventHandler`1:Invoke(Object, TEventArgs)
  3473. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3474. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3475. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3476. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3477. UnityEngine.EventSystems.EventSystem:Update()
  3478.  
  3479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3480.  
  3481. Couldn't fetch timeline time for property change. Not inside interaction?
  3482. UnityEngine.Logger:Log(LogType, Object)
  3483. UnityEngine.Debug:Log(Object)
  3484. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3485. YL2.UserCommandNodeReset:Execute()
  3486. YL2.UserCommandBatch:Execute()
  3487. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3488. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3489. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3490. System.EventHandler`1:Invoke(Object, TEventArgs)
  3491. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3492. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3493. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3494. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3495. UnityEngine.EventSystems.EventSystem:Update()
  3496.  
  3497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3498.  
  3499. Couldn't fetch keyframe for property change. Not inside interaction?
  3500. UnityEngine.Logger:Log(LogType, Object)
  3501. UnityEngine.Debug:Log(Object)
  3502. YL2.UserCommandChangeProperty:Execute()
  3503. YL2.UserCommandNodeReset:Execute()
  3504. YL2.UserCommandBatch:Execute()
  3505. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3506. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3507. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3508. System.EventHandler`1:Invoke(Object, TEventArgs)
  3509. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3510. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3511. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3512. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3513. UnityEngine.EventSystems.EventSystem:Update()
  3514.  
  3515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3516.  
  3517. Couldn't fetch timeline time for property change. Not inside interaction?
  3518. UnityEngine.Logger:Log(LogType, Object)
  3519. UnityEngine.Debug:Log(Object)
  3520. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3521. YL2.UserCommandNodeReset:Execute()
  3522. YL2.UserCommandBatch:Execute()
  3523. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3524. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3525. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3526. System.EventHandler`1:Invoke(Object, TEventArgs)
  3527. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3528. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3529. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3530. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3531. UnityEngine.EventSystems.EventSystem:Update()
  3532.  
  3533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3534.  
  3535. Couldn't fetch keyframe for property change. Not inside interaction?
  3536. UnityEngine.Logger:Log(LogType, Object)
  3537. UnityEngine.Debug:Log(Object)
  3538. YL2.UserCommandChangeProperty:Execute()
  3539. YL2.UserCommandNodeReset:Execute()
  3540. YL2.UserCommandBatch:Execute()
  3541. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3542. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3543. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3544. System.EventHandler`1:Invoke(Object, TEventArgs)
  3545. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3546. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3547. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3548. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3549. UnityEngine.EventSystems.EventSystem:Update()
  3550.  
  3551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3552.  
  3553. Couldn't fetch timeline time for property change. Not inside interaction?
  3554. UnityEngine.Logger:Log(LogType, Object)
  3555. UnityEngine.Debug:Log(Object)
  3556. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3557. YL2.UserCommandNodeReset:Execute()
  3558. YL2.UserCommandBatch:Execute()
  3559. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3560. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3561. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3562. System.EventHandler`1:Invoke(Object, TEventArgs)
  3563. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3564. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3565. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3566. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3567. UnityEngine.EventSystems.EventSystem:Update()
  3568.  
  3569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3570.  
  3571. Couldn't fetch keyframe for property change. Not inside interaction?
  3572. UnityEngine.Logger:Log(LogType, Object)
  3573. UnityEngine.Debug:Log(Object)
  3574. YL2.UserCommandChangeProperty:Execute()
  3575. YL2.UserCommandNodeReset:Execute()
  3576. YL2.UserCommandBatch:Execute()
  3577. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3578. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3579. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3580. System.EventHandler`1:Invoke(Object, TEventArgs)
  3581. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3582. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3583. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3584. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3585. UnityEngine.EventSystems.EventSystem:Update()
  3586.  
  3587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3588.  
  3589. Couldn't fetch timeline time for property change. Not inside interaction?
  3590. UnityEngine.Logger:Log(LogType, Object)
  3591. UnityEngine.Debug:Log(Object)
  3592. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3593. YL2.UserCommandNodeReset:Execute()
  3594. YL2.UserCommandBatch:Execute()
  3595. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3596. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3597. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3598. System.EventHandler`1:Invoke(Object, TEventArgs)
  3599. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3600. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3601. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3602. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3603. UnityEngine.EventSystems.EventSystem:Update()
  3604.  
  3605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3606.  
  3607. Couldn't fetch keyframe for property change. Not inside interaction?
  3608. UnityEngine.Logger:Log(LogType, Object)
  3609. UnityEngine.Debug:Log(Object)
  3610. YL2.UserCommandChangeProperty:Execute()
  3611. YL2.UserCommandNodeReset:Execute()
  3612. YL2.UserCommandBatch:Execute()
  3613. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3614. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3615. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3616. System.EventHandler`1:Invoke(Object, TEventArgs)
  3617. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3620. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3621. UnityEngine.EventSystems.EventSystem:Update()
  3622.  
  3623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3624.  
  3625. Couldn't fetch timeline time for property change. Not inside interaction?
  3626. UnityEngine.Logger:Log(LogType, Object)
  3627. UnityEngine.Debug:Log(Object)
  3628. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3629. YL2.UserCommandNodeReset:Execute()
  3630. YL2.UserCommandBatch:Execute()
  3631. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3632. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3633. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3634. System.EventHandler`1:Invoke(Object, TEventArgs)
  3635. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3636. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3637. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3638. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3639. UnityEngine.EventSystems.EventSystem:Update()
  3640.  
  3641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3642.  
  3643. Couldn't fetch keyframe for property change. Not inside interaction?
  3644. UnityEngine.Logger:Log(LogType, Object)
  3645. UnityEngine.Debug:Log(Object)
  3646. YL2.UserCommandChangeProperty:Execute()
  3647. YL2.UserCommandNodeReset:Execute()
  3648. YL2.UserCommandBatch:Execute()
  3649. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3650. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3651. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3652. System.EventHandler`1:Invoke(Object, TEventArgs)
  3653. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3654. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3655. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3656. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3657. UnityEngine.EventSystems.EventSystem:Update()
  3658.  
  3659. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3660.  
  3661. Couldn't fetch timeline time for property change. Not inside interaction?
  3662. UnityEngine.Logger:Log(LogType, Object)
  3663. UnityEngine.Debug:Log(Object)
  3664. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3665. YL2.UserCommandNodeReset:Execute()
  3666. YL2.UserCommandBatch:Execute()
  3667. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3668. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3669. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3670. System.EventHandler`1:Invoke(Object, TEventArgs)
  3671. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3674. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3675. UnityEngine.EventSystems.EventSystem:Update()
  3676.  
  3677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3678.  
  3679. Couldn't fetch keyframe for property change. Not inside interaction?
  3680. UnityEngine.Logger:Log(LogType, Object)
  3681. UnityEngine.Debug:Log(Object)
  3682. YL2.UserCommandChangeProperty:Execute()
  3683. YL2.UserCommandNodeReset:Execute()
  3684. YL2.UserCommandBatch:Execute()
  3685. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3686. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3687. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3688. System.EventHandler`1:Invoke(Object, TEventArgs)
  3689. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3690. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3691. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3692. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3693. UnityEngine.EventSystems.EventSystem:Update()
  3694.  
  3695. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3696.  
  3697. Couldn't fetch timeline time for property change. Not inside interaction?
  3698. UnityEngine.Logger:Log(LogType, Object)
  3699. UnityEngine.Debug:Log(Object)
  3700. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3701. YL2.UserCommandNodeReset:Execute()
  3702. YL2.UserCommandBatch:Execute()
  3703. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3704. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3705. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3706. System.EventHandler`1:Invoke(Object, TEventArgs)
  3707. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3708. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3709. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3710. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3711. UnityEngine.EventSystems.EventSystem:Update()
  3712.  
  3713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3714.  
  3715. Couldn't fetch keyframe for property change. Not inside interaction?
  3716. UnityEngine.Logger:Log(LogType, Object)
  3717. UnityEngine.Debug:Log(Object)
  3718. YL2.UserCommandChangeProperty:Execute()
  3719. YL2.UserCommandNodeReset:Execute()
  3720. YL2.UserCommandBatch:Execute()
  3721. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3722. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3723. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3724. System.EventHandler`1:Invoke(Object, TEventArgs)
  3725. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3726. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3727. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3728. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3729. UnityEngine.EventSystems.EventSystem:Update()
  3730.  
  3731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3732.  
  3733. Couldn't fetch timeline time for property change. Not inside interaction?
  3734. UnityEngine.Logger:Log(LogType, Object)
  3735. UnityEngine.Debug:Log(Object)
  3736. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3737. YL2.UserCommandNodeReset:Execute()
  3738. YL2.UserCommandBatch:Execute()
  3739. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3740. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3741. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3742. System.EventHandler`1:Invoke(Object, TEventArgs)
  3743. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3744. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3745. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3746. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3747. UnityEngine.EventSystems.EventSystem:Update()
  3748.  
  3749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3750.  
  3751. Couldn't fetch keyframe for property change. Not inside interaction?
  3752. UnityEngine.Logger:Log(LogType, Object)
  3753. UnityEngine.Debug:Log(Object)
  3754. YL2.UserCommandChangeProperty:Execute()
  3755. YL2.UserCommandNodeReset:Execute()
  3756. YL2.UserCommandBatch:Execute()
  3757. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3758. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3759. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3760. System.EventHandler`1:Invoke(Object, TEventArgs)
  3761. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3762. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3763. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3764. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3765. UnityEngine.EventSystems.EventSystem:Update()
  3766.  
  3767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3768.  
  3769. Couldn't fetch timeline time for property change. Not inside interaction?
  3770. UnityEngine.Logger:Log(LogType, Object)
  3771. UnityEngine.Debug:Log(Object)
  3772. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3773. YL2.UserCommandNodeReset:Execute()
  3774. YL2.UserCommandBatch:Execute()
  3775. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3776. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3777. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3778. System.EventHandler`1:Invoke(Object, TEventArgs)
  3779. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3780. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3781. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3782. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3783. UnityEngine.EventSystems.EventSystem:Update()
  3784.  
  3785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3786.  
  3787. Couldn't fetch keyframe for property change. Not inside interaction?
  3788. UnityEngine.Logger:Log(LogType, Object)
  3789. UnityEngine.Debug:Log(Object)
  3790. YL2.UserCommandChangeProperty:Execute()
  3791. YL2.UserCommandNodeReset:Execute()
  3792. YL2.UserCommandBatch:Execute()
  3793. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3794. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3795. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3796. System.EventHandler`1:Invoke(Object, TEventArgs)
  3797. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3798. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3799. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3800. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3801. UnityEngine.EventSystems.EventSystem:Update()
  3802.  
  3803. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3804.  
  3805. Couldn't fetch timeline time for property change. Not inside interaction?
  3806. UnityEngine.Logger:Log(LogType, Object)
  3807. UnityEngine.Debug:Log(Object)
  3808. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3809. YL2.UserCommandNodeReset:Execute()
  3810. YL2.UserCommandBatch:Execute()
  3811. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3812. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3813. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3814. System.EventHandler`1:Invoke(Object, TEventArgs)
  3815. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3816. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3817. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3818. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3819. UnityEngine.EventSystems.EventSystem:Update()
  3820.  
  3821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3822.  
  3823. Couldn't fetch keyframe for property change. Not inside interaction?
  3824. UnityEngine.Logger:Log(LogType, Object)
  3825. UnityEngine.Debug:Log(Object)
  3826. YL2.UserCommandChangeProperty:Execute()
  3827. YL2.UserCommandNodeReset:Execute()
  3828. YL2.UserCommandBatch:Execute()
  3829. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3830. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3831. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3832. System.EventHandler`1:Invoke(Object, TEventArgs)
  3833. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3834. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3835. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3836. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3837. UnityEngine.EventSystems.EventSystem:Update()
  3838.  
  3839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3840.  
  3841. Couldn't fetch timeline time for property change. Not inside interaction?
  3842. UnityEngine.Logger:Log(LogType, Object)
  3843. UnityEngine.Debug:Log(Object)
  3844. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3845. YL2.UserCommandNodeReset:Execute()
  3846. YL2.UserCommandBatch:Execute()
  3847. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3848. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3849. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3850. System.EventHandler`1:Invoke(Object, TEventArgs)
  3851. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3852. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3853. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3854. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3855. UnityEngine.EventSystems.EventSystem:Update()
  3856.  
  3857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3858.  
  3859. Couldn't fetch keyframe for property change. Not inside interaction?
  3860. UnityEngine.Logger:Log(LogType, Object)
  3861. UnityEngine.Debug:Log(Object)
  3862. YL2.UserCommandChangeProperty:Execute()
  3863. YL2.UserCommandNodeReset:Execute()
  3864. YL2.UserCommandBatch:Execute()
  3865. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3866. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3867. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3868. System.EventHandler`1:Invoke(Object, TEventArgs)
  3869. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3870. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3871. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3872. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3873. UnityEngine.EventSystems.EventSystem:Update()
  3874.  
  3875. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3876.  
  3877. Couldn't fetch timeline time for property change. Not inside interaction?
  3878. UnityEngine.Logger:Log(LogType, Object)
  3879. UnityEngine.Debug:Log(Object)
  3880. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3881. YL2.UserCommandNodeReset:Execute()
  3882. YL2.UserCommandBatch:Execute()
  3883. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3884. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3885. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3886. System.EventHandler`1:Invoke(Object, TEventArgs)
  3887. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3888. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3889. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3890. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3891. UnityEngine.EventSystems.EventSystem:Update()
  3892.  
  3893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3894.  
  3895. Couldn't fetch keyframe for property change. Not inside interaction?
  3896. UnityEngine.Logger:Log(LogType, Object)
  3897. UnityEngine.Debug:Log(Object)
  3898. YL2.UserCommandChangeProperty:Execute()
  3899. YL2.UserCommandNodeReset:Execute()
  3900. YL2.UserCommandBatch:Execute()
  3901. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3902. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3903. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3904. System.EventHandler`1:Invoke(Object, TEventArgs)
  3905. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3906. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3907. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3908. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3909. UnityEngine.EventSystems.EventSystem:Update()
  3910.  
  3911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3912.  
  3913. Couldn't fetch timeline time for property change. Not inside interaction?
  3914. UnityEngine.Logger:Log(LogType, Object)
  3915. UnityEngine.Debug:Log(Object)
  3916. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3917. YL2.UserCommandNodeReset:Execute()
  3918. YL2.UserCommandBatch:Execute()
  3919. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3920. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3921. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3922. System.EventHandler`1:Invoke(Object, TEventArgs)
  3923. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3924. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3925. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3926. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3927. UnityEngine.EventSystems.EventSystem:Update()
  3928.  
  3929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3930.  
  3931. Couldn't fetch keyframe for property change. Not inside interaction?
  3932. UnityEngine.Logger:Log(LogType, Object)
  3933. UnityEngine.Debug:Log(Object)
  3934. YL2.UserCommandChangeProperty:Execute()
  3935. YL2.UserCommandNodeReset:Execute()
  3936. YL2.UserCommandBatch:Execute()
  3937. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3938. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3939. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3940. System.EventHandler`1:Invoke(Object, TEventArgs)
  3941. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3942. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3943. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3944. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3945. UnityEngine.EventSystems.EventSystem:Update()
  3946.  
  3947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3948.  
  3949. Couldn't fetch timeline time for property change. Not inside interaction?
  3950. UnityEngine.Logger:Log(LogType, Object)
  3951. UnityEngine.Debug:Log(Object)
  3952. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3953. YL2.UserCommandNodeReset:Execute()
  3954. YL2.UserCommandBatch:Execute()
  3955. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3956. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3957. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3958. System.EventHandler`1:Invoke(Object, TEventArgs)
  3959. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3960. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3961. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3962. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3963. UnityEngine.EventSystems.EventSystem:Update()
  3964.  
  3965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3966.  
  3967. Couldn't fetch keyframe for property change. Not inside interaction?
  3968. UnityEngine.Logger:Log(LogType, Object)
  3969. UnityEngine.Debug:Log(Object)
  3970. YL2.UserCommandChangeProperty:Execute()
  3971. YL2.UserCommandNodeReset:Execute()
  3972. YL2.UserCommandBatch:Execute()
  3973. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3974. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3975. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3976. System.EventHandler`1:Invoke(Object, TEventArgs)
  3977. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3978. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3979. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3980. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3981. UnityEngine.EventSystems.EventSystem:Update()
  3982.  
  3983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3984.  
  3985. Couldn't fetch timeline time for property change. Not inside interaction?
  3986. UnityEngine.Logger:Log(LogType, Object)
  3987. UnityEngine.Debug:Log(Object)
  3988. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  3989. YL2.UserCommandNodeReset:Execute()
  3990. YL2.UserCommandBatch:Execute()
  3991. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  3992. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  3993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3994. System.EventHandler`1:Invoke(Object, TEventArgs)
  3995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3999. UnityEngine.EventSystems.EventSystem:Update()
  4000.  
  4001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4002.  
  4003. Couldn't fetch keyframe for property change. Not inside interaction?
  4004. UnityEngine.Logger:Log(LogType, Object)
  4005. UnityEngine.Debug:Log(Object)
  4006. YL2.UserCommandChangeProperty:Execute()
  4007. YL2.UserCommandNodeReset:Execute()
  4008. YL2.UserCommandBatch:Execute()
  4009. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4010. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4011. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4012. System.EventHandler`1:Invoke(Object, TEventArgs)
  4013. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4014. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4015. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4016. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4017. UnityEngine.EventSystems.EventSystem:Update()
  4018.  
  4019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4020.  
  4021. Couldn't fetch timeline time for property change. Not inside interaction?
  4022. UnityEngine.Logger:Log(LogType, Object)
  4023. UnityEngine.Debug:Log(Object)
  4024. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4025. YL2.UserCommandNodeReset:Execute()
  4026. YL2.UserCommandBatch:Execute()
  4027. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4028. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4029. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4030. System.EventHandler`1:Invoke(Object, TEventArgs)
  4031. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4032. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4033. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4034. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4035. UnityEngine.EventSystems.EventSystem:Update()
  4036.  
  4037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4038.  
  4039. Couldn't fetch keyframe for property change. Not inside interaction?
  4040. UnityEngine.Logger:Log(LogType, Object)
  4041. UnityEngine.Debug:Log(Object)
  4042. YL2.UserCommandChangeProperty:Execute()
  4043. YL2.UserCommandNodeReset:Execute()
  4044. YL2.UserCommandBatch:Execute()
  4045. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4046. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4047. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4048. System.EventHandler`1:Invoke(Object, TEventArgs)
  4049. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4052. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4053. UnityEngine.EventSystems.EventSystem:Update()
  4054.  
  4055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4056.  
  4057. Couldn't fetch timeline time for property change. Not inside interaction?
  4058. UnityEngine.Logger:Log(LogType, Object)
  4059. UnityEngine.Debug:Log(Object)
  4060. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4061. YL2.UserCommandNodeReset:Execute()
  4062. YL2.UserCommandBatch:Execute()
  4063. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4064. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4065. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4066. System.EventHandler`1:Invoke(Object, TEventArgs)
  4067. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4068. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4069. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4070. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4071. UnityEngine.EventSystems.EventSystem:Update()
  4072.  
  4073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4074.  
  4075. Couldn't fetch keyframe for property change. Not inside interaction?
  4076. UnityEngine.Logger:Log(LogType, Object)
  4077. UnityEngine.Debug:Log(Object)
  4078. YL2.UserCommandChangeProperty:Execute()
  4079. YL2.UserCommandNodeReset:Execute()
  4080. YL2.UserCommandBatch:Execute()
  4081. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4082. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4083. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4084. System.EventHandler`1:Invoke(Object, TEventArgs)
  4085. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4086. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4087. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4088. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4089. UnityEngine.EventSystems.EventSystem:Update()
  4090.  
  4091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4092.  
  4093. Couldn't fetch timeline time for property change. Not inside interaction?
  4094. UnityEngine.Logger:Log(LogType, Object)
  4095. UnityEngine.Debug:Log(Object)
  4096. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4097. YL2.UserCommandNodeReset:Execute()
  4098. YL2.UserCommandBatch:Execute()
  4099. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4100. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4101. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4102. System.EventHandler`1:Invoke(Object, TEventArgs)
  4103. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4104. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4105. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4106. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4107. UnityEngine.EventSystems.EventSystem:Update()
  4108.  
  4109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4110.  
  4111. Couldn't fetch keyframe for property change. Not inside interaction?
  4112. UnityEngine.Logger:Log(LogType, Object)
  4113. UnityEngine.Debug:Log(Object)
  4114. YL2.UserCommandChangeProperty:Execute()
  4115. YL2.UserCommandNodeReset:Execute()
  4116. YL2.UserCommandBatch:Execute()
  4117. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4118. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4119. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4120. System.EventHandler`1:Invoke(Object, TEventArgs)
  4121. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4122. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4123. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4124. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4125. UnityEngine.EventSystems.EventSystem:Update()
  4126.  
  4127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4128.  
  4129. Couldn't fetch timeline time for property change. Not inside interaction?
  4130. UnityEngine.Logger:Log(LogType, Object)
  4131. UnityEngine.Debug:Log(Object)
  4132. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4133. YL2.UserCommandNodeReset:Execute()
  4134. YL2.UserCommandBatch:Execute()
  4135. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4136. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4137. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4138. System.EventHandler`1:Invoke(Object, TEventArgs)
  4139. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4140. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4141. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4142. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4143. UnityEngine.EventSystems.EventSystem:Update()
  4144.  
  4145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4146.  
  4147. Couldn't fetch keyframe for property change. Not inside interaction?
  4148. UnityEngine.Logger:Log(LogType, Object)
  4149. UnityEngine.Debug:Log(Object)
  4150. YL2.UserCommandChangeProperty:Execute()
  4151. YL2.UserCommandNodeReset:Execute()
  4152. YL2.UserCommandBatch:Execute()
  4153. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4154. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4155. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4156. System.EventHandler`1:Invoke(Object, TEventArgs)
  4157. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4158. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4160. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4161. UnityEngine.EventSystems.EventSystem:Update()
  4162.  
  4163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4164.  
  4165. Couldn't fetch timeline time for property change. Not inside interaction?
  4166. UnityEngine.Logger:Log(LogType, Object)
  4167. UnityEngine.Debug:Log(Object)
  4168. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4169. YL2.UserCommandNodeReset:Execute()
  4170. YL2.UserCommandBatch:Execute()
  4171. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4172. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4173. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4174. System.EventHandler`1:Invoke(Object, TEventArgs)
  4175. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4176. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4177. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4178. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4179. UnityEngine.EventSystems.EventSystem:Update()
  4180.  
  4181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4182.  
  4183. Couldn't fetch keyframe for property change. Not inside interaction?
  4184. UnityEngine.Logger:Log(LogType, Object)
  4185. UnityEngine.Debug:Log(Object)
  4186. YL2.UserCommandChangeProperty:Execute()
  4187. YL2.UserCommandNodeReset:Execute()
  4188. YL2.UserCommandBatch:Execute()
  4189. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4190. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4191. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4192. System.EventHandler`1:Invoke(Object, TEventArgs)
  4193. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4194. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4195. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4196. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4197. UnityEngine.EventSystems.EventSystem:Update()
  4198.  
  4199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4200.  
  4201. Couldn't fetch timeline time for property change. Not inside interaction?
  4202. UnityEngine.Logger:Log(LogType, Object)
  4203. UnityEngine.Debug:Log(Object)
  4204. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4205. YL2.UserCommandNodeReset:Execute()
  4206. YL2.UserCommandBatch:Execute()
  4207. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4208. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4209. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4210. System.EventHandler`1:Invoke(Object, TEventArgs)
  4211. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4212. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4213. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4214. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4215. UnityEngine.EventSystems.EventSystem:Update()
  4216.  
  4217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4218.  
  4219. Couldn't fetch keyframe for property change. Not inside interaction?
  4220. UnityEngine.Logger:Log(LogType, Object)
  4221. UnityEngine.Debug:Log(Object)
  4222. YL2.UserCommandChangeProperty:Execute()
  4223. YL2.UserCommandNodeReset:Execute()
  4224. YL2.UserCommandBatch:Execute()
  4225. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4226. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4227. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4228. System.EventHandler`1:Invoke(Object, TEventArgs)
  4229. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4230. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4231. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4232. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4233. UnityEngine.EventSystems.EventSystem:Update()
  4234.  
  4235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4236.  
  4237. Couldn't fetch timeline time for property change. Not inside interaction?
  4238. UnityEngine.Logger:Log(LogType, Object)
  4239. UnityEngine.Debug:Log(Object)
  4240. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4241. YL2.UserCommandNodeReset:Execute()
  4242. YL2.UserCommandBatch:Execute()
  4243. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4244. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4245. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4246. System.EventHandler`1:Invoke(Object, TEventArgs)
  4247. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4248. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4249. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4250. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4251. UnityEngine.EventSystems.EventSystem:Update()
  4252.  
  4253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4254.  
  4255. Couldn't fetch keyframe for property change. Not inside interaction?
  4256. UnityEngine.Logger:Log(LogType, Object)
  4257. UnityEngine.Debug:Log(Object)
  4258. YL2.UserCommandChangeProperty:Execute()
  4259. YL2.UserCommandNodeReset:Execute()
  4260. YL2.UserCommandBatch:Execute()
  4261. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4262. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4263. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4264. System.EventHandler`1:Invoke(Object, TEventArgs)
  4265. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4266. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4267. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4268. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4269. UnityEngine.EventSystems.EventSystem:Update()
  4270.  
  4271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4272.  
  4273. Couldn't fetch timeline time for property change. Not inside interaction?
  4274. UnityEngine.Logger:Log(LogType, Object)
  4275. UnityEngine.Debug:Log(Object)
  4276. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4277. YL2.UserCommandNodeReset:Execute()
  4278. YL2.UserCommandBatch:Execute()
  4279. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4280. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4281. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4282. System.EventHandler`1:Invoke(Object, TEventArgs)
  4283. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4284. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4285. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4286. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4287. UnityEngine.EventSystems.EventSystem:Update()
  4288.  
  4289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4290.  
  4291. Couldn't fetch keyframe for property change. Not inside interaction?
  4292. UnityEngine.Logger:Log(LogType, Object)
  4293. UnityEngine.Debug:Log(Object)
  4294. YL2.UserCommandChangeProperty:Execute()
  4295. YL2.UserCommandNodeReset:Execute()
  4296. YL2.UserCommandBatch:Execute()
  4297. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4298. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4299. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4300. System.EventHandler`1:Invoke(Object, TEventArgs)
  4301. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4302. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4303. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4304. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4305. UnityEngine.EventSystems.EventSystem:Update()
  4306.  
  4307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4308.  
  4309. Couldn't fetch timeline time for property change. Not inside interaction?
  4310. UnityEngine.Logger:Log(LogType, Object)
  4311. UnityEngine.Debug:Log(Object)
  4312. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4313. YL2.UserCommandNodeReset:Execute()
  4314. YL2.UserCommandBatch:Execute()
  4315. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4316. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4317. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4318. System.EventHandler`1:Invoke(Object, TEventArgs)
  4319. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4320. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4321. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4322. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4323. UnityEngine.EventSystems.EventSystem:Update()
  4324.  
  4325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4326.  
  4327. Couldn't fetch keyframe for property change. Not inside interaction?
  4328. UnityEngine.Logger:Log(LogType, Object)
  4329. UnityEngine.Debug:Log(Object)
  4330. YL2.UserCommandChangeProperty:Execute()
  4331. YL2.UserCommandNodeReset:Execute()
  4332. YL2.UserCommandBatch:Execute()
  4333. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4334. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4335. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4336. System.EventHandler`1:Invoke(Object, TEventArgs)
  4337. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4338. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4339. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4340. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4341. UnityEngine.EventSystems.EventSystem:Update()
  4342.  
  4343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4344.  
  4345. Couldn't fetch timeline time for property change. Not inside interaction?
  4346. UnityEngine.Logger:Log(LogType, Object)
  4347. UnityEngine.Debug:Log(Object)
  4348. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4349. YL2.UserCommandNodeReset:Execute()
  4350. YL2.UserCommandBatch:Execute()
  4351. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4352. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4353. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4354. System.EventHandler`1:Invoke(Object, TEventArgs)
  4355. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4356. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4357. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4358. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4359. UnityEngine.EventSystems.EventSystem:Update()
  4360.  
  4361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4362.  
  4363. Couldn't fetch keyframe for property change. Not inside interaction?
  4364. UnityEngine.Logger:Log(LogType, Object)
  4365. UnityEngine.Debug:Log(Object)
  4366. YL2.UserCommandChangeProperty:Execute()
  4367. YL2.UserCommandNodeReset:Execute()
  4368. YL2.UserCommandBatch:Execute()
  4369. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4370. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4371. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4372. System.EventHandler`1:Invoke(Object, TEventArgs)
  4373. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4374. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4375. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4376. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4377. UnityEngine.EventSystems.EventSystem:Update()
  4378.  
  4379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4380.  
  4381. Couldn't fetch timeline time for property change. Not inside interaction?
  4382. UnityEngine.Logger:Log(LogType, Object)
  4383. UnityEngine.Debug:Log(Object)
  4384. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4385. YL2.UserCommandNodeReset:Execute()
  4386. YL2.UserCommandBatch:Execute()
  4387. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4388. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4389. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4390. System.EventHandler`1:Invoke(Object, TEventArgs)
  4391. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4392. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4393. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4394. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4395. UnityEngine.EventSystems.EventSystem:Update()
  4396.  
  4397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4398.  
  4399. Couldn't fetch keyframe for property change. Not inside interaction?
  4400. UnityEngine.Logger:Log(LogType, Object)
  4401. UnityEngine.Debug:Log(Object)
  4402. YL2.UserCommandChangeProperty:Execute()
  4403. YL2.UserCommandNodeReset:Execute()
  4404. YL2.UserCommandBatch:Execute()
  4405. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4406. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4407. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4408. System.EventHandler`1:Invoke(Object, TEventArgs)
  4409. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4410. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4411. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4412. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4413. UnityEngine.EventSystems.EventSystem:Update()
  4414.  
  4415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4416.  
  4417. Couldn't fetch timeline time for property change. Not inside interaction?
  4418. UnityEngine.Logger:Log(LogType, Object)
  4419. UnityEngine.Debug:Log(Object)
  4420. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4421. YL2.UserCommandNodeReset:Execute()
  4422. YL2.UserCommandBatch:Execute()
  4423. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4424. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4425. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4426. System.EventHandler`1:Invoke(Object, TEventArgs)
  4427. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4428. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4429. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4430. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4431. UnityEngine.EventSystems.EventSystem:Update()
  4432.  
  4433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4434.  
  4435. Couldn't fetch keyframe for property change. Not inside interaction?
  4436. UnityEngine.Logger:Log(LogType, Object)
  4437. UnityEngine.Debug:Log(Object)
  4438. YL2.UserCommandChangeProperty:Execute()
  4439. YL2.UserCommandNodeReset:Execute()
  4440. YL2.UserCommandBatch:Execute()
  4441. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4442. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4443. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4444. System.EventHandler`1:Invoke(Object, TEventArgs)
  4445. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4446. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4447. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4448. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4449. UnityEngine.EventSystems.EventSystem:Update()
  4450.  
  4451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4452.  
  4453. Couldn't fetch timeline time for property change. Not inside interaction?
  4454. UnityEngine.Logger:Log(LogType, Object)
  4455. UnityEngine.Debug:Log(Object)
  4456. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4457. YL2.UserCommandNodeReset:Execute()
  4458. YL2.UserCommandBatch:Execute()
  4459. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4460. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4461. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4462. System.EventHandler`1:Invoke(Object, TEventArgs)
  4463. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4464. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4465. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4466. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4467. UnityEngine.EventSystems.EventSystem:Update()
  4468.  
  4469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4470.  
  4471. Couldn't fetch keyframe for property change. Not inside interaction?
  4472. UnityEngine.Logger:Log(LogType, Object)
  4473. UnityEngine.Debug:Log(Object)
  4474. YL2.UserCommandChangeProperty:Execute()
  4475. YL2.UserCommandNodeReset:Execute()
  4476. YL2.UserCommandBatch:Execute()
  4477. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4478. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4479. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4480. System.EventHandler`1:Invoke(Object, TEventArgs)
  4481. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4482. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4483. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4484. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4485. UnityEngine.EventSystems.EventSystem:Update()
  4486.  
  4487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4488.  
  4489. Couldn't fetch timeline time for property change. Not inside interaction?
  4490. UnityEngine.Logger:Log(LogType, Object)
  4491. UnityEngine.Debug:Log(Object)
  4492. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4493. YL2.UserCommandNodeReset:Execute()
  4494. YL2.UserCommandBatch:Execute()
  4495. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4496. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4497. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4498. System.EventHandler`1:Invoke(Object, TEventArgs)
  4499. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4500. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4501. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4502. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4503. UnityEngine.EventSystems.EventSystem:Update()
  4504.  
  4505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4506.  
  4507. Couldn't fetch keyframe for property change. Not inside interaction?
  4508. UnityEngine.Logger:Log(LogType, Object)
  4509. UnityEngine.Debug:Log(Object)
  4510. YL2.UserCommandChangeProperty:Execute()
  4511. YL2.UserCommandNodeReset:Execute()
  4512. YL2.UserCommandBatch:Execute()
  4513. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4514. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4515. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4516. System.EventHandler`1:Invoke(Object, TEventArgs)
  4517. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4518. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4519. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4520. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4521. UnityEngine.EventSystems.EventSystem:Update()
  4522.  
  4523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4524.  
  4525. Couldn't fetch timeline time for property change. Not inside interaction?
  4526. UnityEngine.Logger:Log(LogType, Object)
  4527. UnityEngine.Debug:Log(Object)
  4528. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4529. YL2.UserCommandNodeReset:Execute()
  4530. YL2.UserCommandBatch:Execute()
  4531. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4532. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4533. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4534. System.EventHandler`1:Invoke(Object, TEventArgs)
  4535. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4536. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4537. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4538. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4539. UnityEngine.EventSystems.EventSystem:Update()
  4540.  
  4541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4542.  
  4543. Couldn't fetch keyframe for property change. Not inside interaction?
  4544. UnityEngine.Logger:Log(LogType, Object)
  4545. UnityEngine.Debug:Log(Object)
  4546. YL2.UserCommandChangeProperty:Execute()
  4547. YL2.UserCommandNodeReset:Execute()
  4548. YL2.UserCommandBatch:Execute()
  4549. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4550. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4551. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4552. System.EventHandler`1:Invoke(Object, TEventArgs)
  4553. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4554. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4555. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4556. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4557. UnityEngine.EventSystems.EventSystem:Update()
  4558.  
  4559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4560.  
  4561. Couldn't fetch timeline time for property change. Not inside interaction?
  4562. UnityEngine.Logger:Log(LogType, Object)
  4563. UnityEngine.Debug:Log(Object)
  4564. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4565. YL2.UserCommandNodeReset:Execute()
  4566. YL2.UserCommandBatch:Execute()
  4567. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4568. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4569. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4570. System.EventHandler`1:Invoke(Object, TEventArgs)
  4571. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4572. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4573. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4574. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4575. UnityEngine.EventSystems.EventSystem:Update()
  4576.  
  4577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4578.  
  4579. Couldn't fetch keyframe for property change. Not inside interaction?
  4580. UnityEngine.Logger:Log(LogType, Object)
  4581. UnityEngine.Debug:Log(Object)
  4582. YL2.UserCommandChangeProperty:Execute()
  4583. YL2.UserCommandNodeReset:Execute()
  4584. YL2.UserCommandBatch:Execute()
  4585. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4586. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4587. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4588. System.EventHandler`1:Invoke(Object, TEventArgs)
  4589. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4590. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4591. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4592. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4593. UnityEngine.EventSystems.EventSystem:Update()
  4594.  
  4595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4596.  
  4597. Couldn't fetch timeline time for property change. Not inside interaction?
  4598. UnityEngine.Logger:Log(LogType, Object)
  4599. UnityEngine.Debug:Log(Object)
  4600. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4601. YL2.UserCommandNodeReset:Execute()
  4602. YL2.UserCommandBatch:Execute()
  4603. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4604. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4605. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4606. System.EventHandler`1:Invoke(Object, TEventArgs)
  4607. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4608. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4609. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4610. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4611. UnityEngine.EventSystems.EventSystem:Update()
  4612.  
  4613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4614.  
  4615. Couldn't fetch keyframe for property change. Not inside interaction?
  4616. UnityEngine.Logger:Log(LogType, Object)
  4617. UnityEngine.Debug:Log(Object)
  4618. YL2.UserCommandChangeProperty:Execute()
  4619. YL2.UserCommandNodeReset:Execute()
  4620. YL2.UserCommandBatch:Execute()
  4621. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4622. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4623. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4624. System.EventHandler`1:Invoke(Object, TEventArgs)
  4625. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4626. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4627. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4628. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4629. UnityEngine.EventSystems.EventSystem:Update()
  4630.  
  4631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4632.  
  4633. Couldn't fetch timeline time for property change. Not inside interaction?
  4634. UnityEngine.Logger:Log(LogType, Object)
  4635. UnityEngine.Debug:Log(Object)
  4636. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4637. YL2.UserCommandNodeReset:Execute()
  4638. YL2.UserCommandBatch:Execute()
  4639. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4640. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4641. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4642. System.EventHandler`1:Invoke(Object, TEventArgs)
  4643. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4646. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4647. UnityEngine.EventSystems.EventSystem:Update()
  4648.  
  4649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4650.  
  4651. Couldn't fetch keyframe for property change. Not inside interaction?
  4652. UnityEngine.Logger:Log(LogType, Object)
  4653. UnityEngine.Debug:Log(Object)
  4654. YL2.UserCommandChangeProperty:Execute()
  4655. YL2.UserCommandNodeReset:Execute()
  4656. YL2.UserCommandBatch:Execute()
  4657. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4658. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4659. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4660. System.EventHandler`1:Invoke(Object, TEventArgs)
  4661. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4662. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4663. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4664. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4665. UnityEngine.EventSystems.EventSystem:Update()
  4666.  
  4667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4668.  
  4669. Couldn't fetch timeline time for property change. Not inside interaction?
  4670. UnityEngine.Logger:Log(LogType, Object)
  4671. UnityEngine.Debug:Log(Object)
  4672. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4673. YL2.UserCommandNodeReset:Execute()
  4674. YL2.UserCommandBatch:Execute()
  4675. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4676. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4677. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4678. System.EventHandler`1:Invoke(Object, TEventArgs)
  4679. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4680. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4681. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4682. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4683. UnityEngine.EventSystems.EventSystem:Update()
  4684.  
  4685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4686.  
  4687. Couldn't fetch keyframe for property change. Not inside interaction?
  4688. UnityEngine.Logger:Log(LogType, Object)
  4689. UnityEngine.Debug:Log(Object)
  4690. YL2.UserCommandChangeProperty:Execute()
  4691. YL2.UserCommandNodeReset:Execute()
  4692. YL2.UserCommandBatch:Execute()
  4693. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4694. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4695. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4696. System.EventHandler`1:Invoke(Object, TEventArgs)
  4697. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4698. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4699. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4700. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4701. UnityEngine.EventSystems.EventSystem:Update()
  4702.  
  4703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4704.  
  4705. Couldn't fetch timeline time for property change. Not inside interaction?
  4706. UnityEngine.Logger:Log(LogType, Object)
  4707. UnityEngine.Debug:Log(Object)
  4708. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4709. YL2.UserCommandNodeReset:Execute()
  4710. YL2.UserCommandBatch:Execute()
  4711. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4712. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4713. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4714. System.EventHandler`1:Invoke(Object, TEventArgs)
  4715. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4716. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4717. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4718. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4719. UnityEngine.EventSystems.EventSystem:Update()
  4720.  
  4721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4722.  
  4723. Couldn't fetch keyframe for property change. Not inside interaction?
  4724. UnityEngine.Logger:Log(LogType, Object)
  4725. UnityEngine.Debug:Log(Object)
  4726. YL2.UserCommandChangeProperty:Execute()
  4727. YL2.UserCommandNodeReset:Execute()
  4728. YL2.UserCommandBatch:Execute()
  4729. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4730. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4731. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4732. System.EventHandler`1:Invoke(Object, TEventArgs)
  4733. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4734. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4735. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4736. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4737. UnityEngine.EventSystems.EventSystem:Update()
  4738.  
  4739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4740.  
  4741. Couldn't fetch timeline time for property change. Not inside interaction?
  4742. UnityEngine.Logger:Log(LogType, Object)
  4743. UnityEngine.Debug:Log(Object)
  4744. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4745. YL2.UserCommandNodeReset:Execute()
  4746. YL2.UserCommandBatch:Execute()
  4747. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4748. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4749. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4750. System.EventHandler`1:Invoke(Object, TEventArgs)
  4751. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4752. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4753. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4754. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4755. UnityEngine.EventSystems.EventSystem:Update()
  4756.  
  4757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4758.  
  4759. Couldn't fetch keyframe for property change. Not inside interaction?
  4760. UnityEngine.Logger:Log(LogType, Object)
  4761. UnityEngine.Debug:Log(Object)
  4762. YL2.UserCommandChangeProperty:Execute()
  4763. YL2.UserCommandNodeReset:Execute()
  4764. YL2.UserCommandBatch:Execute()
  4765. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4766. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4767. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4768. System.EventHandler`1:Invoke(Object, TEventArgs)
  4769. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4770. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4771. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4772. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4773. UnityEngine.EventSystems.EventSystem:Update()
  4774.  
  4775. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4776.  
  4777. Couldn't fetch timeline time for property change. Not inside interaction?
  4778. UnityEngine.Logger:Log(LogType, Object)
  4779. UnityEngine.Debug:Log(Object)
  4780. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4781. YL2.UserCommandNodeReset:Execute()
  4782. YL2.UserCommandBatch:Execute()
  4783. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4784. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4785. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4786. System.EventHandler`1:Invoke(Object, TEventArgs)
  4787. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4788. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4789. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4790. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4791. UnityEngine.EventSystems.EventSystem:Update()
  4792.  
  4793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4794.  
  4795. Couldn't fetch keyframe for property change. Not inside interaction?
  4796. UnityEngine.Logger:Log(LogType, Object)
  4797. UnityEngine.Debug:Log(Object)
  4798. YL2.UserCommandChangeProperty:Execute()
  4799. YL2.UserCommandNodeReset:Execute()
  4800. YL2.UserCommandBatch:Execute()
  4801. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4802. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4803. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4804. System.EventHandler`1:Invoke(Object, TEventArgs)
  4805. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4806. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4807. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4808. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4809. UnityEngine.EventSystems.EventSystem:Update()
  4810.  
  4811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4812.  
  4813. Couldn't fetch timeline time for property change. Not inside interaction?
  4814. UnityEngine.Logger:Log(LogType, Object)
  4815. UnityEngine.Debug:Log(Object)
  4816. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4817. YL2.UserCommandNodeReset:Execute()
  4818. YL2.UserCommandBatch:Execute()
  4819. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4820. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4821. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4822. System.EventHandler`1:Invoke(Object, TEventArgs)
  4823. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4824. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4825. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4826. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4827. UnityEngine.EventSystems.EventSystem:Update()
  4828.  
  4829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4830.  
  4831. Couldn't fetch keyframe for property change. Not inside interaction?
  4832. UnityEngine.Logger:Log(LogType, Object)
  4833. UnityEngine.Debug:Log(Object)
  4834. YL2.UserCommandChangeProperty:Execute()
  4835. YL2.UserCommandNodeReset:Execute()
  4836. YL2.UserCommandBatch:Execute()
  4837. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4838. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4839. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4840. System.EventHandler`1:Invoke(Object, TEventArgs)
  4841. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4842. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4843. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4844. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4845. UnityEngine.EventSystems.EventSystem:Update()
  4846.  
  4847. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4848.  
  4849. Couldn't fetch timeline time for property change. Not inside interaction?
  4850. UnityEngine.Logger:Log(LogType, Object)
  4851. UnityEngine.Debug:Log(Object)
  4852. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  4853. YL2.UserCommandNodeReset:Execute()
  4854. YL2.UserCommandBatch:Execute()
  4855. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4856. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4857. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4858. System.EventHandler`1:Invoke(Object, TEventArgs)
  4859. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4861. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4862. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4863. UnityEngine.EventSystems.EventSystem:Update()
  4864.  
  4865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4866.  
  4867. Couldn't fetch keyframe for property change. Not inside interaction?
  4868. UnityEngine.Logger:Log(LogType, Object)
  4869. UnityEngine.Debug:Log(Object)
  4870. YL2.UserCommandChangeProperty:Execute()
  4871. YL2.UserCommandNodeReset:Execute()
  4872. YL2.UserCommandBatch:Execute()
  4873. YL2.CC.StateCharacterCreatorPose:<GetKeyboardShortcuts>b__29_3()
  4874. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  4875. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4876. System.EventHandler`1:Invoke(Object, TEventArgs)
  4877. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4878. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4879. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4880. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4881. UnityEngine.EventSystems.EventSystem:Update()
  4882.  
  4883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4884.  
  4885. Couldn't create/remove keyframe for property change. Not inside interaction?
  4886. UnityEngine.Logger:Log(LogType, Object)
  4887. UnityEngine.Debug:Log(Object)
  4888. YL2.UserCommandChangeProperty:UnExecute()
  4889. YL2.UserCommandBatch:UnExecute()
  4890. YL2.History:Undo()
  4891. YL2.KeyboardShortcut:Process()
  4892. YL2.YL2App:HandleInput()
  4893. YL2.YL2App:Update()
  4894.  
  4895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4896.  
  4897. Couldn't create/remove keyframe for property change. Not inside interaction?
  4898. UnityEngine.Logger:Log(LogType, Object)
  4899. UnityEngine.Debug:Log(Object)
  4900. YL2.UserCommandChangeProperty:UnExecute()
  4901. YL2.UserCommandBatch:UnExecute()
  4902. YL2.History:Undo()
  4903. YL2.KeyboardShortcut:Process()
  4904. YL2.YL2App:HandleInput()
  4905. YL2.YL2App:Update()
  4906.  
  4907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4908.  
  4909. Couldn't create/remove keyframe for property change. Not inside interaction?
  4910. UnityEngine.Logger:Log(LogType, Object)
  4911. UnityEngine.Debug:Log(Object)
  4912. YL2.UserCommandChangeProperty:UnExecute()
  4913. YL2.UserCommandBatch:UnExecute()
  4914. YL2.History:Undo()
  4915. YL2.KeyboardShortcut:Process()
  4916. YL2.YL2App:HandleInput()
  4917. YL2.YL2App:Update()
  4918.  
  4919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4920.  
  4921. Couldn't create/remove keyframe for property change. Not inside interaction?
  4922. UnityEngine.Logger:Log(LogType, Object)
  4923. UnityEngine.Debug:Log(Object)
  4924. YL2.UserCommandChangeProperty:UnExecute()
  4925. YL2.UserCommandBatch:UnExecute()
  4926. YL2.History:Undo()
  4927. YL2.KeyboardShortcut:Process()
  4928. YL2.YL2App:HandleInput()
  4929. YL2.YL2App:Update()
  4930.  
  4931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4932.  
  4933. Couldn't create/remove keyframe for property change. Not inside interaction?
  4934. UnityEngine.Logger:Log(LogType, Object)
  4935. UnityEngine.Debug:Log(Object)
  4936. YL2.UserCommandChangeProperty:UnExecute()
  4937. YL2.UserCommandBatch:UnExecute()
  4938. YL2.History:Undo()
  4939. YL2.KeyboardShortcut:Process()
  4940. YL2.YL2App:HandleInput()
  4941. YL2.YL2App:Update()
  4942.  
  4943. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4944.  
  4945. Couldn't create/remove keyframe for property change. Not inside interaction?
  4946. UnityEngine.Logger:Log(LogType, Object)
  4947. UnityEngine.Debug:Log(Object)
  4948. YL2.UserCommandChangeProperty:UnExecute()
  4949. YL2.UserCommandBatch:UnExecute()
  4950. YL2.History:Undo()
  4951. YL2.KeyboardShortcut:Process()
  4952. YL2.YL2App:HandleInput()
  4953. YL2.YL2App:Update()
  4954.  
  4955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4956.  
  4957. Couldn't create/remove keyframe for property change. Not inside interaction?
  4958. UnityEngine.Logger:Log(LogType, Object)
  4959. UnityEngine.Debug:Log(Object)
  4960. YL2.UserCommandChangeProperty:UnExecute()
  4961. YL2.UserCommandBatch:UnExecute()
  4962. YL2.History:Undo()
  4963. YL2.KeyboardShortcut:Process()
  4964. YL2.YL2App:HandleInput()
  4965. YL2.YL2App:Update()
  4966.  
  4967. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4968.  
  4969. Couldn't create/remove keyframe for property change. Not inside interaction?
  4970. UnityEngine.Logger:Log(LogType, Object)
  4971. UnityEngine.Debug:Log(Object)
  4972. YL2.UserCommandChangeProperty:UnExecute()
  4973. YL2.UserCommandBatch:UnExecute()
  4974. YL2.History:Undo()
  4975. YL2.KeyboardShortcut:Process()
  4976. YL2.YL2App:HandleInput()
  4977. YL2.YL2App:Update()
  4978.  
  4979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4980.  
  4981. Couldn't create/remove keyframe for property change. Not inside interaction?
  4982. UnityEngine.Logger:Log(LogType, Object)
  4983. UnityEngine.Debug:Log(Object)
  4984. YL2.UserCommandChangeProperty:UnExecute()
  4985. YL2.UserCommandBatch:UnExecute()
  4986. YL2.History:Undo()
  4987. YL2.KeyboardShortcut:Process()
  4988. YL2.YL2App:HandleInput()
  4989. YL2.YL2App:Update()
  4990.  
  4991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4992.  
  4993. Couldn't create/remove keyframe for property change. Not inside interaction?
  4994. UnityEngine.Logger:Log(LogType, Object)
  4995. UnityEngine.Debug:Log(Object)
  4996. YL2.UserCommandChangeProperty:UnExecute()
  4997. YL2.UserCommandBatch:UnExecute()
  4998. YL2.History:Undo()
  4999. YL2.KeyboardShortcut:Process()
  5000. YL2.YL2App:HandleInput()
  5001. YL2.YL2App:Update()
  5002.  
  5003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5004.  
  5005. Couldn't create/remove keyframe for property change. Not inside interaction?
  5006. UnityEngine.Logger:Log(LogType, Object)
  5007. UnityEngine.Debug:Log(Object)
  5008. YL2.UserCommandChangeProperty:UnExecute()
  5009. YL2.UserCommandBatch:UnExecute()
  5010. YL2.History:Undo()
  5011. YL2.KeyboardShortcut:Process()
  5012. YL2.YL2App:HandleInput()
  5013. YL2.YL2App:Update()
  5014.  
  5015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5016.  
  5017. Couldn't create/remove keyframe for property change. Not inside interaction?
  5018. UnityEngine.Logger:Log(LogType, Object)
  5019. UnityEngine.Debug:Log(Object)
  5020. YL2.UserCommandChangeProperty:UnExecute()
  5021. YL2.UserCommandBatch:UnExecute()
  5022. YL2.History:Undo()
  5023. YL2.KeyboardShortcut:Process()
  5024. YL2.YL2App:HandleInput()
  5025. YL2.YL2App:Update()
  5026.  
  5027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5028.  
  5029. Couldn't create/remove keyframe for property change. Not inside interaction?
  5030. UnityEngine.Logger:Log(LogType, Object)
  5031. UnityEngine.Debug:Log(Object)
  5032. YL2.UserCommandChangeProperty:UnExecute()
  5033. YL2.UserCommandBatch:UnExecute()
  5034. YL2.History:Undo()
  5035. YL2.KeyboardShortcut:Process()
  5036. YL2.YL2App:HandleInput()
  5037. YL2.YL2App:Update()
  5038.  
  5039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5040.  
  5041. Couldn't create/remove keyframe for property change. Not inside interaction?
  5042. UnityEngine.Logger:Log(LogType, Object)
  5043. UnityEngine.Debug:Log(Object)
  5044. YL2.UserCommandChangeProperty:UnExecute()
  5045. YL2.UserCommandBatch:UnExecute()
  5046. YL2.History:Undo()
  5047. YL2.KeyboardShortcut:Process()
  5048. YL2.YL2App:HandleInput()
  5049. YL2.YL2App:Update()
  5050.  
  5051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5052.  
  5053. Couldn't create/remove keyframe for property change. Not inside interaction?
  5054. UnityEngine.Logger:Log(LogType, Object)
  5055. UnityEngine.Debug:Log(Object)
  5056. YL2.UserCommandChangeProperty:UnExecute()
  5057. YL2.UserCommandBatch:UnExecute()
  5058. YL2.History:Undo()
  5059. YL2.KeyboardShortcut:Process()
  5060. YL2.YL2App:HandleInput()
  5061. YL2.YL2App:Update()
  5062.  
  5063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5064.  
  5065. Couldn't create/remove keyframe for property change. Not inside interaction?
  5066. UnityEngine.Logger:Log(LogType, Object)
  5067. UnityEngine.Debug:Log(Object)
  5068. YL2.UserCommandChangeProperty:UnExecute()
  5069. YL2.UserCommandBatch:UnExecute()
  5070. YL2.History:Undo()
  5071. YL2.KeyboardShortcut:Process()
  5072. YL2.YL2App:HandleInput()
  5073. YL2.YL2App:Update()
  5074.  
  5075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5076.  
  5077. Couldn't create/remove keyframe for property change. Not inside interaction?
  5078. UnityEngine.Logger:Log(LogType, Object)
  5079. UnityEngine.Debug:Log(Object)
  5080. YL2.UserCommandChangeProperty:UnExecute()
  5081. YL2.UserCommandBatch:UnExecute()
  5082. YL2.History:Undo()
  5083. YL2.KeyboardShortcut:Process()
  5084. YL2.YL2App:HandleInput()
  5085. YL2.YL2App:Update()
  5086.  
  5087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5088.  
  5089. Couldn't create/remove keyframe for property change. Not inside interaction?
  5090. UnityEngine.Logger:Log(LogType, Object)
  5091. UnityEngine.Debug:Log(Object)
  5092. YL2.UserCommandChangeProperty:UnExecute()
  5093. YL2.UserCommandBatch:UnExecute()
  5094. YL2.History:Undo()
  5095. YL2.KeyboardShortcut:Process()
  5096. YL2.YL2App:HandleInput()
  5097. YL2.YL2App:Update()
  5098.  
  5099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5100.  
  5101. Couldn't create/remove keyframe for property change. Not inside interaction?
  5102. UnityEngine.Logger:Log(LogType, Object)
  5103. UnityEngine.Debug:Log(Object)
  5104. YL2.UserCommandChangeProperty:UnExecute()
  5105. YL2.UserCommandBatch:UnExecute()
  5106. YL2.History:Undo()
  5107. YL2.KeyboardShortcut:Process()
  5108. YL2.YL2App:HandleInput()
  5109. YL2.YL2App:Update()
  5110.  
  5111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5112.  
  5113. Couldn't create/remove keyframe for property change. Not inside interaction?
  5114. UnityEngine.Logger:Log(LogType, Object)
  5115. UnityEngine.Debug:Log(Object)
  5116. YL2.UserCommandChangeProperty:UnExecute()
  5117. YL2.UserCommandBatch:UnExecute()
  5118. YL2.History:Undo()
  5119. YL2.KeyboardShortcut:Process()
  5120. YL2.YL2App:HandleInput()
  5121. YL2.YL2App:Update()
  5122.  
  5123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5124.  
  5125. Couldn't create/remove keyframe for property change. Not inside interaction?
  5126. UnityEngine.Logger:Log(LogType, Object)
  5127. UnityEngine.Debug:Log(Object)
  5128. YL2.UserCommandChangeProperty:UnExecute()
  5129. YL2.UserCommandBatch:UnExecute()
  5130. YL2.History:Undo()
  5131. YL2.KeyboardShortcut:Process()
  5132. YL2.YL2App:HandleInput()
  5133. YL2.YL2App:Update()
  5134.  
  5135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5136.  
  5137. Couldn't create/remove keyframe for property change. Not inside interaction?
  5138. UnityEngine.Logger:Log(LogType, Object)
  5139. UnityEngine.Debug:Log(Object)
  5140. YL2.UserCommandChangeProperty:UnExecute()
  5141. YL2.UserCommandBatch:UnExecute()
  5142. YL2.History:Undo()
  5143. YL2.KeyboardShortcut:Process()
  5144. YL2.YL2App:HandleInput()
  5145. YL2.YL2App:Update()
  5146.  
  5147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5148.  
  5149. Couldn't create/remove keyframe for property change. Not inside interaction?
  5150. UnityEngine.Logger:Log(LogType, Object)
  5151. UnityEngine.Debug:Log(Object)
  5152. YL2.UserCommandChangeProperty:UnExecute()
  5153. YL2.UserCommandBatch:UnExecute()
  5154. YL2.History:Undo()
  5155. YL2.KeyboardShortcut:Process()
  5156. YL2.YL2App:HandleInput()
  5157. YL2.YL2App:Update()
  5158.  
  5159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5160.  
  5161. Couldn't create/remove keyframe for property change. Not inside interaction?
  5162. UnityEngine.Logger:Log(LogType, Object)
  5163. UnityEngine.Debug:Log(Object)
  5164. YL2.UserCommandChangeProperty:UnExecute()
  5165. YL2.UserCommandBatch:UnExecute()
  5166. YL2.History:Undo()
  5167. YL2.KeyboardShortcut:Process()
  5168. YL2.YL2App:HandleInput()
  5169. YL2.YL2App:Update()
  5170.  
  5171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5172.  
  5173. Couldn't create/remove keyframe for property change. Not inside interaction?
  5174. UnityEngine.Logger:Log(LogType, Object)
  5175. UnityEngine.Debug:Log(Object)
  5176. YL2.UserCommandChangeProperty:UnExecute()
  5177. YL2.UserCommandBatch:UnExecute()
  5178. YL2.History:Undo()
  5179. YL2.KeyboardShortcut:Process()
  5180. YL2.YL2App:HandleInput()
  5181. YL2.YL2App:Update()
  5182.  
  5183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5184.  
  5185. Couldn't create/remove keyframe for property change. Not inside interaction?
  5186. UnityEngine.Logger:Log(LogType, Object)
  5187. UnityEngine.Debug:Log(Object)
  5188. YL2.UserCommandChangeProperty:UnExecute()
  5189. YL2.UserCommandBatch:UnExecute()
  5190. YL2.History:Undo()
  5191. YL2.KeyboardShortcut:Process()
  5192. YL2.YL2App:HandleInput()
  5193. YL2.YL2App:Update()
  5194.  
  5195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5196.  
  5197. Couldn't create/remove keyframe for property change. Not inside interaction?
  5198. UnityEngine.Logger:Log(LogType, Object)
  5199. UnityEngine.Debug:Log(Object)
  5200. YL2.UserCommandChangeProperty:UnExecute()
  5201. YL2.UserCommandBatch:UnExecute()
  5202. YL2.History:Undo()
  5203. YL2.KeyboardShortcut:Process()
  5204. YL2.YL2App:HandleInput()
  5205. YL2.YL2App:Update()
  5206.  
  5207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5208.  
  5209. Couldn't create/remove keyframe for property change. Not inside interaction?
  5210. UnityEngine.Logger:Log(LogType, Object)
  5211. UnityEngine.Debug:Log(Object)
  5212. YL2.UserCommandChangeProperty:UnExecute()
  5213. YL2.UserCommandBatch:UnExecute()
  5214. YL2.History:Undo()
  5215. YL2.KeyboardShortcut:Process()
  5216. YL2.YL2App:HandleInput()
  5217. YL2.YL2App:Update()
  5218.  
  5219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5220.  
  5221. Couldn't create/remove keyframe for property change. Not inside interaction?
  5222. UnityEngine.Logger:Log(LogType, Object)
  5223. UnityEngine.Debug:Log(Object)
  5224. YL2.UserCommandChangeProperty:UnExecute()
  5225. YL2.UserCommandBatch:UnExecute()
  5226. YL2.History:Undo()
  5227. YL2.KeyboardShortcut:Process()
  5228. YL2.YL2App:HandleInput()
  5229. YL2.YL2App:Update()
  5230.  
  5231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5232.  
  5233. Couldn't create/remove keyframe for property change. Not inside interaction?
  5234. UnityEngine.Logger:Log(LogType, Object)
  5235. UnityEngine.Debug:Log(Object)
  5236. YL2.UserCommandChangeProperty:UnExecute()
  5237. YL2.UserCommandBatch:UnExecute()
  5238. YL2.History:Undo()
  5239. YL2.KeyboardShortcut:Process()
  5240. YL2.YL2App:HandleInput()
  5241. YL2.YL2App:Update()
  5242.  
  5243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5244.  
  5245. Couldn't create/remove keyframe for property change. Not inside interaction?
  5246. UnityEngine.Logger:Log(LogType, Object)
  5247. UnityEngine.Debug:Log(Object)
  5248. YL2.UserCommandChangeProperty:UnExecute()
  5249. YL2.UserCommandBatch:UnExecute()
  5250. YL2.History:Undo()
  5251. YL2.KeyboardShortcut:Process()
  5252. YL2.YL2App:HandleInput()
  5253. YL2.YL2App:Update()
  5254.  
  5255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5256.  
  5257. Couldn't create/remove keyframe for property change. Not inside interaction?
  5258. UnityEngine.Logger:Log(LogType, Object)
  5259. UnityEngine.Debug:Log(Object)
  5260. YL2.UserCommandChangeProperty:UnExecute()
  5261. YL2.UserCommandBatch:UnExecute()
  5262. YL2.History:Undo()
  5263. YL2.KeyboardShortcut:Process()
  5264. YL2.YL2App:HandleInput()
  5265. YL2.YL2App:Update()
  5266.  
  5267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5268.  
  5269. Couldn't create/remove keyframe for property change. Not inside interaction?
  5270. UnityEngine.Logger:Log(LogType, Object)
  5271. UnityEngine.Debug:Log(Object)
  5272. YL2.UserCommandChangeProperty:UnExecute()
  5273. YL2.UserCommandBatch:UnExecute()
  5274. YL2.History:Undo()
  5275. YL2.KeyboardShortcut:Process()
  5276. YL2.YL2App:HandleInput()
  5277. YL2.YL2App:Update()
  5278.  
  5279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5280.  
  5281. Couldn't create/remove keyframe for property change. Not inside interaction?
  5282. UnityEngine.Logger:Log(LogType, Object)
  5283. UnityEngine.Debug:Log(Object)
  5284. YL2.UserCommandChangeProperty:UnExecute()
  5285. YL2.UserCommandBatch:UnExecute()
  5286. YL2.History:Undo()
  5287. YL2.KeyboardShortcut:Process()
  5288. YL2.YL2App:HandleInput()
  5289. YL2.YL2App:Update()
  5290.  
  5291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5292.  
  5293. Couldn't create/remove keyframe for property change. Not inside interaction?
  5294. UnityEngine.Logger:Log(LogType, Object)
  5295. UnityEngine.Debug:Log(Object)
  5296. YL2.UserCommandChangeProperty:UnExecute()
  5297. YL2.UserCommandBatch:UnExecute()
  5298. YL2.History:Undo()
  5299. YL2.KeyboardShortcut:Process()
  5300. YL2.YL2App:HandleInput()
  5301. YL2.YL2App:Update()
  5302.  
  5303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5304.  
  5305. Couldn't create/remove keyframe for property change. Not inside interaction?
  5306. UnityEngine.Logger:Log(LogType, Object)
  5307. UnityEngine.Debug:Log(Object)
  5308. YL2.UserCommandChangeProperty:UnExecute()
  5309. YL2.UserCommandBatch:UnExecute()
  5310. YL2.History:Undo()
  5311. YL2.KeyboardShortcut:Process()
  5312. YL2.YL2App:HandleInput()
  5313. YL2.YL2App:Update()
  5314.  
  5315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5316.  
  5317. Couldn't create/remove keyframe for property change. Not inside interaction?
  5318. UnityEngine.Logger:Log(LogType, Object)
  5319. UnityEngine.Debug:Log(Object)
  5320. YL2.UserCommandChangeProperty:UnExecute()
  5321. YL2.UserCommandBatch:UnExecute()
  5322. YL2.History:Undo()
  5323. YL2.KeyboardShortcut:Process()
  5324. YL2.YL2App:HandleInput()
  5325. YL2.YL2App:Update()
  5326.  
  5327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5328.  
  5329. Couldn't create/remove keyframe for property change. Not inside interaction?
  5330. UnityEngine.Logger:Log(LogType, Object)
  5331. UnityEngine.Debug:Log(Object)
  5332. YL2.UserCommandChangeProperty:UnExecute()
  5333. YL2.UserCommandBatch:UnExecute()
  5334. YL2.History:Undo()
  5335. YL2.KeyboardShortcut:Process()
  5336. YL2.YL2App:HandleInput()
  5337. YL2.YL2App:Update()
  5338.  
  5339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5340.  
  5341. Couldn't create/remove keyframe for property change. Not inside interaction?
  5342. UnityEngine.Logger:Log(LogType, Object)
  5343. UnityEngine.Debug:Log(Object)
  5344. YL2.UserCommandChangeProperty:UnExecute()
  5345. YL2.UserCommandBatch:UnExecute()
  5346. YL2.History:Undo()
  5347. YL2.KeyboardShortcut:Process()
  5348. YL2.YL2App:HandleInput()
  5349. YL2.YL2App:Update()
  5350.  
  5351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5352.  
  5353. Couldn't create/remove keyframe for property change. Not inside interaction?
  5354. UnityEngine.Logger:Log(LogType, Object)
  5355. UnityEngine.Debug:Log(Object)
  5356. YL2.UserCommandChangeProperty:UnExecute()
  5357. YL2.UserCommandBatch:UnExecute()
  5358. YL2.History:Undo()
  5359. YL2.KeyboardShortcut:Process()
  5360. YL2.YL2App:HandleInput()
  5361. YL2.YL2App:Update()
  5362.  
  5363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5364.  
  5365. Instance_SelectionChanged
  5366. UnityEngine.Logger:Log(LogType, Object)
  5367. UnityEngine.Debug:Log(Object)
  5368. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5369. System.Action`1:Invoke(T)
  5370. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5371. RTEditor.EditorObjectSelection:Update()
  5372.  
  5373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5374.  
  5375. SetRTSelection
  5376. UnityEngine.Logger:Log(LogType, Object)
  5377. UnityEngine.Debug:Log(Object)
  5378. YL2.Selection:SetRTSelection(IEnumerable`1)
  5379. YL2.UserCommandChangeSelection:Execute()
  5380. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5381. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5382. System.Action`1:Invoke(T)
  5383. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5384. RTEditor.EditorObjectSelection:Update()
  5385.  
  5386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5387.  
  5388. Apply
  5389. UnityEngine.Logger:Log(LogType, Object)
  5390. UnityEngine.Debug:Log(Object)
  5391. YL2.ToolTransformManipulation:Apply()
  5392. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5393. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5394. RTEditor.Gizmo:Update()
  5395. RTEditor.TranslationGizmo:Update()
  5396.  
  5397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5398.  
  5399. Couldn't fetch keyframe for property change. Not inside interaction?
  5400. UnityEngine.Logger:Log(LogType, Object)
  5401. UnityEngine.Debug:Log(Object)
  5402. YL2.UserCommandChangeProperty:Execute()
  5403. YL2.UserCommandBatch:Execute()
  5404. YL2.ToolTransformManipulation:Apply()
  5405. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5406. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5407. RTEditor.Gizmo:Update()
  5408. RTEditor.TranslationGizmo:Update()
  5409.  
  5410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5411.  
  5412. Instance_SelectionChanged
  5413. UnityEngine.Logger:Log(LogType, Object)
  5414. UnityEngine.Debug:Log(Object)
  5415. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5416. System.Action`1:Invoke(T)
  5417. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5418. RTEditor.EditorObjectSelection:Update()
  5419.  
  5420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5421.  
  5422. SetRTSelection
  5423. UnityEngine.Logger:Log(LogType, Object)
  5424. UnityEngine.Debug:Log(Object)
  5425. YL2.Selection:SetRTSelection(IEnumerable`1)
  5426. YL2.UserCommandChangeSelection:Execute()
  5427. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5428. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5429. System.Action`1:Invoke(T)
  5430. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5431. RTEditor.EditorObjectSelection:Update()
  5432.  
  5433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5434.  
  5435. Apply
  5436. UnityEngine.Logger:Log(LogType, Object)
  5437. UnityEngine.Debug:Log(Object)
  5438. YL2.ToolTransformManipulation:Apply()
  5439. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5440. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5441. RTEditor.Gizmo:Update()
  5442. RTEditor.TranslationGizmo:Update()
  5443.  
  5444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5445.  
  5446. Apply
  5447. UnityEngine.Logger:Log(LogType, Object)
  5448. UnityEngine.Debug:Log(Object)
  5449. YL2.ToolTransformManipulation:Apply()
  5450. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5451. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5452. RTEditor.Gizmo:Update()
  5453. RTEditor.TranslationGizmo:Update()
  5454.  
  5455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5456.  
  5457. Couldn't fetch keyframe for property change. Not inside interaction?
  5458. UnityEngine.Logger:Log(LogType, Object)
  5459. UnityEngine.Debug:Log(Object)
  5460. YL2.UserCommandChangeProperty:Execute()
  5461. YL2.UserCommandBatch:Execute()
  5462. YL2.ToolTransformManipulation:Apply()
  5463. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5464. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5465. RTEditor.Gizmo:Update()
  5466. RTEditor.TranslationGizmo:Update()
  5467.  
  5468. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5469.  
  5470. Instance_SelectionChanged
  5471. UnityEngine.Logger:Log(LogType, Object)
  5472. UnityEngine.Debug:Log(Object)
  5473. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5474. System.Action`1:Invoke(T)
  5475. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5476. RTEditor.EditorObjectSelection:Update()
  5477.  
  5478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5479.  
  5480. SetRTSelection
  5481. UnityEngine.Logger:Log(LogType, Object)
  5482. UnityEngine.Debug:Log(Object)
  5483. YL2.Selection:SetRTSelection(IEnumerable`1)
  5484. YL2.UserCommandChangeSelection:Execute()
  5485. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5486. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5487. System.Action`1:Invoke(T)
  5488. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5489. RTEditor.EditorObjectSelection:Update()
  5490.  
  5491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5492.  
  5493. Apply
  5494. UnityEngine.Logger:Log(LogType, Object)
  5495. UnityEngine.Debug:Log(Object)
  5496. YL2.ToolTransformManipulation:Apply()
  5497. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5498. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5499. RTEditor.Gizmo:Update()
  5500. RTEditor.TranslationGizmo:Update()
  5501.  
  5502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5503.  
  5504. Couldn't fetch keyframe for property change. Not inside interaction?
  5505. UnityEngine.Logger:Log(LogType, Object)
  5506. UnityEngine.Debug:Log(Object)
  5507. YL2.UserCommandChangeProperty:Execute()
  5508. YL2.UserCommandBatch:Execute()
  5509. YL2.ToolTransformManipulation:Apply()
  5510. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5511. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5512. RTEditor.Gizmo:Update()
  5513. RTEditor.TranslationGizmo:Update()
  5514.  
  5515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5516.  
  5517. Couldn't fetch timeline time for property change. Not inside interaction?
  5518. UnityEngine.Logger:Log(LogType, Object)
  5519. UnityEngine.Debug:Log(Object)
  5520. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  5521. YL2.UserCommandNodeReset:Execute()
  5522. YL2.UserCommandBatch:Execute()
  5523. YL2.UICommandNodeReset:ExecuteIfCan()
  5524. YL2.KeyboardShortcut:Process()
  5525. YL2.YL2App:HandleInput()
  5526. YL2.YL2App:Update()
  5527.  
  5528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5529.  
  5530. Couldn't fetch keyframe for property change. Not inside interaction?
  5531. UnityEngine.Logger:Log(LogType, Object)
  5532. UnityEngine.Debug:Log(Object)
  5533. YL2.UserCommandChangeProperty:Execute()
  5534. YL2.UserCommandNodeReset:Execute()
  5535. YL2.UserCommandBatch:Execute()
  5536. YL2.UICommandNodeReset:ExecuteIfCan()
  5537. YL2.KeyboardShortcut:Process()
  5538. YL2.YL2App:HandleInput()
  5539. YL2.YL2App:Update()
  5540.  
  5541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5542.  
  5543. Instance_SelectionChanged
  5544. UnityEngine.Logger:Log(LogType, Object)
  5545. UnityEngine.Debug:Log(Object)
  5546. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5547. System.Action`1:Invoke(T)
  5548. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5549. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5550. RTEditor.EditorObjectSelection:Update()
  5551.  
  5552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5553.  
  5554. SetRTSelection
  5555. UnityEngine.Logger:Log(LogType, Object)
  5556. UnityEngine.Debug:Log(Object)
  5557. YL2.Selection:SetRTSelection(IEnumerable`1)
  5558. YL2.UserCommandChangeSelection:Execute()
  5559. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5560. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5561. System.Action`1:Invoke(T)
  5562. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5563. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5564. RTEditor.EditorObjectSelection:Update()
  5565.  
  5566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5567.  
  5568. Instance_SelectionChanged
  5569. UnityEngine.Logger:Log(LogType, Object)
  5570. UnityEngine.Debug:Log(Object)
  5571. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5572. System.Action`1:Invoke(T)
  5573. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5574. RTEditor.EditorObjectSelection:Update()
  5575.  
  5576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5577.  
  5578. SetRTSelection
  5579. UnityEngine.Logger:Log(LogType, Object)
  5580. UnityEngine.Debug:Log(Object)
  5581. YL2.Selection:SetRTSelection(IEnumerable`1)
  5582. YL2.UserCommandChangeSelection:Execute()
  5583. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5584. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5585. System.Action`1:Invoke(T)
  5586. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5587. RTEditor.EditorObjectSelection:Update()
  5588.  
  5589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5590.  
  5591. Apply
  5592. UnityEngine.Logger:Log(LogType, Object)
  5593. UnityEngine.Debug:Log(Object)
  5594. YL2.ToolTransformManipulation:Apply()
  5595. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5596. RTEditor.Gizmo:Update()
  5597. RTEditor.RotationGizmo:Update()
  5598.  
  5599. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5600.  
  5601. Couldn't fetch keyframe for property change. Not inside interaction?
  5602. UnityEngine.Logger:Log(LogType, Object)
  5603. UnityEngine.Debug:Log(Object)
  5604. YL2.UserCommandChangeProperty:Execute()
  5605. YL2.UserCommandBatch:Execute()
  5606. YL2.ToolTransformManipulation:Apply()
  5607. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5608. RTEditor.Gizmo:Update()
  5609. RTEditor.RotationGizmo:Update()
  5610.  
  5611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5612.  
  5613. Apply
  5614. UnityEngine.Logger:Log(LogType, Object)
  5615. UnityEngine.Debug:Log(Object)
  5616. YL2.ToolTransformManipulation:Apply()
  5617. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5618. RTEditor.Gizmo:Update()
  5619. RTEditor.RotationGizmo:Update()
  5620.  
  5621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5622.  
  5623. Couldn't fetch keyframe for property change. Not inside interaction?
  5624. UnityEngine.Logger:Log(LogType, Object)
  5625. UnityEngine.Debug:Log(Object)
  5626. YL2.UserCommandChangeProperty:Execute()
  5627. YL2.UserCommandBatch:Execute()
  5628. YL2.ToolTransformManipulation:Apply()
  5629. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5630. RTEditor.Gizmo:Update()
  5631. RTEditor.RotationGizmo:Update()
  5632.  
  5633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5634.  
  5635. Instance_SelectionChanged
  5636. UnityEngine.Logger:Log(LogType, Object)
  5637. UnityEngine.Debug:Log(Object)
  5638. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5639. System.Action`1:Invoke(T)
  5640. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5641. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5642. RTEditor.EditorObjectSelection:Update()
  5643.  
  5644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5645.  
  5646. SetRTSelection
  5647. UnityEngine.Logger:Log(LogType, Object)
  5648. UnityEngine.Debug:Log(Object)
  5649. YL2.Selection:SetRTSelection(IEnumerable`1)
  5650. YL2.UserCommandChangeSelection:Execute()
  5651. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5652. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5653. System.Action`1:Invoke(T)
  5654. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5655. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5656. RTEditor.EditorObjectSelection:Update()
  5657.  
  5658. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5659.  
  5660. Instance_SelectionChanged
  5661. UnityEngine.Logger:Log(LogType, Object)
  5662. UnityEngine.Debug:Log(Object)
  5663. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5664. System.Action`1:Invoke(T)
  5665. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5666. RTEditor.EditorObjectSelection:Update()
  5667.  
  5668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5669.  
  5670. SetRTSelection
  5671. UnityEngine.Logger:Log(LogType, Object)
  5672. UnityEngine.Debug:Log(Object)
  5673. YL2.Selection:SetRTSelection(IEnumerable`1)
  5674. YL2.UserCommandChangeSelection:Execute()
  5675. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5676. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5677. System.Action`1:Invoke(T)
  5678. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5679. RTEditor.EditorObjectSelection:Update()
  5680.  
  5681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5682.  
  5683. Apply
  5684. UnityEngine.Logger:Log(LogType, Object)
  5685. UnityEngine.Debug:Log(Object)
  5686. YL2.ToolTransformManipulation:Apply()
  5687. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5688. RTEditor.Gizmo:Update()
  5689. RTEditor.RotationGizmo:Update()
  5690.  
  5691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5692.  
  5693. Couldn't fetch keyframe for property change. Not inside interaction?
  5694. UnityEngine.Logger:Log(LogType, Object)
  5695. UnityEngine.Debug:Log(Object)
  5696. YL2.UserCommandChangeProperty:Execute()
  5697. YL2.UserCommandBatch:Execute()
  5698. YL2.ToolTransformManipulation:Apply()
  5699. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5700. RTEditor.Gizmo:Update()
  5701. RTEditor.RotationGizmo:Update()
  5702.  
  5703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5704.  
  5705. Apply
  5706. UnityEngine.Logger:Log(LogType, Object)
  5707. UnityEngine.Debug:Log(Object)
  5708. YL2.ToolTransformManipulation:Apply()
  5709. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5710. RTEditor.Gizmo:Update()
  5711. RTEditor.RotationGizmo:Update()
  5712.  
  5713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5714.  
  5715. Couldn't fetch keyframe for property change. Not inside interaction?
  5716. UnityEngine.Logger:Log(LogType, Object)
  5717. UnityEngine.Debug:Log(Object)
  5718. YL2.UserCommandChangeProperty:Execute()
  5719. YL2.UserCommandBatch:Execute()
  5720. YL2.ToolTransformManipulation:Apply()
  5721. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5722. RTEditor.Gizmo:Update()
  5723. RTEditor.RotationGizmo:Update()
  5724.  
  5725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5726.  
  5727. Apply
  5728. UnityEngine.Logger:Log(LogType, Object)
  5729. UnityEngine.Debug:Log(Object)
  5730. YL2.ToolTransformManipulation:Apply()
  5731. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5732. RTEditor.Gizmo:Update()
  5733. RTEditor.RotationGizmo:Update()
  5734.  
  5735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5736.  
  5737. Couldn't fetch keyframe for property change. Not inside interaction?
  5738. UnityEngine.Logger:Log(LogType, Object)
  5739. UnityEngine.Debug:Log(Object)
  5740. YL2.UserCommandChangeProperty:Execute()
  5741. YL2.UserCommandBatch:Execute()
  5742. YL2.ToolTransformManipulation:Apply()
  5743. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5744. RTEditor.Gizmo:Update()
  5745. RTEditor.RotationGizmo:Update()
  5746.  
  5747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5748.  
  5749. Instance_SelectionChanged
  5750. UnityEngine.Logger:Log(LogType, Object)
  5751. UnityEngine.Debug:Log(Object)
  5752. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5753. System.Action`1:Invoke(T)
  5754. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5755. RTEditor.EditorObjectSelection:Update()
  5756.  
  5757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5758.  
  5759. SetRTSelection
  5760. UnityEngine.Logger:Log(LogType, Object)
  5761. UnityEngine.Debug:Log(Object)
  5762. YL2.Selection:SetRTSelection(IEnumerable`1)
  5763. YL2.UserCommandChangeSelection:Execute()
  5764. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5765. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5766. System.Action`1:Invoke(T)
  5767. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5768. RTEditor.EditorObjectSelection:Update()
  5769.  
  5770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5771.  
  5772. Apply
  5773. UnityEngine.Logger:Log(LogType, Object)
  5774. UnityEngine.Debug:Log(Object)
  5775. YL2.ToolTransformManipulation:Apply()
  5776. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5777. RTEditor.Gizmo:Update()
  5778. RTEditor.RotationGizmo:Update()
  5779.  
  5780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5781.  
  5782. Couldn't fetch keyframe for property change. Not inside interaction?
  5783. UnityEngine.Logger:Log(LogType, Object)
  5784. UnityEngine.Debug:Log(Object)
  5785. YL2.UserCommandChangeProperty:Execute()
  5786. YL2.UserCommandBatch:Execute()
  5787. YL2.ToolTransformManipulation:Apply()
  5788. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5789. RTEditor.Gizmo:Update()
  5790. RTEditor.RotationGizmo:Update()
  5791.  
  5792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5793.  
  5794. Instance_SelectionChanged
  5795. UnityEngine.Logger:Log(LogType, Object)
  5796. UnityEngine.Debug:Log(Object)
  5797. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5798. System.Action`1:Invoke(T)
  5799. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5800. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5801. RTEditor.EditorObjectSelection:Update()
  5802.  
  5803. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5804.  
  5805. SetRTSelection
  5806. UnityEngine.Logger:Log(LogType, Object)
  5807. UnityEngine.Debug:Log(Object)
  5808. YL2.Selection:SetRTSelection(IEnumerable`1)
  5809. YL2.UserCommandChangeSelection:Execute()
  5810. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5811. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5812. System.Action`1:Invoke(T)
  5813. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5814. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5815. RTEditor.EditorObjectSelection:Update()
  5816.  
  5817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5818.  
  5819. Instance_SelectionChanged
  5820. UnityEngine.Logger:Log(LogType, Object)
  5821. UnityEngine.Debug:Log(Object)
  5822. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5823. System.Action`1:Invoke(T)
  5824. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5825. RTEditor.EditorObjectSelection:Update()
  5826.  
  5827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5828.  
  5829. SetRTSelection
  5830. UnityEngine.Logger:Log(LogType, Object)
  5831. UnityEngine.Debug:Log(Object)
  5832. YL2.Selection:SetRTSelection(IEnumerable`1)
  5833. YL2.UserCommandChangeSelection:Execute()
  5834. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5835. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5836. System.Action`1:Invoke(T)
  5837. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5838. RTEditor.EditorObjectSelection:Update()
  5839.  
  5840. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5841.  
  5842. Apply
  5843. UnityEngine.Logger:Log(LogType, Object)
  5844. UnityEngine.Debug:Log(Object)
  5845. YL2.ToolTransformManipulation:Apply()
  5846. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5847. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5848. RTEditor.Gizmo:Update()
  5849. RTEditor.TranslationGizmo:Update()
  5850.  
  5851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5852.  
  5853. Couldn't fetch keyframe for property change. Not inside interaction?
  5854. UnityEngine.Logger:Log(LogType, Object)
  5855. UnityEngine.Debug:Log(Object)
  5856. YL2.UserCommandChangeProperty:Execute()
  5857. YL2.UserCommandBatch:Execute()
  5858. YL2.ToolTransformManipulation:Apply()
  5859. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5860. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5861. RTEditor.Gizmo:Update()
  5862. RTEditor.TranslationGizmo:Update()
  5863.  
  5864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5865.  
  5866. Apply
  5867. UnityEngine.Logger:Log(LogType, Object)
  5868. UnityEngine.Debug:Log(Object)
  5869. YL2.ToolTransformManipulation:Apply()
  5870. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5871. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5872. RTEditor.Gizmo:Update()
  5873. RTEditor.TranslationGizmo:Update()
  5874.  
  5875. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5876.  
  5877. Couldn't fetch keyframe for property change. Not inside interaction?
  5878. UnityEngine.Logger:Log(LogType, Object)
  5879. UnityEngine.Debug:Log(Object)
  5880. YL2.UserCommandChangeProperty:Execute()
  5881. YL2.UserCommandBatch:Execute()
  5882. YL2.ToolTransformManipulation:Apply()
  5883. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5884. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5885. RTEditor.Gizmo:Update()
  5886. RTEditor.TranslationGizmo:Update()
  5887.  
  5888. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5889.  
  5890. Instance_SelectionChanged
  5891. UnityEngine.Logger:Log(LogType, Object)
  5892. UnityEngine.Debug:Log(Object)
  5893. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5894. System.Action`1:Invoke(T)
  5895. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5896. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5897. RTEditor.EditorObjectSelection:Update()
  5898.  
  5899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5900.  
  5901. SetRTSelection
  5902. UnityEngine.Logger:Log(LogType, Object)
  5903. UnityEngine.Debug:Log(Object)
  5904. YL2.Selection:SetRTSelection(IEnumerable`1)
  5905. YL2.UserCommandChangeSelection:Execute()
  5906. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5907. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5908. System.Action`1:Invoke(T)
  5909. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  5910. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5911. RTEditor.EditorObjectSelection:Update()
  5912.  
  5913. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5914.  
  5915. Instance_SelectionChanged
  5916. UnityEngine.Logger:Log(LogType, Object)
  5917. UnityEngine.Debug:Log(Object)
  5918. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5919. System.Action`1:Invoke(T)
  5920. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5921. RTEditor.EditorObjectSelection:Update()
  5922.  
  5923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5924.  
  5925. SetRTSelection
  5926. UnityEngine.Logger:Log(LogType, Object)
  5927. UnityEngine.Debug:Log(Object)
  5928. YL2.Selection:SetRTSelection(IEnumerable`1)
  5929. YL2.UserCommandChangeSelection:Execute()
  5930. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  5931. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  5932. System.Action`1:Invoke(T)
  5933. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  5934. RTEditor.EditorObjectSelection:Update()
  5935.  
  5936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5937.  
  5938. Apply
  5939. UnityEngine.Logger:Log(LogType, Object)
  5940. UnityEngine.Debug:Log(Object)
  5941. YL2.ToolTransformManipulation:Apply()
  5942. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5943. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5944. RTEditor.Gizmo:Update()
  5945. RTEditor.TranslationGizmo:Update()
  5946.  
  5947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5948.  
  5949. Couldn't fetch keyframe for property change. Not inside interaction?
  5950. UnityEngine.Logger:Log(LogType, Object)
  5951. UnityEngine.Debug:Log(Object)
  5952. YL2.UserCommandChangeProperty:Execute()
  5953. YL2.UserCommandBatch:Execute()
  5954. YL2.ToolTransformManipulation:Apply()
  5955. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5956. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5957. RTEditor.Gizmo:Update()
  5958. RTEditor.TranslationGizmo:Update()
  5959.  
  5960. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5961.  
  5962. Couldn't fetch timeline time for property change. Not inside interaction?
  5963. UnityEngine.Logger:Log(LogType, Object)
  5964. UnityEngine.Debug:Log(Object)
  5965. YL2.UserCommandChangeProperty:.ctor(String, String, Object, Object, Single)
  5966. YL2.UserCommandNodeReset:Execute()
  5967. YL2.UserCommandBatch:Execute()
  5968. YL2.UICommandNodeReset:ExecuteIfCan()
  5969. YL2.KeyboardShortcut:Process()
  5970. YL2.YL2App:HandleInput()
  5971. YL2.YL2App:Update()
  5972.  
  5973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5974.  
  5975. Couldn't fetch keyframe for property change. Not inside interaction?
  5976. UnityEngine.Logger:Log(LogType, Object)
  5977. UnityEngine.Debug:Log(Object)
  5978. YL2.UserCommandChangeProperty:Execute()
  5979. YL2.UserCommandNodeReset:Execute()
  5980. YL2.UserCommandBatch:Execute()
  5981. YL2.UICommandNodeReset:ExecuteIfCan()
  5982. YL2.KeyboardShortcut:Process()
  5983. YL2.YL2App:HandleInput()
  5984. YL2.YL2App:Update()
  5985.  
  5986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5987.  
  5988. Apply
  5989. UnityEngine.Logger:Log(LogType, Object)
  5990. UnityEngine.Debug:Log(Object)
  5991. YL2.ToolTransformManipulation:Apply()
  5992. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  5993. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  5994. RTEditor.Gizmo:Update()
  5995. RTEditor.TranslationGizmo:Update()
  5996.  
  5997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5998.  
  5999. Couldn't fetch keyframe for property change. Not inside interaction?
  6000. UnityEngine.Logger:Log(LogType, Object)
  6001. UnityEngine.Debug:Log(Object)
  6002. YL2.UserCommandChangeProperty:Execute()
  6003. YL2.UserCommandBatch:Execute()
  6004. YL2.ToolTransformManipulation:Apply()
  6005. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6006. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6007. RTEditor.Gizmo:Update()
  6008. RTEditor.TranslationGizmo:Update()
  6009.  
  6010. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6011.  
  6012. Instance_SelectionChanged
  6013. UnityEngine.Logger:Log(LogType, Object)
  6014. UnityEngine.Debug:Log(Object)
  6015. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6016. System.Action`1:Invoke(T)
  6017. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6018. RTEditor.EditorObjectSelection:Update()
  6019.  
  6020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6021.  
  6022. SetRTSelection
  6023. UnityEngine.Logger:Log(LogType, Object)
  6024. UnityEngine.Debug:Log(Object)
  6025. YL2.Selection:SetRTSelection(IEnumerable`1)
  6026. YL2.UserCommandChangeSelection:Execute()
  6027. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  6028. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6029. System.Action`1:Invoke(T)
  6030. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6031. RTEditor.EditorObjectSelection:Update()
  6032.  
  6033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6034.  
  6035. Apply
  6036. UnityEngine.Logger:Log(LogType, Object)
  6037. UnityEngine.Debug:Log(Object)
  6038. YL2.ToolTransformManipulation:Apply()
  6039. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6040. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6041. RTEditor.Gizmo:Update()
  6042. RTEditor.TranslationGizmo:Update()
  6043.  
  6044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6045.  
  6046. Couldn't fetch keyframe for property change. Not inside interaction?
  6047. UnityEngine.Logger:Log(LogType, Object)
  6048. UnityEngine.Debug:Log(Object)
  6049. YL2.UserCommandChangeProperty:Execute()
  6050. YL2.UserCommandBatch:Execute()
  6051. YL2.ToolTransformManipulation:Apply()
  6052. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6053. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6054. RTEditor.Gizmo:Update()
  6055. RTEditor.TranslationGizmo:Update()
  6056.  
  6057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6058.  
  6059. Instance_SelectionChanged
  6060. UnityEngine.Logger:Log(LogType, Object)
  6061. UnityEngine.Debug:Log(Object)
  6062. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6063. System.Action`1:Invoke(T)
  6064. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6065. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6066. YL2.UserCommandSelect:Execute()
  6067. YL2.UICommandSelect:Execute()
  6068. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6069. System.EventHandler`1:Invoke(Object, TEventArgs)
  6070. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6071. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6072. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6073. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6074. UnityEngine.EventSystems.EventSystem:Update()
  6075.  
  6076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6077.  
  6078. Instance_SelectionChanged
  6079. UnityEngine.Logger:Log(LogType, Object)
  6080. UnityEngine.Debug:Log(Object)
  6081. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6082. System.Action`1:Invoke(T)
  6083. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6084. RTEditor.EditorObjectSelection:Update()
  6085.  
  6086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6087.  
  6088. SetRTSelection
  6089. UnityEngine.Logger:Log(LogType, Object)
  6090. UnityEngine.Debug:Log(Object)
  6091. YL2.Selection:SetRTSelection(IEnumerable`1)
  6092. YL2.UserCommandChangeSelection:Execute()
  6093. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  6094. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6095. System.Action`1:Invoke(T)
  6096. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6097. RTEditor.EditorObjectSelection:Update()
  6098.  
  6099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6100.  
  6101. Apply
  6102. UnityEngine.Logger:Log(LogType, Object)
  6103. UnityEngine.Debug:Log(Object)
  6104. YL2.ToolTransformManipulation:Apply()
  6105. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6106. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6107. RTEditor.Gizmo:Update()
  6108. RTEditor.TranslationGizmo:Update()
  6109.  
  6110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6111.  
  6112. Couldn't fetch keyframe for property change. Not inside interaction?
  6113. UnityEngine.Logger:Log(LogType, Object)
  6114. UnityEngine.Debug:Log(Object)
  6115. YL2.UserCommandChangeProperty:Execute()
  6116. YL2.UserCommandBatch:Execute()
  6117. YL2.ToolTransformManipulation:Apply()
  6118. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6119. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6120. RTEditor.Gizmo:Update()
  6121. RTEditor.TranslationGizmo:Update()
  6122.  
  6123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6124.  
  6125. Instance_SelectionChanged
  6126. UnityEngine.Logger:Log(LogType, Object)
  6127. UnityEngine.Debug:Log(Object)
  6128. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6129. System.Action`1:Invoke(T)
  6130. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  6131. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  6132. YL2.UserCommandSelect:Execute()
  6133. YL2.UICommandSelect:Execute()
  6134. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6135. System.EventHandler`1:Invoke(Object, TEventArgs)
  6136. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6137. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6138. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6139. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6140. UnityEngine.EventSystems.EventSystem:Update()
  6141.  
  6142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6143.  
  6144. Couldn't load data for object l.toe of type YL2.NodeFinger. Error: System.Exception: Missing data.
  6145. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6146. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6147. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6148. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6149. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6150. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6151. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6152. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6153. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6154. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6155. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6156. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6157. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6158. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6159. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6160. UnityEngine.Logger:Log(LogType, Object)
  6161. UnityEngine.Debug:LogError(Object)
  6162. YL2.YL2Object:Load(ES2Data)
  6163. YL2.Character:LoadNodes(ES2Data)
  6164. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6165. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6166. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6167. YL2.SerializedPropertyAction:Invoke()
  6168. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6169. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6170. UnityEngine.Events.UnityEvent:Invoke()
  6171. System.EventHandler`1:Invoke(Object, TEventArgs)
  6172. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6173. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6174. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6175. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6176. UnityEngine.EventSystems.EventSystem:Update()
  6177.  
  6178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6179.  
  6180. Couldn't load data for object r.toe of type YL2.NodeFinger. Error: System.Exception: Missing data.
  6181. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6182. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6183. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6184. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6185. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6186. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6187. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6188. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6189. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6190. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6191. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6192. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6193. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6194. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6195. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6196. UnityEngine.Logger:Log(LogType, Object)
  6197. UnityEngine.Debug:LogError(Object)
  6198. YL2.YL2Object:Load(ES2Data)
  6199. YL2.Character:LoadNodes(ES2Data)
  6200. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6201. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6202. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6203. YL2.SerializedPropertyAction:Invoke()
  6204. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6205. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6206. UnityEngine.Events.UnityEvent:Invoke()
  6207. System.EventHandler`1:Invoke(Object, TEventArgs)
  6208. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6209. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6210. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6211. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6212. UnityEngine.EventSystems.EventSystem:Update()
  6213.  
  6214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6215.  
  6216. Couldn't load data for object RightEar of type YL2.NodePart. Error: System.Exception: Missing data.
  6217. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6218. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6219. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6220. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6221. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6222. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6223. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6224. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6225. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6226. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6227. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6228. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6229. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6230. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6231. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6232. UnityEngine.Logger:Log(LogType, Object)
  6233. UnityEngine.Debug:LogError(Object)
  6234. YL2.YL2Object:Load(ES2Data)
  6235. YL2.Character:LoadNodes(ES2Data)
  6236. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6237. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6238. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6239. YL2.SerializedPropertyAction:Invoke()
  6240. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6241. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6242. UnityEngine.Events.UnityEvent:Invoke()
  6243. System.EventHandler`1:Invoke(Object, TEventArgs)
  6244. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6245. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6246. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6247. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6248. UnityEngine.EventSystems.EventSystem:Update()
  6249.  
  6250. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6251.  
  6252. Couldn't load data for object LeftEar of type YL2.NodePart. Error: System.Exception: Missing data.
  6253. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6254. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6255. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6256. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6257. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6258. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6259. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6260. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6261. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6262. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6263. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6264. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6265. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6266. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6267. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6268. UnityEngine.Logger:Log(LogType, Object)
  6269. UnityEngine.Debug:LogError(Object)
  6270. YL2.YL2Object:Load(ES2Data)
  6271. YL2.Character:LoadNodes(ES2Data)
  6272. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6273. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6274. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6275. YL2.SerializedPropertyAction:Invoke()
  6276. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6277. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6278. UnityEngine.Events.UnityEvent:Invoke()
  6279. System.EventHandler`1:Invoke(Object, TEventArgs)
  6280. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6281. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6282. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6283. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6284. UnityEngine.EventSystems.EventSystem:Update()
  6285.  
  6286. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6287.  
  6288. Couldn't load data for object l.toe of type YL2.NodeFinger. Error: System.Exception: Missing data.
  6289. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6290. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6291. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6292. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6293. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6294. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6295. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6296. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6297. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6298. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6299. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6300. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6301. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6302. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6303. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6304. UnityEngine.Logger:Log(LogType, Object)
  6305. UnityEngine.Debug:LogError(Object)
  6306. YL2.YL2Object:Load(ES2Data)
  6307. YL2.Character:LoadNodes(ES2Data)
  6308. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6309. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6310. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6311. YL2.SerializedPropertyAction:Invoke()
  6312. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6313. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6314. UnityEngine.Events.UnityEvent:Invoke()
  6315. System.EventHandler`1:Invoke(Object, TEventArgs)
  6316. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6317. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6318. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6319. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6320. UnityEngine.EventSystems.EventSystem:Update()
  6321.  
  6322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6323.  
  6324. Couldn't load data for object r.toe of type YL2.NodeFinger. Error: System.Exception: Missing data.
  6325. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6326. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6327. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6328. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6329. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6330. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6331. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6332. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6333. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6334. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6335. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6336. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6337. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6338. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6339. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6340. UnityEngine.Logger:Log(LogType, Object)
  6341. UnityEngine.Debug:LogError(Object)
  6342. YL2.YL2Object:Load(ES2Data)
  6343. YL2.Character:LoadNodes(ES2Data)
  6344. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6345. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6346. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6347. YL2.SerializedPropertyAction:Invoke()
  6348. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6349. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6350. UnityEngine.Events.UnityEvent:Invoke()
  6351. System.EventHandler`1:Invoke(Object, TEventArgs)
  6352. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6353. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6354. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6355. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6356. UnityEngine.EventSystems.EventSystem:Update()
  6357.  
  6358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6359.  
  6360. Couldn't load data for object RightEar of type YL2.NodePart. Error: System.Exception: Missing data.
  6361. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6362. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6363. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6364. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6365. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6366. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6367. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6368. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6369. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6370. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6371. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6372. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6373. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6374. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6375. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6376. UnityEngine.Logger:Log(LogType, Object)
  6377. UnityEngine.Debug:LogError(Object)
  6378. YL2.YL2Object:Load(ES2Data)
  6379. YL2.Character:LoadNodes(ES2Data)
  6380. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6381. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6382. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6383. YL2.SerializedPropertyAction:Invoke()
  6384. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6385. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6386. UnityEngine.Events.UnityEvent:Invoke()
  6387. System.EventHandler`1:Invoke(Object, TEventArgs)
  6388. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6389. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6390. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6391. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6392. UnityEngine.EventSystems.EventSystem:Update()
  6393.  
  6394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6395.  
  6396. Couldn't load data for object LeftEar of type YL2.NodePart. Error: System.Exception: Missing data.
  6397. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6398. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6399. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6400. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6401. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6402. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6403. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6404. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6405. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6406. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6407. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6408. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6409. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6410. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6411. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6412. UnityEngine.Logger:Log(LogType, Object)
  6413. UnityEngine.Debug:LogError(Object)
  6414. YL2.YL2Object:Load(ES2Data)
  6415. YL2.Character:LoadNodes(ES2Data)
  6416. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6417. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6418. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6419. YL2.SerializedPropertyAction:Invoke()
  6420. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6421. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6422. UnityEngine.Events.UnityEvent:Invoke()
  6423. System.EventHandler`1:Invoke(Object, TEventArgs)
  6424. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6425. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6426. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6427. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6428. UnityEngine.EventSystems.EventSystem:Update()
  6429.  
  6430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6431.  
  6432. Couldn't load data for object l.toe of type YL2.NodeFinger. Error: System.Exception: Missing data.
  6433. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6434. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6435. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6436. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6437. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6438. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6439. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6440. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6441. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6442. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6443. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6444. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6445. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6446. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6447. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6448. UnityEngine.Logger:Log(LogType, Object)
  6449. UnityEngine.Debug:LogError(Object)
  6450. YL2.YL2Object:Load(ES2Data)
  6451. YL2.Character:LoadNodes(ES2Data)
  6452. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6453. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6454. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6455. YL2.SerializedPropertyAction:Invoke()
  6456. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6457. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6458. UnityEngine.Events.UnityEvent:Invoke()
  6459. System.EventHandler`1:Invoke(Object, TEventArgs)
  6460. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6461. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6462. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6463. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6464. UnityEngine.EventSystems.EventSystem:Update()
  6465.  
  6466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6467.  
  6468. Couldn't load data for object r.toe of type YL2.NodeFinger. Error: System.Exception: Missing data.
  6469. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6470. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6471. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6472. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6473. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6474. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6475. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6476. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6477. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6478. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6479. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6480. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6481. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6482. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6483. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6484. UnityEngine.Logger:Log(LogType, Object)
  6485. UnityEngine.Debug:LogError(Object)
  6486. YL2.YL2Object:Load(ES2Data)
  6487. YL2.Character:LoadNodes(ES2Data)
  6488. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6489. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6490. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6491. YL2.SerializedPropertyAction:Invoke()
  6492. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6493. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6494. UnityEngine.Events.UnityEvent:Invoke()
  6495. System.EventHandler`1:Invoke(Object, TEventArgs)
  6496. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6498. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6499. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6500. UnityEngine.EventSystems.EventSystem:Update()
  6501.  
  6502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6503.  
  6504. Couldn't load data for object RightEar of type YL2.NodePart. Error: System.Exception: Missing data.
  6505. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6506. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6507. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6508. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6509. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6510. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6511. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6512. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6513. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6514. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6515. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6516. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6517. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6518. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6519. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6520. UnityEngine.Logger:Log(LogType, Object)
  6521. UnityEngine.Debug:LogError(Object)
  6522. YL2.YL2Object:Load(ES2Data)
  6523. YL2.Character:LoadNodes(ES2Data)
  6524. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6525. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6526. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6527. YL2.SerializedPropertyAction:Invoke()
  6528. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6529. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6530. UnityEngine.Events.UnityEvent:Invoke()
  6531. System.EventHandler`1:Invoke(Object, TEventArgs)
  6532. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6533. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6534. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6535. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6536. UnityEngine.EventSystems.EventSystem:Update()
  6537.  
  6538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6539.  
  6540. Couldn't load data for object LeftEar of type YL2.NodePart. Error: System.Exception: Missing data.
  6541. at YL2.YL2Object.Load (ES2Data parentData) [0x00000] in <00000000000000000000000000000000>:0
  6542. at YL2.Character.LoadNodes (ES2Data data) [0x00000] in <00000000000000000000000000000000>:0
  6543. at YL2.CC.PoseLibrary.SwitchPose (YL2.CC.Pose pose) [0x00000] in <00000000000000000000000000000000>:0
  6544. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  6545. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6546. at YL2.SerializedPropertyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6547. at ZenFulcrum.VR.OpenVRBinding.IVRSystem+_ResetSeatedZeroPose.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6548. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
  6549. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  6550. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  6551. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  6552. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  6553. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  6554. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  6555. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  6556. UnityEngine.Logger:Log(LogType, Object)
  6557. UnityEngine.Debug:LogError(Object)
  6558. YL2.YL2Object:Load(ES2Data)
  6559. YL2.Character:LoadNodes(ES2Data)
  6560. YL2.CC.PoseLibrary:SwitchPose(Pose)
  6561. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6562. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6563. YL2.SerializedPropertyAction:Invoke()
  6564. ZenFulcrum.VR.OpenVRBinding._ResetSeatedZeroPose:Invoke()
  6565. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6566. UnityEngine.Events.UnityEvent:Invoke()
  6567. System.EventHandler`1:Invoke(Object, TEventArgs)
  6568. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6569. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6570. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6571. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6572. UnityEngine.EventSystems.EventSystem:Update()
  6573.  
  6574. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6575.  
  6576. Instance_SelectionChanged
  6577. UnityEngine.Logger:Log(LogType, Object)
  6578. UnityEngine.Debug:Log(Object)
  6579. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6580. System.Action`1:Invoke(T)
  6581. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6582. RTEditor.EditorObjectSelection:Update()
  6583.  
  6584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6585.  
  6586. SetRTSelection
  6587. UnityEngine.Logger:Log(LogType, Object)
  6588. UnityEngine.Debug:Log(Object)
  6589. YL2.Selection:SetRTSelection(IEnumerable`1)
  6590. YL2.UserCommandChangeSelection:Execute()
  6591. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  6592. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6593. System.Action`1:Invoke(T)
  6594. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6595. RTEditor.EditorObjectSelection:Update()
  6596.  
  6597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6598.  
  6599. Instance_SelectionChanged
  6600. UnityEngine.Logger:Log(LogType, Object)
  6601. UnityEngine.Debug:Log(Object)
  6602. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6603. System.Action`1:Invoke(T)
  6604. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6605. RTEditor.EditorObjectSelection:Update()
  6606.  
  6607. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6608.  
  6609. SetRTSelection
  6610. UnityEngine.Logger:Log(LogType, Object)
  6611. UnityEngine.Debug:Log(Object)
  6612. YL2.Selection:SetRTSelection(IEnumerable`1)
  6613. YL2.UserCommandChangeSelection:Execute()
  6614. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  6615. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  6616. System.Action`1:Invoke(T)
  6617. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  6618. RTEditor.EditorObjectSelection:Update()
  6619.  
  6620. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6621.  
  6622. Apply
  6623. UnityEngine.Logger:Log(LogType, Object)
  6624. UnityEngine.Debug:Log(Object)
  6625. YL2.ToolTransformManipulation:Apply()
  6626. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6627. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6628. RTEditor.Gizmo:Update()
  6629. RTEditor.TranslationGizmo:Update()
  6630.  
  6631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6632.  
  6633. Couldn't fetch keyframe for property change. Not inside interaction?
  6634. UnityEngine.Logger:Log(LogType, Object)
  6635. UnityEngine.Debug:Log(Object)
  6636. YL2.UserCommandChangeProperty:Execute()
  6637. YL2.UserCommandBatch:Execute()
  6638. YL2.ToolTransformManipulation:Apply()
  6639. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  6640. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  6641. RTEditor.Gizmo:Update()
  6642. RTEditor.TranslationGizmo:Update()
  6643.  
  6644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6645.  
  6646. [0913/212854.996:INFO:API.cpp(350)] zfb_shutdown called on thread 3552
  6647.  
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