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Feb 25th, 2018
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  1. {
  2. name = 'work',
  3. label = 'Travail',
  4. items = {
  5. {label = "Suspect : se rendre à la police", type = "anim", data = {lib = "random@arrests@busted", anim = "idle_c"}},
  6. {label = "Pêcheur", type = "scenario", data = {anim = "world_human_stand_fishing"}},
  7. {label = "Police : enquêter", type = "anim", data = {lib = "amb@code_human_police_investigate@idle_b", anim = "idle_f"}},
  8. {label = "Police : parler à la radio", type = "anim", data = {lib = "random@arrests", anim = "generic_radio_chatter"}},
  9. {label = "Police : circulation", type = "scenario", data = {anim = "WORLD_HUMAN_CAR_PARK_ATTENDANT"}},
  10. {label = "Police : jumelles", type = "scenario", data = {anim = "WORLD_HUMAN_BINOCULARS"}},
  11. {label = "Agriculture : récolter", type = "scenario", data = {anim = "world_human_gardener_plant"}},
  12. {label = "Dépanneur : réparer sous véhicule", type = "scenario", data = {anim = "world_human_vehicle_mechanic"}},
  13. {label = "Dépanneur : réparer le moteur", type = "anim", data = {lib = "mini@repair", anim = "fixing_a_ped"}},
  14. {label = "Médecin : observer", type = "scenario", data = {anim = "CODE_HUMAN_MEDIC_KNEEL"}},
  15. {label = "Taxi : parler au client", type = "anim", data = {lib = "oddjobs@taxi@driver", anim = "leanover_idle"}},
  16. {label = "Taxi : donner la facture", type = "anim", data = {lib = "oddjobs@taxi@cyi", anim = "std_hand_off_ps_passenger"}},
  17. {label = "Epicier : donner les courses", type = "anim", data = {lib = "mp_am_hold_up", anim = "purchase_beerbox_shopkeeper"}},
  18. {label = "Barman : servir un shot", type = "anim", data = {lib = "mini@drinking", anim = "shots_barman_b"}},
  19. {label = "Journaliste : Prendre une photo", type = "scenario", data = {anim = "WORLD_HUMAN_PAPARAZZI"}},
  20. {label = "Tout métiers : Prendre des notes", type = "scenario", data = {anim = "WORLD_HUMAN_CLIPBOARD"}},
  21. {label = "Tout métiers : Coup de marteau", type = "scenario", data = {anim = "WORLD_HUMAN_HAMMERING"}},
  22. {label = "Clochard : Faire la manche", type = "scenario", data = {anim = "WORLD_HUMAN_BUM_FREEWAY"}},
  23. {label = "Clochard : Faire la statue", type = "scenario", data = {anim = "WORLD_HUMAN_HUMAN_STATUE"}},
  24. }
  25. },
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