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  1. [INFO] === Build =======================================
  2. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
  3. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
  4. [INFO] Built: Jul 11 2019
  5. [INFO] Version: 1.7.7
  6. [INFO] =================================================
  7. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  8. [INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/.srm".
  9. [INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/.state".
  10. [INFO] Version of libretro API: 1
  11. [INFO] Compiled against API: 1
  12. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  13. [INFO] [Video]: Video @ fullscreen
  14. [INFO] [GL]: Found GL context: cocoagl
  15. [INFO] [GL]: Detecting screen resolution 960x720.
  16. [INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
  17. [INFO] [GL]: Version: 2.1 INTEL-12.9.22.
  18. [INFO] [GL]: Using resolution 3360x2100
  19. [INFO] [GL]: Default shader backend found: glsl.
  20. [INFO] [Shader driver]: Using GLSL shader backend.
  21. [INFO] [GLSL]: Checking GLSL shader support ...
  22. [WARN] [GL]: Stock GLSL shaders will be used.
  23. [INFO] [GLSL]: Found GLSL vertex shader.
  24. [INFO] [GLSL]: Found GLSL fragment shader.
  25. [INFO] [GLSL]: Linking GLSL program.
  26. [INFO] [GLSL]: Found GLSL vertex shader.
  27. [INFO] [GLSL]: Found GLSL fragment shader.
  28. [INFO] [GLSL]: Linking GLSL program.
  29. [INFO] [GLSL]: Found GLSL vertex shader.
  30. [INFO] [GLSL]: Found GLSL fragment shader.
  31. [INFO] [GLSL]: Linking GLSL program.
  32. [INFO] Setting up menu pipeline shaders for XMB ...
  33. [INFO] [GLSL]: Compiling ribbon shader..
  34. [INFO] [GLSL]: Found GLSL vertex shader.
  35. [INFO] [GLSL]: Found GLSL fragment shader.
  36. [INFO] [GLSL]: Linking GLSL program.
  37. [INFO] [GLSL]: Compiling simple ribbon shader..
  38. [INFO] [GLSL]: Found GLSL vertex shader.
  39. [INFO] [GLSL]: Found GLSL fragment shader.
  40. [INFO] [GLSL]: Linking GLSL program.
  41. [INFO] [GLSL]: Compiling snow shader..
  42. [INFO] [GLSL]: Found GLSL vertex shader.
  43. [INFO] [GLSL]: Found GLSL fragment shader.
  44. [INFO] [GLSL]: Linking GLSL program.
  45. [INFO] [GLSL]: Compiling modern snow shader..
  46. [INFO] [GLSL]: Found GLSL vertex shader.
  47. [INFO] [GLSL]: Found GLSL fragment shader.
  48. [INFO] [GLSL]: Linking GLSL program.
  49. [INFO] [GLSL]: Compiling bokeh shader..
  50. [INFO] [GLSL]: Found GLSL vertex shader.
  51. [INFO] [GLSL]: Found GLSL fragment shader.
  52. [INFO] [GLSL]: Linking GLSL program.
  53. [INFO] [GLSL]: Compiling snowflake shader..
  54. [INFO] [GLSL]: Found GLSL vertex shader.
  55. [INFO] [GLSL]: Found GLSL fragment shader.
  56. [INFO] [GLSL]: Linking GLSL program.
  57. [INFO] [GL]: Using 4 textures.
  58. [INFO] [GL]: Loaded 1 program(s).
  59. [INFO] [Font]: Using font rendering backend: stb-unicode.
  60. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  61. [INFO] Found HID driver: "iohidmanager".
  62. [INFO] [Joypad]: Found joypad driver: "hid".
  63. [INFO] [Video]: Found display server: null
  64. [INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
  65. [INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
  66. [INFO] [Menu]: Found menu display driver: "gl".
  67. [INFO] [Font]: Using font rendering backend: stb-unicode.
  68. [INFO] [Font]: Using font rendering backend: stb-unicode.
  69. [INFO] [Menu]: Found menu display driver: "gl".
  70. [INFO] [Font]: Using font rendering backend: stb-unicode.
  71. [INFO] [Font]: Using font rendering backend: stb-unicode.
  72. [INFO] [LED]: LED driver = 'null' 0x101fe2298
  73. [INFO] [MIDI]: Initializing ...
  74. [INFO] [MIDI]: Input disabled.
  75. [INFO] [MIDI]: Output disabled.
  76. [INFO] [MIDI]: Initialized "null" driver.
  77. [INFO] SRAM will not be saved.
  78. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
  79. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
  80. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
  81. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
  82. [INFO] [GL]: VSync => on
  83. [INFO] [GL]: VSync => on
  84. [INFO] [Font]: Using font rendering backend: stb-unicode.
  85. [INFO] [Font]: Using font rendering backend: stb-unicode.
  86. [INFO] Using content: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
  87. [INFO] arg #0: retroarch
  88. [INFO] arg #1: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes
  89. [INFO] arg #2: -s
  90. [INFO] arg #3: /Users/user/Documents/RetroArch/saves
  91. [INFO] arg #4: -S
  92. [INFO] arg #5: /Users/user/Documents/RetroArch/states
  93. [INFO] arg #6: -c
  94. [INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  95. [INFO] arg #8: -L
  96. [INFO] arg #9: /Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib
  97. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  98. [INFO] Unloading game..
  99. [INFO] Unloading core..
  100. [INFO] Unloading core symbols..
  101. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  102. [INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  103. [INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
  104. [INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
  105. [INFO] === Build =======================================
  106. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
  107. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
  108. [INFO] Built: Jul 11 2019
  109. [INFO] Version: 1.7.7
  110. [INFO] =================================================
  111. [INFO] Loading dynamic libretro core from: "/Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib"
  112. [INFO] [Overrides] no core-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nestopia.cfg.
  113. [INFO] [Overrides] no content-dir-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nintendo (NES).cfg.
  114. [INFO] [Overrides] no game-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/1942 (Japan, USA).cfg.
  115. [INFO] Environ SET_VARIABLES.
  116. [INFO] [Remaps]: remap directory: /Users/user/Library/Application Support/RetroArch/config/remaps
  117. [INFO] [Remaps]: no game-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/1942 (Japan, USA).rmp.
  118. [INFO] [Remaps]: no content-dir-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nintendo (NES).rmp.
  119. [INFO] [Remaps]: no core-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nestopia.rmp.
  120. [INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
  121. [INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
  122. [INFO] Environ GET_LOG_INTERFACE.
  123. [INFO] Environ PERFORMANCE_LEVEL: 6.
  124. [INFO] Loading content file: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
  125. [INFO] Did not find a valid content patch.
  126. [INFO] Environ SET_INPUT_DESCRIPTORS:
  127. [INFO] Environ SYSTEM_DIRECTORY: "/Users/user/Dropbox/Game Saves/RetroArch/system".
  128. [libretro INFO] Custom palette path: /Users/user/Dropbox/Game Saves/RetroArch/system/custom.pal
  129. [libretro INFO] custom.pal not found in system directory.
  130. [libretro INFO] NstDatabase.xml path: /Users/user/Dropbox/Game Saves/RetroArch/system/NstDatabase.xml
  131. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  132. [INFO] Environ SET_GEOMETRY.
  133. [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
  134. [INFO] Environ SET_GEOMETRY.
  135. [libretro INFO] [Nestopia]: Machine is NTSC.
  136. [INFO] Skipping SRAM load..
  137. [INFO] Version of libretro API: 1
  138. [INFO] Compiled against API: 1
  139. [INFO] [RCHEEVOS]: Load task finished
  140. [INFO] [Audio]: Set audio input rate to: 47952.05 Hz.
  141. [INFO] [Video]: Video @ fullscreen
  142. [INFO] [GL]: Found GL context: cocoagl
  143. [INFO] [GL]: Detecting screen resolution 3360x2100.
  144. [INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
  145. [INFO] [GL]: Version: 2.1 INTEL-12.9.22.
  146. [INFO] [GL]: Using resolution 3360x2100
  147. [INFO] [GL]: Default shader backend found: glsl.
  148. [INFO] [Shaders]: preset directory: /Users/user/Emulators/RetroArch.app/Contents/Resources/shaders/presets
  149. [INFO] [Shader driver]: Using GLSL shader backend.
  150. [INFO] [GLSL]: Checking GLSL shader support ...
  151. [WARN] [GL]: Stock GLSL shaders will be used.
  152. [INFO] [GLSL]: Found GLSL vertex shader.
  153. [INFO] [GLSL]: Found GLSL fragment shader.
  154. [INFO] [GLSL]: Linking GLSL program.
  155. [INFO] [GLSL]: Found GLSL vertex shader.
  156. [INFO] [GLSL]: Found GLSL fragment shader.
  157. [INFO] [GLSL]: Linking GLSL program.
  158. [INFO] [GLSL]: Found GLSL vertex shader.
  159. [INFO] [GLSL]: Found GLSL fragment shader.
  160. [INFO] [GLSL]: Linking GLSL program.
  161. [INFO] Setting up menu pipeline shaders for XMB ...
  162. [INFO] [GLSL]: Compiling ribbon shader..
  163. [INFO] [GLSL]: Found GLSL vertex shader.
  164. [INFO] [GLSL]: Found GLSL fragment shader.
  165. [INFO] [GLSL]: Linking GLSL program.
  166. [INFO] [GLSL]: Compiling simple ribbon shader..
  167. [INFO] [GLSL]: Found GLSL vertex shader.
  168. [INFO] [GLSL]: Found GLSL fragment shader.
  169. [INFO] [GLSL]: Linking GLSL program.
  170. [INFO] [GLSL]: Compiling snow shader..
  171. [INFO] [GLSL]: Found GLSL vertex shader.
  172. [INFO] [GLSL]: Found GLSL fragment shader.
  173. [INFO] [GLSL]: Linking GLSL program.
  174. [INFO] [GLSL]: Compiling modern snow shader..
  175. [INFO] [GLSL]: Found GLSL vertex shader.
  176. [INFO] [GLSL]: Found GLSL fragment shader.
  177. [INFO] [GLSL]: Linking GLSL program.
  178. [INFO] [GLSL]: Compiling bokeh shader..
  179. [INFO] [GLSL]: Found GLSL vertex shader.
  180. [INFO] [GLSL]: Found GLSL fragment shader.
  181. [INFO] [GLSL]: Linking GLSL program.
  182. [INFO] [GLSL]: Compiling snowflake shader..
  183. [INFO] [GLSL]: Found GLSL vertex shader.
  184. [INFO] [GLSL]: Found GLSL fragment shader.
  185. [INFO] [GLSL]: Linking GLSL program.
  186. [INFO] [GL]: Using 4 textures.
  187. [INFO] [GL]: Loaded 1 program(s).
  188. [INFO] [Font]: Using font rendering backend: stb-unicode.
  189. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  190. [INFO] Found HID driver: "iohidmanager".
  191. [INFO] [Joypad]: Found joypad driver: "hid".
  192. [INFO] [Video]: Found display server: null
  193. [INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
  194. [INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
  195. [INFO] [Menu]: Found menu display driver: "gl".
  196. [INFO] [Font]: Using font rendering backend: stb-unicode.
  197. [INFO] [Font]: Using font rendering backend: stb-unicode.
  198. [INFO] [Font]: Using font rendering backend: stb-unicode.
  199. [INFO] [Font]: Using font rendering backend: stb-unicode.
  200. [INFO] [LED]: LED driver = 'null' 0x101fe2298
  201. [INFO] [MIDI]: Initializing ...
  202. [INFO] [MIDI]: Input disabled.
  203. [INFO] [MIDI]: Output disabled.
  204. [INFO] [MIDI]: Initialized "null" driver.
  205. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
  206. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
  207. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
  208. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
  209. [INFO] [GL]: VSync => on
  210. [INFO] [GL]: VSync => on
  211. [INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
  212. [INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
  213. [INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
  214. [INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
  215. [INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
  216. [INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
  217. [INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
  218. [INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
  219. [INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
  220. [INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
  221. [INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
  222. [INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
  223. [INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
  224. [INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
  225. [INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
  226. [INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
  227. [INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
  228. [INFO] [Shader driver]: Using GLSL shader backend.
  229. [INFO] [GLSL]: Checking GLSL shader support ...
  230. [WARN] [GL]: Stock GLSL shaders will be used.
  231. [INFO] [GLSL]: Found GLSL vertex shader.
  232. [INFO] [GLSL]: Found GLSL fragment shader.
  233. [INFO] [GLSL]: Linking GLSL program.
  234. [INFO] [GLSL]: Found GLSL vertex shader.
  235. [INFO] [GLSL]: Found GLSL fragment shader.
  236. [INFO] [GLSL]: Linking GLSL program.
  237. [INFO] [GLSL]: Found GLSL vertex shader.
  238. [INFO] [GLSL]: Found GLSL fragment shader.
  239. [INFO] [GLSL]: Linking GLSL program.
  240. [INFO] Setting up menu pipeline shaders for XMB ...
  241. [INFO] [GLSL]: Compiling ribbon shader..
  242. [INFO] [GLSL]: Found GLSL vertex shader.
  243. [INFO] [GLSL]: Found GLSL fragment shader.
  244. [INFO] [GLSL]: Linking GLSL program.
  245. [INFO] [GLSL]: Compiling simple ribbon shader..
  246. [INFO] [GLSL]: Found GLSL vertex shader.
  247. [INFO] [GLSL]: Found GLSL fragment shader.
  248. [INFO] [GLSL]: Linking GLSL program.
  249. [INFO] [GLSL]: Compiling snow shader..
  250. [INFO] [GLSL]: Found GLSL vertex shader.
  251. [INFO] [GLSL]: Found GLSL fragment shader.
  252. [INFO] [GLSL]: Linking GLSL program.
  253. [INFO] [GLSL]: Compiling modern snow shader..
  254. [INFO] [GLSL]: Found GLSL vertex shader.
  255. [INFO] [GLSL]: Found GLSL fragment shader.
  256. [INFO] [GLSL]: Linking GLSL program.
  257. [INFO] [GLSL]: Compiling bokeh shader..
  258. [INFO] [GLSL]: Found GLSL vertex shader.
  259. [INFO] [GLSL]: Found GLSL fragment shader.
  260. [INFO] [GLSL]: Linking GLSL program.
  261. [INFO] [GLSL]: Compiling snowflake shader..
  262. [INFO] [GLSL]: Found GLSL vertex shader.
  263. [INFO] [GLSL]: Found GLSL fragment shader.
  264. [INFO] [GLSL]: Linking GLSL program.
  265. [INFO] [Shader driver]: Using GLSL shader backend.
  266. [INFO] [GLSL]: Checking GLSL shader support ...
  267. [WARN] [GL]: Stock GLSL shaders will be used.
  268. [INFO] [GLSL]: Found GLSL vertex shader.
  269. [INFO] [GLSL]: Found GLSL fragment shader.
  270. [INFO] [GLSL]: Linking GLSL program.
  271. [INFO] [GLSL]: Found GLSL vertex shader.
  272. [INFO] [GLSL]: Found GLSL fragment shader.
  273. [INFO] [GLSL]: Linking GLSL program.
  274. [INFO] [GLSL]: Found GLSL vertex shader.
  275. [INFO] [GLSL]: Found GLSL fragment shader.
  276. [INFO] [GLSL]: Linking GLSL program.
  277. [INFO] Setting up menu pipeline shaders for XMB ...
  278. [INFO] [GLSL]: Compiling ribbon shader..
  279. [INFO] [GLSL]: Found GLSL vertex shader.
  280. [INFO] [GLSL]: Found GLSL fragment shader.
  281. [INFO] [GLSL]: Linking GLSL program.
  282. [INFO] [GLSL]: Compiling simple ribbon shader..
  283. [INFO] [GLSL]: Found GLSL vertex shader.
  284. [INFO] [GLSL]: Found GLSL fragment shader.
  285. [INFO] [GLSL]: Linking GLSL program.
  286. [INFO] [GLSL]: Compiling snow shader..
  287. [INFO] [GLSL]: Found GLSL vertex shader.
  288. [INFO] [GLSL]: Found GLSL fragment shader.
  289. [INFO] [GLSL]: Linking GLSL program.
  290. [INFO] [GLSL]: Compiling modern snow shader..
  291. [INFO] [GLSL]: Found GLSL vertex shader.
  292. [INFO] [GLSL]: Found GLSL fragment shader.
  293. [INFO] [GLSL]: Linking GLSL program.
  294. [INFO] [GLSL]: Compiling bokeh shader..
  295. [INFO] [GLSL]: Found GLSL vertex shader.
  296. [INFO] [GLSL]: Found GLSL fragment shader.
  297. [INFO] [GLSL]: Linking GLSL program.
  298. [INFO] [GLSL]: Compiling snowflake shader..
  299. [INFO] [GLSL]: Found GLSL vertex shader.
  300. [INFO] [GLSL]: Found GLSL fragment shader.
  301. [INFO] [GLSL]: Linking GLSL program.
  302. [INFO] [Shader driver]: Using GLSL shader backend.
  303. [INFO] [GLSL]: Checking GLSL shader support ...
  304. [WARN] [GL]: Stock GLSL shaders will be used.
  305. [INFO] [GLSL]: Found GLSL vertex shader.
  306. [INFO] [GLSL]: Found GLSL fragment shader.
  307. [INFO] [GLSL]: Linking GLSL program.
  308. [INFO] [GLSL]: Found GLSL vertex shader.
  309. [INFO] [GLSL]: Found GLSL fragment shader.
  310. [INFO] [GLSL]: Linking GLSL program.
  311. [INFO] [GLSL]: Found GLSL vertex shader.
  312. [INFO] [GLSL]: Found GLSL fragment shader.
  313. [INFO] [GLSL]: Linking GLSL program.
  314. [INFO] Setting up menu pipeline shaders for XMB ...
  315. [INFO] [GLSL]: Compiling ribbon shader..
  316. [INFO] [GLSL]: Found GLSL vertex shader.
  317. [INFO] [GLSL]: Found GLSL fragment shader.
  318. [INFO] [GLSL]: Linking GLSL program.
  319. [INFO] [GLSL]: Compiling simple ribbon shader..
  320. [INFO] [GLSL]: Found GLSL vertex shader.
  321. [INFO] [GLSL]: Found GLSL fragment shader.
  322. [INFO] [GLSL]: Linking GLSL program.
  323. [INFO] [GLSL]: Compiling snow shader..
  324. [INFO] [GLSL]: Found GLSL vertex shader.
  325. [INFO] [GLSL]: Found GLSL fragment shader.
  326. [INFO] [GLSL]: Linking GLSL program.
  327. [INFO] [GLSL]: Compiling modern snow shader..
  328. [INFO] [GLSL]: Found GLSL vertex shader.
  329. [INFO] [GLSL]: Found GLSL fragment shader.
  330. [INFO] [GLSL]: Linking GLSL program.
  331. [INFO] [GLSL]: Compiling bokeh shader..
  332. [INFO] [GLSL]: Found GLSL vertex shader.
  333. [INFO] [GLSL]: Found GLSL fragment shader.
  334. [INFO] [GLSL]: Linking GLSL program.
  335. [INFO] [GLSL]: Compiling snowflake shader..
  336. [INFO] [GLSL]: Found GLSL vertex shader.
  337. [INFO] [GLSL]: Found GLSL fragment shader.
  338. [INFO] [GLSL]: Linking GLSL program.
  339. [INFO] [Shader driver]: Using GLSL shader backend.
  340. [INFO] [GLSL]: Checking GLSL shader support ...
  341. [WARN] [GL]: Stock GLSL shaders will be used.
  342. [INFO] [GLSL]: Found GLSL vertex shader.
  343. [INFO] [GLSL]: Found GLSL fragment shader.
  344. [INFO] [GLSL]: Linking GLSL program.
  345. [INFO] [GLSL]: Found GLSL vertex shader.
  346. [INFO] [GLSL]: Found GLSL fragment shader.
  347. [INFO] [GLSL]: Linking GLSL program.
  348. [INFO] [GLSL]: Found GLSL vertex shader.
  349. [INFO] [GLSL]: Found GLSL fragment shader.
  350. [INFO] [GLSL]: Linking GLSL program.
  351. [INFO] Setting up menu pipeline shaders for XMB ...
  352. [INFO] [GLSL]: Compiling ribbon shader..
  353. [INFO] [GLSL]: Found GLSL vertex shader.
  354. [INFO] [GLSL]: Found GLSL fragment shader.
  355. [INFO] [GLSL]: Linking GLSL program.
  356. [INFO] [GLSL]: Compiling simple ribbon shader..
  357. [INFO] [GLSL]: Found GLSL vertex shader.
  358. [INFO] [GLSL]: Found GLSL fragment shader.
  359. [INFO] [GLSL]: Linking GLSL program.
  360. [INFO] [GLSL]: Compiling snow shader..
  361. [INFO] [GLSL]: Found GLSL vertex shader.
  362. [INFO] [GLSL]: Found GLSL fragment shader.
  363. [INFO] [GLSL]: Linking GLSL program.
  364. [INFO] [GLSL]: Compiling modern snow shader..
  365. [INFO] [GLSL]: Found GLSL vertex shader.
  366. [INFO] [GLSL]: Found GLSL fragment shader.
  367. [INFO] [GLSL]: Linking GLSL program.
  368. [INFO] [GLSL]: Compiling bokeh shader..
  369. [INFO] [GLSL]: Found GLSL vertex shader.
  370. [INFO] [GLSL]: Found GLSL fragment shader.
  371. [INFO] [GLSL]: Linking GLSL program.
  372. [INFO] [GLSL]: Compiling snowflake shader..
  373. [INFO] [GLSL]: Found GLSL vertex shader.
  374. [INFO] [GLSL]: Found GLSL fragment shader.
  375. [INFO] [GLSL]: Linking GLSL program.
  376. [INFO] [GL]: VSync => on
  377. [INFO] [GL]: VSync => on
  378. [INFO] Content ran for a total of: 00 hours, 00 minutes, 10 seconds.
  379. [INFO] No content, starting dummy core.
  380. [INFO] arg #0: retroarch
  381. [INFO] arg #1: --menu
  382. [INFO] arg #2: -s
  383. [INFO] arg #3: /Users/user/Documents/RetroArch/saves
  384. [INFO] arg #4: -S
  385. [INFO] arg #5: /Users/user/Documents/RetroArch/states
  386. [INFO] arg #6: -c
  387. [INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  388. [INFO] arg #8: -v
  389. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  390. [INFO] Unloading game..
  391. [INFO] Unloading core..
  392. [INFO] Unloading core symbols..
  393. [INFO] Saved core options file to "/Users/user/Library/Application Support/RetroArch/config/retroarch-core-options.cfg"
  394. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  395. [INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  396. [INFO] === Build =======================================
  397. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
  398. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
  399. [INFO] Built: Jul 11 2019
  400. [INFO] Version: 1.7.7
  401. [INFO] =================================================
  402. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  403. [INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
  404. [INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
  405. [INFO] Version of libretro API: 1
  406. [INFO] Compiled against API: 1
  407. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  408. [INFO] [Video]: Video @ fullscreen
  409. [INFO] [GL]: Found GL context: cocoagl
  410. [INFO] [GL]: Detecting screen resolution 3360x2100.
  411. [INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
  412. [INFO] [GL]: Version: 2.1 INTEL-12.9.22.
  413. [INFO] [GL]: Using resolution 3360x2100
  414. [INFO] [GL]: Default shader backend found: glsl.
  415. [INFO] [Shader driver]: Using GLSL shader backend.
  416. [INFO] [GLSL]: Checking GLSL shader support ...
  417. [WARN] [GL]: Stock GLSL shaders will be used.
  418. [INFO] [GLSL]: Found GLSL vertex shader.
  419. [INFO] [GLSL]: Found GLSL fragment shader.
  420. [INFO] [GLSL]: Linking GLSL program.
  421. [INFO] [GLSL]: Found GLSL vertex shader.
  422. [INFO] [GLSL]: Found GLSL fragment shader.
  423. [INFO] [GLSL]: Linking GLSL program.
  424. [INFO] [GLSL]: Found GLSL vertex shader.
  425. [INFO] [GLSL]: Found GLSL fragment shader.
  426. [INFO] [GLSL]: Linking GLSL program.
  427. [INFO] Setting up menu pipeline shaders for XMB ...
  428. [INFO] [GLSL]: Compiling ribbon shader..
  429. [INFO] [GLSL]: Found GLSL vertex shader.
  430. [INFO] [GLSL]: Found GLSL fragment shader.
  431. [INFO] [GLSL]: Linking GLSL program.
  432. [INFO] [GLSL]: Compiling simple ribbon shader..
  433. [INFO] [GLSL]: Found GLSL vertex shader.
  434. [INFO] [GLSL]: Found GLSL fragment shader.
  435. [INFO] [GLSL]: Linking GLSL program.
  436. [INFO] [GLSL]: Compiling snow shader..
  437. [INFO] [GLSL]: Found GLSL vertex shader.
  438. [INFO] [GLSL]: Found GLSL fragment shader.
  439. [INFO] [GLSL]: Linking GLSL program.
  440. [INFO] [GLSL]: Compiling modern snow shader..
  441. [INFO] [GLSL]: Found GLSL vertex shader.
  442. [INFO] [GLSL]: Found GLSL fragment shader.
  443. [INFO] [GLSL]: Linking GLSL program.
  444. [INFO] [GLSL]: Compiling bokeh shader..
  445. [INFO] [GLSL]: Found GLSL vertex shader.
  446. [INFO] [GLSL]: Found GLSL fragment shader.
  447. [INFO] [GLSL]: Linking GLSL program.
  448. [INFO] [GLSL]: Compiling snowflake shader..
  449. [INFO] [GLSL]: Found GLSL vertex shader.
  450. [INFO] [GLSL]: Found GLSL fragment shader.
  451. [INFO] [GLSL]: Linking GLSL program.
  452. [INFO] [GL]: Using 4 textures.
  453. [INFO] [GL]: Loaded 1 program(s).
  454. [INFO] [Font]: Using font rendering backend: stb-unicode.
  455. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  456. [INFO] Found HID driver: "iohidmanager".
  457. [INFO] [Joypad]: Found joypad driver: "hid".
  458. [INFO] [Video]: Found display server: null
  459. [INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
  460. [INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
  461. [INFO] [Menu]: Found menu display driver: "gl".
  462. [INFO] [Font]: Using font rendering backend: stb-unicode.
  463. [INFO] [Font]: Using font rendering backend: stb-unicode.
  464. [INFO] [Font]: Using font rendering backend: stb-unicode.
  465. [INFO] [Font]: Using font rendering backend: stb-unicode.
  466. [INFO] [LED]: LED driver = 'null' 0x101fe2298
  467. [INFO] [MIDI]: Initializing ...
  468. [INFO] [MIDI]: Input disabled.
  469. [INFO] [MIDI]: Output disabled.
  470. [INFO] [MIDI]: Initialized "null" driver.
  471. [INFO] SRAM will not be saved.
  472. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
  473. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
  474. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
  475. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
  476. [INFO] [GL]: VSync => on
  477. [INFO] [GL]: VSync => on
  478. [INFO] Using content: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
  479. [INFO] arg #0: retroarch
  480. [INFO] arg #1: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes
  481. [INFO] arg #2: -s
  482. [INFO] arg #3: /Users/user/Documents/RetroArch/saves
  483. [INFO] arg #4: -S
  484. [INFO] arg #5: /Users/user/Documents/RetroArch/states
  485. [INFO] arg #6: -c
  486. [INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  487. [INFO] arg #8: -L
  488. [INFO] arg #9: /Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib
  489. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  490. [INFO] Unloading game..
  491. [INFO] Unloading core..
  492. [INFO] Unloading core symbols..
  493. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  494. [INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  495. [INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
  496. [INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
  497. [INFO] === Build =======================================
  498. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
  499. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
  500. [INFO] Built: Jul 11 2019
  501. [INFO] Version: 1.7.7
  502. [INFO] =================================================
  503. [INFO] Loading dynamic libretro core from: "/Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib"
  504. [INFO] [Overrides] no core-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nestopia.cfg.
  505. [INFO] [Overrides] no content-dir-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nintendo (NES).cfg.
  506. [INFO] [Overrides] no game-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/1942 (Japan, USA).cfg.
  507. [INFO] Environ SET_VARIABLES.
  508. [INFO] [Remaps]: remap directory: /Users/user/Library/Application Support/RetroArch/config/remaps
  509. [INFO] [Remaps]: no game-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/1942 (Japan, USA).rmp.
  510. [INFO] [Remaps]: no content-dir-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nintendo (NES).rmp.
  511. [INFO] [Remaps]: no core-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nestopia.rmp.
  512. [INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
  513. [INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
  514. [INFO] Environ GET_LOG_INTERFACE.
  515. [INFO] Environ PERFORMANCE_LEVEL: 6.
  516. [INFO] Loading content file: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
  517. [INFO] Did not find a valid content patch.
  518. [INFO] Environ SET_INPUT_DESCRIPTORS:
  519. [INFO] Environ SYSTEM_DIRECTORY: "/Users/user/Dropbox/Game Saves/RetroArch/system".
  520. [libretro INFO] Custom palette path: /Users/user/Dropbox/Game Saves/RetroArch/system/custom.pal
  521. [libretro INFO] custom.pal not found in system directory.
  522. [libretro INFO] NstDatabase.xml path: /Users/user/Dropbox/Game Saves/RetroArch/system/NstDatabase.xml
  523. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  524. [INFO] Environ SET_GEOMETRY.
  525. [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
  526. [INFO] Environ SET_GEOMETRY.
  527. [libretro INFO] [Nestopia]: Machine is NTSC.
  528. [INFO] Skipping SRAM load..
  529. [INFO] Version of libretro API: 1
  530. [INFO] Compiled against API: 1
  531. [INFO] [RCHEEVOS]: Load task finished
  532. [INFO] [Audio]: Set audio input rate to: 47952.05 Hz.
  533. [INFO] [Video]: Video @ fullscreen
  534. [INFO] [GL]: Found GL context: cocoagl
  535. [INFO] [GL]: Detecting screen resolution 3360x2100.
  536. [INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
  537. [INFO] [GL]: Version: 2.1 INTEL-12.9.22.
  538. [INFO] [GL]: Using resolution 3360x2100
  539. [INFO] [GL]: Default shader backend found: glsl.
  540. [INFO] [Shaders]: preset directory: /Users/user/Emulators/RetroArch.app/Contents/Resources/shaders/presets
  541. [INFO] [Shader driver]: Using GLSL shader backend.
  542. [INFO] [GLSL]: Checking GLSL shader support ...
  543. [WARN] [GL]: Stock GLSL shaders will be used.
  544. [INFO] [GLSL]: Found GLSL vertex shader.
  545. [INFO] [GLSL]: Found GLSL fragment shader.
  546. [INFO] [GLSL]: Linking GLSL program.
  547. [INFO] [GLSL]: Found GLSL vertex shader.
  548. [INFO] [GLSL]: Found GLSL fragment shader.
  549. [INFO] [GLSL]: Linking GLSL program.
  550. [INFO] [GLSL]: Found GLSL vertex shader.
  551. [INFO] [GLSL]: Found GLSL fragment shader.
  552. [INFO] [GLSL]: Linking GLSL program.
  553. [INFO] Setting up menu pipeline shaders for XMB ...
  554. [INFO] [GLSL]: Compiling ribbon shader..
  555. [INFO] [GLSL]: Found GLSL vertex shader.
  556. [INFO] [GLSL]: Found GLSL fragment shader.
  557. [INFO] [GLSL]: Linking GLSL program.
  558. [INFO] [GLSL]: Compiling simple ribbon shader..
  559. [INFO] [GLSL]: Found GLSL vertex shader.
  560. [INFO] [GLSL]: Found GLSL fragment shader.
  561. [INFO] [GLSL]: Linking GLSL program.
  562. [INFO] [GLSL]: Compiling snow shader..
  563. [INFO] [GLSL]: Found GLSL vertex shader.
  564. [INFO] [GLSL]: Found GLSL fragment shader.
  565. [INFO] [GLSL]: Linking GLSL program.
  566. [INFO] [GLSL]: Compiling modern snow shader..
  567. [INFO] [GLSL]: Found GLSL vertex shader.
  568. [INFO] [GLSL]: Found GLSL fragment shader.
  569. [INFO] [GLSL]: Linking GLSL program.
  570. [INFO] [GLSL]: Compiling bokeh shader..
  571. [INFO] [GLSL]: Found GLSL vertex shader.
  572. [INFO] [GLSL]: Found GLSL fragment shader.
  573. [INFO] [GLSL]: Linking GLSL program.
  574. [INFO] [GLSL]: Compiling snowflake shader..
  575. [INFO] [GLSL]: Found GLSL vertex shader.
  576. [INFO] [GLSL]: Found GLSL fragment shader.
  577. [INFO] [GLSL]: Linking GLSL program.
  578. [INFO] [GL]: Using 4 textures.
  579. [INFO] [GL]: Loaded 1 program(s).
  580. [INFO] [Font]: Using font rendering backend: stb-unicode.
  581. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  582. [INFO] Found HID driver: "iohidmanager".
  583. [INFO] [Joypad]: Found joypad driver: "hid".
  584. [INFO] [Video]: Found display server: null
  585. [INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
  586. [INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
  587. [INFO] [Menu]: Found menu display driver: "gl".
  588. [INFO] [Font]: Using font rendering backend: stb-unicode.
  589. [INFO] [Font]: Using font rendering backend: stb-unicode.
  590. [INFO] [Font]: Using font rendering backend: stb-unicode.
  591. [INFO] [Font]: Using font rendering backend: stb-unicode.
  592. [INFO] [LED]: LED driver = 'null' 0x101fe2298
  593. [INFO] [MIDI]: Initializing ...
  594. [INFO] [MIDI]: Input disabled.
  595. [INFO] [MIDI]: Output disabled.
  596. [INFO] [MIDI]: Initialized "null" driver.
  597. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
  598. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
  599. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
  600. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
  601. [INFO] [GL]: VSync => on
  602. [INFO] [GL]: VSync => on
  603. [INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
  604. [INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
  605. [INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
  606. [INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
  607. [INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
  608. [INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
  609. [INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
  610. [INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
  611. [INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
  612. [INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
  613. [INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
  614. [INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
  615. [INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
  616. [INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
  617. [INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
  618. [INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
  619. [INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
  620. [INFO] Found #pragma parameter CRTCaligari Spot Width (SPOT_WIDTH) 0.900000 0.100000 1.500000 0.050000 in pass 0
  621. [INFO] Found #pragma parameter CRTCaligari Spot Height (SPOT_HEIGHT) 0.650000 0.100000 1.500000 0.050000 in pass 0
  622. [INFO] Found #pragma parameter CRTCaligari Color Boost (COLOR_BOOST) 1.450000 1.000000 2.000000 0.050000 in pass 0
  623. [INFO] Found #pragma parameter CRTCaligari Input Gamma (InputGamma) 2.400000 0.000000 5.000000 0.100000 in pass 0
  624. [INFO] Found #pragma parameter CRTCaligari Output Gamma (OutputGamma) 2.200000 0.000000 5.000000 0.100000 in pass 0
  625. [INFO] [Shader driver]: Using GLSL shader backend.
  626. [INFO] [GLSL]: Checking GLSL shader support ...
  627. [WARN] [GL]: Stock GLSL shaders will be used.
  628. [INFO] [GLSL]: Found GLSL vertex shader.
  629. [INFO] [GLSL]: Found GLSL fragment shader.
  630. [INFO] [GLSL]: Linking GLSL program.
  631. [INFO] [GLSL]: Found GLSL vertex shader.
  632. [INFO] [GLSL]: Found GLSL fragment shader.
  633. [INFO] [GLSL]: Linking GLSL program.
  634. [INFO] [GLSL]: Found GLSL vertex shader.
  635. [INFO] [GLSL]: Found GLSL fragment shader.
  636. [INFO] [GLSL]: Linking GLSL program.
  637. [INFO] Setting up menu pipeline shaders for XMB ...
  638. [INFO] [GLSL]: Compiling ribbon shader..
  639. [INFO] [GLSL]: Found GLSL vertex shader.
  640. [INFO] [GLSL]: Found GLSL fragment shader.
  641. [INFO] [GLSL]: Linking GLSL program.
  642. [INFO] [GLSL]: Compiling simple ribbon shader..
  643. [INFO] [GLSL]: Found GLSL vertex shader.
  644. [INFO] [GLSL]: Found GLSL fragment shader.
  645. [INFO] [GLSL]: Linking GLSL program.
  646. [INFO] [GLSL]: Compiling snow shader..
  647. [INFO] [GLSL]: Found GLSL vertex shader.
  648. [INFO] [GLSL]: Found GLSL fragment shader.
  649. [INFO] [GLSL]: Linking GLSL program.
  650. [INFO] [GLSL]: Compiling modern snow shader..
  651. [INFO] [GLSL]: Found GLSL vertex shader.
  652. [INFO] [GLSL]: Found GLSL fragment shader.
  653. [INFO] [GLSL]: Linking GLSL program.
  654. [INFO] [GLSL]: Compiling bokeh shader..
  655. [INFO] [GLSL]: Found GLSL vertex shader.
  656. [INFO] [GLSL]: Found GLSL fragment shader.
  657. [INFO] [GLSL]: Linking GLSL program.
  658. [INFO] [GLSL]: Compiling snowflake shader..
  659. [INFO] [GLSL]: Found GLSL vertex shader.
  660. [INFO] [GLSL]: Found GLSL fragment shader.
  661. [INFO] [GLSL]: Linking GLSL program.
  662. [INFO] [Shader driver]: Using GLSL shader backend.
  663. [INFO] [GLSL]: Checking GLSL shader support ...
  664. [WARN] [GL]: Stock GLSL shaders will be used.
  665. [INFO] [GLSL]: Found GLSL vertex shader.
  666. [INFO] [GLSL]: Found GLSL fragment shader.
  667. [INFO] [GLSL]: Linking GLSL program.
  668. [INFO] [GLSL]: Found GLSL vertex shader.
  669. [INFO] [GLSL]: Found GLSL fragment shader.
  670. [INFO] [GLSL]: Linking GLSL program.
  671. [INFO] [GLSL]: Found GLSL vertex shader.
  672. [INFO] [GLSL]: Found GLSL fragment shader.
  673. [INFO] [GLSL]: Linking GLSL program.
  674. [INFO] Setting up menu pipeline shaders for XMB ...
  675. [INFO] [GLSL]: Compiling ribbon shader..
  676. [INFO] [GLSL]: Found GLSL vertex shader.
  677. [INFO] [GLSL]: Found GLSL fragment shader.
  678. [INFO] [GLSL]: Linking GLSL program.
  679. [INFO] [GLSL]: Compiling simple ribbon shader..
  680. [INFO] [GLSL]: Found GLSL vertex shader.
  681. [INFO] [GLSL]: Found GLSL fragment shader.
  682. [INFO] [GLSL]: Linking GLSL program.
  683. [INFO] [GLSL]: Compiling snow shader..
  684. [INFO] [GLSL]: Found GLSL vertex shader.
  685. [INFO] [GLSL]: Found GLSL fragment shader.
  686. [INFO] [GLSL]: Linking GLSL program.
  687. [INFO] [GLSL]: Compiling modern snow shader..
  688. [INFO] [GLSL]: Found GLSL vertex shader.
  689. [INFO] [GLSL]: Found GLSL fragment shader.
  690. [INFO] [GLSL]: Linking GLSL program.
  691. [INFO] [GLSL]: Compiling bokeh shader..
  692. [INFO] [GLSL]: Found GLSL vertex shader.
  693. [INFO] [GLSL]: Found GLSL fragment shader.
  694. [INFO] [GLSL]: Linking GLSL program.
  695. [INFO] [GLSL]: Compiling snowflake shader..
  696. [INFO] [GLSL]: Found GLSL vertex shader.
  697. [INFO] [GLSL]: Found GLSL fragment shader.
  698. [INFO] [GLSL]: Linking GLSL program.
  699. [INFO] [Shader driver]: Using GLSL shader backend.
  700. [INFO] [GLSL]: Checking GLSL shader support ...
  701. [WARN] [GL]: Stock GLSL shaders will be used.
  702. [INFO] [GLSL]: Found GLSL vertex shader.
  703. [INFO] [GLSL]: Found GLSL fragment shader.
  704. [INFO] [GLSL]: Linking GLSL program.
  705. [INFO] [GLSL]: Found GLSL vertex shader.
  706. [INFO] [GLSL]: Found GLSL fragment shader.
  707. [INFO] [GLSL]: Linking GLSL program.
  708. [INFO] [GLSL]: Found GLSL vertex shader.
  709. [INFO] [GLSL]: Found GLSL fragment shader.
  710. [INFO] [GLSL]: Linking GLSL program.
  711. [INFO] Setting up menu pipeline shaders for XMB ...
  712. [INFO] [GLSL]: Compiling ribbon shader..
  713. [INFO] [GLSL]: Found GLSL vertex shader.
  714. [INFO] [GLSL]: Found GLSL fragment shader.
  715. [INFO] [GLSL]: Linking GLSL program.
  716. [INFO] [GLSL]: Compiling simple ribbon shader..
  717. [INFO] [GLSL]: Found GLSL vertex shader.
  718. [INFO] [GLSL]: Found GLSL fragment shader.
  719. [INFO] [GLSL]: Linking GLSL program.
  720. [INFO] [GLSL]: Compiling snow shader..
  721. [INFO] [GLSL]: Found GLSL vertex shader.
  722. [INFO] [GLSL]: Found GLSL fragment shader.
  723. [INFO] [GLSL]: Linking GLSL program.
  724. [INFO] [GLSL]: Compiling modern snow shader..
  725. [INFO] [GLSL]: Found GLSL vertex shader.
  726. [INFO] [GLSL]: Found GLSL fragment shader.
  727. [INFO] [GLSL]: Linking GLSL program.
  728. [INFO] [GLSL]: Compiling bokeh shader..
  729. [INFO] [GLSL]: Found GLSL vertex shader.
  730. [INFO] [GLSL]: Found GLSL fragment shader.
  731. [INFO] [GLSL]: Linking GLSL program.
  732. [INFO] [GLSL]: Compiling snowflake shader..
  733. [INFO] [GLSL]: Found GLSL vertex shader.
  734. [INFO] [GLSL]: Found GLSL fragment shader.
  735. [INFO] [GLSL]: Linking GLSL program.
  736. [INFO] [GL]: VSync => on
  737. [INFO] [GL]: VSync => on
  738. [INFO] Content ran for a total of: 00 hours, 00 minutes, 31 seconds.
  739. [INFO] No content, starting dummy core.
  740. [INFO] arg #0: retroarch
  741. [INFO] arg #1: --menu
  742. [INFO] arg #2: -s
  743. [INFO] arg #3: /Users/user/Documents/RetroArch/saves
  744. [INFO] arg #4: -S
  745. [INFO] arg #5: /Users/user/Documents/RetroArch/states
  746. [INFO] arg #6: -c
  747. [INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  748. [INFO] arg #8: -v
  749. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  750. [INFO] Unloading game..
  751. [INFO] Unloading core..
  752. [INFO] Unloading core symbols..
  753. [INFO] Saved core options file to "/Users/user/Library/Application Support/RetroArch/config/retroarch-core-options.cfg"
  754. [INFO] [Video]: Average monitor Hz: 59.708622 Hz. (24.832 % frame time deviation, based on 2048 last samples).
  755. [INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
  756. [INFO] === Build =======================================
  757. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
  758. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
  759. [INFO] Built: Jul 11 2019
  760. [INFO] Version: 1.7.7
  761. [INFO] =================================================
  762. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  763. [INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
  764. [INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
  765. [INFO] Version of libretro API: 1
  766. [INFO] Compiled against API: 1
  767. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  768. [INFO] [Video]: Video @ fullscreen
  769. [INFO] [GL]: Found GL context: cocoagl
  770. [INFO] [GL]: Detecting screen resolution 3360x2100.
  771. [INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
  772. [INFO] [GL]: Version: 2.1 INTEL-12.9.22.
  773. [INFO] [GL]: Using resolution 3360x2100
  774. [INFO] [GL]: Default shader backend found: glsl.
  775. [INFO] [Shader driver]: Using GLSL shader backend.
  776. [INFO] [GLSL]: Checking GLSL shader support ...
  777. [WARN] [GL]: Stock GLSL shaders will be used.
  778. [INFO] [GLSL]: Found GLSL vertex shader.
  779. [INFO] [GLSL]: Found GLSL fragment shader.
  780. [INFO] [GLSL]: Linking GLSL program.
  781. [INFO] [GLSL]: Found GLSL vertex shader.
  782. [INFO] [GLSL]: Found GLSL fragment shader.
  783. [INFO] [GLSL]: Linking GLSL program.
  784. [INFO] [GLSL]: Found GLSL vertex shader.
  785. [INFO] [GLSL]: Found GLSL fragment shader.
  786. [INFO] [GLSL]: Linking GLSL program.
  787. [INFO] Setting up menu pipeline shaders for XMB ...
  788. [INFO] [GLSL]: Compiling ribbon shader..
  789. [INFO] [GLSL]: Found GLSL vertex shader.
  790. [INFO] [GLSL]: Found GLSL fragment shader.
  791. [INFO] [GLSL]: Linking GLSL program.
  792. [INFO] [GLSL]: Compiling simple ribbon shader..
  793. [INFO] [GLSL]: Found GLSL vertex shader.
  794. [INFO] [GLSL]: Found GLSL fragment shader.
  795. [INFO] [GLSL]: Linking GLSL program.
  796. [INFO] [GLSL]: Compiling snow shader..
  797. [INFO] [GLSL]: Found GLSL vertex shader.
  798. [INFO] [GLSL]: Found GLSL fragment shader.
  799. [INFO] [GLSL]: Linking GLSL program.
  800. [INFO] [GLSL]: Compiling modern snow shader..
  801. [INFO] [GLSL]: Found GLSL vertex shader.
  802. [INFO] [GLSL]: Found GLSL fragment shader.
  803. [INFO] [GLSL]: Linking GLSL program.
  804. [INFO] [GLSL]: Compiling bokeh shader..
  805. [INFO] [GLSL]: Found GLSL vertex shader.
  806. [INFO] [GLSL]: Found GLSL fragment shader.
  807. [INFO] [GLSL]: Linking GLSL program.
  808. [INFO] [GLSL]: Compiling snowflake shader..
  809. [INFO] [GLSL]: Found GLSL vertex shader.
  810. [INFO] [GLSL]: Found GLSL fragment shader.
  811. [INFO] [GLSL]: Linking GLSL program.
  812. [INFO] [GL]: Using 4 textures.
  813. [INFO] [GL]: Loaded 1 program(s).
  814. [INFO] [Font]: Using font rendering backend: stb-unicode.
  815. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  816. [INFO] Found HID driver: "iohidmanager".
  817. [INFO] [Joypad]: Found joypad driver: "hid".
  818. [INFO] [Video]: Found display server: null
  819. [INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
  820. [INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
  821. [INFO] [Menu]: Found menu display driver: "gl".
  822. [INFO] [Font]: Using font rendering backend: stb-unicode.
  823. [INFO] [Font]: Using font rendering backend: stb-unicode.
  824. [INFO] [Font]: Using font rendering backend: stb-unicode.
  825. [INFO] [Font]: Using font rendering backend: stb-unicode.
  826. [INFO] [LED]: LED driver = 'null' 0x101fe2298
  827. [INFO] [MIDI]: Initializing ...
  828. [INFO] [MIDI]: Input disabled.
  829. [INFO] [MIDI]: Output disabled.
  830. [INFO] [MIDI]: Initialized "null" driver.
  831. [INFO] SRAM will not be saved.
  832. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
  833. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
  834. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
  835. [INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
  836. [INFO] [GL]: VSync => on
  837. [INFO] [GL]: VSync => on
  838. [INFO] [GL]: VSync => on
  839. [INFO] [config] Saved new config to "/Users/user/Library/Application Support/RetroArch/config/retroarch.cfg".
  840. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  841. [INFO] Unloading game..
  842. [INFO] Unloading core..
  843. [INFO] Unloading core symbols..
  844. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  845. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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