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  1. NullReferenceException: Object reference not set to an instance of an object
  2.   at SecondHand.Utility.Spawning.SpawnUtils.Spawn (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean attachIfNetworked) [0x00002] in C:\work\shfr\Assets\! Code\Utility\Spawning\SpawnUtils.cs:92
  3.   at SecondHand.Agents.Player.Weapons.RembosGunWeapon.SpawnProjectile (UnityEngine.Vector3 position, UnityEngine.Vector3 aimDir) [0x0000f] in C:\work\shfr\Assets\! Code\Agents\Player\Weapons\RembosGunWeapon.cs:184
  4.   at SecondHand.Agents.Player.Weapons.RembosGunWeapon.OnNetworkEvent (RemboGunSpawnProjectileEvent evnt) [0x0000e] in C:\work\shfr\Assets\! Code\Agents\Player\Weapons\RembosGunWeapon.cs:249
  5.   at SecondHand.Agents.Player.Weapons.RembosGunGlobalEventListener.OnEvent (RemboGunSpawnProjectileEvent evnt) [0x00023] in C:\work\shfr\Assets\! Code\Agents\Player\Weapons\RembosGunGlobalEventListener.cs:11
  6.   at RemboGunSpawnProjectileEvent_Meta.Bolt.IEventFactory.Dispatch (Bolt.Event ev, System.Object target) [0x00016] in C:\Unity Projects\Second-Hand\Temp\bolt\project.cs:24485
  7.   at Bolt.EventDispatcher.Raise (Bolt.Event ev) [0x000f7] in <cb19d5348b1e4ab99a7241bc6c238bd7>:0
  8. UnityEngine.DebugLogHandler:Internal_LogException()
  9. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  10. UnityEngine.Logger:LogException(Exception, Object)
  11. UnityEngine.Debug:LogException(Exception)
  12. BoltLog:Exception(Exception)
  13. Bolt.EventDispatcher:Raise(Event)
  14. Bolt.EventDispatcher:RaiseLocal(Event)
  15. Bolt.EventDispatcher:Global_Everyone(Event)
  16. Bolt.EventDispatcher:Dispatch(Event)
  17. Bolt.EventDispatcher:DispatchAllEvents()
  18. BoltCore:Poll()
  19. BoltPoll:FixedUpdate()
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