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Oct 23rd, 2017
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  1. LocalProfile.setName "nerdrage"
  2. LocalProfile.setNick "nerdrage"
  3. LocalProfile.setGamespyNick "nerdrage"
  4. LocalProfile.setEmail "nerdrage@revive.network"
  5. LocalProfile.setTotalPlayedTime 343072
  6. LocalProfile.setNumTimesLoggedIn 79
  7.  
  8. game.lockfps 200
  9.  
  10. renderer.drawfps 1
  11. renderer.DrawFog 0
  12. renderer.drawfogcolor 0/0/0
  13. renderer.drawSunFlare 0
  14. renderer.AllowAllRefreshRates 1
  15. renderer.tvInterference 0
  16. renderer.Ambientilluminationrange 0/1000/0/0
  17. renderer.WaterColor 0/100/0
  18. renderer.DrawPostProduction 0
  19.  
  20. enable/disable grass [0,1] fps boost
  21. renderer.drawundergrowth 0
  22. ----------------------------------------
  23. enable/disable most trees [0,1]
  24. renderer.drawovergrowth 1
  25. ----------------------------------------
  26. enable/disable the rest of the trees [0,1]
  27. renderer.drawtrees 1
  28. ----------------------------------------
  29. enable/disable particles ex:smoke,fire,explosions,dust,sniper trails,etc. [0,1] fps boost when set to 0
  30. renderer.drawparticles 1
  31. ----------------------------------------
  32. enable/disable the sky [0,1]
  33. renderer.drawskydome 1
  34. ----------------------------------------
  35. enable/disable the ground [0,1]
  36. renderer.drawterrain 1
  37. ----------------------------------------
  38. enable/disable all objects ex:buildings,fences,walls,etc. [0,1]
  39. renderer.drawobjects 1
  40. ----------------------------------------
  41. enable/disbale the hud [0,1]
  42. renderer.drawhud 1
  43. ----------------------------------------
  44. make your character all black 0[,1]
  45. renderer.draw1pmeshes 1
  46. ----------------------------------------
  47. enable/disable character textures [0,1] all players become invisible when set to 0
  48. renderer.drawskinnedmeshes 1
  49. ----------------------------------------
  50. enable/disable the film grain on high. Put it on 0 to make the game look better!
  51. renderer.setFilmGrainStrength 0
  52. renderer.setFilmGrainSize 0
  53. ----------------------------------------
  54.  
  55.  
  56. rem ** netsettings für einen 50er ping **
  57. rem Settingsfile automatically saved by bf2
  58. rem
  59. SettingsManager.boolSet GSClPunkBuster 1
  60. SettingsManager.floatSet GSDefaultLatencyCompensation 0.050000
  61. SettingsManager.boolSet GSExtrapolateFrame 0
  62. SettingsManager.U32Set GSExtrapolationTime 600
  63. SettingsManager.U32Set GSInterpolationTime 50
  64. SettingsManager.U32Set GSPerfLogAtPlayerCount 99
  65. SettingsManager.stringSet GSPlayerName "kurnik"
  66. SettingsManager.boolSet GSShowNetGraph 0
  67. SettingsManager.boolSet GSUseObjectCache 1
  68.  
  69.  
  70. rem ** Balance between 2d and 3d samples.
  71. sound.setProperty "balance2d3d-default" 0.93
  72. sound.setProperty "balance2d3d-eax" 0.93
  73. rem ** Reverb and obstruction
  74. vars.set sound-maxreverb 0
  75. vars.set sound-reverb-steepness 0
  76. vars.set sound-raylength 24
  77.  
  78. rem ** Obstruction when angle between listener, source and obstructing object
  79. rem ** is 0 degrees
  80. vars.set sound-obstruction-max 0
  81. rem ** Size of listener's obstruction sphere
  82. vars.set sound-listener-radius 0
  83. rem ** Size of obstructing object (inserted at obstruction point)
  84. vars.set sound-obstruction-radius 0
  85.  
  86. rem ** Ambient sound properties
  87. sound.setProperty ambient-fade-time 9999999999
  88. sound.setProperty ambient-forced-fade-time 9999999999
  89. sound.setProperty ambient-indoor-obstruction 0
  90. sound.setProperty ambient-indoor-obstruction-speed 0.0
  91.  
  92. rem ** Air absorption.
  93. sound.setProperty airabsorption-eax-mindistance 999999999999
  94. sound.setProperty airabsorption-eax-maxdistance 9999999999999
  95.  
  96.  
  97. rem ** Setup tinnitus. First file is the "tinnitus" sample, the second
  98. rem ** file is the man down sample.
  99. sound.tinnitusSetup "Common/Sound/tinnitus.wav,Common/Sound/man_down_state.wav" 1 2 4 0.0
  100.  
  101. rem ** Wind sound
  102. ObjectTemplate.create Sound S_Wind
  103. ObjectTemplate.lowSamples 0
  104. ObjectTemplate.soundFilename "Objects/Soldiers/Common/Sound/soldier_wind_loop.wav"
  105. ObjectTemplate.loopCount 0
  106. ObjectTemplate.is3dSound 0
  107. ObjectTemplate.stopType 0
  108. ObjectTemplate.volume 0
  109. ObjectTemplate.reverbLevel 0
  110. ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.15/0/0/1/1/0/
  111.  
  112. sound.windSetup S_Wind 0.0
  113.  
  114. rem ** Factor of explosion radius that triggers the tinnitus effect
  115. vars.set sound-tinnitus-range 0.0
  116.  
  117. rem ** Early sample prioritization
  118. sound.setProperty prio-k-frontback 999999
  119. sound.setProperty prio-k-rightleft 999999
  120. sound.setProperty prio-k-age 0.0
  121. sound.setProperty prio-age-only-distance 999999.0
  122. sound.setProperty prio-k-distance 999999.0
  123.  
  124. rem ** Distance delay
  125. rem ** Shortest distance from listener where distance delay will be applied
  126. sound.setProperty distance-delay-threshold 50
  127. rem ** Delay multiplier (1 means 1/300 s/m)
  128. sound.setProperty distance-delay-factor 0
  129.  
  130.  
  131. rem ** The linear gain where playing sounds get a negative bias in the
  132. rem ** priority. They may also be muted.
  133. sound.setProperty max-distance-cutoff 0.0
  134.  
  135.  
  136. rem ** Doppler effect. Realistic doppler effect factor is 1
  137. sound.dopplerEffect 1
  138.  
  139. rem ** Number of MB we require from the OpenAL provider. Some native drivers
  140. rem ** can't always give us that (Creative).
  141. sound.setProperty required-buffer-size 90
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