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Escapetop - Dijkslag

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Jan 20th, 2020
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  1. On walk on water:
  2. if {escape.top::%player%} is not set:
  3. set {escape.top::%player%} to 0
  4. add 1 to {escape.top::%player%}
  5. add 1 to {escapes::%player%}
  6. broadcast "&b&lBETRAYER &8| &3%player% &7escaped! &8[&7%{escapes::%player%}%&8]"
  7. teleport player to spawn
  8. clear player's inventory
  9. stop
  10.  
  11. command /escapetop:
  12. trigger:
  13. loop {escape.top::*}:
  14. add 1 to {_size}
  15. if {_low.to.high.list::%loop-value%} is not set:
  16. set {_low.to.high.list::%loop-value%} to loop-index
  17. else:
  18. set {_n} to 0
  19. loop {_size} times:
  20. set {_n} to {_n}+1
  21. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  22. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  23. stop loop
  24. wait 1 tick
  25. set {_n} to size of {_low.to.high.list::*}
  26. loop {_low.to.high.list::*}:
  27. set {_high.to.low.list::%{_n}%} to loop-value
  28. set {_n} to {_n}-1
  29. wait 1 tick
  30. send "&7&m---------------------------------"
  31. send " &8[&3Escape &3Top&8 "
  32. send " "
  33. loop {_high.to.low.list::*}:
  34. add 1 to {_result}
  35. send "&a%Loop-value%&8: &e%{escape.top::%Loop-value%}% Escapes" to player
  36. if {_result} is 10:
  37. stop
  38.  
  39. command /resetescapes:
  40. permission: reset.escapetop
  41. trigger:
  42. delete {escape.top::*}
  43. delete {_high.to.low.list::*}
  44. delete {_size}
  45. delete {_n}
  46. delete {_high.to.low.list::%{_n}%}
  47. send "&b&lBETRAYER &8| &7You resetted everyone's escapes!"
  48. broadcast "&b&lBETRAYER &8| &3%player% &7resetted all escapes!"
  49. execute player command "balbale"
  50.  
  51.  
  52. command /balbale:
  53. permission: reset.escapetop
  54. permission message: &clol nice try no permissions!
  55. trigger:
  56. loop all players:
  57. set {escapes::%loop-players%} to 0
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