Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- On walk on water:
- if {escape.top::%player%} is not set:
- set {escape.top::%player%} to 0
- add 1 to {escape.top::%player%}
- add 1 to {escapes::%player%}
- broadcast "&b&lBETRAYER &8| &3%player% &7escaped! &8[&7%{escapes::%player%}%&8]"
- teleport player to spawn
- clear player's inventory
- stop
- command /escapetop:
- trigger:
- loop {escape.top::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size} times:
- set {_n} to {_n}+1
- {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- wait 1 tick
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n}-1
- wait 1 tick
- send "&7&m---------------------------------"
- send " &8[&3Escape &3Top&8 "
- send " "
- loop {_high.to.low.list::*}:
- add 1 to {_result}
- send "&a%Loop-value%&8: &e%{escape.top::%Loop-value%}% Escapes" to player
- if {_result} is 10:
- stop
- command /resetescapes:
- permission: reset.escapetop
- trigger:
- delete {escape.top::*}
- delete {_high.to.low.list::*}
- delete {_size}
- delete {_n}
- delete {_high.to.low.list::%{_n}%}
- send "&b&lBETRAYER &8| &7You resetted everyone's escapes!"
- broadcast "&b&lBETRAYER &8| &3%player% &7resetted all escapes!"
- execute player command "balbale"
- command /balbale:
- permission: reset.escapetop
- permission message: &clol nice try no permissions!
- trigger:
- loop all players:
- set {escapes::%loop-players%} to 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement