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- using System;
- using System.Net;
- namespace GladiatorFight
- {
- public class Fighter
- {
- public string Name { get; }
- public int Health { get; private set; }
- protected int Damage { get;}
- private int _armor;
- protected Fighter(string name, int health, int damage, int armor)
- {
- Name = name;
- Health = health;
- Damage = damage;
- _armor = armor;
- }
- public Fighter()
- {
- }
- public int GetDamage()
- {
- Console.Write("\nОбычная атака.");
- return Damage;
- }
- public void ShowFightersInfo()
- {
- Console.WriteLine($"Имя - {Name} | Здоровье - {Health} | Урон - {Damage} | Защита - {_armor}");
- }
- public bool ShowFightersHealthInfo()
- {
- bool winStatus = true;
- if (Health > 0)
- {
- Console.WriteLine($"У воина {Name} здоровье стало - {Health}.");
- }
- else
- {
- winStatus = false;
- Console.WriteLine($"У воина {Name} здоровье стало - 0");
- }
- return winStatus;
- }
- public void TakeDamage(int damage)
- {
- Health -= damage - _armor;
- Console.WriteLine();
- Console.WriteLine($"{Name} получил {damage - _armor} ед. урона ({damage} - {_armor}).");
- }
- public virtual int UseSkill(int roundCount)
- {
- int skillDamage = 0;
- return skillDamage;
- }
- }
- }
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